diff options
Diffstat (limited to 'OpenSim/Region/Framework')
20 files changed, 2930 insertions, 1114 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 1140b9b..6a0fb63 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -82,6 +83,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | UUID RezSingleAttachmentFromInventory( | 83 | UUID RezSingleAttachmentFromInventory( |
83 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 84 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
84 | 85 | ||
86 | // Same as above, but also load script states from a separate doc | ||
87 | UUID RezSingleAttachmentFromInventory( | ||
88 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
89 | |||
85 | /// <summary> | 90 | /// <summary> |
86 | /// Rez multiple attachments from a user's inventory | 91 | /// Rez multiple attachments from a user's inventory |
87 | /// </summary> | 92 | /// </summary> |
@@ -140,4 +145,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
140 | /// <param name="pos"></param> | 145 | /// <param name="pos"></param> |
141 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); | 146 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); |
142 | } | 147 | } |
143 | } \ No newline at end of file | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 7edb43e..6289f7a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -106,6 +106,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
106 | /// <param name="stateSource"></param> | 106 | /// <param name="stateSource"></param> |
107 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 107 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
108 | 108 | ||
109 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
110 | |||
109 | /// <summary> | 111 | /// <summary> |
110 | /// Stop a script which is in this prim's inventory. | 112 | /// Stop a script which is in this prim's inventory. |
111 | /// </summary> | 113 | /// </summary> |
@@ -226,5 +228,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
226 | /// A <see cref="Dictionary`2"/> | 228 | /// A <see cref="Dictionary`2"/> |
227 | /// </returns> | 229 | /// </returns> |
228 | Dictionary<UUID, string> GetScriptStates(); | 230 | Dictionary<UUID, string> GetScriptStates(); |
231 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
229 | } | 232 | } |
230 | } | 233 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index e8738c4..45ca5c5 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, |
41 | Vector3 lookAt, uint teleportFlags); | 41 | Vector3 lookAt, uint teleportFlags); |
42 | 42 | ||
43 | void TeleportHome(UUID id, IClientAPI client); | 43 | bool TeleportHome(UUID id, IClientAPI client); |
44 | 44 | ||
45 | void Cross(ScenePresence agent, bool isFlying); | 45 | void Cross(ScenePresence agent, bool isFlying); |
46 | 46 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 23be9c2..69ba2042 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -226,7 +226,8 @@ namespace OpenSim.Region.Framework | |||
226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); | 226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); |
227 | 227 | ||
228 | // justincc: Right now this is fatal to really get the user's attention | 228 | // justincc: Right now this is fatal to really get the user's attention |
229 | throw e; | 229 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
230 | //throw e; | ||
230 | } | 231 | } |
231 | } | 232 | } |
232 | 233 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index a90e0f3..9658e11 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,11 +53,17 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | 60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | |
61 | public bool m_jumping = false; // Add for jumping | ||
62 | public float m_jumpVelocity = 0f; // Add for jumping | ||
63 | private int m_landing = 0; // Add for jumping | ||
64 | public bool m_falling = false; // Add for falling | ||
65 | private float m_fallHeight; // Add for falling | ||
66 | |||
61 | /// <value> | 67 | /// <value> |
62 | /// The scene presence that this animator applies to | 68 | /// The scene presence that this animator applies to |
63 | /// </value> | 69 | /// </value> |
@@ -114,7 +120,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
114 | 120 | ||
115 | public void ResetAnimations() | 121 | public void ResetAnimations() |
116 | { | 122 | { |
123 | Console.WriteLine("ResetA............."); | ||
117 | m_animations.Clear(); | 124 | m_animations.Clear(); |
125 | TrySetMovementAnimation("STAND"); | ||
118 | } | 126 | } |
119 | 127 | ||
120 | /// <summary> | 128 | /// <summary> |
@@ -123,8 +131,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 131 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 132 | public void TrySetMovementAnimation(string anim) |
125 | { | 133 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 134 | if (!m_scenePresence.IsChildAgent) |
129 | { | 135 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 136 | if (m_animations.TrySetDefaultAnimation( |
@@ -142,14 +148,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
142 | /// </summary> | 148 | /// </summary> |
143 | public string GetMovementAnimation() | 149 | public string GetMovementAnimation() |
144 | { | 150 | { |
145 | const float FALL_DELAY = 0.33f; | 151 | //Console.WriteLine("GMA-------"); //## |
146 | const float PREJUMP_DELAY = 0.25f; | 152 | //#@ const float FALL_DELAY = 0.33f; |
147 | 153 | const float FALL_DELAY = 800f; //## mS | |
154 | //rm for jumping const float PREJUMP_DELAY = 0.25f; | ||
155 | const float PREJUMP_DELAY = 200f; // mS add for jumping | ||
156 | const float JUMP_PERIOD = 800f; // mS add for jumping | ||
148 | #region Inputs | 157 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 158 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 159 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 160 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 161 | ||
@@ -159,11 +165,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 165 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 166 | ||
161 | // Check control flags | 167 | // Check control flags |
162 | bool heldForward = | 168 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 169 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 170 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 171 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 172 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 173 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 174 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -182,8 +187,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
182 | 187 | ||
183 | // Is the avatar trying to move? | 188 | // Is the avatar trying to move? |
184 | // bool moving = (move != Vector3.Zero); | 189 | // bool moving = (move != Vector3.Zero); |
185 | bool jumping = m_animTickJump != 0; | 190 | // rm for jumping bool jumping = m_animTickJump != 0; |
186 | |||
187 | #endregion Inputs | 191 | #endregion Inputs |
188 | 192 | ||
189 | #region Flying | 193 | #region Flying |
@@ -192,6 +196,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
192 | { | 196 | { |
193 | m_animTickFall = 0; | 197 | m_animTickFall = 0; |
194 | m_animTickJump = 0; | 198 | m_animTickJump = 0; |
199 | m_jumping = false; //add for jumping | ||
200 | m_falling = true; //add for falling | ||
201 | m_jumpVelocity = 0f; //add for jumping | ||
202 | actor.Selected = false; //add for jumping flag | ||
203 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
195 | 204 | ||
196 | if (move.X != 0f || move.Y != 0f) | 205 | if (move.X != 0f || move.Y != 0f) |
197 | { | 206 | { |
@@ -203,8 +212,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
203 | } | 212 | } |
204 | else if (move.Z < 0f) | 213 | else if (move.Z < 0f) |
205 | { | 214 | { |
206 | if (actor != null && actor.IsColliding) | 215 | if (actor != null && actor.IsColliding) |
216 | { //## | ||
217 | //Console.WriteLine("LAND FLYING"); // ## | ||
207 | return "LAND"; | 218 | return "LAND"; |
219 | } //# | ||
208 | else | 220 | else |
209 | return "HOVER_DOWN"; | 221 | return "HOVER_DOWN"; |
210 | } | 222 | } |
@@ -218,19 +230,28 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
218 | 230 | ||
219 | #region Falling/Floating/Landing | 231 | #region Falling/Floating/Landing |
220 | 232 | ||
221 | if (actor == null || !actor.IsColliding) | 233 | // rm for jumping if (actor == null || !actor.IsColliding) |
234 | if ((actor == null || !actor.IsColliding) && !m_jumping) // add for jumping | ||
222 | { | 235 | { |
223 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 236 | // rm float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
237 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); // add, in mS | ||
224 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 238 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
239 | //Console.WriteLine("falling t={0} v={1}", fallElapsed, fallVelocity); //## | ||
240 | |||
241 | // rm for fall if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | ||
242 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; // add for falling and jumping | ||
225 | 243 | ||
226 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | 244 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) // add for jumping |
245 | // not falling yet or going up | ||
227 | { | 246 | { |
228 | // Just started falling | 247 | // reset start of fall time |
229 | m_animTickFall = Environment.TickCount; | 248 | m_animTickFall = Environment.TickCount; |
230 | } | 249 | } |
231 | else if (!jumping && fallElapsed > FALL_DELAY) | 250 | // else if (!jumping && fallElapsed > FALL_DELAY) |
251 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) ) // add for falling and jumping | ||
232 | { | 252 | { |
233 | // Falling long enough to trigger the animation | 253 | // Falling long enough to trigger the animation |
254 | //Console.WriteLine("FALLDOWN"); //## | ||
234 | return "FALLDOWN"; | 255 | return "FALLDOWN"; |
235 | } | 256 | } |
236 | 257 | ||
@@ -239,22 +260,97 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
239 | 260 | ||
240 | #endregion Falling/Floating/Landing | 261 | #endregion Falling/Floating/Landing |
241 | 262 | ||
263 | |||
264 | #region Jumping // section added for jumping... | ||
265 | |||
266 | int jumptime; | ||
267 | jumptime = Environment.TickCount - m_animTickJump; | ||
268 | |||
269 | |||
270 | if ((move.Z > 0f) && (!m_jumping)) | ||
271 | { | ||
272 | //Console.WriteLine("PJ {0}", jumptime); //## | ||
273 | // Start jumping, prejump | ||
274 | m_animTickFall = 0; | ||
275 | m_jumping = true; | ||
276 | m_falling = false; | ||
277 | actor.Selected = true; // borrowed for jmping flag | ||
278 | m_animTickJump = Environment.TickCount; | ||
279 | m_jumpVelocity = 0.35f; | ||
280 | return "PREJUMP"; | ||
281 | } | ||
282 | |||
283 | if(m_jumping) | ||
284 | { | ||
285 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | ||
286 | { | ||
287 | //Console.WriteLine("LA {0}", jumptime); //## | ||
288 | // end jumping | ||
289 | m_jumping = false; | ||
290 | m_falling = false; | ||
291 | actor.Selected = false; // borrowed for jumping flag | ||
292 | m_jumpVelocity = 0f; | ||
293 | m_animTickFall = Environment.TickCount; | ||
294 | return "LAND"; | ||
295 | } | ||
296 | else if (jumptime > JUMP_PERIOD) | ||
297 | { | ||
298 | //Console.WriteLine("JD {0}", jumptime); //## | ||
299 | // jump down | ||
300 | m_jumpVelocity = 0f; | ||
301 | return "JUMP"; | ||
302 | } | ||
303 | else if (jumptime > PREJUMP_DELAY) | ||
304 | { | ||
305 | //Console.WriteLine("JU {0}", jumptime); //## | ||
306 | // jump up | ||
307 | m_jumping = true; | ||
308 | m_jumpVelocity = 10f; | ||
309 | return "JUMP"; | ||
310 | } | ||
311 | } | ||
312 | |||
313 | #endregion Jumping // end added section | ||
314 | |||
242 | #region Ground Movement | 315 | #region Ground Movement |
243 | 316 | ||
244 | if (m_movementAnimation == "FALLDOWN") | 317 | if (m_movementAnimation == "FALLDOWN") |
245 | { | 318 | { |
319 | m_falling = false; | ||
246 | m_animTickFall = Environment.TickCount; | 320 | m_animTickFall = Environment.TickCount; |
247 | |||
248 | // TODO: SOFT_LAND support | 321 | // TODO: SOFT_LAND support |
249 | return "LAND"; | 322 | float fallHeight = m_fallHeight - actor.Position.Z; |
323 | //Console.WriteLine("Hit from {0}", fallHeight); //## | ||
324 | if (fallHeight > 15.0f) // add for falling | ||
325 | return "STANDUP"; | ||
326 | else if (fallHeight > 8.0f) // add for falling | ||
327 | return "SOFT_LAND"; // add for falling | ||
328 | else // add for falling | ||
329 | return "LAND"; // add for falling | ||
250 | } | 330 | } |
251 | else if (m_movementAnimation == "LAND") | 331 | // rm jumping float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
332 | // rm jumping if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | ||
333 | // rm for landing return "LAND"; | ||
334 | else if ((m_movementAnimation == "LAND") || (m_movementAnimation == "SOFT_LAND") || (m_movementAnimation == "STANDUP")) | ||
252 | { | 335 | { |
253 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 336 | int landElapsed = Environment.TickCount - m_animTickFall; // add for jumping |
254 | if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | 337 | int limit = 1000; // add for jumping |
255 | return "LAND"; | 338 | if(m_movementAnimation == "LAND") limit = 350; // add for jumping |
256 | } | 339 | // NB if the above is set too long a weird anim reset from some place prevents STAND from being sent to client |
257 | 340 | ||
341 | if ((m_animTickFall != 0) && (landElapsed <= limit)) // add for jumping | ||
342 | { | ||
343 | //Console.WriteLine("Lelapse {0}", m_movementAnimation); //## | ||
344 | return m_movementAnimation; | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | //Console.WriteLine("end/STAND"); //## | ||
349 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
350 | return "STAND"; | ||
351 | } | ||
352 | } | ||
353 | /* This section removed, replaced by jumping section | ||
258 | m_animTickFall = 0; | 354 | m_animTickFall = 0; |
259 | 355 | ||
260 | if (move.Z > 0f) | 356 | if (move.Z > 0f) |
@@ -266,7 +362,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 362 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 363 | return "PREJUMP"; |
268 | } | 364 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 365 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 366 | { |
271 | // Start actual jump | 367 | // Start actual jump |
272 | if (m_animTickJump == -1) | 368 | if (m_animTickJump == -1) |
@@ -284,29 +380,34 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
284 | { | 380 | { |
285 | // Not jumping | 381 | // Not jumping |
286 | m_animTickJump = 0; | 382 | m_animTickJump = 0; |
287 | 383 | */ | |
288 | if (move.X != 0f || move.Y != 0f) | 384 | // next section moved outside paren. and realigned for jumping |
289 | { | 385 | if (move.X != 0f || move.Y != 0f) |
290 | // Walking / crouchwalking / running | 386 | { |
291 | if (move.Z < 0f) | 387 | m_fallHeight = actor.Position.Z; // save latest flying height |
292 | return "CROUCHWALK"; | 388 | m_falling = false; // Add for falling |
293 | else if (m_scenePresence.SetAlwaysRun) | 389 | // Walking / crouchwalking / running |
294 | return "RUN"; | 390 | if (move.Z < 0f) |
295 | else | 391 | return "CROUCHWALK"; |
296 | return "WALK"; | 392 | else if (m_scenePresence.SetAlwaysRun) |
297 | } | 393 | return "RUN"; |
298 | else | 394 | else |
299 | { | 395 | return "WALK"; |
300 | // Not walking | ||
301 | if (move.Z < 0f) | ||
302 | return "CROUCH"; | ||
303 | else | ||
304 | return "STAND"; | ||
305 | } | ||
306 | } | 396 | } |
307 | 397 | // rm for jumping else | |
398 | else if (!m_jumping) // add for jumping | ||
399 | { | ||
400 | m_falling = false; // Add for falling | ||
401 | // Not walking | ||
402 | if (move.Z < 0f) | ||
403 | return "CROUCH"; | ||
404 | else | ||
405 | return "STAND"; | ||
406 | } | ||
407 | // end section realign for jumping | ||
308 | #endregion Ground Movement | 408 | #endregion Ground Movement |
309 | 409 | ||
410 | m_falling = false; // Add for falling | ||
310 | return m_movementAnimation; | 411 | return m_movementAnimation; |
311 | } | 412 | } |
312 | 413 | ||
@@ -316,16 +417,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 417 | public void UpdateMovementAnimations() |
317 | { | 418 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 419 | m_movementAnimation = GetMovementAnimation(); |
319 | 420 | /* if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | ||
321 | { | 421 | { |
322 | // This was the previous behavior before PREJUMP | 422 | // This was the previous behavior before PREJUMP |
323 | TrySetMovementAnimation("JUMP"); | 423 | TrySetMovementAnimation("JUMP"); |
324 | } | 424 | } |
325 | else | 425 | else |
326 | { | 426 | { removed for jumping */ |
327 | TrySetMovementAnimation(m_movementAnimation); | 427 | TrySetMovementAnimation(m_movementAnimation); |
328 | } | 428 | // rm for jumping } |
329 | } | 429 | } |
330 | 430 | ||
331 | public UUID[] GetAnimationArray() | 431 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 437b91a..e923932 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -746,6 +750,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | } | 750 | } |
747 | } | 751 | } |
748 | } | 752 | } |
753 | public void TriggerTerrainUpdate() | ||
754 | { | ||
755 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
756 | if (handlerTerrainUpdate != null) | ||
757 | { | ||
758 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
759 | { | ||
760 | try | ||
761 | { | ||
762 | d(); | ||
763 | } | ||
764 | catch (Exception e) | ||
765 | { | ||
766 | m_log.ErrorFormat( | ||
767 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
768 | e.Message, e.StackTrace); | ||
769 | } | ||
770 | } | ||
771 | } | ||
772 | } | ||
749 | 773 | ||
750 | public void TriggerTerrainTick() | 774 | public void TriggerTerrainTick() |
751 | { | 775 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 19f8180..c75f8ba 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -167,6 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | 167 | ||
168 | private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) | 168 | private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) |
169 | { | 169 | { |
170 | if (entity == null) return double.NaN; | ||
170 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 171 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
171 | if (presence != null) | 172 | if (presence != null) |
172 | { | 173 | { |
@@ -226,9 +227,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | return 0.0; | 227 | return 0.0; |
227 | 228 | ||
228 | // Use group position for child prims | 229 | // Use group position for child prims |
229 | Vector3 entityPos = entity.AbsolutePosition; | 230 | Vector3 entityPos; |
230 | if (entity is SceneObjectPart) | 231 | if (entity is SceneObjectPart) |
231 | entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | 232 | entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; |
232 | else | 233 | else |
233 | entityPos = entity.AbsolutePosition; | 234 | entityPos = entity.AbsolutePosition; |
234 | 235 | ||
@@ -251,12 +252,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | 252 | ||
252 | if (entity is SceneObjectPart) | 253 | if (entity is SceneObjectPart) |
253 | { | 254 | { |
254 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
255 | if (physActor == null || !physActor.IsPhysical) | ||
256 | priority += 100; | ||
257 | |||
258 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 255 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) |
256 | { | ||
259 | priority = 1.0; | 257 | priority = 1.0; |
258 | } | ||
259 | else | ||
260 | { | ||
261 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
262 | if (physActor == null || !physActor.IsPhysical) | ||
263 | priority += 100; | ||
264 | } | ||
265 | |||
266 | if (((SceneObjectPart)entity).ParentGroup.RootPart != (SceneObjectPart)entity) | ||
267 | priority +=1; | ||
260 | } | 268 | } |
261 | return priority; | 269 | return priority; |
262 | } | 270 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 838c648..867fb10 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -99,34 +99,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// <param name="item"></param> | 99 | /// <param name="item"></param> |
100 | public bool AddInventoryItem(InventoryItemBase item) | 100 | public bool AddInventoryItem(InventoryItemBase item) |
101 | { | 101 | { |
102 | if (UUID.Zero == item.Folder) | 102 | InventoryFolderBase folder; |
103 | |||
104 | if (item.Folder == UUID.Zero) | ||
103 | { | 105 | { |
104 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 106 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
105 | if (f != null) | 107 | if (folder == null) |
106 | { | ||
107 | // m_log.DebugFormat( | ||
108 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
109 | // f.Name, (AssetType)f.Type, item.Name); | ||
110 | |||
111 | item.Folder = f.ID; | ||
112 | } | ||
113 | else | ||
114 | { | 108 | { |
115 | f = InventoryService.GetRootFolder(item.Owner); | 109 | folder = InventoryService.GetRootFolder(item.Owner); |
116 | if (f != null) | 110 | |
117 | { | 111 | if (folder == null) |
118 | item.Folder = f.ID; | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | m_log.WarnFormat( | ||
123 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
124 | item.Owner, item.Name); | ||
125 | return false; | 112 | return false; |
126 | } | ||
127 | } | 113 | } |
114 | |||
115 | item.Folder = folder.ID; | ||
128 | } | 116 | } |
129 | 117 | ||
130 | if (InventoryService.AddItem(item)) | 118 | if (InventoryService.AddItem(item)) |
131 | { | 119 | { |
132 | int userlevel = 0; | 120 | int userlevel = 0; |
@@ -252,8 +240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | 240 | ||
253 | // Update item with new asset | 241 | // Update item with new asset |
254 | item.AssetID = asset.FullID; | 242 | item.AssetID = asset.FullID; |
255 | if (group.UpdateInventoryItem(item)) | 243 | group.UpdateInventoryItem(item); |
256 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
257 | 244 | ||
258 | part.GetProperties(remoteClient); | 245 | part.GetProperties(remoteClient); |
259 | 246 | ||
@@ -264,12 +251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | { | 251 | { |
265 | // Needs to determine which engine was running it and use that | 252 | // Needs to determine which engine was running it and use that |
266 | // | 253 | // |
267 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 254 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
268 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
273 | } | 255 | } |
274 | part.ParentGroup.ResumeScripts(); | 256 | part.ParentGroup.ResumeScripts(); |
275 | return errors; | 257 | return errors; |
@@ -683,6 +665,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | return; | 665 | return; |
684 | } | 666 | } |
685 | 667 | ||
668 | if (newName == null) newName = item.Name; | ||
669 | |||
686 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 670 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
687 | 671 | ||
688 | if (asset != null) | 672 | if (asset != null) |
@@ -730,6 +714,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | } | 714 | } |
731 | 715 | ||
732 | /// <summary> | 716 | /// <summary> |
717 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
718 | /// </summary> | ||
719 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
720 | { | ||
721 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
722 | foreach (InventoryItemBase b in items) | ||
723 | { | ||
724 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
725 | InventoryItemBase n = InventoryService.GetItem(b); | ||
726 | n.Folder = destfolder; | ||
727 | moveitems.Add(n); | ||
728 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
729 | } | ||
730 | |||
731 | MoveInventoryItem(remoteClient, moveitems); | ||
732 | } | ||
733 | |||
734 | /// <summary> | ||
733 | /// Move an item within the agent's inventory. | 735 | /// Move an item within the agent's inventory. |
734 | /// </summary> | 736 | /// </summary> |
735 | /// <param name="remoteClient"></param> | 737 | /// <param name="remoteClient"></param> |
@@ -966,8 +968,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
966 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 968 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
967 | { | 969 | { |
968 | SceneObjectPart part = GetSceneObjectPart(localID); | 970 | SceneObjectPart part = GetSceneObjectPart(localID); |
969 | SceneObjectGroup group = part.ParentGroup; | 971 | SceneObjectGroup group = null; |
970 | if (group != null) | 972 | if (part != null) |
973 | { | ||
974 | group = part.ParentGroup; | ||
975 | } | ||
976 | if (part != null && group != null) | ||
971 | { | 977 | { |
972 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 978 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) |
973 | return; | 979 | return; |
@@ -1414,13 +1420,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1414 | { | 1420 | { |
1415 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1421 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1416 | remoteClient, part, transactionID, currentItem); | 1422 | remoteClient, part, transactionID, currentItem); |
1417 | |||
1418 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1419 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1420 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1421 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1422 | else | ||
1423 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1424 | } | 1423 | } |
1425 | 1424 | ||
1426 | // Base ALWAYS has move | 1425 | // Base ALWAYS has move |
@@ -1548,7 +1547,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1548 | return; | 1547 | return; |
1549 | 1548 | ||
1550 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1549 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1551 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1550 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1552 | remoteClient.AgentId); | 1551 | remoteClient.AgentId); |
1553 | AssetService.Store(asset); | 1552 | AssetService.Store(asset); |
1554 | 1553 | ||
@@ -1743,11 +1742,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1743 | // Invalid id | 1742 | // Invalid id |
1744 | SceneObjectPart part = GetSceneObjectPart(localID); | 1743 | SceneObjectPart part = GetSceneObjectPart(localID); |
1745 | if (part == null) | 1744 | if (part == null) |
1745 | { | ||
1746 | //Client still thinks the object exists, kill it | ||
1747 | SendKillObject(localID); | ||
1746 | continue; | 1748 | continue; |
1749 | } | ||
1747 | 1750 | ||
1748 | // Already deleted by someone else | 1751 | // Already deleted by someone else |
1749 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1752 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1753 | { | ||
1754 | //Client still thinks the object exists, kill it | ||
1755 | SendKillObject(localID); | ||
1750 | continue; | 1756 | continue; |
1757 | } | ||
1751 | 1758 | ||
1752 | // Can't delete child prims | 1759 | // Can't delete child prims |
1753 | if (part != part.ParentGroup.RootPart) | 1760 | if (part != part.ParentGroup.RootPart) |
@@ -1769,15 +1776,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1769 | } | 1776 | } |
1770 | else | 1777 | else |
1771 | { | 1778 | { |
1772 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1779 | if (action == DeRezAction.TakeCopy) |
1780 | { | ||
1781 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1782 | permissionToTakeCopy = false; | ||
1783 | } | ||
1784 | else | ||
1785 | { | ||
1773 | permissionToTakeCopy = false; | 1786 | permissionToTakeCopy = false; |
1787 | } | ||
1774 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1788 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1775 | permissionToTake = false; | 1789 | permissionToTake = false; |
1776 | 1790 | ||
1777 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1791 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1778 | permissionToDelete = false; | 1792 | permissionToDelete = false; |
1779 | } | 1793 | } |
1780 | |||
1781 | } | 1794 | } |
1782 | 1795 | ||
1783 | // Handle god perms | 1796 | // Handle god perms |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6d2ae5a..0e1b4b1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | protected ModuleLoader m_moduleLoader; | 102 | protected ModuleLoader m_moduleLoader; |
103 | protected AgentCircuitManager m_authenticateHandler; | 103 | protected AgentCircuitManager m_authenticateHandler; |
104 | protected SceneCommunicationService m_sceneGridService; | 104 | protected SceneCommunicationService m_sceneGridService; |
105 | protected ISnmpModule m_snmpService = null; | ||
105 | 106 | ||
106 | protected ISimulationDataService m_SimulationDataService; | 107 | protected ISimulationDataService m_SimulationDataService; |
107 | protected IEstateDataService m_EstateDataService; | 108 | protected IEstateDataService m_EstateDataService; |
@@ -163,6 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | private int landMS; | 164 | private int landMS; |
164 | private int lastCompletedFrame; | 165 | private int lastCompletedFrame; |
165 | 166 | ||
167 | public bool CombineRegions = false; | ||
166 | private bool m_physics_enabled = true; | 168 | private bool m_physics_enabled = true; |
167 | private bool m_scripts_enabled = true; | 169 | private bool m_scripts_enabled = true; |
168 | private string m_defaultScriptEngine; | 170 | private string m_defaultScriptEngine; |
@@ -174,6 +176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | private bool m_firstHeartbeat = true; | 176 | private bool m_firstHeartbeat = true; |
175 | 177 | ||
176 | private object m_deleting_scene_object = new object(); | 178 | private object m_deleting_scene_object = new object(); |
179 | private object m_cleaningAttachments = new object(); | ||
177 | 180 | ||
178 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 181 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
179 | private bool m_reprioritizationEnabled = true; | 182 | private bool m_reprioritizationEnabled = true; |
@@ -217,6 +220,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | get { return m_sceneGridService; } | 220 | get { return m_sceneGridService; } |
218 | } | 221 | } |
219 | 222 | ||
223 | public ISnmpModule SnmpService | ||
224 | { | ||
225 | get | ||
226 | { | ||
227 | if (m_snmpService == null) | ||
228 | { | ||
229 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
230 | } | ||
231 | |||
232 | return m_snmpService; | ||
233 | } | ||
234 | } | ||
235 | |||
220 | public ISimulationDataService SimulationDataService | 236 | public ISimulationDataService SimulationDataService |
221 | { | 237 | { |
222 | get | 238 | get |
@@ -561,6 +577,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
561 | #region Region Settings | 577 | #region Region Settings |
562 | 578 | ||
563 | // Load region settings | 579 | // Load region settings |
580 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
581 | |||
564 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 582 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
565 | if (estateDataService != null) | 583 | if (estateDataService != null) |
566 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 584 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -622,9 +640,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
622 | //Animation states | 640 | //Animation states |
623 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 641 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
624 | // TODO: Change default to true once the feature is supported | 642 | // TODO: Change default to true once the feature is supported |
625 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 643 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
626 | |||
627 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 644 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
645 | |||
646 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
628 | if (RegionInfo.NonphysPrimMax > 0) | 647 | if (RegionInfo.NonphysPrimMax > 0) |
629 | { | 648 | { |
630 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 649 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -656,6 +675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
656 | m_persistAfter *= 10000000; | 675 | m_persistAfter *= 10000000; |
657 | 676 | ||
658 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 677 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
678 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
659 | 679 | ||
660 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 680 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
661 | if (packetConfig != null) | 681 | if (packetConfig != null) |
@@ -665,6 +685,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | } | 685 | } |
666 | 686 | ||
667 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 687 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
688 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
668 | 689 | ||
669 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 690 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
670 | if (m_generateMaptiles) | 691 | if (m_generateMaptiles) |
@@ -689,9 +710,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | } | 710 | } |
690 | } | 711 | } |
691 | } | 712 | } |
692 | catch | 713 | catch (Exception e) |
693 | { | 714 | { |
694 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 715 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
695 | } | 716 | } |
696 | 717 | ||
697 | #endregion Region Config | 718 | #endregion Region Config |
@@ -928,6 +949,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
928 | /// <param name="seconds">float indicating duration before restart.</param> | 949 | /// <param name="seconds">float indicating duration before restart.</param> |
929 | public virtual void Restart(float seconds) | 950 | public virtual void Restart(float seconds) |
930 | { | 951 | { |
952 | Restart(seconds, true); | ||
953 | } | ||
954 | |||
955 | /// <summary> | ||
956 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
957 | /// </summary> | ||
958 | /// <param name="seconds">float indicating duration before restart.</param> | ||
959 | public virtual void Restart(float seconds, bool showDialog) | ||
960 | { | ||
931 | // notifications are done in 15 second increments | 961 | // notifications are done in 15 second increments |
932 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 962 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
933 | // It's a 'Cancel restart' request. | 963 | // It's a 'Cancel restart' request. |
@@ -948,8 +978,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
948 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 978 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
949 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 979 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
950 | m_restartTimer.Start(); | 980 | m_restartTimer.Start(); |
951 | m_dialogModule.SendNotificationToUsersInRegion( | 981 | if (showDialog) |
982 | { | ||
983 | m_dialogModule.SendNotificationToUsersInRegion( | ||
952 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 984 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
985 | } | ||
953 | } | 986 | } |
954 | } | 987 | } |
955 | 988 | ||
@@ -1145,6 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1145 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1178 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1146 | if (HeartbeatThread != null) | 1179 | if (HeartbeatThread != null) |
1147 | { | 1180 | { |
1181 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1148 | HeartbeatThread.Abort(); | 1182 | HeartbeatThread.Abort(); |
1149 | HeartbeatThread = null; | 1183 | HeartbeatThread = null; |
1150 | } | 1184 | } |
@@ -1309,16 +1343,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1309 | // Check if any objects have reached their targets | 1343 | // Check if any objects have reached their targets |
