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-rw-r--r--OpenSim/Region/Framework/Interfaces/IXmlRpcRouter.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs62
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs100
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs101
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs83
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs2
27 files changed, 292 insertions, 260 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IXmlRpcRouter.cs b/OpenSim/Region/Framework/Interfaces/IXmlRpcRouter.cs
index 6db6674..093d3f0 100644
--- a/OpenSim/Region/Framework/Interfaces/IXmlRpcRouter.cs
+++ b/OpenSim/Region/Framework/Interfaces/IXmlRpcRouter.cs
@@ -34,5 +34,6 @@ namespace OpenSim.Region.Framework.Interfaces
34 void RegisterNewReceiver(IScriptModule scriptEngine, UUID channelID, UUID objectID, UUID itemID, string url); 34 void RegisterNewReceiver(IScriptModule scriptEngine, UUID channelID, UUID objectID, UUID itemID, string url);
35 void ScriptRemoved(UUID itemID); 35 void ScriptRemoved(UUID itemID);
36 void ObjectRemoved(UUID objectID); 36 void ObjectRemoved(UUID objectID);
37 void UnRegisterReceiver(string channelID, UUID itemID);
37 } 38 }
38} 39}
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 9458079..d18571c 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -26,9 +26,10 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Threading;
30using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Linq;
31using System.Reflection; 31using System.Reflection;
32using System.Threading;
32using log4net; 33using log4net;
33using OpenMetaverse; 34using OpenMetaverse;
34using OpenSim.Framework; 35using OpenSim.Framework;
@@ -113,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
113 if (m_scenePresence.IsChildAgent) 114 if (m_scenePresence.IsChildAgent)
114 return; 115 return;
115 116
117// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name);
118
116 if (m_animations.Remove(animID)) 119 if (m_animations.Remove(animID))
117 SendAnimPack(); 120 SendAnimPack();
118 } 121 }
@@ -519,6 +522,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
519 if (m_scenePresence.IsChildAgent) 522 if (m_scenePresence.IsChildAgent)
520 return; 523 return;
521 524
525// m_log.DebugFormat(
526// "[SCENE PRESENCE ANIMATOR]: Sending anim pack with animations '{0}', sequence '{1}', uuids '{2}'",
527// string.Join(",", Array.ConvertAll<UUID, string>(animations, a => a.ToString())),
528// string.Join(",", Array.ConvertAll<int, string>(seqs, s => s.ToString())),
529// string.Join(",", Array.ConvertAll<UUID, string>(objectIDs, o => o.ToString())));
530
522 m_scenePresence.Scene.ForEachClient( 531 m_scenePresence.Scene.ForEachClient(
523 delegate(IClientAPI client) 532 delegate(IClientAPI client)
524 { 533 {
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index b788a3c..7181313 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using log4net; 32using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework;
34 35
35namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
36{ 37{
@@ -38,7 +39,8 @@ namespace OpenSim.Region.Framework.Scenes
38 { 39 {
39// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 41
41 private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>(); 42 private readonly DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase> m_entities
43 = new DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase>();
42 44
43 public int Count 45 public int Count
44 { 46 {
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 5b1c9f4..ac5f433 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -755,7 +755,7 @@ namespace OpenSim.Region.Framework.Scenes
755 public event ScriptTimerEvent OnScriptTimerEvent; 755 public event ScriptTimerEvent OnScriptTimerEvent;
756 */ 756 */
757 757
758 public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); 758 public delegate void EstateToolsSunUpdate(ulong regionHandle);
759 public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); 759 public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
760 760
761 public event EstateToolsSunUpdate OnEstateToolsSunUpdate; 761 public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
@@ -2536,13 +2536,10 @@ namespace OpenSim.Region.Framework.Scenes
2536 } 2536 }
2537 2537
2538 /// <summary> 2538 /// <summary>
2539 /// Updates the system as to how the position of the sun should be handled. 2539 /// Called when the sun's position parameters have changed in the Region and/or Estate
2540 /// </summary> 2540 /// </summary>
2541 /// <param name="regionHandle"></param> 2541 /// <param name="regionHandle">The region that changed</param>
2542 /// <param name="FixedTime">True if the Sun Position is fixed</param> 2542 public void TriggerEstateToolsSunUpdate(ulong regionHandle)
2543 /// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param>
2544 /// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param>
2545 public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
2546 { 2543 {
2547 EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; 2544 EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
2548 if (handlerEstateToolsSunUpdate != null) 2545 if (handlerEstateToolsSunUpdate != null)
@@ -2551,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes
2551 { 2548 {
2552 try 2549 try
2553 { 2550 {
2554 d(regionHandle, FixedTime, useEstateTime, FixedSunHour); 2551 d(regionHandle);
2555 } 2552 }
2556 catch (Exception e) 2553 catch (Exception e)
2557 { 2554 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c9d1205..65c50bf 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -683,12 +683,10 @@ namespace OpenSim.Region.Framework.Scenes
683 itemCopy.SalePrice = item.SalePrice; 683 itemCopy.SalePrice = item.SalePrice;
684 itemCopy.SaleType = item.SaleType; 684 itemCopy.SaleType = item.SaleType;
685 685
686 if (AddInventoryItem(itemCopy)) 686 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
687 { 687 if (invAccess != null)
