diff options
Diffstat (limited to 'OpenSim/Region/Framework')
15 files changed, 1293 insertions, 355 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 214b07a..709d8fc 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -92,12 +92,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
92 | 92 | ||
93 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 93 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
94 | 94 | ||
95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | 95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); |
96 | 96 | ||
97 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 97 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
98 | 98 | ||
99 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | 99 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
100 | |||
101 | } | 100 | } |
102 | 101 | ||
103 | public interface IUserAgentVerificationModule | 102 | public interface IUserAgentVerificationModule |
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs index 46d03b3..1cbd045 100644 --- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs +++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Drawing; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenMetaverse.Imaging; | 30 | using OpenMetaverse.Imaging; |
30 | 31 | ||
@@ -53,5 +54,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
53 | /// <param name="components">number of components</param> | 54 | /// <param name="components">number of components</param> |
54 | /// <returns>true if decode was successful. false otherwise.</returns> | 55 | /// <returns>true if decode was successful. false otherwise.</returns> |
55 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); | 56 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); |
57 | |||
58 | /// <summary> | ||
59 | /// Provides a synchronous decode direct to an image object | ||
60 | /// </summary> | ||
61 | /// <param name="j2kData"></param> | ||
62 | /// <returns>decoded image or 'null' of unsuccessful</returns> | ||
63 | Image DecodeToImage(byte[] j2kData); | ||
56 | } | 64 | } |
57 | } | 65 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs index 3fafc47..99bc87d 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | |||
@@ -29,6 +29,8 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | 31 | ||
32 | using OpenMetaverse; | ||
33 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | 34 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 35 | { |
34 | /// <summary> | 36 | /// <summary> |
@@ -100,16 +102,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
100 | /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. | 102 | /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. |
101 | /// | 103 | /// |
102 | /// <param name="loadPath"></param> | 104 | /// <param name="loadPath"></param> |
103 | /// <param name="merge"> | ||
104 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | ||
105 | /// settings in the archive will be ignored. | ||
106 | /// </param> | ||
107 | /// <param name="skipAssets"> | ||
108 | /// If true, the archive is loaded without loading any assets contained within it. This is useful if the | ||
109 | /// assets are already known to be present in the grid's asset service. | ||
110 | /// </param> | ||
111 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 105 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
112 | void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId); | 106 | /// <param name="options"> |
107 | /// Dictionary of options. | ||
108 | /// </param> | ||
109 | void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options); | ||
113 | 110 | ||
114 | /// <summary> | 111 | /// <summary> |
115 | /// Dearchive a region from a stream. This replaces the existing scene. | 112 | /// Dearchive a region from a stream. This replaces the existing scene. |
@@ -127,15 +124,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
127 | /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. | 124 | /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. |
128 | /// | 125 | /// |
129 | /// <param name="loadStream"></param> | 126 | /// <param name="loadStream"></param> |
130 | /// <param name="merge"> | ||
131 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | ||
132 | /// settings in the archive will be ignored. | ||
133 | /// </param> | ||
134 | /// <param name="skipAssets"> | ||
135 | /// If true, the archive is loaded without loading any assets contained within it. This is useful if the | ||
136 | /// assets are already known to be present in the grid's asset service. | ||
137 | /// </param | ||
138 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 127 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
139 | void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId); | 128 | /// <param name="options"> |
129 | /// Dictionary of options. | ||
130 | /// </param> | ||
131 | void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string,object> options); | ||
140 | } | 132 | } |
141 | } | 133 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 085b5ca..8948f04 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="ter">HeightField data</param> | 69 | /// <param name="ter">HeightField data</param> |
70 | /// <param name="regionID">region UUID</param> | 70 | /// <param name="regionID">region UUID</param> |
71 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
72 | |||
73 | // Legacy version kept for downward compabibility | ||
71 | void StoreTerrain(double[,] terrain, UUID regionID); | 74 | void StoreTerrain(double[,] terrain, UUID regionID); |
72 | 75 | ||
73 | /// <summary> | 76 | /// <summary> |
74 | /// Load the latest terrain revision from region storage | 77 | /// Load the latest terrain revision from region storage |
75 | /// </summary> | 78 | /// </summary> |
76 | /// <param name="regionID">the region UUID</param> | 79 | /// <param name="regionID">the region UUID</param> |
80 | /// <param name="sizeX">the X dimension of the region being filled</param> | ||
81 | /// <param name="sizeY">the Y dimension of the region being filled</param> | ||
82 | /// <param name="sizeZ">the Z dimension of the region being filled</param> | ||
77 | /// <returns>Heightfield data</returns> | 83 | /// <returns>Heightfield data</returns> |
84 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
85 | |||
86 | // Legacy version kept for downward compabibility | ||
78 | double[,] LoadTerrain(UUID regionID); | 87 | double[,] LoadTerrain(UUID regionID); |
79 | 88 | ||
80 | void StoreLandObject(ILandObject Parcel); | 89 | void StoreLandObject(ILandObject Parcel); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 3787ca0..917b5d1 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | /// </summary> | 79 | /// </summary> |
80 | /// <param name="ter">HeightField data</param> | 80 | /// <param name="ter">HeightField data</param> |
81 | /// <param name="regionID">region UUID</param> | 81 | /// <param name="regionID">region UUID</param> |
82 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
83 | |||
84 | // Legacy version kept for downward compabibility | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | 85 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | 86 | ||
84 | /// <summary> | 87 | /// <summary> |
85 | /// Load the latest terrain revision from region storage | 88 | /// Load the latest terrain revision from region storage |
86 | /// </summary> | 89 | /// </summary> |
87 | /// <param name="regionID">the region UUID</param> | 90 | /// <param name="regionID">the region UUID</param> |
91 | /// <param name="pSizeX">the X dimension of the terrain being filled</param> | ||
92 | /// <param name="pSizeY">the Y dimension of the terrain being filled</param> | ||
93 | /// <param name="pSizeZ">the Z dimension of the terrain being filled</param> | ||
88 | /// <returns>Heightfield data</returns> | 94 | /// <returns>Heightfield data</returns> |
95 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
96 | |||
97 | // Legacy version kept for downward compabibility | ||
89 | double[,] LoadTerrain(UUID regionID); | 98 | double[,] LoadTerrain(UUID regionID); |
90 | 99 | ||
91 | void StoreLandObject(ILandObject Parcel); | 100 | void StoreLandObject(ILandObject Parcel); |
@@ -135,4 +144,5 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | 144 | ||
136 | void Shutdown(); | 145 | void Shutdown(); |
137 | } | 146 | } |
147 | |||
138 | } | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index e467701..469bd31 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | |||
@@ -25,13 +25,22 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 30 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 31 | { |
30 | public interface ITerrainChannel | 32 | public interface ITerrainChannel |
31 | { | 33 | { |
32 | int Height { get; } | 34 | int Width { get;} // X dimension |
35 | int Height { get;} // Y dimension | ||
36 | int Altitude { get;} // Z dimension | ||
37 | |||
33 | double this[int x, int y] { get; set; } | 38 | double this[int x, int y] { get; set; } |
34 | int Width { get; } | 39 | |
40 | float GetHeightAtXYZ(float x, float y, float z); | ||
41 | |||
42 | // Return the packaged terrain data for passing into lower levels of communication | ||
43 | TerrainData GetTerrainData(); | ||
35 | 44 | ||
36 | /// <summary> | 45 | /// <summary> |
37 | /// Squash the entire heightmap into a single dimensioned array | 46 | /// Squash the entire heightmap into a single dimensioned array |
@@ -40,7 +49,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | float[] GetFloatsSerialised(); | 49 | float[] GetFloatsSerialised(); |
41 | 50 | ||
42 | double[,] GetDoubles(); | 51 | double[,] GetDoubles(); |
52 | |||
53 | // Check if a location has been updated. Clears the taint flag as a side effect. | ||
43 | bool Tainted(int x, int y); | 54 | bool Tainted(int x, int y); |
55 | |||
44 | ITerrainChannel MakeCopy(); | 56 | ITerrainChannel MakeCopy(); |
45 | string SaveToXmlString(); | 57 | string SaveToXmlString(); |
46 | void LoadFromXmlString(string data); | 58 | void LoadFromXmlString(string data); |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs index 5947afb..189a30a 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | |||
@@ -51,6 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | /// </param> | 51 | /// </param> |
52 | /// <param name="stream"></param> | 52 | /// <param name="stream"></param> |
53 | void LoadFromStream(string filename, Stream stream); | 53 | void LoadFromStream(string filename, Stream stream); |
54 | void LoadFromStream(string filename, Vector2 displacement, Stream stream); | ||
54 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); | 55 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); |
55 | /// <summary> | 56 | /// <summary> |
56 | /// Save a terrain to a stream. | 57 | /// Save a terrain to a stream. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9cc5cde..b86f349 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -46,8 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | { | 46 | { |
47 | public partial class Scene | 47 | public partial class Scene |
48 | { | 48 | { |
49 | private static readonly ILog m_log | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly string LogHeader = "[SCENE INVENTORY]"; |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Allows asynchronous derezzing of objects from the scene into a client's inventory. | 53 | /// Allows asynchronous derezzing of objects from the scene into a client's inventory. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c3110a2..2f666c0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1033 | 1033 | ||