1310 | CheckAtTargets(); | 1344 | CheckAtTargets(); |
1311 | 1345 | ||
1312 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1313 | // Objects queue their updates onto all scene presences | ||
1314 | if (m_frame % m_update_objects == 0) | ||
1315 | m_sceneGraph.UpdateObjectGroups(); | ||
1316 | |||
1317 | // Run through all ScenePresences looking for updates | 1346 | // Run through all ScenePresences looking for updates |
1318 | // Presence updates and queued object updates for each presence are sent to clients | 1347 | // Presence updates and queued object updates for each presence are sent to clients |
1319 | if (m_frame % m_update_presences == 0) | 1348 | if (m_frame % m_update_presences == 0) |
1320 | m_sceneGraph.UpdatePresences(); | 1349 | m_sceneGraph.UpdatePresences(); |
1321 | 1350 | ||
1351 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1352 | // Objects queue their updates onto all scene presences | ||
1353 | if (m_frame % m_update_objects == 0) | ||
1354 | m_sceneGraph.UpdateObjectGroups(); | ||
1355 | |||
1322 | if (m_frame % m_update_coarse_locations == 0) | 1356 | if (m_frame % m_update_coarse_locations == 0) |
1323 | { | 1357 | { |
1324 | List<Vector3> coarseLocations; | 1358 | List<Vector3> coarseLocations; |
@@ -1812,14 +1846,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1812 | /// <returns></returns> | 1846 | /// <returns></returns> |
1813 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1847 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1814 | { | 1848 | { |
1849 | |||
1850 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1851 | Vector3 wpos = Vector3.Zero; | ||
1852 | // Check for water surface intersection from above | ||
1853 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1854 | { | ||
1855 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1856 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1857 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1858 | wpos.Z = wheight; | ||
1859 | } | ||
1860 | |||
1815 | Vector3 pos = Vector3.Zero; | 1861 | Vector3 pos = Vector3.Zero; |
1816 | if (RayEndIsIntersection == (byte)1) | 1862 | if (RayEndIsIntersection == (byte)1) |
1817 | { | 1863 | { |
1818 | pos = RayEnd; | 1864 | pos = RayEnd; |
1819 | return pos; | ||
1820 | } | 1865 | } |
1821 | 1866 | else if (RayTargetID != UUID.Zero) | |
1822 | if (RayTargetID != UUID.Zero) | ||
1823 | { | 1867 | { |
1824 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1868 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1825 | 1869 | ||
@@ -1841,7 +1885,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1841 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1885 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1842 | 1886 | ||
1843 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1887 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1844 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1888 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1845 | float ScaleOffset = 0.5f; | 1889 | float ScaleOffset = 0.5f; |
1846 | 1890 | ||
1847 | // If we hit something | 1891 | // If we hit something |
@@ -1864,13 +1908,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1864 | //pos.Z -= 0.25F; | 1908 | //pos.Z -= 0.25F; |
1865 | 1909 | ||
1866 | } | 1910 | } |
1867 | |||
1868 | return pos; | ||
1869 | } | 1911 | } |
1870 | else | 1912 | else |
1871 | { | 1913 | { |
1872 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1914 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1873 | |||
1874 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1915 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1875 | 1916 | ||
1876 | // Un-comment the following line to print the raytrace results to the console. | 1917 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1879,13 +1920,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1879 | if (ei.HitTF) | 1920 | if (ei.HitTF) |
1880 | { | 1921 | { |
1881 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1922 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1882 | } else | 1923 | } |
1924 | else | ||
1883 | { | 1925 | { |
1884 | // fall back to our stupid functionality | 1926 | // fall back to our stupid functionality |
1885 | pos = RayEnd; | 1927 | pos = RayEnd; |
1886 | } | 1928 | } |
1887 | |||
1888 | return pos; | ||
1889 | } | 1929 | } |
1890 | } | 1930 | } |
1891 | else | 1931 | else |
@@ -1896,8 +1936,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1896 | //increase height so its above the ground. | 1936 | //increase height so its above the ground. |
1897 | //should be getting the normal of the ground at the rez point and using that? | 1937 | //should be getting the normal of the ground at the rez point and using that? |
1898 | pos.Z += scale.Z / 2f; | 1938 | pos.Z += scale.Z / 2f; |
1899 | return pos; | 1939 | // return pos; |
1900 | } | 1940 | } |
1941 | |||
1942 | // check against posible water intercept | ||
1943 | if (wpos.Z > pos.Z) pos = wpos; | ||
1944 | return pos; | ||
1901 | } | 1945 | } |
1902 | 1946 | ||
1903 | 1947 | ||
@@ -1977,7 +2021,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1977 | public bool AddRestoredSceneObject( | 2021 | public bool AddRestoredSceneObject( |
1978 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2022 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1979 | { | 2023 | { |
1980 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2024 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2025 | if (result) | ||
2026 | sceneObject.IsDeleted = false; | ||
2027 | return result; | ||
1981 | } | 2028 | } |
1982 | 2029 | ||
1983 | /// <summary> | 2030 | /// <summary> |
@@ -2054,6 +2101,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2054 | /// </summary> | 2101 | /// </summary> |
2055 | public void DeleteAllSceneObjects() | 2102 | public void DeleteAllSceneObjects() |
2056 | { | 2103 | { |
2104 | DeleteAllSceneObjects(false); | ||
2105 | } | ||
2106 | |||
2107 | /// <summary> | ||
2108 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2109 | /// </summary> | ||
2110 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2111 | { | ||
2112 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2057 | lock (Entities) | 2113 | lock (Entities) |
2058 | { | 2114 | { |
2059 | EntityBase[] entities = Entities.GetEntities(); | 2115 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2062,11 +2118,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2062 | if (e is SceneObjectGroup) | 2118 | if (e is SceneObjectGroup) |
2063 | { | 2119 | { |
2064 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2120 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2065 | if (!sog.IsAttachment) | 2121 | if (sog != null && !sog.IsAttachment) |
2066 | DeleteSceneObject((SceneObjectGroup)e, false); | 2122 | { |
2123 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2124 | { | ||
2125 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2126 | } | ||
2127 | else | ||
2128 | { | ||
2129 | toReturn.Add((SceneObjectGroup)e); | ||
2130 | } | ||
2131 | } | ||
2067 | } | 2132 | } |
2068 | } | 2133 | } |
2069 | } | 2134 | } |
2135 | if (toReturn.Count > 0) | ||
2136 | { | ||
2137 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2138 | } | ||
2070 | } | 2139 | } |
2071 | 2140 | ||
2072 | /// <summary> | 2141 | /// <summary> |
@@ -2446,6 +2515,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2446 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2515 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2447 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2516 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2448 | { | 2517 | { |
2518 | if (sceneObject.OwnerID == UUID.Zero) | ||
2519 | { | ||
2520 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2521 | return false; | ||
2522 | } | ||
2523 | |||
2449 | // If the user is banned, we won't let any of their objects | 2524 | // If the user is banned, we won't let any of their objects |
2450 | // enter. Period. | 2525 | // enter. Period. |
2451 | // | 2526 | // |
@@ -2495,15 +2570,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2495 | 2570 | ||
2496 | if (AttachmentsModule != null) | 2571 | if (AttachmentsModule != null) |
2497 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2572 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2573 | |||
2574 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2498 | } | 2575 | } |
2499 | else | 2576 | else |
2500 | { | 2577 | { |
2578 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2501 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2579 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2502 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2580 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2503 | } | 2581 | } |
2582 | if (sceneObject.OwnerID == UUID.Zero) | ||
2583 | { | ||
2584 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2585 | return false; | ||
2586 | } | ||
2504 | } | 2587 | } |
2505 | else | 2588 | else |
2506 | { | 2589 | { |
2590 | if (sceneObject.OwnerID == UUID.Zero) | ||
2591 | { | ||
2592 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2593 | return false; | ||
2594 | } | ||
2507 | AddRestoredSceneObject(sceneObject, true, false); | 2595 | AddRestoredSceneObject(sceneObject, true, false); |
2508 | 2596 | ||
2509 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2597 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2776,6 +2864,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2776 | client.OnFetchInventory += HandleFetchInventory; | 2864 | client.OnFetchInventory += HandleFetchInventory; |
2777 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2865 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2778 | client.OnCopyInventoryItem += CopyInventoryItem; | 2866 | client.OnCopyInventoryItem += CopyInventoryItem; |
2867 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2779 | client.OnMoveInventoryItem += MoveInventoryItem; | 2868 | client.OnMoveInventoryItem += MoveInventoryItem; |
2780 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2869 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2781 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2870 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2954,15 +3043,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | /// </summary> | 3043 | /// </summary> |
2955 | /// <param name="agentId">The avatar's Unique ID</param> | 3044 | /// <param name="agentId">The avatar's Unique ID</param> |
2956 | /// <param name="client">The IClientAPI for the client</param> | 3045 | /// <param name="client">The IClientAPI for the client</param> |
2957 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3046 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2958 | { | 3047 | { |
2959 | if (m_teleportModule != null) | 3048 | if (m_teleportModule != null) |
2960 | m_teleportModule.TeleportHome(agentId, client); | 3049 | return m_teleportModule.TeleportHome(agentId, client); |
2961 | else | 3050 | else |
2962 | { | 3051 | { |
2963 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3052 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2964 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3053 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2965 | } | 3054 | } |
3055 | return false; | ||
2966 | } | 3056 | } |
2967 | 3057 | ||
2968 | /// <summary> | 3058 | /// <summary> |
@@ -3061,6 +3151,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3061 | /// <param name="flags"></param> | 3151 | /// <param name="flags"></param> |
3062 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3152 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3063 | { | 3153 | { |
3154 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3155 | ScenePresence presence; | ||
3156 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3157 | { | ||
3158 | if (presence.Appearance != null) | ||
3159 | { | ||
3160 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3161 | } | ||
3162 | } | ||
3163 | |||
3064 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3164 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3065 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3165 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3066 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3166 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3155,7 +3255,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3155 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3255 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3156 | 3256 | ||
3157 | } | 3257 | } |
3258 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3158 | m_eventManager.TriggerClientClosed(agentID, this); | 3259 | m_eventManager.TriggerClientClosed(agentID, this); |
3260 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3159 | } | 3261 | } |
3160 | catch (NullReferenceException) | 3262 | catch (NullReferenceException) |
3161 | { | 3263 | { |
@@ -3163,7 +3265,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3163 | // Avatar is already disposed :/ | 3265 | // Avatar is already disposed :/ |
3164 | } | 3266 | } |
3165 | 3267 | ||
3268 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3166 | m_eventManager.TriggerOnRemovePresence(agentID); | 3269 | m_eventManager.TriggerOnRemovePresence(agentID); |
3270 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3271 | |||
3167 | ForEachClient( | 3272 | ForEachClient( |
3168 | delegate(IClientAPI client) | 3273 | delegate(IClientAPI client) |
3169 | { | 3274 | { |
@@ -3179,8 +3284,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3179 | } | 3284 | } |
3180 | 3285 | ||
3181 | // Remove the avatar from the scene | 3286 | // Remove the avatar from the scene |
3287 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3182 | m_sceneGraph.RemoveScenePresence(agentID); | 3288 | m_sceneGraph.RemoveScenePresence(agentID); |
3289 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3183 | m_clientManager.Remove(agentID); | 3290 | m_clientManager.Remove(agentID); |
3291 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3184 | 3292 | ||
3185 | try | 3293 | try |
3186 | { | 3294 | { |
@@ -3194,8 +3302,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3194 | { | 3302 | { |
3195 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3303 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3196 | } | 3304 | } |
3197 | 3305 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3198 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3306 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3307 | CleanDroppedAttachments(); | ||
3308 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3199 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3309 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3200 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3310 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3201 | } | 3311 | } |
@@ -3335,6 +3445,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3335 | { | 3445 | { |
3336 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3446 | if (land != null && !TestLandRestrictions(agent, land, out reason)) |
3337 | { | 3447 | { |
3448 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3338 | return false; | 3449 | return false; |
3339 | } | 3450 | } |
3340 | } | 3451 | } |
@@ -3392,6 +3503,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3392 | 3503 | ||
3393 | if (vialogin) | 3504 | if (vialogin) |
3394 | { | 3505 | { |
3506 | CleanDroppedAttachments(); | ||
3507 | |||
3395 | if (TestBorderCross(agent.startpos, Cardinals.E)) | 3508 | if (TestBorderCross(agent.startpos, Cardinals.E)) |
3396 | { | 3509 | { |
3397 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); | 3510 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); |
@@ -3448,6 +3561,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3448 | } | 3561 | } |
3449 | } | 3562 | } |
3450 | // Honor parcel landing type and position. | 3563 | // Honor parcel landing type and position. |
3564 | /* | ||
3565 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3451 | if (land != null) | 3566 | if (land != null) |
3452 | { | 3567 | { |
3453 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3568 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3455,6 +3570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3455 | agent.startpos = land.LandData.UserLocation; | 3570 | agent.startpos = land.LandData.UserLocation; |
3456 | } | 3571 | } |
3457 | } | 3572 | } |
3573 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3458 | } | 3574 | } |
3459 | 3575 | ||
3460 | return true; | 3576 | return true; |
@@ -3805,12 +3921,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3805 | return false; | 3921 | return false; |
3806 | } | 3922 | } |
3807 | 3923 | ||
3924 | public bool IncomingCloseAgent(UUID agentID) | ||
3925 | { | ||
3926 | return IncomingCloseAgent(agentID, false); | ||
3927 | } | ||
3928 | |||
3929 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3930 | { | ||
3931 | return IncomingCloseAgent(agentID, true); | ||
3932 | } | ||
3933 | |||
3808 | /// <summary> | 3934 | /// <summary> |
3809 | /// Tell a single agent to disconnect from the region. | 3935 | /// Tell a single agent to disconnect from the region. |
3810 | /// </summary> | 3936 | /// </summary> |
3811 | /// <param name="regionHandle"></param> | ||
3812 | /// <param name="agentID"></param> | 3937 | /// <param name="agentID"></param> |
3813 | public bool IncomingCloseAgent(UUID agentID) | 3938 | /// <param name="childOnly"></param> |
3939 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3814 | { | 3940 | { |
3815 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3941 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3816 | 3942 | ||
@@ -3822,7 +3948,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3822 | { | 3948 | { |
3823 | m_sceneGraph.removeUserCount(false); | 3949 | m_sceneGraph.removeUserCount(false); |
3824 | } | 3950 | } |
3825 | else | 3951 | else if (!childOnly) |
3826 | { | 3952 | { |
3827 | m_sceneGraph.removeUserCount(true); | 3953 | m_sceneGraph.removeUserCount(true); |
3828 | } | 3954 | } |
@@ -3838,9 +3964,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3838 | } | 3964 | } |
3839 | else | 3965 | else |
3840 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3966 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3967 | presence.ControllingClient.Close(false); | ||
3968 | } | ||
3969 | else if (!childOnly) | ||
3970 | { | ||
3971 | presence.ControllingClient.Close(true); | ||
3841 | } | 3972 | } |
3842 | |||
3843 | presence.ControllingClient.Close(); | ||
3844 | return true; | 3973 | return true; |
3845 | } | 3974 | } |
3846 | 3975 | ||
@@ -4462,7 +4591,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4462 | // | 4591 | // |
4463 | int health=1; // Start at 1, means we're up | 4592 | int health=1; // Start at 1, means we're up |
4464 | 4593 | ||
4465 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4594 | if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)) |
4466 | health+=1; | 4595 | health+=1; |
4467 | else | 4596 | else |
4468 | return health; | 4597 | return health; |
@@ -4968,5 +5097,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
4968 | throw new Exception(error); | 5097 | throw new Exception(error); |
4969 | } | 5098 | } |
4970 | } | 5099 | } |
5100 | |||
5101 | public void CleanDroppedAttachments() | ||
5102 | { | ||
5103 | List<SceneObjectGroup> objectsToDelete = | ||
5104 | new List<SceneObjectGroup>(); | ||
5105 | |||
5106 | lock (m_cleaningAttachments) | ||
5107 | { | ||
5108 | ForEachSOG(delegate (SceneObjectGroup grp) | ||
5109 | { | ||
5110 | if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5111 | { | ||
5112 | UUID agentID = grp.OwnerID; | ||
5113 | if (agentID == UUID.Zero) | ||
5114 | { | ||
5115 | objectsToDelete.Add(grp); | ||
5116 | return; | ||
5117 | } | ||
5118 | |||
5119 | ScenePresence sp = GetScenePresence(agentID); | ||
5120 | if (sp == null) | ||
5121 | { | ||
5122 | objectsToDelete.Add(grp); | ||
5123 | return; | ||
5124 | } | ||
5125 | } | ||
5126 | }); | ||
5127 | } | ||
5128 | |||
5129 | if (objectsToDelete.Count > 0) | ||
5130 | { | ||
5131 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); | ||
5132 | foreach (SceneObjectGroup grp in objectsToDelete) | ||
5133 | { | ||
5134 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5135 | DeleteSceneObject(grp, true); | ||
5136 | } | ||
5137 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5138 | } | ||
5139 | } | ||
4971 | } | 5140 | } |
4972 | } | 5141 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 88e084e..1293d5d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 168 | ||
169 | if (neighbour != null) | 169 | if (neighbour != null) |
170 | { | 170 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 171 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 173 | } |
174 | else | 174 | else |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 184 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 186 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 187 | foreach (GridRegion n in neighbours) |
188 | { | 188 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -267,14 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) | 267 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
268 | { | 268 | { |
269 | 269 | ||
270 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 270 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
271 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 271 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
272 | 272 | ||
273 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 273 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
274 | uint x = 0, y = 0; | 274 | uint x = 0, y = 0; |
275 | Utils.LongToUInts(regionHandle, out x, out y); | 275 | Utils.LongToUInts(regionHandle, out x, out y); |
276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
277 | m_scene.SimulationService.CloseAgent(destination, agentID); | 277 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
278 | } | 278 | } |
279 | 279 | ||
280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | d); | 293 | d); |
294 | } | 294 | } |
295 | } | 295 | } |
296 | 296 | ||
297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
298 | { | 298 | { |
299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5ac8ff5..6246400 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -124,13 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | 133 | ||
125 | protected internal void Close() | 134 | protected internal void Close() |
126 | { | 135 | { |
127 | lock (m_presenceLock) | 136 | m_scenePresencesLock.EnterWriteLock(); |
137 | try | ||
128 | { | 138 | { |
129 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 139 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
130 | List<ScenePresence> newlist = new List<ScenePresence>(); | 140 | List<ScenePresence> newlist = new List<ScenePresence>(); |
131 | m_scenePresenceMap = newmap; | 141 | m_scenePresenceMap = newmap; |
132 | m_scenePresenceArray = newlist; | 142 | m_scenePresenceArray = newlist; |
133 | } | 143 | } |
144 | finally | ||
145 | { | ||
146 | m_scenePresencesLock.ExitWriteLock(); | ||
147 | } | ||
134 | 148 | ||
135 | lock (SceneObjectGroupsByFullID) | 149 | lock (SceneObjectGroupsByFullID) |
136 | SceneObjectGroupsByFullID.Clear(); | 150 | SceneObjectGroupsByFullID.Clear(); |
@@ -209,27 +223,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | if (sp.IsChildAgent) | 223 | if (sp.IsChildAgent) |
210 | return; | 224 | return; |
211 | 225 | ||
212 | if (sp.ParentID != 0) | 226 | coarseLocations.Add(sp.AbsolutePosition); |
213 | { | 227 | avatarUUIDs.Add(sp.UUID); |
214 | // sitting avatar | ||
215 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||
216 | if (sop != null) | ||
217 | { | ||
218 | coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); | ||
219 | avatarUUIDs.Add(sp.UUID); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | // we can't find the parent.. ! arg! | ||
224 | coarseLocations.Add(sp.AbsolutePosition); | ||
225 | avatarUUIDs.Add(sp.UUID); | ||
226 | } | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | coarseLocations.Add(sp.AbsolutePosition); | ||
231 | avatarUUIDs.Add(sp.UUID); | ||
232 | } | ||
233 | } | 228 | } |
234 | } | 229 | } |
235 | 230 | ||
@@ -259,6 +254,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | protected internal bool AddRestoredSceneObject( | 254 | protected internal bool AddRestoredSceneObject( |
260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
261 | { | 256 | { |
257 | if (!m_parentScene.CombineRegions) | ||
258 | { | ||
259 | // KF: Check for out-of-region, move inside and make static. | ||
260 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
261 | sceneObject.RootPart.GroupPosition.Y, | ||
262 | sceneObject.RootPart.GroupPosition.Z); | ||
263 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
264 | npos.X > Constants.RegionSize || | ||
265 | npos.Y > Constants.RegionSize)) | ||
266 | { | ||
267 | if (npos.X < 0.0) npos.X = 1.0f; | ||
268 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
269 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
270 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
271 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
272 | |||
273 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
274 | { | ||
275 | part.GroupPosition = npos; | ||
276 | } | ||
277 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
278 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
279 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
280 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
281 | } | ||
282 | } | ||
283 | |||
262 | if (!alreadyPersisted) | 284 | if (!alreadyPersisted) |
263 | { | 285 | { |
264 | sceneObject.ForceInventoryPersistence(); | 286 | sceneObject.ForceInventoryPersistence(); |
@@ -453,6 +475,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
453 | m_updateList[obj.UUID] = obj; | 475 | m_updateList[obj.UUID] = obj; |
454 | } | 476 | } |
455 | 477 | ||
478 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
479 | { | ||
480 | if (OnAttachToBackup != null) | ||
481 | { | ||
482 | OnAttachToBackup(obj); | ||
483 | } | ||
484 | } | ||
485 | |||
486 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
487 | { | ||
488 | if (OnDetachFromBackup != null) | ||
489 | { | ||
490 | OnDetachFromBackup(obj); | ||
491 | } | ||
492 | } | ||
493 | |||
494 | public void FireChangeBackup(SceneObjectGroup obj) | ||
495 | { | ||
496 | if (OnChangeBackup != null) | ||
497 | { | ||
498 | OnChangeBackup(obj); | ||
499 | } | ||
500 | } | ||
501 | |||
456 | /// <summary> | 502 | /// <summary> |
457 | /// Process all pending updates | 503 | /// Process all pending updates |
458 | /// </summary> | 504 | /// </summary> |
@@ -594,7 +640,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | 640 | ||
595 | Entities[presence.UUID] = presence; | 641 | Entities[presence.UUID] = presence; |
596 | 642 | ||
597 | lock (m_presenceLock) | 643 | m_scenePresencesLock.EnterWriteLock(); |
644 | try | ||
598 | { | 645 | { |
599 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 646 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
600 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 647 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -618,6 +665,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
618 | m_scenePresenceMap = newmap; | 665 | m_scenePresenceMap = newmap; |
619 | m_scenePresenceArray = newlist; | 666 | m_scenePresenceArray = newlist; |
620 | } | 667 | } |
668 | finally | ||
669 | { | ||
670 | m_scenePresencesLock.ExitWriteLock(); | ||
671 | } | ||
621 | } | 672 | } |
622 | 673 | ||
623 | /// <summary> | 674 | /// <summary> |
@@ -632,7 +683,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
632 | agentID); | 683 | agentID); |
633 | } | 684 | } |
634 | 685 | ||
635 | lock (m_presenceLock) | 686 | m_scenePresencesLock.EnterWriteLock(); |
687 | try | ||
636 | { | 688 | { |
637 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 689 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
638 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 690 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -654,6 +706,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
654 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 706 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
655 | } | 707 | } |
656 | } | 708 | } |
709 | finally | ||
710 | { | ||
711 | m_scenePresencesLock.ExitWriteLock(); | ||
712 | } | ||
657 | } | 713 | } |
658 | 714 | ||
659 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 715 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1073,9 +1129,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1073 | /// <param name="action"></param> | 1129 | /// <param name="action"></param> |
1074 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1130 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1075 | { | 1131 | { |
1076 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1132 | EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>(); |
1077 | foreach (SceneObjectGroup obj in objlist) | 1133 | foreach (EntityBase ent in objlist) |
1078 | { | 1134 | { |
1135 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1136 | |||
1079 | try | 1137 | try |
1080 | { | 1138 | { |
1081 | action(obj); | 1139 | action(obj); |
@@ -1532,10 +1590,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1532 | /// <param name="childPrims"></param> | 1590 | /// <param name="childPrims"></param> |
1533 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1591 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1534 | { | 1592 | { |
1593 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1594 | if (parentGroup == null) return; | ||
1535 | Monitor.Enter(m_updateLock); | 1595 | Monitor.Enter(m_updateLock); |
1596 | |||
1536 | try | 1597 | try |
1537 | { | 1598 | { |
1538 | SceneObjectGroup parentGroup = root.ParentGroup; | 1599 | parentGroup.areUpdatesSuspended = true; |
1539 | 1600 | ||
1540 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1601 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1541 | if (parentGroup != null) | 1602 | if (parentGroup != null) |
@@ -1547,11 +1608,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1547 | 1608 | ||
1548 | if (child != null) | 1609 | if (child != null) |
1549 | { | 1610 | { |
1550 | // Make sure no child prim is set for sale | ||
1551 | // So that, on delink, no prims are unwittingly | ||
1552 | // left for sale and sold off | ||
1553 | child.RootPart.ObjectSaleType = 0; | ||
1554 | child.RootPart.SalePrice = 10; | ||
1555 | childGroups.Add(child); | 1611 | childGroups.Add(child); |
1556 | } | 1612 | } |
1557 | } | 1613 | } |
@@ -1574,12 +1630,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1574 | // occur on link to invoke this elsewhere (such as object selection) | 1630 | // occur on link to invoke this elsewhere (such as object selection) |
1575 | parentGroup.RootPart.CreateSelected = true; | 1631 | parentGroup.RootPart.CreateSelected = true; |
1576 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1632 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1577 | parentGroup.HasGroupChanged = true; | ||
1578 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1579 | |||
1580 | } | 1633 | } |
1581 | finally | 1634 | finally |
1582 | { | 1635 | { |
1636 | parentGroup.areUpdatesSuspended = false; | ||
1637 | parentGroup.HasGroupChanged = true; | ||
1638 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1583 | Monitor.Exit(m_updateLock); | 1639 | Monitor.Exit(m_updateLock); |
1584 | } | 1640 | } |
1585 | } | 1641 | } |
@@ -1611,21 +1667,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1611 | 1667 | ||
1612 | SceneObjectGroup group = part.ParentGroup; | 1668 | SceneObjectGroup group = part.ParentGroup; |
1613 | if (!affectedGroups.Contains(group)) | 1669 | if (!affectedGroups.Contains(group)) |
1670 | { | ||
1671 | group.areUpdatesSuspended = true; | ||
1614 | affectedGroups.Add(group); | 1672 | affectedGroups.Add(group); |
1673 | } | ||
1615 | } | 1674 | } |
1616 | } | 1675 | } |
1617 | } | 1676 | } |
1618 | 1677 | ||
1619 | foreach (SceneObjectPart child in childParts) | 1678 | if (childParts.Count > 0) |
1620 | { | 1679 | { |
1621 | // Unlink all child parts from their groups | 1680 | foreach (SceneObjectPart child in childParts) |
1622 | // | 1681 | { |
1623 | child.ParentGroup.DelinkFromGroup(child, true); | 1682 | // Unlink all child parts from their groups |
1624 | 1683 | // | |
1625 | // These are not in affected groups and will not be | 1684 | child.ParentGroup.DelinkFromGroup(child, true); |
1626 | // handled further. Do the honors here. | 1685 | child.ParentGroup.HasGroupChanged = true; |
1627 | child.ParentGroup.HasGroupChanged = true; | 1686 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1628 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1687 | } |
1629 | } | 1688 | } |
1630 | 1689 | ||
1631 | foreach (SceneObjectPart root in rootParts) | 1690 | foreach (SceneObjectPart root in rootParts) |
@@ -1635,9 +1694,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1635 | // However, editing linked parts and unlinking may be different | 1694 | // However, editing linked parts and unlinking may be different |
1636 | // | 1695 | // |
1637 | SceneObjectGroup group = root.ParentGroup; | 1696 | SceneObjectGroup group = root.ParentGroup; |
1697 | group.areUpdatesSuspended = true; | ||
1638 | 1698 | ||
1639 | List<SceneObjectPart> newSet = null; | 1699 | List<SceneObjectPart> newSet = null; |
1640 | int numChildren = -1; | 1700 | int numChildren; |
1641 | 1701 | ||
1642 | lock (group.Children) | 1702 | lock (group.Children) |
1643 | { | 1703 | { |
@@ -1645,52 +1705,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1645 | numChildren = group.PrimCount; | 1705 | numChildren = group.PrimCount; |
1646 | } | 1706 | } |
1647 | 1707 | ||
1708 | if (numChildren == 1) | ||
1709 | break; | ||
1710 | |||
1648 | // If there are prims left in a link set, but the root is | 1711 | // If there are prims left in a link set, but the root is |
1649 | // slated for unlink, we need to do this | 1712 | // slated for unlink, we need to do this |
1713 | // Unlink the remaining set | ||
1650 | // | 1714 | // |
1651 | if (numChildren != 1) | 1715 | bool sendEventsToRemainder = true; |
1652 | { | 1716 | if (numChildren > 1) |
1653 | // Unlink the remaining set | 1717 | sendEventsToRemainder = false; |
1654 | // | ||
1655 | bool sendEventsToRemainder = true; | ||
1656 | if (numChildren > 1) | ||
1657 | sendEventsToRemainder = false; | ||
1658 | 1718 | ||
1659 | foreach (SceneObjectPart p in newSet) | 1719 | foreach (SceneObjectPart p in newSet) |
1720 | { | ||
1721 | if (p != group.RootPart) | ||
1660 | { | 1722 | { |
1661 | if (p != group.RootPart) | 1723 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1662 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1724 | if (numChildren > 2) |
1725 | { | ||
1726 | p.ParentGroup.areUpdatesSuspended = true; | ||
1727 | } | ||
1728 | else | ||
1729 | { | ||
1730 | p.ParentGroup.HasGroupChanged = true; | ||
1731 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1732 | } | ||
1663 | } | 1733 | } |
1734 | } | ||
1735 | |||
1736 | // If there is more than one prim remaining, we | ||
1737 | // need to re-link | ||
1738 | // | ||
1739 | if (numChildren > 2) | ||
1740 | { | ||
1741 | // Remove old root | ||
1742 | // | ||
1743 | if (newSet.Contains(root)) | ||
1744 | newSet.Remove(root); | ||
1664 | 1745 | ||
1665 | // If there is more than one prim remaining, we | 1746 | // Preserve link ordering |
1666 | // need to re-link | ||
1667 | // | 1747 | // |
1668 | if (numChildren > 2) | 1748 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1669 | { | 1749 | { |
1670 | // Remove old root | 1750 | return a.LinkNum.CompareTo(b.LinkNum); |
1671 | // | 1751 | }); |
1672 | if (newSet.Contains(root)) | ||
1673 | newSet.Remove(root); | ||
1674 | |||
1675 | // Preserve link ordering | ||
1676 | // | ||