688 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 688 invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
689 if (invAccess != null) 689 AddInventoryItem(itemCopy);
690 Util.FireAndForget(delegate { invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); });
691 }
692 690
693 if (!Permissions.BypassPermissions()) 691 if (!Permissions.BypassPermissions())
694 { 692 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 23006f2..a5ef2b7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -762,7 +762,12 @@ namespace OpenSim.Region.Framework.Scenes
762 // 762 //
763 // Out of memory 763 // Out of memory
764 // Operating system has killed the plugin 764 // Operating system has killed the plugin
765 m_sceneGraph.UnRecoverableError += RestartNow; 765 m_sceneGraph.UnRecoverableError
766 += () =>
767 {
768 m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name);
769 RestartNow();
770 };
766 771
767 RegisterDefaultSceneEvents(); 772 RegisterDefaultSceneEvents();
768 773
@@ -5615,33 +5620,7 @@ Environment.Exit(1);
5615 5620
5616 public void TriggerEstateSunUpdate() 5621 public void TriggerEstateSunUpdate()
5617 { 5622 {
5618 float sun; 5623 EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle);
5619 if (RegionInfo.RegionSettings.UseEstateSun)
5620 {
5621 sun = (float)RegionInfo.EstateSettings.SunPosition;
5622 if (RegionInfo.EstateSettings.UseGlobalTime)
5623 {
5624 sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
5625 }
5626
5627 //
5628 EventManager.TriggerEstateToolsSunUpdate(
5629 RegionInfo.RegionHandle,
5630 RegionInfo.EstateSettings.FixedSun,
5631 RegionInfo.RegionSettings.UseEstateSun,
5632 sun);
5633 }
5634 else
5635 {
5636 // Use the Sun Position from the Region Settings
5637 sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f;
5638
5639 EventManager.TriggerEstateToolsSunUpdate(
5640 RegionInfo.RegionHandle,
5641 RegionInfo.RegionSettings.FixedSun,
5642 RegionInfo.RegionSettings.UseEstateSun,
5643 sun);
5644 }
5645 } 5624 }
5646 5625
5647 private void HandleReloadEstate(string module, string[] cmd) 5626 private void HandleReloadEstate(string module, string[] cmd)
@@ -6037,10 +6016,17 @@ Environment.Exit(1);
6037 GC.Collect(); 6016 GC.Collect();
6038 } 6017 }
6039 6018
6040 // Wrappers to get physics modules retrieve assets. Has to be done this way 6019 /// <summary>
6041 // because we can't assign the asset service to physics directly - at the 6020 /// Wrappers to get physics modules retrieve assets.
6042 // time physics are instantiated it's not registered but it will be by 6021 /// </summary>
6043 // the time the first prim exists. 6022 /// <remarks>
6023 /// Has to be done this way
6024 /// because we can't assign the asset service to physics directly - at the
6025 /// time physics are instantiated it's not registered but it will be by
6026 /// the time the first prim exists.
6027 /// </remarks>
6028 /// <param name="assetID"></param>
6029 /// <param name="callback"></param>
6044 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) 6030 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
6045 { 6031 {
6046 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); 6032 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4ad8b11..7490ac8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -101,6 +101,15 @@ namespace OpenSim.Region.Framework.Scenes
101 /// </summary> 101 /// </summary>
102 public partial class SceneObjectGroup : EntityBase, ISceneObject 102 public partial class SceneObjectGroup : EntityBase, ISceneObject
103 { 103 {
104 // Axis selection bitmask used by SetAxisRotation()
105 // Just happen to be the same bits used by llSetStatus() and defined in ScriptBaseClass.
106 public enum axisSelect : int
107 {
108 STATUS_ROTATE_X = 0x002,
109 STATUS_ROTATE_Y = 0x004,
110 STATUS_ROTATE_Z = 0x008,
111 }
112
104 // private PrimCountTaintedDelegate handlerPrimCountTainted = null; 113 // private PrimCountTaintedDelegate handlerPrimCountTainted = null;
105 114
106 /// <summary> 115 /// <summary>
@@ -505,11 +514,19 @@ namespace OpenSim.Region.Framework.Scenes
505 514
506 if (Scene != null) 515 if (Scene != null)
507 { 516 {
508 // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) 517 if (
509 // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) 518 // (Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E)
510 // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 519 // || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
511 if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) 520 // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N)
512 || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) 521 // || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
522 // Experimental change for better border crossings.
523 // The commented out original lines above would, it seems, trigger
524 // a border crossing a little early or late depending on which
525 // direction the object was moving.
526 (Scene.TestBorderCross(val, Cardinals.E)
527 || Scene.TestBorderCross(val, Cardinals.W)
528 || Scene.TestBorderCross(val, Cardinals.N)
529 || Scene.TestBorderCross(val, Cardinals.S))
513 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 530 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
514 { 531 {
515 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 532 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
@@ -928,6 +945,18 @@ namespace OpenSim.Region.Framework.Scenes
928 /// </remarks> 945 /// </remarks>
929 public UUID FromFolderID { get; set; } 946 public UUID FromFolderID { get; set; }
930 947
948 /// <summary>
949 /// IDs of all avatars sat on this scene object.
950 /// </summary>
951 /// <remarks>
952 /// We need this so that we can maintain a linkset wide ordering of avatars sat on different parts.
953 /// This must be locked before it is read or written.
954 /// SceneObjectPart sitting avatar add/remove code also locks on this object to avoid race conditions.
955 /// No avatar should appear more than once in this list.
956 /// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart.