1034 | BordersLocked = true; | 1034 | BordersLocked = true; |
1035 | Border northBorder = new Border(); | 1035 | Border northBorder = new Border(); |
1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1037 | northBorder.CrossDirection = Cardinals.N; | 1037 | northBorder.CrossDirection = Cardinals.N; |
1038 | NorthBorders.Add(northBorder); | 1038 | NorthBorders.Add(northBorder); |
1039 | 1039 | ||
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | SouthBorders.Add(southBorder); | 1043 | SouthBorders.Add(southBorder); |
1044 | 1044 | ||
1045 | Border eastBorder = new Border(); | 1045 | Border eastBorder = new Border(); |
1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1047 | eastBorder.CrossDirection = Cardinals.E; | 1047 | eastBorder.CrossDirection = Cardinals.E; |
1048 | EastBorders.Add(eastBorder); | 1048 | EastBorders.Add(eastBorder); |
1049 | 1049 | ||
@@ -1099,8 +1099,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
1100 | public override void OtherRegionUp(GridRegion otherRegion) | 1100 | public override void OtherRegionUp(GridRegion otherRegion) |
1101 | { | 1101 | { |
1102 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); | 1102 | uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX); |
1103 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | 1103 | uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY); |
1104 | |||
1104 | //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | 1105 | //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", |
1105 | // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | 1106 | // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); |
1106 | 1107 | ||
@@ -1172,46 +1173,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | return found; | 1173 | return found; |
1173 | } | 1174 | } |
1174 | 1175 | ||
1175 | /// <summary> | ||
1176 | /// Checks whether this region has a neighbour in the given direction. | ||
1177 | /// </summary> | ||
1178 | /// <param name="car"></param> | ||
1179 | /// <param name="fix"></param> | ||
1180 | /// <returns> | ||
1181 | /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8. | ||
1182 | /// Returns a positive integer if there is a region in that direction, a negative integer if not. | ||
1183 | /// </returns> | ||
1184 | public int HaveNeighbor(Cardinals car, ref int[] fix) | ||
1185 | { | ||
1186 | uint neighbourx = RegionInfo.RegionLocX; | ||
1187 | uint neighboury = RegionInfo.RegionLocY; | ||
1188 | |||
1189 | int dir = (int)car; | ||
1190 | |||
1191 | if (dir > 1 && dir < 5) //Heading East | ||
1192 | neighbourx++; | ||
1193 | else if (dir > 5) // Heading West | ||
1194 | neighbourx--; | ||
1195 | |||
1196 | if (dir < 3 || dir == 8) // Heading North | ||
1197 | neighboury++; | ||
1198 | else if (dir > 3 && dir < 7) // Heading Sout | ||
1199 | neighboury--; | ||
1200 | |||
1201 | int x = (int)(neighbourx * Constants.RegionSize); | ||
1202 | int y = (int)(neighboury * Constants.RegionSize); | ||
1203 | GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y); | ||
1204 | |||
1205 | if (neighbourRegion == null) | ||
1206 | { | ||
1207 | fix[0] = (int)(RegionInfo.RegionLocX - neighbourx); | ||
1208 | fix[1] = (int)(RegionInfo.RegionLocY - neighboury); | ||
1209 | return dir * (-1); | ||
1210 | } | ||
1211 | else | ||
1212 | return dir; | ||
1213 | } | ||
1214 | |||
1215 | // Alias IncomingHelloNeighbour OtherRegionUp, for now | 1176 | // Alias IncomingHelloNeighbour OtherRegionUp, for now |
1216 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) | 1177 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) |
1217 | { | 1178 | { |
@@ -1894,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | { | 1855 | { |
1895 | try | 1856 | try |
1896 | { | 1857 | { |
1897 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); | 1858 | TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1898 | if (map == null) | 1859 | if (map == null) |
1899 | { | 1860 | { |
1900 | // This should be in the Terrain module, but it isn't because | 1861 | // This should be in the Terrain module, but it isn't because |
@@ -1905,7 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1905 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 1866 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
1906 | 1867 | ||
1907 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); | 1868 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); |
1908 | Heightmap = new TerrainChannel(m_InitialTerrain); | 1869 | Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1909 | 1870 | ||
1910 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1871 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1911 | } | 1872 | } |
@@ -2483,6 +2444,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2483 | EntityTransferModule.Cross(grp, attemptedPosition, silent); | 2444 | EntityTransferModule.Cross(grp, attemptedPosition, silent); |
2484 | } | 2445 | } |
2485 | 2446 | ||
2447 | // Simple test to see if a position is in the current region. | ||
2448 | // Resuming the position is relative to the region so anything outside its bounds. | ||
2449 | // Return 'true' if position inside region. | ||
2450 | public bool PositionIsInCurrentRegion(Vector3 pos) | ||
2451 | { | ||
2452 | bool ret = true; | ||
2453 | int xx = (int)Math.Floor(pos.X); | ||
2454 | int yy = (int)Math.Floor(pos.Y); | ||
2455 | if (xx < 0 | ||
2456 | || xx >= RegionInfo.RegionSizeX | ||
2457 | || yy < 0 | ||
2458 | || yy >= RegionInfo.RegionSizeY) | ||
2459 | ret = false; | ||
2460 | return ret; | ||
2461 | |||
2462 | } | ||
2463 | |||
2486 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) | 2464 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) |
2487 | { | 2465 | { |
2488 | if (BordersLocked) | 2466 | if (BordersLocked) |
@@ -3900,6 +3878,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3900 | { | 3878 | { |
3901 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.E); | 3879 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.E); |
3902 | acd.startpos.X = crossedBorder.BorderLine.Z - 1; | 3880 | acd.startpos.X = crossedBorder.BorderLine.Z - 1; |
3881 | m_log.DebugFormat("{0} NewUserConnection Adjusted border E. startpos={1}", LogHeader, acd.startpos); | ||
3903 | } | 3882 | } |
3904 | 3883 | ||
3905 | if (TestBorderCross(acd.startpos, Cardinals.N)) | 3884 | if (TestBorderCross(acd.startpos, Cardinals.N)) |
@@ -4019,12 +3998,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4019 | { | 3998 | { |
4020 | if (posX < 0) | 3999 | if (posX < 0) |
4021 | posX = 0; | 4000 | posX = 0; |
4022 | else if (posX >= 256) | 4001 | else if (posX >= (float)RegionInfo.RegionSizeX) |
4023 | posX = 255.999f; | 4002 | posX = (float)RegionInfo.RegionSizeX - 0.001f; |
4024 | if (posY < 0) | 4003 | if (posY < 0) |
4025 | posY = 0; | 4004 | posY = 0; |
4026 | else if (posY >= 256) | 4005 | else if (posY >= (float)RegionInfo.RegionSizeY) |
4027 | posY = 255.999f; | 4006 | posY = (float)RegionInfo.RegionSizeY - 0.001f; |
4028 | 4007 | ||
4029 | reason = String.Empty; | 4008 | reason = String.Empty; |
4030 | if (Permissions.IsGod(agentID)) | 4009 | if (Permissions.IsGod(agentID)) |
@@ -4318,7 +4297,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4318 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 4297 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
4319 | 4298 | ||
4320 | // TODO: This check should probably be in QueryAccess(). | 4299 | // TODO: This check should probably be in QueryAccess(). |
4321 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4300 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2); |
4322 | if (nearestParcel == null) | 4301 | if (nearestParcel == null) |
4323 | { | 4302 | { |
4324 | m_log.InfoFormat( | 4303 | m_log.InfoFormat( |
@@ -4613,44 +4592,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4613 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4592 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4614 | if (sp != null) | 4593 | if (sp != null) |
4615 | { | 4594 | { |
4616 | uint regionX = RegionInfo.RegionLocX; | ||
4617 | uint regionY = RegionInfo.RegionLocY; | ||
4618 | |||
4619 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | ||
4620 | |||
4621 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; | ||
4622 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; | ||
4623 | |||
4624 | position.X += shiftx; | ||
4625 | position.Y += shifty; | ||
4626 | |||
4627 | bool result = false; | ||
4628 | |||
4629 | if (TestBorderCross(position,Cardinals.N)) | ||
4630 | result = true; | ||
4631 | |||
4632 | if (TestBorderCross(position, Cardinals.S)) | ||
4633 | result = true; | ||
4634 | |||
4635 | if (TestBorderCross(position, Cardinals.E)) | ||
4636 | result = true; | ||
4637 | |||
4638 | if (TestBorderCross(position, Cardinals.W)) | ||
4639 | result = true; | ||
4640 | |||
4641 | // bordercross if position is outside of region | ||
4642 | |||
4643 | if (!result) | ||
4644 | { | ||
4645 | regionHandle = RegionInfo.RegionHandle; | ||
4646 | } | ||
4647 | else | ||
4648 | { | ||
4649 | // not in this region, undo the shift! | ||
4650 | position.X -= shiftx; | ||
4651 | position.Y -= shifty; | ||
4652 | } | ||
4653 | |||
4654 | if (EntityTransferModule != null) | 4595 | if (EntityTransferModule != null) |
4655 | { | 4596 | { |
4656 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | 4597 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); |
@@ -4830,7 +4771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4830 | else | 4771 | else |
4831 | { | 4772 | { |
4832 | 4773 | ||
4833 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | 4774 | if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY) |
4834 | { | 4775 | { |
4835 | // The only time parcel != null when an object is inside a region is when | 4776 | // The only time parcel != null when an object is inside a region is when |
4836 | // there is nothing behind the landchannel. IE, no land plugin loaded. | 4777 | // there is nothing behind the landchannel. IE, no land plugin loaded. |
@@ -5491,7 +5432,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5491 | { | 5432 | { |
5492 | Vector3 unitDirection = Vector3.Normalize(direction); | 5433 | Vector3 unitDirection = Vector3.Normalize(direction); |
5493 | //Making distance to search go through some sane limit of distance | 5434 | //Making distance to search go through some sane limit of distance |
5494 | for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f) | 5435 | for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f) |
5495 | { | 5436 | { |
5496 | Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); | 5437 | Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); |
5497 | if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) | 5438 | if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) |
@@ -5545,9 +5486,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5545 | int count = 0; | 5486 | int count = 0; |
5546 | int avgx = 0; | 5487 | int avgx = 0; |
5547 | int avgy = 0; | 5488 | int avgy = 0; |
5548 | for (int x = 0; x < Constants.RegionSize; x++) | 5489 | for (int x = 0; x < RegionInfo.RegionSizeX; x++) |
