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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5bd0a1b..b12d0e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4302,6 +4302,7 @@ namespace OpenSim.Region.Framework.Scenes
4302 /// <remarks> 4302 /// <remarks>
4303 /// When the physics engine has finished with it, the sculpt data is discarded to save memory. 4303 /// When the physics engine has finished with it, the sculpt data is discarded to save memory.
4304 /// </remarks> 4304 /// </remarks>
4305/*
4305 public void CheckSculptAndLoad() 4306 public void CheckSculptAndLoad()
4306 { 4307 {
4307 if (IsDeleted) 4308 if (IsDeleted)
@@ -4314,10 +4315,10 @@ namespace OpenSim.Region.Framework.Scenes
4314 4315
4315 SceneObjectPart[] parts = m_parts.GetArray(); 4316 SceneObjectPart[] parts = m_parts.GetArray();
4316 4317
4317// for (int i = 0; i < parts.Length; i++) 4318 for (int i = 0; i < parts.Length; i++)
4318// parts[i].CheckSculptAndLoad(); 4319 parts[i].CheckSculptAndLoad();
4319 } 4320 }
4320 4321*/
4321 /// <summary> 4322 /// <summary>
4322 /// Set the user group to which this scene object belongs. 4323 /// Set the user group to which this scene object belongs.
4323 /// </summary> 4324 /// </summary>