957 /// </remarks>
958 protected internal List<UUID> m_sittingAvatars = new List<UUID>();
959
931 #endregion 960 #endregion
932 961
933// ~SceneObjectGroup() 962// ~SceneObjectGroup()
@@ -4506,17 +4535,28 @@ namespace OpenSim.Region.Framework.Scenes
4506 } 4535 }
4507 4536
4508 /// <summary> 4537 /// <summary>
4538 /// Get a copy of the list of sitting avatars on all prims of this object.
4539 /// </summary>
4540 /// <remarks>
4541 /// This is sorted by the order in which avatars sat down. If an avatar stands up then all avatars that sat
4542 /// down after it move one place down the list.
4543 /// </remarks>
4544 /// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns>
4545 public List<UUID> GetSittingAvatars()
4546 {
4547 lock (m_sittingAvatars)
4548 return new List<UUID>(m_sittingAvatars);
4549 }
4550
4551 /// <summary>
4509 /// Gets the number of sitting avatars. 4552 /// Gets the number of sitting avatars.
4510 /// </summary> 4553 /// </summary>
4511 /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> 4554 /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
4512 /// <returns></returns> 4555 /// <returns></returns>
4513 public int GetSittingAvatarsCount() 4556 public int GetSittingAvatarsCount()
4514 { 4557 {
4515 int count = 0; 4558 lock (m_sittingAvatars)
4516 4559 return m_sittingAvatars.Count;
4517 Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount());
4518
4519 return count;
4520 } 4560 }
4521 4561
4522 public override string ToString() 4562 public override string ToString()
@@ -4525,7 +4565,7 @@ namespace OpenSim.Region.Framework.Scenes
4525 } 4565 }
4526 4566
4527 #region ISceneObject 4567 #region ISceneObject
4528 4568
4529 public virtual ISceneObject CloneForNewScene() 4569 public virtual ISceneObject CloneForNewScene()
4530 { 4570 {
4531 SceneObjectGroup sog = Copy(false); 4571 SceneObjectGroup sog = Copy(false);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b62667f..2a0d2ea 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1342,7 +1342,7 @@ namespace OpenSim.Region.Framework.Scenes
1342 public UUID SitTargetAvatar { get; set; } 1342 public UUID SitTargetAvatar { get; set; }
1343 1343
1344 /// <summary> 1344 /// <summary>
1345 /// IDs of all avatars start on this object part. 1345 /// IDs of all avatars sat on this part.
1346 /// </summary> 1346 /// </summary>
1347 /// <remarks> 1347 /// <remarks>
1348 /// We need to track this so that we can stop sat upon prims from being attached. 1348 /// We need to track this so that we can stop sat upon prims from being attached.
@@ -2431,11 +2431,11 @@ namespace OpenSim.Region.Framework.Scenes
2431 public int GetAxisRotation(int axis) 2431 public int GetAxisRotation(int axis)
2432 { 2432 {
2433 //Cannot use ScriptBaseClass constants as no referance to it currently. 2433 //Cannot use ScriptBaseClass constants as no referance to it currently.
2434 if (axis == 2)//STATUS_ROTATE_X 2434 if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X)
2435 return STATUS_ROTATE_X; 2435 return STATUS_ROTATE_X;
2436 if (axis == 4)//STATUS_ROTATE_Y 2436 if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y)
2437 return STATUS_ROTATE_Y; 2437 return STATUS_ROTATE_Y;
2438 if (axis == 8)//STATUS_ROTATE_Z 2438 if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z)
2439 return STATUS_ROTATE_Z; 2439 return STATUS_ROTATE_Z;
2440 2440
2441 return 0; 2441 return 0;
@@ -2895,11 +2895,14 @@ namespace OpenSim.Region.Framework.Scenes
2895 2895
2896 public void PhysicsOutOfBounds(Vector3 pos) 2896 public void PhysicsOutOfBounds(Vector3 pos)
2897 { 2897 {
2898 m_log.Error("[PHYSICS]: Physical Object went out of bounds."); 2898 // Note: This is only being called on the root prim at this time.
2899
2900 m_log.ErrorFormat(
2901 "[SCENE OBJECT PART]: Physical object {0}, localID {1} went out of bounds at {2} in {3}. Stopping at {4} and making non-physical.",
2902 Name, LocalId, pos, ParentGroup.Scene.Name, AbsolutePosition);
2899 2903
2900 RemFlag(PrimFlags.Physics); 2904 RemFlag(PrimFlags.Physics);
2901 DoPhysicsPropertyUpdate(false, true); 2905 DoPhysicsPropertyUpdate(false, true);
2902 //ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
2903 } 2906 }
2904 2907
2905 public void PhysicsRequestingTerseUpdate() 2908 public void PhysicsRequestingTerseUpdate()
@@ -3313,13 +3316,13 @@ namespace OpenSim.Region.Framework.Scenes
3313 ParentGroup.SetAxisRotation(axis, rotate); 3316 ParentGroup.SetAxisRotation(axis, rotate);
3314 3317
3315 //Cannot use ScriptBaseClass constants as no referance to it currently. 3318 //Cannot use ScriptBaseClass constants as no referance to it currently.