5549 | { | 5490 | { |
5550 | for (int y = 0; y < Constants.RegionSize; y++) | 5491 | for (int y = 0; y < RegionInfo.RegionSizeY; y++) |
5551 | { | 5492 | { |
5552 | //Just keep a running average as we check if all the points are inside or not | 5493 | //Just keep a running average as we check if all the points are inside or not |
5553 | if (parcel.ContainsPoint(x, y)) | 5494 | if (parcel.ContainsPoint(x, y)) |
@@ -5571,31 +5512,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
5571 | 5512 | ||
5572 | private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) | 5513 | private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) |
5573 | { | 5514 | { |
5574 | float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X; | 5515 | float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2 |
5575 | float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y; | 5516 | ? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X; |
5517 | float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2 | ||
5518 | ? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y; | ||
5576 | 5519 | ||
5577 | //find out what vertical edge to go to | 5520 | //find out what vertical edge to go to |
5578 | if (xdistance < ydistance) | 5521 | if (xdistance < ydistance) |
5579 | { | 5522 | { |
5580 | if (avatar.AbsolutePosition.X < Constants.RegionSize / 2) | 5523 | if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2) |
5581 | { | 5524 | { |
5582 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); | 5525 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); |
5583 | } | 5526 | } |
5584 | else | 5527 | else |
5585 | { | 5528 | { |
5586 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y); | 5529 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y); |
5587 | } | 5530 | } |
5588 | } | 5531 | } |
5589 | //find out what horizontal edge to go to | 5532 | //find out what horizontal edge to go to |
5590 | else | 5533 | else |
5591 | { | 5534 | { |
5592 | if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2) | 5535 | if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2) |
5593 | { | 5536 | { |
5594 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); | 5537 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); |
5595 | } | 5538 | } |
5596 | else | 5539 | else |
5597 | { | 5540 | { |
5598 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize); | 5541 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY); |
5599 | } | 5542 | } |
5600 | } | 5543 | } |
5601 | } | 5544 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index c86f412..b059ecf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -42,8 +42,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
42 | { | 42 | { |
43 | public abstract class SceneBase : IScene | 43 | public abstract class SceneBase : IScene |
44 | { | 44 | { |
45 | protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | protected static readonly string LogHeader = "[SCENE]"; | 46 | private static readonly string LogHeader = "[SCENE]"; |
47 | 47 | ||
48 | #region Events | 48 | #region Events |
49 | 49 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 77889fa..c873e40 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | { | 92 | { |
93 | m_log.DebugFormat( | 93 | m_log.DebugFormat( |
94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", | 94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", |
95 | m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); | 95 | m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
96 | 96 | ||
97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
98 | } | 98 | } |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
100 | { | 100 | { |
101 | m_log.WarnFormat( | 101 | m_log.WarnFormat( |
102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", | 102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", |
103 | m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); | 103 | m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
104 | } | 104 | } |
105 | } | 105 | } |
106 | 106 | ||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | // we only want to send one update to each simulator; the simulator will | 166 | // we only want to send one update to each simulator; the simulator will |
167 | // hand it off to the regions where a child agent exists, this does assume | 167 | // hand it off to the regions where a child agent exists, this does assume |
168 | // that the region position is cached or performance will degrade | 168 | // that the region position is cached or performance will degrade |
169 | Utils.LongToUInts(regionHandle, out x, out y); | 169 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
171 | if (dest == null) | 171 | if (dest == null) |
172 | continue; | 172 | continue; |
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | 203 | ||
204 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 204 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
205 | uint x = 0, y = 0; | 205 | uint x = 0, y = 0; |
206 | Utils.LongToUInts(regionHandle, out x, out y); | 206 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
207 | 207 | ||
208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
209 | 209 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9bd7632..c6b98ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -334,7 +334,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
334 | { | 334 | { |
335 | get | 335 | get |
336 | { | 336 | { |
337 | Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | 337 | Vector3 minScale = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize); |
338 | Vector3 maxScale = Vector3.Zero; | 338 | Vector3 maxScale = Vector3.Zero; |
339 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 339 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
340 | 340 | ||
@@ -466,8 +466,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
467 | { | 467 | { |
468 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 468 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
469 | uint x = 0; | ||
470 | uint y = 0; | ||
471 | string version = String.Empty; | 469 | string version = String.Empty; |
472 | Vector3 newpos = Vector3.Zero; | 470 | Vector3 newpos = Vector3.Zero; |
473 | OpenSim.Services.Interfaces.GridRegion destination = null; | 471 | OpenSim.Services.Interfaces.GridRegion destination = null; |
@@ -487,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | 485 | ||
488 | // We set the avatar position as being the object | 486 | // We set the avatar position as being the object |
489 | // position to get the region to send to | 487 | // position to get the region to send to |
490 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | 488 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out version, out newpos)) == null) |
491 | { | 489 | { |
492 | canCross = false; | 490 | canCross = false; |
493 | break; | 491 | break; |
@@ -522,14 +520,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
522 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 520 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
523 | 521 | ||
524 | // Normalize | 522 | // Normalize |
525 | if (val.X >= Constants.RegionSize) | 523 | if (val.X >= m_scene.RegionInfo.RegionSizeX) |
526 | val.X -= Constants.RegionSize; | 524 | val.X -= m_scene.RegionInfo.RegionSizeX; |
527 | if (val.Y >= Constants.RegionSize) | 525 | if (val.Y >= m_scene.RegionInfo.RegionSizeY) |
528 | val.Y -= Constants.RegionSize; | 526 | val.Y -= m_scene.RegionInfo.RegionSizeY; |
529 | if (val.X < 0) | 527 | if (val.X < 0) |
530 | val.X += Constants.RegionSize; | 528 | val.X += m_scene.RegionInfo.RegionSizeX; |
531 | if (val.Y < 0) | 529 | if (val.Y < 0) |
532 | val.Y += Constants.RegionSize; | 530 | val.Y += m_scene.RegionInfo.RegionSizeY; |
533 | 531 | ||
534 | // If it's deleted, crossing was successful | 532 | // If it's deleted, crossing was successful |
535 | if (IsDeleted) | 533 | if (IsDeleted) |
@@ -577,9 +575,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | } | 575 | } |
578 | } | 576 | } |
579 | Vector3 oldp = AbsolutePosition; | 577 | Vector3 oldp = AbsolutePosition; |
580 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | 578 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f); |
581 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | 579 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f); |
582 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | 580 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, Constants.RegionHeight); |
583 | } | 581 | } |
584 | } | 582 | } |
585 | 583 | ||
@@ -996,9 +994,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
996 | maxX = -256f; | 994 | maxX = -256f; |
997 | maxY = -256f; | 995 | maxY = -256f; |
998 | maxZ = -256f; | 996 | maxZ = -256f; |
999 | minX = 256f; | 997 | minX = 10000f; |
1000 | minY = 256f; | 998 | minY = 10000f; |
1001 | minZ = 8192f; | 999 | minZ = 10000f; |
1002 | 1000 | ||
1003 | SceneObjectPart[] parts = m_parts.GetArray(); | 1001 | SceneObjectPart[] parts = m_parts.GetArray(); |
1004 | for (int i = 0; i < parts.Length; i++) | 1002 | for (int i = 0; i < parts.Length; i++) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 84201cc..715a9b6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -76,6 +76,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | public class ScenePresence : EntityBase, IScenePresence | 76 | public class ScenePresence : EntityBase, IScenePresence |
77 | { | 77 | { |
78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
79 | private static readonly String LogHeader = "[SCENE PRESENCE]"; | ||
79 | 80 | ||
80 | // ~ScenePresence() | 81 | // ~ScenePresence() |
81 | // { | 82 | // { |
@@ -759,9 +760,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | foreach (ulong handle in seeds.Keys) | 760 | foreach (ulong handle in seeds.Keys) |
760 | { | 761 | { |
761 | uint x, y; | 762 | uint x, y; |
762 | Utils.LongToUInts(handle, out x, out y); | 763 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
763 | x = x / Constants.RegionSize; | 764 | |
764 | y = y / Constants.RegionSize; | ||
765 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 765 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
766 | { | 766 | { |
767 | old.Add(handle); | 767 | old.Add(handle); |
@@ -783,9 +783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
783 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) | 783 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) |
784 | { | 784 | { |
785 | uint x, y; | 785 | uint x, y; |
786 | Utils.LongToUInts(kvp.Key, out x, out y); | 786 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
787 | x = x / Constants.RegionSize; | ||
788 | y = y / Constants.RegionSize; | ||
789 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 787 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
790 | } | 788 | } |
791 | } | 789 | } |
@@ -1092,6 +1090,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1092 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 1090 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
1093 | // related to the handling of attachments | 1091 | // related to the handling of attachments |
1094 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | 1092 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); |
1093 | |||
1094 | /* RA 20140111: Commented out these TestBorderCross's. | ||
