diff options
Diffstat (limited to 'OpenSim/Region/Framework')
29 files changed, 3709 insertions, 1042 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index dd11ded..6bbdd7d 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -101,6 +102,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
101 | ISceneEntity RezSingleAttachmentFromInventory( | 102 | ISceneEntity RezSingleAttachmentFromInventory( |
102 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 103 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
103 | 104 | ||
105 | // Same as above, but also load script states from a separate doc | ||
106 | UUID RezSingleAttachmentFromInventory( | ||
107 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
108 | |||
104 | /// <summary> | 109 | /// <summary> |
105 | /// Rez multiple attachments from a user's inventory | 110 | /// Rez multiple attachments from a user's inventory |
106 | /// </summary> | 111 | /// </summary> |
@@ -133,18 +138,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
133 | /// <summary> | 138 | /// <summary> |
134 | /// Detach the given item so that it remains in the user's inventory. | 139 | /// Detach the given item so that it remains in the user's inventory. |
135 | /// </summary> | 140 | /// </summary> |
136 | /// <param name="itemID">/param> | 141 | /// <param name="itemID"> |
137 | /// <param name="remoteClient"></param> | 142 | /// A <see cref="UUID"/> |
143 | /// </param> | ||
144 | /// <param name="remoteClient"> | ||
145 | /// A <see cref="IClientAPI"/> | ||
146 | /// </param> | ||
138 | void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient); | 147 | void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient); |
139 | 148 | ||
140 | /// <summary> | 149 | /// <summary> |
141 | /// Update the position of an attachment. | ||
142 | /// </summary> | ||
143 | /// <param name="sog"></param> | ||
144 | /// <param name="pos"></param> | ||
145 | void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos); | ||
146 | |||
147 | /// <summary> | ||
148 | /// Update the user inventory with a changed attachment | 150 | /// Update the user inventory with a changed attachment |
149 | /// </summary> | 151 | /// </summary> |
150 | /// <param name="remoteClient"></param> | 152 | /// <param name="remoteClient"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 15060fd..4b17b9a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -115,6 +115,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
115 | /// <param name="stateSource"></param> | 115 | /// <param name="stateSource"></param> |
116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
117 | 117 | ||
118 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
119 | |||
118 | /// <summary> | 120 | /// <summary> |
119 | /// Stop a script which is in this prim's inventory. | 121 | /// Stop a script which is in this prim's inventory. |
120 | /// </summary> | 122 | /// </summary> |
@@ -229,5 +231,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
229 | /// A <see cref="Dictionary`2"/> | 231 | /// A <see cref="Dictionary`2"/> |
230 | /// </returns> | 232 | /// </returns> |
231 | Dictionary<UUID, string> GetScriptStates(); | 233 | Dictionary<UUID, string> GetScriptStates(); |
234 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
232 | } | 235 | } |
233 | } | 236 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 07e97d5..c38ecd9 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -40,11 +40,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, |
41 | Vector3 lookAt, uint teleportFlags); | 41 | Vector3 lookAt, uint teleportFlags); |
42 | 42 | ||
43 | bool TeleportHome(UUID id, IClientAPI client); | ||
44 | |||
43 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 45 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
44 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); | 46 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); |
45 | 47 | ||
46 | void TeleportHome(UUID id, IClientAPI client); | ||
47 | |||
48 | bool Cross(ScenePresence agent, bool isFlying); | 48 | bool Cross(ScenePresence agent, bool isFlying); |
49 | 49 | ||
50 | void AgentArrivedAtDestination(UUID agent); | 50 | void AgentArrivedAtDestination(UUID agent); |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 721f0ee..72e79ed 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -45,5 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | ||
49 | void TriggerRegionInfoChange(); | ||
48 | } | 50 | } |
49 | } | 51 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index d9752e6..641e226 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -51,6 +51,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | 51 | ||
52 | ArrayList GetScriptErrors(UUID itemID); | 52 | ArrayList GetScriptErrors(UUID itemID); |
53 | 53 | ||
54 | bool HasScript(UUID itemID, out bool running); | ||
55 | |||
54 | void SaveAllState(); | 56 | void SaveAllState(); |
55 | } | 57 | } |
56 | } | 58 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs new file mode 100644 index 0000000..d1a4d8e --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster Limited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface IUserAccountCacheModule | ||
11 | { | ||
12 | void Remove(string name); | ||
13 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 14ecd44..32ee674 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework | |||
227 | pluginAssembly.FullName, e.Message, e.StackTrace); | 227 | pluginAssembly.FullName, e.Message, e.StackTrace); |
228 | 228 | ||
229 | // justincc: Right now this is fatal to really get the user's attention | 229 | // justincc: Right now this is fatal to really get the user's attention |
230 | throw e; | 230 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
231 | //throw e; | ||
231 | } | 232 | } |
232 | } | 233 | } |
233 | 234 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index e07d8b4..4925175 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -57,11 +57,17 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
57 | { | 57 | { |
58 | get { return m_movementAnimation; } | 58 | get { return m_movementAnimation; } |
59 | } | 59 | } |
60 | protected string m_movementAnimation = "DEFAULT"; | 60 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
61 | 61 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
62 | private int m_animTickFall; | 62 | private int m_animTickFall; |
63 | private int m_animTickJump; | 63 | // private int m_animTickJump; |
64 | 64 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | |
65 | public bool m_jumping = false; // Add for jumping | ||
66 | public float m_jumpVelocity = 0f; // Add for jumping | ||
67 | private int m_landing = 0; // Add for jumping | ||
68 | public bool m_falling = false; // Add for falling | ||
69 | private float m_fallHeight; // Add for falling | ||
70 | |||
65 | /// <value> | 71 | /// <value> |
66 | /// The scene presence that this animator applies to | 72 | /// The scene presence that this animator applies to |
67 | /// </value> | 73 | /// </value> |
@@ -122,7 +128,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
122 | 128 | ||
123 | public void ResetAnimations() | 129 | public void ResetAnimations() |
124 | { | 130 | { |
131 | Console.WriteLine("ResetA............."); | ||
125 | m_animations.Clear(); | 132 | m_animations.Clear(); |
133 | TrySetMovementAnimation("STAND"); | ||
126 | } | 134 | } |
127 | 135 | ||
128 | /// <summary> | 136 | /// <summary> |
@@ -152,14 +160,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
152 | /// </summary> | 160 | /// </summary> |
153 | public string GetMovementAnimation() | 161 | public string GetMovementAnimation() |
154 | { | 162 | { |
155 | const float FALL_DELAY = 0.33f; | 163 | //Console.WriteLine("GMA-------"); //## |
156 | const float PREJUMP_DELAY = 0.25f; | 164 | //#@ const float FALL_DELAY = 0.33f; |
157 | 165 | const float FALL_DELAY = 800f; //## mS | |
166 | //rm for jumping const float PREJUMP_DELAY = 0.25f; | ||
167 | const float PREJUMP_DELAY = 200f; // mS add for jumping | ||
168 | const float JUMP_PERIOD = 800f; // mS add for jumping | ||
158 | #region Inputs | 169 | #region Inputs |
159 | if (m_scenePresence.SitGround) | 170 | |
160 | { | ||
161 | return "SIT_GROUND_CONSTRAINED"; | ||
162 | } | ||
163 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 171 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
164 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 172 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
165 | 173 | ||
@@ -169,11 +177,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
169 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 177 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
170 | 178 | ||
171 | // Check control flags | 179 | // Check control flags |
172 | bool heldForward = | 180 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
173 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 181 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
174 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 182 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
175 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 183 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
176 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
177 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 184 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
178 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 185 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
179 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 186 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -192,8 +199,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
192 | 199 | ||
193 | // Is the avatar trying to move? | 200 | // Is the avatar trying to move? |
194 | // bool moving = (move != Vector3.Zero); | 201 | // bool moving = (move != Vector3.Zero); |
195 | bool jumping = m_animTickJump != 0; | 202 | // rm for jumping bool jumping = m_animTickJump != 0; |
196 | |||
197 | #endregion Inputs | 203 | #endregion Inputs |
198 | 204 | ||
199 | #region Flying | 205 | #region Flying |
@@ -202,6 +208,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
202 | { | 208 | { |
203 | m_animTickFall = 0; | 209 | m_animTickFall = 0; |
204 | m_animTickJump = 0; | 210 | m_animTickJump = 0; |
211 | m_jumping = false; //add for jumping | ||
212 | m_falling = true; //add for falling | ||
213 | m_jumpVelocity = 0f; //add for jumping | ||
214 | actor.Selected = false; //add for jumping flag | ||
215 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
205 | 216 | ||
206 | if (move.X != 0f || move.Y != 0f) | 217 | if (move.X != 0f || move.Y != 0f) |
207 | { | 218 | { |
@@ -213,8 +224,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
213 | } | 224 | } |
214 | else if (move.Z < 0f) | 225 | else if (move.Z < 0f) |
215 | { | 226 | { |
216 | if (actor != null && actor.IsColliding) | 227 | if (actor != null && actor.IsColliding) |
228 | { //## | ||
229 | //Console.WriteLine("LAND FLYING"); // ## | ||
217 | return "LAND"; | 230 | return "LAND"; |
231 | } //# | ||
218 | else | 232 | else |
219 | return "HOVER_DOWN"; | 233 | return "HOVER_DOWN"; |
220 | } | 234 | } |
@@ -228,48 +242,127 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
228 | 242 | ||
229 | #region Falling/Floating/Landing | 243 | #region Falling/Floating/Landing |
230 | 244 | ||
231 | if (actor == null || !actor.IsColliding) | 245 | // rm for jumping if (actor == null || !actor.IsColliding) |
246 | if ((actor == null || !actor.IsColliding) && !m_jumping) // add for jumping | ||
232 | { | 247 | { |
233 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 248 | // rm float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
249 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); // add, in mS | ||
234 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 250 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
251 | //Console.WriteLine("falling t={0} v={1}", fallElapsed, fallVelocity); //## | ||
235 | 252 | ||
236 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | 253 | // rm for fall if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) |
254 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; // add for falling and jumping | ||
255 | |||
256 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) // add for jumping | ||
257 | // not falling yet or going up | ||
237 | { | 258 | { |
238 | // Just started falling | 259 | // reset start of fall time |
239 | m_animTickFall = Environment.TickCount; | 260 | m_animTickFall = Environment.TickCount; |
240 | } | 261 | } |
241 | else if (!jumping && fallElapsed > FALL_DELAY) | 262 | // else if (!jumping && fallElapsed > FALL_DELAY) |
263 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping | ||
242 | { | 264 | { |
243 | // Falling long enough to trigger the animation | 265 | // Falling long enough to trigger the animation |
266 | //Console.WriteLine("FALLDOWN"); //## | ||
244 | return "FALLDOWN"; | 267 | return "FALLDOWN"; |
245 | } | 268 | } |
246 | else if (m_animTickJump == -1) | ||
247 | { | ||
248 | m_animTickJump = 0; | ||
249 | return "STAND"; | ||
250 | } | ||
251 | 269 | ||
252 | return m_movementAnimation; | 270 | return m_movementAnimation; |
253 | } | 271 | } |
254 | 272 | ||
255 | #endregion Falling/Floating/Landing | 273 | #endregion Falling/Floating/Landing |
256 | 274 | ||
275 | |||
276 | #region Jumping // section added for jumping... | ||
277 | |||
278 | int jumptime; | ||
279 | jumptime = Environment.TickCount - m_animTickJump; | ||
280 | |||
281 | |||
282 | if ((move.Z > 0f) && (!m_jumping)) | ||
283 | { | ||
284 | //Console.WriteLine("PJ {0}", jumptime); //## | ||
285 | // Start jumping, prejump | ||
286 | m_animTickFall = 0; | ||
287 | m_jumping = true; | ||
288 | m_falling = false; | ||
289 | actor.Selected = true; // borrowed for jmping flag | ||
290 | m_animTickJump = Environment.TickCount; | ||
291 | m_jumpVelocity = 0.35f; | ||
292 | return "PREJUMP"; | ||
293 | } | ||
294 | |||
295 | if(m_jumping) | ||
296 | { | ||
297 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | ||
298 | { | ||
299 | //Console.WriteLine("LA {0}", jumptime); //## | ||
300 | // end jumping | ||
301 | m_jumping = false; | ||
302 | m_falling = false; | ||
303 | actor.Selected = false; // borrowed for jumping flag | ||
304 | m_jumpVelocity = 0f; | ||
305 | m_animTickFall = Environment.TickCount; | ||
306 | return "LAND"; | ||
307 | } | ||
308 | else if (jumptime > JUMP_PERIOD) | ||
309 | { | ||
310 | //Console.WriteLine("JD {0}", jumptime); //## | ||
311 | // jump down | ||
312 | m_jumpVelocity = 0f; | ||
313 | return "JUMP"; | ||
314 | } | ||
315 | else if (jumptime > PREJUMP_DELAY) | ||
316 | { | ||
317 | //Console.WriteLine("JU {0}", jumptime); //## | ||
318 | // jump up | ||
319 | m_jumping = true; | ||
320 | m_jumpVelocity = 10f; | ||
321 | return "JUMP"; | ||
322 | } | ||
323 | } | ||
324 | |||
325 | #endregion Jumping // end added section | ||
326 | |||
257 | #region Ground Movement | 327 | #region Ground Movement |
258 | 328 | ||
259 | if (m_movementAnimation == "FALLDOWN") | 329 | if (m_movementAnimation == "FALLDOWN") |
260 | { | 330 | { |
331 | m_falling = false; | ||
261 | m_animTickFall = Environment.TickCount; | 332 | m_animTickFall = Environment.TickCount; |
262 | |||
263 | // TODO: SOFT_LAND support | 333 | // TODO: SOFT_LAND support |
264 | return "LAND"; | 334 | float fallHeight = m_fallHeight - actor.Position.Z; |
335 | //Console.WriteLine("Hit from {0}", fallHeight); //## | ||
336 | if (fallHeight > 15.0f) // add for falling | ||
337 | return "STANDUP"; | ||
338 | else if (fallHeight > 8.0f) // add for falling | ||
339 | return "SOFT_LAND"; // add for falling | ||
340 | else // add for falling | ||
341 | return "LAND"; // add for falling | ||
265 | } | 342 | } |
266 | else if (m_movementAnimation == "LAND") | 343 | // rm jumping float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
344 | // rm jumping if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | ||
345 | // rm for landing return "LAND"; | ||
346 | else if ((m_movementAnimation == "LAND") || (m_movementAnimation == "SOFT_LAND") || (m_movementAnimation == "STANDUP")) | ||
267 | { | 347 | { |
268 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 348 | int landElapsed = Environment.TickCount - m_animTickFall; // add for jumping |
269 | if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | 349 | int limit = 1000; // add for jumping |
270 | return "LAND"; | 350 | if(m_movementAnimation == "LAND") limit = 350; // add for jumping |
271 | } | 351 | // NB if the above is set too long a weird anim reset from some place prevents STAND from being sent to client |
272 | 352 | ||
353 | if ((m_animTickFall != 0) && (landElapsed <= limit)) // add for jumping | ||
354 | { | ||
355 | //Console.WriteLine("Lelapse {0}", m_movementAnimation); //## | ||
356 | return m_movementAnimation; | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | //Console.WriteLine("end/STAND"); //## | ||
361 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
362 | return "STAND"; | ||
363 | } | ||
364 | } | ||
365 | /* This section removed, replaced by jumping section | ||
273 | m_animTickFall = 0; | 366 | m_animTickFall = 0; |
274 | 367 | ||
275 | if (move.Z > 0.2f) | 368 | if (move.Z > 0.2f) |
@@ -281,7 +374,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
281 | m_animTickJump = Environment.TickCount; | 374 | m_animTickJump = Environment.TickCount; |
282 | return "PREJUMP"; | 375 | return "PREJUMP"; |
283 | } | 376 | } |
284 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 377 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
285 | { | 378 | { |
286 | // Start actual jump | 379 | // Start actual jump |
287 | if (m_animTickJump == -1) | 380 | if (m_animTickJump == -1) |
@@ -294,37 +387,40 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
294 | m_animTickJump = -1; | 387 | m_animTickJump = -1; |
295 | return "JUMP"; | 388 | return "JUMP"; |
296 | } | 389 | } |
297 | else | ||
298 | return "JUMP"; | ||
299 | } | 390 | } |
300 | else | 391 | else |
301 | { | 392 | { |
302 | // Not jumping | 393 | // Not jumping |
303 | m_animTickJump = 0; | 394 | m_animTickJump = 0; |
304 | 395 | */ | |
305 | if (move.X != 0f || move.Y != 0f) | 396 | // next section moved outside paren. and realigned for jumping |
306 | { | 397 | if (move.X != 0f || move.Y != 0f) |
307 | // Walking / crouchwalking / running | 398 | { |
308 | if (move.Z < 0) | 399 | m_fallHeight = actor.Position.Z; // save latest flying height |
309 | return "CROUCHWALK"; | 400 | m_falling = false; // Add for falling |
310 | else if (m_scenePresence.SetAlwaysRun) | 401 | // Walking / crouchwalking / running |
311 | return "RUN"; | 402 | if (move.Z < 0f) |
312 | else | 403 | return "CROUCHWALK"; |
313 | return "WALK"; | 404 | else if (m_scenePresence.SetAlwaysRun) |
314 | } | 405 | return "RUN"; |
315 | else | 406 | else |
316 | { | 407 | return "WALK"; |
317 | // Not walking | ||
318 | if (move.Z < 0) | ||
319 | return "CROUCH"; | ||
320 | else | ||
321 | return "STAND"; | ||
322 | } | ||
323 | } | 408 | } |
324 | 409 | // rm for jumping else | |
410 | else if (!m_jumping) // add for jumping | ||
411 | { | ||
412 | m_falling = false; // Add for falling | ||
413 | // Not walking | ||
414 | if (move.Z < 0f) | ||
415 | return "CROUCH"; | ||
416 | else | ||
417 | return "STAND"; | ||
418 | } | ||
419 | // end section realign for jumping | ||
325 | #endregion Ground Movement | 420 | #endregion Ground Movement |
326 | 421 | ||
327 | //return m_movementAnimation; | 422 | m_falling = false; // Add for falling |
423 | return m_movementAnimation; | ||
328 | } | 424 | } |
329 | 425 | ||
330 | /// <summary> | 426 | /// <summary> |
@@ -333,9 +429,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
333 | public void UpdateMovementAnimations() | 429 | public void UpdateMovementAnimations() |
334 | { | 430 | { |
335 | m_movementAnimation = GetMovementAnimation(); | 431 | m_movementAnimation = GetMovementAnimation(); |
336 | // m_log.DebugFormat( | 432 | /* if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
337 | // "[SCENE PRESENCE ANIMATOR]: Got animation {0} for {1}", m_movementAnimation, m_scenePresence.Name); | 433 | { |
338 | TrySetMovementAnimation(m_movementAnimation); | 434 | // This was the previous behavior before PREJUMP |
435 | TrySetMovementAnimation("JUMP"); | ||
436 | } | ||
437 | else | ||
438 | { removed for jumping */ | ||
439 | TrySetMovementAnimation(m_movementAnimation); | ||
440 | // rm for jumping } | ||
339 | } | 441 | } |
340 | 442 | ||
341 | public UUID[] GetAnimationArray() | 443 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 3423542..088839d 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -104,8 +104,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // better than losing the object for now. | 104 | // better than losing the object for now. |
105 | if (permissionToDelete) | 105 | if (permissionToDelete) |
106 | { | 106 | { |
107 | List<uint> killIDs = new List<uint>(); | ||
108 | |||
107 | foreach (SceneObjectGroup g in objectGroups) | 109 | foreach (SceneObjectGroup g in objectGroups) |
110 | { | ||
111 | killIDs.Add(g.LocalId); | ||
108 | g.DeleteGroupFromScene(false); | 112 | g.DeleteGroupFromScene(false); |
113 | } | ||
114 | |||
115 | m_scene.SendKillObject(killIDs); | ||
109 | } | 116 | } |
110 | } | 117 | } |
111 | 118 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 96da2c3..65c6a29 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -775,6 +779,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | } | 779 | } |
776 | } | 780 | } |
777 | } | 781 | } |
782 | public void TriggerTerrainUpdate() | ||
783 | { | ||
784 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
785 | if (handlerTerrainUpdate != null) | ||
786 | { | ||
787 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
788 | { | ||
789 | try | ||
790 | { | ||
791 | d(); | ||
792 | } | ||
793 | catch (Exception e) | ||
794 | { | ||
795 | m_log.ErrorFormat( | ||
796 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
797 | e.Message, e.StackTrace); | ||
798 | } | ||
799 | } | ||
800 | } | ||
801 | } | ||
778 | 802 | ||
779 | public void TriggerTerrainTick() | 803 | public void TriggerTerrainTick() |
780 | { | 804 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4700c3b..89f3683 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -104,34 +104,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// <param name="item"></param> | 104 | /// <param name="item"></param> |
105 | public bool AddInventoryItem(InventoryItemBase item) | 105 | public bool AddInventoryItem(InventoryItemBase item) |
106 | { | 106 | { |
107 | if (UUID.Zero == item.Folder) | 107 | InventoryFolderBase folder; |
108 | |||
109 | if (item.Folder == UUID.Zero) | ||
108 | { | 110 | { |
109 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 111 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
110 | if (f != null) | 112 | if (folder == null) |
111 | { | ||
112 | // m_log.DebugFormat( | ||
113 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
114 | // f.Name, (AssetType)f.Type, item.Name); | ||
115 | |||
116 | item.Folder = f.ID; | ||
117 | } | ||
118 | else | ||
119 | { | 113 | { |
120 | f = InventoryService.GetRootFolder(item.Owner); | 114 | folder = InventoryService.GetRootFolder(item.Owner); |
121 | if (f != null) | 115 | |
122 | { | 116 | if (folder == null) |
123 | item.Folder = f.ID; | ||
124 | } | ||
125 | else | ||
126 | { | ||
127 | m_log.WarnFormat( | ||
128 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
129 | item.Owner, item.Name); | ||
130 | return false; | 117 | return false; |
131 | } | ||
132 | } | 118 | } |
119 | |||
120 | item.Folder = folder.ID; | ||
133 | } | 121 | } |
134 | 122 | ||
135 | if (InventoryService.AddItem(item)) | 123 | if (InventoryService.AddItem(item)) |
136 | { | 124 | { |
137 | int userlevel = 0; | 125 | int userlevel = 0; |
@@ -251,8 +239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | 239 | ||
252 | // Update item with new asset | 240 | // Update item with new asset |
253 | item.AssetID = asset.FullID; | 241 | item.AssetID = asset.FullID; |
254 | if (group.UpdateInventoryItem(item)) | 242 | group.UpdateInventoryItem(item); |
255 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
256 | 243 | ||
257 | part.GetProperties(remoteClient); | 244 | part.GetProperties(remoteClient); |
258 | 245 | ||
@@ -263,12 +250,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
263 | { | 250 | { |
264 | // Needs to determine which engine was running it and use that | 251 | // Needs to determine which engine was running it and use that |
265 | // | 252 | // |
266 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 253 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
267 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
268 | } | ||
269 | else | ||
270 | { | ||
271 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
272 | } | 254 | } |
273 | part.ParentGroup.ResumeScripts(); | 255 | part.ParentGroup.ResumeScripts(); |
274 | return errors; | 256 | return errors; |
@@ -327,6 +309,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
327 | { | 309 | { |
328 | if (UUID.Zero == transactionID) | 310 | if (UUID.Zero == transactionID) |
329 | { | 311 | { |
312 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
330 | item.Name = itemUpd.Name; | 313 | item.Name = itemUpd.Name; |
331 | item.Description = itemUpd.Description; | 314 | item.Description = itemUpd.Description; |
332 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 315 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
@@ -705,6 +688,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | return; | 688 | return; |
706 | } | 689 | } |
707 | 690 | ||
691 | if (newName == null) newName = item.Name; | ||
692 | |||
708 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 693 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
709 | 694 | ||
710 | if (asset != null) | 695 | if (asset != null) |
@@ -761,6 +746,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
761 | } | 746 | } |
762 | 747 | ||
763 | /// <summary> | 748 | /// <summary> |
749 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
750 | /// </summary> | ||
751 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
752 | { | ||
753 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
754 | foreach (InventoryItemBase b in items) | ||
755 | { | ||
756 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
757 | InventoryItemBase n = InventoryService.GetItem(b); | ||
758 | n.Folder = destfolder; | ||
759 | moveitems.Add(n); | ||
760 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
761 | } | ||
762 | |||
763 | MoveInventoryItem(remoteClient, moveitems); | ||
764 | } | ||
765 | |||
766 | /// <summary> | ||
764 | /// Move an item within the agent's inventory. | 767 | /// Move an item within the agent's inventory. |
765 | /// </summary> | 768 | /// </summary> |
766 | /// <param name="remoteClient"></param> | 769 | /// <param name="remoteClient"></param> |
@@ -961,16 +964,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
961 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 964 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
962 | { | 965 | { |
963 | SceneObjectPart part = GetSceneObjectPart(localID); | 966 | SceneObjectPart part = GetSceneObjectPart(localID); |
964 | if (part == null) | 967 | SceneObjectGroup group = null; |
965 | return; | 968 | if (part != null) |
966 | 969 | { | |
967 | SceneObjectGroup group = part.ParentGroup; | 970 | group = part.ParentGroup; |
968 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 971 | } |
969 | return; | 972 | if (part != null && group != null) |
970 | 973 | { | |
971 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 974 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) |
972 | if (item == null) | 975 | return; |
973 | return; | 976 | |
977 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | ||
978 | if (item == null) | ||
979 | return; | ||
974 | 980 | ||
975 | if (item.Type == 10) | 981 | if (item.Type == 10) |
976 | { | 982 | { |
@@ -1190,6 +1196,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1196 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1191 | return; | 1197 | return; |
1192 | 1198 | ||
1199 | bool overrideNoMod = false; | ||
1200 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1201 | overrideNoMod = true; | ||
1202 | |||
1193 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1203 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1194 | { | 1204 | { |
1195 | // object cannot copy items to an object owned by a different owner | 1205 | // object cannot copy items to an object owned by a different owner |
@@ -1199,7 +1209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1199 | } | 1209 | } |
1200 | 1210 | ||
1201 | // must have both move and modify permission to put an item in an object | 1211 | // must have both move and modify permission to put an item in an object |
1202 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1212 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1203 | { | 1213 | { |
1204 | return; | 1214 | return; |
1205 | } | 1215 | } |
@@ -1258,6 +1268,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1258 | 1268 | ||
1259 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1269 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1260 | { | 1270 | { |
1271 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1272 | if (destPart != null) // Move into a prim | ||
1273 | { | ||
1274 | foreach(UUID itemID in items) | ||
1275 | MoveTaskInventoryItem(destID, host, itemID); | ||
1276 | return destID; // Prim folder ID == prim ID | ||
1277 | } | ||
1278 | |||
1261 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1279 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1262 | 1280 | ||
1263 | UUID newFolderID = UUID.Random(); | 1281 | UUID newFolderID = UUID.Random(); |
@@ -1437,13 +1455,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1437 | { | 1455 | { |
1438 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1456 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1439 | remoteClient, part, transactionID, currentItem); | 1457 | remoteClient, part, transactionID, currentItem); |
1440 | |||
1441 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1442 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1443 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1444 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1445 | else | ||
1446 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1447 | } | 1458 | } |
1448 | 1459 | ||
1449 | // Base ALWAYS has move | 1460 | // Base ALWAYS has move |
@@ -1584,7 +1595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1584 | return; | 1595 | return; |
1585 | 1596 | ||
1586 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1597 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1587 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1598 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1588 | remoteClient.AgentId); | 1599 | remoteClient.AgentId); |
1589 | AssetService.Store(asset); | 1600 | AssetService.Store(asset); |
1590 | 1601 | ||
@@ -1737,23 +1748,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | // build a list of eligible objects | 1748 | // build a list of eligible objects |
1738 | List<uint> deleteIDs = new List<uint>(); | 1749 | List<uint> deleteIDs = new List<uint>(); |
1739 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1750 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1740 | 1751 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1741 | // Start with true for both, then remove the flags if objects | ||