3316 if (axis == 2)//STATUS_ROTATE_X 3319 if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0)
3317 STATUS_ROTATE_X = rotate; 3320 STATUS_ROTATE_X = rotate;
3318 3321
3319 if (axis == 4)//STATUS_ROTATE_Y 3322 if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0)
3320 STATUS_ROTATE_Y = rotate; 3323 STATUS_ROTATE_Y = rotate;
3321 3324
3322 if (axis == 8)//STATUS_ROTATE_Z 3325 if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0)
3323 STATUS_ROTATE_Z = rotate; 3326 STATUS_ROTATE_Z = rotate;
3324 } 3327 }
3325 3328
@@ -4549,7 +4552,7 @@ namespace OpenSim.Region.Framework.Scenes
4549 if (ParentGroup.RootPart == this) 4552 if (ParentGroup.RootPart == this)
4550 AngularVelocity = new Vector3(0, 0, 0); 4553 AngularVelocity = new Vector3(0, 0, 0);
4551 } 4554 }
4552 else 4555 else if (SetVD != wasVD)
4553 { 4556 {
4554 if (ParentGroup.Scene.CollidablePrims) 4557 if (ParentGroup.Scene.CollidablePrims)
4555 { 4558 {
@@ -5193,18 +5196,22 @@ namespace OpenSim.Region.Framework.Scenes
5193 /// <param name='avatarId'></param> 5196 /// <param name='avatarId'></param>
5194 protected internal bool AddSittingAvatar(UUID avatarId) 5197 protected internal bool AddSittingAvatar(UUID avatarId)
5195 { 5198 {
5196 if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) 5199 lock (ParentGroup.m_sittingAvatars)
5197 SitTargetAvatar = avatarId; 5200 {
5201 if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
5202 SitTargetAvatar = avatarId;
5203
5204 if (m_sittingAvatars == null)
5205 m_sittingAvatars = new HashSet<UUID>();
5198 5206
5199 HashSet<UUID> sittingAvatars = m_sittingAvatars; 5207 if (m_sittingAvatars.Add(avatarId))
5208 {
5209 ParentGroup.m_sittingAvatars.Add(avatarId);
5200 5210
5201 if (sittingAvatars == null) 5211 return true;
5202 sittingAvatars = new HashSet<UUID>(); 5212 }
5203 5213
5204 lock (sittingAvatars) 5214 return false;
5205 {
5206 m_sittingAvatars = sittingAvatars;
5207 return m_sittingAvatars.Add(avatarId);
5208 } 5215 }
5209 } 5216 }
5210 5217
@@ -5218,27 +5225,26 @@ namespace OpenSim.Region.Framework.Scenes
5218 /// <param name='avatarId'></param> 5225 /// <param name='avatarId'></param>
5219 protected internal bool RemoveSittingAvatar(UUID avatarId) 5226 protected internal bool RemoveSittingAvatar(UUID avatarId)
5220 { 5227 {
5221 if (SitTargetAvatar == avatarId) 5228 lock (ParentGroup.m_sittingAvatars)
5222 SitTargetAvatar = UUID.Zero; 5229 {
5223 5230 if (SitTargetAvatar == avatarId)
5224 HashSet<UUID> sittingAvatars = m_sittingAvatars; 5231 SitTargetAvatar = UUID.Zero;
5225 5232
5226 // This can occur under a race condition where another thread 5233 if (m_sittingAvatars == null)
5227 if (sittingAvatars == null) 5234 return false;
5228 return false;
5229 5235
5230 lock (sittingAvatars) 5236 if (m_sittingAvatars.Remove(avatarId))
5231 {
5232 if (sittingAvatars.Remove(avatarId))
5233 { 5237 {
5234 if (sittingAvatars.Count == 0) 5238 if (m_sittingAvatars.Count == 0)
5235 m_sittingAvatars = null; 5239 m_sittingAvatars = null;
5236 5240
5241 ParentGroup.m_sittingAvatars.Remove(avatarId);
5242
5237 return true; 5243 return true;
5238 } 5244 }
5239 }
5240 5245
5241 return false; 5246 return false;
5247 }
5242 } 5248 }
5243 5249
5244 /// <summary> 5250 /// <summary>
@@ -5248,16 +5254,12 @@ namespace OpenSim.Region.Framework.Scenes
5248 /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns> 5254 /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
5249 public HashSet<UUID> GetSittingAvatars() 5255 public HashSet<UUID> GetSittingAvatars()
5250 { 5256 {
5251 HashSet<UUID> sittingAvatars = m_sittingAvatars; 5257 lock (ParentGroup.m_sittingAvatars)
5252
5253 if (sittingAvatars == null)
5254 { 5258 {
5255 return null; 5259 if (m_sittingAvatars == null)
5256 } 5260 return null;
5257 else 5261 else
5258 { 5262 return new HashSet<UUID>(m_sittingAvatars);
5259 lock (sittingAvatars)
5260 return new HashSet<UUID>(sittingAvatars);
5261 } 5263 }
5262 } 5264 }
5263 5265
@@ -5268,13 +5270,13 @@ namespace OpenSim.Region.Framework.Scenes
5268 /// <returns></returns> 5270 /// <returns></returns>
5269 public int GetSittingAvatarsCount() 5271 public int GetSittingAvatarsCount()
5270 { 5272 {
5271 HashSet<UUID> sittingAvatars = m_sittingAvatars; 5273 lock (ParentGroup.m_sittingAvatars)
5272 5274 {
5273 if (sittingAvatars == null) 5275 if (m_sittingAvatars == null)
5274 return 0; 5276 return 0;
5275 5277 else
5276 lock (sittingAvatars) 5278 return m_sittingAvatars.Count;
5277 return sittingAvatars.Count; 5279 }
5278 } 5280 }
5279 } 5281 }
5280} 5282} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a9195f7..1d6898b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -216,8 +216,6 @@ namespace OpenSim.Region.Framework.Scenes
216 216
217 private Quaternion m_headrotation = Quaternion.Identity; 217 private Quaternion m_headrotation = Quaternion.Identity;
218 218
219 private string m_nextSitAnimation = String.Empty;
220
221 //PauPaw:Proper PID Controler for autopilot************ 219 //PauPaw:Proper PID Controler for autopilot************
222 public bool MovingToTarget { get; private set; } 220 public bool MovingToTarget { get; private set; }
223 public Vector3 MoveToPositionTarget { get; private set; } 221 public Vector3 MoveToPositionTarget { get; private set; }