1095 | * Not sure why this code is here. It is not checking all the borders | ||
1096 | * and 'in region' sanity checking is done in CheckAndAdjustLandingPoint and below. | ||
1095 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 1097 | if (m_scene.TestBorderCross(pos, Cardinals.E)) |
1096 | { | 1098 | { |
1097 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 1099 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); |
@@ -1103,6 +1105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1105 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
1104 | pos.Y = crossedBorder.BorderLine.Z - 1; | 1106 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1105 | } | 1107 | } |
1108 | */ | ||
1106 | 1109 | ||
1107 | CheckAndAdjustLandingPoint(ref pos); | 1110 | CheckAndAdjustLandingPoint(ref pos); |
1108 | 1111 | ||
@@ -1123,7 +1126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1123 | 1126 | ||
1124 | float posZLimit = 0; | 1127 | float posZLimit = 0; |
1125 | 1128 | ||
1126 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1129 | if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) |
1127 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1130 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
1128 | 1131 | ||
1129 | float newPosZ = posZLimit + localAVHeight / 2; | 1132 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2400,7 +2403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2400 | if (regionCombinerModule != null) | 2403 | if (regionCombinerModule != null) |
2401 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | 2404 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); |
2402 | else | 2405 | else |
2403 | regionSize = new Vector2(Constants.RegionSize); | 2406 | regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); |
2404 | 2407 | ||
2405 | if (pos.X < 0 || pos.X >= regionSize.X | 2408 | if (pos.X < 0 || pos.X >= regionSize.X |
2406 | || pos.Y < 0 || pos.Y >= regionSize.Y | 2409 | || pos.Y < 0 || pos.Y >= regionSize.Y |
@@ -2418,8 +2421,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2418 | // } | 2421 | // } |
2419 | 2422 | ||
2420 | // Get terrain height for sub-region in a megaregion if necessary | 2423 | // Get terrain height for sub-region in a megaregion if necessary |
2421 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 2424 | int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X); |
2422 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 2425 | int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y); |
2423 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | 2426 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
2424 | // If X and Y is NaN, target_region will be null | 2427 | // If X and Y is NaN, target_region will be null |
2425 | if (target_region == null) | 2428 | if (target_region == null) |
@@ -2430,7 +2433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2430 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) | 2433 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) |
2431 | targetScene = m_scene; | 2434 | targetScene = m_scene; |
2432 | 2435 | ||
2433 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; | 2436 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; |
2434 | pos.Z = Math.Max(terrainHeight, pos.Z); | 2437 | pos.Z = Math.Max(terrainHeight, pos.Z); |
2435 | 2438 | ||
2436 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is | 2439 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is |
@@ -3466,10 +3469,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3466 | if (!IsInTransit) | 3469 | if (!IsInTransit) |
3467 | { | 3470 | { |
3468 | Vector3 pos2 = AbsolutePosition; | 3471 | Vector3 pos2 = AbsolutePosition; |
3472 | Vector3 origPosition = pos2; | ||
3469 | Vector3 vel = Velocity; | 3473 | Vector3 vel = Velocity; |
3470 | int neighbor = 0; | 3474 | int neighbor = 0; |
3471 | int[] fix = new int[2]; | 3475 | int[] fix = new int[2]; |
3472 | 3476 | ||
3477 | // Compute the avatar position in the next physics tick. | ||
3478 | // If the avatar will be crossing, we force the crossing to happen now | ||
3479 | // in the hope that this will make the avatar movement smoother when crossing. | ||
3473 | float timeStep = 0.1f; | 3480 | float timeStep = 0.1f; |
3474 | pos2.X = pos2.X + (vel.X * timeStep); | 3481 | pos2.X = pos2.X + (vel.X * timeStep); |
3475 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 3482 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
@@ -3477,111 +3484,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
3477 | 3484 | ||
3478 | if (!IsInTransit) | 3485 | if (!IsInTransit) |
3479 | { | 3486 | { |
3480 | // m_log.DebugFormat( | 3487 | if (!m_scene.PositionIsInCurrentRegion(pos2)) |
3481 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", | ||
3482 | // pos2, Name, Scene.Name); | ||
3483 | |||
3484 | // Checks if where it's headed exists a region | ||
3485 | bool needsTransit = false; | ||
3486 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | ||
3487 | { | ||
3488 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | ||
3489 | { | ||
3490 | needsTransit = true; | ||
3491 | neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix); | ||
3492 | } | ||
3493 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3494 | { | ||
3495 | needsTransit = true; | ||
3496 | neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix); | ||
3497 | } | ||
3498 | else | ||
3499 | { | ||
3500 | needsTransit = true; | ||
3501 | neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix); | ||
3502 | } | ||
3503 | } | ||
3504 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) | ||
3505 | { | 3488 | { |
3506 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 3489 | m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}", |
3490 | LogHeader, Name, Scene.Name, pos2); | ||
3491 | |||
3492 | // Disconnect from the current region | ||
3493 | bool isFlying = Flying; | ||
3494 | RemoveFromPhysicalScene(); | ||
3495 | // pos2 is the forcasted position so make that the 'current' position so the crossing | ||
3496 | // code will move us into the newly addressed region. | ||
3497 | m_pos = pos2; | ||
3498 | if (CrossToNewRegion()) | ||
3507 | { | 3499 | { |
3508 | needsTransit = true; | 3500 | AddToPhysicalScene(isFlying); |
3509 | neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix); | ||
3510 | } | ||
3511 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3512 | { | ||
3513 | needsTransit = true; | ||
3514 | neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix); | ||
3515 | } | 3501 | } |
3516 | else | 3502 | else |
3517 | { | 3503 | { |
3518 | needsTransit = true; | 3504 | // Tried to make crossing happen but it failed. |
3519 | neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix); | ||
3520 | } | ||
3521 | } | ||
3522 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) | ||
3523 | { | ||
3524 | needsTransit = true; | ||
3525 | neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix); | ||
3526 | } | ||
3527 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3528 | { | ||
3529 | needsTransit = true; | ||
3530 | neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix); | ||
3531 | } | ||
3532 | |||
3533 | // Makes sure avatar does not end up outside region | ||
3534 | if (neighbor <= 0) | ||
3535 | { | ||
3536 | if (needsTransit) | ||
3537 | { | ||
3538 | if (m_requestedSitTargetUUID == UUID.Zero) | ||
3539 | { | ||
3540 | bool isFlying = Flying; | ||
3541 | RemoveFromPhysicalScene(); | ||
3542 | |||
3543 | Vector3 pos = AbsolutePosition; | ||
3544 | if (AbsolutePosition.X < 0) | ||
3545 | pos.X += Velocity.X * 2; | ||
3546 | else if (AbsolutePosition.X > Constants.RegionSize) | ||
3547 | pos.X -= Velocity.X * 2; | ||
3548 | if (AbsolutePosition.Y < 0) | ||
3549 | pos.Y += Velocity.Y * 2; | ||
3550 | else if (AbsolutePosition.Y > Constants.RegionSize) | ||
3551 | pos.Y -= Velocity.Y * 2; | ||
3552 | Velocity = Vector3.Zero; | ||
3553 | AbsolutePosition = pos; | ||
3554 | |||
3555 | // m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); | ||
3556 | |||
3557 | AddToPhysicalScene(isFlying); | ||
3558 | } | ||
3559 | } | ||
3560 | } | ||
3561 | else if (neighbor > 0) | ||
3562 | { | ||
3563 | if (!CrossToNewRegion()) | ||
3564 | { | ||
3565 | if (m_requestedSitTargetUUID == UUID.Zero) | 3505 | if (m_requestedSitTargetUUID == UUID.Zero) |
3566 | { | 3506 | { |
3567 | bool isFlying = Flying; | 3507 | m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader); |
3568 | RemoveFromPhysicalScene(); | 3508 | const float borderFudge = 0.1f; |
3569 | 3509 | ||
3570 | Vector3 pos = AbsolutePosition; | 3510 | if (origPosition.X < 0) |
3571 | if (AbsolutePosition.X < 0) | 3511 | origPosition.X = borderFudge; |
3572 | pos.X += Velocity.X * 2; | 3512 | else if (origPosition.X > (float)m_scene.RegionInfo.RegionSizeX) |
3573 | else if (AbsolutePosition.X > Constants.RegionSize) | 3513 | origPosition.X = (float)m_scene.RegionInfo.RegionSizeX - borderFudge; |
3574 | pos.X -= Velocity.X * 2; | 3514 | if (origPosition.Y < 0) |
3575 | if (AbsolutePosition.Y < 0) | 3515 | origPosition.Y = borderFudge; |
3576 | pos.Y += Velocity.Y * 2; | 3516 | else if (origPosition.Y > (float)m_scene.RegionInfo.RegionSizeY) |
3577 | else if (AbsolutePosition.Y > Constants.RegionSize) | 3517 | origPosition.Y = (float)m_scene.RegionInfo.RegionSizeY - borderFudge; |
3578 | pos.Y -= Velocity.Y * 2; | ||
3579 | Velocity = Vector3.Zero; | 3518 | Velocity = Vector3.Zero; |
3580 | AbsolutePosition = pos; | 3519 | AbsolutePosition = origPosition; |
3581 | 3520 | ||
3582 | AddToPhysicalScene(isFlying); | 3521 | AddToPhysicalScene(isFlying); |
3583 | } | 3522 | } |
3584 | } | 3523 | } |
3524 | |||
3585 | } | 3525 | } |
3586 | } | 3526 | } |
3587 | else | 3527 | else |
@@ -3623,7 +3563,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3623 | 3563 | ||
3624 | // Put the child agent back at the center | 3564 | // Put the child agent back at the center |
3625 | AbsolutePosition | 3565 | AbsolutePosition |
3626 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); | 3566 | = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); |
3627 | 3567 | ||
3628 | Animator.ResetAnimations(); | 3568 | Animator.ResetAnimations(); |
3629 | } | 3569 | } |
@@ -3650,9 +3590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3650 | if (handle != Scene.RegionInfo.RegionHandle) | 3590 | if (handle != Scene.RegionInfo.RegionHandle) |
3651 | { | 3591 | { |
3652 | uint x, y; | 3592 | uint x, y; |
3653 | Utils.LongToUInts(handle, out x, out y); | 3593 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
3654 | x = x / Constants.RegionSize; | ||
3655 | y = y / Constants.RegionSize; | ||
3656 | 3594 | ||
3657 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3595 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3658 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3596 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
@@ -3733,8 +3671,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3733 | return; | 3671 | return; |
3734 | 3672 | ||
3735 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); | 3673 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); |
3736 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 3674 | // Find the distance (in meters) between the two regions |
3737 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 3675 | uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX); |