1742 | // that we can't derez are part of the selection | ||
1743 | bool permissionToTake = true; | ||
1744 | bool permissionToTakeCopy = true; | ||
1745 | bool permissionToDelete = true; | ||
1746 | 1752 | ||
1747 | foreach (uint localID in localIDs) | 1753 | foreach (uint localID in localIDs) |
1748 | { | 1754 | { |
1755 | // Start with true for both, then remove the flags if objects | ||
1756 | // that we can't derez are part of the selection | ||
1757 | bool permissionToTake = true; | ||
1758 | bool permissionToTakeCopy = true; | ||
1759 | bool permissionToDelete = true; | ||
1760 | |||
1749 | // Invalid id | 1761 | // Invalid id |
1750 | SceneObjectPart part = GetSceneObjectPart(localID); | 1762 | SceneObjectPart part = GetSceneObjectPart(localID); |
1751 | if (part == null) | 1763 | if (part == null) |
1764 | { | ||
1765 | //Client still thinks the object exists, kill it | ||
1766 | deleteIDs.Add(localID); | ||
1752 | continue; | 1767 | continue; |
1768 | } | ||
1753 | 1769 | ||
1754 | // Already deleted by someone else | 1770 | // Already deleted by someone else |
1755 | if (part.ParentGroup.IsDeleted) | 1771 | if (part.ParentGroup.IsDeleted) |
1772 | { | ||
1773 | //Client still thinks the object exists, kill it | ||
1774 | deleteIDs.Add(localID); | ||
1756 | continue; | 1775 | continue; |
1776 | } | ||
1757 | 1777 | ||
1758 | // Can't delete child prims | 1778 | // Can't delete child prims |
1759 | if (part != part.ParentGroup.RootPart) | 1779 | if (part != part.ParentGroup.RootPart) |
@@ -1761,9 +1781,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1761 | 1781 | ||
1762 | SceneObjectGroup grp = part.ParentGroup; | 1782 | SceneObjectGroup grp = part.ParentGroup; |
1763 | 1783 | ||
1764 | deleteIDs.Add(localID); | ||
1765 | deleteGroups.Add(grp); | ||
1766 | |||
1767 | if (remoteClient == null) | 1784 | if (remoteClient == null) |
1768 | { | 1785 | { |
1769 | // Autoreturn has a null client. Nothing else does. So | 1786 | // Autoreturn has a null client. Nothing else does. So |
@@ -1780,83 +1797,195 @@ namespace OpenSim.Region.Framework.Scenes | |||
1780 | } | 1797 | } |
1781 | else | 1798 | else |
1782 | { | 1799 | { |
1783 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1800 | if (action == DeRezAction.TakeCopy) |
1801 | { | ||
1802 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1803 | permissionToTakeCopy = false; | ||
1804 | } | ||
1805 | else | ||
1806 | { | ||
1784 | permissionToTakeCopy = false; | 1807 | permissionToTakeCopy = false; |
1785 | 1808 | } | |
1786 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1809 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1787 | permissionToTake = false; | 1810 | permissionToTake = false; |
1788 | 1811 | ||
1789 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1812 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1790 | permissionToDelete = false; | 1813 | permissionToDelete = false; |
1791 | } | 1814 | } |
1792 | } | ||
1793 | 1815 | ||
1794 | // Handle god perms | 1816 | // Handle god perms |
1795 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1817 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1796 | { | 1818 | { |
1797 | permissionToTake = true; | 1819 | permissionToTake = true; |
1798 | permissionToTakeCopy = true; | 1820 | permissionToTakeCopy = true; |
1799 | permissionToDelete = true; | 1821 | permissionToDelete = true; |
1800 | } | 1822 | } |
1801 | 1823 | ||
1802 | // If we're re-saving, we don't even want to delete | 1824 | // If we're re-saving, we don't even want to delete |
1803 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1825 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1804 | permissionToDelete = false; | 1826 | permissionToDelete = false; |
1805 | 1827 | ||
1806 | // if we want to take a copy, we also don't want to delete | 1828 | // if we want to take a copy, we also don't want to delete |
1807 | // Note: after this point, the permissionToTakeCopy flag | 1829 | // Note: after this point, the permissionToTakeCopy flag |
1808 | // becomes irrelevant. It already includes the permissionToTake | 1830 | // becomes irrelevant. It already includes the permissionToTake |
1809 | // permission and after excluding no copy items here, we can | 1831 | // permission and after excluding no copy items here, we can |
1810 | // just use that. | 1832 | // just use that. |
1811 | if (action == DeRezAction.TakeCopy) | 1833 | if (action == DeRezAction.TakeCopy) |
1812 | { | 1834 | { |
1813 | // If we don't have permission, stop right here | 1835 | // If we don't have permission, stop right here |
1814 | if (!permissionToTakeCopy) | 1836 | if (!permissionToTakeCopy) |
1815 | return; | 1837 | return; |
1816 | 1838 | ||
1817 | permissionToTake = true; | 1839 | permissionToTake = true; |
1818 | // Don't delete | 1840 | // Don't delete |
1819 | permissionToDelete = false; | 1841 | permissionToDelete = false; |
1820 | } | 1842 | } |
1821 | 1843 | ||
1822 | if (action == DeRezAction.Return) | 1844 | if (action == DeRezAction.Return) |
1823 | { | ||
1824 | if (remoteClient != null) | ||
1825 | { | 1845 | { |
1826 | if (Permissions.CanReturnObjects( | 1846 | if (remoteClient != null) |
1827 | null, | ||
1828 | remoteClient.AgentId, | ||
1829 | deleteGroups)) | ||
1830 | { | 1847 | { |
1831 | permissionToTake = true; | 1848 | if (Permissions.CanReturnObjects( |
1832 | permissionToDelete = true; | 1849 | null, |
1833 | 1850 | remoteClient.AgentId, | |
1834 | foreach (SceneObjectGroup g in deleteGroups) | 1851 | deleteGroups)) |
1835 | { | 1852 | { |
1836 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1853 | permissionToTake = true; |
1854 | permissionToDelete = true; | ||
1855 | |||
1856 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1837 | } | 1857 | } |
1838 | } | 1858 | } |
1859 | else // Auto return passes through here with null agent | ||
1860 | { | ||
1861 | permissionToTake = true; | ||
1862 | permissionToDelete = true; | ||
1863 | } | ||
1839 | } | 1864 | } |
1840 | else // Auto return passes through here with null agent | 1865 | |
1866 | if (permissionToTake && (!permissionToDelete)) | ||
1867 | takeGroups.Add(grp); | ||
1868 | |||
1869 | if (permissionToDelete) | ||
1841 | { | 1870 | { |
1842 | permissionToTake = true; | 1871 | if (permissionToTake) |
1843 | permissionToDelete = true; | 1872 | deleteGroups.Add(grp); |
1873 | deleteIDs.Add(grp.LocalId); | ||
1844 | } | 1874 | } |
1845 | } | 1875 | } |
1846 | 1876 | ||
1847 | if (permissionToTake) | 1877 | SendKillObject(deleteIDs); |
1878 | |||
1879 | if (deleteGroups.Count > 0) | ||
1848 | { | 1880 | { |
1881 | foreach (SceneObjectGroup g in deleteGroups) | ||
1882 | deleteIDs.Remove(g.LocalId); | ||
1883 | |||
1849 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1884 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1850 | action, destinationID, deleteGroups, remoteClient, | 1885 | action, destinationID, deleteGroups, remoteClient, |
1851 | permissionToDelete); | 1886 | true); |
1887 | } | ||
1888 | if (takeGroups.Count > 0) | ||
1889 | { | ||
1890 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
1891 | action, destinationID, takeGroups, remoteClient, | ||
1892 | false); | ||
1852 | } | 1893 | } |
1853 | else if (permissionToDelete) | 1894 | if (deleteIDs.Count > 0) |
1854 | { | 1895 | { |
1855 | foreach (SceneObjectGroup g in deleteGroups) | 1896 | foreach (SceneObjectGroup g in deleteGroups) |
1856 | DeleteSceneObject(g, false); | 1897 | DeleteSceneObject(g, true); |
1857 | } | 1898 | } |
1858 | } | 1899 | } |
1859 | 1900 | ||
1901 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
1902 | { | ||
1903 | itemID = UUID.Zero; | ||
1904 | if (grp != null) | ||
1905 | { | ||
1906 | Vector3 inventoryStoredPosition = new Vector3 | ||
1907 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1908 | ? 250 | ||
1909 | : grp.AbsolutePosition.X) | ||
1910 | , | ||
1911 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1912 | ? 250 | ||
1913 | : grp.AbsolutePosition.X, | ||
1914 | grp.AbsolutePosition.Z); | ||
1915 | |||
1916 | Vector3 originalPosition = grp.AbsolutePosition; | ||
1917 | |||
1918 | grp.AbsolutePosition = inventoryStoredPosition; | ||
1919 | |||
1920 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
1921 | |||
1922 | grp.AbsolutePosition = originalPosition; | ||
1923 | |||
1924 | AssetBase asset = CreateAsset( | ||
1925 | grp.GetPartName(grp.LocalId), | ||
1926 | grp.GetPartDescription(grp.LocalId), | ||
1927 | (sbyte)AssetType.Object, | ||
1928 | Utils.StringToBytes(sceneObjectXml), | ||
1929 | remoteClient.AgentId); | ||
1930 | AssetService.Store(asset); | ||
1931 | |||
1932 | InventoryItemBase item = new InventoryItemBase(); | ||
1933 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
1934 | item.CreatorData = grp.RootPart.CreatorData; | ||
1935 | item.Owner = remoteClient.AgentId; | ||
1936 | item.ID = UUID.Random(); | ||
1937 | item.AssetID = asset.FullID; | ||
1938 | item.Description = asset.Description; | ||
1939 | item.Name = asset.Name; | ||
1940 | item.AssetType = asset.Type; | ||
1941 | item.InvType = (int)InventoryType.Object; | ||
1942 | |||
1943 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
1944 | if (folder != null) | ||
1945 | item.Folder = folder.ID; | ||
1946 | else // oopsies | ||
1947 | item.Folder = UUID.Zero; | ||
1948 | |||
1949 | // Set up base perms properly | ||
1950 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
1951 | permsBase &= grp.RootPart.BaseMask; | ||
1952 | permsBase |= (uint)PermissionMask.Move; | ||
1953 | |||
1954 | // Make sure we don't lock it | ||
1955 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
1956 | |||
1957 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
1958 | { | ||
1959 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1960 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1961 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1962 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
1963 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
1964 | } | ||
1965 | else | ||
1966 | { | ||
1967 | item.BasePermissions = permsBase; | ||
1968 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
1969 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1970 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
1971 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
1972 | } | ||
1973 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1974 | |||
1975 | // sets itemID so client can show item as 'attached' in inventory | ||
1976 | grp.SetFromItemID(item.ID); | ||
1977 | |||
1978 | if (AddInventoryItem(item)) | ||
1979 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
1980 | else | ||
1981 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
1982 | |||
1983 | itemID = item.ID; | ||
1984 | return item.AssetID; | ||
1985 | } | ||
1986 | return UUID.Zero; | ||
1987 | } | ||
1988 | |||
1860 | /// <summary> | 1989 | /// <summary> |
1861 | /// Event Handler Rez an object into a scene | 1990 | /// Event Handler Rez an object into a scene |
1862 | /// Calls the non-void event handler | 1991 | /// Calls the non-void event handler |
@@ -1983,6 +2112,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | 2112 | ||
1984 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2113 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
1985 | { | 2114 | { |
2115 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2116 | return; | ||
2117 | |||
1986 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2118 | SceneObjectPart part = GetSceneObjectPart(objectID); |
1987 | if (part == null) | 2119 | if (part == null) |
1988 | return; | 2120 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 29d01d6..9da57a8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -374,7 +374,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); | 374 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); |
375 | 375 | ||
376 | if (accounts == null) | 376 | if (accounts == null) |
377 | { | ||
378 | m_log.DebugFormat("[LLCIENT]: ProcessAvatarPickerRequest: returned null result"); | ||
377 | return; | 379 | return; |
380 | } | ||
378 | 381 | ||
379 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 382 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); |
380 | // TODO: don't create new blocks if recycling an old packet | 383 | // TODO: don't create new blocks if recycling an old packet |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..48beb9c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | 49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | 50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); |
51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
52 | public delegate bool ViewObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
52 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 53 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
53 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
54 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
@@ -116,6 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | public event DuplicateObjectHandler OnDuplicateObject; | 117 | public event DuplicateObjectHandler OnDuplicateObject; |
117 | public event EditObjectHandler OnEditObject; | 118 | public event EditObjectHandler OnEditObject; |
118 | public event EditObjectInventoryHandler OnEditObjectInventory; | 119 | public event EditObjectInventoryHandler OnEditObjectInventory; |
120 | public event ViewObjectInventoryHandler OnViewObjectInventory; | ||
119 | public event MoveObjectHandler OnMoveObject; | 121 | public event MoveObjectHandler OnMoveObject; |
120 | public event ObjectEntryHandler OnObjectEntry; | 122 | public event ObjectEntryHandler OnObjectEntry; |
121 | public event ReturnObjectsHandler OnReturnObjects; | 123 | public event ReturnObjectsHandler OnReturnObjects; |
@@ -401,6 +403,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | return true; | 403 | return true; |
402 | } | 404 | } |
403 | 405 | ||
406 | public bool CanViewObjectInventory(UUID objectID, UUID editorID) | ||
407 | { | ||
408 | ViewObjectInventoryHandler handler = OnViewObjectInventory; | ||
409 | if (handler != null) | ||
410 | { | ||
411 | Delegate[] list = handler.GetInvocationList(); | ||
412 | foreach (ViewObjectInventoryHandler h in list) | ||
413 | { | ||
414 | if (h(objectID, editorID, m_scene) == false) | ||
415 | return false; | ||
416 | } | ||
417 | } | ||
418 | return true; | ||
419 | } | ||
420 | |||
404 | #endregion | 421 | #endregion |
405 | 422 | ||
406 | #region MOVE OBJECT | 423 | #region MOVE OBJECT |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d3de37d..26fe61d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 98 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
98 | public bool LoginLock = false; | 99 | public bool LoginLock = false; |
@@ -108,12 +109,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | 109 | ||
109 | protected int m_splitRegionID; | 110 | protected int m_splitRegionID; |
110 | protected Timer m_restartWaitTimer = new Timer(); | 111 | protected Timer m_restartWaitTimer = new Timer(); |
112 | protected Timer m_timerWatchdog = new Timer(); | ||
111 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
112 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
113 | protected string m_simulatorVersion = "OpenSimulator Server"; | 115 | protected string m_simulatorVersion = "OpenSimulator Server"; |
114 | protected ModuleLoader m_moduleLoader; | 116 | protected ModuleLoader m_moduleLoader; |
115 | protected AgentCircuitManager m_authenticateHandler; | 117 | protected AgentCircuitManager m_authenticateHandler; |
116 | protected SceneCommunicationService m_sceneGridService; | 118 | protected SceneCommunicationService m_sceneGridService; |
119 | protected ISnmpModule m_snmpService = null; | ||
117 | 120 | ||
118 | protected ISimulationDataService m_SimulationDataService; | 121 | protected ISimulationDataService m_SimulationDataService; |
119 | protected IEstateDataService m_EstateDataService; | 122 | protected IEstateDataService m_EstateDataService; |
@@ -170,7 +173,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | private int m_update_events = 1; | 173 | private int m_update_events = 1; |
171 | private int m_update_backup = 200; | 174 | private int m_update_backup = 200; |
172 | private int m_update_terrain = 50; | 175 | private int m_update_terrain = 50; |
173 | // private int m_update_land = 1; | 176 | private int m_update_land = 10; |
174 | private int m_update_coarse_locations = 50; | 177 | private int m_update_coarse_locations = 50; |
175 | 178 | ||
176 | private int frameMS; | 179 | private int frameMS; |
@@ -184,14 +187,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | private int landMS; | 187 | private int landMS; |
185 | private int lastCompletedFrame; | 188 | private int lastCompletedFrame; |
186 | 189 | ||
190 | public bool CombineRegions = false; | ||
187 | private bool m_physics_enabled = true; | 191 | private bool m_physics_enabled = true; |
188 | private bool m_scripts_enabled = true; | 192 | private bool m_scripts_enabled = true; |
189 | private string m_defaultScriptEngine; | 193 | private string m_defaultScriptEngine; |
190 | private int m_LastLogin; | 194 | private int m_LastLogin; |
191 | private Thread HeartbeatThread; | 195 | private Thread HeartbeatThread = null; |
192 | private volatile bool shuttingdown; | 196 | private volatile bool shuttingdown; |
193 | 197 | ||
194 | private int m_lastUpdate; | 198 | private int m_lastUpdate; |
199 | private int m_lastIncoming; | ||
200 | private int m_lastOutgoing; | ||
195 | private bool m_firstHeartbeat = true; | 201 | private bool m_firstHeartbeat = true; |
196 | 202 | ||
197 | private object m_deleting_scene_object = new object(); | 203 | private object m_deleting_scene_object = new object(); |
@@ -244,6 +250,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | get { return m_sceneGridService; } | 250 | get { return m_sceneGridService; } |
245 | } | 251 | } |
246 | 252 | ||
253 | public ISnmpModule SnmpService | ||
254 | { | ||
255 | get | ||
256 | { | ||
257 | if (m_snmpService == null) | ||
258 | { | ||
259 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
260 | } | ||
261 | |||
262 | return m_snmpService; | ||
263 | } | ||
264 | } | ||
265 | |||
247 | public ISimulationDataService SimulationDataService | 266 | public ISimulationDataService SimulationDataService |
248 | { | 267 | { |
249 | get | 268 | get |
@@ -572,7 +591,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | m_regInfo = regInfo; | 591 | m_regInfo = regInfo; |
573 | m_regionHandle = m_regInfo.RegionHandle; | 592 | m_regionHandle = m_regInfo.RegionHandle; |
574 | m_regionName = m_regInfo.RegionName; | 593 | m_regionName = m_regInfo.RegionName; |
594 | m_datastore = m_regInfo.DataStore; | ||
575 | m_lastUpdate = Util.EnvironmentTickCount(); | 595 | m_lastUpdate = Util.EnvironmentTickCount(); |
596 | m_lastIncoming = 0; | ||
597 | m_lastOutgoing = 0; | ||
576 | 598 | ||
577 | m_physicalPrim = physicalPrim; | 599 | m_physicalPrim = physicalPrim; |
578 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 600 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -588,6 +610,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
588 | #region Region Settings | 610 | #region Region Settings |
589 | 611 | ||
590 | // Load region settings | 612 | // Load region settings |
613 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
614 | |||
591 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 615 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
592 | if (estateDataService != null) | 616 | if (estateDataService != null) |
593 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 617 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -669,9 +693,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | //Animation states | 693 | //Animation states |
670 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 694 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
671 | // TODO: Change default to true once the feature is supported | 695 | // TODO: Change default to true once the feature is supported |
672 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 696 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
673 | |||
674 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 697 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
698 | |||
699 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
675 | if (RegionInfo.NonphysPrimMax > 0) | 700 | if (RegionInfo.NonphysPrimMax > 0) |
676 | { | 701 | { |
677 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 702 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -703,6 +728,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | m_persistAfter *= 10000000; | 728 | m_persistAfter *= 10000000; |
704 | 729 | ||
705 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 730 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
731 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
706 | 732 | ||
707 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 733 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
708 | if (packetConfig != null) | 734 | if (packetConfig != null) |
@@ -712,6 +738,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
712 | } | 738 | } |
713 | 739 | ||
714 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 740 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
741 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
742 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
715 | 743 | ||
716 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 744 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
717 | if (m_generateMaptiles) | 745 | if (m_generateMaptiles) |
@@ -736,9 +764,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | } | 764 | } |
737 | } | 765 | } |
738 | } | 766 | } |
739 | catch | 767 | catch (Exception e) |
740 | { | 768 | { |
741 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 769 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
742 | } | 770 | } |
743 | 771 | ||
744 | #endregion Region Config | 772 | #endregion Region Config |
@@ -1113,7 +1141,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1113 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1141 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1114 | if (HeartbeatThread != null) | 1142 | if (HeartbeatThread != null) |
1115 | { | 1143 | { |
1144 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1116 | HeartbeatThread.Abort(); | 1145 | HeartbeatThread.Abort(); |
1146 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1117 | HeartbeatThread = null; | 1147 | HeartbeatThread = null; |
1118 | } | 1148 | } |
1119 | m_lastUpdate = Util.EnvironmentTickCount(); | 1149 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1237,9 +1267,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | { | 1267 | { |
1238 | while (!shuttingdown) | 1268 | while (!shuttingdown) |
1239 | Update(); | 1269 | Update(); |
1240 | |||
1241 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1242 | m_firstHeartbeat = false; | ||
1243 | } | 1270 | } |
1244 | catch (ThreadAbortException) | 1271 | catch (ThreadAbortException) |
1245 | { | 1272 | { |
@@ -1345,12 +1372,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1345 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1372 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1346 | } | 1373 | } |
1347 | 1374 | ||
1348 | //if (Frame % m_update_land == 0) | 1375 | // if (Frame % m_update_land == 0) |
1349 | //{ | 1376 | // { |
1350 | // int ldMS = Util.EnvironmentTickCount(); | 1377 | // int ldMS = Util.EnvironmentTickCount(); |
1351 | // UpdateLand(); | 1378 | // UpdateLand(); |
1352 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1379 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1353 | //} | 1380 | // } |
1354 | 1381 | ||
1355 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1382 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1356 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1383 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1432,12 +1459,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1432 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1459 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1433 | maintc = (int)(m_timespan * 1000) - maintc; | 1460 | maintc = (int)(m_timespan * 1000) - maintc; |
1434 | 1461 | ||
1462 | |||
1463 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1464 | m_firstHeartbeat = false; | ||
1465 | |||
1435 | if (maintc > 0) | 1466 | if (maintc > 0) |
1436 | Thread.Sleep(maintc); | 1467 | Thread.Sleep(maintc); |
1437 | 1468 | ||
1438 | // Tell the watchdog that this thread is still alive | 1469 | // Tell the watchdog that this thread is still alive |
1439 | Watchdog.UpdateThread(); | 1470 | Watchdog.UpdateThread(); |
1440 | } | 1471 | } |
1441 | 1472 | ||
1442 | public void AddGroupTarget(SceneObjectGroup grp) | 1473 | public void AddGroupTarget(SceneObjectGroup grp) |
1443 | { | 1474 | { |
@@ -1453,9 +1484,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1453 | 1484 | ||
1454 | private void CheckAtTargets() | 1485 | private void CheckAtTargets() |
1455 | { | 1486 | { |
1456 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1487 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1457 | lock (m_groupsWithTargets) | 1488 | lock (m_groupsWithTargets) |
1458 | objs = m_groupsWithTargets.Values; | 1489 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1459 | 1490 | ||
1460 | foreach (SceneObjectGroup entry in objs) | 1491 | foreach (SceneObjectGroup entry in objs) |
1461 | entry.checkAtTargets(); | 1492 | entry.checkAtTargets(); |
@@ -1773,14 +1804,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1773 | /// <returns></returns> | 1804 | /// <returns></returns> |
1774 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1805 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1775 | { | 1806 | { |
1807 | |||
1808 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1809 | Vector3 wpos = Vector3.Zero; | ||
1810 | // Check for water surface intersection from above | ||
1811 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1812 | { | ||
1813 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1814 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1815 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1816 | wpos.Z = wheight; | ||
1817 | } | ||
1818 | |||
1776 | Vector3 pos = Vector3.Zero; | 1819 | Vector3 pos = Vector3.Zero; |
1777 | if (RayEndIsIntersection == (byte)1) | 1820 | if (RayEndIsIntersection == (byte)1) |
1778 | { | 1821 | { |
1779 | pos = RayEnd; | 1822 | pos = RayEnd; |
1780 | return pos; | ||
1781 | } | 1823 | } |
1782 | 1824 | else if (RayTargetID != UUID.Zero) | |
1783 | if (RayTargetID != UUID.Zero) | ||
1784 | { | 1825 | { |
1785 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1826 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1786 | 1827 | ||
@@ -1802,7 +1843,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1802 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1843 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1803 | 1844 | ||
1804 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1845 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1805 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1846 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1806 | float ScaleOffset = 0.5f; | 1847 | float ScaleOffset = 0.5f; |
1807 | 1848 | ||
1808 | // If we hit something | 1849 | // If we hit something |
@@ -1825,13 +1866,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1825 | //pos.Z -= 0.25F; | 1866 | //pos.Z -= 0.25F; |
1826 | 1867 | ||
1827 | } | 1868 | } |
1828 | |||
1829 | return pos; | ||
1830 | } | 1869 | } |
1831 | else | 1870 | else |
1832 | { | 1871 | { |
1833 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1872 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1834 | |||
1835 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1873 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1836 | 1874 | ||
1837 | // Un-comment the following line to print the raytrace results to the console. | 1875 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1840,13 +1878,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1840 | if (ei.HitTF) | 1878 | if (ei.HitTF) |
1841 | { | 1879 | { |
1842 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1880 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1843 | } else | 1881 | } |
1882 | else | ||
1844 | { | 1883 | { |
1845 | // fall back to our stupid functionality | 1884 | // fall back to our stupid functionality |
1846 | pos = RayEnd; | 1885 | pos = RayEnd; |
1847 | } | 1886 | } |
1848 | |||
1849 | return pos; | ||
1850 | } | 1887 | } |
1851 | } | 1888 | } |
1852 | else | 1889 | else |
@@ -1857,8 +1894,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1857 | //increase height so its above the ground. | 1894 | //increase height so its above the ground. |
1858 | //should be getting the normal of the ground at the rez point and using that? | 1895 | //should be getting the normal of the ground at the rez point and using that? |
1859 | pos.Z += scale.Z / 2f; | 1896 | pos.Z += scale.Z / 2f; |
1860 | return pos; | 1897 | // return pos; |
1861 | } | 1898 | } |
1899 | |||
1900 | // check against posible water intercept | ||
1901 | if (wpos.Z > pos.Z) pos = wpos; | ||
1902 | return pos; | ||
1862 | } | 1903 | } |
1863 | 1904 | ||
1864 | 1905 | ||
@@ -1942,7 +1983,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1942 | public bool AddRestoredSceneObject( | 1983 | public bool AddRestoredSceneObject( |
1943 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1984 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1944 | { | 1985 | { |
1945 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1986 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1987 | if (result) | ||
1988 | sceneObject.IsDeleted = false; | ||
1989 | return result; | ||
1946 | } | 1990 | } |
1947 | 1991 | ||
1948 | /// <summary> | 1992 | /// <summary> |
@@ -2032,6 +2076,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | /// </summary> | 2076 | /// </summary> |
2033 | public void DeleteAllSceneObjects() | 2077 | public void DeleteAllSceneObjects() |
2034 | { | 2078 | { |
2079 | DeleteAllSceneObjects(false); | ||
2080 | } | ||
2081 | |||
2082 | /// <summary> | ||
2083 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2084 | /// </summary> | ||
2085 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2086 | { | ||
2087 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2035 | lock (Entities) | 2088 | lock (Entities) |
2036 | { | 2089 | { |
2037 | EntityBase[] entities = Entities.GetEntities(); | 2090 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2040,11 +2093,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2040 | if (e is SceneObjectGroup) | 2093 | if (e is SceneObjectGroup) |
2041 | { | 2094 | { |
2042 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2095 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2043 | if (!sog.IsAttachment) | 2096 | if (sog != null && !sog.IsAttachment) |
2044 | DeleteSceneObject((SceneObjectGroup)e, false); | 2097 | { |
2098 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2099 | { | ||
2100 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2101 | } | ||
2102 | else | ||
2103 | { | ||
2104 | toReturn.Add((SceneObjectGroup)e); | ||
2105 | } | ||
2106 | } | ||
2045 | } | 2107 | } |
2046 | } | 2108 | } |
2047 | } | 2109 | } |
2110 | if (toReturn.Count > 0) | ||
2111 | { | ||
2112 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2113 | } | ||
2048 | } | 2114 | } |
2049 | 2115 | ||
2050 | /// <summary> | 2116 | /// <summary> |