1677 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1678 | { | ||
1679 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1680 | }); | ||
1681 | 1752 | ||
1682 | // Determine new root | 1753 | // Determine new root |
1683 | // | 1754 | // |
1684 | SceneObjectPart newRoot = newSet[0]; | 1755 | SceneObjectPart newRoot = newSet[0]; |
1685 | newSet.RemoveAt(0); | 1756 | newSet.RemoveAt(0); |
1686 | 1757 | ||
1687 | foreach (SceneObjectPart newChild in newSet) | 1758 | foreach (SceneObjectPart newChild in newSet) |
1688 | newChild.UpdateFlag = 0; | 1759 | newChild.UpdateFlag = 0; |
1689 | 1760 | ||
1690 | LinkObjects(newRoot, newSet); | 1761 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1691 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1762 | LinkObjects(newRoot, newSet); |
1692 | affectedGroups.Add(newRoot.ParentGroup); | 1763 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1693 | } | 1764 | affectedGroups.Add(newRoot.ParentGroup); |
1694 | } | 1765 | } |
1695 | } | 1766 | } |
1696 | 1767 | ||
@@ -1700,6 +1771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1700 | { | 1771 | { |
1701 | g.TriggerScriptChangedEvent(Changed.LINK); | 1772 | g.TriggerScriptChangedEvent(Changed.LINK); |
1702 | g.HasGroupChanged = true; // Persist | 1773 | g.HasGroupChanged = true; // Persist |
1774 | g.areUpdatesSuspended = false; | ||
1703 | g.ScheduleGroupForFullUpdate(); | 1775 | g.ScheduleGroupForFullUpdate(); |
1704 | } | 1776 | } |
1705 | } | 1777 | } |
@@ -1818,9 +1890,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1818 | child.ApplyNextOwnerPermissions(); | 1890 | child.ApplyNextOwnerPermissions(); |
1819 | } | 1891 | } |
1820 | } | 1892 | } |
1821 | |||
1822 | copy.RootPart.ObjectSaleType = 0; | ||
1823 | copy.RootPart.SalePrice = 10; | ||
1824 | } | 1893 | } |
1825 | 1894 | ||
1826 | Entities.Add(copy); | 1895 | Entities.Add(copy); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 9a01a28..a7003c4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
@@ -424,6 +422,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
424 | 422 | ||
425 | public void ResumeScripts() | 423 | public void ResumeScripts() |
426 | { | 424 | { |
425 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
426 | return; | ||
427 | |||
427 | foreach (SceneObjectPart part in m_parts.Values) | 428 | foreach (SceneObjectPart part in m_parts.Values) |
428 | { | 429 | { |
429 | part.Inventory.ResumeScripts(); | 430 | part.Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2c1f207..a952508 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Threading; | 33 | using System.Threading; |
33 | using System.Xml; | 34 | using System.Xml; |
34 | using System.Xml.Serialization; | 35 | using System.Xml.Serialization; |
@@ -104,8 +105,113 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 105 | /// since the group's last persistent backup |
105 | /// </summary> | 106 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 107 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 108 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 109 | private long timeLastChanged = 0; |
110 | private long m_maxPersistTime = 0; | ||
111 | private long m_minPersistTime = 0; | ||
112 | private Random m_rand; | ||
113 | private bool m_suspendUpdates; | ||
114 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | |||
133 | public void lockPartsForRead(bool locked) | ||
134 | { | ||
135 | if (locked) | ||
136 | { | ||
137 | if (m_partsLock.RecursiveReadCount > 0) | ||
138 | { | ||
139 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
140 | try | ||
141 | { | ||
142 | StackTrace stackTrace = new StackTrace(); // get call stack | ||
143 | StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) | ||
144 | |||
145 | // write call stack method names | ||
146 | foreach (StackFrame stackFrame in stackFrames) | ||
147 | { | ||
148 | m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name | ||
149 | } | ||
150 | |||
151 | m_partsLock.ExitReadLock(); | ||
152 | } | ||
153 | catch { } // Ignore errors, to allow resync | ||
154 | } | ||
155 | if (m_partsLock.RecursiveWriteCount > 0) | ||
156 | { | ||
157 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
158 | try | ||
159 | { | ||
160 | m_partsLock.ExitWriteLock(); | ||
161 | } | ||
162 | catch { } | ||
163 | |||
164 | } | ||
165 | |||
166 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
167 | { | ||
168 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
169 | if (m_partsLock.IsWriteLockHeld) | ||
170 | { | ||
171 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | else | ||
176 | { | ||
177 | if (m_partsLock.RecursiveReadCount > 0) | ||
178 | { | ||
179 | m_partsLock.ExitReadLock(); | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | public void lockPartsForWrite(bool locked) | ||
184 | { | ||
185 | if (locked) | ||
186 | { | ||
187 | if (m_partsLock.RecursiveReadCount > 0) | ||
188 | { | ||
189 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
190 | m_partsLock.ExitReadLock(); | ||
191 | } | ||
192 | if (m_partsLock.RecursiveWriteCount > 0) | ||
193 | { | ||
194 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
195 | m_partsLock.ExitWriteLock(); | ||
196 | } | ||
197 | |||
198 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
199 | { | ||
200 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
201 | if (m_partsLock.IsWriteLockHeld) | ||
202 | { | ||
203 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | if (m_partsLock.RecursiveWriteCount > 0) | ||
210 | { | ||
211 | m_partsLock.ExitWriteLock(); | ||
212 | } | ||
213 | } | ||
214 | } | ||
109 | 215 | ||
110 | public bool HasGroupChanged | 216 | public bool HasGroupChanged |
111 | { | 217 | { |
@@ -113,9 +219,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | { | 219 | { |
114 | if (value) | 220 | if (value) |
115 | { | 221 | { |
222 | if (m_isBackedUp) | ||
223 | { | ||
224 | m_scene.SceneGraph.FireChangeBackup(this); | ||
225 | } | ||
116 | timeLastChanged = DateTime.Now.Ticks; | 226 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 227 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 228 | timeFirstChanged = DateTime.Now.Ticks; |
229 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
230 | { | ||
231 | if (m_rand == null) | ||
232 | { | ||
233 | byte[] val = new byte[16]; | ||
234 | m_rootPart.UUID.ToBytes(val, 0); | ||
235 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
236 | } | ||
237 | |||
238 | if (m_scene.GetRootAgentCount() == 0) | ||
239 | { | ||
240 | //If the region is empty, this change has been made by an automated process | ||
241 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
242 | |||
243 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
244 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
245 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
250 | //but add a random factor so we stagger the object persistance a little | ||
251 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
252 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
253 | } | ||
254 | } | ||
119 | } | 255 | } |
120 | m_hasGroupChanged = value; | 256 | m_hasGroupChanged = value; |
121 | } | 257 | } |
@@ -131,8 +267,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 267 | return false; |
132 | if (m_scene.ShuttingDown) | 268 | if (m_scene.ShuttingDown) |
133 | return true; | 269 | return true; |
270 | |||
271 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
272 | { | ||
273 | m_maxPersistTime = m_scene.m_persistAfter; | ||
274 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
275 | } | ||
276 | |||
134 | long currentTime = DateTime.Now.Ticks; | 277 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 278 | |
279 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
280 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
281 | |||
282 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 283 | return true; |
137 | return false; | 284 | return false; |
138 | } | 285 | } |
@@ -181,7 +328,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | 328 | ||
182 | private bool m_scriptListens_atRotTarget = false; | 329 | private bool m_scriptListens_atRotTarget = false; |
183 | private bool m_scriptListens_notAtRotTarget = false; | 330 | private bool m_scriptListens_notAtRotTarget = false; |
184 | 331 | public bool m_dupeInProgress = false; | |
185 | internal Dictionary<UUID, string> m_savedScriptState = null; | 332 | internal Dictionary<UUID, string> m_savedScriptState = null; |
186 | 333 | ||
187 | #region Properties | 334 | #region Properties |
@@ -221,7 +368,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
221 | public virtual Quaternion Rotation | 368 | public virtual Quaternion Rotation |
222 | { | 369 | { |
223 | get { return m_rotation; } | 370 | get { return m_rotation; } |
224 | set { m_rotation = value; } | 371 | set { |
372 | lockPartsForRead(true); | ||
373 | try | ||
374 | { | ||
375 | foreach(SceneObjectPart p in m_parts.Values) | ||
376 | { | ||
377 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
378 | } | ||
379 | } | ||
380 | finally | ||
381 | { | ||
382 | lockPartsForRead(false); | ||
383 | } | ||
384 | m_rotation = value; | ||
385 | } | ||
225 | } | 386 | } |
226 | 387 | ||
227 | public Quaternion GroupRotation | 388 | public Quaternion GroupRotation |
@@ -261,13 +422,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | set | 422 | set |
262 | { | 423 | { |
263 | m_regionHandle = value; | 424 | m_regionHandle = value; |
264 | lock (m_parts) | 425 | lockPartsForRead(true); |
265 | { | 426 | { |
266 | foreach (SceneObjectPart part in m_parts.Values) | 427 | foreach (SceneObjectPart part in m_parts.Values) |
267 | { | 428 | { |
429 | |||
268 | part.RegionHandle = m_regionHandle; | 430 | part.RegionHandle = m_regionHandle; |
431 | |||
269 | } | 432 | } |
270 | } | 433 | } |
434 | lockPartsForRead(false); | ||
271 | } | 435 | } |
272 | } | 436 | } |
273 | 437 | ||
@@ -301,7 +465,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
301 | { | 465 | { |
302 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 466 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
303 | } | 467 | } |
304 | 468 | ||
469 | lockPartsForRead(true); | ||
470 | foreach (SceneObjectPart part in m_parts.Values) | ||
471 | { | ||
472 | part.IgnoreUndoUpdate = true; | ||
473 | } | ||
305 | if (RootPart.GetStatusSandbox()) | 474 | if (RootPart.GetStatusSandbox()) |
306 | { | 475 | { |
307 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 476 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -309,15 +478,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | RootPart.ScriptSetPhysicsStatus(false); | 478 | RootPart.ScriptSetPhysicsStatus(false); |
310 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 479 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
311 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 480 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
481 | lockPartsForRead(false); | ||
312 | return; | 482 | return; |
313 | } | 483 | } |
314 | } | 484 | } |
315 | 485 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | |
316 | lock (m_parts) | 486 | lockPartsForRead(false); |
487 | foreach (SceneObjectPart part in parts) | ||
317 | { | 488 | { |
318 | foreach (SceneObjectPart part in m_parts.Values) | 489 | part.IgnoreUndoUpdate = false; |
490 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
491 | part.GroupPosition = val; | ||
492 | if (!m_dupeInProgress) | ||
319 | { | 493 | { |
320 | part.GroupPosition = val; | 494 | part.TriggerScriptChangedEvent(Changed.POSITION); |
495 | } | ||
496 | } | ||
497 | if (!m_dupeInProgress) | ||
498 | { | ||
499 | foreach (ScenePresence av in m_linkedAvatars) | ||
500 | { | ||
501 | Vector3 offset = m_parts[av.LinkedPrim].GetWorldPosition() - av.ParentPosition; | ||
502 | av.AbsolutePosition += offset; | ||
503 | av.ParentPosition = m_parts[av.LinkedPrim].GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
504 | av.SendFullUpdateToAllClients(); | ||
321 | } | 505 | } |
322 | } | 506 | } |
323 | 507 | ||
@@ -471,6 +655,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | /// </summary> | 655 | /// </summary> |
472 | public SceneObjectGroup() | 656 | public SceneObjectGroup() |
473 | { | 657 | { |
658 | |||
474 | } | 659 | } |
475 | 660 | ||
476 | /// <summary> | 661 | /// <summary> |
@@ -487,7 +672,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | /// Constructor. This object is added to the scene later via AttachToScene() | 672 | /// Constructor. This object is added to the scene later via AttachToScene() |
488 | /// </summary> | 673 | /// </summary> |
489 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 674 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
490 | { | 675 | { |
491 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 676 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
492 | } | 677 | } |
493 | 678 | ||
@@ -518,13 +703,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
518 | 703 | ||
519 | public void SetFromItemID(UUID AssetId) | 704 | public void SetFromItemID(UUID AssetId) |
520 | { | 705 | { |
521 | lock (m_parts) | 706 | lockPartsForRead(true); |
522 | { | 707 | { |
523 | foreach (SceneObjectPart part in m_parts.Values) | 708 | foreach (SceneObjectPart part in m_parts.Values) |
524 | { | 709 | { |
710 | |||
525 | part.FromItemID = AssetId; | 711 | part.FromItemID = AssetId; |
712 | |||
526 | } | 713 | } |
527 | } | 714 | } |
715 | lockPartsForRead(false); | ||
528 | } | 716 | } |
529 | 717 | ||
530 | public UUID GetFromItemID() | 718 | public UUID GetFromItemID() |
@@ -537,6 +725,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
537 | /// </summary> | 725 | /// </summary> |
538 | public virtual void AttachToBackup() | 726 | public virtual void AttachToBackup() |
539 | { | 727 | { |
728 | if (IsAttachment) return; | ||
729 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
730 | |||
540 | if (InSceneBackup) | 731 | if (InSceneBackup) |
541 | { | 732 | { |
542 | //m_log.DebugFormat( | 733 | //m_log.DebugFormat( |
@@ -595,7 +786,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | Vector3 maxScale = Vector3.Zero; | 786 | Vector3 maxScale = Vector3.Zero; |
596 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 787 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
597 | 788 | ||
598 | lock (m_parts) | 789 | lockPartsForRead(true); |
599 | { | 790 | { |
600 | foreach (SceneObjectPart part in m_parts.Values) | 791 | foreach (SceneObjectPart part in m_parts.Values) |
601 | { | 792 | { |
@@ -609,8 +800,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 800 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
610 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 801 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
611 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 802 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
803 | |||
612 | } | 804 | } |
613 | } | 805 | } |
806 | lockPartsForRead(false); | ||
807 | |||
614 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 808 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
615 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 809 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
616 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 810 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -626,10 +820,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
626 | 820 | ||
627 | EntityIntersection result = new EntityIntersection(); | 821 | EntityIntersection result = new EntityIntersection(); |
628 | 822 | ||
629 | lock (m_parts) | 823 | lockPartsForRead(true); |
630 | { | 824 | { |
631 | foreach (SceneObjectPart part in m_parts.Values) | 825 | foreach (SceneObjectPart part in m_parts.Values) |
632 | { | 826 | { |
827 | |||
633 | // Temporary commented to stop compiler warning | 828 | // Temporary commented to stop compiler warning |
634 | //Vector3 partPosition = | 829 | //Vector3 partPosition = |
635 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 830 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -657,8 +852,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
657 | result.distance = inter.distance; | 852 | result.distance = inter.distance; |
658 | } | 853 | } |
659 | } | 854 | } |
855 | |||
660 | } | 856 | } |
661 | } | 857 | } |
858 | lockPartsForRead(false); | ||
662 | return result; | 859 | return result; |
663 | } | 860 | } |
664 | 861 | ||
@@ -677,10 +874,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | minY = 256f; | 874 | minY = 256f; |
678 | minZ = 8192f; | 875 | minZ = 8192f; |
679 | 876 | ||
680 | lock (m_parts) | 877 | lockPartsForRead(true); |
681 | { | 878 | { |
682 | foreach (SceneObjectPart part in m_parts.Values) | 879 | foreach (SceneObjectPart part in m_parts.Values) |
683 | { | 880 | { |
881 | |||
684 | Vector3 worldPos = part.GetWorldPosition(); | 882 | Vector3 worldPos = part.GetWorldPosition(); |
685 | Vector3 offset = worldPos - AbsolutePosition; | 883 | Vector3 offset = worldPos - AbsolutePosition; |
686 | Quaternion worldRot; | 884 | Quaternion worldRot; |
@@ -739,6 +937,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
739 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 937 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
740 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 938 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
741 | 939 | ||
940 | |||
941 | |||
742 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 942 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
743 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 943 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
744 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 944 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -910,6 +1110,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
910 | minZ = backBottomLeft.Z; | 1110 | minZ = backBottomLeft.Z; |
911 | } | 1111 | } |
912 | } | 1112 | } |
1113 | lockPartsForRead(false); | ||
913 | } | 1114 | } |
914 | 1115 | ||
915 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1116 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -945,21 +1146,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
945 | 1146 | ||
946 | public void SaveScriptedState(XmlTextWriter writer) | 1147 | public void SaveScriptedState(XmlTextWriter writer) |
947 | { | 1148 | { |
1149 | SaveScriptedState(writer, false); | ||
1150 | } | ||
1151 | |||
1152 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1153 | { | ||
948 | XmlDocument doc = new XmlDocument(); | 1154 | XmlDocument doc = new XmlDocument(); |
949 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1155 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
950 | 1156 | ||
951 | // Capture script state while holding the lock | 1157 | // Capture script state while holding the lock |
952 | lock (m_parts) | 1158 | lockPartsForRead(true); |
953 | { | 1159 | { |
954 | foreach (SceneObjectPart part in m_parts.Values) | 1160 | foreach (SceneObjectPart part in m_parts.Values) |
955 | { | 1161 | { |
956 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1162 | |
1163 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
957 | foreach (UUID itemid in pstates.Keys) | 1164 | foreach (UUID itemid in pstates.Keys) |
958 | { | 1165 | { |
959 | states.Add(itemid, pstates[itemid]); | 1166 | states.Add(itemid, pstates[itemid]); |
960 | } | 1167 | } |
1168 | |||
961 | } | 1169 | } |
962 | } | 1170 | } |
1171 | lockPartsForRead(false); | ||
963 | 1172 | ||
964 | if (states.Count > 0) | 1173 | if (states.Count > 0) |
965 | { | 1174 | { |
@@ -977,6 +1186,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
977 | } | 1186 | } |
978 | } | 1187 | } |
979 | 1188 | ||
1189 | /// <summary> | ||
1190 | /// Add the avatar to this linkset (avatar is sat). | ||
1191 | /// </summary> | ||
1192 | /// <param name="agentID"></param> | ||
1193 | public void AddAvatar(UUID agentID) | ||
1194 | { | ||
1195 | ScenePresence presence; | ||
1196 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1197 | { | ||
1198 | if (!m_linkedAvatars.Contains(presence)) | ||
1199 | { | ||
1200 | m_linkedAvatars.Add(presence); | ||
1201 | } | ||
1202 | } | ||
1203 | } | ||
1204 | |||
1205 | /// <summary> | ||
1206 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1207 | /// </summary> | ||
1208 | /// <param name="agentID"></param> | ||
1209 | public void DeleteAvatar(UUID agentID) | ||
1210 | { | ||
1211 | ScenePresence presence; | ||
1212 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1213 | { | ||
1214 | if (m_linkedAvatars.Contains(presence)) | ||
1215 | { | ||
1216 | m_linkedAvatars.Remove(presence); | ||
1217 | } | ||
1218 | } | ||
1219 | } | ||
1220 | |||
1221 | /// <summary> | ||
1222 | /// Returns the list of linked presences (avatars sat on this group) | ||
1223 | /// </summary> | ||
1224 | /// <param name="agentID"></param> | ||
1225 | public List<ScenePresence> GetLinkedAvatars() | ||
1226 | { | ||
1227 | return m_linkedAvatars; | ||
1228 | } | ||
1229 | |||
1230 | /// <summary> | ||
1231 | /// Attach this scene object to the given avatar. | ||
1232 | /// </summary> | ||
1233 | /// <param name="agentID"></param> | ||
1234 | /// <param name="attachmentpoint"></param> | ||
1235 | /// <param name="AttachOffset"></param> | ||
1236 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset, bool silent) | ||
1237 | { | ||
1238 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | ||
1239 | if (avatar != null) | ||
1240 | { | ||
1241 | // don't attach attachments to child agents | ||
1242 | if (avatar.IsChildAgent) return; | ||
1243 | |||
1244 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1245 | |||
1246 | DetachFromBackup(); | ||
1247 | |||
1248 | // Remove from database and parcel prim count | ||
1249 | m_scene.DeleteFromStorage(UUID); | ||
1250 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1251 | |||
1252 | m_rootPart.AttachedAvatar = agentID; | ||
1253 | |||
1254 | //Anakin Lohner bug #3839 | ||
1255 | lock (m_parts) | ||
1256 | { | ||
1257 | foreach (SceneObjectPart p in m_parts.Values) | ||
1258 | { | ||
1259 | p.AttachedAvatar = agentID; | ||
1260 | } | ||
1261 | } | ||
1262 | |||
1263 | if (m_rootPart.PhysActor != null) | ||
1264 | { | ||
1265 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | ||
1266 | m_rootPart.PhysActor = null; | ||
1267 | } | ||
1268 | |||
1269 | AbsolutePosition = AttachOffset; | ||
1270 | m_rootPart.AttachedPos = AttachOffset; | ||
1271 | m_rootPart.IsAttachment = true; | ||
1272 | |||
1273 | m_rootPart.SetParentLocalId(avatar.LocalId); | ||
1274 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | ||
1275 | |||
1276 | avatar.AddAttachment(this); | ||
1277 | |||
1278 | if (!silent) | ||
1279 | { | ||
1280 | // Killing it here will cause the client to deselect it | ||
1281 | // It then reappears on the avatar, deselected | ||
1282 | // through the full update below | ||
1283 | // | ||
1284 | if (IsSelected) | ||
1285 | { | ||
1286 | m_scene.SendKillObject(m_rootPart.LocalId); | ||
1287 | } | ||
1288 | |||
1289 | IsSelected = false; // fudge.... | ||
1290 | ScheduleGroupForFullUpdate(); | ||
1291 | } | ||
1292 | } | ||
1293 | else | ||
1294 | { | ||
1295 | m_log.WarnFormat( | ||
1296 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1297 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1298 | } | ||
1299 | } | ||
1300 | |||
980 | public byte GetAttachmentPoint() | 1301 | public byte GetAttachmentPoint() |
981 | { | 1302 | { |
982 | return m_rootPart.Shape.State; | 1303 | return m_rootPart.Shape.State; |
@@ -1068,13 +1389,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | 1389 | ||
1069 | public override void UpdateMovement() | 1390 | public override void UpdateMovement() |
1070 | { | 1391 | { |
1071 | lock (m_parts) | 1392 | lockPartsForRead(true); |
1072 | { | 1393 | { |
1073 | foreach (SceneObjectPart part in m_parts.Values) | 1394 | foreach (SceneObjectPart part in m_parts.Values) |
1074 | { | 1395 | { |
1396 | |||
1075 | part.UpdateMovement(); | 1397 | part.UpdateMovement(); |
1398 | |||
1076 | } | 1399 | } |
1077 | } | 1400 | } |
1401 | lockPartsForRead(false); | ||
1078 | } | 1402 | } |
1079 | 1403 | ||
1080 | public ushort GetTimeDilation() | 1404 | public ushort GetTimeDilation() |
@@ -1117,7 +1441,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1117 | /// <param name="part"></param> | 1441 | /// <param name="part"></param> |
1118 | public void AddPart(SceneObjectPart part) | 1442 | public void AddPart(SceneObjectPart part) |
1119 | { | 1443 | { |
1120 | lock (m_parts) | 1444 | lockPartsForWrite(true); |
1121 | { | 1445 | { |
1122 | part.SetParent(this); | 1446 | part.SetParent(this); |
1123 | m_parts.Add(part.UUID, part); | 1447 | m_parts.Add(part.UUID, part); |
@@ -1127,6 +1451,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1127 | if (part.LinkNum == 2 && RootPart != null) | 1451 | if (part.LinkNum == 2 && RootPart != null) |
1128 | RootPart.LinkNum = 1; | 1452 | RootPart.LinkNum = 1; |
1129 | } | 1453 | } |
1454 | lockPartsForWrite(false); | ||
1130 | } | 1455 | } |
1131 | 1456 | ||
1132 | /// <summary> | 1457 | /// <summary> |
@@ -1134,28 +1459,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | /// </summary> | 1459 | /// </summary> |
1135 | private void UpdateParentIDs() | 1460 | private void UpdateParentIDs() |
1136 | { | 1461 | { |
1137 | lock (m_parts) | 1462 | lockPartsForRead(true); |
1138 | { | 1463 | { |
1139 | foreach (SceneObjectPart part in m_parts.Values) | 1464 | foreach (SceneObjectPart part in m_parts.Values) |
1140 | { | 1465 | { |
1466 | |||
1141 | if (part.UUID != m_rootPart.UUID) | 1467 | if (part.UUID != m_rootPart.UUID) |
1142 | { | 1468 | { |
1143 | part.ParentID = m_rootPart.LocalId; | 1469 | part.ParentID = m_rootPart.LocalId; |
1144 | } | 1470 | } |
1471 | |||
1145 | } | 1472 | } |
1146 | } | 1473 | } |
1474 | lockPartsForRead(false); | ||
1147 | } | 1475 | } |
1148 | 1476 | ||
1149 | public void RegenerateFullIDs() | 1477 | public void RegenerateFullIDs() |
1150 | { | 1478 | { |
1151 | lock (m_parts) | 1479 | lockPartsForRead(true); |
1152 | { | 1480 | { |
1153 | foreach (SceneObjectPart part in m_parts.Values) | 1481 | foreach (SceneObjectPart part in m_parts.Values) |
1154 | { | 1482 | { |
1483 | |||
1155 | part.UUID = UUID.Random(); | 1484 | part.UUID = UUID.Random(); |
1156 | 1485 | ||
1157 | } | 1486 | } |
1158 | } | 1487 | } |
1488 | lockPartsForRead(false); | ||
1159 | } | 1489 | } |
1160 | 1490 | ||
1161 | // helper provided for parts. | 1491 | // helper provided for parts. |
@@ -1216,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1216 | 1546 | ||
1217 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1547 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1218 | { | 1548 | { |
1219 | part.StoreUndoState(); | 1549 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1220 | part.OnGrab(offsetPos, remoteClient); | 1550 | part.OnGrab(offsetPos, remoteClient); |
1221 | } | 1551 | } |
1222 | 1552 | ||
@@ -1236,27 +1566,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1236 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1566 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1237 | public void DeleteGroup(bool silent) | 1567 | public void DeleteGroup(bool silent) |
1238 | { | 1568 | { |
1239 | lock (m_parts) | 1569 | // We need to keep track of this state in case this group is still queued for backup. |
1570 | m_isDeleted = true; | ||
1571 | |||
1572 | DetachFromBackup(); | ||
1573 | |||
1574 | lockPartsForRead(true); | ||
1575 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1576 | lockPartsForRead(false); | ||
1577 | |||
1578 | foreach (SceneObjectPart part in values) | ||
1240 | { | 1579 | { |
1241 | foreach (SceneObjectPart part in m_parts.Values) | ||
1242 | { | ||
1243 | // part.Inventory.RemoveScriptInstances(); | 1580 | // part.Inventory.RemoveScriptInstances(); |
1244 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1581 | |
1582 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1583 | { | ||
1584 | if (sp.ParentID == LocalId) | ||
1245 | { | 1585 | { |
1246 | if (avatar.ParentID == LocalId) | 1586 | sp.StandUp(); |
1247 | { | 1587 | } |
1248 | avatar.StandUp(); | ||
1249 | } | ||
1250 | 1588 | ||
1251 | if (!silent) | 1589 | if (!silent) |
1252 | { | 1590 | { |
1253 | part.UpdateFlag = 0; | 1591 | part.UpdateFlag = 0; |
1254 | if (part == m_rootPart) | 1592 | if (part == m_rootPart) |
1255 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1593 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1256 | } | 1594 | } |
1257 | }); | 1595 | }); |
1258 | } | 1596 | |
1259 | } | 1597 | } |
1598 | |||
1599 | |||
1260 | } | 1600 | } |
1261 | 1601 | ||
1262 | public void AddScriptLPS(int count) | 1602 | public void AddScriptLPS(int count) |
@@ -1281,17 +1621,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1621 | ||
1282 | scriptEvents aggregateScriptEvents = 0; | 1622 | scriptEvents aggregateScriptEvents = 0; |
1283 | 1623 | ||
1284 | lock (m_parts) | 1624 | lockPartsForRead(true); |
1285 | { | 1625 | { |
1286 | foreach (SceneObjectPart part in m_parts.Values) | 1626 | foreach (SceneObjectPart part in m_parts.Values) |
1287 | { | 1627 | { |
1628 | |||
1288 | if (part == null) | 1629 | if (part == null) |
1289 | continue; | 1630 | continue; |
1290 | if (part != RootPart) | 1631 | if (part != RootPart) |
1291 | part.Flags = objectflagupdate; | 1632 | part.Flags = objectflagupdate; |
1292 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1633 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1634 | |||
1293 | } | 1635 | } |
1294 | } | 1636 | } |
1637 | lockPartsForRead(false); | ||
1295 | 1638 | ||
1296 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1639 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1297 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1640 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1333,42 +1676,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | /// <param name="m_physicalPrim"></param> | 1676 | /// <param name="m_physicalPrim"></param> |
1334 | public void ApplyPhysics(bool m_physicalPrim) | 1677 | public void ApplyPhysics(bool m_physicalPrim) |
1335 | { | 1678 | { |
1336 | lock (m_parts) | 1679 | lockPartsForRead(true); |
1680 | |||
1681 | if (m_parts.Count > 1) | ||
1337 | { | 1682 | { |
1338 | if (m_parts.Count > 1) | 1683 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1684 | lockPartsForRead(false); | ||
1685 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1686 | foreach (SceneObjectPart part in values) | ||
1339 | { | 1687 | { |
1340 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1688 | |
1341 | foreach (SceneObjectPart part in m_parts.Values) | 1689 | if (part.LocalId != m_rootPart.LocalId) |
1342 | { | 1690 | { |
1343 | if (part.LocalId != m_rootPart.LocalId) | 1691 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1344 | { | ||
1345 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1346 | } | ||
1347 | } | 1692 | } |
1348 | 1693 | ||
1349 | // Hack to get the physics scene geometries in the right spot | ||
1350 | ResetChildPrimPhysicsPositions(); | ||
1351 | } | ||
1352 | else | ||
1353 | { | ||
1354 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1355 | } | 1694 | } |
1695 | // Hack to get the physics scene geometries in the right spot | ||
1696 | ResetChildPrimPhysicsPositions(); | ||
1697 | } | ||
1698 | else | ||
1699 | { | ||
1700 | lockPartsForRead(false); | ||
1701 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1356 | } | 1702 | } |
1357 | } | 1703 | } |
1358 | 1704 | ||
1359 | public void SetOwnerId(UUID userId) | 1705 | public void SetOwnerId(UUID userId) |
1360 | { | 1706 | { |
1361 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1707 | ForEachPart(delegate(SceneObjectPart part) |
1708 | { | ||
1709 | |||
1710 | part.OwnerID = userId; | ||
1711 | |||
1712 | }); | ||
1362 | } | 1713 | } |
1363 | 1714 | ||
1364 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1715 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1365 | { | 1716 | { |
1366 | lock (m_parts) | 1717 | lockPartsForRead(true); |
1718 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1719 | lockPartsForRead(false); | ||
1720 | foreach (SceneObjectPart part in values) | ||
1367 | { | 1721 | { |
1368 | foreach (SceneObjectPart part in m_parts.Values) | 1722 | |
1369 | { | 1723 | whatToDo(part); |
1370 | whatToDo(part); | 1724 | |
1371 | } | ||
1372 | } | 1725 | } |
1373 | } | 1726 | } |
1374 | 1727 | ||
@@ -1398,7 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1398 | // any exception propogate upwards. | 1751 | // any exception propogate upwards. |
1399 | try | 1752 | try |
1400 | { | 1753 | { |
1401 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1754 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1755 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1756 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1757 | |||
1402 | { | 1758 | { |
1403 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1759 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1404 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1760 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1430,9 +1786,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1430 | // don't backup while it's selected or you're asking for changes mid stream. | 1786 | // don't backup while it's selected or you're asking for changes mid stream. |
1431 | if (isTimeToPersist() || forcedBackup) | 1787 | if (isTimeToPersist() || forcedBackup) |
1432 | { | 1788 | { |
1433 | m_log.DebugFormat( | 1789 | // m_log.DebugFormat( |
1434 | "[SCENE]: Storing {0}, {1} in {2}", | 1790 | // "[SCENE]: Storing {0}, {1} in {2}", |
1435 | Name, UUID, m_scene.RegionInfo.RegionName); | 1791 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1436 | 1792 | ||
1437 | SceneObjectGroup backup_group = Copy(false); | 1793 | SceneObjectGroup backup_group = Copy(false); |
1438 | backup_group.RootPart.Velocity = RootPart.Velocity; | 1794 | backup_group.RootPart.Velocity = RootPart.Velocity; |
@@ -1474,15 +1830,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1474 | RootPart.SendFullUpdate( | 1830 | RootPart.SendFullUpdate( |
1475 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1831 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1476 | 1832 | ||
1477 | lock (m_parts) | 1833 | lockPartsForRead(true); |
1478 | { | 1834 | { |
1479 | foreach (SceneObjectPart part in m_parts.Values) | 1835 | foreach (SceneObjectPart part in m_parts.Values) |
1480 | { | 1836 | { |
1837 | |||
1481 | if (part != RootPart) | 1838 | if (part != RootPart) |
1482 | part.SendFullUpdate( | 1839 | part.SendFullUpdate( |
1483 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1840 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1484 | } | 1841 | } |
1485 | } | 1842 | } |
1843 | lockPartsForRead(false); | ||
1486 | } | 1844 | } |
1487 | 1845 | ||
1488 | #region Copying | 1846 | #region Copying |
@@ -1494,86 +1852,112 @@ namespace OpenSim.Region.Framework.Scenes | |||
1494 | /// <returns></returns> | 1852 | /// <returns></returns> |
1495 | public SceneObjectGroup Copy(bool userExposed) | 1853 | public SceneObjectGroup Copy(bool userExposed) |
1496 | { | 1854 | { |
1497 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1855 | SceneObjectGroup dupe; |
1498 | dupe.m_isBackedUp = false; | 1856 | try |
1499 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | 1857 | { |
1858 | m_dupeInProgress = true; | ||
1859 | dupe = (SceneObjectGroup)MemberwiseClone(); | ||
1860 | dupe.m_isBackedUp = false; | ||
1861 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | ||
1500 | 1862 | ||
1501 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 1863 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1502 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 1864 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1503 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 1865 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
1504 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | 1866 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state |