3676 | uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY); | ||
3738 | 3677 | ||
3739 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 3678 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
3740 | 3679 | ||
@@ -4770,6 +4709,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4770 | } | 4709 | } |
4771 | } | 4710 | } |
4772 | 4711 | ||
4712 | // Modify landing point based on possible banning, telehubs or parcel restrictions. | ||
4773 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4713 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4774 | { | 4714 | { |
4775 | string reason; | 4715 | string reason; |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index c0ca48e..b4b1823 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -25,14 +25,19 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | 28 | using System; |
29 | using System.IO; | ||
31 | using System.Text; | 30 | using System.Text; |
31 | using System.Reflection; | ||
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
35 | 34 | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | |||
39 | using log4net; | ||
40 | |||
36 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 42 | { |
38 | /// <summary> | 43 | /// <summary> |
@@ -40,132 +45,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | /// </summary> | 45 | /// </summary> |
41 | public class TerrainChannel : ITerrainChannel | 46 | public class TerrainChannel : ITerrainChannel |
42 | { | 47 | { |
43 | private readonly bool[,] taint; | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | private double[,] map; | 49 | private static string LogHeader = "[TERRAIN CHANNEL]"; |
50 | |||
51 | protected TerrainData m_terrainData; | ||
45 | 52 | ||
53 | public int Width { get { return m_terrainData.SizeX; } } // X dimension | ||
54 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y | ||
55 | public int Height { get { return m_terrainData.SizeY; } } // Y dimension | ||
56 | public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension | ||
57 | |||
58 | // Default, not-often-used builder | ||
46 | public TerrainChannel() | 59 | public TerrainChannel() |
47 | { | 60 | { |
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 61 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
49 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 62 | FlatLand(); |
50 | 63 | // PinHeadIsland(); | |
51 | PinHeadIsland(); | ||
52 | } | 64 | } |
53 | 65 | ||
54 | public TerrainChannel(String type) | 66 | // Create terrain of given size |
67 | public TerrainChannel(int pX, int pY) | ||
55 | { | 68 | { |
56 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 69 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); |
57 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 70 | } |
58 | 71 | ||
72 | // Create terrain of specified size and initialize with specified terrain. | ||
73 | // TODO: join this with the terrain initializers. | ||
74 | public TerrainChannel(String type, int pX, int pY, int pZ) | ||
75 | { | ||
76 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); | ||
59 | if (type.Equals("flat")) | 77 | if (type.Equals("flat")) |
60 | FlatLand(); | 78 | FlatLand(); |
61 | else | 79 | else |
62 | PinHeadIsland(); | 80 | PinHeadIsland(); |
63 | } | 81 | } |
64 | 82 | ||
65 | public TerrainChannel(double[,] import) | 83 | // Create channel passed a heightmap and expected dimensions of the region. |
84 | // The heightmap might not fit the passed size so accomodations must be made. | ||
85 | public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude) | ||
66 | { | 86 | { |
67 | map = import; | 87 | int hmSizeX = pM.GetLength(0); |
68 | taint = new bool[import.GetLength(0),import.GetLength(1)]; | 88 | int hmSizeY = pM.GetLength(1); |
69 | } | ||
70 | 89 | ||
71 | public TerrainChannel(bool createMap) | 90 | m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude); |
72 | { | 91 | |
73 | if (createMap) | 92 | for (int xx = 0; xx < pSizeX; xx++) |
74 | { | 93 | for (int yy = 0; yy < pSizeY; yy++) |
75 | map = new double[Constants.RegionSize,Constants.RegionSize]; | 94 | if (xx > hmSizeX || yy > hmSizeY) |
76 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | 95 | m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight; |
77 | } | 96 | else |
97 | m_terrainData[xx, yy] = (float)pM[xx, yy]; | ||
78 | } | 98 | } |
79 | 99 | ||
80 | public TerrainChannel(int w, int h) | 100 | public TerrainChannel(TerrainData pTerrData) |
81 | { | 101 | { |
82 | map = new double[w,h]; | 102 | m_terrainData = pTerrData; |
83 | taint = new bool[w / 16,h / 16]; | ||
84 | } | 103 | } |
85 | 104 | ||
86 | #region ITerrainChannel Members | 105 | #region ITerrainChannel Members |
87 | 106 | ||
88 | public int Width | 107 | // ITerrainChannel.MakeCopy() |
108 | public ITerrainChannel MakeCopy() | ||
89 | { | 109 | { |
90 | get { return map.GetLength(0); } | 110 | return this.Copy(); |
91 | } | 111 | } |
92 | 112 | ||
93 | public int Height | 113 | // ITerrainChannel.GetTerrainData() |
114 | public TerrainData GetTerrainData() | ||
94 | { | 115 | { |
95 | get { return map.GetLength(1); } | 116 | return m_terrainData; |
96 | } | 117 | } |
97 | 118 | ||
98 | public ITerrainChannel MakeCopy() | 119 | // ITerrainChannel.GetFloatsSerialized() |
120 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
121 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
122 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
123 | public float[] GetFloatsSerialised() | ||
99 | { | 124 | { |
100 | TerrainChannel copy = new TerrainChannel(false); | 125 | int points = Width * Height; |
101 | copy.map = (double[,]) map.Clone(); | 126 | float[] heights = new float[points]; |
102 | 127 | ||
103 | return copy; | 128 | int idx = 0; |
129 | for (int jj = 0; jj < Height; jj++) | ||
130 | for (int ii = 0; ii < Width; ii++) | ||
131 | { | ||
132 | heights[idx++] = m_terrainData[ii, jj]; | ||
133 | } | ||
134 | |||
135 | return heights; | ||
104 | } | 136 | } |
105 | 137 | ||
106 | public float[] GetFloatsSerialised() | 138 | // ITerrainChannel.GetDoubles() |
139 | public double[,] GetDoubles() | ||
107 | { | 140 | { |
108 | // Move the member variables into local variables, calling | 141 | double[,] heights = new double[Width, Height]; |
109 | // member variables 256*256 times gets expensive | ||
110 | int w = Width; | ||
111 | int h = Height; | ||
112 | float[] heights = new float[w * h]; | ||
113 | 142 | ||
114 | int i, j; // map coordinates | ||
115 | int idx = 0; // index into serialized array | 143 | int idx = 0; // index into serialized array |
116 | for (i = 0; i < h; i++) | 144 | for (int ii = 0; ii < Width; ii++) |
117 | { | 145 | { |
118 | for (j = 0; j < w; j++) | 146 | for (int jj = 0; jj < Height; jj++) |
119 | { | 147 | { |
120 | heights[idx++] = (float)map[j, i]; | 148 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
149 | idx++; | ||
121 | } | 150 | } |
122 | } | 151 | } |
123 | 152 | ||
124 | return heights; | 153 | return heights; |
125 | } | 154 | } |
126 | 155 | ||
127 | public double[,] GetDoubles() | 156 | // ITerrainChannel.this[x,y] |
128 | { | ||
129 | return map; | ||
130 | } | ||
131 | |||
132 | public double this[int x, int y] | 157 | public double this[int x, int y] |
133 | { | 158 | { |
134 | get { return map[x, y]; } | 159 | get { |
160 | if (x < 0 || x >= Width || y < 0 || y >= Height) | ||
161 | return 0; | ||
162 | return (double)m_terrainData[x, y]; | ||
163 | } | ||
135 | set | 164 | set |
136 | { | 165 | { |
137 | // Will "fix" terrain hole problems. Although not fantastically. | ||
138 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 166 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
139 | return; | 167 | return; |
140 | 168 | ||
141 | if (map[x, y] != value) | 169 | m_terrainData[x, y] = (float)value; |
142 | { | ||
143 | taint[x / 16, y / 16] = true; | ||
144 | map[x, y] = value; | ||
145 | } | ||
146 | } | 170 | } |
147 | } | 171 | } |
148 | 172 | ||
149 | public bool Tainted(int x, int y) | 173 | // ITerrainChannel.GetHieghtAtXYZ(x, y, z) |
174 | public float GetHeightAtXYZ(float x, float y, float z) | ||
150 | { | 175 | { |
151 | if (taint[x / 16, y / 16]) | 176 | if (x < 0 || x >= Width || y < 0 || y >= Height) |
152 | { | 177 | return 0; |
153 | taint[x / 16, y / 16] = false; | 178 | return m_terrainData[(int)x, (int)y]; |
154 | return true; | ||
155 | } | ||
156 | return false; | ||
157 | } | 179 | } |
158 | 180 | ||
159 | #endregion | 181 | // ITerrainChannel.Tainted() |
160 | 182 | public bool Tainted(int x, int y) | |
161 | public TerrainChannel Copy() | ||
162 | { | 183 | { |
163 | TerrainChannel copy = new TerrainChannel(false); | 184 | return m_terrainData.IsTaintedAt(x, y); |
164 | copy.map = (double[,]) map.Clone(); | ||
165 | |||
166 | return copy; | ||
167 | } | 185 | } |
168 | 186 | ||
187 | // ITerrainChannel.SaveToXmlString() | ||
169 | public string SaveToXmlString() | 188 | public string SaveToXmlString() |
170 | { | 189 | { |
171 | XmlWriterSettings settings = new XmlWriterSettings(); | 190 | XmlWriterSettings settings = new XmlWriterSettings(); |
@@ -181,13 +200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | } | 200 | } |
182 | } | 201 | } |
183 | 202 | ||
184 | private void WriteXml(XmlWriter writer) | 203 | // ITerrainChannel.LoadFromXmlString() |
185 | { | ||
186 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
187 | ToXml(writer); | ||
188 | writer.WriteEndElement(); | ||
189 | } | ||
190 | |||
191 | public void LoadFromXmlString(string data) | 204 | public void LoadFromXmlString(string data) |
192 | { | 205 | { |
193 | StringReader sr = new StringReader(data); | 206 | StringReader sr = new StringReader(data); |
@@ -199,12 +212,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
199 | sr.Close(); | 212 | sr.Close(); |
200 | } | 213 | } |
201 | 214 | ||
215 | #endregion | ||
216 | |||
217 | public TerrainChannel Copy() | ||
218 | { | ||
219 | TerrainChannel copy = new TerrainChannel(); | ||
220 | copy.m_terrainData = m_terrainData.Clone(); | ||
221 | return copy; | ||
222 | } | ||
223 | |||
224 | private void WriteXml(XmlWriter writer) | ||
225 | { | ||
226 | if (Width == Constants.RegionSize && Height == Constants.RegionSize) | ||
227 | { | ||
228 | // Downward compatibility for legacy region terrain maps. | ||
229 | // If region is exactly legacy size, return the old format XML. | ||
230 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
231 | ToXml(writer); | ||
232 | writer.WriteEndElement(); | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | // New format XML that includes width and length. | ||
237 | writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty); | ||
238 | ToXml2(writer); | ||
239 | writer.WriteEndElement(); | ||
240 | } | ||
241 | } | ||
242 | |||
202 | private void ReadXml(XmlReader reader) | 243 | private void ReadXml(XmlReader reader) |
203 | { | 244 | { |
204 | reader.ReadStartElement("TerrainMap"); | 245 | // Check the first element. If legacy element, use the legacy reader. |
205 | FromXml(reader); | 246 | if (reader.IsStartElement("TerrainMap")) |
247 | { | ||
248 | reader.ReadStartElement("TerrainMap"); | ||
249 | FromXml(reader); | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | reader.ReadStartElement("TerrainMap2"); | ||
254 | FromXml2(reader); | ||
255 | } | ||