@@ -2093,6 +2159,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2093 | } | 2159 | } |
2094 | 2160 | ||
2095 | group.DeleteGroupFromScene(silent); | 2161 | group.DeleteGroupFromScene(silent); |
2162 | if (!silent) | ||
2163 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2096 | 2164 | ||
2097 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2165 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2098 | } | 2166 | } |
@@ -2445,10 +2513,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2445 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2513 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2446 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2514 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2447 | { | 2515 | { |
2516 | if (sceneObject.OwnerID == UUID.Zero) | ||
2517 | { | ||
2518 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2519 | return false; | ||
2520 | } | ||
2521 | |||
2448 | // If the user is banned, we won't let any of their objects | 2522 | // If the user is banned, we won't let any of their objects |
2449 | // enter. Period. | 2523 | // enter. Period. |
2450 | // | 2524 | // |
2451 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2525 | int flags = GetUserFlags(sceneObject.OwnerID); |
2526 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2452 | { | 2527 | { |
2453 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2528 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2454 | "banned avatar"); | 2529 | "banned avatar"); |
@@ -2492,15 +2567,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2492 | 2567 | ||
2493 | if (AttachmentsModule != null) | 2568 | if (AttachmentsModule != null) |
2494 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2569 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2570 | |||
2571 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2495 | } | 2572 | } |
2496 | else | 2573 | else |
2497 | { | 2574 | { |
2575 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2498 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2576 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2499 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2577 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2500 | } | 2578 | } |
2579 | if (sceneObject.OwnerID == UUID.Zero) | ||
2580 | { | ||
2581 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2582 | return false; | ||
2583 | } | ||
2501 | } | 2584 | } |
2502 | else | 2585 | else |
2503 | { | 2586 | { |
2587 | if (sceneObject.OwnerID == UUID.Zero) | ||
2588 | { | ||
2589 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2590 | return false; | ||
2591 | } | ||
2504 | AddRestoredSceneObject(sceneObject, true, false); | 2592 | AddRestoredSceneObject(sceneObject, true, false); |
2505 | 2593 | ||
2506 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2594 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2530,6 +2618,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2530 | return 2; // StateSource.PrimCrossing | 2618 | return 2; // StateSource.PrimCrossing |
2531 | } | 2619 | } |
2532 | 2620 | ||
2621 | public int GetUserFlags(UUID user) | ||
2622 | { | ||
2623 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2624 | /* | ||
2625 | ScenePresence sp; | ||
2626 | if (TryGetScenePresence(user, out sp)) | ||
2627 | { | ||
2628 | return sp.UserFlags; | ||
2629 | } | ||
2630 | else | ||
2631 | { | ||
2632 | */ | ||
2633 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2634 | if (uac == null) | ||
2635 | return 0; | ||
2636 | return uac.UserFlags; | ||
2637 | //} | ||
2638 | } | ||
2533 | #endregion | 2639 | #endregion |
2534 | 2640 | ||
2535 | #region Add/Remove Avatar Methods | 2641 | #region Add/Remove Avatar Methods |
@@ -2551,6 +2657,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2551 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2657 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2552 | 2658 | ||
2553 | CheckHeartbeat(); | 2659 | CheckHeartbeat(); |
2660 | ScenePresence presence; | ||
2554 | 2661 | ||
2555 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2662 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2556 | { | 2663 | { |
@@ -2584,7 +2691,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2584 | 2691 | ||
2585 | EventManager.TriggerOnNewClient(client); | 2692 | EventManager.TriggerOnNewClient(client); |
2586 | if (vialogin) | 2693 | if (vialogin) |
2694 | { | ||
2587 | EventManager.TriggerOnClientLogin(client); | 2695 | EventManager.TriggerOnClientLogin(client); |
2696 | |||
2697 | // Send initial parcel data | ||
2698 | Vector3 pos = presence.AbsolutePosition; | ||
2699 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2700 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2701 | } | ||
2588 | } | 2702 | } |
2589 | } | 2703 | } |
2590 | 2704 | ||
@@ -2673,19 +2787,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2673 | // and the scene presence and the client, if they exist | 2787 | // and the scene presence and the client, if they exist |
2674 | try | 2788 | try |
2675 | { | 2789 | { |
2676 | // We need to wait for the client to make UDP contact first. | 2790 | ScenePresence sp = GetScenePresence(agentID); |
2677 | // It's the UDP contact that creates the scene presence | 2791 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2678 | ScenePresence sp = WaitGetScenePresence(agentID); | 2792 | |
2679 | if (sp != null) | 2793 | if (sp != null) |
2680 | { | ||
2681 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2682 | |||
2683 | sp.ControllingClient.Close(); | 2794 | sp.ControllingClient.Close(); |
2684 | } | 2795 | |
2685 | else | ||
2686 | { | ||
2687 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2688 | } | ||
2689 | // BANG! SLASH! | 2796 | // BANG! SLASH! |
2690 | m_authenticateHandler.RemoveCircuit(agentID); | 2797 | m_authenticateHandler.RemoveCircuit(agentID); |
2691 | 2798 | ||
@@ -2785,6 +2892,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2785 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2892 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2786 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2893 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2787 | client.OnCopyInventoryItem += CopyInventoryItem; | 2894 | client.OnCopyInventoryItem += CopyInventoryItem; |
2895 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2788 | client.OnMoveInventoryItem += MoveInventoryItem; | 2896 | client.OnMoveInventoryItem += MoveInventoryItem; |
2789 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2897 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2790 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2898 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2962,15 +3070,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2962 | /// </summary> | 3070 | /// </summary> |
2963 | /// <param name="agentId">The avatar's Unique ID</param> | 3071 | /// <param name="agentId">The avatar's Unique ID</param> |
2964 | /// <param name="client">The IClientAPI for the client</param> | 3072 | /// <param name="client">The IClientAPI for the client</param> |
2965 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3073 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2966 | { | 3074 | { |
2967 | if (m_teleportModule != null) | 3075 | if (m_teleportModule != null) |
2968 | m_teleportModule.TeleportHome(agentId, client); | 3076 | return m_teleportModule.TeleportHome(agentId, client); |
2969 | else | 3077 | else |
2970 | { | 3078 | { |
2971 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3079 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2972 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3080 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2973 | } | 3081 | } |
3082 | return false; | ||
2974 | } | 3083 | } |
2975 | 3084 | ||
2976 | /// <summary> | 3085 | /// <summary> |
@@ -3062,6 +3171,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3062 | /// <param name="flags"></param> | 3171 | /// <param name="flags"></param> |
3063 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3172 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3064 | { | 3173 | { |
3174 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3175 | ScenePresence presence; | ||
3176 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3177 | { | ||
3178 | if (presence.Appearance != null) | ||
3179 | { | ||
3180 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3181 | } | ||
3182 | } | ||
3183 | |||
3065 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3184 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3066 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3185 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3067 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3186 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3136,8 +3255,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3136 | regions.Remove(RegionInfo.RegionHandle); | 3255 | regions.Remove(RegionInfo.RegionHandle); |
3137 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3256 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3138 | } | 3257 | } |
3139 | 3258 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3140 | m_eventManager.TriggerClientClosed(agentID, this); | 3259 | m_eventManager.TriggerClientClosed(agentID, this); |
3260 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3141 | } | 3261 | } |
3142 | catch (NullReferenceException) | 3262 | catch (NullReferenceException) |
3143 | { | 3263 | { |
@@ -3145,16 +3265,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3145 | // Avatar is already disposed :/ | 3265 | // Avatar is already disposed :/ |
3146 | } | 3266 | } |
3147 | 3267 | ||
3268 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3148 | m_eventManager.TriggerOnRemovePresence(agentID); | 3269 | m_eventManager.TriggerOnRemovePresence(agentID); |
3270 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3149 | 3271 | ||
3150 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3272 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3151 | AttachmentsModule.SaveChangedAttachments(avatar); | 3273 | AttachmentsModule.SaveChangedAttachments(avatar); |
3152 | 3274 | ||
3275 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3276 | avatar.SaveChangedAttachments(); | ||
3277 | |||
3153 | ForEachClient( | 3278 | ForEachClient( |
3154 | delegate(IClientAPI client) | 3279 | delegate(IClientAPI client) |
3155 | { | 3280 | { |
3156 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3281 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3157 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3282 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3158 | catch (NullReferenceException) { } | 3283 | catch (NullReferenceException) { } |
3159 | }); | 3284 | }); |
3160 | 3285 | ||
@@ -3165,8 +3290,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3165 | } | 3290 | } |
3166 | 3291 | ||
3167 | // Remove the avatar from the scene | 3292 | // Remove the avatar from the scene |
3293 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3168 | m_sceneGraph.RemoveScenePresence(agentID); | 3294 | m_sceneGraph.RemoveScenePresence(agentID); |
3295 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3169 | m_clientManager.Remove(agentID); | 3296 | m_clientManager.Remove(agentID); |
3297 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3170 | 3298 | ||
3171 | try | 3299 | try |
3172 | { | 3300 | { |
@@ -3180,9 +3308,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3180 | { | 3308 | { |
3181 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3309 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3182 | } | 3310 | } |
3183 | 3311 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3184 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3312 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3185 | // CleanDroppedAttachments(); | 3313 | // CleanDroppedAttachments(); |
3314 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3186 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3315 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3187 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3316 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3188 | } | 3317 | } |
@@ -3213,19 +3342,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3213 | 3342 | ||
3214 | #region Entities | 3343 | #region Entities |
3215 | 3344 | ||
3216 | public void SendKillObject(uint localID) | 3345 | public void SendKillObject(List<uint> localIDs) |
3217 | { | 3346 | { |
3218 | SceneObjectPart part = GetSceneObjectPart(localID); | 3347 | List<uint> deleteIDs = new List<uint>(); |
3219 | if (part != null) // It is a prim | 3348 | |
3349 | foreach (uint localID in localIDs) | ||
3220 | { | 3350 | { |
3221 | if (!part.ParentGroup.IsDeleted) // Valid | 3351 | SceneObjectPart part = GetSceneObjectPart(localID); |
3352 | if (part != null) // It is a prim | ||
3222 | { | 3353 | { |
3223 | if (part.ParentGroup.RootPart != part) // Child part | 3354 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3224 | return; | 3355 | { |
3356 | if (part.ParentGroup.RootPart != part) // Child part | ||
3357 | continue; | ||
3358 | } | ||
3225 | } | 3359 | } |
3360 | deleteIDs.Add(localID); | ||
3226 | } | 3361 | } |
3227 | 3362 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); | |
3228 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
3229 | } | 3363 | } |
3230 | 3364 | ||
3231 | #endregion | 3365 | #endregion |
@@ -3243,7 +3377,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3243 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3377 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3244 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3378 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3245 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3379 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3246 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3247 | m_sceneGridService.OnGetLandData += GetLandData; | 3380 | m_sceneGridService.OnGetLandData += GetLandData; |
3248 | } | 3381 | } |
3249 | 3382 | ||
@@ -3252,7 +3385,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3252 | /// </summary> | 3385 | /// </summary> |
3253 | public void UnRegisterRegionWithComms() | 3386 | public void UnRegisterRegionWithComms() |
3254 | { | 3387 | { |
3255 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3256 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3388 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3257 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3389 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3258 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3390 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3332,13 +3464,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3332 | sp = null; | 3464 | sp = null; |
3333 | } | 3465 | } |
3334 | 3466 | ||
3335 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3336 | 3467 | ||
3337 | //On login test land permisions | 3468 | //On login test land permisions |
3338 | if (vialogin) | 3469 | if (vialogin) |
3339 | { | 3470 | { |
3340 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3471 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3472 | if (cache != null) | ||
3473 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3474 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3341 | { | 3475 | { |
3476 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3342 | return false; | 3477 | return false; |
3343 | } | 3478 | } |
3344 | } | 3479 | } |
@@ -3361,8 +3496,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3361 | 3496 | ||
3362 | try | 3497 | try |
3363 | { | 3498 | { |
3364 | if (!AuthorizeUser(agent, out reason)) | 3499 | // Always check estate if this is a login. Always |
3365 | return false; | 3500 | // check if banned regions are to be blacked out. |
3501 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3502 | { | ||
3503 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3504 | return false; | ||
3505 | } | ||
3366 | } | 3506 | } |
3367 | catch (Exception e) | 3507 | catch (Exception e) |
3368 | { | 3508 | { |
@@ -3464,6 +3604,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3464 | } | 3604 | } |
3465 | } | 3605 | } |
3466 | // Honor parcel landing type and position. | 3606 | // Honor parcel landing type and position. |
3607 | /* | ||
3608 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3467 | if (land != null) | 3609 | if (land != null) |
3468 | { | 3610 | { |
3469 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3611 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3471,26 +3613,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3471 | agent.startpos = land.LandData.UserLocation; | 3613 | agent.startpos = land.LandData.UserLocation; |
3472 | } | 3614 | } |
3473 | } | 3615 | } |
3616 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3474 | } | 3617 | } |
3475 | 3618 | ||
3476 | return true; | 3619 | return true; |
3477 | } | 3620 | } |
3478 | 3621 | ||
3479 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3622 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3480 | { | 3623 | { |
3481 | 3624 | reason = String.Empty; | |
3482 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3625 | if (Permissions.IsGod(agentID)) |
3483 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3626 | return true; |
3627 | |||
3628 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3629 | if (land == null) | ||
3630 | return false; | ||
3631 | |||
3632 | bool banned = land.IsBannedFromLand(agentID); | ||
3633 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3484 | 3634 | ||
3485 | if (banned || restricted) | 3635 | if (banned || restricted) |
3486 | { | 3636 | { |
3487 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3637 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3488 | if (nearestParcel != null) | 3638 | if (nearestParcel != null) |
3489 | { | 3639 | { |
3490 | //Move agent to nearest allowed | 3640 | //Move agent to nearest allowed |
3491 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3641 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3492 | agent.startpos.X = newPosition.X; | 3642 | posX = newPosition.X; |
3493 | agent.startpos.Y = newPosition.Y; | 3643 | posY = newPosition.Y; |
3494 | } | 3644 | } |
3495 | else | 3645 | else |
3496 | { | 3646 | { |
@@ -3546,20 +3696,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3546 | /// <param name="reason">outputs the reason to this string</param> | 3696 | /// <param name="reason">outputs the reason to this string</param> |
3547 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3697 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3548 | /// also return a reason.</returns> | 3698 | /// also return a reason.</returns> |
3549 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3699 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3550 | { | 3700 | { |
3551 | reason = String.Empty; | 3701 | reason = String.Empty; |
3552 | 3702 | ||
3553 | if (!m_strictAccessControl) return true; | 3703 | if (!m_strictAccessControl) return true; |
3554 | if (Permissions.IsGod(agent.AgentID)) return true; | 3704 | if (Permissions.IsGod(agentID)) return true; |
3555 | 3705 | ||
3556 | if (AuthorizationService != null) | 3706 | if (AuthorizationService != null) |
3557 | { | 3707 | { |
3558 | if (!AuthorizationService.IsAuthorizedForRegion( | 3708 | if (!AuthorizationService.IsAuthorizedForRegion( |
3559 | agent.AgentID.ToString(), agent.firstname, agent.lastname, RegionInfo.RegionID.ToString(), out reason)) | 3709 | agent.AgentID.ToString(), agent.firstname, agent.lastname, RegionInfo.RegionID.ToString(), out reason)) |
3560 | { | 3710 | { |
3561 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3711 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3562 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3712 | agentID, RegionInfo.RegionName); |
3563 | 3713 | ||
3564 | return false; | 3714 | return false; |
3565 | } | 3715 | } |
@@ -3567,10 +3717,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3567 | 3717 | ||
3568 | if (m_regInfo.EstateSettings != null) | 3718 | if (m_regInfo.EstateSettings != null) |
3569 | { | 3719 | { |
3570 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3720 | int flags = GetUserFlags(agentID); |
3721 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3571 | { | 3722 | { |
3572 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3723 | //Add some more info to help users |
3573 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3724 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3725 | { | ||
3726 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3727 | agentID, RegionInfo.RegionName); | ||
3728 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3729 | return false; | ||
3730 | } | ||
3731 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3732 | { | ||
3733 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3734 | agentID, RegionInfo.RegionName); | ||
3735 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3736 | return false; | ||
3737 | } | ||
3738 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3739 | agentID, RegionInfo.RegionName); | ||
3574 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3740 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3575 | RegionInfo.RegionName); | 3741 | RegionInfo.RegionName); |
3576 | return false; | 3742 | return false; |
@@ -3587,7 +3753,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3587 | if (groupsModule != null) | 3753 | if (groupsModule != null) |
3588 | { | 3754 | { |
3589 | GroupMembershipData[] GroupMembership = | 3755 | GroupMembershipData[] GroupMembership = |
3590 | groupsModule.GetMembershipData(agent.AgentID); | 3756 | groupsModule.GetMembershipData(agentID); |
3591 | 3757 | ||
3592 | if (GroupMembership != null) | 3758 | if (GroupMembership != null) |
3593 | { | 3759 | { |
@@ -3616,44 +3782,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3616 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3782 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3617 | 3783 | ||
3618 | if (!m_regInfo.EstateSettings.PublicAccess && | 3784 | if (!m_regInfo.EstateSettings.PublicAccess && |
3619 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3785 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3620 | !groupAccess) | 3786 | !groupAccess) |
3621 | { | 3787 | { |
3622 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3788 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3623 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3789 | agentID, RegionInfo.RegionName); |
3624 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3790 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3625 | RegionInfo.RegionName); | 3791 | RegionInfo.RegionName); |
3626 | return false; | 3792 | return false; |
3627 | } | 3793 | } |
3628 | 3794 | ||
3629 | // TODO: estate/region settings are not properly hooked up | ||
3630 | // to ILandObject.isRestrictedFromLand() | ||
3631 | // if (null != LandChannel) | ||
3632 | // { | ||
3633 | // // region seems to have local Id of 1 | ||
3634 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3635 | // if (null != land) | ||
3636 | // { | ||
3637 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3638 | // { | ||
3639 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3640 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3641 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3642 | // RegionInfo.RegionName); | ||
3643 | // return false; | ||
3644 | // } | ||
3645 | |||
3646 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3647 | // { | ||
3648 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3649 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3650 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3651 | // RegionInfo.RegionName); | ||
3652 | // return false; | ||
3653 | // } | ||
3654 | // } | ||
3655 | // } | ||
3656 | |||
3657 | return true; | 3795 | return true; |
3658 | } | 3796 | } |
3659 | 3797 | ||
@@ -3757,6 +3895,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3757 | 3895 | ||
3758 | // We have to wait until the viewer contacts this region after receiving EAC. | 3896 | // We have to wait until the viewer contacts this region after receiving EAC. |
3759 | // That calls AddNewClient, which finally creates the ScenePresence | 3897 | // That calls AddNewClient, which finally creates the ScenePresence |
3898 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3899 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3900 | { | ||
3901 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3902 | return false; | ||
3903 | } | ||
3904 | |||
3760 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3905 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3761 | if (nearestParcel == null) | 3906 | if (nearestParcel == null) |
3762 | { | 3907 | { |
@@ -3772,7 +3917,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3772 | return false; | 3917 | return false; |
3773 | } | 3918 | } |
3774 | 3919 | ||
3775 | |||
3776 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3920 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3777 | 3921 | ||
3778 | if (childAgentUpdate != null) | 3922 | if (childAgentUpdate != null) |
@@ -3839,12 +3983,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3839 | return false; | 3983 | return false; |
3840 | } | 3984 | } |
3841 | 3985 | ||
3986 | public bool IncomingCloseAgent(UUID agentID) | ||
3987 | { | ||
3988 | return IncomingCloseAgent(agentID, false); | ||
3989 | } | ||
3990 | |||
3991 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3992 | { | ||
3993 | return IncomingCloseAgent(agentID, true); | ||
3994 | } | ||
3995 | |||
3842 | /// <summary> | 3996 | /// <summary> |
3843 | /// Tell a single agent to disconnect from the region. | 3997 | /// Tell a single agent to disconnect from the region. |
3844 | /// </summary> | 3998 | /// </summary> |
3845 | /// <param name="regionHandle"></param> | ||
3846 | /// <param name="agentID"></param> | 3999 | /// <param name="agentID"></param> |
3847 | public bool IncomingCloseAgent(UUID agentID) | 4000 | /// <param name="childOnly"></param> |
4001 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3848 | { | 4002 | { |
3849 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4003 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3850 | 4004 | ||
@@ -3856,7 +4010,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3856 | { | 4010 | { |
3857 | m_sceneGraph.removeUserCount(false); | 4011 | m_sceneGraph.removeUserCount(false); |
3858 | } | 4012 | } |
3859 | else | 4013 | else if (!childOnly) |
3860 | { | 4014 | { |
3861 | m_sceneGraph.removeUserCount(true); | 4015 | m_sceneGraph.removeUserCount(true); |
3862 | } | 4016 | } |
@@ -3872,9 +4026,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3872 | } | 4026 | } |
3873 | else | 4027 | else |
3874 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4028 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4029 | presence.ControllingClient.Close(false); | ||
4030 | } | ||
4031 | else if (!childOnly) | ||
4032 | { | ||
4033 | presence.ControllingClient.Close(true); | ||
3875 | } | 4034 | } |
3876 | |||
3877 | presence.ControllingClient.Close(); | ||
3878 | return true; | 4035 | return true; |
3879 | } | 4036 | } |
3880 | 4037 | ||
@@ -4489,34 +4646,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4489 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4646 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4490 | } | 4647 | } |
4491 | 4648 | ||
4492 | public int GetHealth() | 4649 | public int GetHealth(out int flags, out string message) |
4493 | { | 4650 | { |
4494 | // Returns: | 4651 | // Returns: |
4495 | // 1 = sim is up and accepting http requests. The heartbeat has | 4652 | // 1 = sim is up and accepting http requests. The heartbeat has |
4496 | // stopped and the sim is probably locked up, but a remote | 4653 | // stopped and the sim is probably locked up, but a remote |
4497 | // admin restart may succeed | 4654 | // admin restart may succeed |
4498 | // | 4655 | // |
4499 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4656 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4500 | // usable for people within and logins _may_ work | 4657 | // usable for people within |
4658 | // | ||
4659 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4660 | // unstable and will not accept new logins | ||
4661 | // | ||
4662 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4663 | // likely usable | ||
4501 | // | 4664 | // |
4502 | // 3 = We have seen a new user enter within the past 4 minutes | 4665 | // 5 = We have seen a new user enter within the past 4 minutes |
4503 | // which can be seen as positive confirmation of sim health | 4666 | // which can be seen as positive confirmation of sim health |
4504 | // | 4667 | // |
4668 | |||
4669 | flags = 0; | ||
4670 | message = String.Empty; | ||
4671 | |||
4672 | CheckHeartbeat(); | ||
4673 | |||
4674 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4675 | { | ||
4676 | // We're still starting | ||
4677 | // 0 means "in startup", it can't happen another way, since | ||
4678 | // to get here, we must be able to accept http connections | ||
4679 | return 0; | ||
4680 | } | ||
4681 | |||
4505 | int health=1; // Start at 1, means we're up | 4682 | int health=1; // Start at 1, means we're up |
4506 | 4683 | ||
4507 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4684 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4685 | { | ||
4508 | health+=1; | 4686 | health+=1; |
4509 | else | 4687 | flags |= 1; |
4688 | } | ||
4689 | |||
4690 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4691 | { | ||
4692 | health+=1; | ||
4693 | flags |= 2; | ||
4694 | } | ||
4695 | |||
4696 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4697 | { | ||
4698 | health+=1; | ||
4699 | flags |= 4; | ||
4700 | } | ||
4701 | |||
4702 | if (flags != 7) | ||
4510 | return health; | 4703 | return health; |
4511 | 4704 | ||
4512 | // A login in the last 4 mins? We can't be doing too badly | 4705 | // A login in the last 4 mins? We can't be doing too badly |
4513 | // | 4706 | // |
4514 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4707 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4515 | health++; | 4708 | health++; |
4516 | else | ||
4517 | return health; | ||
4518 | |||
4519 | CheckHeartbeat(); | ||
4520 | 4709 | ||
4521 | return health; | 4710 | return health; |
4522 | } | 4711 | } |
@@ -4709,7 +4898,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4709 | if (m_firstHeartbeat) | 4898 | if (m_firstHeartbeat) |
4710 | return; | 4899 | return; |
4711 | 4900 | ||
4712 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4901 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4713 | StartTimer(); | 4902 | StartTimer(); |
4714 | } | 4903 | } |
4715 | 4904 | ||
@@ -5158,6 +5347,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
5158 | // } | 5347 | // } |
5159 | // } | 5348 | // } |
5160 | 5349 | ||
5350 | lock (m_cleaningAttachments) | ||
5351 | { | ||
5352 | ForEachSOG(delegate (SceneObjectGroup grp) | ||
5353 | { | ||
5354 | if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5355 | { | ||
5356 | UUID agentID = grp.OwnerID; | ||
5357 | if (agentID == UUID.Zero) | ||
5358 | { | ||
5359 | objectsToDelete.Add(grp); | ||
5360 | return; | ||
5361 | } | ||
5362 | |||
5363 | ScenePresence sp = GetScenePresence(agentID); | ||
5364 | if (sp == null) | ||
5365 | { | ||
5366 | objectsToDelete.Add(grp); | ||
5367 | return; | ||
5368 | } | ||
5369 | } | ||
5370 | }); | ||
5371 | } | ||
5372 | |||