1505 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | 1867 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, |
1506 | // then restore it's attachment state | 1868 | // then restore it's attachment state |
1507 | 1869 | ||
1508 | // This is only necessary when userExposed is false! | 1870 | // This is only necessary when userExposed is false! |
1509 | 1871 | ||
1510 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | 1872 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; |
1511 | |||
1512 | if (!userExposed) | ||
1513 | dupe.RootPart.IsAttachment = true; | ||
1514 | 1873 | ||
1515 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1874 | if (!userExposed) |
1875 | dupe.RootPart.IsAttachment = true; | ||
1516 | 1876 | ||
1517 | if (!userExposed) | 1877 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1518 | { | ||
1519 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1520 | } | ||
1521 | 1878 | ||
1522 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1879 | if (!userExposed) |
1523 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1880 | { |
1881 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1882 | } | ||
1524 | 1883 | ||
1525 | if (userExposed) | 1884 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1526 | dupe.m_rootPart.TrimPermissions(); | 1885 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1527 | 1886 | ||
1528 | List<SceneObjectPart> partList; | 1887 | if (userExposed) |
1888 | dupe.m_rootPart.TrimPermissions(); | ||
1529 | 1889 | ||
1530 | lock (m_parts) | 1890 | /// may need to create a new Physics actor. |
1531 | { | 1891 | if (dupe.RootPart.PhysActor != null && userExposed) |
1532 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1533 | } | ||
1534 | |||
1535 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1536 | { | 1892 | { |
1537 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1893 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; |
1894 | |||
1895 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | ||
1896 | dupe.RootPart.Name, | ||
1897 | pbs, | ||
1898 | dupe.RootPart.AbsolutePosition, | ||
1899 | dupe.RootPart.Scale, | ||
1900 | dupe.RootPart.RotationOffset, | ||
1901 | dupe.RootPart.PhysActor.IsPhysical); | ||
1902 | |||
1903 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | ||
1904 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | ||
1538 | } | 1905 | } |
1539 | ); | ||
1540 | 1906 | ||
1541 | foreach (SceneObjectPart part in partList) | 1907 | lockPartsForRead(true); |
1542 | { | 1908 | |
1543 | if (part.UUID != m_rootPart.UUID) | 1909 | List<SceneObjectPart> partList; |
1910 | |||
1911 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1912 | |||
1913 | lockPartsForRead(false); | ||
1914 | |||
1915 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1916 | { | ||
1917 | return p1.LinkNum.CompareTo(p2.LinkNum); | ||
1918 | } | ||
1919 | ); | ||
1920 | |||
1921 | foreach (SceneObjectPart part in partList) | ||
1544 | { | 1922 | { |
1545 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1923 | if (part.UUID != m_rootPart.UUID) |
1546 | newPart.LinkNum = part.LinkNum; | 1924 | { |
1547 | } | 1925 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1548 | 1926 | ||
1549 | // Need to duplicate the physics actor as well | 1927 | newPart.LinkNum = part.LinkNum; |
1550 | if (part.PhysActor != null && userExposed) | 1928 | } |
1929 | |||
1930 | // Need to duplicate the physics actor as well | ||
1931 | if (part.PhysActor != null && userExposed) | ||
1932 | { | ||
1933 | PrimitiveBaseShape pbs = part.Shape; | ||
1934 | |||
1935 | part.PhysActor | ||
1936 | = m_scene.PhysicsScene.AddPrimShape( | ||
1937 | part.Name, | ||
1938 | pbs, | ||
1939 | part.AbsolutePosition, | ||
1940 | part.Scale, | ||
1941 | part.RotationOffset, | ||
1942 | part.PhysActor.IsPhysical); | ||
1943 | |||
1944 | part.PhysActor.LocalID = part.LocalId; | ||
1945 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1946 | } | ||
1947 | } | ||
1948 | if (userExposed) | ||
1551 | { | 1949 | { |
1552 | PrimitiveBaseShape pbs = part.Shape; | 1950 | dupe.UpdateParentIDs(); |
1553 | 1951 | dupe.HasGroupChanged = true; | |
1554 | part.PhysActor | 1952 | dupe.AttachToBackup(); |
1555 | = m_scene.PhysicsScene.AddPrimShape( | 1953 | |
1556 | part.Name, | 1954 | ScheduleGroupForFullUpdate(); |
1557 | pbs, | ||
1558 | part.AbsolutePosition, | ||
1559 | part.Scale, | ||
1560 | part.RotationOffset, | ||
1561 | part.PhysActor.IsPhysical); | ||
1562 | |||
1563 | part.PhysActor.LocalID = part.LocalId; | ||
1564 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1565 | } | 1955 | } |
1566 | } | 1956 | } |
1567 | 1957 | finally | |
1568 | if (userExposed) | ||
1569 | { | 1958 | { |
1570 | dupe.UpdateParentIDs(); | 1959 | m_dupeInProgress = false; |
1571 | dupe.HasGroupChanged = true; | ||
1572 | dupe.AttachToBackup(); | ||
1573 | |||
1574 | ScheduleGroupForFullUpdate(); | ||
1575 | } | 1960 | } |
1576 | |||
1577 | return dupe; | 1961 | return dupe; |
1578 | } | 1962 | } |
1579 | 1963 | ||
@@ -1764,13 +2148,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1764 | } | 2148 | } |
1765 | } | 2149 | } |
1766 | 2150 | ||
2151 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2152 | { | ||
2153 | SceneObjectPart rootpart = m_rootPart; | ||
2154 | if (rootpart != null) | ||
2155 | { | ||
2156 | if (IsAttachment) | ||
2157 | { | ||
2158 | /* | ||
2159 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2160 | if (avatar != null) | ||
2161 | { | ||
2162 | Rotate the Av? | ||
2163 | } */ | ||
2164 | } | ||
2165 | else | ||
2166 | { | ||
2167 | if (rootpart.PhysActor != null) | ||
2168 | { // APID must be implemented in your physics system for this to function. | ||
2169 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2170 | rootpart.PhysActor.APIDStrength = strength; | ||
2171 | rootpart.PhysActor.APIDDamping = damping; | ||
2172 | rootpart.PhysActor.APIDActive = true; | ||
2173 | } | ||
2174 | } | ||
2175 | } | ||
2176 | } | ||
2177 | |||
1767 | public void stopLookAt() | 2178 | public void stopLookAt() |
1768 | { | 2179 | { |
1769 | SceneObjectPart rootpart = m_rootPart; | 2180 | SceneObjectPart rootpart = m_rootPart; |
1770 | if (rootpart != null) | 2181 | if (rootpart != null) |
1771 | { | 2182 | { |
1772 | if (rootpart.PhysActor != null) | 2183 | if (rootpart.PhysActor != null) |
1773 | { | 2184 | { // APID must be implemented in your physics system for this to function. |
1774 | rootpart.PhysActor.APIDActive = false; | 2185 | rootpart.PhysActor.APIDActive = false; |
1775 | } | 2186 | } |
1776 | } | 2187 | } |
@@ -1835,14 +2246,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1835 | /// <param name="cGroupID"></param> | 2246 | /// <param name="cGroupID"></param> |
1836 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2247 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1837 | { | 2248 | { |
1838 | SceneObjectPart newPart = null; | 2249 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1839 | 2250 | newPart.SetParent(this); | |
1840 | lock (m_parts) | 2251 | |
2252 | lockPartsForWrite(true); | ||
1841 | { | 2253 | { |
1842 | newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
1843 | newPart.SetParent(this); | ||
1844 | m_parts.Add(newPart.UUID, newPart); | 2254 | m_parts.Add(newPart.UUID, newPart); |
1845 | } | 2255 | } |
2256 | lockPartsForWrite(false); | ||
1846 | 2257 | ||
1847 | SetPartAsNonRoot(newPart); | 2258 | SetPartAsNonRoot(newPart); |
1848 | 2259 | ||
@@ -1906,6 +2317,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1906 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2317 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1907 | // return; | 2318 | // return; |
1908 | 2319 | ||
2320 | lockPartsForRead(true); | ||
2321 | |||
1909 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2322 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1910 | 2323 | ||
1911 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) | 2324 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) |
@@ -1921,8 +2334,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1921 | } | 2334 | } |
1922 | 2335 | ||
1923 | List<SceneObjectPart> partList = null; | 2336 | List<SceneObjectPart> partList = null; |
1924 | lock (m_parts) | 2337 | partList = new List<SceneObjectPart>(m_parts.Values); |
1925 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1926 | 2338 | ||
1927 | foreach (SceneObjectPart part in partList) | 2339 | foreach (SceneObjectPart part in partList) |
1928 | { | 2340 | { |
@@ -1930,6 +2342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1930 | part.UpdateLookAt(); | 2342 | part.UpdateLookAt(); |
1931 | part.SendScheduledUpdates(); | 2343 | part.SendScheduledUpdates(); |
1932 | } | 2344 | } |
2345 | lockPartsForRead(false); | ||
1933 | } | 2346 | } |
1934 | 2347 | ||
1935 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2348 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1938,27 +2351,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1938 | 2351 | ||
1939 | RootPart.AddFullUpdateToAvatar(presence); | 2352 | RootPart.AddFullUpdateToAvatar(presence); |
1940 | 2353 | ||
1941 | lock (m_parts) | 2354 | lockPartsForRead(true); |
1942 | { | 2355 | { |
1943 | foreach (SceneObjectPart part in m_parts.Values) | 2356 | foreach (SceneObjectPart part in m_parts.Values) |
1944 | { | 2357 | { |
2358 | |||
1945 | if (part != RootPart) | 2359 | if (part != RootPart) |
1946 | part.AddFullUpdateToAvatar(presence); | 2360 | part.AddFullUpdateToAvatar(presence); |
2361 | |||
1947 | } | 2362 | } |
1948 | } | 2363 | } |
2364 | lockPartsForRead(false); | ||
1949 | } | 2365 | } |
1950 | 2366 | ||
1951 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2367 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1952 | { | 2368 | { |
1953 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2369 | lockPartsForRead(true); |
1954 | 2370 | ||
1955 | lock (m_parts) | 2371 | foreach (SceneObjectPart part in m_parts.Values) |
1956 | { | 2372 | { |
1957 | foreach (SceneObjectPart part in m_parts.Values) | 2373 | part.AddTerseUpdateToAvatar(presence); |
1958 | { | ||
1959 | part.AddTerseUpdateToAvatar(presence); | ||
1960 | } | ||
1961 | } | 2374 | } |
2375 | |||
2376 | lockPartsForRead(false); | ||
1962 | } | 2377 | } |
1963 | 2378 | ||
1964 | /// <summary> | 2379 | /// <summary> |
@@ -1972,14 +2387,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | checkAtTargets(); | 2387 | checkAtTargets(); |
1973 | RootPart.ScheduleFullUpdate(); | 2388 | RootPart.ScheduleFullUpdate(); |
1974 | 2389 | ||
1975 | lock (m_parts) | 2390 | lockPartsForRead(true); |
1976 | { | 2391 | { |
1977 | foreach (SceneObjectPart part in m_parts.Values) | 2392 | foreach (SceneObjectPart part in m_parts.Values) |
1978 | { | 2393 | { |
2394 | |||
1979 | if (part != RootPart) | 2395 | if (part != RootPart) |
1980 | part.ScheduleFullUpdate(); | 2396 | part.ScheduleFullUpdate(); |
2397 | |||
1981 | } | 2398 | } |
1982 | } | 2399 | } |
2400 | lockPartsForRead(false); | ||
1983 | } | 2401 | } |
1984 | 2402 | ||
1985 | /// <summary> | 2403 | /// <summary> |
@@ -1987,37 +2405,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1987 | /// </summary> | 2405 | /// </summary> |
1988 | public void ScheduleGroupForTerseUpdate() | 2406 | public void ScheduleGroupForTerseUpdate() |
1989 | { | 2407 | { |
1990 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2408 | lockPartsForRead(true); |
1991 | 2409 | foreach (SceneObjectPart part in m_parts.Values) | |
1992 | lock (m_parts) | ||
1993 | { | 2410 | { |
1994 | foreach (SceneObjectPart part in m_parts.Values) | 2411 | part.ScheduleTerseUpdate(); |
1995 | { | ||
1996 | part.ScheduleTerseUpdate(); | ||
1997 | } | ||
1998 | } | 2412 | } |
2413 | |||
2414 | lockPartsForRead(false); | ||
1999 | } | 2415 | } |
2000 | 2416 | ||
2001 | /// <summary> | 2417 | /// <summary> |
2002 | /// Immediately send a full update for this scene object. | 2418 | /// Immediately send a full update for this scene object. |
2003 | /// </summary> | 2419 | /// </summary> |
2004 | public void SendGroupFullUpdate() | 2420 | public void SendGroupFullUpdate() |
2005 | { | 2421 | { |
2006 | if (IsDeleted) | 2422 | if (IsDeleted) |
2007 | return; | 2423 | return; |
2008 | 2424 | ||
2009 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2425 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2010 | 2426 | ||
2011 | RootPart.SendFullUpdateToAllClients(); | 2427 | RootPart.SendFullUpdateToAllClients(); |
2012 | 2428 | ||
2013 | lock (m_parts) | 2429 | lockPartsForRead(true); |
2014 | { | 2430 | { |
2015 | foreach (SceneObjectPart part in m_parts.Values) | 2431 | foreach (SceneObjectPart part in m_parts.Values) |
2016 | { | 2432 | { |
2433 | |||
2017 | if (part != RootPart) | 2434 | if (part != RootPart) |
2018 | part.SendFullUpdateToAllClients(); | 2435 | part.SendFullUpdateToAllClients(); |
2436 | |||
2019 | } | 2437 | } |
2020 | } | 2438 | } |
2439 | lockPartsForRead(false); | ||
2021 | } | 2440 | } |
2022 | 2441 | ||
2023 | /// <summary> | 2442 | /// <summary> |
@@ -2049,14 +2468,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2049 | { | 2468 | { |
2050 | if (IsDeleted) | 2469 | if (IsDeleted) |
2051 | return; | 2470 | return; |
2052 | 2471 | ||
2053 | lock (m_parts) | 2472 | lockPartsForRead(true); |
2054 | { | 2473 | { |
2055 | foreach (SceneObjectPart part in m_parts.Values) | 2474 | foreach (SceneObjectPart part in m_parts.Values) |
2056 | { | 2475 | { |
2057 | part.SendTerseUpdateToAllClients(); | 2476 | part.SendTerseUpdateToAllClients(); |
2058 | } | 2477 | } |
2059 | } | 2478 | } |
2479 | lockPartsForRead(false); | ||
2060 | } | 2480 | } |
2061 | 2481 | ||
2062 | #endregion | 2482 | #endregion |
@@ -2070,16 +2490,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2070 | /// <returns>null if no child part with that linknum or child part</returns> | 2490 | /// <returns>null if no child part with that linknum or child part</returns> |
2071 | public SceneObjectPart GetLinkNumPart(int linknum) | 2491 | public SceneObjectPart GetLinkNumPart(int linknum) |
2072 | { | 2492 | { |
2073 | lock (m_parts) | 2493 | lockPartsForRead(true); |
2074 | { | 2494 | { |
2075 | foreach (SceneObjectPart part in m_parts.Values) | 2495 | foreach (SceneObjectPart part in m_parts.Values) |
2076 | { | 2496 | { |
2077 | if (part.LinkNum == linknum) | 2497 | if (part.LinkNum == linknum) |
2078 | { | 2498 | { |
2499 | lockPartsForRead(false); | ||
2079 | return part; | 2500 | return part; |
2080 | } | 2501 | } |
2081 | } | 2502 | } |
2082 | } | 2503 | } |
2504 | lockPartsForRead(false); | ||
2083 | 2505 | ||
2084 | return null; | 2506 | return null; |
2085 | } | 2507 | } |
@@ -2105,17 +2527,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2105 | public SceneObjectPart GetChildPart(uint localID) | 2527 | public SceneObjectPart GetChildPart(uint localID) |
2106 | { | 2528 | { |
2107 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2529 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2108 | lock (m_parts) | 2530 | lockPartsForRead(true); |
2109 | { | 2531 | { |
2110 | foreach (SceneObjectPart part in m_parts.Values) | 2532 | foreach (SceneObjectPart part in m_parts.Values) |
2111 | { | 2533 | { |
2112 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2534 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2113 | if (part.LocalId == localID) | 2535 | if (part.LocalId == localID) |
2114 | { | 2536 | { |
2537 | lockPartsForRead(false); | ||
2115 | return part; | 2538 | return part; |
2116 | } | 2539 | } |
2117 | } | 2540 | } |
2118 | } | 2541 | } |
2542 | lockPartsForRead(false); | ||
2119 | 2543 | ||
2120 | return null; | 2544 | return null; |
2121 | } | 2545 | } |
@@ -2146,17 +2570,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2146 | public bool HasChildPrim(uint localID) | 2570 | public bool HasChildPrim(uint localID) |
2147 | { | 2571 | { |
2148 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2572 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2149 | lock (m_parts) | 2573 | lockPartsForRead(true); |
2150 | { | 2574 | { |
2151 | foreach (SceneObjectPart part in m_parts.Values) | 2575 | foreach (SceneObjectPart part in m_parts.Values) |
2152 | { | 2576 | { |
2153 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2577 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2154 | if (part.LocalId == localID) | 2578 | if (part.LocalId == localID) |
2155 | { | 2579 | { |
2580 | lockPartsForRead(false); | ||
2156 | return true; | 2581 | return true; |
2157 | } | 2582 | } |
2158 | } | 2583 | } |
2159 | } | 2584 | } |
2585 | lockPartsForRead(false); | ||
2160 | 2586 | ||
2161 | return false; | 2587 | return false; |
2162 | } | 2588 | } |
@@ -2206,53 +2632,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2206 | if (m_rootPart.LinkNum == 0) | 2632 | if (m_rootPart.LinkNum == 0) |
2207 | m_rootPart.LinkNum = 1; | 2633 | m_rootPart.LinkNum = 1; |
2208 | 2634 | ||
2209 | lock (m_parts) | 2635 | lockPartsForWrite(true); |
2210 | { | 2636 | |
2211 | m_parts.Add(linkPart.UUID, linkPart); | 2637 | m_parts.Add(linkPart.UUID, linkPart); |
2212 | 2638 | ||
2213 | // Insert in terms of link numbers, the new links | 2639 | lockPartsForWrite(false); |
2214 | // before the current ones (with the exception of | 2640 | |
2215 | // the root prim. Shuffle the old ones up | 2641 | // Insert in terms of link numbers, the new links |
2216 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2642 | // before the current ones (with the exception of |
2643 | // the root prim. Shuffle the old ones up | ||
2644 | lockPartsForRead(true); | ||
2645 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2646 | { | ||
2647 | if (kvp.Value.LinkNum != 1) | ||
2217 | { | 2648 | { |
2218 | if (kvp.Value.LinkNum != 1) | 2649 | // Don't update root prim link number |
2219 | { | 2650 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2220 | // Don't update root prim link number | ||
2221 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2222 | } | ||
2223 | } | 2651 | } |
2652 | } | ||
2653 | lockPartsForRead(false); | ||
2224 | 2654 | ||
2225 | linkPart.LinkNum = 2; | 2655 | linkPart.LinkNum = 2; |
2226 | 2656 | ||
2227 | linkPart.SetParent(this); | 2657 | linkPart.SetParent(this); |
2228 | linkPart.CreateSelected = true; | 2658 | linkPart.CreateSelected = true; |
2229 | 2659 | ||
2230 | //if (linkPart.PhysActor != null) | 2660 | //if (linkPart.PhysActor != null) |
2231 | //{ | 2661 | //{ |
2232 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2662 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2233 | 2663 | ||
2234 | //linkPart.PhysActor = null; | 2664 | //linkPart.PhysActor = null; |
2235 | //} | 2665 | //} |
2236 | 2666 | ||
2237 | //TODO: rest of parts | 2667 | //TODO: rest of parts |
2238 | int linkNum = 3; | 2668 | int linkNum = 3; |
2239 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2669 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2670 | { | ||
2671 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2240 | { | 2672 | { |
2241 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2673 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2242 | { | ||
2243 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2244 | } | ||
2245 | part.ClearUndoState(); | ||
2246 | } | 2674 | } |
2675 | part.ClearUndoState(); | ||
2247 | } | 2676 | } |
2248 | 2677 | ||
2249 | m_scene.UnlinkSceneObject(objectGroup, true); | 2678 | m_scene.UnlinkSceneObject(objectGroup, true); |
2250 | objectGroup.m_isDeleted = true; | 2679 | objectGroup.m_isDeleted = true; |
2680 | |||
2681 | objectGroup.lockPartsForWrite(true); | ||
2251 | 2682 | ||
2252 | lock (objectGroup.m_parts) | 2683 | objectGroup.m_parts.Clear(); |
2253 | { | 2684 | |
2254 | objectGroup.m_parts.Clear(); | 2685 | objectGroup.lockPartsForWrite(false); |
2255 | } | ||
2256 | 2686 | ||
2257 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2687 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2258 | // objectGroup.m_rootPart = null; | 2688 | // objectGroup.m_rootPart = null; |
@@ -2322,23 +2752,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2322 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2752 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2323 | 2753 | ||
2324 | // Remove the part from this object | 2754 | // Remove the part from this object |
2325 | lock (m_parts) | 2755 | lockPartsForWrite(true); |
2326 | { | 2756 | { |
2327 | m_parts.Remove(linkPart.UUID); | 2757 | m_parts.Remove(linkPart.UUID); |
2328 | 2758 | } | |
2329 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2759 | lockPartsForWrite(false); |
2330 | { | 2760 | lockPartsForRead(true); |
2331 | RootPart.LinkNum = 0; | 2761 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2332 | } | 2762 | RootPart.LinkNum = 0; |
2333 | else | 2763 | else |
2764 | { | ||
2765 | foreach (SceneObjectPart p in m_parts.Values) | ||
2334 | { | 2766 | { |
2335 | foreach (SceneObjectPart p in m_parts.Values) | 2767 | if (p.LinkNum > linkPart.LinkNum) |
2336 | { | 2768 | p.LinkNum--; |
2337 | if (p.LinkNum > linkPart.LinkNum) | ||
2338 | p.LinkNum--; | ||
2339 | } | ||
2340 | } | 2769 | } |
2341 | } | 2770 | } |
2771 | lockPartsForRead(false); | ||
2342 | 2772 | ||
2343 | linkPart.ParentID = 0; | 2773 | linkPart.ParentID = 0; |
2344 | linkPart.LinkNum = 0; | 2774 | linkPart.LinkNum = 0; |
@@ -2382,6 +2812,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2382 | /// <param name="objectGroup"></param> | 2812 | /// <param name="objectGroup"></param> |
2383 | public virtual void DetachFromBackup() | 2813 | public virtual void DetachFromBackup() |
2384 | { | 2814 | { |
2815 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2816 | |||
2385 | if (m_isBackedUp) | 2817 | if (m_isBackedUp) |
2386 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2818 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2387 | 2819 | ||
@@ -2660,9 +3092,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2660 | 3092 | ||
2661 | if (selectionPart != null) | 3093 | if (selectionPart != null) |
2662 | { | 3094 | { |
2663 | lock (m_parts) | 3095 | lockPartsForRead(true); |
3096 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
3097 | lockPartsForRead(false); | ||
3098 | foreach (SceneObjectPart part in parts) | ||
2664 | { | 3099 | { |
2665 | foreach (SceneObjectPart part in m_parts.Values) | 3100 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2666 | { | 3101 | { |
2667 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 3102 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2668 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 3103 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2672,12 +3107,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2672 | break; | 3107 | break; |
2673 | } | 3108 | } |
2674 | } | 3109 | } |
3110 | } | ||
2675 | 3111 | ||
2676 | foreach (SceneObjectPart part in m_parts.Values) | 3112 | foreach (SceneObjectPart part in parts) |
2677 | { | 3113 | { |
2678 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3114 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2679 | } | ||
2680 | } | 3115 | } |
3116 | |||
2681 | } | 3117 | } |
2682 | } | 3118 | } |
2683 | 3119 | ||
@@ -2690,6 +3126,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2690 | } | 3126 | } |
2691 | } | 3127 | } |
2692 | 3128 | ||
3129 | |||
3130 | |||
3131 | /// <summary> | ||
3132 | /// Gets the number of parts | ||
3133 | /// </summary> | ||
3134 | /// <returns></returns> | ||
3135 | public int GetPartCount() | ||
3136 | { | ||
3137 | return Children.Count; | ||
3138 | } | ||
3139 | |||
2693 | /// <summary> | 3140 | /// <summary> |
2694 | /// Get the parts of this scene object | 3141 | /// Get the parts of this scene object |
2695 | /// </summary> | 3142 | /// </summary> |
@@ -2766,11 +3213,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2766 | scale.Y = m_scene.m_maxNonphys; | 3213 | scale.Y = m_scene.m_maxNonphys; |
2767 | if (scale.Z > m_scene.m_maxNonphys) | 3214 | if (scale.Z > m_scene.m_maxNonphys) |
2768 | scale.Z = m_scene.m_maxNonphys; | 3215 | scale.Z = m_scene.m_maxNonphys; |
2769 | |||
2770 | SceneObjectPart part = GetChildPart(localID); | 3216 | SceneObjectPart part = GetChildPart(localID); |
2771 | if (part != null) | 3217 | if (part != null) |
2772 | { | 3218 | { |
2773 | part.Resize(scale); | ||
2774 | if (part.PhysActor != null) | 3219 | if (part.PhysActor != null) |
2775 | { | 3220 | { |
2776 | if (part.PhysActor.IsPhysical) | 3221 | if (part.PhysActor.IsPhysical) |
@@ -2785,7 +3230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2785 | part.PhysActor.Size = scale; | 3230 | part.PhysActor.Size = scale; |
2786 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3231 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2787 | } | 3232 | } |
2788 | //if (part.UUID != m_rootPart.UUID) | 3233 | part.Resize(scale); |
2789 | 3234 | ||
2790 | HasGroupChanged = true; | 3235 | HasGroupChanged = true; |
2791 | ScheduleGroupForFullUpdate(); | 3236 | ScheduleGroupForFullUpdate(); |
@@ -2807,7 +3252,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2807 | SceneObjectPart part = GetChildPart(localID); | 3252 | SceneObjectPart part = GetChildPart(localID); |
2808 | if (part != null) | 3253 | if (part != null) |
2809 | { | 3254 | { |
2810 | part.IgnoreUndoUpdate = true; | ||
2811 | if (scale.X > m_scene.m_maxNonphys) | 3255 | if (scale.X > m_scene.m_maxNonphys) |
2812 | scale.X = m_scene.m_maxNonphys; | 3256 | scale.X = m_scene.m_maxNonphys; |
2813 | if (scale.Y > m_scene.m_maxNonphys) | 3257 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2827,94 +3271,100 @@ namespace OpenSim.Region.Framework.Scenes | |||
2827 | float y = (scale.Y / part.Scale.Y); | 3271 | float y = (scale.Y / part.Scale.Y); |
2828 | float z = (scale.Z / part.Scale.Z); | 3272 | float z = (scale.Z / part.Scale.Z); |
2829 | 3273 | ||
2830 | lock (m_parts) | 3274 | lockPartsForRead(true); |
3275 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2831 | { | 3276 | { |
2832 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3277 | foreach (SceneObjectPart obPart in m_parts.Values) |
2833 | { | 3278 | { |
2834 | foreach (SceneObjectPart obPart in m_parts.Values) | 3279 | if (obPart.UUID != m_rootPart.UUID) |
2835 | { | 3280 | { |
2836 | if (obPart.UUID != m_rootPart.UUID) | 3281 | Vector3 oldSize = new Vector3(obPart.Scale); |
2837 | { | 3282 | obPart.IgnoreUndoUpdate = true; |
2838 | obPart.IgnoreUndoUpdate = true; | ||
2839 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2840 | 3283 | ||
2841 | float f = 1.0f; | 3284 | float f = 1.0f; |
2842 | float a = 1.0f; | 3285 | float a = 1.0f; |
2843 | 3286 | ||
2844 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3287 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3288 | { | ||
3289 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2845 | { | 3290 | { |
2846 | if (oldSize.X*x > m_scene.m_maxPhys) | 3291 | f = m_scene.m_maxPhys / oldSize.X; |
2847 | { | 3292 | a = f / x; |
2848 | f = m_scene.m_maxPhys / oldSize.X; | 3293 | x *= a; |
2849 | a = f / x; | 3294 | y *= a; |
2850 | x *= a; | 3295 | z *= a; |
2851 | y *= a; | ||
2852 | z *= a; | ||
2853 | } | ||
2854 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2855 | { | ||
2856 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2857 | a = f / y; | ||
2858 | x *= a; | ||
2859 | y *= a; | ||
2860 | z *= a; | ||
2861 | } | ||
2862 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2863 | { | ||
2864 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2865 | a = f / z; | ||
2866 | x *= a; | ||
2867 | y *= a; | ||
2868 | z *= a; | ||
2869 | } | ||
2870 | } | 3296 | } |
2871 | else | 3297 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3298 | { | ||
3299 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3300 | a = f / y; | ||
3301 | x *= a; | ||
3302 | y *= a; | ||
3303 | z *= a; | ||
3304 | } | ||
3305 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2872 | { | 3306 | { |
2873 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3307 | f = m_scene.m_maxPhys / oldSize.Z; |
2874 | { | 3308 | a = f / z; |
2875 | f = m_scene.m_maxNonphys / oldSize.X; | 3309 | x *= a; |
2876 | a = f / x; | 3310 | y *= a; |
2877 | x *= a; | 3311 | z *= a; |
2878 | y *= a; | ||
2879 | z *= a; | ||
2880 | } | ||
2881 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2882 | { | ||
2883 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2884 | a = f / y; | ||
2885 | x *= a; | ||
2886 | y *= a; | ||
2887 | z *= a; | ||
2888 | } | ||
2889 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2890 | { | ||
2891 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2892 | a = f / z; | ||
2893 | x *= a; | ||
2894 | y *= a; | ||
2895 | z *= a; | ||
2896 | } | ||
2897 | } | 3312 | } |
2898 | obPart.IgnoreUndoUpdate = false; | 3313 | } |
2899 | obPart.StoreUndoState(); | 3314 | else |
3315 | { | ||
3316 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3317 | { | ||
3318 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3319 | a = f / x; | ||
3320 | x *= a; | ||
3321 | y *= a; | ||
3322 | z *= a; | ||
3323 | } | ||
3324 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3325 | { | ||
3326 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3327 | a = f / y; | ||
3328 | x *= a; | ||
3329 | y *= a; | ||
3330 | z *= a; | ||
3331 | } | ||
3332 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
3333 | { | ||
3334 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3335 | a = f / z; | ||
3336 | x *= a; | ||
3337 | y *= a; | ||
3338 | z *= a; | ||
3339 | } | ||
3340 | |||
2900 | } | 3341 | } |
2901 | } | 3342 | } |
2902 | } | 3343 | } |
2903 | } | 3344 | } |
3345 | lockPartsForRead(false); | ||
2904 | 3346 | ||
2905 | Vector3 prevScale = part.Scale; | 3347 | Vector3 prevScale = part.Scale; |
2906 | prevScale.X *= x; | 3348 | prevScale.X *= x; |
2907 | prevScale.Y *= y; | 3349 | prevScale.Y *= y; |
2908 | prevScale.Z *= z; | 3350 | prevScale.Z *= z;; |
3351 | |||
3352 | part.IgnoreUndoUpdate = false; | ||
3353 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3354 | part.IgnoreUndoUpdate = true; | ||
2909 | part.Resize(prevScale); | 3355 | part.Resize(prevScale); |
3356 | part.IgnoreUndoUpdate = false; | ||
2910 | 3357 | ||
2911 | lock (m_parts) | 3358 | lockPartsForRead(true); |
2912 | { | 3359 | { |
2913 | foreach (SceneObjectPart obPart in m_parts.Values) | 3360 | foreach (SceneObjectPart obPart in m_parts.Values) |
2914 | { | 3361 | { |
2915 | obPart.IgnoreUndoUpdate = true; | ||
2916 | if (obPart.UUID != m_rootPart.UUID) | 3362 | if (obPart.UUID != m_rootPart.UUID) |
2917 | { | 3363 | { |
3364 | obPart.IgnoreUndoUpdate = false; | ||
3365 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3366 | obPart.IgnoreUndoUpdate = true; | ||
3367 | |||
2918 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3368 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2919 | currentpos.X *= x; | 3369 | currentpos.X *= x; |
2920 | currentpos.Y *= y; | 3370 | currentpos.Y *= y; |
@@ -2927,9 +3377,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2927 | obPart.UpdateOffSet(currentpos); | 3377 | obPart.UpdateOffSet(currentpos); |
2928 | } | 3378 | } |
2929 | obPart.IgnoreUndoUpdate = false; | 3379 | obPart.IgnoreUndoUpdate = false; |
2930 | obPart.StoreUndoState(); | ||
2931 | } | 3380 | } |
2932 | } | 3381 | } |
3382 | lockPartsForRead(false); | ||
2933 | 3383 | ||
2934 | if (part.PhysActor != null) | 3384 | if (part.PhysActor != null) |
2935 | { | 3385 | { |
@@ -2938,7 +3388,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2938 | } | 3388 | } |
2939 | 3389 | ||
2940 | part.IgnoreUndoUpdate = false; | 3390 | part.IgnoreUndoUpdate = false; |
2941 | part.StoreUndoState(); | ||
2942 | HasGroupChanged = true; | 3391 | HasGroupChanged = true; |
2943 | ScheduleGroupForTerseUpdate(); | 3392 | ScheduleGroupForTerseUpdate(); |
2944 | } | 3393 | } |
@@ -2954,14 +3403,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | /// <param name="pos"></param> | 3403 | /// <param name="pos"></param> |
2955 | public void UpdateGroupPosition(Vector3 pos) | 3404 | public void UpdateGroupPosition(Vector3 pos) |
2956 | { | 3405 | { |
2957 | foreach (SceneObjectPart part in Children.Values) | ||
2958 | { | ||
2959 | part.StoreUndoState(); | ||
2960 | } | ||
2961 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3406 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2962 | { | 3407 | { |
2963 | if (IsAttachment) | 3408 | if (IsAttachment) |
2964 | { | 3409 | { |
3410 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
2965 | m_rootPart.AttachedPos = pos; | 3411 | m_rootPart.AttachedPos = pos; |
2966 | } | 3412 | } |
2967 | if (RootPart.GetStatusSandbox()) | 3413 | if (RootPart.GetStatusSandbox()) |
@@ -2994,7 +3440,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2994 | SceneObjectPart part = GetChildPart(localID); | 3440 | SceneObjectPart part = GetChildPart(localID); |
2995 | foreach (SceneObjectPart parts in Children.Values) | 3441 | foreach (SceneObjectPart parts in Children.Values) |
2996 | { | 3442 | { |
2997 | parts.StoreUndoState(); | 3443 | parts.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
2998 | } | 3444 | } |
2999 | if (part != null) | 3445 | if (part != null) |
3000 | { | 3446 | { |
@@ -3019,7 +3465,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3019 | { | 3465 | { |
3020 | foreach (SceneObjectPart part in Children.Values) | 3466 | foreach (SceneObjectPart part in Children.Values) |
3021 | { | 3467 | { |
3022 | part.StoreUndoState(); | 3468 | part.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3023 | } | 3469 | } |
3024 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3470 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3025 | Vector3 oldPos = | 3471 | Vector3 oldPos = |
@@ -3032,7 +3478,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3032 | axDiff *= Quaternion.Inverse(partRotation); | 3478 | axDiff *= Quaternion.Inverse(partRotation); |
3033 | diff = axDiff; | 3479 | diff = axDiff; |
3034 | 3480 | ||
3035 | lock (m_parts) | 3481 | lockPartsForRead(true); |
3036 | { | 3482 | { |
3037 | foreach (SceneObjectPart obPart in m_parts.Values) | 3483 | foreach (SceneObjectPart obPart in m_parts.Values) |
3038 | { | 3484 | { |
@@ -3042,11 +3488,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3042 | } | 3488 | } |
3043 | } | 3489 | } |
3044 | } | 3490 | } |
3491 | lockPartsForRead(false); | ||
3045 | 3492 | ||
3046 | AbsolutePosition = newPos; | 3493 | //We have to set undoing here because otherwise an undo state will be saved |
3494 | if (!m_rootPart.Undoing) | ||
3495 | { | ||
3496 | m_rootPart.Undoing = true; | ||
3497 | AbsolutePosition = newPos; | ||
3498 | m_rootPart.Undoing = false; | ||
3499 | } | ||
3500 | else | ||
3501 | { | ||
3502 | AbsolutePosition = newPos; | ||
3503 | } | ||
3047 | 3504 | ||
3048 | HasGroupChanged = true; | 3505 | HasGroupChanged = true; |
3049 | ScheduleGroupForTerseUpdate(); | 3506 | if (m_rootPart.Undoing) |
3507 | { | ||
3508 | ScheduleGroupForFullUpdate(); | ||
3509 | } | ||
3510 | else | ||
3511 | { | ||
3512 | ScheduleGroupForTerseUpdate(); | ||
3513 | } | ||
3050 | } | 3514 | } |
3051 | 3515 | ||
3052 | public void OffsetForNewRegion(Vector3 offset) | 3516 | public void OffsetForNewRegion(Vector3 offset) |
@@ -3066,7 +3530,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3066 | { | 3530 | { |
3067 | foreach (SceneObjectPart parts in Children.Values) | 3531 | foreach (SceneObjectPart parts in Children.Values) |
3068 | { | 3532 | { |
3069 | parts.StoreUndoState(); | 3533 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3070 | } | 3534 | } |
3071 | m_rootPart.UpdateRotation(rot); | 3535 | m_rootPart.UpdateRotation(rot); |
3072 | 3536 | ||
@@ -3090,7 +3554,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3090 | { | 3554 | { |
3091 | foreach (SceneObjectPart parts in Children.Values) | 3555 | foreach (SceneObjectPart parts in Children.Values) |
3092 | { | 3556 | { |
3093 | parts.StoreUndoState(); | 3557 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3094 | } | 3558 | } |