206 | } | 256 | } |
207 | 257 | ||
258 | // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
208 | private void ToXml(XmlWriter xmlWriter) | 259 | private void ToXml(XmlWriter xmlWriter) |
209 | { | 260 | { |
210 | float[] mapData = GetFloatsSerialised(); | 261 | float[] mapData = GetFloatsSerialised(); |
@@ -218,12 +269,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | serializer.Serialize(xmlWriter, buffer); | 269 | serializer.Serialize(xmlWriter, buffer); |
219 | } | 270 | } |
220 | 271 | ||
272 | // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
221 | private void FromXml(XmlReader xmlReader) | 273 | private void FromXml(XmlReader xmlReader) |
222 | { | 274 | { |
223 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | 275 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); |
224 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 276 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
225 | int index = 0; | 277 | int index = 0; |
226 | 278 | ||
279 | m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight); | ||
280 | |||
227 | for (int y = 0; y < Height; y++) | 281 | for (int y = 0; y < Height; y++) |
228 | { | 282 | { |
229 | for (int x = 0; x < Width; x++) | 283 | for (int x = 0; x < Width; x++) |
@@ -236,35 +290,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | } | 290 | } |
237 | } | 291 | } |
238 | 292 | ||
293 | private class TerrainChannelXMLPackage | ||
294 | { | ||
295 | public int Version; | ||
296 | public int SizeX; | ||
297 | public int SizeY; | ||
298 | public int SizeZ; | ||
299 | public float CompressionFactor; | ||
300 | public short[] Map; | ||
301 | public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap) | ||
302 | { | ||
303 | Version = 1; | ||
304 | SizeX = pX; | ||
305 | SizeY = pY; | ||
306 | SizeZ = pZ; | ||
307 | CompressionFactor = pCompressionFactor; | ||
308 | Map = pMap; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | // New terrain serialization format that includes the width and length. | ||
313 | private void ToXml2(XmlWriter xmlWriter) | ||
314 | { | ||
315 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor, | ||
316 | m_terrainData.GetCompressedMap()); | ||
317 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
318 | serializer.Serialize(xmlWriter, package); | ||
319 | } | ||
320 | |||
321 | // New terrain serialization format that includes the width and length. | ||
322 | private void FromXml2(XmlReader xmlReader) | ||
323 | { | ||
324 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
325 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | ||
326 | m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); | ||
327 | } | ||
328 | |||
329 | // Fill the heightmap with the center bump terrain | ||
239 | private void PinHeadIsland() | 330 | private void PinHeadIsland() |
240 | { | 331 | { |
241 | int x; | 332 | for (int x = 0; x < Width; x++) |
242 | for (x = 0; x < Constants.RegionSize; x++) | ||
243 | { | 333 | { |
244 | int y; | 334 | for (int y = 0; y < Height; y++) |
245 | for (y = 0; y < Constants.RegionSize; y++) | ||
246 | { | 335 | { |
247 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 336 | m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
248 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | 337 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d); |
249 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | 338 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d); |
250 | if (map[x, y] < spherFacA) | 339 | if (m_terrainData[x, y]< spherFacA) |
251 | map[x, y] = spherFacA; | 340 | m_terrainData[x, y]= spherFacA; |
252 | if (map[x, y] < spherFacB) | 341 | if (m_terrainData[x, y]< spherFacB) |
253 | map[x, y] = spherFacB; | 342 | m_terrainData[x, y] = spherFacB; |
254 | } | 343 | } |
255 | } | 344 | } |
256 | } | 345 | } |
257 | 346 | ||
258 | private void FlatLand() | 347 | private void FlatLand() |
259 | { | 348 | { |
260 | int x; | 349 | m_terrainData.ClearLand(); |
261 | for (x = 0; x < Constants.RegionSize; x++) | ||
262 | { | ||
263 | int y; | ||
264 | for (y = 0; y < Constants.RegionSize; y++) | ||
265 | map[x, y] = 21; | ||
266 | } | ||
267 | } | 350 | } |
268 | |||
269 | } | 351 | } |
270 | } | 352 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs new file mode 100644 index 0000000..ced62e2 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -0,0 +1,944 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Freely adapted from the Aurora version of the terrain compressor. | ||
29 | * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Reflection; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using OpenMetaverse.Packets; | ||
43 | |||
44 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
45 | { | ||
46 | public static class OpenSimTerrainCompressor | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | private static string LogHeader = "[TERRAIN COMPRESSOR]"; | ||
50 | |||
51 | public const int END_OF_PATCHES = 97; | ||
52 | |||
53 | private const float OO_SQRT2 = 0.7071067811865475244008443621049f; | ||
54 | private const int STRIDE = 264; | ||
55 | |||
56 | private const int ZERO_CODE = 0x0; | ||
57 | private const int ZERO_EOB = 0x2; | ||
58 | private const int POSITIVE_VALUE = 0x6; | ||
59 | private const int NEGATIVE_VALUE = 0x7; | ||
60 | |||
61 | private static readonly float[] DequantizeTable16 = | ||
62 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
63 | |||
64 | private static readonly float[] DequantizeTable32 = | ||
65 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
66 | |||
67 | private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
68 | //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
69 | private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
70 | private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
71 | |||
72 | private static readonly float[] QuantizeTable16 = | ||
73 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
74 | |||
75 | static OpenSimTerrainCompressor() | ||
76 | { | ||
77 | // Initialize the decompression tables | ||
78 | BuildDequantizeTable16(); | ||
79 | SetupCosines16(); | ||
80 | BuildCopyMatrix16(); | ||
81 | BuildQuantizeTable16(); | ||
82 | } | ||
83 | |||
84 | // Unused: left for historical reference. | ||
85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | ||
86 | int pRegionSizeY) | ||
87 | { | ||
88 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
89 | |||
90 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
91 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
92 | |||
93 | // Should be enough to fit even the most poorly packed data | ||
94 | byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2]; | ||
95 | BitPack bitpack = new BitPack(data, 0); | ||
96 | bitpack.PackBits(header.Stride, 16); | ||
97 | bitpack.PackBits(header.PatchSize, 8); | ||
98 | bitpack.PackBits(type, 8); | ||
99 | |||
100 | foreach (TerrainPatch t in patches) | ||
101 | CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); | ||
102 | |||
103 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
104 | |||
105 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
106 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
107 | |||
108 | return layer; | ||
109 | } | ||
110 | |||
111 | // Create a land packet for a single patch. | ||
112 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) | ||
113 | { | ||
114 | int[] xPieces = new int[1]; | ||
115 | int[] yPieces = new int[1]; | ||
116 | xPieces[0] = patchX; // patch X dimension | ||
117 | yPieces[0] = patchY; | ||
118 | |||
119 | byte landPacketType = (byte)TerrainPatch.LayerType.Land; | ||
120 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
121 | { | ||
122 | // libOMV does not have a packet type defined for the extended parcel format. | ||
123 | // We just happen to know the extended parcel format code is one more than the usual code. | ||
124 | landPacketType++; | ||
125 | } | ||
126 | |||
127 | return CreateLandPacket(terrData, xPieces, yPieces, landPacketType); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Creates a LayerData packet for compressed land data given a full | ||
132 | /// simulator heightmap and an array of indices of patches to compress | ||
133 | /// </summary> | ||
134 | /// <param name="terrData"> | ||
135 | /// Terrain data that can result in a meter square heightmap. | ||
136 | /// </param> | ||
137 | /// <param name="x"> | ||
138 | /// Array of indexes in the grid of patches | ||
139 | /// for this simulator. | ||
140 | /// If creating a packet for multiple patches, there will be entries in | ||
141 | /// both the X and Y arrays for each of the patches. | ||
142 | /// For example if patches 1 and 17 are to be sent, | ||
143 | /// x[] = {1,1} and y[] = {0,1} which specifies the patches at | ||
144 | /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches). | ||
145 | /// </param> | ||
146 | /// <param name="y"> | ||
147 | /// Array of indexes in the grid of patches. | ||
148 | /// </param> | ||
149 | /// <param name="type"></param> | ||
150 | /// <param name="pRegionSizeX"></param> | ||
151 | /// <param name="pRegionSizeY"></param> | ||
152 | /// <returns></returns> | ||
153 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type) | ||
154 | { | ||
155 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
156 | |||
157 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
158 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
159 | |||
160 | byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | ||
161 | BitPack bitpack = new BitPack(data, 0); | ||
162 | bitpack.PackBits(header.Stride, 16); | ||
163 | bitpack.PackBits(header.PatchSize, 8); | ||
164 | bitpack.PackBits(type, 8); | ||
165 | |||
166 | for (int i = 0; i < x.Length; i++) | ||
167 | CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]); | ||
168 | |||
169 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
170 | |||
171 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
172 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
173 | |||
174 | return layer; | ||
175 | } | ||
176 | |||
177 | // Unused: left for historical reference. | ||
178 | public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) | ||
179 | { | ||
180 | TerrainPatch.Header header = PrescanPatch(patchData); | ||
181 | header.QuantWBits = 136; | ||
182 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
183 | { | ||
184 | header.PatchIDs = (y & 0xFFFF); | ||
185 | header.PatchIDs += (x << 16); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | header.PatchIDs = (y & 0x1F); | ||
190 | header.PatchIDs += (x << 5); | ||
191 | } | ||
192 | |||
193 | // NOTE: No idea what prequant and postquant should be or what they do | ||
194 | |||
195 | int wbits; | ||
196 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | ||
197 | wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits); | ||
198 | EncodePatch(output, patch, 0, wbits); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Add a patch of terrain to a BitPacker | ||
203 | /// </summary> | ||
204 | /// <param name="output">BitPacker to write the patch to</param> | ||
205 | /// <param name="heightmap"> | ||
206 | /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array. | ||
207 | /// </param> | ||
208 | /// <param name="patchX"> | ||
209 | /// X offset of the patch to create. | ||
210 | /// </param> | ||