5373 | if (objectsToDelete.Count > 0) | ||
5374 | { | ||
5375 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); | ||
5376 | foreach (SceneObjectGroup grp in objectsToDelete) | ||
5377 | { | ||
5378 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5379 | DeleteSceneObject(grp, true); | ||
5380 | } | ||
5381 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5382 | } | ||
5383 | } | ||
5384 | |||
5385 | public void ThreadAlive(int threadCode) | ||
5386 | { | ||
5387 | switch(threadCode) | ||
5388 | { | ||
5389 | case 1: // Incoming | ||
5390 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5391 | break; | ||
5392 | case 2: // Incoming | ||
5393 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5394 | break; | ||
5395 | } | ||
5396 | } | ||
5397 | |||
5161 | // This method is called across the simulation connector to | 5398 | // This method is called across the simulation connector to |
5162 | // determine if a given agent is allowed in this region | 5399 | // determine if a given agent is allowed in this region |
5163 | // AS A ROOT AGENT. Returning false here will prevent them | 5400 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5166,6 +5403,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5166 | // child agent creation, thereby emulating the SL behavior. | 5403 | // child agent creation, thereby emulating the SL behavior. |
5167 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5404 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5168 | { | 5405 | { |
5406 | reason = "You are banned from the region"; | ||
5407 | |||
5408 | if (Permissions.IsGod(agentID)) | ||
5409 | { | ||
5410 | reason = String.Empty; | ||
5411 | return true; | ||
5412 | } | ||
5413 | |||
5169 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5414 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5170 | 5415 | ||
5171 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5416 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5177,8 +5422,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
5177 | } | 5422 | } |
5178 | } | 5423 | } |
5179 | 5424 | ||
5425 | if (!AuthorizeUser(agentID, out reason)) | ||
5426 | { | ||
5427 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5428 | return false; | ||
5429 | } | ||
5430 | |||
5431 | if (position == Vector3.Zero) // Teleport | ||
5432 | { | ||
5433 | float posX = 128.0f; | ||
5434 | float posY = 128.0f; | ||
5435 | |||
5436 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5437 | { | ||
5438 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5439 | return false; | ||
5440 | } | ||
5441 | } | ||
5442 | else // Walking | ||
5443 | { | ||
5444 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5445 | if (land == null) | ||
5446 | return false; | ||
5447 | |||
5448 | bool banned = land.IsBannedFromLand(agentID); | ||
5449 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5450 | |||
5451 | if (banned || restricted) | ||
5452 | return false; | ||
5453 | } | ||
5454 | |||
5180 | reason = String.Empty; | 5455 | reason = String.Empty; |
5181 | return true; | 5456 | return true; |
5182 | } | 5457 | } |
5458 | |||
5459 | public void StartTimerWatchdog() | ||
5460 | { | ||
5461 | m_timerWatchdog.Interval = 1000; | ||
5462 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5463 | m_timerWatchdog.AutoReset = true; | ||
5464 | m_timerWatchdog.Start(); | ||
5465 | } | ||
5466 | |||
5467 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5468 | { | ||
5469 | CheckHeartbeat(); | ||
5470 | } | ||
5183 | } | 5471 | } |
5184 | } | 5472 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index ec94f10..bf861b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 837e655..19cb0c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
44 | 44 | ||
45 | namespace OpenSim.Region.Framework.Scenes | 45 | namespace OpenSim.Region.Framework.Scenes |
46 | { | 46 | { |
47 | public delegate void KiPrimitiveDelegate(uint localID); | ||
48 | |||
49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); | 47 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
50 | 48 | ||
51 | /// <summary> | 49 | /// <summary> |
@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | // private LogOffUser handlerLogOffUser = null; | 111 | // private LogOffUser handlerLogOffUser = null; |
114 | // private GetLandData handlerGetLandData = null; // OnGetLandData | 112 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 113 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | ||
117 | |||
118 | public SceneCommunicationService() | 114 | public SceneCommunicationService() |
119 | { | 115 | { |
120 | } | 116 | } |
@@ -168,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 164 | ||
169 | if (neighbour != null) | 165 | if (neighbour != null) |
170 | { | 166 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 167 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 168 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 169 | } |
174 | else | 170 | else |
@@ -183,7 +179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 179 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 180 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 181 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 182 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 183 | foreach (GridRegion n in neighbours) |
188 | { | 184 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 185 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -259,46 +255,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | 255 | ||
260 | } | 256 | } |
261 | 257 | ||
262 | //public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | 258 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); |
263 | //private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
264 | //{ | ||
265 | // SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
266 | // icon.EndInvoke(iar); | ||
267 | //} | ||
268 | 259 | ||
269 | /// <summary> | 260 | /// <summary> |
270 | /// Closes a child agent on a given region | 261 | /// This Closes child agents on neighboring regions |
262 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
271 | /// </summary> | 263 | /// </summary> |
272 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 264 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
273 | { | 265 | { |
274 | 266 | ||
275 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 267 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
276 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 268 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
277 | 269 | ||
278 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 270 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
279 | uint x = 0, y = 0; | 271 | uint x = 0, y = 0; |
280 | Utils.LongToUInts(regionHandle, out x, out y); | 272 | Utils.LongToUInts(regionHandle, out x, out y); |
281 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 273 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
282 | m_scene.SimulationService.CloseAgent(destination, agentID); | 274 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
275 | } | ||
276 | |||
277 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
278 | { | ||
279 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
280 | icon.EndInvoke(iar); | ||
283 | } | 281 | } |
284 | 282 | ||
285 | /// <summary> | ||
286 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
287 | /// so that the caller doesn't wait. | ||
288 | /// </summary> | ||
289 | /// <param name="agentID"></param> | ||
290 | /// <param name="regionslst"></param> | ||
291 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 283 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
292 | { | 284 | { |
293 | Util.FireAndForget(delegate | 285 | foreach (ulong handle in regionslst) |
294 | { | 286 | { |
295 | foreach (ulong handle in regionslst) | 287 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
296 | { | 288 | d.BeginInvoke(agentID, handle, |
297 | SendCloseChildAgent(agentID, handle); | 289 | SendCloseChildAgentCompleted, |
298 | } | 290 | d); |
299 | }); | 291 | } |
300 | } | 292 | } |
301 | 293 | ||
302 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 294 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
303 | { | 295 | { |
304 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 296 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 6f963ac..29edf13 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -135,13 +144,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | 144 | ||
136 | protected internal void Close() | 145 | protected internal void Close() |
137 | { | 146 | { |
138 | lock (m_presenceLock) | 147 | m_scenePresencesLock.EnterWriteLock(); |
148 | try | ||
139 | { | 149 | { |
140 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 150 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
141 | List<ScenePresence> newlist = new List<ScenePresence>(); | 151 | List<ScenePresence> newlist = new List<ScenePresence>(); |
142 | m_scenePresenceMap = newmap; | 152 | m_scenePresenceMap = newmap; |
143 | m_scenePresenceArray = newlist; | 153 | m_scenePresenceArray = newlist; |
144 | } | 154 | } |
155 | finally | ||
156 | { | ||
157 | m_scenePresencesLock.ExitWriteLock(); | ||
158 | } | ||
145 | 159 | ||
146 | lock (SceneObjectGroupsByFullID) | 160 | lock (SceneObjectGroupsByFullID) |
147 | SceneObjectGroupsByFullID.Clear(); | 161 | SceneObjectGroupsByFullID.Clear(); |
@@ -273,6 +287,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | protected internal bool AddRestoredSceneObject( | 287 | protected internal bool AddRestoredSceneObject( |
274 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 288 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
275 | { | 289 | { |
290 | if (!m_parentScene.CombineRegions) | ||
291 | { | ||
292 | // KF: Check for out-of-region, move inside and make static. | ||
293 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
294 | sceneObject.RootPart.GroupPosition.Y, | ||
295 | sceneObject.RootPart.GroupPosition.Z); | ||
296 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
297 | npos.X > Constants.RegionSize || | ||
298 | npos.Y > Constants.RegionSize)) | ||
299 | { | ||
300 | if (npos.X < 0.0) npos.X = 1.0f; | ||
301 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
302 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
303 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
304 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
305 | |||
306 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
307 | { | ||
308 | part.GroupPosition = npos; | ||
309 | } | ||
310 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
311 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
312 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
313 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
314 | } | ||
315 | } | ||
316 | |||
276 | if (attachToBackup && (!alreadyPersisted)) | 317 | if (attachToBackup && (!alreadyPersisted)) |
277 | { | 318 | { |
278 | sceneObject.ForceInventoryPersistence(); | 319 | sceneObject.ForceInventoryPersistence(); |
@@ -486,6 +527,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
486 | m_updateList[obj.UUID] = obj; | 527 | m_updateList[obj.UUID] = obj; |
487 | } | 528 | } |
488 | 529 | ||
530 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
531 | { | ||
532 | if (OnAttachToBackup != null) | ||
533 | { | ||
534 | OnAttachToBackup(obj); | ||
535 | } | ||
536 | } | ||
537 | |||
538 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
539 | { | ||
540 | if (OnDetachFromBackup != null) | ||
541 | { | ||
542 | OnDetachFromBackup(obj); | ||
543 | } | ||
544 | } | ||
545 | |||
546 | public void FireChangeBackup(SceneObjectGroup obj) | ||
547 | { | ||
548 | if (OnChangeBackup != null) | ||
549 | { | ||
550 | OnChangeBackup(obj); | ||
551 | } | ||
552 | } | ||
553 | |||
489 | /// <summary> | 554 | /// <summary> |
490 | /// Process all pending updates | 555 | /// Process all pending updates |
491 | /// </summary> | 556 | /// </summary> |
@@ -617,7 +682,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
617 | 682 | ||
618 | Entities[presence.UUID] = presence; | 683 | Entities[presence.UUID] = presence; |
619 | 684 | ||
620 | lock (m_presenceLock) | 685 | m_scenePresencesLock.EnterWriteLock(); |
686 | try | ||
621 | { | 687 | { |
622 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 688 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
623 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 689 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -641,6 +707,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | m_scenePresenceMap = newmap; | 707 | m_scenePresenceMap = newmap; |
642 | m_scenePresenceArray = newlist; | 708 | m_scenePresenceArray = newlist; |
643 | } | 709 | } |
710 | finally | ||
711 | { | ||
712 | m_scenePresencesLock.ExitWriteLock(); | ||
713 | } | ||
644 | } | 714 | } |
645 | 715 | ||
646 | /// <summary> | 716 | /// <summary> |
@@ -655,7 +725,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | agentID); | 725 | agentID); |
656 | } | 726 | } |
657 | 727 | ||
658 | lock (m_presenceLock) | 728 | m_scenePresencesLock.EnterWriteLock(); |
729 | try | ||
659 | { | 730 | { |
660 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 731 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
661 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 732 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -677,6 +748,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 748 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
678 | } | 749 | } |
679 | } | 750 | } |
751 | finally | ||
752 | { | ||
753 | m_scenePresencesLock.ExitWriteLock(); | ||
754 | } | ||
680 | } | 755 | } |
681 | 756 | ||
682 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 757 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1359,8 +1434,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | { | 1434 | { |
1360 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1435 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1361 | { | 1436 | { |
1362 | if (m_parentScene.AttachmentsModule != null) | 1437 | // Set the new attachment point data in the object |
1363 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1438 | byte attachmentPoint = group.GetAttachmentPoint(); |
1439 | group.UpdateGroupPosition(pos); | ||
1440 | group.RootPart.IsAttachment = false; | ||
1441 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1442 | group.SetAttachmentPoint(attachmentPoint); | ||
1443 | group.HasGroupChanged = true; | ||
1364 | } | 1444 | } |
1365 | else | 1445 | else |
1366 | { | 1446 | { |
@@ -1624,10 +1704,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1624 | /// <param name="childPrims"></param> | 1704 | /// <param name="childPrims"></param> |
1625 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1705 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1626 | { | 1706 | { |
1707 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1708 | if (parentGroup == null) return; | ||
1627 | Monitor.Enter(m_updateLock); | 1709 | Monitor.Enter(m_updateLock); |
1710 | |||
1628 | try | 1711 | try |
1629 | { | 1712 | { |
1630 | SceneObjectGroup parentGroup = root.ParentGroup; | 1713 | parentGroup.areUpdatesSuspended = true; |
1631 | 1714 | ||
1632 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1715 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1633 | 1716 | ||
@@ -1639,9 +1722,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1639 | // Make sure no child prim is set for sale | 1722 | // Make sure no child prim is set for sale |
1640 | // So that, on delink, no prims are unwittingly | 1723 | // So that, on delink, no prims are unwittingly |
1641 | // left for sale and sold off | 1724 | // left for sale and sold off |
1642 | child.RootPart.ObjectSaleType = 0; | 1725 | |
1643 | child.RootPart.SalePrice = 10; | 1726 | if (child != null) |
1644 | childGroups.Add(child); | 1727 | { |
1728 | child.RootPart.ObjectSaleType = 0; | ||
1729 | child.RootPart.SalePrice = 10; | ||
1730 | childGroups.Add(child); | ||
1731 | } | ||
1732 | } | ||
1645 | } | 1733 | } |
1646 | 1734 | ||
1647 | foreach (SceneObjectGroup child in childGroups) | 1735 | foreach (SceneObjectGroup child in childGroups) |
@@ -1657,12 +1745,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1657 | // occur on link to invoke this elsewhere (such as object selection) | 1745 | // occur on link to invoke this elsewhere (such as object selection) |
1658 | parentGroup.RootPart.CreateSelected = true; | 1746 | parentGroup.RootPart.CreateSelected = true; |
1659 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1747 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1660 | parentGroup.HasGroupChanged = true; | ||
1661 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1662 | |||
1663 | } | 1748 | } |
1664 | finally | 1749 | finally |
1665 | { | 1750 | { |
1751 | parentGroup.areUpdatesSuspended = false; | ||
1752 | parentGroup.HasGroupChanged = true; | ||
1753 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1754 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1666 | Monitor.Exit(m_updateLock); | 1755 | Monitor.Exit(m_updateLock); |
1667 | } | 1756 | } |
1668 | } | 1757 | } |
@@ -1694,21 +1783,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1694 | 1783 | ||
1695 | SceneObjectGroup group = part.ParentGroup; | 1784 | SceneObjectGroup group = part.ParentGroup; |
1696 | if (!affectedGroups.Contains(group)) | 1785 | if (!affectedGroups.Contains(group)) |
1786 | { | ||
1787 | group.areUpdatesSuspended = true; | ||
1697 | affectedGroups.Add(group); | 1788 | affectedGroups.Add(group); |
1789 | } | ||
1698 | } | 1790 | } |
1699 | } | 1791 | } |
1700 | } | 1792 | } |
1701 | 1793 | ||
1702 | foreach (SceneObjectPart child in childParts) | 1794 | if (childParts.Count > 0) |
1703 | { | 1795 | { |
1704 | // Unlink all child parts from their groups | 1796 | foreach (SceneObjectPart child in childParts) |
1705 | // | 1797 | { |
1706 | child.ParentGroup.DelinkFromGroup(child, true); | 1798 | // Unlink all child parts from their groups |
1707 | 1799 | // | |
1708 | // These are not in affected groups and will not be | 1800 | child.ParentGroup.DelinkFromGroup(child, true); |
1709 | // handled further. Do the honors here. | 1801 | child.ParentGroup.HasGroupChanged = true; |
1710 | child.ParentGroup.HasGroupChanged = true; | 1802 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1711 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1803 | } |
1712 | } | 1804 | } |
1713 | 1805 | ||
1714 | foreach (SceneObjectPart root in rootParts) | 1806 | foreach (SceneObjectPart root in rootParts) |
@@ -1718,56 +1810,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1718 | // However, editing linked parts and unlinking may be different | 1810 | // However, editing linked parts and unlinking may be different |
1719 | // | 1811 | // |
1720 | SceneObjectGroup group = root.ParentGroup; | 1812 | SceneObjectGroup group = root.ParentGroup; |
1813 | group.areUpdatesSuspended = true; | ||
1721 | 1814 | ||
1722 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1815 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1723 | int numChildren = newSet.Count; | 1816 | int numChildren = newSet.Count; |
1724 | 1817 | ||
1818 | if (numChildren == 1) | ||
1819 | break; | ||
1820 | |||
1725 | // If there are prims left in a link set, but the root is | 1821 | // If there are prims left in a link set, but the root is |
1726 | // slated for unlink, we need to do this | 1822 | // slated for unlink, we need to do this |
1823 | // Unlink the remaining set | ||
1727 | // | 1824 | // |
1728 | if (numChildren != 1) | 1825 | bool sendEventsToRemainder = true; |
1729 | { | 1826 | if (numChildren > 1) |
1730 | // Unlink the remaining set | 1827 | sendEventsToRemainder = false; |
1731 | // | ||
1732 | bool sendEventsToRemainder = true; | ||
1733 | if (numChildren > 1) | ||
1734 | sendEventsToRemainder = false; | ||
1735 | 1828 | ||
1736 | foreach (SceneObjectPart p in newSet) | 1829 | foreach (SceneObjectPart p in newSet) |
1830 | { | ||
1831 | if (p != group.RootPart) | ||
1737 | { | 1832 | { |
1738 | if (p != group.RootPart) | 1833 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1739 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1834 | if (numChildren > 2) |
1835 | { | ||
1836 | p.ParentGroup.areUpdatesSuspended = true; | ||
1837 | } | ||
1838 | else | ||
1839 | { | ||
1840 | p.ParentGroup.HasGroupChanged = true; | ||
1841 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1842 | } | ||
1740 | } | 1843 | } |
1844 | } | ||
1845 | |||
1846 | // If there is more than one prim remaining, we | ||
1847 | // need to re-link | ||
1848 | // | ||
1849 | if (numChildren > 2) | ||
1850 | { | ||
1851 | // Remove old root | ||
1852 | // | ||
1853 | if (newSet.Contains(root)) | ||
1854 | newSet.Remove(root); | ||
1741 | 1855 | ||
1742 | // If there is more than one prim remaining, we | 1856 | // Preserve link ordering |
1743 | // need to re-link | ||
1744 | // | 1857 | // |
1745 | if (numChildren > 2) | 1858 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1746 | { | 1859 | { |
1747 | // Remove old root | 1860 | return a.LinkNum.CompareTo(b.LinkNum); |
1748 | // | 1861 | }); |
1749 | if (newSet.Contains(root)) | ||
1750 | newSet.Remove(root); | ||
1751 | |||
1752 | // Preserve link ordering | ||
1753 | // | ||
1754 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1755 | { | ||
1756 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1757 | }); | ||
1758 | 1862 | ||
1759 | // Determine new root | 1863 | // Determine new root |
1760 | // | 1864 | // |
1761 | SceneObjectPart newRoot = newSet[0]; | 1865 | SceneObjectPart newRoot = newSet[0]; |
1762 | newSet.RemoveAt(0); | 1866 | newSet.RemoveAt(0); |
1763 | 1867 | ||
1764 | foreach (SceneObjectPart newChild in newSet) | 1868 | foreach (SceneObjectPart newChild in newSet) |
1765 | newChild.UpdateFlag = 0; | 1869 | newChild.UpdateFlag = 0; |
1766 | 1870 | ||
1767 | LinkObjects(newRoot, newSet); | 1871 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1768 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1872 | LinkObjects(newRoot, newSet); |
1769 | affectedGroups.Add(newRoot.ParentGroup); | 1873 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1770 | } | 1874 | affectedGroups.Add(newRoot.ParentGroup); |
1771 | } | 1875 | } |
1772 | } | 1876 | } |
1773 | 1877 | ||
@@ -1775,8 +1879,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1775 | // | 1879 | // |
1776 | foreach (SceneObjectGroup g in affectedGroups) | 1880 | foreach (SceneObjectGroup g in affectedGroups) |
1777 | { | 1881 | { |
1882 | // Child prims that have been unlinked and deleted will | ||
1883 | // return unless the root is deleted. This will remove them | ||
1884 | // from the database. They will be rewritten immediately, | ||
1885 | // minus the rows for the unlinked child prims. | ||
1886 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1778 | g.TriggerScriptChangedEvent(Changed.LINK); | 1887 | g.TriggerScriptChangedEvent(Changed.LINK); |
1779 | g.HasGroupChanged = true; // Persist | 1888 | g.HasGroupChanged = true; // Persist |
1889 | g.areUpdatesSuspended = false; | ||
1780 | g.ScheduleGroupForFullUpdate(); | 1890 | g.ScheduleGroupForFullUpdate(); |
1781 | } | 1891 | } |
1782 | } | 1892 | } |
@@ -1894,9 +2004,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | child.ApplyNextOwnerPermissions(); | 2004 | child.ApplyNextOwnerPermissions(); |
1895 | } | 2005 | } |
1896 | } | 2006 | } |
1897 | |||
1898 | copy.RootPart.ObjectSaleType = 0; | ||
1899 | copy.RootPart.SalePrice = 10; | ||
1900 | } | 2007 | } |
1901 | 2008 | ||
1902 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2009 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 4bca3d0..9f0ac4f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -385,6 +381,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | 381 | ||
386 | public void ResumeScripts() | 382 | public void ResumeScripts() |
387 | { | 383 | { |
384 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
385 | return; | ||
386 | |||
388 | SceneObjectPart[] parts = m_parts.GetArray(); | 387 | SceneObjectPart[] parts = m_parts.GetArray(); |
389 | for (int i = 0; i < parts.Length; i++) | 388 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 389 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2819545..b1b76dd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -105,8 +106,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 106 | /// since the group's last persistent backup |
106 | /// </summary> | 107 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 108 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 109 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 110 | private long timeLastChanged = 0; |
111 | private long m_maxPersistTime = 0; | ||
112 | private long m_minPersistTime = 0; | ||
113 | private Random m_rand; | ||
114 | private bool m_suspendUpdates; | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
110 | 132 | ||
111 | public bool HasGroupChanged | 133 | public bool HasGroupChanged |
112 | { | 134 | { |
@@ -114,9 +136,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 136 | { |
115 | if (value) | 137 | if (value) |
116 | { | 138 | { |
139 | if (m_isBackedUp) | ||
140 | { | ||
141 | m_scene.SceneGraph.FireChangeBackup(this); | ||
142 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 143 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 144 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 145 | timeFirstChanged = DateTime.Now.Ticks; |
146 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
147 | { | ||
148 | if (m_rand == null) | ||
149 | { | ||
150 | byte[] val = new byte[16]; | ||
151 | m_rootPart.UUID.ToBytes(val, 0); | ||
152 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
153 | } | ||
154 | |||
155 | if (m_scene.GetRootAgentCount() == 0) | ||
156 | { | ||
157 | //If the region is empty, this change has been made by an automated process | ||
158 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
159 | |||
160 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
161 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
162 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
167 | //but add a random factor so we stagger the object persistance a little | ||
168 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
169 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
170 | } | ||
171 | } | ||
120 | } | 172 | } |
121 | m_hasGroupChanged = value; | 173 | m_hasGroupChanged = value; |
122 | 174 | ||
@@ -131,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 183 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 184 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 185 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 186 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 187 | ||
136 | private bool isTimeToPersist() | 188 | private bool isTimeToPersist() |
137 | { | 189 | { |
@@ -141,8 +193,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 193 | return false; |
142 | if (m_scene.ShuttingDown) | 194 | if (m_scene.ShuttingDown) |
143 | return true; | 195 | return true; |
196 | |||
197 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
198 | { | ||
199 | m_maxPersistTime = m_scene.m_persistAfter; | ||
200 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
201 | } | ||
202 | |||
144 | long currentTime = DateTime.Now.Ticks; | 203 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 204 | |
205 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
206 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
207 | |||
208 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 209 | return true; |
147 | return false; | 210 | return false; |
148 | } | 211 | } |
@@ -247,10 +310,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 310 | ||
248 | private bool m_scriptListens_atTarget; | 311 | private bool m_scriptListens_atTarget; |
249 | private bool m_scriptListens_notAtTarget; | 312 | private bool m_scriptListens_notAtTarget; |
250 | |||
251 | private bool m_scriptListens_atRotTarget; | 313 | private bool m_scriptListens_atRotTarget; |
252 | private bool m_scriptListens_notAtRotTarget; | 314 | private bool m_scriptListens_notAtRotTarget; |
253 | 315 | ||
316 | public bool m_dupeInProgress = false; | ||
254 | internal Dictionary<UUID, string> m_savedScriptState; | 317 | internal Dictionary<UUID, string> m_savedScriptState; |
255 | 318 | ||
256 | #region Properties | 319 | #region Properties |
@@ -286,7 +349,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
286 | public virtual Quaternion Rotation | 349 | public virtual Quaternion Rotation |
287 | { | 350 | { |
288 | get { return m_rotation; } | 351 | get { return m_rotation; } |
289 | set { m_rotation = value; } | 352 | set { |
353 | foreach(SceneObjectPart p in m_parts.GetArray()) | ||
354 | { | ||
355 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
356 | } | ||
357 | m_rotation = value; | ||
358 | } | ||
290 | } | 359 | } |
291 | 360 | ||
292 | public Quaternion GroupRotation | 361 | public Quaternion GroupRotation |
@@ -397,7 +466,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
397 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 466 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
398 | } | 467 | } |
399 | } | 468 | } |
400 | 469 | ||
470 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
471 | { | ||
472 | part.IgnoreUndoUpdate = true; | ||
473 | } | ||
401 | if (RootPart.GetStatusSandbox()) | 474 | if (RootPart.GetStatusSandbox()) |
402 | { | 475 | { |
403 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 476 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -411,10 +484,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | return; | 484 | return; |
412 | } | 485 | } |
413 | } | 486 | } |
414 | |||
415 | SceneObjectPart[] parts = m_parts.GetArray(); | 487 | SceneObjectPart[] parts = m_parts.GetArray(); |
416 | for (int i = 0; i < parts.Length; i++) | 488 | foreach (SceneObjectPart part in parts) |
417 | parts[i].GroupPosition = val; | 489 | { |
490 | part.IgnoreUndoUpdate = false; | ||
491 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
492 | part.GroupPosition = val; | ||
493 | if (!m_dupeInProgress) | ||
494 | { | ||
495 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
496 | } | ||
497 | } | ||
498 | if (!m_dupeInProgress) | ||
499 | { | ||
500 | foreach (ScenePresence av in m_linkedAvatars) | ||
501 | { | ||
502 | SceneObjectPart p; | ||
503 | if (m_parts.TryGetValue(av.LinkedPrim, out p)) | ||
504 | { | ||
505 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
506 | av.AbsolutePosition += offset; | ||
507 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
508 | av.SendAvatarDataToAllAgents(); | ||
509 | } | ||
510 | } | ||
511 | } | ||
418 | 512 | ||
419 | //if (m_rootPart.PhysActor != null) | 513 | //if (m_rootPart.PhysActor != null) |
420 | //{ | 514 | //{ |
@@ -573,6 +667,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | /// </summary> | 667 | /// </summary> |
574 | public SceneObjectGroup() | 668 | public SceneObjectGroup() |
575 | { | 669 | { |
670 | |||
576 | } | 671 | } |
577 | 672 | ||
578 | /// <summary> | 673 | /// <summary> |
@@ -589,7 +684,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | /// Constructor. This object is added to the scene later via AttachToScene() | 684 | /// Constructor. This object is added to the scene later via AttachToScene() |
590 | /// </summary> | 685 | /// </summary> |
591 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 686 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
592 | { | 687 | { |
593 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 688 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