3095 | m_rootPart.UpdateRotation(rot); | 3559 | m_rootPart.UpdateRotation(rot); |
3096 | 3560 | ||
@@ -3117,7 +3581,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3117 | SceneObjectPart part = GetChildPart(localID); | 3581 | SceneObjectPart part = GetChildPart(localID); |
3118 | foreach (SceneObjectPart parts in Children.Values) | 3582 | foreach (SceneObjectPart parts in Children.Values) |
3119 | { | 3583 | { |
3120 | parts.StoreUndoState(); | 3584 | parts.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3121 | } | 3585 | } |
3122 | if (part != null) | 3586 | if (part != null) |
3123 | { | 3587 | { |
@@ -3145,15 +3609,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3145 | if (part.UUID == m_rootPart.UUID) | 3609 | if (part.UUID == m_rootPart.UUID) |
3146 | { | 3610 | { |
3147 | UpdateRootRotation(rot); | 3611 | UpdateRootRotation(rot); |
3148 | AbsolutePosition = pos; | 3612 | if (!m_rootPart.Undoing) |
3613 | { | ||
3614 | m_rootPart.Undoing = true; | ||
3615 | AbsolutePosition = pos; | ||
3616 | m_rootPart.Undoing = false; | ||
3617 | } | ||
3618 | else | ||
3619 | { | ||
3620 | AbsolutePosition = pos; | ||
3621 | } | ||
3149 | } | 3622 | } |
3150 | else | 3623 | else |
3151 | { | 3624 | { |
3625 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
3152 | part.IgnoreUndoUpdate = true; | 3626 | part.IgnoreUndoUpdate = true; |
3153 | part.UpdateRotation(rot); | 3627 | part.UpdateRotation(rot); |
3154 | part.OffsetPosition = pos; | 3628 | part.OffsetPosition = pos; |
3155 | part.IgnoreUndoUpdate = false; | 3629 | part.IgnoreUndoUpdate = false; |
3156 | part.StoreUndoState(); | ||
3157 | } | 3630 | } |
3158 | } | 3631 | } |
3159 | } | 3632 | } |
@@ -3167,7 +3640,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3167 | Quaternion axRot = rot; | 3640 | Quaternion axRot = rot; |
3168 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3641 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3169 | 3642 | ||
3170 | m_rootPart.StoreUndoState(); | 3643 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3644 | bool cancelUndo = false; | ||
3645 | if (!m_rootPart.Undoing) | ||
3646 | { | ||
3647 | m_rootPart.Undoing = true; | ||
3648 | cancelUndo = true; | ||
3649 | } | ||
3171 | m_rootPart.UpdateRotation(rot); | 3650 | m_rootPart.UpdateRotation(rot); |
3172 | if (m_rootPart.PhysActor != null) | 3651 | if (m_rootPart.PhysActor != null) |
3173 | { | 3652 | { |
@@ -3175,33 +3654,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
3175 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3654 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3176 | } | 3655 | } |
3177 | 3656 | ||
3178 | lock (m_parts) | 3657 | lockPartsForRead(true); |
3658 | |||
3659 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3179 | { | 3660 | { |
3180 | foreach (SceneObjectPart prim in m_parts.Values) | 3661 | if (prim.UUID != m_rootPart.UUID) |
3181 | { | 3662 | { |
3182 | if (prim.UUID != m_rootPart.UUID) | 3663 | prim.IgnoreUndoUpdate = true; |
3183 | { | 3664 | Vector3 axPos = prim.OffsetPosition; |
3184 | prim.IgnoreUndoUpdate = true; | 3665 | axPos *= oldParentRot; |
3185 | Vector3 axPos = prim.OffsetPosition; | 3666 | axPos *= Quaternion.Inverse(axRot); |
3186 | axPos *= oldParentRot; | 3667 | prim.OffsetPosition = axPos; |
3187 | axPos *= Quaternion.Inverse(axRot); | 3668 | Quaternion primsRot = prim.RotationOffset; |
3188 | prim.OffsetPosition = axPos; | 3669 | Quaternion newRot = primsRot * oldParentRot; |
3189 | Quaternion primsRot = prim.RotationOffset; | 3670 | newRot *= Quaternion.Inverse(axRot); |
3190 | Quaternion newRot = primsRot * oldParentRot; | 3671 | prim.RotationOffset = newRot; |
3191 | newRot *= Quaternion.Inverse(axRot); | 3672 | prim.ScheduleTerseUpdate(); |
3192 | prim.RotationOffset = newRot; | 3673 | prim.IgnoreUndoUpdate = false; |
3193 | prim.ScheduleTerseUpdate(); | ||
3194 | } | ||
3195 | } | 3674 | } |
3196 | } | 3675 | } |
3197 | foreach (SceneObjectPart childpart in Children.Values) | 3676 | if (cancelUndo == true) |
3198 | { | 3677 | { |
3199 | if (childpart != m_rootPart) | 3678 | m_rootPart.Undoing = false; |
3200 | { | ||
3201 | childpart.IgnoreUndoUpdate = false; | ||
3202 | childpart.StoreUndoState(); | ||
3203 | } | ||
3204 | } | 3679 | } |
3680 | lockPartsForRead(false); | ||
3681 | |||
3205 | m_rootPart.ScheduleTerseUpdate(); | 3682 | m_rootPart.ScheduleTerseUpdate(); |
3206 | } | 3683 | } |
3207 | 3684 | ||
@@ -3323,7 +3800,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3323 | if (atTargets.Count > 0) | 3800 | if (atTargets.Count > 0) |
3324 | { | 3801 | { |
3325 | uint[] localids = new uint[0]; | 3802 | uint[] localids = new uint[0]; |
3326 | lock (m_parts) | 3803 | lockPartsForRead(true); |
3327 | { | 3804 | { |
3328 | localids = new uint[m_parts.Count]; | 3805 | localids = new uint[m_parts.Count]; |
3329 | int cntr = 0; | 3806 | int cntr = 0; |
@@ -3333,6 +3810,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3333 | cntr++; | 3810 | cntr++; |
3334 | } | 3811 | } |
3335 | } | 3812 | } |
3813 | lockPartsForRead(false); | ||
3336 | 3814 | ||
3337 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3815 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3338 | { | 3816 | { |
@@ -3351,7 +3829,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3351 | { | 3829 | { |
3352 | //trigger not_at_target | 3830 | //trigger not_at_target |
3353 | uint[] localids = new uint[0]; | 3831 | uint[] localids = new uint[0]; |
3354 | lock (m_parts) | 3832 | lockPartsForRead(true); |
3355 | { | 3833 | { |
3356 | localids = new uint[m_parts.Count]; | 3834 | localids = new uint[m_parts.Count]; |
3357 | int cntr = 0; | 3835 | int cntr = 0; |
@@ -3361,7 +3839,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3361 | cntr++; | 3839 | cntr++; |
3362 | } | 3840 | } |
3363 | } | 3841 | } |
3364 | 3842 | lockPartsForRead(false); | |
3843 | |||
3365 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3844 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3366 | { | 3845 | { |
3367 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3846 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3402,7 +3881,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3402 | if (atRotTargets.Count > 0) | 3881 | if (atRotTargets.Count > 0) |
3403 | { | 3882 | { |
3404 | uint[] localids = new uint[0]; | 3883 | uint[] localids = new uint[0]; |
3405 | lock (m_parts) | 3884 | lockPartsForRead(true); |
3885 | try | ||
3406 | { | 3886 | { |
3407 | localids = new uint[m_parts.Count]; | 3887 | localids = new uint[m_parts.Count]; |
3408 | int cntr = 0; | 3888 | int cntr = 0; |
@@ -3412,6 +3892,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3412 | cntr++; | 3892 | cntr++; |
3413 | } | 3893 | } |
3414 | } | 3894 | } |
3895 | finally | ||
3896 | { | ||
3897 | lockPartsForRead(false); | ||
3898 | } | ||
3415 | 3899 | ||
3416 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3900 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3417 | { | 3901 | { |
@@ -3430,7 +3914,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3430 | { | 3914 | { |
3431 | //trigger not_at_target | 3915 | //trigger not_at_target |
3432 | uint[] localids = new uint[0]; | 3916 | uint[] localids = new uint[0]; |
3433 | lock (m_parts) | 3917 | lockPartsForRead(true); |
3918 | try | ||
3434 | { | 3919 | { |
3435 | localids = new uint[m_parts.Count]; | 3920 | localids = new uint[m_parts.Count]; |
3436 | int cntr = 0; | 3921 | int cntr = 0; |
@@ -3440,6 +3925,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3440 | cntr++; | 3925 | cntr++; |
3441 | } | 3926 | } |
3442 | } | 3927 | } |
3928 | finally | ||
3929 | { | ||
3930 | lockPartsForRead(false); | ||
3931 | } | ||
3443 | 3932 | ||
3444 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3933 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3445 | { | 3934 | { |
@@ -3453,19 +3942,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3453 | public float GetMass() | 3942 | public float GetMass() |
3454 | { | 3943 | { |
3455 | float retmass = 0f; | 3944 | float retmass = 0f; |
3456 | lock (m_parts) | 3945 | lockPartsForRead(true); |
3457 | { | 3946 | { |
3458 | foreach (SceneObjectPart part in m_parts.Values) | 3947 | foreach (SceneObjectPart part in m_parts.Values) |
3459 | { | 3948 | { |
3460 | retmass += part.GetMass(); | 3949 | retmass += part.GetMass(); |
3461 | } | 3950 | } |
3462 | } | 3951 | } |
3952 | lockPartsForRead(false); | ||
3463 | return retmass; | 3953 | return retmass; |
3464 | } | 3954 | } |
3465 | 3955 | ||
3466 | public void CheckSculptAndLoad() | 3956 | public void CheckSculptAndLoad() |
3467 | { | 3957 | { |
3468 | lock (m_parts) | 3958 | lockPartsForRead(true); |
3469 | { | 3959 | { |
3470 | if (!IsDeleted) | 3960 | if (!IsDeleted) |
3471 | { | 3961 | { |
@@ -3490,6 +3980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3490 | } | 3980 | } |
3491 | } | 3981 | } |
3492 | } | 3982 | } |
3983 | lockPartsForRead(false); | ||
3493 | } | 3984 | } |
3494 | 3985 | ||
3495 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3986 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3510,7 +4001,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3510 | /// <param name="client"></param> | 4001 | /// <param name="client"></param> |
3511 | public void SetGroup(UUID GroupID, IClientAPI client) | 4002 | public void SetGroup(UUID GroupID, IClientAPI client) |
3512 | { | 4003 | { |
3513 | lock (m_parts) | 4004 | lockPartsForRead(true); |
3514 | { | 4005 | { |
3515 | foreach (SceneObjectPart part in m_parts.Values) | 4006 | foreach (SceneObjectPart part in m_parts.Values) |
3516 | { | 4007 | { |
@@ -3520,6 +4011,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3520 | 4011 | ||
3521 | HasGroupChanged = true; | 4012 | HasGroupChanged = true; |
3522 | } | 4013 | } |
4014 | lockPartsForRead(false); | ||
3523 | 4015 | ||
3524 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 4016 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3525 | // for the same object with very different properties. The caller must schedule the update. | 4017 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3541,11 +4033,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3541 | 4033 | ||
3542 | public void SetAttachmentPoint(byte point) | 4034 | public void SetAttachmentPoint(byte point) |
3543 | { | 4035 | { |
3544 | lock (m_parts) | 4036 | lockPartsForRead(true); |
3545 | { | 4037 | { |
3546 | foreach (SceneObjectPart part in m_parts.Values) | 4038 | foreach (SceneObjectPart part in m_parts.Values) |
3547 | part.SetAttachmentPoint(point); | 4039 | part.SetAttachmentPoint(point); |
3548 | } | 4040 | } |
4041 | lockPartsForRead(false); | ||
3549 | } | 4042 | } |
3550 | 4043 | ||
3551 | #region ISceneObject | 4044 | #region ISceneObject |
@@ -3579,6 +4072,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3579 | SetFromItemID(uuid); | 4072 | SetFromItemID(uuid); |
3580 | } | 4073 | } |
3581 | 4074 | ||
4075 | public void ResetOwnerChangeFlag() | ||
4076 | { | ||
4077 | ForEachPart(delegate(SceneObjectPart part) | ||
4078 | { | ||
4079 | part.ResetOwnerChangeFlag(); | ||
4080 | }); | ||
4081 | } | ||
4082 | |||
3582 | #endregion | 4083 | #endregion |
3583 | } | 4084 | } |
3584 | } | 4085 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 024bdc9..5c4a2a3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -60,7 +60,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | TELEPORT = 512, | 60 | TELEPORT = 512, |
61 | REGION_RESTART = 1024, | 61 | REGION_RESTART = 1024, |
62 | MEDIA = 2048, | 62 | MEDIA = 2048, |
63 | ANIMATION = 16384 | 63 | ANIMATION = 16384, |
64 | POSITION = 32768 | ||
64 | } | 65 | } |
65 | 66 | ||
66 | // I don't really know where to put this except here. | 67 | // I don't really know where to put this except here. |
@@ -149,8 +150,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 150 | ||
150 | // TODO: This needs to be persisted in next XML version update! | 151 | // TODO: This needs to be persisted in next XML version update! |
151 | [XmlIgnore] | 152 | [XmlIgnore] |
152 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 153 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
153 | 154 | ||
154 | [XmlIgnore] | 155 | [XmlIgnore] |
155 | public PhysicsActor PhysActor | 156 | public PhysicsActor PhysActor |
156 | { | 157 | { |
@@ -193,6 +194,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | [XmlIgnore] | 194 | [XmlIgnore] |
194 | public UUID FromFolderID; | 195 | public UUID FromFolderID; |
195 | 196 | ||
197 | // The following two are to hold the attachment data | ||
198 | // while an object is inworld | ||
199 | [XmlIgnore] | ||
200 | public byte AttachPoint = 0; | ||
201 | |||
202 | [XmlIgnore] | ||
203 | public Vector3 AttachOffset = Vector3.Zero; | ||
204 | |||
196 | [XmlIgnore] | 205 | [XmlIgnore] |
197 | public int STATUS_ROTATE_X; | 206 | public int STATUS_ROTATE_X; |
198 | 207 | ||
@@ -288,6 +297,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
288 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 297 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
289 | private Vector3 m_sitTargetPosition; | 298 | private Vector3 m_sitTargetPosition; |
290 | private string m_sitAnimation = "SIT"; | 299 | private string m_sitAnimation = "SIT"; |
300 | private bool m_occupied; // KF if any av is sitting on this prim | ||
291 | private string m_text = String.Empty; | 301 | private string m_text = String.Empty; |
292 | private string m_touchName = String.Empty; | 302 | private string m_touchName = String.Empty; |
293 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 303 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -377,7 +387,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 387 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
378 | Quaternion rotationOffset, Vector3 offsetPosition) | 388 | Quaternion rotationOffset, Vector3 offsetPosition) |
379 | { | 389 | { |
380 | m_name = "Primitive"; | 390 | m_name = "Object"; |
381 | 391 | ||
382 | Rezzed = DateTime.UtcNow; | 392 | Rezzed = DateTime.UtcNow; |
383 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 393 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -473,12 +483,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | } | 483 | } |
474 | 484 | ||
475 | /// <value> | 485 | /// <value> |
476 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 486 | /// Get the inventory list |
477 | /// </value> | 487 | /// </value> |
478 | public TaskInventoryDictionary TaskInventory | 488 | public TaskInventoryDictionary TaskInventory |
479 | { | 489 | { |
480 | get { return m_inventory.Items; } | 490 | get { |
481 | set { m_inventory.Items = value; } | 491 | return m_inventory.Items; |
492 | } | ||
493 | set { | ||
494 | m_inventory.Items = value; | ||
495 | } | ||
482 | } | 496 | } |
483 | 497 | ||
484 | /// <summary> | 498 | /// <summary> |
@@ -618,14 +632,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
618 | set { m_LoopSoundSlavePrims = value; } | 632 | set { m_LoopSoundSlavePrims = value; } |
619 | } | 633 | } |
620 | 634 | ||
621 | [XmlIgnore] | ||
622 | public Byte[] TextureAnimation | 635 | public Byte[] TextureAnimation |
623 | { | 636 | { |
624 | get { return m_TextureAnimation; } | 637 | get { return m_TextureAnimation; } |
625 | set { m_TextureAnimation = value; } | 638 | set { m_TextureAnimation = value; } |
626 | } | 639 | } |
627 | 640 | ||
628 | [XmlIgnore] | ||
629 | public Byte[] ParticleSystem | 641 | public Byte[] ParticleSystem |
630 | { | 642 | { |
631 | get { return m_particleSystem; } | 643 | get { return m_particleSystem; } |
@@ -679,7 +691,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
679 | set | 691 | set |
680 | { | 692 | { |
681 | m_groupPosition = value; | 693 | m_groupPosition = value; |
682 | |||
683 | PhysicsActor actor = PhysActor; | 694 | PhysicsActor actor = PhysActor; |
684 | if (actor != null) | 695 | if (actor != null) |
685 | { | 696 | { |
@@ -699,25 +710,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | 710 | ||
700 | // Tell the physics engines that this prim changed. | 711 | // Tell the physics engines that this prim changed. |
701 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 712 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
713 | |||
702 | } | 714 | } |
703 | catch (Exception e) | 715 | catch (Exception e) |
704 | { | 716 | { |
705 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 717 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
706 | } | 718 | } |
707 | } | 719 | } |
708 | |||
709 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
710 | if (m_sitTargetAvatar != UUID.Zero) | ||
711 | { | ||
712 | if (m_parentGroup != null) // TODO can there be a SOP without a SOG? | ||
713 | { | ||
714 | ScenePresence avatar; | ||
715 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
716 | { | ||
717 | avatar.ParentPosition = GetWorldPosition(); | ||
718 | } | ||
719 | } | ||
720 | } | ||
721 | } | 720 | } |
722 | } | 721 | } |
723 | 722 | ||
@@ -726,7 +725,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | get { return m_offsetPosition; } | 725 | get { return m_offsetPosition; } |
727 | set | 726 | set |
728 | { | 727 | { |
729 | StoreUndoState(); | 728 | Vector3 oldpos = m_offsetPosition; |
729 | StoreUndoState(UndoType.STATE_PRIM_POSITION); | ||
730 | m_offsetPosition = value; | 730 | m_offsetPosition = value; |
731 | 731 | ||
732 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 732 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -740,7 +740,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | // Tell the physics engines that this prim changed. | 740 | // Tell the physics engines that this prim changed. |
741 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 741 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
742 | } | 742 | } |
743 | |||
744 | if (!m_parentGroup.m_dupeInProgress) | ||
745 | { | ||
746 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
747 | foreach (ScenePresence av in avs) | ||
748 | { | ||
749 | if (av.LinkedPrim == m_uuid) | ||
750 | { | ||
751 | Vector3 offset = (m_offsetPosition - oldpos); | ||
752 | av.OffsetPosition += offset; | ||
753 | av.SendFullUpdateToAllClients(); | ||
754 | } | ||
755 | } | ||
756 | } | ||
743 | } | 757 | } |
758 | TriggerScriptChangedEvent(Changed.POSITION); | ||
744 | } | 759 | } |
745 | } | 760 | } |
746 | 761 | ||
@@ -782,7 +797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | 797 | ||
783 | set | 798 | set |
784 | { | 799 | { |
785 | StoreUndoState(); | 800 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
786 | m_rotationOffset = value; | 801 | m_rotationOffset = value; |
787 | 802 | ||
788 | PhysicsActor actor = PhysActor; | 803 | PhysicsActor actor = PhysActor; |
@@ -866,7 +881,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
866 | /// <summary></summary> | 881 | /// <summary></summary> |
867 | public Vector3 Acceleration | 882 | public Vector3 Acceleration |
868 | { | 883 | { |
869 | get { return m_acceleration; } | 884 | get |
885 | { | ||
886 | PhysicsActor actor = PhysActor; | ||
887 | if (actor != null) | ||
888 | { | ||
889 | m_acceleration = actor.Acceleration; | ||
890 | } | ||
891 | return m_acceleration; | ||
892 | } | ||
893 | |||
870 | set { m_acceleration = value; } | 894 | set { m_acceleration = value; } |
871 | } | 895 | } |
872 | 896 | ||
@@ -971,7 +995,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
971 | get { return m_shape.Scale; } | 995 | get { return m_shape.Scale; } |
972 | set | 996 | set |
973 | { | 997 | { |
974 | StoreUndoState(); | 998 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
975 | if (m_shape != null) | 999 | if (m_shape != null) |
976 | { | 1000 | { |
977 | m_shape.Scale = value; | 1001 | m_shape.Scale = value; |
@@ -1041,7 +1065,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1041 | if (IsAttachment) | 1065 | if (IsAttachment) |
1042 | return GroupPosition; | 1066 | return GroupPosition; |
1043 | 1067 | ||
1044 | return m_offsetPosition + m_groupPosition; } | 1068 | // return m_offsetPosition + m_groupPosition; } |
1069 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
1045 | } | 1070 | } |
1046 | 1071 | ||
1047 | public SceneObjectGroup ParentGroup | 1072 | public SceneObjectGroup ParentGroup |
@@ -1200,6 +1225,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1200 | _flags = value; | 1225 | _flags = value; |
1201 | } | 1226 | } |
1202 | } | 1227 | } |
1228 | |||
1229 | [XmlIgnore] | ||
1230 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1231 | { | ||
1232 | get { return m_occupied; } | ||
1233 | set { m_occupied = value; } | ||
1234 | } | ||
1203 | 1235 | ||
1204 | [XmlIgnore] | 1236 | [XmlIgnore] |
1205 | public UUID SitTargetAvatar | 1237 | public UUID SitTargetAvatar |
@@ -1275,14 +1307,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1275 | } | 1307 | } |
1276 | } | 1308 | } |
1277 | 1309 | ||
1278 | /// <summary> | ||
1279 | /// Clear all pending updates of parts to clients | ||
1280 | /// </summary> | ||
1281 | private void ClearUpdateSchedule() | ||
1282 | { | ||
1283 | m_updateFlag = 0; | ||
1284 | } | ||
1285 | |||
1286 | private void SendObjectPropertiesToClient(UUID AgentID) | 1310 | private void SendObjectPropertiesToClient(UUID AgentID) |
1287 | { | 1311 | { |
1288 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1312 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1533,14 +1557,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1533 | // or flexible | 1557 | // or flexible |
1534 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1558 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1535 | { | 1559 | { |
1536 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1560 | try |
1537 | Name, | 1561 | { |
1538 | Shape, | 1562 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1539 | AbsolutePosition, | 1563 | Name, |
1540 | Scale, | 1564 | Shape, |
1541 | RotationOffset, | 1565 | AbsolutePosition, |
1542 | RigidBody); | 1566 | Scale, |
1543 | 1567 | RotationOffset, | |
1568 | RigidBody); | ||
1569 | } | ||
1570 | catch | ||
1571 | { | ||
1572 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
1573 | PhysActor = null; | ||
1574 | } | ||
1544 | // Basic Physics returns null.. joy joy joy. | 1575 | // Basic Physics returns null.. joy joy joy. |
1545 | if (PhysActor != null) | 1576 | if (PhysActor != null) |
1546 | { | 1577 | { |
@@ -1568,7 +1599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1568 | { | 1599 | { |
1569 | m_redo.Clear(); | 1600 | m_redo.Clear(); |
1570 | } | 1601 | } |
1571 | StoreUndoState(); | 1602 | StoreUndoState(UndoType.STATE_ALL); |
1572 | } | 1603 | } |
1573 | 1604 | ||
1574 | public byte ConvertScriptUintToByte(uint indata) | 1605 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1680,7 +1711,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1711 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1681 | part.Shape = shape; | 1712 | part.Shape = shape; |
1682 | 1713 | ||
1683 | part.Name = "Primitive"; | 1714 | part.Name = "Object"; |
1684 | part._ownerID = UUID.Random(); | 1715 | part._ownerID = UUID.Random(); |
1685 | 1716 | ||
1686 | return part; | 1717 | return part; |
@@ -2040,12 +2071,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2040 | public Vector3 GetWorldPosition() | 2071 | public Vector3 GetWorldPosition() |
2041 | { | 2072 | { |
2042 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2073 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2043 | |||
2044 | Vector3 axPos = OffsetPosition; | 2074 | Vector3 axPos = OffsetPosition; |
2045 | |||
2046 | axPos *= parentRot; | 2075 | axPos *= parentRot; |
2047 | Vector3 translationOffsetPosition = axPos; | 2076 | Vector3 translationOffsetPosition = axPos; |
2048 | return GroupPosition + translationOffsetPosition; | 2077 | if(_parentID == 0) |
2078 | { | ||
2079 | return GroupPosition; | ||
2080 | } | ||
2081 | else | ||
2082 | { | ||
2083 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
2084 | } | ||
2049 | } | 2085 | } |
2050 | 2086 | ||
2051 | /// <summary> | 2087 | /// <summary> |
@@ -2056,7 +2092,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2056 | { | 2092 | { |
2057 | Quaternion newRot; | 2093 | Quaternion newRot; |
2058 | 2094 | ||
2059 | if (this.LinkNum == 0) | 2095 | if (this.LinkNum < 2) //KF Single or root prim |
2060 | { | 2096 | { |
2061 | newRot = RotationOffset; | 2097 | newRot = RotationOffset; |
2062 | } | 2098 | } |
@@ -2702,17 +2738,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2702 | //Trys to fetch sound id from prim's inventory. | 2738 | //Trys to fetch sound id from prim's inventory. |
2703 | //Prim's inventory doesn't support non script items yet | 2739 | //Prim's inventory doesn't support non script items yet |
2704 | 2740 | ||
2705 | lock (TaskInventory) | 2741 | TaskInventory.LockItemsForRead(true); |
2742 | |||
2743 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2706 | { | 2744 | { |
2707 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2745 | if (item.Value.Name == sound) |
2708 | { | 2746 | { |
2709 | if (item.Value.Name == sound) | 2747 | soundID = item.Value.ItemID; |
2710 | { | 2748 | break; |
2711 | soundID = item.Value.ItemID; | ||
2712 | break; | ||
2713 | } | ||
2714 | } | 2749 | } |
2715 | } | 2750 | } |
2751 | |||
2752 | TaskInventory.LockItemsForRead(false); | ||
2716 | } | 2753 | } |
2717 | 2754 | ||
2718 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2755 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2771,7 +2808,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2771 | /// <param name="scale"></param> | 2808 | /// <param name="scale"></param> |
2772 | public void Resize(Vector3 scale) | 2809 | public void Resize(Vector3 scale) |
2773 | { | 2810 | { |
2774 | StoreUndoState(); | 2811 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2775 | m_shape.Scale = scale; | 2812 | m_shape.Scale = scale; |
2776 | 2813 | ||
2777 | ParentGroup.HasGroupChanged = true; | 2814 | ParentGroup.HasGroupChanged = true; |
@@ -2780,38 +2817,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2780 | 2817 | ||
2781 | public void RotLookAt(Quaternion target, float strength, float damping) | 2818 | public void RotLookAt(Quaternion target, float strength, float damping) |
2782 | { | 2819 | { |
2783 | rotLookAt(target, strength, damping); | 2820 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2784 | } | ||
2785 | |||
2786 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2787 | { | ||
2788 | if (IsAttachment) | ||
2789 | { | ||
2790 | /* | ||
2791 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2792 | if (avatar != null) | ||
2793 | { | ||
2794 | Rotate the Av? | ||
2795 | } */ | ||
2796 | } | ||
2797 | else | ||
2798 | { | ||
2799 | APIDDamp = damping; | ||
2800 | APIDStrength = strength; | ||
2801 | APIDTarget = target; | ||
2802 | } | ||
2803 | } | ||
2804 | |||
2805 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2806 | { | ||
2807 | APIDDamp = damp; | ||
2808 | APIDStrength = strength; | ||
2809 | APIDTarget = rot; | ||
2810 | } | ||
2811 | |||
2812 | public void stopLookAt() | ||
2813 | { | ||
2814 | APIDTarget = Quaternion.Identity; | ||
2815 | } | 2821 | } |
2816 | 2822 | ||
2817 | /// <summary> | 2823 | /// <summary> |
@@ -2823,7 +2829,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2823 | 2829 | ||
2824 | if (m_parentGroup != null) | 2830 | if (m_parentGroup != null) |
2825 | { | 2831 | { |
2826 | m_parentGroup.QueueForUpdateCheck(); | 2832 | if (!m_parentGroup.areUpdatesSuspended) |
2833 | { | ||
2834 | m_parentGroup.QueueForUpdateCheck(); | ||
2835 | } | ||
2827 | } | 2836 | } |
2828 | 2837 | ||
2829 | int timeNow = Util.UnixTimeSinceEpoch(); | 2838 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -3040,8 +3049,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3040 | { | 3049 | { |
3041 | const float ROTATION_TOLERANCE = 0.01f; | 3050 | const float ROTATION_TOLERANCE = 0.01f; |
3042 | const float VELOCITY_TOLERANCE = 0.001f; | 3051 | const float VELOCITY_TOLERANCE = 0.001f; |
3043 | const float POSITION_TOLERANCE = 0.05f; | 3052 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3044 | const int TIME_MS_TOLERANCE = 3000; | 3053 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3045 | 3054 | ||
3046 | if (m_updateFlag == 1) | 3055 | if (m_updateFlag == 1) |
3047 | { | 3056 | { |
@@ -3055,7 +3064,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3055 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3064 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3056 | { | 3065 | { |
3057 | AddTerseUpdateToAllAvatars(); | 3066 | AddTerseUpdateToAllAvatars(); |
3058 | ClearUpdateSchedule(); | 3067 | |
3059 | 3068 | ||
3060 | // This causes the Scene to 'poll' physical objects every couple of frames | 3069 | // This causes the Scene to 'poll' physical objects every couple of frames |
3061 | // bad, so it's been replaced by an event driven method. | 3070 | // bad, so it's been replaced by an event driven method. |
@@ -3073,16 +3082,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3073 | m_lastAngularVelocity = AngularVelocity; | 3082 | m_lastAngularVelocity = AngularVelocity; |
3074 | m_lastTerseSent = Environment.TickCount; | 3083 | m_lastTerseSent = Environment.TickCount; |
3075 | } | 3084 | } |
3085 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3086 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3076 | } | 3087 | } |
3077 | else | 3088 | else |
3078 | { | 3089 | { |
3079 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3090 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3080 | { | 3091 | { |
3081 | AddFullUpdateToAllAvatars(); | 3092 | AddFullUpdateToAllAvatars(); |
3082 | ClearUpdateSchedule(); | 3093 | m_updateFlag = 0; //Same here |
3083 | } | 3094 | } |
3084 | } | 3095 | } |
3085 | ClearUpdateSchedule(); | 3096 | m_updateFlag = 0; |
3086 | } | 3097 | } |
3087 | 3098 | ||
3088 | /// <summary> | 3099 | /// <summary> |
@@ -3102,6 +3113,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3102 | UUID ownerID = _ownerID; | 3113 | UUID ownerID = _ownerID; |
3103 | UUID objectID = UUID; | 3114 | UUID objectID = UUID; |
3104 | UUID parentID = GetRootPartUUID(); | 3115 | UUID parentID = GetRootPartUUID(); |
3116 | |||
3117 | if (ParentGroup.IsAttachment && ParentGroup.RootPart.Shape.State > 30) | ||
3118 | { | ||
3119 | // Use the avatar as the parent for HUDs, since the prims | ||
3120 | // are not sent to other avatars | ||
3121 | objectID = _ownerID; | ||
3122 | parentID = _ownerID; | ||
3123 | } | ||
3124 | |||
3105 | UUID soundID = UUID.Zero; | 3125 | UUID soundID = UUID.Zero; |
3106 | Vector3 position = AbsolutePosition; // region local | 3126 | Vector3 position = AbsolutePosition; // region local |
3107 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; | 3127 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; |
@@ -3109,17 +3129,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3109 | if (!UUID.TryParse(sound, out soundID)) | 3129 | if (!UUID.TryParse(sound, out soundID)) |
3110 | { | 3130 | { |
3111 | // search sound file from inventory | 3131 | // search sound file from inventory |
3112 | lock (TaskInventory) | 3132 | TaskInventory.LockItemsForRead(true); |
3133 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3113 | { | 3134 | { |
3114 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3135 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3115 | { | 3136 | { |
3116 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3137 | soundID = item.Value.ItemID; |
3117 | { | 3138 | break; |
3118 | soundID = item.Value.ItemID; | ||
3119 | break; | ||
3120 | } | ||
3121 | } | 3139 | } |
3122 | } | 3140 | } |
3141 | TaskInventory.LockItemsForRead(false); | ||
3123 | } | 3142 | } |
3124 | 3143 | ||
3125 | if (soundID == UUID.Zero) | 3144 | if (soundID == UUID.Zero) |
@@ -3556,7 +3575,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3556 | 3575 | ||
3557 | public void StopLookAt() | 3576 | public void StopLookAt() |
3558 | { | 3577 | { |
3559 | m_parentGroup.stopLookAt(); | 3578 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3560 | 3579 | ||
3561 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3580 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3562 | } | 3581 | } |
@@ -3583,10 +3602,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3583 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3602 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3584 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3603 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3585 | } | 3604 | } |
3586 | 3605 | public void StoreUndoState(UndoType type) | |
3587 | public void StoreUndoState() | ||
3588 | { | 3606 | { |
3589 | if (!Undoing) | 3607 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3590 | { | 3608 | { |
3591 | if (!IgnoreUndoUpdate) | 3609 | if (!IgnoreUndoUpdate) |
3592 | { | 3610 | { |
@@ -3597,17 +3615,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3597 | if (m_undo.Count > 0) | 3615 | if (m_undo.Count > 0) |
3598 | { | 3616 | { |
3599 | UndoState last = m_undo.Peek(); | 3617 | UndoState last = m_undo.Peek(); |
3600 | if (last != null) | 3618 | |
3601 | { | ||
3602 | if (last.Compare(this)) | ||
3603 | return; | ||
3604 | } | ||
3605 | } | 3619 | } |
3606 | 3620 | ||
3607 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3621 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3608 | { | 3622 | { |
3609 | UndoState nUndo = new UndoState(this); | 3623 | UndoState lastUndo = m_undo.Peek(); |
3624 | |||
3625 | UndoState nUndo = new UndoState(this, type); | ||
3610 | 3626 | ||
3627 | if (lastUndo != null) | ||
3628 | { | ||
3629 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3630 | if (ts.TotalMilliseconds < 500) | ||
3631 | { | ||
3632 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3633 | nUndo.Merge(lastUndo); | ||
3634 | m_undo.Pop(); | ||
3635 | } | ||
3636 | } | ||
3611 | m_undo.Push(nUndo); | 3637 | m_undo.Push(nUndo); |
3612 | } | 3638 | } |
3613 | 3639 | ||
@@ -4084,11 +4110,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4084 | if (m_undo.Count > 0) | 4110 | if (m_undo.Count > 0) |
4085 | { | 4111 | { |
4086 | UndoState nUndo = null; | 4112 | UndoState nUndo = null; |
4113 | UndoState goback = m_undo.Pop(); | ||
4087 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4114 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4088 | { | 4115 | { |
4089 | nUndo = new UndoState(this); | 4116 | nUndo = new UndoState(this, goback.Type); |
4090 | } | 4117 | } |
4091 | UndoState goback = m_undo.Pop(); | 4118 | |
4119 | |||
4092 | if (goback != null) | 4120 | if (goback != null) |
4093 | { | 4121 | { |
4094 | goback.PlaybackState(this); | 4122 | goback.PlaybackState(this); |
@@ -4103,13 +4131,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4103 | { | 4131 | { |
4104 | lock (m_redo) | 4132 | lock (m_redo) |
4105 | { | 4133 | { |
4134 | UndoState gofwd = m_redo.Pop(); | ||
4106 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4135 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4107 | { | 4136 | { |
4108 | UndoState nUndo = new UndoState(this); | 4137 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4109 | 4138 | ||
4110 | m_undo.Push(nUndo); | 4139 | m_undo.Push(nUndo); |
4111 | } | 4140 | } |
4112 | UndoState gofwd = m_redo.Pop(); | ||
4113 | if (gofwd != null) | 4141 | if (gofwd != null) |
4114 | gofwd.PlayfwdState(this); | 4142 | gofwd.PlayfwdState(this); |
4115 | } | 4143 | } |
@@ -4557,8 +4585,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4557 | { | 4585 | { |
4558 | m_shape.TextureEntry = textureEntry; | 4586 | m_shape.TextureEntry = textureEntry; |
4559 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4587 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4560 | 4588 | m_updateFlag = 1; | |
4561 | ParentGroup.HasGroupChanged = true; | 4589 | ParentGroup.HasGroupChanged = true; |
4590 | |||
4562 | //This is madness.. | 4591 | //This is madness.. |
4563 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4592 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4564 | //This is sparta | 4593 | //This is sparta |