211 | /// <param name="patchY"> | ||
212 | /// Y offset of the patch to create. | ||
213 | /// </param> | ||
214 | /// <param name="pRegionSizeX"></param> | ||
215 | /// <param name="pRegionSizeY"></param> | ||
216 | public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY) | ||
217 | { | ||
218 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY); | ||
219 | header.QuantWBits = 136; | ||
220 | |||
221 | // If larger than legacy region size, pack patch X and Y info differently. | ||
222 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
223 | { | ||
224 | header.PatchIDs = (patchY & 0xFFFF); | ||
225 | header.PatchIDs += (patchX << 16); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | header.PatchIDs = (patchY & 0x1F); | ||
230 | header.PatchIDs += (patchX << 5); | ||
231 | } | ||
232 | |||
233 | // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}", | ||
234 | // LogHeader, patchX, patchY, header.DCOffset, header.Range); | ||
235 | |||
236 | // NOTE: No idea what prequant and postquant should be or what they do | ||
237 | int wbits; | ||
238 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | ||
239 | wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits); | ||
240 | EncodePatch(output, patch, 0, wbits); | ||
241 | } | ||
242 | |||
243 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
244 | { | ||
245 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
246 | float zmax = -99999999.0f; | ||
247 | float zmin = 99999999.0f; | ||
248 | |||
249 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
250 | { | ||
251 | float val = patch[i]; | ||
252 | if (val > zmax) zmax = val; | ||
253 | if (val < zmin) zmin = val; | ||
254 | } | ||
255 | |||
256 | header.DCOffset = zmin; | ||
257 | header.Range = (int) ((zmax - zmin) + 1.0f); | ||
258 | |||
259 | return header; | ||
260 | } | ||
261 | |||
262 | // Scan the height info we're returning and return a patch packet header for this patch. | ||
263 | private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY) | ||
264 | { | ||
265 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
266 | float zmax = -99999999.0f; | ||
267 | float zmin = 99999999.0f; | ||
268 | |||
269 | for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++) | ||
270 | { | ||
271 | for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++) | ||
272 | { | ||
273 | float val = terrData[i, j]; | ||
274 | if (val > zmax) zmax = val; | ||
275 | if (val < zmin) zmin = val; | ||
276 | } | ||
277 | } | ||
278 | |||
279 | header.DCOffset = zmin; | ||
280 | header.Range = (int)(zmax - zmin + 1.0f); | ||
281 | |||
282 | return header; | ||
283 | } | ||
284 | |||
285 | public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) | ||
286 | { | ||
287 | TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)}; | ||
288 | |||
289 | // Quantized word bits | ||
290 | if (header.QuantWBits == END_OF_PATCHES) | ||
291 | return header; | ||
292 | |||
293 | // DC offset | ||
294 | header.DCOffset = bitpack.UnpackFloat(); | ||
295 | |||
296 | // Range | ||
297 | header.Range = bitpack.UnpackBits(16); | ||
298 | |||
299 | // Patch IDs (10 bits) | ||
300 | header.PatchIDs = bitpack.UnpackBits(10); | ||
301 | |||
302 | // Word bits | ||
303 | header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2); | ||
304 | |||
305 | return header; | ||
306 | } | ||
307 | |||
308 | private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, | ||
309 | uint pRegionSizeY, int wbits) | ||
310 | { | ||
311 | /* | ||
312 | int temp; | ||
313 | int wbits = (header.QuantWBits & 0x0f) + 2; | ||
314 | uint maxWbits = (uint)wbits + 5; | ||
315 | uint minWbits = ((uint)wbits >> 1); | ||
316 | int wbitsMaxValue; | ||
317 | */ | ||
318 | // goal is to determ minimum number of bits to use so all data fits | ||
319 | /* | ||
320 | wbits = (int)minWbits; | ||
321 | wbitsMaxValue = (1 << wbits); | ||
322 | |||
323 | for (int i = 0; i < patch.Length; i++) | ||
324 | { | ||
325 | temp = patch[i]; | ||
326 | if (temp != 0) | ||
327 | { | ||
328 | // Get the absolute value | ||
329 | if (temp < 0) temp *= -1; | ||
330 | |||
331 | no coments.. | ||
332 | |||
333 | for (int j = (int)maxWbits; j > (int)minWbits; j--) | ||
334 | { | ||
335 | if ((temp & (1 << j)) != 0) | ||
336 | { | ||
337 | if (j > wbits) wbits = j; | ||
338 | break; | ||
339 | } | ||
340 | } | ||
341 | |||
342 | while (temp > wbitsMaxValue) | ||
343 | { | ||
344 | wbits++; | ||
345 | if (wbits == maxWbits) | ||
346 | goto Done; | ||
347 | wbitsMaxValue = 1 << wbits; | ||
348 | } | ||
349 | } | ||
350 | } | ||
351 | |||
352 | Done: | ||
353 | |||
354 | // wbits += 1; | ||
355 | */ | ||
356 | // better check | ||
357 | if (wbits > 17) | ||
358 | wbits = 16; | ||
359 | else if (wbits < 3) | ||
360 | wbits = 3; | ||
361 | |||
362 | header.QuantWBits &= 0xf0; | ||
363 | |||
364 | header.QuantWBits |= (wbits - 2); | ||
365 | |||
366 | output.PackBits(header.QuantWBits, 8); | ||
367 | output.PackFloat(header.DCOffset); | ||
368 | output.PackBits(header.Range, 16); | ||
369 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
370 | output.PackBits(header.PatchIDs, 32); | ||
371 | else | ||
372 | output.PackBits(header.PatchIDs, 10); | ||
373 | |||
374 | return wbits; | ||
375 | } | ||
376 | |||
377 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | ||
378 | { | ||
379 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
380 | { | ||
381 | float total = OO_SQRT2*linein[column]; | ||
382 | |||
383 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
384 | { | ||
385 | int usize = u*Constants.TerrainPatchSize; | ||
386 | total += linein[usize + column]*CosineTable16[usize + n]; | ||
387 | } | ||
388 | |||
389 | lineout[Constants.TerrainPatchSize*n + column] = total; | ||
390 | } | ||
391 | } | ||
392 | |||
393 | private static void IDCTLine16(float[] linein, float[] lineout, int line) | ||
394 | { | ||
395 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
396 | int lineSize = line*Constants.TerrainPatchSize; | ||
397 | |||
398 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
399 | { | ||
400 | float total = OO_SQRT2*linein[lineSize]; | ||
401 | |||
402 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
403 | { | ||
404 | total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n]; | ||
405 | } | ||
406 | |||
407 | lineout[lineSize + n] = total*oosob; | ||
408 | } | ||
409 | } | ||
410 | |||
411 | /* | ||
412 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
413 | { | ||
414 | float total = 0.0f; | ||
415 | int lineSize = line * Constants.TerrainPatchSize; | ||
416 | |||
417 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
418 | { | ||
419 | total += linein[lineSize + n]; | ||
420 | } | ||
421 | |||
422 | lineout[lineSize] = OO_SQRT2 * total; | ||
423 | |||
424 | int uptr = 0; | ||
425 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
426 | { | ||
427 | total = 0.0f; | ||
428 | uptr += Constants.TerrainPatchSize; | ||
429 | |||
430 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
431 | { | ||
432 | total += linein[lineSize + n] * CosineTable16[uptr + n]; | ||
433 | } | ||
434 | |||
435 | lineout[lineSize + u] = total; | ||
436 | } | ||
437 | } | ||
438 | */ | ||
439 | |||
440 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
441 | { | ||
442 | // outputs transpose data (lines exchanged with coluns ) | ||
443 | // so to save a bit of cpu when doing coluns | ||
444 | float total = 0.0f; | ||
445 | int lineSize = line*Constants.TerrainPatchSize; | ||
446 | |||
447 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
448 | { | ||
449 | total += linein[lineSize + n]; | ||
450 | } | ||
451 | |||
452 | lineout[line] = OO_SQRT2*total; | ||
453 | |||
454 | for (int u = Constants.TerrainPatchSize; | ||
455 | u < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
456 | u += Constants.TerrainPatchSize) | ||
457 | { | ||
458 | total = 0.0f; | ||
459 | for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++) | ||
460 | { | ||
461 | total += linein[ptrn]*CosineTable16[ptru]; | ||
462 | } | ||
463 | |||
464 | lineout[line + u] = total; | ||
465 | } | ||
466 | } | ||
467 | |||
468 | |||
469 | /* | ||
470 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
471 | { | ||
472 | float total = 0.0f; | ||
473 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
474 | |||
475 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
476 | { | ||
477 | total += linein[Constants.TerrainPatchSize * n + column]; | ||
478 | } | ||
479 | |||
480 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
481 | lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]); | ||
482 | |||
483 | for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) | ||
484 | { | ||
485 | total = 0.0f; | ||
486 | |||
487 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
488 | { | ||
489 | total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n]; | ||
490 | } | ||
491 | |||
492 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
493 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); | ||
494 | } | ||
495 | } | ||
496 | */ | ||
497 | |||
498 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
499 | { | ||
500 | // input columns are in fact stored in lines now | ||
501 | |||
502 | float total = 0.0f; | ||
503 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
504 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
505 | |||
506 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
507 | { | ||
508 | total += linein[inlinesptr + n]; | ||
509 | } | ||
510 | |||
511 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
512 | lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
513 | |||
514 | for (int uptr = Constants.TerrainPatchSize; | ||
515 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
516 | uptr += Constants.TerrainPatchSize) | ||
517 | { | ||
518 | total = 0.0f; | ||
519 | |||
520 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
521 | { | ||
522 | total += linein[n]*CosineTable16[ptru]; | ||
523 | } | ||
524 | |||
525 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
526 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); | ||
527 | } | ||
528 | } | ||
529 | |||
530 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) | ||
531 | { | ||
532 | // input columns are in fact stored in lines now | ||
533 | |||
534 | bool dowbits = wbits != maxwbits; | ||
535 | int wbitsMaxValue = 1 << wbits; | ||
536 | |||
537 | float total = 0.0f; | ||
538 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
539 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
540 | |||
541 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
542 | { | ||
543 | total += linein[inlinesptr + n]; | ||
544 | } | ||
545 | |||
546 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
547 | int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
548 | lineout[CopyMatrix16[column]] = tmp; | ||
549 | |||
550 | if (dowbits) | ||
551 | { | ||
552 | if (tmp < 0) tmp *= -1; | ||
553 | while (tmp > wbitsMaxValue) | ||
554 | { | ||
555 | wbits++; | ||
556 | wbitsMaxValue = 1 << wbits; | ||
557 | if (wbits == maxwbits) | ||
558 | { | ||
559 | dowbits = false; | ||
560 | break; | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | |||
565 | for (int uptr = Constants.TerrainPatchSize; | ||
566 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
567 | uptr += Constants.TerrainPatchSize) | ||
568 | { | ||
569 | total = 0.0f; | ||