594 | } | 689 | } |
595 | 690 | ||
@@ -637,6 +732,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
637 | /// </summary> | 732 | /// </summary> |
638 | public virtual void AttachToBackup() | 733 | public virtual void AttachToBackup() |
639 | { | 734 | { |
735 | if (IsAttachment) return; | ||
736 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
737 | |||
640 | if (InSceneBackup) | 738 | if (InSceneBackup) |
641 | { | 739 | { |
642 | //m_log.DebugFormat( | 740 | //m_log.DebugFormat( |
@@ -679,6 +777,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
679 | 777 | ||
680 | ApplyPhysics(m_scene.m_physicalPrim); | 778 | ApplyPhysics(m_scene.m_physicalPrim); |
681 | 779 | ||
780 | if (RootPart.PhysActor != null) | ||
781 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
782 | |||
682 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 783 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
683 | // for the same object with very different properties. The caller must schedule the update. | 784 | // for the same object with very different properties. The caller must schedule the update. |
684 | //ScheduleGroupForFullUpdate(); | 785 | //ScheduleGroupForFullUpdate(); |
@@ -724,9 +825,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
724 | result.normal = inter.normal; | 825 | result.normal = inter.normal; |
725 | result.distance = inter.distance; | 826 | result.distance = inter.distance; |
726 | } | 827 | } |
828 | |||
727 | } | 829 | } |
728 | } | 830 | } |
729 | |||
730 | return result; | 831 | return result; |
731 | } | 832 | } |
732 | 833 | ||
@@ -746,17 +847,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | minZ = 8192f; | 847 | minZ = 8192f; |
747 | 848 | ||
748 | SceneObjectPart[] parts = m_parts.GetArray(); | 849 | SceneObjectPart[] parts = m_parts.GetArray(); |
749 | for (int i = 0; i < parts.Length; i++) | 850 | foreach (SceneObjectPart part in parts) |
750 | { | 851 | { |
751 | SceneObjectPart part = parts[i]; | ||
752 | |||
753 | Vector3 worldPos = part.GetWorldPosition(); | 852 | Vector3 worldPos = part.GetWorldPosition(); |
754 | Vector3 offset = worldPos - AbsolutePosition; | 853 | Vector3 offset = worldPos - AbsolutePosition; |
755 | Quaternion worldRot; | 854 | Quaternion worldRot; |
756 | if (part.ParentID == 0) | 855 | if (part.ParentID == 0) |
856 | { | ||
757 | worldRot = part.RotationOffset; | 857 | worldRot = part.RotationOffset; |
858 | } | ||
758 | else | 859 | else |
860 | { | ||
759 | worldRot = part.GetWorldRotation(); | 861 | worldRot = part.GetWorldRotation(); |
862 | } | ||
760 | 863 | ||
761 | Vector3 frontTopLeft; | 864 | Vector3 frontTopLeft; |
762 | Vector3 frontTopRight; | 865 | Vector3 frontTopRight; |
@@ -768,6 +871,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
768 | Vector3 backBottomLeft; | 871 | Vector3 backBottomLeft; |
769 | Vector3 backBottomRight; | 872 | Vector3 backBottomRight; |
770 | 873 | ||
874 | // Vector3[] corners = new Vector3[8]; | ||
875 | |||
771 | Vector3 orig = Vector3.Zero; | 876 | Vector3 orig = Vector3.Zero; |
772 | 877 | ||
773 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 878 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -802,6 +907,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
802 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 907 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
803 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 908 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
804 | 909 | ||
910 | |||
911 | |||
912 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
913 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
914 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
915 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
916 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
917 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
918 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
919 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
920 | |||
921 | //for (int i = 0; i < 8; i++) | ||
922 | //{ | ||
923 | // corners[i] = corners[i] * worldRot; | ||
924 | // corners[i] += offset; | ||
925 | |||
926 | // if (corners[i].X > maxX) | ||
927 | // maxX = corners[i].X; | ||
928 | // if (corners[i].X < minX) | ||
929 | // minX = corners[i].X; | ||
930 | |||
931 | // if (corners[i].Y > maxY) | ||
932 | // maxY = corners[i].Y; | ||
933 | // if (corners[i].Y < minY) | ||
934 | // minY = corners[i].Y; | ||
935 | |||
936 | // if (corners[i].Z > maxZ) | ||
937 | // maxZ = corners[i].Y; | ||
938 | // if (corners[i].Z < minZ) | ||
939 | // minZ = corners[i].Z; | ||
940 | //} | ||
941 | |||
805 | frontTopLeft = frontTopLeft * worldRot; | 942 | frontTopLeft = frontTopLeft * worldRot; |
806 | frontTopRight = frontTopRight * worldRot; | 943 | frontTopRight = frontTopRight * worldRot; |
807 | frontBottomLeft = frontBottomLeft * worldRot; | 944 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -823,6 +960,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
823 | backTopLeft += offset; | 960 | backTopLeft += offset; |
824 | backTopRight += offset; | 961 | backTopRight += offset; |
825 | 962 | ||
963 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
964 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
965 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
966 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
967 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
968 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
969 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
970 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
971 | |||
826 | if (frontTopRight.X > maxX) | 972 | if (frontTopRight.X > maxX) |
827 | maxX = frontTopRight.X; | 973 | maxX = frontTopRight.X; |
828 | if (frontTopLeft.X > maxX) | 974 | if (frontTopLeft.X > maxX) |
@@ -968,15 +1114,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
968 | 1114 | ||
969 | public void SaveScriptedState(XmlTextWriter writer) | 1115 | public void SaveScriptedState(XmlTextWriter writer) |
970 | { | 1116 | { |
1117 | SaveScriptedState(writer, false); | ||
1118 | } | ||
1119 | |||
1120 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1121 | { | ||
971 | XmlDocument doc = new XmlDocument(); | 1122 | XmlDocument doc = new XmlDocument(); |
972 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1123 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
973 | 1124 | ||
974 | SceneObjectPart[] parts = m_parts.GetArray(); | 1125 | SceneObjectPart[] parts = m_parts.GetArray(); |
975 | for (int i = 0; i < parts.Length; i++) | 1126 | for (int i = 0; i < parts.Length; i++) |
976 | { | 1127 | { |
977 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1128 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
978 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1129 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
979 | states.Add(kvp.Key, kvp.Value); | 1130 | states[kvp.Key] = kvp.Value; |
980 | } | 1131 | } |
981 | 1132 | ||
982 | if (states.Count > 0) | 1133 | if (states.Count > 0) |
@@ -995,6 +1146,190 @@ namespace OpenSim.Region.Framework.Scenes | |||
995 | } | 1146 | } |
996 | } | 1147 | } |
997 | 1148 | ||
1149 | <<<<<<< HEAD | ||
1150 | /// <summary> | ||
1151 | /// Add the avatar to this linkset (avatar is sat). | ||
1152 | /// </summary> | ||
1153 | /// <param name="agentID"></param> | ||
1154 | public void AddAvatar(UUID agentID) | ||
1155 | { | ||
1156 | ScenePresence presence; | ||
1157 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1158 | { | ||
1159 | if (!m_linkedAvatars.Contains(presence)) | ||
1160 | { | ||
1161 | m_linkedAvatars.Add(presence); | ||
1162 | } | ||
1163 | } | ||
1164 | } | ||
1165 | |||
1166 | /// <summary> | ||
1167 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1168 | /// </summary> | ||
1169 | /// <param name="agentID"></param> | ||
1170 | public void DeleteAvatar(UUID agentID) | ||
1171 | { | ||
1172 | ScenePresence presence; | ||
1173 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1174 | { | ||
1175 | if (m_linkedAvatars.Contains(presence)) | ||
1176 | { | ||
1177 | m_linkedAvatars.Remove(presence); | ||
1178 | } | ||
1179 | } | ||
1180 | } | ||
1181 | |||
1182 | /// <summary> | ||
1183 | /// Returns the list of linked presences (avatars sat on this group) | ||
1184 | /// </summary> | ||
1185 | /// <param name="agentID"></param> | ||
1186 | public List<ScenePresence> GetLinkedAvatars() | ||
1187 | { | ||
1188 | return m_linkedAvatars; | ||
1189 | } | ||
1190 | |||
1191 | /// <summary> | ||
1192 | /// Attach this scene object to the given avatar. | ||
1193 | /// </summary> | ||
1194 | /// <param name="agentID"></param> | ||
1195 | /// <param name="attachmentpoint"></param> | ||
1196 | /// <param name="AttachOffset"></param> | ||
1197 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset, bool silent) | ||
1198 | { | ||
1199 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | ||
1200 | if (avatar != null) | ||
1201 | { | ||
1202 | // don't attach attachments to child agents | ||
1203 | if (avatar.IsChildAgent) return; | ||
1204 | |||
1205 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1206 | |||
1207 | DetachFromBackup(); | ||
1208 | |||
1209 | // Remove from database and parcel prim count | ||
1210 | m_scene.DeleteFromStorage(UUID); | ||
1211 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1212 | |||
1213 | m_rootPart.AttachedAvatar = agentID; | ||
1214 | |||
1215 | //Anakin Lohner bug #3839 | ||
1216 | lock (m_parts) | ||
1217 | { | ||
1218 | foreach (SceneObjectPart p in m_parts.GetArray()) | ||
1219 | { | ||
1220 | p.AttachedAvatar = agentID; | ||
1221 | } | ||
1222 | } | ||
1223 | |||
1224 | if (m_rootPart.PhysActor != null) | ||
1225 | { | ||
1226 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | ||
1227 | m_rootPart.PhysActor = null; | ||
1228 | } | ||
1229 | |||
1230 | AbsolutePosition = AttachOffset; | ||
1231 | m_rootPart.AttachedPos = AttachOffset; | ||
1232 | m_rootPart.IsAttachment = true; | ||
1233 | |||
1234 | m_rootPart.SetParentLocalId(avatar.LocalId); | ||
1235 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | ||
1236 | |||
1237 | avatar.AddAttachment(this); | ||
1238 | |||
1239 | if (!silent) | ||
1240 | { | ||
1241 | // Killing it here will cause the client to deselect it | ||
1242 | // It then reappears on the avatar, deselected | ||
1243 | // through the full update below | ||
1244 | // | ||
1245 | if (IsSelected) | ||
1246 | { | ||
1247 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1248 | } | ||
1249 | |||
1250 | IsSelected = false; // fudge.... | ||
1251 | ScheduleGroupForFullUpdate(); | ||
1252 | } | ||
1253 | } | ||
1254 | else | ||
1255 | { | ||
1256 | m_log.WarnFormat( | ||
1257 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1258 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1259 | } | ||
1260 | } | ||
1261 | |||
1262 | public byte GetAttachmentPoint() | ||
1263 | { | ||
1264 | return m_rootPart.Shape.State; | ||
1265 | } | ||
1266 | |||
1267 | public void ClearPartAttachmentData() | ||
1268 | { | ||
1269 | SetAttachmentPoint((Byte)0); | ||
1270 | } | ||
1271 | |||
1272 | public void DetachToGround() | ||
1273 | { | ||
1274 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | ||
1275 | if (avatar == null) | ||
1276 | return; | ||
1277 | |||
1278 | avatar.RemoveAttachment(this); | ||
1279 | |||
1280 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1281 | if (avatar == null) | ||
1282 | return; | ||
1283 | |||
1284 | detachedpos = avatar.AbsolutePosition; | ||
1285 | RootPart.FromItemID = UUID.Zero; | ||
1286 | |||
1287 | AbsolutePosition = detachedpos; | ||
1288 | m_rootPart.AttachedAvatar = UUID.Zero; | ||
1289 | |||
1290 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
1291 | for (int i = 0; i < parts.Length; i++) | ||
1292 | parts[i].AttachedAvatar = UUID.Zero; | ||
1293 | |||
1294 | m_rootPart.SetParentLocalId(0); | ||
1295 | SetAttachmentPoint((byte)0); | ||
1296 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim); | ||
1297 | HasGroupChanged = true; | ||
1298 | RootPart.Rezzed = DateTime.Now; | ||
1299 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1300 | AttachToBackup(); | ||
1301 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1302 | m_rootPart.ScheduleFullUpdate(); | ||
1303 | m_rootPart.ClearUndoState(); | ||
1304 | } | ||
1305 | |||
1306 | public void DetachToInventoryPrep() | ||
1307 | { | ||
1308 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | ||
1309 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1310 | if (avatar != null) | ||
1311 | { | ||
1312 | //detachedpos = avatar.AbsolutePosition; | ||
1313 | avatar.RemoveAttachment(this); | ||
1314 | } | ||
1315 | |||
1316 | m_rootPart.AttachedAvatar = UUID.Zero; | ||
1317 | |||
1318 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
1319 | for (int i = 0; i < parts.Length; i++) | ||
1320 | parts[i].AttachedAvatar = UUID.Zero; | ||
1321 | |||
1322 | m_rootPart.SetParentLocalId(0); | ||
1323 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1324 | m_rootPart.IsAttachment = false; | ||
1325 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1326 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1327 | //AttachToBackup(); | ||
1328 | //m_rootPart.ScheduleFullUpdate(); | ||
1329 | } | ||
1330 | |||
1331 | ======= | ||
1332 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
998 | /// <summary> | 1333 | /// <summary> |
999 | /// | 1334 | /// |
1000 | /// </summary> | 1335 | /// </summary> |
@@ -1052,8 +1387,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1052 | public void AddPart(SceneObjectPart part) | 1387 | public void AddPart(SceneObjectPart part) |
1053 | { | 1388 | { |
1054 | part.SetParent(this); | 1389 | part.SetParent(this); |
1390 | <<<<<<< HEAD | ||
1391 | m_parts.Add(part.UUID, part); | ||
1392 | |||
1393 | part.LinkNum = m_parts.Count; | ||
1394 | |||
1395 | if (part.LinkNum == 2 && RootPart != null) | ||
1396 | ======= | ||
1055 | part.LinkNum = m_parts.Add(part.UUID, part); | 1397 | part.LinkNum = m_parts.Add(part.UUID, part); |
1056 | if (part.LinkNum == 2) | 1398 | if (part.LinkNum == 2) |
1399 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
1057 | RootPart.LinkNum = 1; | 1400 | RootPart.LinkNum = 1; |
1058 | } | 1401 | } |
1059 | 1402 | ||
@@ -1136,11 +1479,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1136 | 1479 | ||
1137 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1480 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1138 | { | 1481 | { |
1482 | <<<<<<< HEAD | ||
1483 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); | ||
1484 | ======= | ||
1139 | // m_log.DebugFormat( | 1485 | // m_log.DebugFormat( |
1140 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", | 1486 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", |
1141 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); | 1487 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); |
1142 | 1488 | ||
1143 | part.StoreUndoState(); | 1489 | part.StoreUndoState(); |
1490 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
1144 | part.OnGrab(offsetPos, remoteClient); | 1491 | part.OnGrab(offsetPos, remoteClient); |
1145 | } | 1492 | } |
1146 | 1493 | ||
@@ -1160,6 +1507,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1160 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1507 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1161 | public void DeleteGroupFromScene(bool silent) | 1508 | public void DeleteGroupFromScene(bool silent) |
1162 | { | 1509 | { |
1510 | // We need to keep track of this state in case this group is still queued for backup. | ||
1511 | m_isDeleted = true; | ||
1512 | |||
1513 | DetachFromBackup(); | ||
1514 | |||
1163 | SceneObjectPart[] parts = m_parts.GetArray(); | 1515 | SceneObjectPart[] parts = m_parts.GetArray(); |
1164 | for (int i = 0; i < parts.Length; i++) | 1516 | for (int i = 0; i < parts.Length; i++) |
1165 | { | 1517 | { |
@@ -1171,13 +1523,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1171 | avatar.StandUp(); | 1523 | avatar.StandUp(); |
1172 | 1524 | ||
1173 | if (!silent) | 1525 | if (!silent) |
1174 | { | ||
1175 | part.UpdateFlag = 0; | 1526 | part.UpdateFlag = 0; |
1176 | if (part == m_rootPart) | ||
1177 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | ||
1178 | } | ||
1179 | }); | 1527 | }); |
1180 | } | 1528 | } |
1529 | |||
1530 | |||
1181 | } | 1531 | } |
1182 | 1532 | ||
1183 | public void AddScriptLPS(int count) | 1533 | public void AddScriptLPS(int count) |
@@ -1274,7 +1624,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1274 | 1624 | ||
1275 | public void SetOwnerId(UUID userId) | 1625 | public void SetOwnerId(UUID userId) |
1276 | { | 1626 | { |
1277 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1627 | ForEachPart(delegate(SceneObjectPart part) |
1628 | { | ||
1629 | |||
1630 | part.OwnerID = userId; | ||
1631 | |||
1632 | }); | ||
1278 | } | 1633 | } |
1279 | 1634 | ||
1280 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1635 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1306,11 +1661,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1306 | return; | 1661 | return; |
1307 | } | 1662 | } |
1308 | 1663 | ||
1664 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1665 | return; | ||
1666 | |||
1309 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1667 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1310 | // any exception propogate upwards. | 1668 | // any exception propogate upwards. |
1311 | try | 1669 | try |
1312 | { | 1670 | { |
1313 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1671 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1672 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1673 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1674 | |||
1314 | { | 1675 | { |
1315 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1676 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1316 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1677 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1337,6 +1698,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1337 | } | 1698 | } |
1338 | } | 1699 | } |
1339 | } | 1700 | } |
1701 | |||
1340 | } | 1702 | } |
1341 | 1703 | ||
1342 | if (m_scene.UseBackup && HasGroupChanged) | 1704 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1344,6 +1706,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1344 | // don't backup while it's selected or you're asking for changes mid stream. | 1706 | // don't backup while it's selected or you're asking for changes mid stream. |
1345 | if (isTimeToPersist() || forcedBackup) | 1707 | if (isTimeToPersist() || forcedBackup) |
1346 | { | 1708 | { |
1709 | if (m_rootPart.PhysActor != null && | ||
1710 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1711 | { | ||
1712 | // Possible ghost prim | ||
1713 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1714 | { | ||
1715 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1716 | { | ||
1717 | // Re-set physics actor positions and | ||
1718 | // orientations | ||
1719 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1720 | } | ||
1721 | } | ||
1722 | } | ||
1347 | // m_log.DebugFormat( | 1723 | // m_log.DebugFormat( |
1348 | // "[SCENE]: Storing {0}, {1} in {2}", | 1724 | // "[SCENE]: Storing {0}, {1} in {2}", |
1349 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1725 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1407,58 +1783,101 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | /// <returns></returns> | 1783 | /// <returns></returns> |
1408 | public SceneObjectGroup Copy(bool userExposed) | 1784 | public SceneObjectGroup Copy(bool userExposed) |
1409 | { | 1785 | { |
1410 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1786 | SceneObjectGroup dupe; |
1411 | dupe.m_isBackedUp = false; | 1787 | try |
1412 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 1788 | { |
1413 | 1789 | m_dupeInProgress = true; | |
1414 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 1790 | dupe = (SceneObjectGroup)MemberwiseClone(); |
1415 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 1791 | dupe.m_isBackedUp = false; |
1416 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 1792 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1417 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | 1793 | |
1418 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | 1794 | <<<<<<< HEAD |
1419 | // then restore it's attachment state | 1795 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1420 | 1796 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | |
1421 | // This is only necessary when userExposed is false! | 1797 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
1422 | 1798 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | |
1799 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | ||
1800 | // then restore it's attachment state | ||
1801 | ======= | ||
1423 | bool previousAttachmentStatus = dupe.IsAttachment; | 1802 | bool previousAttachmentStatus = dupe.IsAttachment; |
1424 | 1803 | ||
1425 | if (!userExposed) | 1804 | if (!userExposed) |
1426 | dupe.IsAttachment = true; | 1805 | dupe.IsAttachment = true; |
1806 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
1427 | 1807 | ||
1428 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1808 | // This is only necessary when userExposed is false! |
1429 | 1809 | ||
1810 | <<<<<<< HEAD | ||
1811 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | ||
1812 | ======= | ||
1430 | if (!userExposed) | 1813 | if (!userExposed) |
1431 | { | 1814 | { |
1432 | dupe.IsAttachment = previousAttachmentStatus; | 1815 | dupe.IsAttachment = previousAttachmentStatus; |
1433 | } | 1816 | } |
1817 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
1434 | 1818 | ||
1435 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1819 | if (!userExposed) |
1436 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1820 | dupe.RootPart.IsAttachment = true; |
1437 | 1821 | ||
1438 | if (userExposed) | 1822 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1439 | dupe.m_rootPart.TrimPermissions(); | ||
1440 | 1823 | ||
1441 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1824 | if (!userExposed) |
1442 | |||
1443 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1444 | { | 1825 | { |
1445 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1826 | dupe.RootPart.IsAttachment = previousAttachmentStatus; |
1446 | } | 1827 | } |
1447 | ); | ||
1448 | 1828 | ||
1449 | foreach (SceneObjectPart part in partList) | 1829 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1450 | { | 1830 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1451 | SceneObjectPart newPart; | 1831 | |
1452 | if (part.UUID != m_rootPart.UUID) | 1832 | if (userExposed) |
1833 | dupe.m_rootPart.TrimPermissions(); | ||
1834 | |||
1835 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | ||
1836 | |||
1837 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1838 | { | ||
1839 | return p1.LinkNum.CompareTo(p2.LinkNum); | ||
1840 | } | ||
1841 | ); | ||
1842 | |||
1843 | foreach (SceneObjectPart part in partList) | ||
1453 | { | 1844 | { |
1454 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1845 | if (part.UUID != m_rootPart.UUID) |
1455 | newPart.LinkNum = part.LinkNum; | 1846 | { |
1847 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | ||
1848 | |||
1849 | newPart.LinkNum = part.LinkNum; | ||
1850 | } | ||
1851 | |||
1852 | // Need to duplicate the physics actor as well | ||
1853 | if (part.PhysActor != null && userExposed) | ||
1854 | { | ||
1855 | PrimitiveBaseShape pbs = part.Shape; | ||
1856 | |||
1857 | part.PhysActor | ||
1858 | = m_scene.PhysicsScene.AddPrimShape( | ||
1859 | string.Format("{0}/{1}", part.Name, part.UUID), | ||
1860 | pbs, | ||
1861 | part.AbsolutePosition, | ||
1862 | part.Scale, | ||
1863 | part.RotationOffset, | ||
1864 | part.PhysActor.IsPhysical, | ||
1865 | m_localId); | ||
1866 | part.PhysActor.SetMaterial((int)part.Material); | ||
1867 | |||
1868 | part.PhysActor.LocalID = part.LocalId; | ||
1869 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1870 | } | ||
1456 | } | 1871 | } |
1457 | else | 1872 | if (userExposed) |
1458 | { | 1873 | { |
1459 | newPart = dupe.m_rootPart; | 1874 | dupe.UpdateParentIDs(); |
1460 | } | 1875 | dupe.HasGroupChanged = true; |
1876 | dupe.AttachToBackup(); | ||
1461 | 1877 | ||
1878 | <<<<<<< HEAD | ||
1879 | ScheduleGroupForFullUpdate(); | ||
1880 | ======= | ||
1462 | // Need to duplicate the physics actor as well | 1881 | // Need to duplicate the physics actor as well |
1463 | if (part.PhysActor != null && userExposed) | 1882 | if (part.PhysActor != null && userExposed) |
1464 | { | 1883 | { |
@@ -1475,18 +1894,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1475 | newPart.LocalId); | 1894 | newPart.LocalId); |
1476 | 1895 | ||
1477 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1896 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |
1897 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
1478 | } | 1898 | } |
1479 | } | 1899 | } |
1480 | 1900 | finally | |
1481 | if (userExposed) | ||
1482 | { | 1901 | { |
1483 | dupe.UpdateParentIDs(); | 1902 | m_dupeInProgress = false; |
1484 | dupe.HasGroupChanged = true; | ||
1485 | dupe.AttachToBackup(); | ||
1486 | |||
1487 | ScheduleGroupForFullUpdate(); | ||
1488 | } | 1903 | } |
1489 | |||
1490 | return dupe; | 1904 | return dupe; |
1491 | } | 1905 | } |
1492 | 1906 | ||
@@ -1592,6 +2006,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1592 | return Vector3.Zero; | 2006 | return Vector3.Zero; |
1593 | } | 2007 | } |
1594 | 2008 | ||
2009 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1595 | public void moveToTarget(Vector3 target, float tau) | 2010 | public void moveToTarget(Vector3 target, float tau) |
1596 | { | 2011 | { |
1597 | if (IsAttachment) | 2012 | if (IsAttachment) |
@@ -1615,14 +2030,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
1615 | 2030 | ||
1616 | public void stopMoveToTarget() | 2031 | public void stopMoveToTarget() |
1617 | { | 2032 | { |
2033 | <<<<<<< HEAD | ||
2034 | SceneObjectPart rootpart = m_rootPart; | ||
2035 | if (rootpart != null) | ||
2036 | { | ||
2037 | if (IsAttachment) | ||
2038 | { | ||
2039 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2040 | if (avatar != null) avatar.StopMoveToPosition(); | ||
2041 | } | ||
2042 | else | ||
2043 | { | ||
2044 | if (rootpart.PhysActor != null) | ||
2045 | { | ||
2046 | rootpart.PhysActor.PIDActive = false; | ||
2047 | } | ||
2048 | } | ||
2049 | } | ||
2050 | ======= | ||
1618 | if (RootPart.PhysActor != null) | 2051 | if (RootPart.PhysActor != null) |
1619 | RootPart.PhysActor.PIDActive = false; | 2052 | RootPart.PhysActor.PIDActive = false; |
2053 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
1620 | } | 2054 | } |
1621 | 2055 | ||
2056 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2057 | { | ||
2058 | SceneObjectPart rootpart = m_rootPart; | ||
2059 | if (rootpart != null) | ||
2060 | { | ||
2061 | if (IsAttachment) | ||
2062 | { | ||
2063 | /* | ||
2064 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2065 | if (avatar != null) | ||
2066 | { | ||
2067 | Rotate the Av? | ||
2068 | } */ | ||
2069 | } | ||
2070 | else | ||
2071 | { | ||
2072 | if (rootpart.PhysActor != null) | ||
2073 | { // APID must be implemented in your physics system for this to function. | ||
2074 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2075 | rootpart.PhysActor.APIDStrength = strength; | ||
2076 | rootpart.PhysActor.APIDDamping = damping; | ||
2077 | rootpart.PhysActor.APIDActive = true; | ||
2078 | } | ||
2079 | } | ||
2080 | } | ||
2081 | } | ||
2082 | |||
1622 | public void stopLookAt() | 2083 | public void stopLookAt() |
1623 | { | 2084 | { |
2085 | <<<<<<< HEAD | ||
2086 | SceneObjectPart rootpart = m_rootPart; | ||
2087 | if (rootpart != null) | ||
2088 | { | ||
2089 | if (rootpart.PhysActor != null) | ||
2090 | { // APID must be implemented in your physics system for this to function. | ||
2091 | rootpart.PhysActor.APIDActive = false; | ||
2092 | } | ||
2093 | } | ||
2094 | |||
2095 | ======= | ||
1624 | if (RootPart.PhysActor != null) | 2096 | if (RootPart.PhysActor != null) |
1625 | RootPart.PhysActor.APIDActive = false; | 2097 | RootPart.PhysActor.APIDActive = false; |
2098 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
1626 | } | 2099 | } |
1627 | 2100 | ||
1628 | /// <summary> | 2101 | /// <summary> |
@@ -1680,6 +2153,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2153 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1681 | { | 2154 | { |
1682 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2155 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
2156 | newPart.SetParent(this); | ||
2157 | |||
1683 | AddPart(newPart); | 2158 | AddPart(newPart); |
1684 | 2159 | ||
1685 | SetPartAsNonRoot(newPart); | 2160 | SetPartAsNonRoot(newPart); |
@@ -1828,11 +2303,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1828 | /// Immediately send a full update for this scene object. | 2303 | /// Immediately send a full update for this scene object. |
1829 | /// </summary> | 2304 | /// </summary> |
1830 | public void SendGroupFullUpdate() | 2305 | public void SendGroupFullUpdate() |
1831 | { | 2306 | { |
1832 | if (IsDeleted) | 2307 | if (IsDeleted) |
1833 | return; | 2308 | return; |
1834 | 2309 | ||
1835 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2310 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1836 | 2311 | ||
1837 | RootPart.SendFullUpdateToAllClients(); | 2312 | RootPart.SendFullUpdateToAllClients(); |
1838 | 2313 | ||
@@ -2021,12 +2496,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2021 | part.LinkNum += objectGroup.PrimCount; | 2496 | part.LinkNum += objectGroup.PrimCount; |
2022 | } | 2497 | } |
2023 | } | 2498 | } |
2499 | } | ||
2024 | 2500 | ||
2025 | linkPart.LinkNum = 2; | 2501 | linkPart.LinkNum = 2; |
2026 | 2502 | ||
2027 | linkPart.SetParent(this); | 2503 | linkPart.SetParent(this); |
2028 | linkPart.CreateSelected = true; | 2504 | linkPart.CreateSelected = true; |
2029 | 2505 | ||
2506 | lock (m_parts.SyncRoot) | ||
2507 | { | ||
2030 | //if (linkPart.PhysActor != null) | 2508 | //if (linkPart.PhysActor != null) |
2031 | //{ | 2509 | //{ |
2032 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2510 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
@@ -2184,7 +2662,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2184 | /// <param name="objectGroup"></param> | 2662 | /// <param name="objectGroup"></param> |
2185 | public virtual void DetachFromBackup() | 2663 | public virtual void DetachFromBackup() |
2186 | { | 2664 | { |
2665 | <<<<<<< HEAD | ||
2666 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2667 | |||
2668 | if (m_isBackedUp) | ||
2669 | ======= | ||
2187 | if (m_isBackedUp && Scene != null) | 2670 | if (m_isBackedUp && Scene != null) |
2671 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2188 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2672 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2189 | 2673 | ||
2190 | m_isBackedUp = false; | 2674 | m_isBackedUp = false; |
@@ -2202,7 +2686,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2202 | 2686 | ||
2203 | axPos *= parentRot; | 2687 | axPos *= parentRot; |
2204 | part.OffsetPosition = axPos; | 2688 | part.OffsetPosition = axPos; |
2205 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2689 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2690 | part.GroupPosition = newPos; | ||
2206 | part.OffsetPosition = Vector3.Zero; | 2691 | part.OffsetPosition = Vector3.Zero; |