@@ -591,18 +589,18 @@ namespace OpenSim.Region.Framework.Scenes
591 set 589 set
592 { 590 {
593 m_bodyRot = value; 591 m_bodyRot = value;
594 // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot);
595 if (PhysicsActor != null) 592 if (PhysicsActor != null)
596 { 593 {
597 try 594 try
598 { 595 {
599 PhysicsActor.Orientation = value; 596 PhysicsActor.Orientation = m_bodyRot;
600 } 597 }
601 catch (Exception e) 598 catch (Exception e)
602 { 599 {
603 m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); 600 m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message);
604 } 601 }
605 } 602 }
603// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot);
606 } 604 }
607 } 605 }
608 606
@@ -2202,25 +2200,10 @@ namespace OpenSim.Region.Framework.Scenes
2202 StandUp(); 2200 StandUp();
2203 } 2201 }
2204 2202
2205// if (!String.IsNullOrEmpty(sitAnimation))
2206// {
2207// m_nextSitAnimation = sitAnimation;
2208// }
2209// else
2210// {
2211 m_nextSitAnimation = "SIT";
2212// }
2213
2214 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
2215 SceneObjectPart part = FindNextAvailableSitTarget(targetID); 2203 SceneObjectPart part = FindNextAvailableSitTarget(targetID);
2216 2204
2217 if (part != null) 2205 if (part != null)
2218 { 2206 {
2219 if (!String.IsNullOrEmpty(part.SitAnimation))
2220 {
2221 m_nextSitAnimation = part.SitAnimation;
2222 }
2223
2224 m_requestedSitTargetID = part.LocalId; 2207 m_requestedSitTargetID = part.LocalId;
2225 m_requestedSitTargetUUID = targetID; 2208 m_requestedSitTargetUUID = targetID;
2226 2209
@@ -2341,18 +2324,6 @@ namespace OpenSim.Region.Framework.Scenes
2341 2324
2342 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 2325 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
2343 { 2326 {
2344 if (!String.IsNullOrEmpty(m_nextSitAnimation))
2345 {
2346 HandleAgentSit(remoteClient, agentID, m_nextSitAnimation);
2347 }
2348 else
2349 {
2350 HandleAgentSit(remoteClient, agentID, "SIT");
2351 }
2352 }
2353
2354 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation)
2355 {
2356 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 2327 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2357 2328
2358 if (part != null) 2329 if (part != null)
@@ -2425,7 +2396,12 @@ namespace OpenSim.Region.Framework.Scenes
2425 2396
2426 Velocity = Vector3.Zero; 2397 Velocity = Vector3.Zero;
2427 RemoveFromPhysicalScene(); 2398 RemoveFromPhysicalScene();
2428 2399
2400 String sitAnimation = "SIT";
2401 if (!String.IsNullOrEmpty(part.SitAnimation))
2402 {
2403 sitAnimation = part.SitAnimation;
2404 }
2429 Animator.TrySetMovementAnimation(sitAnimation); 2405 Animator.TrySetMovementAnimation(sitAnimation);
2430 SendAvatarDataToAllAgents(); 2406 SendAvatarDataToAllAgents();
2431 } 2407 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
index 4a21dc9..e209221 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
@@ -37,7 +37,7 @@ using OpenSim.Tests.Common;
37namespace OpenSim.Region.Framework.Scenes.Tests 37namespace OpenSim.Region.Framework.Scenes.Tests
38{ 38{
39 [TestFixture] 39 [TestFixture]
40 public class BorderTests 40 public class BorderTests : OpenSimTestCase
41 { 41 {
42 [Test] 42 [Test]
43 public void TestCross() 43 public void TestCross()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index ea9fc93..766ce83 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common;
41namespace OpenSim.Region.Framework.Scenes.Tests 41namespace OpenSim.Region.Framework.Scenes.Tests
42{ 42{
43 [TestFixture, LongRunning] 43 [TestFixture, LongRunning]
44 public class EntityManagerTests 44 public class EntityManagerTests : OpenSimTestCase
45 { 45 {
46 static public Random random; 46 static public Random random;
47 SceneObjectGroup found; 47 SceneObjectGroup found;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index d23c965..575a081 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock;
40namespace OpenSim.Region.Framework.Scenes.Tests 40namespace OpenSim.Region.Framework.Scenes.Tests
41{ 41{
42 [TestFixture] 42 [TestFixture]
43 public class SceneGraphTests 43 public class SceneGraphTests : OpenSimTestCase
44 { 44 {
45 [Test] 45 [Test]
46 public void TestDuplicateObject() 46 public void TestDuplicateObject()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs
index ab56f4e..2d831fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common.Mock;
41namespace OpenSim.Region.Framework.Scenes.Tests 41namespace OpenSim.Region.Framework.Scenes.Tests
42{ 42{
43 [TestFixture] 43 [TestFixture]
44 public class SceneManagerTests 44 public class SceneManagerTests : OpenSimTestCase
45 { 45 {
46 [Test] 46 [Test]
47 public void TestClose() 47 public void TestClose()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 5b334c6..a07d64c 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -29,6 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Threading; 31using System.Threading;
32using Nini.Config;
32using NUnit.Framework; 33using NUnit.Framework;
33using OpenMetaverse; 34using OpenMetaverse;
34using OpenSim.Framework; 35using OpenSim.Framework;
@@ -182,6 +183,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
182 /// <summary> 183 /// <summary>
183 /// Test deleting an object from a scene. 184 /// Test deleting an object from a scene.
