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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs16
2 files changed, 32 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 0b41039..937c414 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -122,40 +122,37 @@ namespace OpenSim.Region.Framework.Scenes.Tests
122 } 122 }
123 123
124 [Test] 124 [Test]
125 public void TestTaskItem() 125 public void TestTaskItems()
126 { 126 {
127 TestHelpers.InMethod(); 127 TestHelpers.InMethod();
128 TestHelpers.EnableLogging(); 128// TestHelpers.EnableLogging();
129 129
130 UUID ownerId = TestHelpers.ParseTail(0x10); 130 UUID ownerId = TestHelpers.ParseTail(0x10);
131 UUID embeddedId = TestHelpers.ParseTail(0x20);
132 UUID secondLevelEmbeddedId = TestHelpers.ParseTail(0x21);
133 UUID missingEmbeddedId = TestHelpers.ParseTail(0x22);
134 UUID ncAssetId = TestHelpers.ParseTail(0x30);
135 131
136 AssetBase ncAsset 132 SceneObjectGroup soL0 = SceneHelpers.CreateSceneObject(1, ownerId, "l0", 0x20);
137 = AssetHelpers.CreateNotecardAsset( 133 SceneObjectGroup soL1 = SceneHelpers.CreateSceneObject(1, ownerId, "l1", 0x21);
138 ncAssetId, string.Format("Hello{0}World{1}", embeddedId, missingEmbeddedId)); 134 SceneObjectGroup soL2 = SceneHelpers.CreateSceneObject(1, ownerId, "l2", 0x22);
139 m_assetService.Store(ncAsset);
140 135
141 AssetBase embeddedAsset 136 TaskInventoryHelpers.AddScript(
142 = AssetHelpers.CreateNotecardAsset(embeddedId, string.Format("{0} We'll meet again.", secondLevelEmbeddedId)); 137 m_assetService, soL2.RootPart, TestHelpers.ParseTail(0x33), TestHelpers.ParseTail(0x43), "l3-script", "gibberish");
143 m_assetService.Store(embeddedAsset);
144 138
145 AssetBase secondLevelEmbeddedAsset 139 TaskInventoryHelpers.AddSceneObject(
146 = AssetHelpers.CreateNotecardAsset(secondLevelEmbeddedId, "Don't know where, don't know when."); 140 m_assetService, soL1.RootPart, "l2-item", TestHelpers.ParseTail(0x32), soL2, TestHelpers.ParseTail(0x42));
147 m_assetService.Store(secondLevelEmbeddedAsset); 141 TaskInventoryHelpers.AddSceneObject(
142 m_assetService, soL0.RootPart, "l1-item", TestHelpers.ParseTail(0x31), soL1, TestHelpers.ParseTail(0x41));
148 143
149 m_uuidGatherer.AddForInspection(ncAssetId); 144 m_uuidGatherer.AddForInspection(soL0);
150 m_uuidGatherer.GatherAll(); 145 m_uuidGatherer.GatherAll();
151 146
152 // foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys) 147// foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys)
153 // System.Console.WriteLine("key : {0}", key); 148// System.Console.WriteLine("key : {0}", key);
154 149
155 Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(3)); 150 // We expect to see the default prim texture and the assets of the contained task items
156 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(ncAssetId)); 151 Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(4));
157 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(embeddedId)); 152 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(new UUID(Constants.DefaultTexture)));
158 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(secondLevelEmbeddedId)); 153 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x41)));
154 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x42)));
155 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x43)));
159 } 156 }
160 } 157 }
161} \ No newline at end of file 158} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 69dc133..9ec4e1d 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -123,6 +123,8 @@ namespace OpenSim.Region.Framework.Scenes
123 if (m_assetUuidsToInspect.Contains(uuid)) 123 if (m_assetUuidsToInspect.Contains(uuid))
124 return false; 124 return false;
125 125
126// m_log.DebugFormat("[UUID GATHERER]: Adding asset {0} for inspection", uuid);
127
126 m_assetUuidsToInspect.Enqueue(uuid); 128 m_assetUuidsToInspect.Enqueue(uuid);
127 129
128 return true; 130 return true;
@@ -238,7 +240,11 @@ namespace OpenSim.Region.Framework.Scenes
238 if (Complete) 240 if (Complete)
239 return false; 241 return false;
240 242
241 GetAssetUuids(m_assetUuidsToInspect.Dequeue()); 243 UUID nextToInspect = m_assetUuidsToInspect.Dequeue();
244
245// m_log.DebugFormat("[UUID GATHERER]: Inspecting asset {0}", nextToInspect);
246
247 GetAssetUuids(nextToInspect);
242 248
243 return true; 249 return true;
244 } 250 }
@@ -322,8 +328,6 @@ namespace OpenSim.Region.Framework.Scenes
322 // Here, we want to collect uuids which require further asset fetches but mark the others as gathered 328 // Here, we want to collect uuids which require further asset fetches but mark the others as gathered
323 try 329 try
324 { 330 {
325 GatheredUuids[assetUuid] = assetType;
326
327 if ((sbyte)AssetType.Bodypart == assetType 331 if ((sbyte)AssetType.Bodypart == assetType
328 || (sbyte)AssetType.Clothing == assetType 332 || (sbyte)AssetType.Clothing == assetType
329 || (sbyte)AssetType.Gesture == assetType 333 || (sbyte)AssetType.Gesture == assetType
@@ -334,11 +338,15 @@ namespace OpenSim.Region.Framework.Scenes
334 { 338 {
335 AddForInspection(assetUuid); 339 AddForInspection(assetUuid);
336 } 340 }
341 else
342 {
343 GatheredUuids[assetUuid] = assetType;
344 }
337 } 345 }
338 catch (Exception) 346 catch (Exception)
339 { 347 {
340 m_log.ErrorFormat( 348 m_log.ErrorFormat(
341 "[ITERATABLE UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}", 349 "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
342 assetUuid, assetType); 350 assetUuid, assetType);
343 throw; 351 throw;
344 } 352 }