2207 | part.RotationOffset = worldRot; | 2692 | part.RotationOffset = worldRot; |
2208 | 2693 | ||
@@ -2213,7 +2698,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2213 | 2698 | ||
2214 | part.LinkNum = linkNum; | 2699 | part.LinkNum = linkNum; |
2215 | 2700 | ||
2216 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2701 | part.OffsetPosition = newPos - AbsolutePosition; |
2217 | 2702 | ||
2218 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2703 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2219 | 2704 | ||
@@ -2223,7 +2708,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2223 | 2708 | ||
2224 | parentRot = m_rootPart.RotationOffset; | 2709 | parentRot = m_rootPart.RotationOffset; |
2225 | oldRot = part.RotationOffset; | 2710 | oldRot = part.RotationOffset; |
2226 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2711 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2227 | part.RotationOffset = newRot; | 2712 | part.RotationOffset = newRot; |
2228 | } | 2713 | } |
2229 | 2714 | ||
@@ -2479,8 +2964,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2479 | } | 2964 | } |
2480 | } | 2965 | } |
2481 | 2966 | ||
2967 | RootPart.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | ||
2482 | for (int i = 0; i < parts.Length; i++) | 2968 | for (int i = 0; i < parts.Length; i++) |
2969 | <<<<<<< HEAD | ||
2970 | { | ||
2971 | if (parts[i] != RootPart) | ||
2972 | parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | ||
2973 | } | ||
2974 | ======= | ||
2483 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 2975 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); |
2976 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2484 | } | 2977 | } |
2485 | } | 2978 | } |
2486 | 2979 | ||
@@ -2493,6 +2986,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2493 | } | 2986 | } |
2494 | } | 2987 | } |
2495 | 2988 | ||
2989 | |||
2990 | |||
2991 | /// <summary> | ||
2992 | /// Gets the number of parts | ||
2993 | /// </summary> | ||
2994 | /// <returns></returns> | ||
2995 | public int GetPartCount() | ||
2996 | { | ||
2997 | return Parts.Count(); | ||
2998 | } | ||
2999 | |||
2496 | /// <summary> | 3000 | /// <summary> |
2497 | /// Update the texture entry for this part | 3001 | /// Update the texture entry for this part |
2498 | /// </summary> | 3002 | /// </summary> |
@@ -2547,10 +3051,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
2547 | /// <param name="scale"></param> | 3051 | /// <param name="scale"></param> |
2548 | public void GroupResize(Vector3 scale) | 3052 | public void GroupResize(Vector3 scale) |
2549 | { | 3053 | { |
3054 | <<<<<<< HEAD | ||
3055 | if (scale.X > m_scene.m_maxNonphys) | ||
3056 | scale.X = m_scene.m_maxNonphys; | ||
3057 | if (scale.Y > m_scene.m_maxNonphys) | ||
3058 | scale.Y = m_scene.m_maxNonphys; | ||
3059 | if (scale.Z > m_scene.m_maxNonphys) | ||
3060 | scale.Z = m_scene.m_maxNonphys; | ||
3061 | SceneObjectPart part = GetChildPart(localID); | ||
3062 | if (part != null) | ||
3063 | { | ||
3064 | if (part.PhysActor != null) | ||
3065 | { | ||
3066 | if (part.PhysActor.IsPhysical) | ||
3067 | { | ||
3068 | if (scale.X > m_scene.m_maxPhys) | ||
3069 | scale.X = m_scene.m_maxPhys; | ||
3070 | if (scale.Y > m_scene.m_maxPhys) | ||
3071 | scale.Y = m_scene.m_maxPhys; | ||
3072 | if (scale.Z > m_scene.m_maxPhys) | ||
3073 | scale.Z = m_scene.m_maxPhys; | ||
3074 | } | ||
3075 | part.PhysActor.Size = scale; | ||
3076 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | ||
3077 | } | ||
3078 | part.Resize(scale); | ||
3079 | ======= | ||
2550 | // m_log.DebugFormat( | 3080 | // m_log.DebugFormat( |
2551 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | 3081 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2552 | 3082 | ||
2553 | RootPart.StoreUndoState(true); | 3083 | RootPart.StoreUndoState(true); |
3084 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2554 | 3085 | ||
2555 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3086 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2556 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3087 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
@@ -2563,9 +3094,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2563 | scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); | 3094 | scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); |
2564 | } | 3095 | } |
2565 | 3096 | ||
3097 | <<<<<<< HEAD | ||
3098 | public void GroupResize(Vector3 scale, uint localID) | ||
3099 | { | ||
3100 | SceneObjectPart part = GetChildPart(localID); | ||
3101 | if (part != null) | ||
3102 | { | ||
3103 | if (scale.X > m_scene.m_maxNonphys) | ||
3104 | scale.X = m_scene.m_maxNonphys; | ||
3105 | if (scale.Y > m_scene.m_maxNonphys) | ||
3106 | scale.Y = m_scene.m_maxNonphys; | ||
3107 | if (scale.Z > m_scene.m_maxNonphys) | ||
3108 | scale.Z = m_scene.m_maxNonphys; | ||
3109 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | ||
3110 | { | ||
3111 | if (scale.X > m_scene.m_maxPhys) | ||
3112 | scale.X = m_scene.m_maxPhys; | ||
3113 | if (scale.Y > m_scene.m_maxPhys) | ||
3114 | scale.Y = m_scene.m_maxPhys; | ||
3115 | if (scale.Z > m_scene.m_maxPhys) | ||
3116 | scale.Z = m_scene.m_maxPhys; | ||
3117 | } | ||
3118 | float x = (scale.X / part.Scale.X); | ||
3119 | float y = (scale.Y / part.Scale.Y); | ||
3120 | float z = (scale.Z / part.Scale.Z); | ||
3121 | ======= | ||
2566 | float x = (scale.X / RootPart.Scale.X); | 3122 | float x = (scale.X / RootPart.Scale.X); |
2567 | float y = (scale.Y / RootPart.Scale.Y); | 3123 | float y = (scale.Y / RootPart.Scale.Y); |
2568 | float z = (scale.Z / RootPart.Scale.Z); | 3124 | float z = (scale.Z / RootPart.Scale.Z); |
3125 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2569 | 3126 | ||
2570 | SceneObjectPart[] parts; | 3127 | SceneObjectPart[] parts; |
2571 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3128 | if (x > 1.0f || y > 1.0f || z > 1.0f) |
@@ -2604,17 +3161,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
2604 | 3161 | ||
2605 | if (oldSize.Z * z > m_scene.m_maxPhys) | 3162 | if (oldSize.Z * z > m_scene.m_maxPhys) |
2606 | { | 3163 | { |
3164 | <<<<<<< HEAD | ||
3165 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
3166 | { | ||
3167 | f = m_scene.m_maxPhys / oldSize.X; | ||
3168 | a = f / x; | ||
3169 | x *= a; | ||
3170 | y *= a; | ||
3171 | z *= a; | ||
3172 | } | ||
3173 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
3174 | { | ||
3175 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3176 | a = f / y; | ||
3177 | x *= a; | ||
3178 | y *= a; | ||
3179 | z *= a; | ||
3180 | } | ||
3181 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3182 | { | ||
3183 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3184 | a = f / z; | ||
3185 | x *= a; | ||
3186 | y *= a; | ||
3187 | z *= a; | ||
3188 | } | ||
3189 | ======= | ||
2607 | f = m_scene.m_maxPhys / oldSize.Z; | 3190 | f = m_scene.m_maxPhys / oldSize.Z; |
2608 | a = f / z; | 3191 | a = f / z; |
2609 | x *= a; | 3192 | x *= a; |
2610 | y *= a; | 3193 | y *= a; |
2611 | z *= a; | 3194 | z *= a; |
3195 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2612 | } | 3196 | } |
2613 | } | 3197 | } |
2614 | else | 3198 | else |
2615 | { | 3199 | { |
2616 | if (oldSize.X * x > m_scene.m_maxNonphys) | 3200 | if (oldSize.X * x > m_scene.m_maxNonphys) |
2617 | { | 3201 | { |
3202 | <<<<<<< HEAD | ||
3203 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3204 | { | ||
3205 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3206 | a = f / x; | ||
3207 | x *= a; | ||
3208 | y *= a; | ||
3209 | z *= a; | ||
3210 | } | ||
3211 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3212 | { | ||
3213 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3214 | a = f / y; | ||
3215 | x *= a; | ||
3216 | y *= a; | ||
3217 | z *= a; | ||
3218 | } | ||
3219 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
3220 | { | ||
3221 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3222 | a = f / z; | ||
3223 | x *= a; | ||
3224 | y *= a; | ||
3225 | z *= a; | ||
3226 | } | ||
3227 | } | ||
3228 | obPart.IgnoreUndoUpdate = false; | ||
3229 | ======= | ||
2618 | f = m_scene.m_maxNonphys / oldSize.X; | 3230 | f = m_scene.m_maxNonphys / oldSize.X; |
2619 | a = f / x; | 3231 | a = f / x; |
2620 | x *= a; | 3232 | x *= a; |
@@ -2639,6 +3251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2639 | y *= a; | 3251 | y *= a; |
2640 | z *= a; | 3252 | z *= a; |
2641 | } | 3253 | } |
3254 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2642 | } | 3255 | } |
2643 | 3256 | ||
2644 | // obPart.IgnoreUndoUpdate = false; | 3257 | // obPart.IgnoreUndoUpdate = false; |
@@ -2646,10 +3259,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2646 | } | 3259 | } |
2647 | } | 3260 | } |
2648 | 3261 | ||
3262 | <<<<<<< HEAD | ||
3263 | Vector3 prevScale = part.Scale; | ||
3264 | prevScale.X *= x; | ||
3265 | prevScale.Y *= y; | ||
3266 | prevScale.Z *= z;; | ||
3267 | |||
3268 | part.IgnoreUndoUpdate = false; | ||
3269 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3270 | part.IgnoreUndoUpdate = true; | ||
3271 | part.Resize(prevScale); | ||
3272 | part.IgnoreUndoUpdate = false; | ||
3273 | ======= | ||
2649 | Vector3 prevScale = RootPart.Scale; | 3274 | Vector3 prevScale = RootPart.Scale; |
2650 | prevScale.X *= x; | 3275 | prevScale.X *= x; |
2651 | prevScale.Y *= y; | 3276 | prevScale.Y *= y; |
2652 | prevScale.Z *= z; | 3277 | prevScale.Z *= z; |
3278 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2653 | 3279 | ||
2654 | // RootPart.IgnoreUndoUpdate = true; | 3280 | // RootPart.IgnoreUndoUpdate = true; |
2655 | RootPart.Resize(prevScale); | 3281 | RootPart.Resize(prevScale); |
@@ -2663,6 +3289,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2663 | if (obPart.UUID != m_rootPart.UUID) | 3289 | if (obPart.UUID != m_rootPart.UUID) |
2664 | { | 3290 | { |
2665 | obPart.IgnoreUndoUpdate = true; | 3291 | obPart.IgnoreUndoUpdate = true; |
3292 | <<<<<<< HEAD | ||
3293 | if (obPart.UUID != m_rootPart.UUID) | ||
3294 | { | ||
3295 | if (obPart.UUID != m_rootPart.UUID) | ||
3296 | { | ||
3297 | obPart.IgnoreUndoUpdate = false; | ||
3298 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3299 | obPart.IgnoreUndoUpdate = true; | ||
3300 | |||
3301 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | ||
3302 | currentpos.X *= x; | ||
3303 | currentpos.Y *= y; | ||
3304 | currentpos.Z *= z; | ||
3305 | Vector3 newSize = new Vector3(obPart.Scale); | ||
3306 | newSize.X *= x; | ||
3307 | newSize.Y *= y; | ||
3308 | newSize.Z *= z; | ||
3309 | obPart.Resize(newSize); | ||
3310 | obPart.UpdateOffSet(currentpos); | ||
3311 | } | ||
3312 | obPart.IgnoreUndoUpdate = false; | ||
3313 | } | ||
3314 | obPart.IgnoreUndoUpdate = false; | ||
3315 | } | ||
3316 | ======= | ||
3317 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2666 | 3318 | ||
2667 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3319 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2668 | currentpos.X *= x; | 3320 | currentpos.X *= x; |
@@ -2680,8 +3332,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2680 | obPart.IgnoreUndoUpdate = false; | 3332 | obPart.IgnoreUndoUpdate = false; |
2681 | } | 3333 | } |
2682 | 3334 | ||
3335 | <<<<<<< HEAD | ||
3336 | part.IgnoreUndoUpdate = false; | ||
3337 | HasGroupChanged = true; | ||
3338 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | ||
3339 | ScheduleGroupForTerseUpdate(); | ||
3340 | ======= | ||
2683 | // obPart.IgnoreUndoUpdate = false; | 3341 | // obPart.IgnoreUndoUpdate = false; |
2684 | // obPart.StoreUndoState(); | 3342 | // obPart.StoreUndoState(); |
3343 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2685 | } | 3344 | } |
2686 | 3345 | ||
2687 | // m_log.DebugFormat( | 3346 | // m_log.DebugFormat( |
@@ -2698,6 +3357,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2698 | /// <param name="pos"></param> | 3357 | /// <param name="pos"></param> |
2699 | public void UpdateGroupPosition(Vector3 pos) | 3358 | public void UpdateGroupPosition(Vector3 pos) |
2700 | { | 3359 | { |
3360 | <<<<<<< HEAD | ||
3361 | ======= | ||
2701 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | 3362 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); |
2702 | 3363 | ||
2703 | RootPart.StoreUndoState(true); | 3364 | RootPart.StoreUndoState(true); |
@@ -2706,10 +3367,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | // for (int i = 0; i < parts.Length; i++) | 3367 | // for (int i = 0; i < parts.Length; i++) |
2707 | // parts[i].StoreUndoState(); | 3368 | // parts[i].StoreUndoState(); |
2708 | 3369 | ||
3370 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2709 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3371 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2710 | { | 3372 | { |
2711 | if (IsAttachment) | 3373 | if (IsAttachment) |
2712 | { | 3374 | { |
3375 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
2713 | m_rootPart.AttachedPos = pos; | 3376 | m_rootPart.AttachedPos = pos; |
2714 | } | 3377 | } |
2715 | if (RootPart.GetStatusSandbox()) | 3378 | if (RootPart.GetStatusSandbox()) |
@@ -2741,9 +3404,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | { | 3404 | { |
2742 | SceneObjectPart part = GetChildPart(localID); | 3405 | SceneObjectPart part = GetChildPart(localID); |
2743 | 3406 | ||
3407 | <<<<<<< HEAD | ||
3408 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
3409 | for (int i = 0; i < parts.Length; i++) | ||
3410 | parts[i].StoreUndoState(UndoType.STATE_PRIM_POSITION); | ||
3411 | ======= | ||
2744 | // SceneObjectPart[] parts = m_parts.GetArray(); | 3412 | // SceneObjectPart[] parts = m_parts.GetArray(); |
2745 | // for (int i = 0; i < parts.Length; i++) | 3413 | // for (int i = 0; i < parts.Length; i++) |
2746 | // parts[i].StoreUndoState(); | 3414 | // parts[i].StoreUndoState(); |
3415 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2747 | 3416 | ||
2748 | if (part != null) | 3417 | if (part != null) |
2749 | { | 3418 | { |
@@ -2773,12 +3442,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2773 | /// <param name="pos"></param> | 3442 | /// <param name="pos"></param> |
2774 | public void UpdateRootPosition(Vector3 pos) | 3443 | public void UpdateRootPosition(Vector3 pos) |
2775 | { | 3444 | { |
3445 | <<<<<<< HEAD | ||
3446 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
3447 | for (int i = 0; i < parts.Length; i++) | ||
3448 | parts[i].StoreUndoState(UndoType.STATE_PRIM_POSITION); | ||
3449 | ======= | ||
2776 | // m_log.DebugFormat( | 3450 | // m_log.DebugFormat( |
2777 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | 3451 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); |
2778 | 3452 | ||
2779 | // SceneObjectPart[] parts = m_parts.GetArray(); | 3453 | // SceneObjectPart[] parts = m_parts.GetArray(); |
2780 | // for (int i = 0; i < parts.Length; i++) | 3454 | // for (int i = 0; i < parts.Length; i++) |
2781 | // parts[i].StoreUndoState(); | 3455 | // parts[i].StoreUndoState(); |
3456 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2782 | 3457 | ||
2783 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3458 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2784 | Vector3 oldPos = | 3459 | Vector3 oldPos = |
@@ -2799,10 +3474,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2799 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3474 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
2800 | } | 3475 | } |
2801 | 3476 | ||
2802 | AbsolutePosition = newPos; | 3477 | //We have to set undoing here because otherwise an undo state will be saved |
3478 | if (!m_rootPart.Undoing) | ||
3479 | { | ||
3480 | m_rootPart.Undoing = true; | ||
3481 | AbsolutePosition = newPos; | ||
3482 | m_rootPart.Undoing = false; | ||
3483 | } | ||
3484 | else | ||
3485 | { | ||
3486 | AbsolutePosition = newPos; | ||
3487 | } | ||
2803 | 3488 | ||
2804 | HasGroupChanged = true; | 3489 | HasGroupChanged = true; |
2805 | ScheduleGroupForTerseUpdate(); | 3490 | if (m_rootPart.Undoing) |
3491 | { | ||
3492 | ScheduleGroupForFullUpdate(); | ||
3493 | } | ||
3494 | else | ||
3495 | { | ||
3496 | ScheduleGroupForTerseUpdate(); | ||
3497 | } | ||
2806 | } | 3498 | } |
2807 | 3499 | ||
2808 | public void OffsetForNewRegion(Vector3 offset) | 3500 | public void OffsetForNewRegion(Vector3 offset) |
@@ -2820,6 +3512,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2820 | /// <param name="rot"></param> | 3512 | /// <param name="rot"></param> |
2821 | public void UpdateGroupRotationR(Quaternion rot) | 3513 | public void UpdateGroupRotationR(Quaternion rot) |
2822 | { | 3514 | { |
3515 | <<<<<<< HEAD | ||
3516 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
3517 | for (int i = 0; i < parts.Length; i++) | ||
3518 | parts[i].StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
3519 | ======= | ||
2823 | // m_log.DebugFormat( | 3520 | // m_log.DebugFormat( |
2824 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | 3521 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); |
2825 | 3522 | ||
@@ -2828,6 +3525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2828 | // parts[i].StoreUndoState(); | 3525 | // parts[i].StoreUndoState(); |
2829 | 3526 | ||
2830 | m_rootPart.StoreUndoState(true); | 3527 | m_rootPart.StoreUndoState(true); |
3528 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2831 | 3529 | ||
2832 | m_rootPart.UpdateRotation(rot); | 3530 | m_rootPart.UpdateRotation(rot); |
2833 | 3531 | ||
@@ -2849,6 +3547,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2849 | /// <param name="rot"></param> | 3547 | /// <param name="rot"></param> |
2850 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3548 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
2851 | { | 3549 | { |
3550 | <<<<<<< HEAD | ||
3551 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
3552 | for (int i = 0; i < parts.Length; i++) | ||
3553 | parts[i].StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
3554 | ======= | ||
2852 | // m_log.DebugFormat( | 3555 | // m_log.DebugFormat( |
2853 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | 3556 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); |
2854 | 3557 | ||
@@ -2858,6 +3561,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2858 | 3561 | ||
2859 | RootPart.StoreUndoState(true); | 3562 | RootPart.StoreUndoState(true); |
2860 | RootPart.IgnoreUndoUpdate = true; | 3563 | RootPart.IgnoreUndoUpdate = true; |
3564 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2861 | 3565 | ||
2862 | m_rootPart.UpdateRotation(rot); | 3566 | m_rootPart.UpdateRotation(rot); |
2863 | 3567 | ||
@@ -2884,10 +3588,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2884 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3588 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2885 | { | 3589 | { |
2886 | SceneObjectPart part = GetChildPart(localID); | 3590 | SceneObjectPart part = GetChildPart(localID); |
2887 | |||
2888 | SceneObjectPart[] parts = m_parts.GetArray(); | 3591 | SceneObjectPart[] parts = m_parts.GetArray(); |
2889 | for (int i = 0; i < parts.Length; i++) | 3592 | for (int i = 0; i < parts.Length; i++) |
2890 | parts[i].StoreUndoState(); | 3593 | parts[i].StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
2891 | 3594 | ||
2892 | if (part != null) | 3595 | if (part != null) |
2893 | { | 3596 | { |
@@ -2925,12 +3628,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | if (part.UUID == m_rootPart.UUID) | 3628 | if (part.UUID == m_rootPart.UUID) |
2926 | { | 3629 | { |
2927 | UpdateRootRotation(rot); | 3630 | UpdateRootRotation(rot); |
2928 | AbsolutePosition = pos; | 3631 | if (!m_rootPart.Undoing) |
3632 | { | ||
3633 | m_rootPart.Undoing = true; | ||
3634 | AbsolutePosition = pos; | ||
3635 | m_rootPart.Undoing = false; | ||
3636 | } | ||
3637 | else | ||
3638 | { | ||
3639 | AbsolutePosition = pos; | ||
3640 | } | ||
2929 | } | 3641 | } |
2930 | else | 3642 | else |
2931 | { | 3643 | { |
3644 | <<<<<<< HEAD | ||
3645 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
3646 | part.IgnoreUndoUpdate = true; | ||
2932 | part.UpdateRotation(rot); | 3647 | part.UpdateRotation(rot); |
2933 | part.OffsetPosition = pos; | 3648 | part.OffsetPosition = pos; |
3649 | part.IgnoreUndoUpdate = false; | ||
3650 | ======= | ||
3651 | part.UpdateRotation(rot); | ||
3652 | part.OffsetPosition = pos; | ||
3653 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2934 | } | 3654 | } |
2935 | 3655 | ||
2936 | part.IgnoreUndoUpdate = false; | 3656 | part.IgnoreUndoUpdate = false; |
@@ -2950,8 +3670,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2950 | Quaternion axRot = rot; | 3670 | Quaternion axRot = rot; |
2951 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3671 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2952 | 3672 | ||
2953 | m_rootPart.StoreUndoState(); | 3673 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
2954 | m_rootPart.UpdateRotation(rot); | 3674 | bool cancelUndo = false; |
3675 | if (!m_rootPart.Undoing) | ||
3676 | { | ||
3677 | m_rootPart.Undoing = true; | ||
3678 | cancelUndo = true; | ||
3679 | } | ||
3680 | |||
3681 | //Don't use UpdateRotation because it schedules an update prematurely | ||
3682 | m_rootPart.RotationOffset = rot; | ||
2955 | if (m_rootPart.PhysActor != null) | 3683 | if (m_rootPart.PhysActor != null) |
2956 | { | 3684 | { |
2957 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3685 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -2966,9 +3694,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2966 | { | 3694 | { |
2967 | prim.IgnoreUndoUpdate = true; | 3695 | prim.IgnoreUndoUpdate = true; |
2968 | Vector3 axPos = prim.OffsetPosition; | 3696 | Vector3 axPos = prim.OffsetPosition; |
3697 | |||
2969 | axPos *= oldParentRot; | 3698 | axPos *= oldParentRot; |
2970 | axPos *= Quaternion.Inverse(axRot); | 3699 | axPos *= Quaternion.Inverse(axRot); |
2971 | prim.OffsetPosition = axPos; | 3700 | prim.OffsetPosition = axPos; |
3701 | <<<<<<< HEAD | ||
3702 | |||
3703 | prim.RotationOffset *= Quaternion.Inverse(prim.GetWorldRotation()) * (oldParentRot * prim.RotationOffset); | ||
3704 | |||
3705 | prim.IgnoreUndoUpdate = false; | ||
3706 | } | ||
3707 | } | ||
3708 | if (cancelUndo == true) | ||
3709 | { | ||
3710 | m_rootPart.Undoing = false; | ||
3711 | } | ||
3712 | HasGroupChanged = true; | ||
3713 | ScheduleGroupForFullUpdate(); | ||
3714 | ======= | ||
2972 | Quaternion primsRot = prim.RotationOffset; | 3715 | Quaternion primsRot = prim.RotationOffset; |
2973 | Quaternion newRot = primsRot * oldParentRot; | 3716 | Quaternion newRot = primsRot * oldParentRot; |
2974 | newRot *= Quaternion.Inverse(axRot); | 3717 | newRot *= Quaternion.Inverse(axRot); |
@@ -2993,6 +3736,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2993 | // m_log.DebugFormat( | 3736 | // m_log.DebugFormat( |
2994 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3737 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", |
2995 | // Name, LocalId, rot); | 3738 | // Name, LocalId, rot); |
3739 | >>>>>>> 9f75eaf50e42ef6409fc272ba33a817241907ed8 | ||
2996 | } | 3740 | } |
2997 | 3741 | ||
2998 | #endregion | 3742 | #endregion |
@@ -3216,7 +3960,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3216 | public float GetMass() | 3960 | public float GetMass() |
3217 | { | 3961 | { |
3218 | float retmass = 0f; | 3962 | float retmass = 0f; |
3219 | |||
3220 | SceneObjectPart[] parts = m_parts.GetArray(); | 3963 | SceneObjectPart[] parts = m_parts.GetArray(); |
3221 | for (int i = 0; i < parts.Length; i++) | 3964 | for (int i = 0; i < parts.Length; i++) |
3222 | retmass += parts[i].GetMass(); | 3965 | retmass += parts[i].GetMass(); |
@@ -3310,6 +4053,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3310 | SetFromItemID(uuid); | 4053 | SetFromItemID(uuid); |
3311 | } | 4054 | } |
3312 | 4055 | ||
4056 | public void ResetOwnerChangeFlag() | ||
4057 | { | ||
4058 | ForEachPart(delegate(SceneObjectPart part) | ||
4059 | { | ||
4060 | part.ResetOwnerChangeFlag(); | ||
4061 | }); | ||
4062 | } | ||
4063 | |||
3313 | #endregion | 4064 | #endregion |
3314 | } | 4065 | } |
3315 | } | 4066 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 04fef83..893faf8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -190,7 +191,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | 191 | ||
191 | public UUID FromFolderID; | 192 | public UUID FromFolderID; |
192 | 193 | ||
193 | 194 | // The following two are to hold the attachment data | |
195 | // while an object is inworld | ||
196 | [XmlIgnore] | ||
197 | public byte AttachPoint = 0; | ||
198 | |||
199 | [XmlIgnore] | ||
200 | public Vector3 AttachOffset = Vector3.Zero; | ||
201 | |||
202 | [XmlIgnore] | ||
194 | public int STATUS_ROTATE_X; | 203 | public int STATUS_ROTATE_X; |
195 | 204 | ||
196 | 205 | ||
@@ -272,6 +281,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
272 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 281 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
273 | private Vector3 m_sitTargetPosition; | 282 | private Vector3 m_sitTargetPosition; |
274 | private string m_sitAnimation = "SIT"; | 283 | private string m_sitAnimation = "SIT"; |
284 | private bool m_occupied; // KF if any av is sitting on this prim | ||
275 | private string m_text = String.Empty; | 285 | private string m_text = String.Empty; |
276 | private string m_touchName = String.Empty; | 286 | private string m_touchName = String.Empty; |
277 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 287 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
@@ -315,6 +325,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
315 | protected Vector3 m_lastAcceleration; | 325 | protected Vector3 m_lastAcceleration; |
316 | protected Vector3 m_lastAngularVelocity; | 326 | protected Vector3 m_lastAngularVelocity; |
317 | protected int m_lastTerseSent; | 327 | protected int m_lastTerseSent; |
328 | protected float m_buoyancy = 0.0f; | ||
318 | 329 | ||
319 | /// <summary> | 330 | /// <summary> |
320 | /// Stores media texture data | 331 | /// Stores media texture data |
@@ -367,7 +378,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
367 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 378 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
368 | Quaternion rotationOffset, Vector3 offsetPosition) | 379 | Quaternion rotationOffset, Vector3 offsetPosition) |
369 | { | 380 | { |
370 | m_name = "Primitive"; | 381 | m_name = "Object"; |
371 | 382 | ||
372 | Rezzed = DateTime.UtcNow; | 383 | Rezzed = DateTime.UtcNow; |
373 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 384 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -422,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
422 | private uint _ownerMask = (uint)PermissionMask.All; | 433 | private uint _ownerMask = (uint)PermissionMask.All; |
423 | private uint _groupMask = (uint)PermissionMask.None; | 434 | private uint _groupMask = (uint)PermissionMask.None; |
424 | private uint _everyoneMask = (uint)PermissionMask.None; | 435 | private uint _everyoneMask = (uint)PermissionMask.None; |
425 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 436 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
426 | private PrimFlags _flags = PrimFlags.None; | 437 | private PrimFlags _flags = PrimFlags.None; |
427 | private DateTime m_expires; | 438 | private DateTime m_expires; |
428 | private DateTime m_rezzed; | 439 | private DateTime m_rezzed; |
@@ -521,12 +532,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | } | 532 | } |
522 | 533 | ||
523 | /// <value> | 534 | /// <value> |
524 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 535 | /// Get the inventory list |
525 | /// </value> | 536 | /// </value> |
526 | public TaskInventoryDictionary TaskInventory | 537 | public TaskInventoryDictionary TaskInventory |
527 | { | 538 | { |
528 | get { return m_inventory.Items; } | 539 | get { |
529 | set { m_inventory.Items = value; } | 540 | return m_inventory.Items; |
541 | } | ||
542 | set { | ||
543 | m_inventory.Items = value; | ||
544 | } | ||
530 | } | 545 | } |
531 | 546 | ||
532 | /// <summary> | 547 | /// <summary> |
@@ -667,14 +682,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
667 | set { m_LoopSoundSlavePrims = value; } | 682 | set { m_LoopSoundSlavePrims = value; } |
668 | } | 683 | } |
669 | 684 | ||
670 | |||
671 | public Byte[] TextureAnimation | 685 | public Byte[] TextureAnimation |
672 | { | 686 | { |
673 | get { return m_TextureAnimation; } | 687 | get { return m_TextureAnimation; } |
674 | set { m_TextureAnimation = value; } | 688 | set { m_TextureAnimation = value; } |
675 | } | 689 | } |
676 | 690 | ||
677 | |||
678 | public Byte[] ParticleSystem | 691 | public Byte[] ParticleSystem |
679 | { | 692 | { |
680 | get { return m_particleSystem; } | 693 | get { return m_particleSystem; } |
@@ -711,9 +724,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | { | 724 | { |
712 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 725 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
713 | PhysicsActor actor = PhysActor; | 726 | PhysicsActor actor = PhysActor; |
714 | if (actor != null && _parentID == 0) | 727 | if (_parentID == 0) |
715 | { | 728 | { |
716 | m_groupPosition = actor.Position; | 729 | if (actor != null) |
730 | m_groupPosition = actor.Position; | ||
731 | return m_groupPosition; | ||
717 | } | 732 | } |
718 | 733 | ||
719 | if (m_parentGroup.IsAttachment) | 734 | if (m_parentGroup.IsAttachment) |
@@ -723,12 +738,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | return sp.AbsolutePosition; | 738 | return sp.AbsolutePosition; |
724 | } | 739 | } |
725 | 740 | ||
741 | // use root prim's group position. Physics may have updated it | ||
742 | if (ParentGroup.RootPart != this) | ||
743 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
726 | return m_groupPosition; | 744 | return m_groupPosition; |
727 | } | 745 | } |
728 | set | 746 | set |
729 | { | 747 | { |
730 | m_groupPosition = value; | 748 | m_groupPosition = value; |
731 | |||
732 | PhysicsActor actor = PhysActor; | 749 | PhysicsActor actor = PhysActor; |
733 | if (actor != null) | 750 | if (actor != null) |
734 | { | 751 | { |
@@ -748,22 +765,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | 765 | ||
749 | // Tell the physics engines that this prim changed. | 766 | // Tell the physics engines that this prim changed. |
750 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 767 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
768 | |||
751 | } | 769 | } |
752 | catch (Exception e) | 770 | catch (Exception e) |
753 | { | 771 | { |
754 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 772 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
755 | } | 773 | } |
756 | } | 774 | } |
757 | |||
758 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
759 | if (m_sitTargetAvatar != UUID.Zero) | ||
760 | { | ||
761 | ScenePresence avatar; | ||
762 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
763 | { | ||
764 | avatar.ParentPosition = GetWorldPosition(); | ||
765 | } | ||
766 | } | ||
767 | } | 775 | } |
768 | } | 776 | } |
769 | 777 | ||
@@ -772,7 +780,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | get { return m_offsetPosition; } | 780 | get { return m_offsetPosition; } |
773 | set | 781 | set |
774 | { | 782 | { |
775 | // StoreUndoState(); | 783 | Vector3 oldpos = m_offsetPosition; |
776 | m_offsetPosition = value; | 784 | m_offsetPosition = value; |
777 | 785 | ||
778 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 786 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -787,7 +795,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | if (m_parentGroup.Scene != null) | 795 | if (m_parentGroup.Scene != null) |
