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-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
2 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index fe3438e..7993abe 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -71,7 +71,6 @@ namespace OpenSim.Region.Framework.Scenes
71 /// Triggered when a new client is added to the scene. 71 /// Triggered when a new client is added to the scene.
72 /// </summary> 72 /// </summary>
73 /// <remarks> 73 /// <remarks>
74 /// This is triggered for both child and root agent client connections.
75 /// Triggered before OnClientLogin. 74 /// Triggered before OnClientLogin.
76 /// </remarks> 75 /// </remarks>
77 public event OnNewClientDelegate OnNewClient; 76 public event OnNewClientDelegate OnNewClient;
@@ -192,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes
192 public delegate void ClientClosed(UUID clientID, Scene scene); 191 public delegate void ClientClosed(UUID clientID, Scene scene);
193 192
194 /// <summary> 193 /// <summary>
195 /// Fired when a client is removed from a scene whether it's a child or a root agent. 194 /// Fired when a client is removed from a scene.
196 /// </summary> 195 /// </summary>
197 /// <remarks> 196 /// <remarks>
198 /// At the point of firing, the scene still contains the client's scene presence. 197 /// At the point of firing, the scene still contains the client's scene presence.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 60fe48f..c887b4e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2670,7 +2670,6 @@ namespace OpenSim.Region.Framework.Scenes
2670 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); 2670 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
2671 } 2671 }
2672 2672
2673 client.SceneAgent = sp;
2674 m_LastLogin = Util.EnvironmentTickCount(); 2673 m_LastLogin = Util.EnvironmentTickCount();
2675 2674
2676 // Cache the user's name 2675 // Cache the user's name