@@ -4791,5 +4820,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4791 | Color color = Color; | 4820 | Color color = Color; |
4792 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4821 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4793 | } | 4822 | } |
4823 | |||
4824 | public void ResetOwnerChangeFlag() | ||
4825 | { | ||
4826 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4827 | |||
4828 | foreach (UUID itemID in inv) | ||
4829 | { | ||
4830 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4831 | item.OwnerChanged = false; | ||
4832 | Inventory.UpdateInventoryItem(item); | ||
4833 | } | ||
4834 | } | ||
4794 | } | 4835 | } |
4795 | } | 4836 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 53ddb5d..2de439b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -47,6 +47,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private int m_inventoryFileNameSerial = 0; | 49 | private int m_inventoryFileNameSerial = 0; |
50 | |||
51 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
50 | 52 | ||
51 | /// <value> | 53 | /// <value> |
52 | /// The part to which the inventory belongs. | 54 | /// The part to which the inventory belongs. |
@@ -83,7 +85,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | /// </value> | 85 | /// </value> |
84 | protected internal TaskInventoryDictionary Items | 86 | protected internal TaskInventoryDictionary Items |
85 | { | 87 | { |
86 | get { return m_items; } | 88 | get { |
89 | return m_items; | ||
90 | } | ||
87 | set | 91 | set |
88 | { | 92 | { |
89 | m_items = value; | 93 | m_items = value; |
@@ -119,25 +123,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | /// <param name="linkNum">Link number for the part</param> | 123 | /// <param name="linkNum">Link number for the part</param> |
120 | public void ResetInventoryIDs() | 124 | public void ResetInventoryIDs() |
121 | { | 125 | { |
122 | if (null == m_part || null == m_part.ParentGroup) | 126 | m_items.LockItemsForWrite(true); |
123 | return; | 127 | |
124 | 128 | if (Items.Count == 0) | |
125 | lock (m_items) | ||
126 | { | 129 | { |
127 | if (0 == m_items.Count) | 130 | m_items.LockItemsForWrite(false); |
128 | return; | 131 | return; |
132 | } | ||
129 | 133 | ||
130 | HasInventoryChanged = true; | 134 | HasInventoryChanged = true; |
131 | m_part.ParentGroup.HasGroupChanged = true; | 135 | m_part.ParentGroup.HasGroupChanged = true; |
132 | IList<TaskInventoryItem> items = GetInventoryItems(); | 136 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
133 | m_items.Clear(); | 137 | Items.Clear(); |
134 | 138 | ||
135 | foreach (TaskInventoryItem item in items) | 139 | foreach (TaskInventoryItem item in items) |
136 | { | 140 | { |
137 | item.ResetIDs(m_part.UUID); | 141 | item.ResetIDs(m_part.UUID); |
138 | m_items.Add(item.ItemID, item); | 142 | Items.Add(item.ItemID, item); |
139 | } | ||
140 | } | 143 | } |
144 | m_items.LockItemsForWrite(false); | ||
141 | } | 145 | } |
142 | 146 | ||
143 | /// <summary> | 147 | /// <summary> |
@@ -146,12 +150,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
146 | /// <param name="ownerId"></param> | 150 | /// <param name="ownerId"></param> |
147 | public void ChangeInventoryOwner(UUID ownerId) | 151 | public void ChangeInventoryOwner(UUID ownerId) |
148 | { | 152 | { |
149 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | if (0 == Items.Count) | ||
150 | { | 155 | { |
151 | if (0 == Items.Count) | 156 | m_items.LockItemsForWrite(false); |
152 | { | 157 | return; |
153 | return; | ||
154 | } | ||
155 | } | 158 | } |
156 | 159 | ||
157 | HasInventoryChanged = true; | 160 | HasInventoryChanged = true; |
@@ -165,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
165 | item.OwnerID = ownerId; | 168 | item.OwnerID = ownerId; |
166 | } | 169 | } |
167 | } | 170 | } |
171 | m_items.LockItemsForWrite(false); | ||
168 | } | 172 | } |
169 | 173 | ||
170 | /// <summary> | 174 | /// <summary> |
@@ -173,22 +177,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
173 | /// <param name="groupID"></param> | 177 | /// <param name="groupID"></param> |
174 | public void ChangeInventoryGroup(UUID groupID) | 178 | public void ChangeInventoryGroup(UUID groupID) |
175 | { | 179 | { |
176 | lock (Items) | 180 | m_items.LockItemsForWrite(true); |
181 | if (0 == Items.Count) | ||
177 | { | 182 | { |
178 | if (0 == Items.Count) | 183 | m_items.LockItemsForWrite(false); |
179 | { | 184 | return; |
180 | return; | ||
181 | } | ||
182 | } | 185 | } |
183 | 186 | ||
184 | HasInventoryChanged = true; | 187 | HasInventoryChanged = true; |
185 | m_part.ParentGroup.HasGroupChanged = true; | 188 | m_part.ParentGroup.HasGroupChanged = true; |
186 | List<TaskInventoryItem> items = GetInventoryItems(); | 189 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
187 | foreach (TaskInventoryItem item in items) | 190 | foreach (TaskInventoryItem item in items) |
188 | { | 191 | { |
189 | if (groupID != item.GroupID) | 192 | if (groupID != item.GroupID) |
193 | { | ||
190 | item.GroupID = groupID; | 194 | item.GroupID = groupID; |
195 | } | ||
191 | } | 196 | } |
197 | m_items.LockItemsForWrite(false); | ||
192 | } | 198 | } |
193 | 199 | ||
194 | /// <summary> | 200 | /// <summary> |
@@ -196,9 +202,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
196 | /// </summary> | 202 | /// </summary> |
197 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 203 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
198 | { | 204 | { |
199 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 205 | Items.LockItemsForRead(true); |
200 | foreach (TaskInventoryItem item in scripts) | 206 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
201 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 207 | Items.LockItemsForRead(false); |
208 | foreach (TaskInventoryItem item in items) | ||
209 | { | ||
210 | if ((int)InventoryType.LSL == item.InvType) | ||
211 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
212 | } | ||
202 | } | 213 | } |
203 | 214 | ||
204 | public ArrayList GetScriptErrors(UUID itemID) | 215 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -231,9 +242,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
231 | /// </param> | 242 | /// </param> |
232 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 243 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
233 | { | 244 | { |
234 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 245 | Items.LockItemsForRead(true); |
235 | foreach (TaskInventoryItem item in scripts) | 246 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
236 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 247 | Items.LockItemsForRead(false); |
248 | |||
249 | foreach (TaskInventoryItem item in items) | ||
250 | { | ||
251 | if ((int)InventoryType.LSL == item.InvType) | ||
252 | { | ||
253 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
254 | m_part.RemoveScriptEvents(item.ItemID); | ||
255 | } | ||
256 | } | ||
237 | } | 257 | } |
238 | 258 | ||
239 | /// <summary> | 259 | /// <summary> |
@@ -249,7 +269,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | // item.Name, item.ItemID, Name, UUID); | 269 | // item.Name, item.ItemID, Name, UUID); |
250 | 270 | ||
251 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 271 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
272 | { | ||
273 | StoreScriptError(item.ItemID, "no permission"); | ||
252 | return; | 274 | return; |
275 | } | ||
253 | 276 | ||
254 | m_part.AddFlag(PrimFlags.Scripted); | 277 | m_part.AddFlag(PrimFlags.Scripted); |
255 | 278 | ||
@@ -258,14 +281,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | if (stateSource == 2 && // Prim crossing | 281 | if (stateSource == 2 && // Prim crossing |
259 | m_part.ParentGroup.Scene.m_trustBinaries) | 282 | m_part.ParentGroup.Scene.m_trustBinaries) |
260 | { | 283 | { |
261 | lock (m_items) | 284 | m_items.LockItemsForWrite(true); |
262 | { | 285 | m_items[item.ItemID].PermsMask = 0; |
263 | m_items[item.ItemID].PermsMask = 0; | 286 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
264 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 287 | m_items.LockItemsForWrite(false); |
265 | } | ||
266 | |||
267 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 288 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
268 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 289 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
290 | StoreScriptErrors(item.ItemID, null); | ||
269 | m_part.ParentGroup.AddActiveScriptCount(1); | 291 | m_part.ParentGroup.AddActiveScriptCount(1); |
270 | m_part.ScheduleFullUpdate(); | 292 | m_part.ScheduleFullUpdate(); |
271 | return; | 293 | return; |
@@ -274,6 +296,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 296 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
275 | if (null == asset) | 297 | if (null == asset) |
276 | { | 298 | { |
299 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
300 | StoreScriptError(item.ItemID, msg); | ||
277 | m_log.ErrorFormat( | 301 | m_log.ErrorFormat( |
278 | "[PRIM INVENTORY]: " + | 302 | "[PRIM INVENTORY]: " + |
279 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 303 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -285,15 +309,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | if (m_part.ParentGroup.m_savedScriptState != null) | 309 | if (m_part.ParentGroup.m_savedScriptState != null) |
286 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 310 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
287 | 311 | ||
288 | lock (m_items) | 312 | m_items.LockItemsForWrite(true); |
289 | { | 313 | |
290 | m_items[item.ItemID].PermsMask = 0; | 314 | m_items[item.ItemID].PermsMask = 0; |
291 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 315 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
292 | } | 316 | |
317 | m_items.LockItemsForWrite(false); | ||
293 | 318 | ||
294 | string script = Utils.BytesToString(asset.Data); | 319 | string script = Utils.BytesToString(asset.Data); |
295 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 320 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
296 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 321 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
322 | StoreScriptErrors(item.ItemID, null); | ||
297 | m_part.ParentGroup.AddActiveScriptCount(1); | 323 | m_part.ParentGroup.AddActiveScriptCount(1); |
298 | m_part.ScheduleFullUpdate(); | 324 | m_part.ScheduleFullUpdate(); |
299 | } | 325 | } |
@@ -357,21 +383,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
357 | 383 | ||
358 | /// <summary> | 384 | /// <summary> |
359 | /// Start a script which is in this prim's inventory. | 385 | /// Start a script which is in this prim's inventory. |
386 | /// Some processing may occur in the background, but this routine returns asap. | ||
360 | /// </summary> | 387 | /// </summary> |
361 | /// <param name="itemId"> | 388 | /// <param name="itemId"> |
362 | /// A <see cref="UUID"/> | 389 | /// A <see cref="UUID"/> |
363 | /// </param> | 390 | /// </param> |
364 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 391 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
365 | { | 392 | { |
366 | TaskInventoryItem item = GetInventoryItem(itemId); | 393 | lock (m_scriptErrors) |
367 | if (item != null) | 394 | { |
368 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 395 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
396 | m_scriptErrors.Remove(itemId); | ||
397 | } | ||
398 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
399 | } | ||
400 | |||
401 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
402 | { | ||
403 | m_items.LockItemsForRead(true); | ||
404 | if (m_items.ContainsKey(itemId)) | ||
405 | { | ||
406 | if (m_items.ContainsKey(itemId)) | ||
407 | { | ||
408 | m_items.LockItemsForRead(false); | ||
409 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
410 | } | ||
411 | else | ||
412 | { | ||
413 | m_items.LockItemsForRead(false); | ||
414 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
415 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
416 | StoreScriptError(itemId, msg); | ||
417 | m_log.ErrorFormat( | ||
418 | "[PRIM INVENTORY]: " + | ||
419 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
420 | } | ||
421 | } | ||
369 | else | 422 | else |
423 | { | ||
424 | m_items.LockItemsForRead(false); | ||
425 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
426 | StoreScriptError(itemId, msg); | ||
370 | m_log.ErrorFormat( | 427 | m_log.ErrorFormat( |
371 | "[PRIM INVENTORY]: " + | 428 | "[PRIM INVENTORY]: " + |
372 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 429 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
373 | itemId, m_part.Name, m_part.UUID, | 430 | } |
374 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 431 | |
432 | } | ||
433 | |||
434 | /// <summary> | ||
435 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
436 | /// </summary> | ||
437 | /// <param name="itemId"> | ||
438 | /// A <see cref="UUID"/> | ||
439 | /// </param> | ||
440 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
441 | { | ||
442 | ArrayList errors; | ||
443 | |||
444 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
445 | // post any compilation/loading error messages | ||
446 | lock (m_scriptErrors) | ||
447 | { | ||
448 | m_scriptErrors[itemId] = null; | ||
449 | } | ||
450 | |||
451 | // Perform compilation/loading | ||
452 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
453 | |||
454 | // Wait for and retrieve any errors | ||
455 | lock (m_scriptErrors) | ||
456 | { | ||
457 | while ((errors = m_scriptErrors[itemId]) == null) | ||
458 | { | ||
459 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
460 | { | ||
461 | m_log.ErrorFormat( | ||
462 | "[PRIM INVENTORY]: " + | ||
463 | "timedout waiting for script {0} errors", itemId); | ||
464 | errors = m_scriptErrors[itemId]; | ||
465 | if (errors == null) | ||
466 | { | ||
467 | errors = new ArrayList(1); | ||
468 | errors.Add("timedout waiting for errors"); | ||
469 | } | ||
470 | break; | ||
471 | } | ||
472 | } | ||
473 | m_scriptErrors.Remove(itemId); | ||
474 | } | ||
475 | return errors; | ||
476 | } | ||
477 | |||
478 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
479 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
480 | { | ||
481 | lock (m_scriptErrors) | ||
482 | { | ||
483 | // If compilation/loading initiated via CreateScriptInstance(), | ||
484 | // it does not want the errors, so just get out | ||
485 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
486 | { | ||
487 | return; | ||
488 | } | ||
489 | |||
490 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
491 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
492 | if (errors != null) | ||
493 | { | ||
494 | m_scriptErrors[itemId] = errors; | ||
495 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
496 | return; | ||
497 | } | ||
498 | } | ||
499 | |||
500 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
501 | // the errors are yet, so retrieve them from the script engine. | ||
502 | // This may involve some waiting internal to GetScriptErrors(). | ||
503 | errors = GetScriptErrors(itemId); | ||
504 | |||
505 | // Get a default non-null value to indicate success. | ||
506 | if (errors == null) | ||
507 | { | ||
508 | errors = new ArrayList(); | ||
509 | } | ||
510 | |||
511 | // Post to CreateScriptInstanceEr() and wake it up | ||
512 | lock (m_scriptErrors) | ||
513 | { | ||
514 | m_scriptErrors[itemId] = errors; | ||
515 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
516 | } | ||
517 | } | ||
518 | |||
519 | // Like StoreScriptErrors(), but just posts a single string message | ||
520 | private void StoreScriptError(UUID itemId, string message) | ||
521 | { | ||
522 | ArrayList errors = new ArrayList(1); | ||
523 | errors.Add(message); | ||
524 | StoreScriptErrors(itemId, errors); | ||
375 | } | 525 | } |
376 | 526 | ||
377 | /// <summary> | 527 | /// <summary> |
@@ -384,15 +534,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
384 | /// </param> | 534 | /// </param> |
385 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 535 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
386 | { | 536 | { |
387 | bool scriptPresent = false; | 537 | if (m_items.ContainsKey(itemId)) |
388 | |||
389 | lock (m_items) | ||
390 | { | ||
391 | if (m_items.ContainsKey(itemId)) | ||
392 | scriptPresent = true; | ||
393 | } | ||
394 | |||
395 | if (scriptPresent) | ||
396 | { | 538 | { |
397 | if (!sceneObjectBeingDeleted) | 539 | if (!sceneObjectBeingDeleted) |
398 | m_part.RemoveScriptEvents(itemId); | 540 | m_part.RemoveScriptEvents(itemId); |
@@ -417,14 +559,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
417 | /// <returns></returns> | 559 | /// <returns></returns> |
418 | private bool InventoryContainsName(string name) | 560 | private bool InventoryContainsName(string name) |
419 | { | 561 | { |
420 | lock (m_items) | 562 | m_items.LockItemsForRead(true); |
563 | foreach (TaskInventoryItem item in m_items.Values) | ||
421 | { | 564 | { |
422 | foreach (TaskInventoryItem item in m_items.Values) | 565 | if (item.Name == name) |
423 | { | 566 | { |
424 | if (item.Name == name) | 567 | m_items.LockItemsForRead(false); |
425 | return true; | 568 | return true; |
426 | } | 569 | } |
427 | } | 570 | } |
571 | m_items.LockItemsForRead(false); | ||
428 | return false; | 572 | return false; |
429 | } | 573 | } |
430 | 574 | ||
@@ -466,8 +610,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | /// <param name="item"></param> | 610 | /// <param name="item"></param> |
467 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 611 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
468 | { | 612 | { |
469 | List<TaskInventoryItem> il = GetInventoryItems(); | 613 | m_items.LockItemsForRead(true); |
470 | 614 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
615 | m_items.LockItemsForRead(false); | ||
471 | foreach (TaskInventoryItem i in il) | 616 | foreach (TaskInventoryItem i in il) |
472 | { | 617 | { |
473 | if (i.Name == item.Name) | 618 | if (i.Name == item.Name) |
@@ -505,14 +650,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | item.Name = name; | 650 | item.Name = name; |
506 | item.GroupID = m_part.GroupID; | 651 | item.GroupID = m_part.GroupID; |
507 | 652 | ||
508 | lock (m_items) | 653 | m_items.LockItemsForWrite(true); |
509 | m_items.Add(item.ItemID, item); | 654 | m_items.Add(item.ItemID, item); |
510 | 655 | m_items.LockItemsForWrite(false); | |
511 | if (allowedDrop) | 656 | if (allowedDrop) |
512 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 657 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
513 | else | 658 | else |
514 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 659 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
515 | 660 | ||
516 | m_inventorySerial++; | 661 | m_inventorySerial++; |
517 | //m_inventorySerial += 2; | 662 | //m_inventorySerial += 2; |
518 | HasInventoryChanged = true; | 663 | HasInventoryChanged = true; |
@@ -528,15 +673,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
528 | /// <param name="items"></param> | 673 | /// <param name="items"></param> |
529 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 674 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
530 | { | 675 | { |
531 | lock (m_items) | 676 | m_items.LockItemsForWrite(true); |
677 | foreach (TaskInventoryItem item in items) | ||
532 | { | 678 | { |
533 | foreach (TaskInventoryItem item in items) | 679 | m_items.Add(item.ItemID, item); |
534 | { | 680 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
535 | m_items.Add(item.ItemID, item); | ||
536 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
537 | } | ||
538 | m_inventorySerial++; | ||
539 | } | 681 | } |
682 | m_items.LockItemsForWrite(false); | ||
683 | |||
684 | m_inventorySerial++; | ||
540 | } | 685 | } |
541 | 686 | ||
542 | /// <summary> | 687 | /// <summary> |
@@ -547,10 +692,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 692 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
548 | { | 693 | { |
549 | TaskInventoryItem item; | 694 | TaskInventoryItem item; |
550 | 695 | m_items.LockItemsForRead(true); | |
551 | lock (m_items) | 696 | m_items.TryGetValue(itemId, out item); |
552 | m_items.TryGetValue(itemId, out item); | 697 | m_items.LockItemsForRead(false); |
553 | |||
554 | return item; | 698 | return item; |
555 | } | 699 | } |
556 | 700 | ||
@@ -566,15 +710,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
566 | { | 710 | { |
567 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 711 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
568 | 712 | ||
569 | lock (m_items) | 713 | m_items.LockItemsForRead(true); |
714 | |||
715 | foreach (TaskInventoryItem item in m_items.Values) | ||
570 | { | 716 | { |
571 | foreach (TaskInventoryItem item in m_items.Values) | 717 | if (item.Name == name) |
572 | { | 718 | items.Add(item); |
573 | if (item.Name == name) | ||
574 | items.Add(item); | ||
575 | } | ||
576 | } | 719 | } |
577 | 720 | ||
721 | m_items.LockItemsForRead(false); | ||
722 | |||
578 | return items; | 723 | return items; |
579 | } | 724 | } |
580 | 725 | ||
@@ -655,8 +800,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | 800 | ||
656 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 801 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
657 | { | 802 | { |
658 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 803 | m_items.LockItemsForWrite(true); |
659 | if (it != null) | 804 | |
805 | if (m_items.ContainsKey(item.ItemID)) | ||
660 | { | 806 | { |
661 | item.ParentID = m_part.UUID; | 807 | item.ParentID = m_part.UUID; |
662 | item.ParentPartID = m_part.UUID; | 808 | item.ParentPartID = m_part.UUID; |
@@ -668,19 +814,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | item.GroupID = m_part.GroupID; | 814 | item.GroupID = m_part.GroupID; |
669 | 815 | ||
670 | if (item.AssetID == UUID.Zero) | 816 | if (item.AssetID == UUID.Zero) |
671 | item.AssetID = it.AssetID; | 817 | item.AssetID = m_items[item.ItemID].AssetID; |
672 | |||
673 | lock (m_items) | ||
674 | { | ||
675 | m_items[item.ItemID] = item; | ||
676 | m_inventorySerial++; | ||
677 | } | ||
678 | 818 | ||
819 | m_items[item.ItemID] = item; | ||
820 | m_inventorySerial++; | ||
679 | if (fireScriptEvents) | 821 | if (fireScriptEvents) |
680 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 822 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
681 | |||
682 | HasInventoryChanged = true; | 823 | HasInventoryChanged = true; |
683 | m_part.ParentGroup.HasGroupChanged = true; | 824 | m_part.ParentGroup.HasGroupChanged = true; |
825 | m_items.LockItemsForWrite(false); | ||
684 | return true; | 826 | return true; |
685 | } | 827 | } |
686 | else | 828 | else |
@@ -691,8 +833,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
691 | item.ItemID, m_part.Name, m_part.UUID, | 833 | item.ItemID, m_part.Name, m_part.UUID, |
692 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 834 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
693 | } | 835 | } |
694 | return false; | 836 | m_items.LockItemsForWrite(false); |
695 | 837 | ||
838 | return false; | ||
696 | } | 839 | } |
697 | 840 | ||
698 | /// <summary> | 841 | /// <summary> |
@@ -703,37 +846,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | /// in this prim's inventory.</returns> | 846 | /// in this prim's inventory.</returns> |
704 | public int RemoveInventoryItem(UUID itemID) | 847 | public int RemoveInventoryItem(UUID itemID) |
705 | { | 848 | { |
706 | TaskInventoryItem item = GetInventoryItem(itemID); | 849 | m_items.LockItemsForRead(true); |
707 | if (item != null) | 850 | |
851 | if (m_items.ContainsKey(itemID)) | ||
708 | { | 852 | { |
709 | int type = m_items[itemID].InvType; | 853 | int type = m_items[itemID].InvType; |
854 | m_items.LockItemsForRead(false); | ||
710 | if (type == 10) // Script | 855 | if (type == 10) // Script |
711 | { | 856 | { |
712 | m_part.RemoveScriptEvents(itemID); | ||
713 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 857 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
714 | } | 858 | } |
859 | m_items.LockItemsForWrite(true); | ||
715 | m_items.Remove(itemID); | 860 | m_items.Remove(itemID); |
861 | m_items.LockItemsForWrite(false); | ||
716 | m_inventorySerial++; | 862 | m_inventorySerial++; |
717 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 863 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
718 | 864 | ||
719 | HasInventoryChanged = true; | 865 | HasInventoryChanged = true; |
720 | m_part.ParentGroup.HasGroupChanged = true; | 866 | m_part.ParentGroup.HasGroupChanged = true; |
721 | 867 | ||
722 | if (!ContainsScripts()) | 868 | int scriptcount = 0; |
869 | m_items.LockItemsForRead(true); | ||
870 | foreach (TaskInventoryItem item in m_items.Values) | ||
871 | { | ||
872 | if (item.Type == 10) | ||
873 | { | ||
874 | scriptcount++; | ||
875 | } | ||
876 | } | ||
877 | m_items.LockItemsForRead(false); | ||
878 | |||
879 | |||
880 | if (scriptcount <= 0) | ||
881 | { | ||
723 | m_part.RemFlag(PrimFlags.Scripted); | 882 | m_part.RemFlag(PrimFlags.Scripted); |
883 | } | ||
724 | 884 | ||
725 | m_part.ScheduleFullUpdate(); | 885 | m_part.ScheduleFullUpdate(); |
726 | 886 | ||
727 | return type; | 887 | return type; |
728 | |||
729 | } | 888 | } |
730 | else | 889 | else |
731 | { | 890 | { |
891 | m_items.LockItemsForRead(false); | ||
732 | m_log.ErrorFormat( | 892 | m_log.ErrorFormat( |
733 | "[PRIM INVENTORY]: " + | 893 | "[PRIM INVENTORY]: " + |
734 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 894 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
735 | itemID, m_part.Name, m_part.UUID, | 895 | itemID, m_part.Name, m_part.UUID); |
736 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
737 | } | 896 | } |
738 | 897 | ||
739 | return -1; | 898 | return -1; |
@@ -787,8 +946,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | // isn't available (such as drag from prim inventory to agent inventory) | 946 | // isn't available (such as drag from prim inventory to agent inventory) |
788 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 947 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
789 | 948 | ||
790 | List<TaskInventoryItem> items = GetInventoryItems(); | 949 | m_items.LockItemsForRead(true); |
791 | foreach (TaskInventoryItem item in items) | 950 | |
951 | foreach (TaskInventoryItem item in m_items.Values) | ||
792 | { | 952 | { |
793 | UUID ownerID = item.OwnerID; | 953 | UUID ownerID = item.OwnerID; |
794 | uint everyoneMask = 0; | 954 | uint everyoneMask = 0; |
@@ -832,6 +992,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
832 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 992 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
833 | invString.AddSectionEnd(); | 993 | invString.AddSectionEnd(); |
834 | } | 994 | } |
995 | int count = m_items.Count; | ||
996 | m_items.LockItemsForRead(false); | ||
835 | 997 | ||
836 | fileData = Utils.StringToBytes(invString.BuildString); | 998 | fileData = Utils.StringToBytes(invString.BuildString); |
837 | 999 | ||
@@ -852,10 +1014,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
852 | { | 1014 | { |
853 | if (HasInventoryChanged) | 1015 | if (HasInventoryChanged) |
854 | { | 1016 | { |
855 | HasInventoryChanged = false; | 1017 | Items.LockItemsForRead(true); |
856 | List<TaskInventoryItem> items = GetInventoryItems(); | 1018 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
857 | datastore.StorePrimInventory(m_part.UUID, items); | 1019 | Items.LockItemsForRead(false); |
858 | 1020 | ||
1021 | HasInventoryChanged = false; | ||
859 | } | 1022 | } |
860 | } | 1023 | } |
861 | 1024 | ||
@@ -922,89 +1085,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
922 | { | 1085 | { |
923 | uint mask=0x7fffffff; | 1086 | uint mask=0x7fffffff; |
924 | 1087 | ||
925 | lock (m_items) | 1088 | foreach (TaskInventoryItem item in m_items.Values) |
926 | { | 1089 | { |
927 | foreach (TaskInventoryItem item in m_items.Values) | 1090 | if (item.InvType != (int)InventoryType.Object) |
928 | { | 1091 | { |
929 | if (item.InvType != (int)InventoryType.Object) | 1092 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
930 | { | 1093 | mask &= ~((uint)PermissionMask.Copy >> 13); |
931 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1094 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
932 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1095 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
933 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1096 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
934 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1097 | mask &= ~((uint)PermissionMask.Modify >> 13); |
935 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1098 | } |
936 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1099 | else |
937 | } | 1100 | { |
938 | else | 1101 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
939 | { | 1102 | mask &= ~((uint)PermissionMask.Copy >> 13); |
940 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1103 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
941 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1104 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
942 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1105 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
943 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1106 | mask &= ~((uint)PermissionMask.Modify >> 13); |
944 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
945 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
946 | } | ||
947 | |||
948 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
949 | mask &= ~(uint)PermissionMask.Copy; | ||
950 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
951 | mask &= ~(uint)PermissionMask.Transfer; | ||
952 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
953 | mask &= ~(uint)PermissionMask.Modify; | ||
954 | } | 1107 | } |
1108 | |||
1109 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1110 | mask &= ~(uint)PermissionMask.Copy; | ||
1111 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1112 | mask &= ~(uint)PermissionMask.Transfer; | ||
1113 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1114 | mask &= ~(uint)PermissionMask.Modify; | ||
955 | } | 1115 | } |
956 | |||
957 | return mask; | 1116 | return mask; |
958 | } | 1117 | } |
959 | 1118 | ||
960 | public void ApplyNextOwnerPermissions() | 1119 | public void ApplyNextOwnerPermissions() |
961 | { | 1120 | { |
962 | lock (m_items) | 1121 | foreach (TaskInventoryItem item in m_items.Values) |
963 | { | 1122 | { |
964 | foreach (TaskInventoryItem item in m_items.Values) | 1123 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
965 | { | 1124 | { |
966 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1125 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
967 | { | 1126 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
968 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1127 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
969 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1128 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
970 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1129 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
971 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1130 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
972 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
973 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
974 | } | ||
975 | item.CurrentPermissions &= item.NextPermissions; | ||
976 | item.BasePermissions &= item.NextPermissions; | ||
977 | item.EveryonePermissions &= item.NextPermissions; | ||
978 | item.OwnerChanged = true; | ||
979 | } | 1131 | } |
1132 | item.OwnerChanged = true; | ||
1133 | item.CurrentPermissions &= item.NextPermissions; | ||
1134 | item.BasePermissions &= item.NextPermissions; | ||
1135 | item.EveryonePermissions &= item.NextPermissions; | ||
980 | } | 1136 | } |
981 | } | 1137 | } |
982 | 1138 | ||
983 | public void ApplyGodPermissions(uint perms) | 1139 | public void ApplyGodPermissions(uint perms) |
984 | { | 1140 | { |
985 | lock (m_items) | 1141 | foreach (TaskInventoryItem item in m_items.Values) |
986 | { | 1142 | { |
987 | foreach (TaskInventoryItem item in m_items.Values) | 1143 | item.CurrentPermissions = perms; |
988 | { | 1144 | item.BasePermissions = perms; |
989 | item.CurrentPermissions = perms; | ||
990 | item.BasePermissions = perms; | ||
991 | } | ||
992 | } | 1145 | } |
993 | } | 1146 | } |
994 | 1147 | ||
995 | public bool ContainsScripts() | 1148 | public bool ContainsScripts() |
996 | { | 1149 | { |
997 | lock (m_items) | 1150 | foreach (TaskInventoryItem item in m_items.Values) |
998 | { | 1151 | { |
999 | foreach (TaskInventoryItem item in m_items.Values) | 1152 | if (item.InvType == (int)InventoryType.LSL) |
1000 | { | 1153 | { |
1001 | if (item.InvType == (int)InventoryType.LSL) | 1154 | return true; |
1002 | { | ||
1003 | return true; | ||
1004 | } | ||
1005 | } | 1155 | } |
1006 | } | 1156 | } |
1007 | |||
1008 | return false; | 1157 | return false; |
1009 | } | 1158 | } |
1010 | 1159 | ||
@@ -1012,11 +1161,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1012 | { | 1161 | { |
1013 | List<UUID> ret = new List<UUID>(); | 1162 | List<UUID> ret = new List<UUID>(); |
1014 | 1163 | ||
1015 | lock (m_items) | 1164 | foreach (TaskInventoryItem item in m_items.Values) |
1016 | { | 1165 | ret.Add(item.ItemID); |
1017 | foreach (TaskInventoryItem item in m_items.Values) | ||
1018 | ret.Add(item.ItemID); | ||
1019 | } | ||
1020 | 1166 | ||
1021 | return ret; | 1167 | return ret; |
1022 | } | 1168 | } |
@@ -1047,31 +1193,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
1047 | 1193 | ||
1048 | public Dictionary<UUID, string> GetScriptStates() | 1194 | public Dictionary<UUID, string> GetScriptStates() |
1049 | { | 1195 | { |
1196 | return GetScriptStates(false); | ||
1197 | } | ||
1198 | |||
1199 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1200 | { | ||
1050 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1201 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1051 | 1202 | ||
1052 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1203 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1053 | if (engines == null) // No engine at all | 1204 | if (engines == null) // No engine at all |
1054 | return ret; | 1205 | return ret; |
1055 | 1206 | ||
1056 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1207 | foreach (TaskInventoryItem item in m_items.Values) |
1057 | |||
1058 | foreach (TaskInventoryItem item in scripts) | ||
1059 | { | 1208 | { |
1060 | foreach (IScriptModule e in engines) | 1209 | if (item.InvType == (int)InventoryType.LSL) |
1061 | { | 1210 | { |
1062 | if (e != null) | 1211 | foreach (IScriptModule e in engines) |
1063 | { | 1212 | { |
1064 | string n = e.GetXMLState(item.ItemID); | 1213 | if (e != null) |
1065 | if (n != String.Empty) | ||
1066 | { | 1214 | { |
1067 | if (!ret.ContainsKey(item.ItemID)) | 1215 | string n = e.GetXMLState(item.ItemID); |
1068 | ret[item.ItemID] = n; | 1216 | if (n != String.Empty) |
1069 | break; | 1217 | { |
1218 | if (oldIDs) | ||
1219 | { | ||
1220 | if (!ret.ContainsKey(item.OldItemID)) | ||
1221 | ret[item.OldItemID] = n; | ||
1222 | } | ||
1223 | else | ||
1224 | { | ||
1225 | if (!ret.ContainsKey(item.ItemID)) | ||
1226 | ret[item.ItemID] = n; | ||
1227 | } | ||
1228 | break; | ||
1229 | } | ||
1070 | } | 1230 | } |
1071 | } | 1231 | } |
1072 | } | 1232 | } |
1073 | } | 1233 | } |
1074 | |||
1075 | return ret; | 1234 | return ret; |
1076 | } | 1235 | } |
1077 | 1236 | ||
@@ -1081,21 +1240,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1081 | if (engines == null) | 1240 | if (engines == null) |
1082 | return; | 1241 | return; |
1083 | 1242 | ||
1084 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1085 | 1243 | ||
1086 | foreach (TaskInventoryItem item in scripts) | 1244 | Items.LockItemsForRead(true); |