788 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 796 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
789 | } | 797 | } |
798 | |||
799 | if (!m_parentGroup.m_dupeInProgress) | ||
800 | { | ||
801 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
802 | foreach (ScenePresence av in avs) | ||
803 | { | ||
804 | if (av.LinkedPrim == m_uuid) | ||
805 | { | ||
806 | Vector3 offset = (m_offsetPosition - oldpos); | ||
807 | av.OffsetPosition += offset; | ||
808 | av.SendAvatarDataToAllAgents(); | ||
809 | } | ||
810 | } | ||
811 | } | ||
790 | } | 812 | } |
813 | TriggerScriptChangedEvent(Changed.POSITION); | ||
791 | } | 814 | } |
792 | } | 815 | } |
793 | 816 | ||
@@ -829,7 +852,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
829 | 852 | ||
830 | set | 853 | set |
831 | { | 854 | { |
832 | StoreUndoState(); | 855 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
833 | m_rotationOffset = value; | 856 | m_rotationOffset = value; |
834 | 857 | ||
835 | PhysicsActor actor = PhysActor; | 858 | PhysicsActor actor = PhysActor; |
@@ -914,7 +937,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | /// <summary></summary> | 937 | /// <summary></summary> |
915 | public Vector3 Acceleration | 938 | public Vector3 Acceleration |
916 | { | 939 | { |
917 | get { return m_acceleration; } | 940 | get |
941 | { | ||
942 | PhysicsActor actor = PhysActor; | ||
943 | if (actor != null) | ||
944 | { | ||
945 | m_acceleration = actor.Acceleration; | ||
946 | } | ||
947 | return m_acceleration; | ||
948 | } | ||
949 | |||
918 | set { m_acceleration = value; } | 950 | set { m_acceleration = value; } |
919 | } | 951 | } |
920 | 952 | ||
@@ -1245,6 +1277,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1245 | _flags = value; | 1277 | _flags = value; |
1246 | } | 1278 | } |
1247 | } | 1279 | } |
1280 | |||
1281 | [XmlIgnore] | ||
1282 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1283 | { | ||
1284 | get { return m_occupied; } | ||
1285 | set { m_occupied = value; } | ||
1286 | } | ||
1248 | 1287 | ||
1249 | 1288 | ||
1250 | public UUID SitTargetAvatar | 1289 | public UUID SitTargetAvatar |
@@ -1303,6 +1342,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1303 | set { m_collisionSoundVolume = value; } | 1342 | set { m_collisionSoundVolume = value; } |
1304 | } | 1343 | } |
1305 | 1344 | ||
1345 | public float Buoyancy | ||
1346 | { | ||
1347 | get { return m_buoyancy; } | ||
1348 | set | ||
1349 | { | ||
1350 | m_buoyancy = value; | ||
1351 | if (PhysActor != null) | ||
1352 | { | ||
1353 | PhysActor.Buoyancy = value; | ||
1354 | } | ||
1355 | } | ||
1356 | } | ||
1357 | |||
1306 | #endregion Public Properties with only Get | 1358 | #endregion Public Properties with only Get |
1307 | 1359 | ||
1308 | #region Private Methods | 1360 | #region Private Methods |
@@ -1319,14 +1371,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1319 | } | 1371 | } |
1320 | } | 1372 | } |
1321 | 1373 | ||
1322 | /// <summary> | ||
1323 | /// Clear all pending updates of parts to clients | ||
1324 | /// </summary> | ||
1325 | private void ClearUpdateSchedule() | ||
1326 | { | ||
1327 | m_updateFlag = 0; | ||
1328 | } | ||
1329 | |||
1330 | private void SendObjectPropertiesToClient(UUID AgentID) | 1374 | private void SendObjectPropertiesToClient(UUID AgentID) |
1331 | { | 1375 | { |
1332 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1376 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1663,6 +1707,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1663 | 1707 | ||
1664 | // Move afterwards ResetIDs as it clears the localID | 1708 | // Move afterwards ResetIDs as it clears the localID |
1665 | dupe.LocalId = localID; | 1709 | dupe.LocalId = localID; |
1710 | if(dupe.PhysActor != null) | ||
1711 | dupe.PhysActor.LocalID = localID; | ||
1712 | |||
1666 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1713 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1667 | dupe._lastOwnerID = OwnerID; | 1714 | dupe._lastOwnerID = OwnerID; |
1668 | 1715 | ||
@@ -1713,7 +1760,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1713 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1760 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1714 | part.Shape = shape; | 1761 | part.Shape = shape; |
1715 | 1762 | ||
1716 | part.Name = "Primitive"; | 1763 | part.Name = "Object"; |
1717 | part._ownerID = UUID.Random(); | 1764 | part._ownerID = UUID.Random(); |
1718 | 1765 | ||
1719 | return part; | 1766 | return part; |
@@ -2045,19 +2092,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2045 | public Vector3 GetWorldPosition() | 2092 | public Vector3 GetWorldPosition() |
2046 | { | 2093 | { |
2047 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2094 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2048 | |||
2049 | Vector3 axPos = OffsetPosition; | 2095 | Vector3 axPos = OffsetPosition; |
2050 | |||
2051 | axPos *= parentRot; | 2096 | axPos *= parentRot; |
2052 | Vector3 translationOffsetPosition = axPos; | 2097 | Vector3 translationOffsetPosition = axPos; |
2053 | 2098 | if(_parentID == 0) | |
2054 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | 2099 | { |
2055 | 2100 | return GroupPosition; | |
2056 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | 2101 | } |
2057 | 2102 | else | |
2058 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | 2103 | { |
2059 | 2104 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | |
2060 | return worldPos; | 2105 | } |
2061 | } | 2106 | } |
2062 | 2107 | ||
2063 | /// <summary> | 2108 | /// <summary> |
@@ -2697,17 +2742,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2697 | //Trys to fetch sound id from prim's inventory. | 2742 | //Trys to fetch sound id from prim's inventory. |
2698 | //Prim's inventory doesn't support non script items yet | 2743 | //Prim's inventory doesn't support non script items yet |
2699 | 2744 | ||
2700 | lock (TaskInventory) | 2745 | TaskInventory.LockItemsForRead(true); |
2746 | |||
2747 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2701 | { | 2748 | { |
2702 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2749 | if (item.Value.Name == sound) |
2703 | { | 2750 | { |
2704 | if (item.Value.Name == sound) | 2751 | soundID = item.Value.ItemID; |
2705 | { | 2752 | break; |
2706 | soundID = item.Value.ItemID; | ||
2707 | break; | ||
2708 | } | ||
2709 | } | 2753 | } |
2710 | } | 2754 | } |
2755 | |||
2756 | TaskInventory.LockItemsForRead(false); | ||
2711 | } | 2757 | } |
2712 | 2758 | ||
2713 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2759 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2792,7 +2838,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2792 | 2838 | ||
2793 | public void RotLookAt(Quaternion target, float strength, float damping) | 2839 | public void RotLookAt(Quaternion target, float strength, float damping) |
2794 | { | 2840 | { |
2795 | rotLookAt(target, strength, damping); | 2841 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2796 | } | 2842 | } |
2797 | 2843 | ||
2798 | public void rotLookAt(Quaternion target, float strength, float damping) | 2844 | public void rotLookAt(Quaternion target, float strength, float damping) |
@@ -3033,8 +3079,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3033 | { | 3079 | { |
3034 | const float ROTATION_TOLERANCE = 0.01f; | 3080 | const float ROTATION_TOLERANCE = 0.01f; |
3035 | const float VELOCITY_TOLERANCE = 0.001f; | 3081 | const float VELOCITY_TOLERANCE = 0.001f; |
3036 | const float POSITION_TOLERANCE = 0.05f; | 3082 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3037 | const int TIME_MS_TOLERANCE = 3000; | 3083 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3038 | 3084 | ||
3039 | if (m_updateFlag == 1) | 3085 | if (m_updateFlag == 1) |
3040 | { | 3086 | { |
@@ -3048,7 +3094,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3048 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3094 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3049 | { | 3095 | { |
3050 | AddTerseUpdateToAllAvatars(); | 3096 | AddTerseUpdateToAllAvatars(); |
3051 | ClearUpdateSchedule(); | 3097 | |
3052 | 3098 | ||
3053 | // This causes the Scene to 'poll' physical objects every couple of frames | 3099 | // This causes the Scene to 'poll' physical objects every couple of frames |
3054 | // bad, so it's been replaced by an event driven method. | 3100 | // bad, so it's been replaced by an event driven method. |
@@ -3066,16 +3112,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3066 | m_lastAngularVelocity = AngularVelocity; | 3112 | m_lastAngularVelocity = AngularVelocity; |
3067 | m_lastTerseSent = Environment.TickCount; | 3113 | m_lastTerseSent = Environment.TickCount; |
3068 | } | 3114 | } |
3115 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3116 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3069 | } | 3117 | } |
3070 | else | 3118 | else |
3071 | { | 3119 | { |
3072 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3120 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3073 | { | 3121 | { |
3074 | AddFullUpdateToAllAvatars(); | 3122 | AddFullUpdateToAllAvatars(); |
3075 | ClearUpdateSchedule(); | 3123 | m_updateFlag = 0; //Same here |
3076 | } | 3124 | } |
3077 | } | 3125 | } |
3078 | ClearUpdateSchedule(); | 3126 | m_updateFlag = 0; |
3079 | } | 3127 | } |
3080 | 3128 | ||
3081 | /// <summary> | 3129 | /// <summary> |
@@ -3103,17 +3151,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | if (!UUID.TryParse(sound, out soundID)) | 3151 | if (!UUID.TryParse(sound, out soundID)) |
3104 | { | 3152 | { |
3105 | // search sound file from inventory | 3153 | // search sound file from inventory |
3106 | lock (TaskInventory) | 3154 | TaskInventory.LockItemsForRead(true); |
3155 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3107 | { | 3156 | { |
3108 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3157 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3109 | { | 3158 | { |
3110 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3159 | soundID = item.Value.ItemID; |
3111 | { | 3160 | break; |
3112 | soundID = item.Value.ItemID; | ||
3113 | break; | ||
3114 | } | ||
3115 | } | 3161 | } |
3116 | } | 3162 | } |
3163 | TaskInventory.LockItemsForRead(false); | ||
3117 | } | 3164 | } |
3118 | 3165 | ||
3119 | if (soundID == UUID.Zero) | 3166 | if (soundID == UUID.Zero) |
@@ -3196,14 +3243,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3196 | STATUS_ROTATE_Z = rotate; | 3243 | STATUS_ROTATE_Z = rotate; |
3197 | } | 3244 | } |
3198 | 3245 | ||
3199 | public void SetBuoyancy(float fvalue) | ||
3200 | { | ||
3201 | if (PhysActor != null) | ||
3202 | { | ||
3203 | PhysActor.Buoyancy = fvalue; | ||
3204 | } | ||
3205 | } | ||
3206 | |||
3207 | public void SetDieAtEdge(bool p) | 3246 | public void SetDieAtEdge(bool p) |
3208 | { | 3247 | { |
3209 | if (m_parentGroup.IsDeleted) | 3248 | if (m_parentGroup.IsDeleted) |
@@ -3524,7 +3563,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3524 | 3563 | ||
3525 | public void StopLookAt() | 3564 | public void StopLookAt() |
3526 | { | 3565 | { |
3527 | m_parentGroup.stopLookAt(); | 3566 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3528 | 3567 | ||
3529 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3568 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3530 | } | 3569 | } |
@@ -3551,8 +3590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3551 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3590 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3552 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3591 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3553 | } | 3592 | } |
3554 | 3593 | public void StoreUndoState(UndoType type) | |
3555 | public void StoreUndoState() | ||
3556 | { | 3594 | { |
3557 | StoreUndoState(false); | 3595 | StoreUndoState(false); |
3558 | } | 3596 | } |
@@ -3592,6 +3630,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3592 | { | 3630 | { |
3593 | UndoState nUndo = new UndoState(this, forGroup); | 3631 | UndoState nUndo = new UndoState(this, forGroup); |
3594 | 3632 | ||
3633 | UndoState nUndo = new UndoState(this, type); | ||
3634 | |||
3635 | if (lastUndo != null) | ||
3636 | { | ||
3637 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3638 | if (ts.TotalMilliseconds < 500) | ||
3639 | { | ||
3640 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3641 | nUndo.Merge(lastUndo); | ||
3642 | m_undo.Pop(); | ||
3643 | } | ||
3644 | } | ||
3595 | m_undo.Push(nUndo); | 3645 | m_undo.Push(nUndo); |
3596 | 3646 | ||
3597 | if (m_redo.Count > 0) | 3647 | if (m_redo.Count > 0) |
@@ -4663,8 +4713,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4663 | { | 4713 | { |
4664 | m_shape.TextureEntry = textureEntry; | 4714 | m_shape.TextureEntry = textureEntry; |
4665 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4715 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4666 | 4716 | m_updateFlag = 1; | |
4667 | ParentGroup.HasGroupChanged = true; | 4717 | ParentGroup.HasGroupChanged = true; |
4718 | |||
4668 | //This is madness.. | 4719 | //This is madness.. |
4669 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4720 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4670 | //This is sparta | 4721 | //This is sparta |
@@ -4855,5 +4906,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4855 | Color color = Color; | 4906 | Color color = Color; |
4856 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4907 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4857 | } | 4908 | } |
4909 | |||
4910 | public void ResetOwnerChangeFlag() | ||
4911 | { | ||
4912 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4913 | |||
4914 | foreach (UUID itemID in inv) | ||
4915 | { | ||
4916 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4917 | item.OwnerChanged = false; | ||
4918 | Inventory.UpdateInventoryItem(item, false, false); | ||
4919 | } | ||
4920 | } | ||
4858 | } | 4921 | } |
4859 | } | 4922 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index e40e57d..1f0840d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | 159 | } | |
151 | foreach (TaskInventoryItem item in items) | 160 | |
152 | { | 161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
153 | item.ParentPartID = m_part.UUID; | 162 | Items.Clear(); |
154 | item.ParentID = m_part.UUID; | 163 | |
155 | Items.Add(item.ItemID, item); | 164 | foreach (TaskInventoryItem item in items) |
156 | } | 165 | { |
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
157 | } | 169 | } |
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
217 | } | 231 | } |
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -222,9 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 267 | /// </summary> |
223 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
224 | { | 269 | { |
225 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 270 | Items.LockItemsForRead(true); |
226 | foreach (TaskInventoryItem item in scripts) | 271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
227 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 272 | Items.LockItemsForRead(false); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
228 | } | 278 | } |
229 | 279 | ||
230 | public ArrayList GetScriptErrors(UUID itemID) | 280 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -257,9 +307,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | /// </param> | 307 | /// </param> |
258 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 308 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
259 | { | 309 | { |
260 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 310 | Items.LockItemsForRead(true); |
261 | foreach (TaskInventoryItem item in scripts) | 311 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
262 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 312 | Items.LockItemsForRead(false); |
313 | |||
314 | foreach (TaskInventoryItem item in items) | ||
315 | { | ||
316 | if ((int)InventoryType.LSL == item.InvType) | ||
317 | { | ||
318 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
319 | m_part.RemoveScriptEvents(item.ItemID); | ||
320 | } | ||
321 | } | ||
263 | } | 322 | } |
264 | 323 | ||
265 | /// <summary> | 324 | /// <summary> |
@@ -275,7 +334,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | // item.Name, item.ItemID, Name, UUID); | 334 | // item.Name, item.ItemID, Name, UUID); |
276 | 335 | ||
277 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 336 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
337 | { | ||
338 | StoreScriptError(item.ItemID, "no permission"); | ||
278 | return; | 339 | return; |
340 | } | ||
279 | 341 | ||
280 | m_part.AddFlag(PrimFlags.Scripted); | 342 | m_part.AddFlag(PrimFlags.Scripted); |
281 | 343 | ||
@@ -284,14 +346,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | if (stateSource == 2 && // Prim crossing | 346 | if (stateSource == 2 && // Prim crossing |
285 | m_part.ParentGroup.Scene.m_trustBinaries) | 347 | m_part.ParentGroup.Scene.m_trustBinaries) |
286 | { | 348 | { |
287 | lock (m_items) | 349 | m_items.LockItemsForWrite(true); |
288 | { | 350 | m_items[item.ItemID].PermsMask = 0; |
289 | m_items[item.ItemID].PermsMask = 0; | 351 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
290 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 352 | m_items.LockItemsForWrite(false); |
291 | } | ||
292 | |||
293 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 353 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
294 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 354 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
355 | StoreScriptErrors(item.ItemID, null); | ||
295 | m_part.ParentGroup.AddActiveScriptCount(1); | 356 | m_part.ParentGroup.AddActiveScriptCount(1); |
296 | m_part.ScheduleFullUpdate(); | 357 | m_part.ScheduleFullUpdate(); |
297 | return; | 358 | return; |
@@ -300,6 +361,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 361 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
301 | if (null == asset) | 362 | if (null == asset) |
302 | { | 363 | { |
364 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
365 | StoreScriptError(item.ItemID, msg); | ||
303 | m_log.ErrorFormat( | 366 | m_log.ErrorFormat( |
304 | "[PRIM INVENTORY]: " + | 367 | "[PRIM INVENTORY]: " + |
305 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 368 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -311,15 +374,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | if (m_part.ParentGroup.m_savedScriptState != null) | 374 | if (m_part.ParentGroup.m_savedScriptState != null) |
312 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 375 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
313 | 376 | ||
314 | lock (m_items) | 377 | m_items.LockItemsForWrite(true); |
315 | { | 378 | |
316 | m_items[item.ItemID].PermsMask = 0; | 379 | m_items[item.ItemID].PermsMask = 0; |
317 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 380 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
318 | } | 381 | |
382 | m_items.LockItemsForWrite(false); | ||
319 | 383 | ||
320 | string script = Utils.BytesToString(asset.Data); | 384 | string script = Utils.BytesToString(asset.Data); |
321 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 385 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
322 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 386 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
387 | StoreScriptErrors(item.ItemID, null); | ||
388 | if (!item.ScriptRunning) | ||
389 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
390 | m_part.LocalId, item.ItemID); | ||
323 | m_part.ParentGroup.AddActiveScriptCount(1); | 391 | m_part.ParentGroup.AddActiveScriptCount(1); |
324 | m_part.ScheduleFullUpdate(); | 392 | m_part.ScheduleFullUpdate(); |
325 | } | 393 | } |
@@ -383,21 +451,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
383 | 451 | ||
384 | /// <summary> | 452 | /// <summary> |
385 | /// Start a script which is in this prim's inventory. | 453 | /// Start a script which is in this prim's inventory. |
454 | /// Some processing may occur in the background, but this routine returns asap. | ||
386 | /// </summary> | 455 | /// </summary> |
387 | /// <param name="itemId"> | 456 | /// <param name="itemId"> |
388 | /// A <see cref="UUID"/> | 457 | /// A <see cref="UUID"/> |
389 | /// </param> | 458 | /// </param> |
390 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 459 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
391 | { | 460 | { |
392 | TaskInventoryItem item = GetInventoryItem(itemId); | 461 | lock (m_scriptErrors) |
393 | if (item != null) | 462 | { |
394 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 463 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
464 | m_scriptErrors.Remove(itemId); | ||
465 | } | ||
466 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
467 | } | ||
468 | |||
469 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
470 | { | ||
471 | m_items.LockItemsForRead(true); | ||
472 | if (m_items.ContainsKey(itemId)) | ||
473 | { | ||
474 | if (m_items.ContainsKey(itemId)) | ||
475 | { | ||
476 | m_items.LockItemsForRead(false); | ||
477 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
478 | } | ||
479 | else | ||
480 | { | ||
481 | m_items.LockItemsForRead(false); | ||
482 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
483 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
484 | StoreScriptError(itemId, msg); | ||
485 | m_log.ErrorFormat( | ||
486 | "[PRIM INVENTORY]: " + | ||
487 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
488 | } | ||
489 | } | ||
395 | else | 490 | else |
491 | { | ||
492 | m_items.LockItemsForRead(false); | ||
493 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
494 | StoreScriptError(itemId, msg); | ||
396 | m_log.ErrorFormat( | 495 | m_log.ErrorFormat( |
397 | "[PRIM INVENTORY]: " + | 496 | "[PRIM INVENTORY]: " + |
398 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 497 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
399 | itemId, m_part.Name, m_part.UUID, | 498 | } |
400 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 499 | |
500 | } | ||
501 | |||
502 | /// <summary> | ||
503 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
504 | /// </summary> | ||
505 | /// <param name="itemId"> | ||
506 | /// A <see cref="UUID"/> | ||
507 | /// </param> | ||
508 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
509 | { | ||
510 | ArrayList errors; | ||
511 | |||
512 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
513 | // post any compilation/loading error messages | ||
514 | lock (m_scriptErrors) | ||
515 | { | ||
516 | m_scriptErrors[itemId] = null; | ||
517 | } | ||
518 | |||
519 | // Perform compilation/loading | ||
520 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
521 | |||
522 | // Wait for and retrieve any errors | ||
523 | lock (m_scriptErrors) | ||
524 | { | ||
525 | while ((errors = m_scriptErrors[itemId]) == null) | ||
526 | { | ||
527 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
528 | { | ||
529 | m_log.ErrorFormat( | ||
530 | "[PRIM INVENTORY]: " + | ||
531 | "timedout waiting for script {0} errors", itemId); | ||
532 | errors = m_scriptErrors[itemId]; | ||
533 | if (errors == null) | ||
534 | { | ||
535 | errors = new ArrayList(1); | ||
536 | errors.Add("timedout waiting for errors"); | ||
537 | } | ||
538 | break; | ||
539 | } | ||
540 | } | ||
541 | m_scriptErrors.Remove(itemId); | ||
542 | } | ||
543 | return errors; | ||
544 | } | ||
545 | |||
546 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
547 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
548 | { | ||
549 | lock (m_scriptErrors) | ||
550 | { | ||
551 | // If compilation/loading initiated via CreateScriptInstance(), | ||
552 | // it does not want the errors, so just get out | ||
553 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
554 | { | ||
555 | return; | ||
556 | } | ||
557 | |||
558 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
559 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
560 | if (errors != null) | ||
561 | { | ||
562 | m_scriptErrors[itemId] = errors; | ||
563 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
564 | return; | ||
565 | } | ||
566 | } | ||
567 | |||
568 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
569 | // the errors are yet, so retrieve them from the script engine. | ||
570 | // This may involve some waiting internal to GetScriptErrors(). | ||
571 | errors = GetScriptErrors(itemId); | ||
572 | |||
573 | // Get a default non-null value to indicate success. | ||
574 | if (errors == null) | ||
575 | { | ||
576 | errors = new ArrayList(); | ||
577 | } | ||
578 | |||
579 | // Post to CreateScriptInstanceEr() and wake it up | ||
580 | lock (m_scriptErrors) | ||
581 | { | ||
582 | m_scriptErrors[itemId] = errors; | ||
583 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
584 | } | ||
585 | } | ||
586 | |||
587 | // Like StoreScriptErrors(), but just posts a single string message | ||
588 | private void StoreScriptError(UUID itemId, string message) | ||
589 | { | ||
590 | ArrayList errors = new ArrayList(1); | ||
591 | errors.Add(message); | ||
592 | StoreScriptErrors(itemId, errors); | ||
401 | } | 593 | } |
402 | 594 | ||
403 | /// <summary> | 595 | /// <summary> |
@@ -410,15 +602,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
410 | /// </param> | 602 | /// </param> |
411 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 603 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
412 | { | 604 | { |
413 | bool scriptPresent = false; | 605 | if (m_items.ContainsKey(itemId)) |
414 | |||
415 | lock (m_items) | ||
416 | { | ||
417 | if (m_items.ContainsKey(itemId)) | ||
418 | scriptPresent = true; | ||
419 | } | ||
420 | |||
421 | if (scriptPresent) | ||
422 | { | 606 | { |
423 | if (!sceneObjectBeingDeleted) | 607 | if (!sceneObjectBeingDeleted) |
424 | m_part.RemoveScriptEvents(itemId); | 608 | m_part.RemoveScriptEvents(itemId); |
@@ -443,14 +627,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | /// <returns></returns> | 627 | /// <returns></returns> |
444 | private bool InventoryContainsName(string name) | 628 | private bool InventoryContainsName(string name) |
445 | { | 629 | { |
446 | lock (m_items) | 630 | m_items.LockItemsForRead(true); |
631 | foreach (TaskInventoryItem item in m_items.Values) | ||
447 | { | 632 | { |
448 | foreach (TaskInventoryItem item in m_items.Values) | 633 | if (item.Name == name) |
449 | { | 634 | { |
450 | if (item.Name == name) | 635 | m_items.LockItemsForRead(false); |
451 | return true; | 636 | return true; |
452 | } | 637 | } |
453 | } | 638 | } |
639 | m_items.LockItemsForRead(false); | ||
454 | return false; | 640 | return false; |
455 | } | 641 | } |
456 | 642 | ||
@@ -492,8 +678,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | /// <param name="item"></param> | 678 | /// <param name="item"></param> |
493 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 679 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
494 | { | 680 | { |
495 | List<TaskInventoryItem> il = GetInventoryItems(); | 681 | m_items.LockItemsForRead(true); |
496 | 682 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
683 | m_items.LockItemsForRead(false); | ||
497 | foreach (TaskInventoryItem i in il) | 684 | foreach (TaskInventoryItem i in il) |
498 | { | 685 | { |
499 | if (i.Name == item.Name) | 686 | if (i.Name == item.Name) |
@@ -531,14 +718,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
531 | item.Name = name; | 718 | item.Name = name; |
532 | item.GroupID = m_part.GroupID; | 719 | item.GroupID = m_part.GroupID; |
533 | 720 | ||
534 | lock (m_items) | 721 | m_items.LockItemsForWrite(true); |
535 | m_items.Add(item.ItemID, item); | 722 | m_items.Add(item.ItemID, item); |
536 | 723 | m_items.LockItemsForWrite(false); | |
537 | if (allowedDrop) | 724 | if (allowedDrop) |
538 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 725 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
539 | else | 726 | else |
540 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 727 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
541 | 728 | ||
542 | m_inventorySerial++; | 729 | m_inventorySerial++; |
543 | //m_inventorySerial += 2; | 730 | //m_inventorySerial += 2; |
544 | HasInventoryChanged = true; | 731 | HasInventoryChanged = true; |
@@ -554,15 +741,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | /// <param name="items"></param> | 741 | /// <param name="items"></param> |
555 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 742 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
556 | { | 743 | { |
557 | lock (m_items) | 744 | m_items.LockItemsForWrite(true); |
745 | foreach (TaskInventoryItem item in items) | ||
558 | { | 746 | { |
559 | foreach (TaskInventoryItem item in items) | 747 | m_items.Add(item.ItemID, item); |
560 | { | 748 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
561 | m_items.Add(item.ItemID, item); | ||
562 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
563 | } | ||
564 | m_inventorySerial++; | ||
565 | } | 749 | } |
750 | m_items.LockItemsForWrite(false); | ||
751 | |||
752 | m_inventorySerial++; | ||
566 | } | 753 | } |
567 | 754 | ||
568 | /// <summary> | 755 | /// <summary> |
@@ -573,10 +760,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 760 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
574 | { | 761 | { |
575 | TaskInventoryItem item; | 762 | TaskInventoryItem item; |
576 | 763 | m_items.LockItemsForRead(true); | |
577 | lock (m_items) | 764 | m_items.TryGetValue(itemId, out item); |
578 | m_items.TryGetValue(itemId, out item); | 765 | m_items.LockItemsForRead(false); |
579 | |||
580 | return item; | 766 | return item; |
581 | } | 767 | } |
582 | 768 | ||
@@ -592,15 +778,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | { | 778 | { |
593 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 779 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
594 | 780 | ||
595 | lock (m_items) | 781 | m_items.LockItemsForRead(true); |
782 | |||
783 | foreach (TaskInventoryItem item in m_items.Values) | ||
596 | { | 784 | { |
597 | foreach (TaskInventoryItem item in m_items.Values) | 785 | if (item.Name == name) |
598 | { | 786 | items.Add(item); |
599 | if (item.Name == name) | ||
600 | items.Add(item); | ||
601 | } | ||
602 | } | 787 | } |
603 | 788 | ||
789 | m_items.LockItemsForRead(false); | ||
790 | |||
604 | return items; | 791 | return items; |
605 | } | 792 | } |
606 | 793 | ||
@@ -619,6 +806,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | string xmlData = Utils.BytesToString(rezAsset.Data); | 806 | string xmlData = Utils.BytesToString(rezAsset.Data); |
620 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 807 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
621 | 808 | ||
809 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
810 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
811 | |||
622 | group.ResetIDs(); | 812 | group.ResetIDs(); |
623 | 813 | ||
624 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 814 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -693,8 +883,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | 883 | ||
694 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 884 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
695 | { | 885 | { |
696 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 886 | m_items.LockItemsForWrite(true); |
697 | if (it != null) | 887 | |
888 | if (m_items.ContainsKey(item.ItemID)) | ||
698 | { | 889 | { |
699 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 890 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
700 | 891 | ||