184 /// </summary> 185 /// </summary>
186 /// <remarks>
187 /// This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously
188 /// and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests.
189 /// </remarks>
185 [Test] 190 [Test]
186 public void TestDeleteSceneObject() 191 public void TestDeleteSceneObject()
187 { 192 {
@@ -201,100 +206,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
201 } 206 }
202 207
203 /// <summary> 208 /// <summary>
204 /// Test deleting an object asynchronously
205 /// </summary>
206 [Test]
207 public void TestDeleteSceneObjectAsync()
208 {
209 TestHelpers.InMethod();
210 //log4net.Config.XmlConfigurator.Configure();
211
212 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
213
214 TestScene scene = new SceneHelpers().SetupScene();
215
216 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
217 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
218 sogd.Enabled = false;
219
220 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
221
222 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
223 scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
224
225 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
226
227 Assert.That(retrievedPart, Is.Not.Null);
228
229 Assert.That(so.IsDeleted, Is.False);
230
231 sogd.InventoryDeQueueAndDelete();
232
233 Assert.That(so.IsDeleted, Is.True);
234
235 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
236 Assert.That(retrievedPart2, Is.Null);
237 }
238
239 /// <summary>
240 /// Test deleting an object asynchronously to user inventory.
241 /// </summary>
242// [Test]
243 public void TestDeleteSceneObjectAsyncToUserInventory()
244 {
245 TestHelpers.InMethod();
246 TestHelpers.EnableLogging();
247
248 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
249 string myObjectName = "Fred";
250
251 TestScene scene = new SceneHelpers().SetupScene();
252
253 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
254 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
255 sogd.Enabled = false;
256
257 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId);
258
259// Assert.That(
260// scene.CommsManager.UserAdminService.AddUser(
261// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
262// Is.EqualTo(agentId));
263
264 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
265 InventoryFolderBase folder1
266 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1");
267
268 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
269 scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID);
270
271 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
272
273 Assert.That(retrievedPart, Is.Not.Null);
274 Assert.That(so.IsDeleted, Is.False);
275
276 sogd.InventoryDeQueueAndDelete();
277
278 Assert.That(so.IsDeleted, Is.True);
279
280 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
281 Assert.That(retrievedPart2, Is.Null);
282
283// SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
284
285 InventoryItemBase retrievedItem
286 = UserInventoryHelpers.GetInventoryItem(
287 scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName);
288
289 // Check that we now have the taken part in our inventory
290 Assert.That(retrievedItem, Is.Not.Null);
291
292 // Check that the taken part has actually disappeared
293// SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
294// Assert.That(retrievedPart, Is.Null);
295 }
296
297 /// <summary>
298 /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not 209 /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not
299 /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by 210 /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by
300 /// OpenSim. 211 /// OpenSim.
@@ -329,4 +240,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
329 Assert.That(sog.Parts.Length, Is.EqualTo(2)); 240 Assert.That(sog.Parts.Length, Is.EqualTo(2));
330 } 241 }
331 } 242 }
332} 243} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 0076f41..c1522e7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -33,22 +33,24 @@ using NUnit.Framework;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Region.CoreModules.Framework.InventoryAccess;
36using OpenSim.Region.CoreModules.World.Permissions; 37using OpenSim.Region.CoreModules.World.Permissions;
37using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces;
38using OpenSim.Tests.Common; 40using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 41using OpenSim.Tests.Common.Mock;
40 42
41namespace OpenSim.Region.Framework.Scenes.Tests 43namespace OpenSim.Region.Framework.Scenes.Tests
42{ 44{
43 /// <summary> 45 /// <summary>
44 /// Tests derez of scene objects by users. 46 /// Tests derez of scene objects.
45 /// </summary> 47 /// </summary>
46 /// <remarks> 48 /// <remarks>
47 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. 49 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
48 /// TODO: These tests are very incomplete - they only test for a few conditions. 50 /// TODO: These tests are incomplete - need to test more kinds of derez (e.g. return object).
49 /// </remarks> 51 /// </remarks>
50 [TestFixture] 52 [TestFixture]
51 public class SceneObjectDeRezTests 53 public class SceneObjectDeRezTests : OpenSimTestCase
52 { 54 {
53 /// <summary> 55 /// <summary>
54 /// Test deleting an object from a scene. 56 /// Test deleting an object from a scene.
@@ -76,14 +78,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
76 = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); 78 = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
77 part.Name = "obj1"; 79 part.Name = "obj1";
78 scene.AddNewSceneObject(new SceneObjectGroup(part), false); 80 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
81
79 List<uint> localIds = new List<uint>(); 82 List<uint> localIds = new List<uint>();
80 localIds.Add(part.LocalId); 83 localIds.Add(part.LocalId);
81
82 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); 84 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
85
86 // Check that object isn't deleted until we crank the sogd handle.