1245 | |||
1246 | foreach (TaskInventoryItem item in m_items.Values) | ||
1087 | { | 1247 | { |
1088 | foreach (IScriptModule engine in engines) | 1248 | if (item.InvType == (int)InventoryType.LSL) |
1089 | { | 1249 | { |
1090 | if (engine != null) | 1250 | foreach (IScriptModule engine in engines) |
1091 | { | 1251 | { |
1092 | if (item.OwnerChanged) | 1252 | if (engine != null) |
1093 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1253 | { |
1094 | item.OwnerChanged = false; | 1254 | if (item.OwnerChanged) |
1095 | engine.ResumeScript(item.ItemID); | 1255 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1256 | item.OwnerChanged = false; | ||
1257 | engine.ResumeScript(item.ItemID); | ||
1258 | } | ||
1096 | } | 1259 | } |
1097 | } | 1260 | } |
1098 | } | 1261 | } |
1262 | |||
1263 | Items.LockItemsForRead(false); | ||
1099 | } | 1264 | } |
1100 | } | 1265 | } |
1101 | } | 1266 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 177cf1e..6d0ecf0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -88,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
89 | /// issue #1716 | 90 | /// issue #1716 |
90 | /// </summary> | 91 | /// </summary> |
91 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
92 | 95 | ||
93 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
94 | 97 | ||
@@ -122,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
123 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
124 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
125 | 128 | ||
129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
126 | private Vector3 m_lastPosition; | 131 | private Vector3 m_lastPosition; |
132 | private Vector3 m_lastWorldPosition; | ||
127 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
128 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
129 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -156,7 +162,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | private int m_perfMonMS; | 162 | private int m_perfMonMS; |
157 | 163 | ||
158 | private bool m_setAlwaysRun; | 164 | private bool m_setAlwaysRun; |
159 | |||
160 | private bool m_forceFly; | 165 | private bool m_forceFly; |
161 | private bool m_flyDisabled; | 166 | private bool m_flyDisabled; |
162 | 167 | ||
@@ -180,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | protected RegionInfo m_regionInfo; | 185 | protected RegionInfo m_regionInfo; |
181 | protected ulong crossingFromRegion; | 186 | protected ulong crossingFromRegion; |
182 | 187 | ||
183 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
189 | private bool m_isNudging = false; | ||
184 | 190 | ||
185 | // Position of agent's camera in world (region cordinates) | 191 | // Position of agent's camera in world (region cordinates) |
186 | protected Vector3 m_CameraCenter; | 192 | protected Vector3 m_CameraCenter; |
@@ -205,17 +211,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | private bool m_autopilotMoving; | 211 | private bool m_autopilotMoving; |
206 | private Vector3 m_autoPilotTarget; | 212 | private Vector3 m_autoPilotTarget; |
207 | private bool m_sitAtAutoTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
208 | 215 | ||
209 | private string m_nextSitAnimation = String.Empty; | 216 | private string m_nextSitAnimation = String.Empty; |
210 | 217 | ||
211 | //PauPaw:Proper PID Controler for autopilot************ | 218 | //PauPaw:Proper PID Controler for autopilot************ |
212 | private bool m_moveToPositionInProgress; | 219 | private bool m_moveToPositionInProgress; |
213 | private Vector3 m_moveToPositionTarget; | 220 | private Vector3 m_moveToPositionTarget; |
221 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
214 | 222 | ||
215 | private bool m_followCamAuto; | 223 | private bool m_followCamAuto; |
216 | 224 | ||
217 | private int m_movementUpdateCount; | 225 | private int m_movementUpdateCount; |
226 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
227 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
228 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
218 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
230 | private List<uint> m_lastColliders = new List<uint>(); | ||
219 | 231 | ||
220 | private bool CameraConstraintActive; | 232 | private bool CameraConstraintActive; |
221 | //private int m_moveToPositionStateStatus; | 233 | //private int m_moveToPositionStateStatus; |
@@ -242,7 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 254 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
243 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 255 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
244 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 256 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
245 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 257 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
258 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
259 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
246 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 260 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
247 | } | 261 | } |
248 | 262 | ||
@@ -449,9 +463,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | get | 463 | get |
450 | { | 464 | { |
451 | PhysicsActor actor = m_physicsActor; | 465 | PhysicsActor actor = m_physicsActor; |
452 | if (actor != null) | 466 | // if (actor != null) |
467 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
453 | m_pos = actor.Position; | 468 | m_pos = actor.Position; |
454 | 469 | ||
470 | // If we're sitting, we need to update our position | ||
471 | if (m_parentID != 0) | ||
472 | { | ||
473 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
474 | if (part != null) | ||
475 | m_parentPosition = part.AbsolutePosition; | ||
476 | } | ||
477 | |||
455 | return m_parentPosition + m_pos; | 478 | return m_parentPosition + m_pos; |
456 | } | 479 | } |
457 | set | 480 | set |
@@ -470,7 +493,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | } | 493 | } |
471 | } | 494 | } |
472 | 495 | ||
473 | m_pos = value; | 496 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
497 | m_pos = value; | ||
474 | m_parentPosition = Vector3.Zero; | 498 | m_parentPosition = Vector3.Zero; |
475 | } | 499 | } |
476 | } | 500 | } |
@@ -514,10 +538,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
514 | } | 538 | } |
515 | } | 539 | } |
516 | 540 | ||
541 | public Quaternion OffsetRotation | ||
542 | { | ||
543 | get { return m_offsetRotation; } | ||
544 | set { m_offsetRotation = value; } | ||
545 | } | ||
546 | |||
517 | public Quaternion Rotation | 547 | public Quaternion Rotation |
518 | { | 548 | { |
519 | get { return m_bodyRot; } | 549 | get { |
520 | set { m_bodyRot = value; } | 550 | if (m_parentID != 0) |
551 | { | ||
552 | if (m_offsetRotation != null) | ||
553 | { | ||
554 | return m_offsetRotation; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
559 | } | ||
560 | |||
561 | } | ||
562 | else | ||
563 | { | ||
564 | return m_bodyRot; | ||
565 | } | ||
566 | } | ||
567 | set { | ||
568 | m_bodyRot = value; | ||
569 | if (m_parentID != 0) | ||
570 | { | ||
571 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
572 | } | ||
573 | } | ||
521 | } | 574 | } |
522 | 575 | ||
523 | public Quaternion PreviousRotation | 576 | public Quaternion PreviousRotation |
@@ -542,11 +595,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | 595 | ||
543 | private uint m_parentID; | 596 | private uint m_parentID; |
544 | 597 | ||
598 | |||
599 | private UUID m_linkedPrim; | ||
600 | |||
545 | public uint ParentID | 601 | public uint ParentID |
546 | { | 602 | { |
547 | get { return m_parentID; } | 603 | get { return m_parentID; } |
548 | set { m_parentID = value; } | 604 | set { m_parentID = value; } |
549 | } | 605 | } |
606 | |||
607 | public UUID LinkedPrim | ||
608 | { | ||
609 | get { return m_linkedPrim; } | ||
610 | set { m_linkedPrim = value; } | ||
611 | } | ||
612 | |||
550 | public float Health | 613 | public float Health |
551 | { | 614 | { |
552 | get { return m_health; } | 615 | get { return m_health; } |
@@ -668,7 +731,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | CreateSceneViewer(); | 731 | CreateSceneViewer(); |
669 | m_animator = new ScenePresenceAnimator(this); | 732 | m_animator = new ScenePresenceAnimator(this); |
670 | } | 733 | } |
671 | 734 | ||
672 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 735 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
673 | { | 736 | { |
674 | m_rootRegionHandle = reginfo.RegionHandle; | 737 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -700,16 +763,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | m_reprioritization_timer.AutoReset = false; | 763 | m_reprioritization_timer.AutoReset = false; |
701 | 764 | ||
702 | AdjustKnownSeeds(); | 765 | AdjustKnownSeeds(); |
703 | |||
704 | // TODO: I think, this won't send anything, as we are still a child here... | ||
705 | Animator.TrySetMovementAnimation("STAND"); | 766 | Animator.TrySetMovementAnimation("STAND"); |
706 | |||
707 | // we created a new ScenePresence (a new child agent) in a fresh region. | 767 | // we created a new ScenePresence (a new child agent) in a fresh region. |
708 | // Request info about all the (root) agents in this region | 768 | // Request info about all the (root) agents in this region |
709 | // Note: This won't send data *to* other clients in that region (children don't send) | 769 | // Note: This won't send data *to* other clients in that region (children don't send) |
710 | SendInitialFullUpdateToAllClients(); | 770 | SendInitialFullUpdateToAllClients(); |
711 | |||
712 | RegisterToEvents(); | 771 | RegisterToEvents(); |
772 | if (m_controllingClient != null) | ||
773 | { | ||
774 | m_controllingClient.ProcessPendingPackets(); | ||
775 | } | ||
713 | SetDirectionVectors(); | 776 | SetDirectionVectors(); |
714 | } | 777 | } |
715 | 778 | ||
@@ -759,25 +822,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 822 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
760 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 823 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
761 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 824 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
762 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 825 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
763 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 826 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
764 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 827 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
828 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
829 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
765 | } | 830 | } |
766 | 831 | ||
767 | private Vector3[] GetWalkDirectionVectors() | 832 | private Vector3[] GetWalkDirectionVectors() |
768 | { | 833 | { |
769 | Vector3[] vector = new Vector3[9]; | 834 | Vector3[] vector = new Vector3[11]; |
770 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 835 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
771 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 836 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
772 | vector[2] = Vector3.UnitY; //LEFT | 837 | vector[2] = Vector3.UnitY; //LEFT |
773 | vector[3] = -Vector3.UnitY; //RIGHT | 838 | vector[3] = -Vector3.UnitY; //RIGHT |
774 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 839 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
775 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 840 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
776 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 841 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
777 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 842 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
778 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 843 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
844 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
845 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
779 | return vector; | 846 | return vector; |
780 | } | 847 | } |
848 | |||
849 | private bool[] GetDirectionIsNudge() | ||
850 | { | ||
851 | bool[] isNudge = new bool[11]; | ||
852 | isNudge[0] = false; //FORWARD | ||
853 | isNudge[1] = false; //BACK | ||
854 | isNudge[2] = false; //LEFT | ||
855 | isNudge[3] = false; //RIGHT | ||
856 | isNudge[4] = false; //UP | ||
857 | isNudge[5] = false; //DOWN | ||
858 | isNudge[6] = true; //FORWARD_NUDGE | ||
859 | isNudge[7] = true; //BACK_NUDGE | ||
860 | isNudge[8] = true; //LEFT_NUDGE | ||
861 | isNudge[9] = true; //RIGHT_NUDGE | ||
862 | isNudge[10] = true; //DOWN_Nudge | ||
863 | return isNudge; | ||
864 | } | ||
865 | |||
781 | 866 | ||
782 | #endregion | 867 | #endregion |
783 | 868 | ||
@@ -839,6 +924,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | pos.Y = crossedBorder.BorderLine.Z - 1; | 924 | pos.Y = crossedBorder.BorderLine.Z - 1; |
840 | } | 925 | } |
841 | 926 | ||
927 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
928 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
929 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
930 | if (KnownChildRegionHandles.Count == 0) | ||
931 | { | ||
932 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
933 | if (land != null) | ||
934 | { | ||
935 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
936 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
937 | { | ||
938 | pos = land.LandData.UserLocation; | ||
939 | } | ||
940 | } | ||
941 | } | ||
942 | |||
943 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
944 | { | ||
945 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
946 | |||
947 | if (pos.X < 0) | ||
948 | { | ||
949 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
950 | if (!(pos.Y < 0)) | ||
951 | emergencyPos.Y = pos.Y; | ||
952 | if (!(pos.Z < 0)) | ||
953 | emergencyPos.Z = pos.Z; | ||
954 | } | ||
955 | if (pos.Y < 0) | ||
956 | { | ||
957 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
958 | if (!(pos.X < 0)) | ||
959 | emergencyPos.X = pos.X; | ||
960 | if (!(pos.Z < 0)) | ||
961 | emergencyPos.Z = pos.Z; | ||
962 | } | ||
963 | if (pos.Z < 0) | ||
964 | { | ||
965 | emergencyPos.Z = 128; | ||
966 | if (!(pos.Y < 0)) | ||
967 | emergencyPos.Y = pos.Y; | ||
968 | if (!(pos.X < 0)) | ||
969 | emergencyPos.X = pos.X; | ||
970 | } | ||
971 | } | ||
972 | |||
842 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 973 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
843 | { | 974 | { |
844 | m_log.WarnFormat( | 975 | m_log.WarnFormat( |
@@ -960,12 +1091,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | { | 1091 | { |
961 | if (PhysicsActor != null) | 1092 | if (PhysicsActor != null) |
962 | { | 1093 | { |
963 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1094 | try |
964 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1095 | { |
965 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1096 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
966 | m_physicsActor.UnSubscribeEvents(); | 1097 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
967 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1098 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
968 | PhysicsActor = null; | 1099 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1100 | m_physicsActor.UnSubscribeEvents(); | ||
1101 | PhysicsActor = null; | ||
1102 | } | ||
1103 | catch | ||
1104 | { } | ||
969 | } | 1105 | } |
970 | } | 1106 | } |
971 | 1107 | ||
@@ -976,9 +1112,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
976 | public void Teleport(Vector3 pos) | 1112 | public void Teleport(Vector3 pos) |
977 | { | 1113 | { |
978 | bool isFlying = false; | 1114 | bool isFlying = false; |
1115 | |||
979 | if (m_physicsActor != null) | 1116 | if (m_physicsActor != null) |
980 | isFlying = m_physicsActor.Flying; | 1117 | isFlying = m_physicsActor.Flying; |
981 | 1118 | ||
982 | RemoveFromPhysicalScene(); | 1119 | RemoveFromPhysicalScene(); |
983 | Velocity = Vector3.Zero; | 1120 | Velocity = Vector3.Zero; |
984 | AbsolutePosition = pos; | 1121 | AbsolutePosition = pos; |
@@ -990,6 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
990 | } | 1127 | } |
991 | 1128 | ||
992 | SendTerseUpdateToAllClients(); | 1129 | SendTerseUpdateToAllClients(); |
1130 | |||
993 | } | 1131 | } |
994 | 1132 | ||
995 | public void TeleportWithMomentum(Vector3 pos) | 1133 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1103,7 +1241,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | pos.Z = ground + 1.5f; | 1241 | pos.Z = ground + 1.5f; |
1104 | AbsolutePosition = pos; | 1242 | AbsolutePosition = pos; |
1105 | } | 1243 | } |
1106 | |||
1107 | m_isChildAgent = false; | 1244 | m_isChildAgent = false; |
1108 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1245 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1109 | MakeRootAgent(AbsolutePosition, m_flying); | 1246 | MakeRootAgent(AbsolutePosition, m_flying); |
@@ -1202,6 +1339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1339 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1203 | 1340 | ||
1204 | m_pos = m_LastFinitePos; | 1341 | m_pos = m_LastFinitePos; |
1342 | |||
1205 | if (!m_pos.IsFinite()) | 1343 | if (!m_pos.IsFinite()) |
1206 | { | 1344 | { |
1207 | m_pos.X = 127f; | 1345 | m_pos.X = 127f; |
@@ -1268,7 +1406,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1268 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1406 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1269 | } | 1407 | } |
1270 | } | 1408 | } |
1271 | |||
1272 | lock (scriptedcontrols) | 1409 | lock (scriptedcontrols) |
1273 | { | 1410 | { |
1274 | if (scriptedcontrols.Count > 0) | 1411 | if (scriptedcontrols.Count > 0) |
@@ -1283,6 +1420,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1283 | 1420 | ||
1284 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1421 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1285 | { | 1422 | { |
1423 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1424 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1425 | |||
1286 | // TODO: This doesn't prevent the user from walking yet. | 1426 | // TODO: This doesn't prevent the user from walking yet. |
1287 | // Setting parent ID would fix this, if we knew what value | 1427 | // Setting parent ID would fix this, if we knew what value |
1288 | // to use. Or we could add a m_isSitting variable. | 1428 | // to use. Or we could add a m_isSitting variable. |
@@ -1331,12 +1471,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1331 | if (actor.Flying != oldflying) | 1471 | if (actor.Flying != oldflying) |
1332 | update_movementflag = true; | 1472 | update_movementflag = true; |
1333 | 1473 | ||
1474 | if (m_animator.m_jumping) // add for jumping | ||
1475 | update_movementflag = true; | ||
1476 | |||
1334 | if (q != m_bodyRot) | 1477 | if (q != m_bodyRot) |
1335 | { | 1478 | { |
1336 | m_bodyRot = q; | 1479 | m_bodyRot = q; |
1337 | update_rotation = true; | 1480 | update_rotation = true; |
1338 | } | 1481 | } |
1339 | 1482 | ||
1483 | //guilty until proven innocent.. | ||
1484 | bool Nudging = true; | ||
1485 | //Basically, if there is at least one non-nudge control then we don't need | ||
1486 | //to worry about stopping the avatar | ||
1487 | |||
1340 | if (m_parentID == 0) | 1488 | if (m_parentID == 0) |
1341 | { | 1489 | { |
1342 | bool bAllowUpdateMoveToPosition = false; | 1490 | bool bAllowUpdateMoveToPosition = false; |
@@ -1351,9 +1499,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1351 | else | 1499 | else |
1352 | dirVectors = Dir_Vectors; | 1500 | dirVectors = Dir_Vectors; |
1353 | 1501 | ||
1354 | // The fact that m_movementflag is a byte needs to be fixed | 1502 | bool[] isNudge = GetDirectionIsNudge(); |
1355 | // it really should be a uint | 1503 | |
1356 | uint nudgehack = 250; | 1504 | |
1505 | |||
1506 | |||
1507 | |||
1357 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1508 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1358 | { | 1509 | { |
1359 | if (((uint)flags & (uint)DCF) != 0) | 1510 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1363,40 +1514,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1363 | try | 1514 | try |
1364 | { | 1515 | { |
1365 | agent_control_v3 += dirVectors[i]; | 1516 | agent_control_v3 += dirVectors[i]; |
1366 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1517 | if (isNudge[i] == false) |
1518 | { | ||
1519 | Nudging = false; | ||
1520 | } | ||
1367 | } | 1521 | } |
1368 | catch (IndexOutOfRangeException) | 1522 | catch (IndexOutOfRangeException) |
1369 | { | 1523 | { |
1370 | // Why did I get this? | 1524 | // Why did I get this? |
1371 | } | 1525 | } |
1372 | 1526 | ||
1373 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1527 | if ((m_movementflag & (uint)DCF) == 0) |
1374 | { | 1528 | { |
1375 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1376 | { | ||
1377 | m_movementflag |= (byte)nudgehack; | ||
1378 | } | ||
1379 | m_movementflag += (byte)(uint)DCF; | 1529 | m_movementflag += (byte)(uint)DCF; |
1380 | update_movementflag = true; | 1530 | update_movementflag = true; |
1381 | } | 1531 | } |
1382 | } | 1532 | } |
1383 | else | 1533 | else |
1384 | { | 1534 | { |
1385 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1535 | if ((m_movementflag & (uint)DCF) != 0) |
1386 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1387 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1388 | ) // This or is for Nudge forward | ||
1389 | { | 1536 | { |
1390 | m_movementflag -= ((byte)(uint)DCF); | 1537 | m_movementflag -= (byte)(uint)DCF; |
1391 | |||
1392 | update_movementflag = true; | 1538 | update_movementflag = true; |
1393 | /* | ||
1394 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1395 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1396 | { | ||
1397 | m_log.Debug("Removed Hack flag"); | ||
1398 | } | ||
1399 | */ | ||
1400 | } | 1539 | } |
1401 | else | 1540 | else |
1402 | { | 1541 | { |
@@ -1405,7 +1544,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | } | 1544 | } |
1406 | i++; | 1545 | i++; |
1407 | } | 1546 | } |
1408 | |||
1409 | //Paupaw:Do Proper PID for Autopilot here | 1547 | //Paupaw:Do Proper PID for Autopilot here |
1410 | if (bResetMoveToPosition) | 1548 | if (bResetMoveToPosition) |
1411 | { | 1549 | { |
@@ -1440,6 +1578,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1440 | // Ignore z component of vector | 1578 | // Ignore z component of vector |
1441 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1579 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1442 | LocalVectorToTarget2D.Normalize(); | 1580 | LocalVectorToTarget2D.Normalize(); |
1581 | |||
1582 | //We're not nudging | ||
1583 | Nudging = false; | ||
1443 | agent_control_v3 += LocalVectorToTarget2D; | 1584 | agent_control_v3 += LocalVectorToTarget2D; |
1444 | 1585 | ||
1445 | // update avatar movement flags. the avatar coordinate system is as follows: | 1586 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1528,13 +1669,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1528 | // m_log.DebugFormat( | 1669 | // m_log.DebugFormat( |
1529 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1670 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1530 | 1671 | ||
1531 | AddNewMovement(agent_control_v3, q); | 1672 | AddNewMovement(agent_control_v3, q, Nudging); |
1532 | 1673 | ||
1533 | 1674 | ||
1534 | } | 1675 | } |
1535 | } | 1676 | } |
1536 | 1677 | ||
1537 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1678 | if (update_movementflag && !SitGround) |
1538 | Animator.UpdateMovementAnimations(); | 1679 | Animator.UpdateMovementAnimations(); |
1539 | 1680 | ||
1540 | m_scene.EventManager.TriggerOnClientMovement(this); | 1681 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1549,7 +1690,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | m_sitAtAutoTarget = false; | 1690 | m_sitAtAutoTarget = false; |
1550 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1691 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1551 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1692 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1552 | |||
1553 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1693 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1554 | proxyObjectGroup.AttachToScene(m_scene); | 1694 | proxyObjectGroup.AttachToScene(m_scene); |
1555 | 1695 | ||
@@ -1591,7 +1731,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1591 | } | 1731 | } |
1592 | m_moveToPositionInProgress = true; | 1732 | m_moveToPositionInProgress = true; |
1593 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1733 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1594 | } | 1734 | } |
1595 | catch (Exception ex) | 1735 | catch (Exception ex) |
1596 | { | 1736 | { |
1597 | //Why did I get this error? | 1737 | //Why did I get this error? |
@@ -1613,7 +1753,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | Velocity = Vector3.Zero; | 1753 | Velocity = Vector3.Zero; |
1614 | SendFullUpdateToAllClients(); | 1754 | SendFullUpdateToAllClients(); |
1615 | 1755 | ||
1616 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1756 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1617 | } | 1757 | } |
1618 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1758 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1619 | m_requestedSitTargetUUID = UUID.Zero; | 1759 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1650,50 +1790,85 @@ namespace OpenSim.Region.Framework.Scenes | |||
1650 | 1790 | ||
1651 | if (m_parentID != 0) | 1791 | if (m_parentID != 0) |
1652 | { | 1792 | { |
1653 | m_log.Debug("StandupCode Executed"); | 1793 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1654 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1655 | if (part != null) | 1794 | if (part != null) |
1656 | { | 1795 | { |
1796 | part.TaskInventory.LockItemsForRead(true); | ||
1657 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1797 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1658 | if (taskIDict != null) | 1798 | if (taskIDict != null) |
1659 | { | 1799 | { |
1660 | lock (taskIDict) | 1800 | foreach (UUID taskID in taskIDict.Keys) |
1661 | { | 1801 | { |
1662 | foreach (UUID taskID in taskIDict.Keys) | 1802 | UnRegisterControlEventsToScript(LocalId, taskID); |
1663 | { | 1803 | taskIDict[taskID].PermsMask &= ~( |
1664 | UnRegisterControlEventsToScript(LocalId, taskID); | 1804 | 2048 | //PERMISSION_CONTROL_CAMERA |
1665 | taskIDict[taskID].PermsMask &= ~( | 1805 | 4); // PERMISSION_TAKE_CONTROLS |
1666 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1667 | 4); // PERMISSION_TAKE_CONTROLS | ||
1668 | } | ||
1669 | } | 1806 | } |
1670 | |||
1671 | } | 1807 | } |
1808 | part.TaskInventory.LockItemsForRead(false); | ||
1672 | // Reset sit target. | 1809 | // Reset sit target. |
1673 | if (part.GetAvatarOnSitTarget() == UUID) | 1810 | if (part.GetAvatarOnSitTarget() == UUID) |
1674 | part.SetAvatarOnSitTarget(UUID.Zero); | 1811 | part.SetAvatarOnSitTarget(UUID.Zero); |
1675 | |||
1676 | m_parentPosition = part.GetWorldPosition(); | 1812 | m_parentPosition = part.GetWorldPosition(); |
1677 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1813 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1678 | } | 1814 | } |
1815 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1816 | // Rotation is the sittiing Av's rotation | ||
1817 | |||
1818 | Quaternion partRot; | ||
1819 | // if (part.LinkNum == 1) | ||
1820 | // { // Root prim of linkset | ||
1821 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1822 | // } | ||
1823 | // else | ||
1824 | // { // single or child prim | ||
1825 | |||
1826 | // } | ||
1827 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1828 | { | ||
1829 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1830 | } | ||
1831 | else | ||
1832 | { | ||
1833 | partRot = part.GetWorldRotation(); | ||
1834 | } | ||
1835 | |||
1836 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1679 | 1837 | ||
1838 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1839 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1840 | |||
1841 | |||
1680 | if (m_physicsActor == null) | 1842 | if (m_physicsActor == null) |
1681 | { | 1843 | { |
1682 | AddToPhysicalScene(false); | 1844 | AddToPhysicalScene(false); |
1683 | } | 1845 | } |
1684 | 1846 | //CW: If the part isn't null then we can set the current position | |
1685 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1847 | if (part != null) |
1686 | m_parentPosition = Vector3.Zero; | 1848 | { |
1687 | 1849 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1688 | m_parentID = 0; | 1850 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1851 | part.IsOccupied = false; | ||
1852 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1853 | } | ||
1854 | else | ||
1855 | { | ||
1856 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1857 | AbsolutePosition = m_lastWorldPosition; | ||
1858 | } | ||
1859 | |||
1860 | m_parentPosition = Vector3.Zero; | ||
1861 | m_parentID = 0; | ||
1862 | m_linkedPrim = UUID.Zero; | ||
1863 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1689 | SendFullUpdateToAllClients(); | 1864 | SendFullUpdateToAllClients(); |
1690 | m_requestedSitTargetID = 0; | 1865 | m_requestedSitTargetID = 0; |
1866 | |||
1691 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1867 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1692 | { | 1868 | { |
1693 | SetHeight(m_avHeight); | 1869 | SetHeight(m_avHeight); |
1694 | } | 1870 | } |
1695 | } | 1871 | } |
1696 | |||
1697 | Animator.TrySetMovementAnimation("STAND"); | 1872 | Animator.TrySetMovementAnimation("STAND"); |
1698 | } | 1873 | } |
1699 | 1874 | ||
@@ -1724,13 +1899,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1724 | Vector3 avSitOffSet = part.SitTargetPosition; | 1899 | Vector3 avSitOffSet = part.SitTargetPosition; |
1725 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1900 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1726 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1901 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1727 | 1902 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1728 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1903 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1729 | bool SitTargetisSet = | 1904 | if (SitTargetisSet && !SitTargetOccupied) |
1730 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1731 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1732 | |||
1733 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1734 | { | 1905 | { |
1735 | //switch the target to this prim | 1906 | //switch the target to this prim |
1736 | return part; | 1907 | return part; |
@@ -1744,84 +1915,164 @@ namespace OpenSim.Region.Framework.Scenes | |||
1744 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1915 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1745 | { | 1916 | { |
1746 | bool autopilot = true; | 1917 | bool autopilot = true; |
1918 | Vector3 autopilotTarget = new Vector3(); | ||
1919 | Quaternion sitOrientation = Quaternion.Identity; | ||
1747 | Vector3 pos = new Vector3(); | 1920 | Vector3 pos = new Vector3(); |
1748 | Quaternion sitOrientation = pSitOrientation; | ||
1749 | Vector3 cameraEyeOffset = Vector3.Zero; | 1921 | Vector3 cameraEyeOffset = Vector3.Zero; |
1750 | Vector3 cameraAtOffset = Vector3.Zero; | 1922 | Vector3 cameraAtOffset = Vector3.Zero; |
1751 | bool forceMouselook = false; | 1923 | bool forceMouselook = false; |
1752 | 1924 | ||
1753 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1925 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1754 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1926 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1755 | if (part != null) | 1927 | if (part == null) return; |
1756 | { | 1928 | |
1757 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1929 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1758 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1930 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1759 | 1931 | ||
1760 | // Is a sit target available? | 1932 | // part is the prim to sit on |
1761 | Vector3 avSitOffSet = part.SitTargetPosition; | 1933 | // offset is the world-ref vector distance from that prim center to the click-spot |
1762 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1934 | // UUID is the UUID of the Avatar doing the clicking |
1763 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1935 | |
1764 | 1936 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1765 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1937 | |
1766 | bool SitTargetisSet = | 1938 | // Is a sit target available? |
1767 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1939 | Vector3 avSitOffSet = part.SitTargetPosition; |
1768 | ( | 1940 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1769 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1941 | |
1770 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1942 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1771 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1943 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1772 | ) | 1944 | Quaternion partRot; |
1773 | )); | 1945 | // if (part.LinkNum == 1) |
1774 | 1946 | // { // Root prim of linkset | |
1775 | if (SitTargetisSet && SitTargetUnOccupied) | 1947 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1776 | { | 1948 | // } |
1777 | part.SetAvatarOnSitTarget(UUID); | 1949 | // else |
1778 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1950 | // { // single or child prim |
1779 | sitOrientation = avSitOrientation; | 1951 | partRot = part.GetWorldRotation(); |
1780 | autopilot = false; | 1952 | // } |
1781 | } | 1953 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1782 | 1954 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1783 | pos = part.AbsolutePosition + offset; | 1955 | // Sit analysis rewritten by KF 091125 |
1784 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1956 | if (SitTargetisSet) // scipted sit |
1785 | //{ | 1957 | { |
1786 | // offset = pos; | 1958 | if (!part.IsOccupied) |
1787 | //autopilot = false; | 1959 | { |
1788 | //} | 1960 | //Console.WriteLine("Scripted, unoccupied"); |
1789 | if (m_physicsActor != null) | 1961 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1790 | { | 1962 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1791 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1963 | |
1792 | // We can remove the physicsActor until they stand up. | 1964 | Quaternion nrot = avSitOrientation; |
1793 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1965 | if (!part.IsRoot) |
1794 | |||
1795 | if (autopilot) | ||
1796 | { | 1966 | { |
1797 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1967 | nrot = part.RotationOffset * avSitOrientation; |
1798 | { | ||
1799 | autopilot = false; | ||
1800 | |||
1801 | RemoveFromPhysicalScene(); | ||
1802 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
1803 | } | ||
1804 | } | 1968 | } |
1805 | else | 1969 | sitOrientation = nrot; // Change rotatione to the scripted one |
1970 | OffsetRotation = nrot; | ||
1971 | autopilot = false; // Jump direct to scripted llSitPos() | ||
1972 | } | ||
1973 | else | ||
1974 | { | ||
1975 | //Console.WriteLine("Scripted, occupied"); | ||
1976 | return; | ||
1977 | } | ||
1978 | } | ||
1979 | else // Not Scripted | ||
1980 | { | ||
1981 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1982 | { | ||
1983 | // large prim & offset, ignore if other Avs sitting | ||
1984 | // offset.Z -= 0.05f; | ||
1985 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1986 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1987 | |||
1988 | //Console.WriteLine(" offset ={0}", offset); | ||
1989 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1990 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1991 | |||
1992 | } | ||
1993 | else // small offset | ||
1994 | { | ||
1995 | //Console.WriteLine("Small offset"); | ||