570 | |||
571 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
572 | { | ||
573 | total += linein[n]*CosineTable16[ptru]; | ||
574 | } | ||
575 | |||
576 | tmp = (int) (total*QuantizeTable16[uptr + column]); | ||
577 | lineout[CopyMatrix16[uptr + column]] = tmp; | ||
578 | |||
579 | if (dowbits) | ||
580 | { | ||
581 | if (tmp < 0) tmp *= -1; | ||
582 | while (tmp > wbitsMaxValue) | ||
583 | { | ||
584 | wbits++; | ||
585 | wbitsMaxValue = 1 << wbits; | ||
586 | if (wbits == maxwbits) | ||
587 | { | ||
588 | dowbits = false; | ||
589 | break; | ||
590 | } | ||
591 | } | ||
592 | } | ||
593 | } | ||
594 | return wbits; | ||
595 | } | ||
596 | |||
597 | public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) | ||
598 | { | ||
599 | for (int n = 0; n < size*size; n++) | ||
600 | { | ||
601 | // ? | ||
602 | int temp = bitpack.UnpackBits(1); | ||
603 | if (temp != 0) | ||
604 | { | ||
605 | // Value or EOB | ||
606 | temp = bitpack.UnpackBits(1); | ||
607 | if (temp != 0) | ||
608 | { | ||
609 | // Value | ||
610 | temp = bitpack.UnpackBits(1); | ||
611 | if (temp != 0) | ||
612 | { | ||
613 | // Negative | ||
614 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
615 | patches[n] = temp*-1; | ||
616 | } | ||
617 | else | ||
618 | { | ||
619 | // Positive | ||
620 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
621 | patches[n] = temp; | ||
622 | } | ||
623 | } | ||
624 | else | ||
625 | { | ||
626 | // Set the rest to zero | ||
627 | // TODO: This might not be necessary | ||
628 | for (int o = n; o < size*size; o++) | ||
629 | { | ||
630 | patches[o] = 0; | ||
631 | } | ||
632 | break; | ||
633 | } | ||
634 | } | ||
635 | else | ||
636 | { | ||
637 | patches[n] = 0; | ||
638 | } | ||
639 | } | ||
640 | } | ||
641 | |||
642 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) | ||
643 | { | ||
644 | int maxwbitssize = (1 << wbits) - 1; | ||
645 | |||
646 | if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0) | ||
647 | { | ||
648 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); | ||
649 | return; | ||
650 | } | ||
651 | |||
652 | if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0; | ||
653 | |||
654 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
655 | { | ||
656 | int temp = patch[i]; | ||
657 | |||
658 | if (temp == 0) | ||
659 | { | ||
660 | bool eob = true; | ||
661 | |||
662 | for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++) | ||
663 | { | ||
664 | if (patch[j] != 0) | ||
665 | { | ||
666 | eob = false; | ||
667 | break; | ||
668 | } | ||
669 | } | ||
670 | |||
671 | if (eob) | ||
672 | { | ||
673 | output.PackBits(ZERO_EOB, 2); | ||
674 | return; | ||
675 | } | ||
676 | output.PackBits(ZERO_CODE, 1); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | if (temp < 0) | ||
681 | { | ||
682 | temp *= -1; | ||
683 | |||
684 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
685 | |||
686 | output.PackBits(NEGATIVE_VALUE, 3); | ||
687 | output.PackBits(temp, wbits); | ||
688 | } | ||
689 | else | ||
690 | { | ||
691 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
692 | |||
693 | output.PackBits(POSITIVE_VALUE, 3); | ||
694 | output.PackBits(temp, wbits); | ||
695 | } | ||
696 | } | ||
697 | } | ||
698 | } | ||
699 | |||
700 | public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group) | ||
701 | { | ||
702 | float[] block = new float[group.PatchSize*group.PatchSize]; | ||
703 | float[] output = new float[group.PatchSize*group.PatchSize]; | ||
704 | int prequant = (header.QuantWBits >> 4) + 2; | ||
705 | int quantize = 1 << prequant; | ||
706 | float ooq = 1.0f/quantize; | ||
707 | float mult = ooq*header.Range; | ||
708 | float addval = mult*(1 << (prequant - 1)) + header.DCOffset; | ||
709 | |||
710 | if (group.PatchSize == Constants.TerrainPatchSize) | ||
711 | { | ||
712 | for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++) | ||
713 | { | ||
714 | block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n]; | ||
715 | } | ||
716 | |||
717 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
718 | |||
719 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
720 | IDCTColumn16(block, ftemp, o); | ||
721 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
722 | IDCTLine16(ftemp, block, o); | ||
723 | } | ||
724 | else | ||
725 | { | ||
726 | for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++) | ||
727 | { | ||
728 | block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n]; | ||
729 | } | ||
730 | |||
731 | Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error); | ||
732 | } | ||
733 | |||
734 | for (int j = 0; j < block.Length; j++) | ||
735 | { | ||
736 | output[j] = block[j]*mult + addval; | ||
737 | } | ||
738 | |||
739 | return output; | ||
740 | } | ||
741 | |||
742 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
743 | { | ||
744 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
745 | int wordsize = (prequant - 2) & 0x0f; | ||
746 | float oozrange = 1.0f/header.Range; | ||
747 | float range = (1 << prequant); | ||
748 | float premult = oozrange*range; | ||
749 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
750 | |||
751 | header.QuantWBits = wordsize; | ||
752 | header.QuantWBits |= wordsize << 4; | ||
753 | |||
754 | int k = 0; | ||
755 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
756 | { | ||
757 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
758 | block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub; | ||
759 | } | ||
760 | |||
761 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
762 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
763 | |||
764 | |||
765 | int maxWbits = prequant + 5; | ||
766 | wbits = (prequant >> 1); | ||
767 | |||
768 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
769 | DCTLine16(block, ftemp, o); | ||
770 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
771 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
772 | |||
773 | return itemp; | ||
774 | } | ||
775 | |||
776 | private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
777 | { | ||
778 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
779 | float oozrange = 1.0f/header.Range; | ||
780 | float range = (1 << prequant); | ||
781 | float premult = oozrange*range; | ||
782 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
783 | int wordsize = (prequant - 2) & 0x0f; | ||
784 | |||
785 | header.QuantWBits = wordsize; | ||
786 | header.QuantWBits |= wordsize << 4; | ||
787 | |||
788 | int k = 0; | ||
789 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
790 | { | ||
791 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
792 | block[k++] = patchData[j, i]*premult - sub; | ||
793 | } | ||
794 | |||
795 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
796 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
797 | |||
798 | int maxWbits = prequant + 5; | ||
799 | wbits = (prequant >> 1); | ||
800 | |||
801 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
802 | DCTLine16(block, ftemp, o); | ||
803 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
804 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
805 | |||
806 | return itemp; | ||
807 | } | ||
808 | |||
809 | private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, | ||
810 | int prequant, out int wbits) | ||
811 | { | ||
812 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
813 | int wordsize = prequant; | ||
814 | float oozrange = 1.0f/header.Range; | ||
815 | float range = (1 << prequant); | ||
816 | float premult = oozrange*range; | ||
817 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
818 | |||
819 | header.QuantWBits = wordsize - 2; | ||
820 | header.QuantWBits |= (prequant - 2) << 4; | ||
821 | |||
822 | int k = 0; | ||
823 | |||
824 | int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ? | ||
825 | (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY; | ||
826 | yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize; | ||
827 | |||
828 | int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ? | ||
829 | (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX; | ||
830 | xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize; | ||
831 | |||
832 | for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++) | ||
833 | { | ||
834 | for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++) | ||
835 | { | ||
836 | block[k++] = terrData[xx, yy] * premult - sub; | ||
837 | } | ||
838 | } | ||
839 | |||
840 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
841 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
842 | |||
843 | int maxWbits = prequant + 5; | ||
844 | wbits = (prequant >> 1); | ||
845 | |||
846 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
847 | DCTLine16(block, ftemp, o); | ||
848 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
849 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
850 | |||
851 | return itemp; | ||
852 | } | ||
853 | |||
854 | #region Initialization | ||
855 | |||
856 | private static void BuildDequantizeTable16() | ||
857 | { | ||
858 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
859 | { | ||
860 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
861 | { | ||
862 | DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j); | ||
863 | } | ||
864 | } | ||
865 | } | ||
866 | |||
867 | private static void BuildQuantizeTable16() | ||
868 | { | ||
869 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
870 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
871 | { | ||
872 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
873 | { | ||
874 | // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j)); | ||
875 | QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j)); | ||
876 | } | ||
877 | } | ||
878 | } | ||
879 | |||
880 | private static void SetupCosines16() | ||
881 | { | ||
882 | const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize; | ||
883 | |||
884 | for (int u = 0; u < Constants.TerrainPatchSize; u++) | ||
885 | { | ||
886 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
887 | { | ||
888 | CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz); | ||
889 | } | ||
890 | } | ||
891 | } | ||
892 | |||
893 | private static void BuildCopyMatrix16() | ||
894 | { | ||
895 | bool diag = false; | ||
896 | bool right = true; | ||
897 | int i = 0; | ||
898 | int j = 0; | ||
899 | int count = 0; | ||
900 | |||
901 | while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) | ||
902 | { | ||
903 | CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++; | ||
904 | |||
905 | if (!diag) | ||
906 | { | ||
907 | if (right) | ||
908 | { | ||
909 | if (i < Constants.TerrainPatchSize - 1) i++; | ||
910 | else j++; | ||
911 | |||
912 | right = false; | ||
913 | diag = true; | ||
914 | } | ||
915 | else | ||
916 | { | ||
917 | if (j < Constants.TerrainPatchSize - 1) j++; | ||
918 | else i++; | ||
919 | |||
920 | right = true; | ||
921 | diag = true; | ||
922 | } | ||
923 | } | ||
924 | else | ||
925 | { | ||
926 | if (right) | ||
927 | { | ||
928 | i++; | ||
929 | j--; | ||
930 | if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; | ||
931 | } | ||
932 | else | ||
933 | { | ||
934 | i--; | ||
935 | j++; | ||
936 | if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; | ||
937 | } | ||
938 | } | ||
939 | } | ||
940 | } | ||
941 | |||
942 | #endregion Initialization | ||
943 | } | ||
944 | } | ||