87 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
88 Assert.That(retrievedPart, Is.Not.Null);
89 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
90
83 sogd.InventoryDeQueueAndDelete(); 91 sogd.InventoryDeQueueAndDelete();
84 92
85 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 93 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
86 Assert.That(retrievedPart, Is.Null); 94 Assert.That(retrievedPart2, Is.Null);
87 } 95 }
88 96
89 /// <summary> 97 /// <summary>
@@ -124,6 +132,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests
124 // Object should still be in the scene. 132 // Object should still be in the scene.
125 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 133 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
126 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); 134 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
127 } 135 }
136
137 /// <summary>
138 /// Test deleting an object asynchronously to user inventory.
139 /// </summary>
140 [Test]
141 public void TestDeleteSceneObjectAsyncToUserInventory()
142 {
143 TestHelpers.InMethod();
144// TestHelpers.EnableLogging();
145
146 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
147 string myObjectName = "Fred";
148
149 TestScene scene = new SceneHelpers().SetupScene();
150
151 IConfigSource configSource = new IniConfigSource();
152 IConfig config = configSource.AddConfig("Modules");
153 config.Set("InventoryAccessModule", "BasicInventoryAccessModule");
154 SceneHelpers.SetupSceneModules(
155 scene, configSource, new object[] { new BasicInventoryAccessModule() });
156
157 SceneHelpers.SetupSceneModules(scene, new object[] { });
158
159 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
160 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
161 sogd.Enabled = false;
162
163 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId);
164
165 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
166 InventoryFolderBase folder1
167 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1");
168
169 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
170 scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID);
171
172 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
173
174 Assert.That(retrievedPart, Is.Not.Null);
175 Assert.That(so.IsDeleted, Is.False);
176
177 sogd.InventoryDeQueueAndDelete();
178
179 Assert.That(so.IsDeleted, Is.True);
180
181 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
182 Assert.That(retrievedPart2, Is.Null);
183
184// SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
185
186 InventoryItemBase retrievedItem
187 = UserInventoryHelpers.GetInventoryItem(
188 scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName);
189
190 // Check that we now have the taken part in our inventory
191 Assert.That(retrievedItem, Is.Not.Null);
192
193 // Check that the taken part has actually disappeared
194// SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
195// Assert.That(retrievedPart, Is.Null);
196 }
128 } 197 }
129} \ No newline at end of file 198} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 0e525c9..9378e20 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -40,7 +40,7 @@ using log4net;
40namespace OpenSim.Region.Framework.Scenes.Tests 40namespace OpenSim.Region.Framework.Scenes.Tests
41{ 41{
42 [TestFixture] 42 [TestFixture]
43 public class SceneObjectLinkingTests 43 public class SceneObjectLinkingTests : OpenSimTestCase
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index e931859..1182c96 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
41 /// Basic scene object resize tests 41 /// Basic scene object resize tests
42 /// </summary> 42 /// </summary>
43 [TestFixture] 43 [TestFixture]
44 public class SceneObjectResizeTests 44 public class SceneObjectResizeTests : OpenSimTestCase
45 { 45 {
46 /// <summary> 46 /// <summary>
47 /// Test resizing an object 47 /// Test resizing an object
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
index d2361f8..a58e735 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock;
40namespace OpenSim.Region.Framework.Scenes.Tests 40namespace OpenSim.Region.Framework.Scenes.Tests
41{ 41{
42 [TestFixture] 42 [TestFixture]
43 public class SceneObjectScriptTests 43 public class SceneObjectScriptTests : OpenSimTestCase
44 { 44 {
45 [Test] 45 [Test]
46 public void TestAddScript() 46 public void TestAddScript()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index 6d255aa..abaa1d1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -42,14 +42,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
42 /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) 42 /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
43 /// </summary> 43 /// </summary>
44 [TestFixture] 44 [TestFixture]
45 public class SceneObjectSpatialTests 45 public class SceneObjectSpatialTests : OpenSimTestCase
46 { 46 {
47 TestScene m_scene; 47 TestScene m_scene;
48 UUID m_ownerId = TestHelpers.ParseTail(0x1); 48 UUID m_ownerId = TestHelpers.ParseTail(0x1);
49 49
50 [SetUp] 50 [SetUp]
51 public void SetUp() 51 public override void SetUp()
52 { 52 {
53 base.SetUp();
54
53 m_scene = new SceneHelpers().SetupScene(); 55 m_scene = new SceneHelpers().SetupScene();
54 } 56 }
55 57
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 742c769..8eb3191 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
42 /// Basic scene object status tests 42 /// Basic scene object status tests
43 /// </summary> 43 /// </summary>
44 [TestFixture] 44 [TestFixture]
45 public class SceneObjectStatusTests 45 public class SceneObjectStatusTests : OpenSimTestCase
46 { 46 {
47 private TestScene m_scene; 47 private TestScene m_scene;