1996 | if (!part.IsOccupied) | ||
1997 | { | ||
1998 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1999 | autopilotTarget = part.AbsolutePosition; | ||
2000 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
2001 | } | ||
2002 | else return; // occupied small | ||
2003 | } // end large/small | ||
2004 | } // end Scripted/not | ||
2005 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2006 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2007 | forceMouselook = part.GetForceMouselook(); | ||
2008 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
2009 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
2010 | |||
2011 | if (m_physicsActor != null) | ||
2012 | { | ||
2013 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
2014 | // We can remove the physicsActor until they stand up. | ||
2015 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
2016 | if (autopilot) | ||
2017 | { // its not a scripted sit | ||
2018 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
2019 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) | ||
1806 | { | 2020 | { |
2021 | autopilot = false; // close enough | ||
2022 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2023 | Not using the part's position because returning the AV to the last known standing | ||
2024 | position is likely to be more friendly, isn't it? */ | ||
1807 | RemoveFromPhysicalScene(); | 2025 | RemoveFromPhysicalScene(); |
1808 | } | 2026 | Velocity = Vector3.Zero; |
2027 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target | ||
2028 | } // else the autopilot will get us close | ||
2029 | } | ||
2030 | else | ||
2031 | { // its a scripted sit | ||
2032 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2033 | I *am* using the part's position this time because we have no real idea how far away | ||
2034 | the avatar is from the sit target. */ | ||
2035 | RemoveFromPhysicalScene(); | ||
2036 | Velocity = Vector3.Zero; | ||
1809 | } | 2037 | } |
1810 | |||
1811 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1812 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1813 | forceMouselook = part.GetForceMouselook(); | ||
1814 | } | 2038 | } |
1815 | 2039 | else return; // physactor is null! | |
1816 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2040 | |
1817 | m_requestedSitTargetUUID = targetID; | 2041 | Vector3 offsetr; // = offset * partIRot; |
2042 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2043 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2044 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2045 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2046 | //offsetr = offset * partIRot; | ||
2047 | // | ||
2048 | // else | ||
2049 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2050 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2051 | // (offset * partRot); | ||
2052 | // } | ||
2053 | |||
2054 | //Console.WriteLine(" "); | ||
2055 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2056 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2057 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2058 | //Console.WriteLine("Click offst ={0}", offset); | ||
2059 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2060 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2061 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2062 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2063 | |||
2064 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2065 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2066 | |||
2067 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1818 | // This calls HandleAgentSit twice, once from here, and the client calls | 2068 | // This calls HandleAgentSit twice, once from here, and the client calls |
1819 | // HandleAgentSit itself after it gets to the location | 2069 | // HandleAgentSit itself after it gets to the location |
1820 | // It doesn't get to the location until we've moved them there though | 2070 | // It doesn't get to the location until we've moved them there though |
1821 | // which happens in HandleAgentSit :P | 2071 | // which happens in HandleAgentSit :P |
1822 | m_autopilotMoving = autopilot; | 2072 | m_autopilotMoving = autopilot; |
1823 | m_autoPilotTarget = pos; | 2073 | m_autoPilotTarget = autopilotTarget; |
1824 | m_sitAtAutoTarget = autopilot; | 2074 | m_sitAtAutoTarget = autopilot; |
2075 | m_initialSitTarget = autopilotTarget; | ||
1825 | if (!autopilot) | 2076 | if (!autopilot) |
1826 | HandleAgentSit(remoteClient, UUID); | 2077 | HandleAgentSit(remoteClient, UUID); |
1827 | } | 2078 | } |
@@ -2116,47 +2367,130 @@ namespace OpenSim.Region.Framework.Scenes | |||
2116 | { | 2367 | { |
2117 | if (part != null) | 2368 | if (part != null) |
2118 | { | 2369 | { |
2370 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2119 | if (part.GetAvatarOnSitTarget() == UUID) | 2371 | if (part.GetAvatarOnSitTarget() == UUID) |
2120 | { | 2372 | { |
2373 | //Console.WriteLine("Scripted Sit"); | ||
2374 | // Scripted sit | ||
2121 | Vector3 sitTargetPos = part.SitTargetPosition; | 2375 | Vector3 sitTargetPos = part.SitTargetPosition; |
2122 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2376 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2123 | |||
2124 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2125 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2126 | |||
2127 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2128 | |||
2129 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2377 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2130 | m_pos += SIT_TARGET_ADJUSTMENT; | 2378 | m_pos += SIT_TARGET_ADJUSTMENT; |
2379 | if (!part.IsRoot) | ||
2380 | { | ||
2381 | m_pos *= part.RotationOffset; | ||
2382 | } | ||
2131 | m_bodyRot = sitTargetOrient; | 2383 | m_bodyRot = sitTargetOrient; |
2132 | //Rotation = sitTargetOrient; | ||
2133 | m_parentPosition = part.AbsolutePosition; | 2384 | m_parentPosition = part.AbsolutePosition; |
2134 | 2385 | part.IsOccupied = true; | |
2135 | //SendTerseUpdateToAllClients(); | 2386 | part.ParentGroup.AddAvatar(agentID); |
2136 | } | 2387 | } |
2137 | else | 2388 | else |
2138 | { | 2389 | { |
2139 | m_pos -= part.AbsolutePosition; | 2390 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2391 | // Else Av sits at m_avUnscriptedSitPos | ||
2392 | |||
2393 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2394 | // Calculate angle of line from prim to Av | ||
2395 | Quaternion partIRot; | ||
2396 | // if (part.LinkNum == 1) | ||
2397 | // { // Root prim of linkset | ||
2398 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2399 | // } | ||
2400 | // else | ||
2401 | // { // single or child prim | ||
2402 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2403 | // } | ||
2404 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2405 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2406 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2407 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2408 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2409 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2410 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2411 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2412 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2413 | |||
2140 | m_parentPosition = part.AbsolutePosition; | 2414 | m_parentPosition = part.AbsolutePosition; |
2141 | } | 2415 | part.IsOccupied = true; |
2416 | part.ParentGroup.AddAvatar(agentID); | ||
2417 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2418 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2419 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2420 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2421 | //Set up raytrace to find top surface of prim | ||
2422 | Vector3 size = part.Scale; | ||
2423 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2424 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2425 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2426 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2427 | m_scene.PhysicsScene.RaycastWorld( | ||
2428 | start, // Vector3 position, | ||
2429 | down, // Vector3 direction, | ||
2430 | mag, // float length, | ||
2431 | SitAltitudeCallback); // retMethod | ||
2432 | } // end scripted/not | ||
2142 | } | 2433 | } |
2143 | else | 2434 | else // no Av |
2144 | { | 2435 | { |
2145 | return; | 2436 | return; |
2146 | } | 2437 | } |
2147 | } | 2438 | } |
2148 | m_parentID = m_requestedSitTargetID; | ||
2149 | 2439 | ||
2440 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2441 | if (!part.IsRoot) | ||
2442 | { | ||
2443 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2444 | m_pos += part.OffsetPosition; | ||
2445 | } | ||
2446 | else | ||
2447 | { | ||
2448 | m_parentID = m_requestedSitTargetID; | ||
2449 | } | ||
2450 | |||
2451 | m_linkedPrim = part.UUID; | ||
2452 | if (part.GetAvatarOnSitTarget() != UUID) | ||
2453 | { | ||
2454 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | ||
2455 | } | ||
2150 | Velocity = Vector3.Zero; | 2456 | Velocity = Vector3.Zero; |
2151 | RemoveFromPhysicalScene(); | 2457 | RemoveFromPhysicalScene(); |
2152 | |||
2153 | Animator.TrySetMovementAnimation(sitAnimation); | 2458 | Animator.TrySetMovementAnimation(sitAnimation); |
2154 | SendFullUpdateToAllClients(); | 2459 | SendFullUpdateToAllClients(); |
2155 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 2460 | SendTerseUpdateToAllClients(); |
2156 | // So we're also sending a terse update (which has avatar rotation) | ||
2157 | // [Update] We do now. | ||
2158 | //SendTerseUpdateToAllClients(); | ||
2159 | } | 2461 | } |
2462 | |||
2463 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2464 | { | ||
2465 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2466 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2467 | if(hitYN) | ||
2468 | { | ||
2469 | // m_pos = Av offset from prim center to make look like on center | ||
2470 | // m_parentPosition = Actual center pos of prim | ||
2471 | // collisionPoint = spot on prim where we want to sit | ||
2472 | // collisionPoint.Z = global sit surface height | ||
2473 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2474 | Quaternion partIRot; | ||
2475 | // if (part.LinkNum == 1) | ||
2476 | /// { // Root prim of linkset | ||
2477 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2478 | // } | ||
2479 | // else | ||
2480 | // { // single or child prim | ||
2481 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2482 | // } | ||
2483 | if (m_initialSitTarget != null) | ||
2484 | { | ||
2485 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2486 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2487 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2488 | m_pos += offset; | ||
2489 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2490 | } | ||
2491 | |||
2492 | } | ||
2493 | } // End SitAltitudeCallback KF. | ||
2160 | 2494 | ||
2161 | /// <summary> | 2495 | /// <summary> |
2162 | /// Event handler for the 'Always run' setting on the client | 2496 | /// Event handler for the 'Always run' setting on the client |
@@ -2186,7 +2520,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2186 | /// </summary> | 2520 | /// </summary> |
2187 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2521 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2188 | /// <param name="rotation">The direction in which this avatar should now face. | 2522 | /// <param name="rotation">The direction in which this avatar should now face. |
2189 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2523 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2190 | { | 2524 | { |
2191 | if (m_isChildAgent) | 2525 | if (m_isChildAgent) |
2192 | { | 2526 | { |
@@ -2227,15 +2561,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2227 | Rotation = rotation; | 2561 | Rotation = rotation; |
2228 | Vector3 direc = vec * rotation; | 2562 | Vector3 direc = vec * rotation; |
2229 | direc.Normalize(); | 2563 | direc.Normalize(); |
2564 | PhysicsActor actor = m_physicsActor; | ||
2565 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2230 | 2566 | ||
2231 | direc *= 0.03f * 128f * m_speedModifier; | 2567 | direc *= 0.03f * 128f * m_speedModifier; |
2232 | 2568 | ||
2233 | PhysicsActor actor = m_physicsActor; | ||
2234 | if (actor != null) | 2569 | if (actor != null) |
2235 | { | 2570 | { |
2236 | if (actor.Flying) | 2571 | // rm falling if (actor.Flying) |
2572 | if ((actor.Flying) || Animator.m_falling) // add for falling lateral speed | ||
2237 | { | 2573 | { |
2238 | direc *= 4.0f; | 2574 | // rm speed mod direc *= 4.0f; |
2575 | direc *= 5.2f; // for speed mod | ||
2239 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 2576 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
2240 | //bool colliding = (m_physicsActor.IsColliding==true); | 2577 | //bool colliding = (m_physicsActor.IsColliding==true); |
2241 | //if (controlland) | 2578 | //if (controlland) |
@@ -2248,22 +2585,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
2248 | // m_log.Info("[AGENT]: Stop FLying"); | 2585 | // m_log.Info("[AGENT]: Stop FLying"); |
2249 | //} | 2586 | //} |
2250 | } | 2587 | } |
2588 | /* This jumping section removed to SPA | ||
2251 | else if (!actor.Flying && actor.IsColliding) | 2589 | else if (!actor.Flying && actor.IsColliding) |
2252 | { | 2590 | { |
2253 | if (direc.Z > 2.0f) | 2591 | if (direc.Z > 2.0f) |
2254 | { | 2592 | { |
2255 | direc.Z *= 3.0f; | 2593 | if(m_animator.m_animTickJump == -1) |
2256 | 2594 | { | |
2257 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2595 | direc.Z *= 3.0f; // jump |
2258 | Animator.TrySetMovementAnimation("PREJUMP"); | 2596 | } |
2259 | Animator.TrySetMovementAnimation("JUMP"); | 2597 | else |
2598 | { | ||
2599 | direc.Z *= 0.1f; // prejump | ||
2600 | } | ||
2601 | / * Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2602 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2603 | Animator.TrySetMovementAnimation("JUMP"); | ||
2604 | * / | ||
2260 | } | 2605 | } |
2261 | } | 2606 | } */ |
2262 | } | 2607 | } |
2263 | 2608 | ||
2264 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2609 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2265 | m_forceToApply = direc; | 2610 | m_forceToApply = direc; |
2266 | 2611 | m_isNudging = Nudging; | |
2267 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2612 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2268 | } | 2613 | } |
2269 | 2614 | ||
@@ -2278,7 +2623,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2278 | const float POSITION_TOLERANCE = 0.05f; | 2623 | const float POSITION_TOLERANCE = 0.05f; |
2279 | //const int TIME_MS_TOLERANCE = 3000; | 2624 | //const int TIME_MS_TOLERANCE = 3000; |
2280 | 2625 | ||
2281 | SendPrimUpdates(); | 2626 | |
2282 | 2627 | ||
2283 | if (m_isChildAgent == false) | 2628 | if (m_isChildAgent == false) |
2284 | { | 2629 | { |
@@ -2308,6 +2653,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2308 | CheckForBorderCrossing(); | 2653 | CheckForBorderCrossing(); |
2309 | CheckForSignificantMovement(); // sends update to the modules. | 2654 | CheckForSignificantMovement(); // sends update to the modules. |
2310 | } | 2655 | } |
2656 | |||
2657 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2658 | SendPrimUpdates(); | ||
2311 | } | 2659 | } |
2312 | 2660 | ||
2313 | #endregion | 2661 | #endregion |
@@ -3091,6 +3439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3091 | m_callbackURI = cAgent.CallbackURI; | 3439 | m_callbackURI = cAgent.CallbackURI; |
3092 | 3440 | ||
3093 | m_pos = cAgent.Position; | 3441 | m_pos = cAgent.Position; |
3442 | |||
3094 | m_velocity = cAgent.Velocity; | 3443 | m_velocity = cAgent.Velocity; |
3095 | m_CameraCenter = cAgent.Center; | 3444 | m_CameraCenter = cAgent.Center; |
3096 | //m_avHeight = cAgent.Size.Z; | 3445 | //m_avHeight = cAgent.Size.Z; |
@@ -3199,17 +3548,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3199 | /// </summary> | 3548 | /// </summary> |
3200 | public override void UpdateMovement() | 3549 | public override void UpdateMovement() |
3201 | { | 3550 | { |
3202 | if (m_forceToApply.HasValue) | 3551 | if (Animator!=null) // add for jumping |
3203 | { | 3552 | { // add for jumping |
3204 | Vector3 force = m_forceToApply.Value; | 3553 | // if (!m_animator.m_jumping) // add for jumping |
3554 | // { // add for jumping | ||
3205 | 3555 | ||
3206 | m_updateflag = true; | 3556 | if (m_forceToApply.HasValue) // this section realigned |
3207 | // movementvector = force; | 3557 | { |
3208 | Velocity = force; | ||
3209 | 3558 | ||
3210 | m_forceToApply = null; | 3559 | Vector3 force = m_forceToApply.Value; |
3211 | } | 3560 | m_updateflag = true; |
3212 | } | 3561 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping |
3562 | Velocity = force; | ||
3563 | //Console.WriteLine("UM1 {0}", Velocity); | ||
3564 | m_forceToApply = null; | ||
3565 | } | ||
3566 | else | ||
3567 | { | ||
3568 | if (m_isNudging) | ||
3569 | { | ||
3570 | Vector3 force = Vector3.Zero; | ||
3571 | |||
3572 | m_updateflag = true; | ||
3573 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3574 | Velocity = force; | ||
3575 | //Console.WriteLine("UM2 {0}", Velocity); | ||
3576 | m_isNudging = false; | ||
3577 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3578 | } | ||
3579 | else // add for jumping | ||
3580 | { // add for jumping | ||
3581 | Vector3 force = Vector3.Zero; // add for jumping | ||
3582 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3583 | //Console.WriteLine("UM3 {0}", Velocity); | ||
3584 | Velocity = force; // add for jumping | ||
3585 | } | ||
3586 | |||
3587 | } | ||
3588 | // } // end realign | ||
3589 | } // add for jumping | ||
3590 | } // add for jumping | ||
3213 | 3591 | ||
3214 | /// <summary> | 3592 | /// <summary> |
3215 | /// Adds a physical representation of the avatar to the Physics plugin | 3593 | /// Adds a physical representation of the avatar to the Physics plugin |
@@ -3254,18 +3632,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3254 | { | 3632 | { |
3255 | if (e == null) | 3633 | if (e == null) |
3256 | return; | 3634 | return; |
3257 | 3635 | ||
3258 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3636 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3259 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3260 | // as of this comment the interval is set in AddToPhysicalScene | 3637 | // as of this comment the interval is set in AddToPhysicalScene |
3261 | if (Animator!=null) | 3638 | if (Animator!=null) |
3262 | Animator.UpdateMovementAnimations(); | 3639 | { |
3640 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3641 | { // else its will lock out other animation changes, like ground sit. | ||
3642 | Animator.UpdateMovementAnimations(); | ||
3643 | m_updateCount--; | ||
3644 | } | ||
3645 | } | ||
3263 | 3646 | ||
3264 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3647 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3265 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3648 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3266 | 3649 | ||
3267 | CollisionPlane = Vector4.UnitW; | 3650 | CollisionPlane = Vector4.UnitW; |
3268 | 3651 | ||
3652 | if (m_lastColCount != coldata.Count) | ||
3653 | { | ||
3654 | m_updateCount = UPDATE_COUNT; | ||
3655 | m_lastColCount = coldata.Count; | ||
3656 | } | ||
3657 | |||
3269 | if (coldata.Count != 0 && Animator != null) | 3658 | if (coldata.Count != 0 && Animator != null) |
3270 | { | 3659 | { |
3271 | switch (Animator.CurrentMovementAnimation) | 3660 | switch (Animator.CurrentMovementAnimation) |
@@ -3295,6 +3684,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3295 | } | 3684 | } |
3296 | } | 3685 | } |
3297 | 3686 | ||
3687 | List<uint> thisHitColliders = new List<uint>(); | ||
3688 | List<uint> endedColliders = new List<uint>(); | ||
3689 | List<uint> startedColliders = new List<uint>(); | ||
3690 | |||
3691 | foreach (uint localid in coldata.Keys) | ||
3692 | { | ||
3693 | thisHitColliders.Add(localid); | ||
3694 | if (!m_lastColliders.Contains(localid)) | ||
3695 | { | ||
3696 | startedColliders.Add(localid); | ||
3697 | } | ||
3698 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3699 | } | ||
3700 | |||
3701 | // calculate things that ended colliding | ||
3702 | foreach (uint localID in m_lastColliders) | ||
3703 | { | ||
3704 | if (!thisHitColliders.Contains(localID)) | ||
3705 | { | ||
3706 | endedColliders.Add(localID); | ||
3707 | } | ||
3708 | } | ||
3709 | //add the items that started colliding this time to the last colliders list. | ||
3710 | foreach (uint localID in startedColliders) | ||
3711 | { | ||
3712 | m_lastColliders.Add(localID); | ||
3713 | } | ||
3714 | // remove things that ended colliding from the last colliders list | ||
3715 | foreach (uint localID in endedColliders) | ||
3716 | { | ||
3717 | m_lastColliders.Remove(localID); | ||
3718 | } | ||
3719 | |||
3720 | // do event notification | ||
3721 | if (startedColliders.Count > 0) | ||
3722 | { | ||
3723 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3724 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3725 | foreach (uint localId in startedColliders) | ||
3726 | { | ||
3727 | if (localId == 0) | ||
3728 | continue; | ||
3729 | |||
3730 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3731 | string data = ""; | ||
3732 | if (obj != null) | ||
3733 | { | ||
3734 | DetectedObject detobj = new DetectedObject(); | ||
3735 | detobj.keyUUID = obj.UUID; | ||
3736 | detobj.nameStr = obj.Name; | ||
3737 | detobj.ownerUUID = obj.OwnerID; | ||
3738 | detobj.posVector = obj.AbsolutePosition; | ||
3739 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3740 | detobj.velVector = obj.Velocity; | ||
3741 | detobj.colliderType = 0; | ||
3742 | detobj.groupUUID = obj.GroupID; | ||
3743 | colliding.Add(detobj); | ||
3744 | } | ||
3745 | } | ||
3746 | |||
3747 | if (colliding.Count > 0) | ||
3748 | { | ||
3749 | StartCollidingMessage.Colliders = colliding; | ||
3750 | |||
3751 | foreach (SceneObjectGroup att in Attachments) | ||
3752 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3753 | } | ||
3754 | } | ||
3755 | |||
3756 | if (endedColliders.Count > 0) | ||
3757 | { | ||
3758 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3759 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3760 | foreach (uint localId in endedColliders) | ||
3761 | { | ||
3762 | if (localId == 0) | ||
3763 | continue; | ||
3764 | |||
3765 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3766 | string data = ""; | ||
3767 | if (obj != null) | ||
3768 | { | ||
3769 | DetectedObject detobj = new DetectedObject(); | ||
3770 | detobj.keyUUID = obj.UUID; | ||
3771 | detobj.nameStr = obj.Name; | ||
3772 | detobj.ownerUUID = obj.OwnerID; | ||
3773 | detobj.posVector = obj.AbsolutePosition; | ||
3774 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3775 | detobj.velVector = obj.Velocity; | ||
3776 | detobj.colliderType = 0; | ||
3777 | detobj.groupUUID = obj.GroupID; | ||
3778 | colliding.Add(detobj); | ||
3779 | } | ||
3780 | } | ||
3781 | |||
3782 | if (colliding.Count > 0) | ||
3783 | { | ||
3784 | EndCollidingMessage.Colliders = colliding; | ||
3785 | |||
3786 | foreach (SceneObjectGroup att in Attachments) | ||
3787 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3788 | } | ||
3789 | } | ||
3790 | |||
3791 | if (thisHitColliders.Count > 0) | ||
3792 | { | ||
3793 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3794 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3795 | foreach (uint localId in thisHitColliders) | ||
3796 | { | ||
3797 | if (localId == 0) | ||
3798 | continue; | ||
3799 | |||
3800 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3801 | string data = ""; | ||
3802 | if (obj != null) | ||
3803 | { | ||
3804 | DetectedObject detobj = new DetectedObject(); | ||
3805 | detobj.keyUUID = obj.UUID; | ||
3806 | detobj.nameStr = obj.Name; | ||
3807 | detobj.ownerUUID = obj.OwnerID; | ||
3808 | detobj.posVector = obj.AbsolutePosition; | ||
3809 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3810 | detobj.velVector = obj.Velocity; | ||
3811 | detobj.colliderType = 0; | ||
3812 | detobj.groupUUID = obj.GroupID; | ||
3813 | colliding.Add(detobj); | ||
3814 | } | ||
3815 | } | ||
3816 | |||
3817 | if (colliding.Count > 0) | ||
3818 | { | ||
3819 | CollidingMessage.Colliders = colliding; | ||
3820 | |||
3821 | lock (m_attachments) | ||
3822 | { | ||
3823 | foreach (SceneObjectGroup att in m_attachments) | ||
3824 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3825 | } | ||
3826 | } | ||
3827 | } | ||
3828 | |||
3298 | if (m_invulnerable) | 3829 | if (m_invulnerable) |
3299 | return; | 3830 | return; |
3300 | 3831 | ||
@@ -3490,7 +4021,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3490 | m_scene = scene; | 4021 | m_scene = scene; |
3491 | 4022 | ||
3492 | RegisterToEvents(); | 4023 | RegisterToEvents(); |
3493 | 4024 | if (m_controllingClient != null) | |
4025 | { | ||
4026 | m_controllingClient.ProcessPendingPackets(); | ||
4027 | } | ||
3494 | /* | 4028 | /* |
3495 | AbsolutePosition = client.StartPos; | 4029 | AbsolutePosition = client.StartPos; |
3496 | 4030 | ||
@@ -3720,6 +4254,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3720 | return; | 4254 | return; |
3721 | } | 4255 | } |
3722 | 4256 | ||
4257 | XmlDocument doc = new XmlDocument(); | ||
4258 | string stateData = String.Empty; | ||
4259 | |||
4260 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4261 | if (attServ != null) | ||
4262 | { | ||
4263 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4264 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4265 | if (stateData != String.Empty) | ||
4266 | { | ||
4267 | try | ||
4268 | { | ||
4269 | doc.LoadXml(stateData); | ||
4270 | } | ||
4271 | catch { } | ||
4272 | } | ||
4273 | } | ||
4274 | |||
4275 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4276 | |||
4277 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4278 | if (nodes.Count > 0) | ||
4279 | { | ||
4280 | foreach (XmlNode n in nodes) | ||
4281 | { | ||
4282 | XmlElement elem = (XmlElement)n; | ||
4283 | string itemID = elem.GetAttribute("ItemID"); | ||
4284 | string xml = elem.InnerXml; | ||
4285 | |||
4286 | itemData[new UUID(itemID)] = xml; | ||
4287 | } | ||
4288 | } | ||
4289 | |||
3723 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 4290 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3724 | foreach (int p in attPoints) | 4291 | foreach (int p in attPoints) |
3725 | { | 4292 | { |
@@ -3739,9 +4306,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3739 | 4306 | ||
3740 | try | 4307 | try |
3741 | { | 4308 | { |
3742 | // Rez from inventory | 4309 | string xmlData; |
3743 | UUID asset | 4310 | XmlDocument d = new XmlDocument(); |
3744 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4311 | UUID asset; |
4312 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4313 | { | ||
4314 | d.LoadXml(xmlData); | ||
4315 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4316 | |||
4317 | // Rez from inventory | ||
4318 | asset | ||
4319 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4320 | |||
4321 | } | ||
4322 | else | ||
4323 | { | ||
4324 | // Rez from inventory (with a null doc to let | ||
4325 | // CHANGED_OWNER happen) | ||
4326 | asset | ||
4327 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4328 | } | ||
3745 | 4329 | ||
3746 | m_log.InfoFormat( | 4330 | m_log.InfoFormat( |
3747 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4331 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", |
@@ -3778,5 +4362,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3778 | m_reprioritization_called = false; | 4362 | m_reprioritization_called = false; |
3779 | } | 4363 | } |
3780 | } | 4364 | } |
4365 | |||
4366 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4367 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4368 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4369 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4370 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4371 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4372 | return(new Vector3(x,y,z)); | ||
4373 | } | ||
4374 | |||
4375 | |||
3781 | } | 4376 | } |
3782 | } | 4377 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5bdaa17..77e477f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
105 | sceneObject.AddPart(part); | 105 | sceneObject.AddPart(part); |
106 | part.LinkNum = linkNum; | 106 | part.LinkNum = linkNum; |
107 | part.TrimPermissions(); | 107 | part.TrimPermissions(); |
108 | part.StoreUndoState(); | 108 | part.StoreUndoState(UndoType.STATE_ALL); |
109 | reader.Close(); | 109 | reader.Close(); |
110 | sr.Close(); | 110 | sr.Close(); |
111 | } | 111 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
231 | if (originalLinkNum != 0) | 231 | if (originalLinkNum != 0) |
232 | part.LinkNum = originalLinkNum; | 232 | part.LinkNum = originalLinkNum; |
233 | 233 | ||
234 | part.StoreUndoState(); | 234 | part.StoreUndoState(UndoType.STATE_ALL); |
235 | reader.Close(); | 235 | reader.Close(); |
236 | sr.Close(); | 236 | sr.Close(); |
237 | } | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..f71b507 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,48 +27,125 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
53 | public Vector3 GroupPosition = Vector3.Zero; | ||
54 | public Quaternion GroupRotation = Quaternion.Identity; | ||
55 | public Vector3 GroupScale = Vector3.Zero; | ||
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
38 | 58 | ||
39 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
40 | { | 60 | { |
61 | Type = type; | ||
41 | if (part != null) | 62 | if (part != null) |
42 | { | 63 | { |
43 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
44 | { | 65 | { |
45 | Position = part.ParentGroup.AbsolutePosition; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
67 | |||
68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
69 | //or you'll experience a loop and/or a stack issue | ||
70 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
71 | GroupRotation = part.ParentGroup.GroupRotation; | ||
72 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
46 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
47 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
48 | } | 76 | } |
49 | else | 77 | else |
50 | { | 78 | { |
79 | GroupScale = part.Shape.Scale; | ||
80 | |||
81 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
82 | //or you'll experience a loop and/or a stack issue | ||
83 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
84 | GroupRotation = part.ParentGroup.Rotation; | ||
51 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
52 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
53 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
54 | } | 89 | } |
55 | } | 90 | } |
56 | } | 91 | } |
57 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | GroupScale = last.GroupScale; | ||
102 | Scale = last.Scale; | ||
103 | } | ||
104 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
105 | { | ||
106 | GroupRotation = last.GroupRotation; | ||
107 | Rotation = last.Rotation; | ||
108 | } | ||
109 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
110 | { | ||
111 | Position = last.Position; | ||
112 | } | ||
113 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
114 | { | ||
115 | Scale = last.Scale; | ||
116 | } | ||
117 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
118 | { | ||
119 | Rotation = last.Rotation; | ||
120 | } | ||
121 | Type = Type | last.Type; | ||
122 | } | ||
123 | public bool Compare(UndoState undo) | ||
124 | { | ||
125 | if (undo == null || Position == null) return false; | ||
126 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
127 | { | ||
128 | return true; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | return false; | ||
133 | } | ||
134 | } | ||
58 | public bool Compare(SceneObjectPart part) | 135 | public bool Compare(SceneObjectPart part) |
59 | { | 136 | { |
60 | if (part != null) | 137 | if (part != null) |
61 | { | 138 | { |
62 | if (part.ParentID == 0) | 139 | if (part.ParentID == 0) |
63 | { | 140 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 141 | if (Position == part.ParentGroup.RootPart.AbsolutePosition && Rotation == part.ParentGroup.Rotation && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
65 | return true; | 142 | return true; |
66 | else | 143 | else |
67 | return false; | 144 | return false; |
68 | } | 145 | } |
69 | else | 146 | else |
70 | { | 147 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 148 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
72 | return true; | 149 | return true; |
73 | else | 150 | else |
74 | return false; | 151 | return false; |
@@ -78,62 +155,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | return false; | 155 | return false; |
79 | } | 156 | } |
80 | 157 | ||
81 | public void PlaybackState(SceneObjectPart part) | 158 | private void RestoreState(SceneObjectPart part) |
82 | { | 159 | { |
160 | bool GroupChange = false; | ||
161 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
162 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
164 | { | ||
165 | GroupChange = true; | ||
166 | } | ||
167 | |||
83 | if (part != null) | 168 | if (part != null) |
84 | { | 169 | { |
85 | part.Undoing = true; | 170 | part.Undoing = true; |
86 | 171 | ||
87 | if (part.ParentID == 0) | 172 | if (part.ParentID == 0 && GroupChange == false) |
88 | { | 173 | { |
89 | if (Position != Vector3.Zero) | 174 | if (Position != Vector3.Zero) |
90 | part.ParentGroup.AbsolutePosition = Position; | 175 | |
91 | part.RotationOffset = Rotation; | 176 | part.ParentGroup.UpdateSinglePosition(Position, part.LocalId); |
177 | part.ParentGroup.UpdateSingleRotation(Rotation, part.LocalId); | ||
92 | if (Scale != Vector3.Zero) | 178 | if (Scale != Vector3.Zero) |
93 | part.Resize(Scale); | 179 | part.Resize(Scale); |
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 180 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 181 | } |
96 | else | 182 | else |
97 | { | 183 | { |
98 | if (Position != Vector3.Zero) | 184 | if (GroupChange) |
99 | part.OffsetPosition = Position; | 185 | { |
100 | part.UpdateRotation(Rotation); | 186 | part.ParentGroup.RootPart.Undoing = true; |
101 | if (Scale != Vector3.Zero) | 187 | if (GroupPosition != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 188 | { |
189 | //Calculate the scale... | ||
190 | Vector3 gs = part.Shape.Scale; | ||
191 | float scale = GroupScale.Z / gs.Z; | ||
192 | |||
193 | //Scale first since it can affect our position | ||
194 | part.ParentGroup.GroupResize(gs * scale, part.LocalId); | ||
195 | part.ParentGroup.AbsolutePosition = GroupPosition; | ||
196 | part.ParentGroup.UpdateGroupRotationR(GroupRotation); | ||
197 | |||
198 | } | ||
199 | part.ParentGroup.RootPart.Undoing = false; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | if (Position != Vector3.Zero) //We can use this for all the updates since all are set | ||
204 | { | ||
205 | part.OffsetPosition = Position; | ||
206 | part.UpdateRotation(Rotation); | ||
207 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
208 | } | ||
209 | } | ||
103 | } | 210 | } |
104 | part.Undoing = false; | 211 | part.Undoing = false; |
105 | 212 | ||
106 | } | 213 | } |
107 | } | 214 | } |
215 | public void PlaybackState(SceneObjectPart part) | ||
216 | { | ||
217 | RestoreState(part); | ||
218 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | 219 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 220 | { |
110 | if (part != null) | 221 | RestoreState(part); |
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
132 | part.ScheduleTerseUpdate(); | ||
133 | } | ||
134 | part.Undoing = false; | ||
135 | |||
136 | } | ||
137 | } | 222 | } |
138 | } | 223 | } |
139 | public class LandUndoState | 224 | public class LandUndoState |
@@ -161,3 +246,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | } | 246 | } |
162 | } | 247 | } |
163 | } | 248 | } |
249 | |||