48 private UUID m_ownerId = TestHelpers.ParseTail(0x1); 48 private UUID m_ownerId = TestHelpers.ParseTail(0x1);
@@ -78,6 +78,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests
78 } 78 }
79 79
80 [Test] 80 [Test]
81 public void TestSetNonPhysicsVolumeDetectSinglePrim()
82 {
83 TestHelpers.InMethod();
84
85 m_scene.AddSceneObject(m_so1);
86
87 SceneObjectPart rootPart = m_so1.RootPart;
88 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
89
90 m_so1.ScriptSetVolumeDetect(true);
91
92// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
93 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
94
95 m_so1.ScriptSetVolumeDetect(false);
96
97 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
98 }
99
100 [Test]
81 public void TestSetPhysicsSinglePrim() 101 public void TestSetPhysicsSinglePrim()
82 { 102 {
83 TestHelpers.InMethod(); 103 TestHelpers.InMethod();
@@ -89,13 +109,32 @@ namespace OpenSim.Region.Framework.Scenes.Tests
89 109
90 m_so1.ScriptSetPhysicsStatus(true); 110 m_so1.ScriptSetPhysicsStatus(true);
91 111
92// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
93 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); 112 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
94 113
95 m_so1.ScriptSetPhysicsStatus(false); 114 m_so1.ScriptSetPhysicsStatus(false);
96 115
97 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 116 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
98 } 117 }
118
119 [Test]
120 public void TestSetPhysicsVolumeDetectSinglePrim()
121 {
122 TestHelpers.InMethod();
123
124 m_scene.AddSceneObject(m_so1);
125
126 SceneObjectPart rootPart = m_so1.RootPart;
127 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
128
129 m_so1.ScriptSetPhysicsStatus(true);
130 m_so1.ScriptSetVolumeDetect(true);
131
132 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom | PrimFlags.Physics));
133
134 m_so1.ScriptSetVolumeDetect(false);
135
136 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
137 }
99 138
100 [Test] 139 [Test]
101 public void TestSetPhysicsLinkset() 140 public void TestSetPhysicsLinkset()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
index 646e5fa..1cd8ae9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
51 /// Scene presence animation tests 51 /// Scene presence animation tests
52 /// </summary> 52 /// </summary>
53 [TestFixture] 53 [TestFixture]
54 public class ScenePresenceAnimationTests 54 public class ScenePresenceAnimationTests : OpenSimTestCase
55 { 55 {
56 [Test] 56 [Test]
57 public void TestFlyingAnimation() 57 public void TestFlyingAnimation()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
index 1d1ff88..d80afd3 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
@@ -42,7 +42,7 @@ using OpenSim.Tests.Common.Mock;
42namespace OpenSim.Region.Framework.Scenes.Tests 42namespace OpenSim.Region.Framework.Scenes.Tests
43{ 43{
44 [TestFixture] 44 [TestFixture]
45 public class ScenePresenceAutopilotTests 45 public class ScenePresenceAutopilotTests : OpenSimTestCase
46 { 46 {
47 private TestScene m_scene; 47 private TestScene m_scene;
48 48
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index 493ab70..acaeb90 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -43,7 +43,7 @@ using System.Threading;
43namespace OpenSim.Region.Framework.Scenes.Tests 43namespace OpenSim.Region.Framework.Scenes.Tests
44{ 44{
45 [TestFixture] 45 [TestFixture]
46 public class ScenePresenceSitTests 46 public class ScenePresenceSitTests : OpenSimTestCase
47 { 47 {
48 private TestScene m_scene; 48 private TestScene m_scene;
49 private ScenePresence m_sp; 49 private ScenePresence m_sp;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 37b5184..8dd1f3d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
49 /// Teleport tests in a standalone OpenSim 49 /// Teleport tests in a standalone OpenSim
50 /// </summary> 50 /// </summary>
51 [TestFixture] 51 [TestFixture]
52 public class ScenePresenceTeleportTests 52 public class ScenePresenceTeleportTests : OpenSimTestCase
53 { 53 {
54 [TestFixtureSetUp] 54 [TestFixtureSetUp]
55 public void FixtureInit() 55 public void FixtureInit()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index ac3da1e..9d8eb0b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
50 /// Scene presence tests 50 /// Scene presence tests
51 /// </summary> 51 /// </summary>
52 [TestFixture] 52 [TestFixture]
53 public class SceneTests 53 public class SceneTests : OpenSimTestCase
54 { 54 {
55 /// <summary> 55 /// <summary>
56 /// Very basic scene update test. Should become more elaborate with time. 56 /// Very basic scene update test. Should become more elaborate with time.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index a51e4e3..0b461f5 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -50,7 +50,7 @@ using OpenSim.Tests.Common.Mock;
50namespace OpenSim.Region.Framework.Tests 50namespace OpenSim.Region.Framework.Tests
51{ 51{
52 [TestFixture] 52 [TestFixture]
53 public class TaskInventoryTests 53 public class TaskInventoryTests : OpenSimTestCase
54 { 54 {
55 [Test] 55 [Test]
56 public void TestAddTaskInventoryItem() 56 public void TestAddTaskInventoryItem()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 198e487..dd27294 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -38,7 +38,7 @@ using OpenSim.Tests.Common.Mock;
38namespace OpenSim.Region.Framework.Scenes.Tests 38namespace OpenSim.Region.Framework.Scenes.Tests
39{ 39{
40 [TestFixture] 40 [TestFixture]
41 public class UuidGathererTests 41 public class UuidGathererTests : OpenSimTestCase
42 { 42 {
43 protected IAssetService m_assetService; 43 protected IAssetService m_assetService;
44 protected UuidGatherer m_uuidGatherer; 44 protected UuidGatherer m_uuidGatherer;