@@ -707,14 +898,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | item.GroupID = m_part.GroupID; | 898 | item.GroupID = m_part.GroupID; |
708 | 899 | ||
709 | if (item.AssetID == UUID.Zero) | 900 | if (item.AssetID == UUID.Zero) |
710 | item.AssetID = it.AssetID; | 901 | item.AssetID = m_items[item.ItemID].AssetID; |
711 | 902 | ||
712 | lock (m_items) | 903 | m_items[item.ItemID] = item; |
713 | { | 904 | m_inventorySerial++; |
714 | m_items[item.ItemID] = item; | ||
715 | m_inventorySerial++; | ||
716 | } | ||
717 | |||
718 | if (fireScriptEvents) | 905 | if (fireScriptEvents) |
719 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 906 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
720 | 907 | ||
@@ -723,7 +910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | HasInventoryChanged = true; | 910 | HasInventoryChanged = true; |
724 | m_part.ParentGroup.HasGroupChanged = true; | 911 | m_part.ParentGroup.HasGroupChanged = true; |
725 | } | 912 | } |
726 | 913 | m_items.LockItemsForWrite(false); | |
727 | return true; | 914 | return true; |
728 | } | 915 | } |
729 | else | 916 | else |
@@ -734,8 +921,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
734 | item.ItemID, m_part.Name, m_part.UUID, | 921 | item.ItemID, m_part.Name, m_part.UUID, |
735 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 922 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
736 | } | 923 | } |
737 | return false; | 924 | m_items.LockItemsForWrite(false); |
738 | 925 | ||
926 | return false; | ||
739 | } | 927 | } |
740 | 928 | ||
741 | /// <summary> | 929 | /// <summary> |
@@ -746,107 +934,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | /// in this prim's inventory.</returns> | 934 | /// in this prim's inventory.</returns> |
747 | public int RemoveInventoryItem(UUID itemID) | 935 | public int RemoveInventoryItem(UUID itemID) |
748 | { | 936 | { |
749 | TaskInventoryItem item = GetInventoryItem(itemID); | 937 | m_items.LockItemsForRead(true); |
750 | if (item != null) | 938 | |
939 | if (m_items.ContainsKey(itemID)) | ||
751 | { | 940 | { |
752 | int type = m_items[itemID].InvType; | 941 | int type = m_items[itemID].InvType; |
942 | m_items.LockItemsForRead(false); | ||
753 | if (type == 10) // Script | 943 | if (type == 10) // Script |
754 | { | 944 | { |
755 | m_part.RemoveScriptEvents(itemID); | ||
756 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 945 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
757 | } | 946 | } |
947 | m_items.LockItemsForWrite(true); | ||
758 | m_items.Remove(itemID); | 948 | m_items.Remove(itemID); |
949 | m_items.LockItemsForWrite(false); | ||
759 | m_inventorySerial++; | 950 | m_inventorySerial++; |
760 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 951 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
761 | 952 | ||
762 | HasInventoryChanged = true; | 953 | HasInventoryChanged = true; |
763 | m_part.ParentGroup.HasGroupChanged = true; | 954 | m_part.ParentGroup.HasGroupChanged = true; |
764 | 955 | ||
765 | if (!ContainsScripts()) | 956 | int scriptcount = 0; |
957 | m_items.LockItemsForRead(true); | ||
958 | foreach (TaskInventoryItem item in m_items.Values) | ||
959 | { | ||
960 | if (item.Type == 10) | ||
961 | { | ||
962 | scriptcount++; | ||
963 | } | ||
964 | } | ||
965 | m_items.LockItemsForRead(false); | ||
966 | |||
967 | |||
968 | if (scriptcount <= 0) | ||
969 | { | ||
766 | m_part.RemFlag(PrimFlags.Scripted); | 970 | m_part.RemFlag(PrimFlags.Scripted); |
971 | } | ||
767 | 972 | ||
768 | m_part.ScheduleFullUpdate(); | 973 | m_part.ScheduleFullUpdate(); |
769 | 974 | ||
770 | return type; | 975 | return type; |
771 | |||
772 | } | 976 | } |
773 | else | 977 | else |
774 | { | 978 | { |
979 | m_items.LockItemsForRead(false); | ||
775 | m_log.ErrorFormat( | 980 | m_log.ErrorFormat( |
776 | "[PRIM INVENTORY]: " + | 981 | "[PRIM INVENTORY]: " + |
777 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 982 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
778 | itemID, m_part.Name, m_part.UUID, | 983 | itemID, m_part.Name, m_part.UUID); |
779 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
780 | } | 984 | } |
781 | 985 | ||
782 | return -1; | 986 | return -1; |
783 | } | 987 | } |
784 | 988 | ||
785 | private bool CreateInventoryFile() | 989 | private bool CreateInventoryFileName() |
786 | { | 990 | { |
787 | if (m_inventoryFileName == String.Empty || | 991 | if (m_inventoryFileName == String.Empty || |
788 | m_inventoryFileNameSerial < m_inventorySerial) | 992 | m_inventoryFileNameSerial < m_inventorySerial) |
789 | { | 993 | { |
790 | // Something changed, we need to create a new file | ||
791 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 994 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
792 | m_inventoryFileNameSerial = m_inventorySerial; | 995 | m_inventoryFileNameSerial = m_inventorySerial; |
793 | |||
794 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
795 | |||
796 | lock (m_items) | ||
797 | { | ||
798 | foreach (TaskInventoryItem item in m_items.Values) | ||
799 | { | ||
800 | UUID ownerID = item.OwnerID; | ||
801 | uint everyoneMask = 0; | ||
802 | uint baseMask = item.BasePermissions; | ||
803 | uint ownerMask = item.CurrentPermissions; | ||
804 | uint groupMask = item.GroupPermissions; | ||
805 | |||
806 | invString.AddItemStart(); | ||
807 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
808 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
809 | |||
810 | invString.AddPermissionsStart(); | ||
811 | |||
812 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
813 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
814 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
815 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
816 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
817 | |||
818 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
819 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
820 | |||
821 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
822 | |||
823 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
824 | invString.AddSectionEnd(); | ||
825 | |||
826 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
827 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
828 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
829 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
830 | |||
831 | invString.AddSaleStart(); | ||
832 | invString.AddNameValueLine("sale_type", "not"); | ||
833 | invString.AddNameValueLine("sale_price", "0"); | ||
834 | invString.AddSectionEnd(); | ||
835 | |||
836 | invString.AddNameValueLine("name", item.Name + "|"); | ||
837 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
838 | |||
839 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
840 | invString.AddSectionEnd(); | ||
841 | } | ||
842 | } | ||
843 | |||
844 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
845 | |||
846 | return true; | 996 | return true; |
847 | } | 997 | } |
848 | 998 | ||
849 | // No need to recreate, the existing file is fine | ||
850 | return false; | 999 | return false; |
851 | } | 1000 | } |
852 | 1001 | ||
@@ -856,26 +1005,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
856 | /// <param name="xferManager"></param> | 1005 | /// <param name="xferManager"></param> |
857 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | 1006 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) |
858 | { | 1007 | { |
859 | CreateInventoryFile(); | 1008 | bool changed = CreateInventoryFileName(); |
1009 | |||
1010 | bool includeAssets = false; | ||
1011 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1012 | includeAssets = true; | ||
1013 | |||
1014 | if (m_inventoryPrivileged != includeAssets) | ||
1015 | changed = true; | ||
1016 | |||
1017 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1018 | |||
1019 | Items.LockItemsForRead(true); | ||
860 | 1020 | ||
861 | if (m_inventorySerial == 0) // No inventory | 1021 | if (m_inventorySerial == 0) // No inventory |
862 | { | 1022 | { |
863 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1023 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); |
1024 | Items.LockItemsForRead(false); | ||
864 | return; | 1025 | return; |
865 | } | 1026 | } |
866 | 1027 | ||
867 | // In principle, we should only do the rest if the inventory changed; | 1028 | if (!changed) |
868 | // by sending m_inventorySerial to the client, it ought to know | 1029 | { |
869 | // that nothing changed and that it doesn't need to request the file. | 1030 | if (m_inventoryFileData.Length > 2) |
870 | // Unfortunately, it doesn't look like the client optimizes this; | 1031 | { |
871 | // the client seems to always come back and request the Xfer, | 1032 | xferManager.AddNewFile(m_inventoryFileName, |
872 | // no matter what value m_inventorySerial has. | 1033 | m_inventoryFileData); |
1034 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1035 | Util.StringToBytes256(m_inventoryFileName)); | ||
1036 | |||
1037 | Items.LockItemsForRead(false); | ||
1038 | return; | ||
1039 | } | ||
1040 | } | ||
1041 | |||
1042 | m_inventoryPrivileged = includeAssets; | ||
1043 | |||
1044 | foreach (TaskInventoryItem item in m_items.Values) | ||
1045 | { | ||
1046 | UUID ownerID = item.OwnerID; | ||
1047 | uint everyoneMask = 0; | ||
1048 | uint baseMask = item.BasePermissions; | ||
1049 | uint ownerMask = item.CurrentPermissions; | ||
1050 | uint groupMask = item.GroupPermissions; | ||
1051 | |||
1052 | invString.AddItemStart(); | ||
1053 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
1054 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
1055 | |||
1056 | invString.AddPermissionsStart(); | ||
1057 | |||
1058 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
1059 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1060 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1061 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1062 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
1063 | |||
1064 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
1065 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1066 | |||
1067 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
1068 | |||
1069 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
1070 | invString.AddSectionEnd(); | ||
1071 | |||
1072 | if (includeAssets) | ||
1073 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
1074 | else | ||
1075 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1076 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
1077 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
1078 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
1079 | |||
1080 | invString.AddSaleStart(); | ||
1081 | invString.AddNameValueLine("sale_type", "not"); | ||
1082 | invString.AddNameValueLine("sale_price", "0"); | ||
1083 | invString.AddSectionEnd(); | ||
1084 | |||
1085 | invString.AddNameValueLine("name", item.Name + "|"); | ||
1086 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
1087 | |||
1088 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
1089 | invString.AddSectionEnd(); | ||
1090 | } | ||
1091 | |||
1092 | Items.LockItemsForRead(false); | ||
1093 | |||
1094 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
873 | 1095 | ||
874 | if (m_inventoryFileData.Length > 2) | 1096 | if (m_inventoryFileData.Length > 2) |
875 | // Add the file for Xfer | 1097 | { |
876 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | 1098 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
1099 | } | ||
877 | 1100 | ||
878 | // Tell the client we're ready to Xfer the file | ||
879 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | 1101 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
880 | Util.StringToBytes256(m_inventoryFileName)); | 1102 | Util.StringToBytes256(m_inventoryFileName)); |
881 | } | 1103 | } |
@@ -888,10 +1110,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
888 | { | 1110 | { |
889 | if (HasInventoryChanged) | 1111 | if (HasInventoryChanged) |
890 | { | 1112 | { |
891 | HasInventoryChanged = false; | 1113 | Items.LockItemsForRead(true); |
892 | List<TaskInventoryItem> items = GetInventoryItems(); | 1114 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
893 | datastore.StorePrimInventory(m_part.UUID, items); | 1115 | Items.LockItemsForRead(false); |
894 | 1116 | ||
1117 | HasInventoryChanged = false; | ||
895 | } | 1118 | } |
896 | } | 1119 | } |
897 | 1120 | ||
@@ -958,82 +1181,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
958 | { | 1181 | { |
959 | uint mask=0x7fffffff; | 1182 | uint mask=0x7fffffff; |
960 | 1183 | ||
961 | lock (m_items) | 1184 | foreach (TaskInventoryItem item in m_items.Values) |
962 | { | 1185 | { |
963 | foreach (TaskInventoryItem item in m_items.Values) | 1186 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1187 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1188 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1189 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1190 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1191 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1192 | |||
1193 | if (item.InvType == (int)InventoryType.Object) | ||
964 | { | 1194 | { |
965 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1195 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
966 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1196 | mask &= ~((uint)PermissionMask.Copy >> 13); |
967 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1197 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
968 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1198 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
969 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1199 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
970 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1200 | mask &= ~((uint)PermissionMask.Modify >> 13); |
971 | |||
972 | if (item.InvType != (int)InventoryType.Object) | ||
973 | { | ||
974 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
975 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
976 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
977 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
978 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
979 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
980 | } | ||
981 | else | ||
982 | { | ||
983 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
984 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
985 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
986 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
987 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
988 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
989 | } | ||
990 | |||
991 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
992 | mask &= ~(uint)PermissionMask.Copy; | ||
993 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
994 | mask &= ~(uint)PermissionMask.Transfer; | ||
995 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
996 | mask &= ~(uint)PermissionMask.Modify; | ||
997 | } | 1201 | } |
1202 | |||
1203 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1204 | mask &= ~(uint)PermissionMask.Copy; | ||
1205 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1206 | mask &= ~(uint)PermissionMask.Transfer; | ||
1207 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1208 | mask &= ~(uint)PermissionMask.Modify; | ||
998 | } | 1209 | } |
999 | |||
1000 | return mask; | 1210 | return mask; |
1001 | } | 1211 | } |
1002 | 1212 | ||
1003 | public void ApplyNextOwnerPermissions() | 1213 | public void ApplyNextOwnerPermissions() |
1004 | { | 1214 | { |
1005 | lock (m_items) | 1215 | foreach (TaskInventoryItem item in m_items.Values) |
1006 | { | 1216 | { |
1007 | foreach (TaskInventoryItem item in m_items.Values) | 1217 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1008 | { | 1218 | { |
1009 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1219 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1010 | { | 1220 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1011 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1221 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1012 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1222 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1013 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1223 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1014 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1224 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1015 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1016 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1017 | } | ||
1018 | item.CurrentPermissions &= item.NextPermissions; | ||
1019 | item.BasePermissions &= item.NextPermissions; | ||
1020 | item.EveryonePermissions &= item.NextPermissions; | ||
1021 | item.OwnerChanged = true; | ||
1022 | item.PermsMask = 0; | ||
1023 | item.PermsGranter = UUID.Zero; | ||
1024 | } | 1225 | } |
1226 | item.OwnerChanged = true; | ||
1227 | item.CurrentPermissions &= item.NextPermissions; | ||
1228 | item.BasePermissions &= item.NextPermissions; | ||
1229 | item.EveryonePermissions &= item.NextPermissions; | ||
1230 | item.PermsMask = 0; | ||
1231 | item.PermsGranter = UUID.Zero; | ||
1025 | } | 1232 | } |
1026 | } | 1233 | } |
1027 | 1234 | ||
1028 | public void ApplyGodPermissions(uint perms) | 1235 | public void ApplyGodPermissions(uint perms) |
1029 | { | 1236 | { |
1030 | lock (m_items) | 1237 | foreach (TaskInventoryItem item in m_items.Values) |
1031 | { | 1238 | { |
1032 | foreach (TaskInventoryItem item in m_items.Values) | 1239 | item.CurrentPermissions = perms; |
1033 | { | 1240 | item.BasePermissions = perms; |
1034 | item.CurrentPermissions = perms; | ||
1035 | item.BasePermissions = perms; | ||
1036 | } | ||
1037 | } | 1241 | } |
1038 | m_inventorySerial++; | 1242 | m_inventorySerial++; |
1039 | HasInventoryChanged = true; | 1243 | HasInventoryChanged = true; |
@@ -1041,17 +1245,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1041 | 1245 | ||
1042 | public bool ContainsScripts() | 1246 | public bool ContainsScripts() |
1043 | { | 1247 | { |
1044 | lock (m_items) | 1248 | foreach (TaskInventoryItem item in m_items.Values) |
1045 | { | 1249 | { |
1046 | foreach (TaskInventoryItem item in m_items.Values) | 1250 | if (item.InvType == (int)InventoryType.LSL) |
1047 | { | 1251 | { |
1048 | if (item.InvType == (int)InventoryType.LSL) | 1252 | return true; |
1049 | { | ||
1050 | return true; | ||
1051 | } | ||
1052 | } | 1253 | } |
1053 | } | 1254 | } |
1054 | |||
1055 | return false; | 1255 | return false; |
1056 | } | 1256 | } |
1057 | 1257 | ||
@@ -1059,11 +1259,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1059 | { | 1259 | { |
1060 | List<UUID> ret = new List<UUID>(); | 1260 | List<UUID> ret = new List<UUID>(); |
1061 | 1261 | ||
1062 | lock (m_items) | 1262 | foreach (TaskInventoryItem item in m_items.Values) |
1063 | { | 1263 | ret.Add(item.ItemID); |
1064 | foreach (TaskInventoryItem item in m_items.Values) | ||
1065 | ret.Add(item.ItemID); | ||
1066 | } | ||
1067 | 1264 | ||
1068 | return ret; | 1265 | return ret; |
1069 | } | 1266 | } |
@@ -1094,6 +1291,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1094 | 1291 | ||
1095 | public Dictionary<UUID, string> GetScriptStates() | 1292 | public Dictionary<UUID, string> GetScriptStates() |
1096 | { | 1293 | { |
1294 | return GetScriptStates(false); | ||
1295 | } | ||
1296 | |||
1297 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1298 | { | ||
1097 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1299 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1098 | 1300 | ||
1099 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1301 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1104,25 +1306,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1104 | if (engines == null) // No engine at all | 1306 | if (engines == null) // No engine at all |
1105 | return ret; | 1307 | return ret; |
1106 | 1308 | ||
1107 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1309 | Items.LockItemsForRead(true); |
1108 | 1310 | foreach (TaskInventoryItem item in m_items.Values) | |
1109 | foreach (TaskInventoryItem item in scripts) | ||
1110 | { | 1311 | { |
1111 | foreach (IScriptModule e in engines) | 1312 | if (item.InvType == (int)InventoryType.LSL) |
1112 | { | 1313 | { |
1113 | if (e != null) | 1314 | foreach (IScriptModule e in engines) |
1114 | { | 1315 | { |
1115 | string n = e.GetXMLState(item.ItemID); | 1316 | if (e != null) |
1116 | if (n != String.Empty) | ||
1117 | { | 1317 | { |
1118 | if (!ret.ContainsKey(item.ItemID)) | 1318 | string n = e.GetXMLState(item.ItemID); |
1119 | ret[item.ItemID] = n; | 1319 | if (n != String.Empty) |
1120 | break; | 1320 | { |
1321 | if (oldIDs) | ||
1322 | { | ||
1323 | if (!ret.ContainsKey(item.OldItemID)) | ||
1324 | ret[item.OldItemID] = n; | ||
1325 | } | ||
1326 | else | ||
1327 | { | ||
1328 | if (!ret.ContainsKey(item.ItemID)) | ||
1329 | ret[item.ItemID] = n; | ||
1330 | } | ||
1331 | break; | ||
1332 | } | ||
1121 | } | 1333 | } |
1122 | } | 1334 | } |
1123 | } | 1335 | } |
1124 | } | 1336 | } |
1125 | 1337 | Items.LockItemsForRead(false); | |
1126 | return ret; | 1338 | return ret; |
1127 | } | 1339 | } |
1128 | 1340 | ||
@@ -1132,21 +1344,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1132 | if (engines == null) | 1344 | if (engines == null) |
1133 | return; | 1345 | return; |
1134 | 1346 | ||
1135 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1136 | 1347 | ||
1137 | foreach (TaskInventoryItem item in scripts) | 1348 | Items.LockItemsForRead(true); |
1349 | |||
1350 | foreach (TaskInventoryItem item in m_items.Values) | ||
1138 | { | 1351 | { |
1139 | foreach (IScriptModule engine in engines) | 1352 | if (item.InvType == (int)InventoryType.LSL) |
1140 | { | 1353 | { |
1141 | if (engine != null) | 1354 | foreach (IScriptModule engine in engines) |
1142 | { | 1355 | { |
1143 | if (item.OwnerChanged) | 1356 | if (engine != null) |
1144 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1357 | { |
1145 | item.OwnerChanged = false; | 1358 | if (item.OwnerChanged) |
1146 | engine.ResumeScript(item.ItemID); | 1359 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1360 | item.OwnerChanged = false; | ||
1361 | engine.ResumeScript(item.ItemID); | ||
1362 | } | ||
1147 | } | 1363 | } |
1148 | } | 1364 | } |
1149 | } | 1365 | } |
1366 | |||
1367 | Items.LockItemsForRead(false); | ||
1150 | } | 1368 | } |
1151 | } | 1369 | } |
1152 | } | 1370 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1c283c7..de9b1f3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | public PresenceType PresenceType { get; private set; } | 79 | public PresenceType PresenceType { get; private set; } |
@@ -89,7 +90,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 91 | /// issue #1716 |
91 | /// </summary> | 92 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 93 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
94 | // Value revised by KF 091121 by comparison with SL. | ||
95 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 96 | ||
94 | /// <summary> | 97 | /// <summary> |
95 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 98 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -118,6 +121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 121 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
119 | /// necessary. | 122 | /// necessary. |
120 | /// </remarks> | 123 | /// </remarks> |
124 | |||
121 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 125 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
122 | 126 | ||
123 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); | 127 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
@@ -127,10 +131,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | // private SceneObjectGroup proxyObjectGroup; | 131 | // private SceneObjectGroup proxyObjectGroup; |
128 | //private SceneObjectPart proxyObjectPart = null; | 132 | //private SceneObjectPart proxyObjectPart = null; |
129 | public Vector3 lastKnownAllowedPosition; | 133 | public Vector3 lastKnownAllowedPosition; |
130 | public bool sentMessageAboutRestrictedParcelFlyingDown; | ||
131 | public Vector4 CollisionPlane = Vector4.UnitW; | 134 | public Vector4 CollisionPlane = Vector4.UnitW; |
132 | 135 | ||
136 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
137 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
133 | private Vector3 m_lastPosition; | 138 | private Vector3 m_lastPosition; |
139 | private Vector3 m_lastWorldPosition; | ||
134 | private Quaternion m_lastRotation; | 140 | private Quaternion m_lastRotation; |
135 | private Vector3 m_lastVelocity; | 141 | private Vector3 m_lastVelocity; |
136 | //private int m_lastTerseSent; | 142 | //private int m_lastTerseSent; |
@@ -138,6 +144,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
138 | private bool m_updateflag; | 144 | private bool m_updateflag; |
139 | private byte m_movementflag; | 145 | private byte m_movementflag; |
140 | private Vector3? m_forceToApply; | 146 | private Vector3? m_forceToApply; |
147 | private int m_userFlags; | ||
148 | public int UserFlags | ||
149 | { | ||
150 | get { return m_userFlags; } | ||
151 | } | ||
141 | private TeleportFlags m_teleportFlags; | 152 | private TeleportFlags m_teleportFlags; |
142 | public TeleportFlags TeleportFlags | 153 | public TeleportFlags TeleportFlags |
143 | { | 154 | { |
@@ -168,9 +179,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | private int m_perfMonMS; | 179 | private int m_perfMonMS; |
169 | 180 | ||
170 | private bool m_setAlwaysRun; | 181 | private bool m_setAlwaysRun; |
171 | |||
172 | private bool m_forceFly; | 182 | private bool m_forceFly; |
173 | private bool m_flyDisabled; | 183 | private bool m_flyDisabled; |
184 | private bool m_flyingOld; // add for fly velocity control | ||
185 | public bool m_wasFlying; // add for fly velocity control | ||
174 | 186 | ||
175 | private float m_speedModifier = 1.0f; | 187 | private float m_speedModifier = 1.0f; |
176 | 188 | ||
@@ -189,7 +201,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | protected RegionInfo m_regionInfo; | 201 | protected RegionInfo m_regionInfo; |
190 | protected ulong crossingFromRegion; | 202 | protected ulong crossingFromRegion; |
191 | 203 | ||
192 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 204 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
205 | private bool m_isNudging = false; | ||
193 | 206 | ||
194 | // Position of agent's camera in world (region cordinates) | 207 | // Position of agent's camera in world (region cordinates) |
195 | protected Vector3 m_CameraCenter; | 208 | protected Vector3 m_CameraCenter; |
@@ -214,17 +227,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | private bool m_autopilotMoving; | 227 | private bool m_autopilotMoving; |
215 | private Vector3 m_autoPilotTarget; | 228 | private Vector3 m_autoPilotTarget; |
216 | private bool m_sitAtAutoTarget; | 229 | private bool m_sitAtAutoTarget; |
230 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
217 | 231 | ||
218 | private string m_nextSitAnimation = String.Empty; | 232 | private string m_nextSitAnimation = String.Empty; |
219 | 233 | ||
220 | //PauPaw:Proper PID Controler for autopilot************ | 234 | //PauPaw:Proper PID Controler for autopilot************ |
221 | public bool MovingToTarget { get; private set; } | 235 | public bool MovingToTarget { get; private set; } |
222 | public Vector3 MoveToPositionTarget { get; private set; } | 236 | public Vector3 MoveToPositionTarget { get; private set; } |
237 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
223 | 238 | ||
224 | private bool m_followCamAuto; | 239 | private bool m_followCamAuto; |
225 | 240 | ||
226 | private int m_movementUpdateCount; | 241 | private int m_movementUpdateCount; |
242 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
243 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
244 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
227 | private const int NumMovementsBetweenRayCast = 5; | 245 | private const int NumMovementsBetweenRayCast = 5; |
246 | private List<uint> m_lastColliders = new List<uint>(); | ||
247 | |||
248 | private object m_syncRoot = new Object(); | ||
228 | 249 | ||
229 | private bool CameraConstraintActive; | 250 | private bool CameraConstraintActive; |
230 | //private int m_moveToPositionStateStatus; | 251 | //private int m_moveToPositionStateStatus; |
@@ -261,7 +282,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 282 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
262 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 283 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
263 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 284 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
264 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 285 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
286 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
287 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
265 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 288 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
266 | } | 289 | } |
267 | 290 | ||
@@ -465,7 +488,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
465 | get | 488 | get |
466 | { | 489 | { |
467 | PhysicsActor actor = m_physicsActor; | 490 | PhysicsActor actor = m_physicsActor; |
468 | if (actor != null) | 491 | // if (actor != null) |
492 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
469 | m_pos = actor.Position; | 493 | m_pos = actor.Position; |
470 | else | 494 | else |
471 | { | 495 | { |
@@ -487,7 +511,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 511 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
488 | if (part != null) | 512 | if (part != null) |
489 | { | 513 | { |
490 | return m_parentPosition + (m_pos * part.GetWorldRotation()); | 514 | return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); |
491 | } | 515 | } |
492 | else | 516 | else |
493 | { | 517 | { |
@@ -514,7 +538,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
514 | } | 538 | } |
515 | } | 539 | } |
516 | 540 | ||
517 | m_pos = value; | 541 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
542 | m_pos = value; | ||
518 | m_parentPosition = Vector3.Zero; | 543 | m_parentPosition = Vector3.Zero; |
519 | } | 544 | } |
520 | } | 545 | } |
@@ -558,10 +583,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
558 | } | 583 | } |
559 | } | 584 | } |
560 | 585 | ||
586 | public Quaternion OffsetRotation | ||
587 | { | ||
588 | get { return m_offsetRotation; } | ||
589 | set { m_offsetRotation = value; } | ||
590 | } | ||
591 | |||
561 | public Quaternion Rotation | 592 | public Quaternion Rotation |
562 | { | 593 | { |
563 | get { return m_bodyRot; } | 594 | get { |
564 | set { m_bodyRot = value; } | 595 | if (m_parentID != 0) |
596 | { | ||
597 | if (m_offsetRotation != null) | ||
598 | { | ||
599 | return m_offsetRotation; | ||
600 | } | ||
601 | else | ||
602 | { | ||
603 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
604 | } | ||
605 | |||
606 | } | ||
607 | else | ||
608 | { | ||
609 | return m_bodyRot; | ||
610 | } | ||
611 | } | ||
612 | set { | ||
613 | m_bodyRot = value; | ||
614 | if (m_parentID != 0) | ||
615 | { | ||
616 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
617 | } | ||
618 | } | ||
565 | } | 619 | } |
566 | 620 | ||
567 | public Quaternion PreviousRotation | 621 | public Quaternion PreviousRotation |
@@ -586,11 +640,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
586 | 640 | ||
587 | private uint m_parentID; | 641 | private uint m_parentID; |
588 | 642 | ||
643 | |||
644 | private UUID m_linkedPrim; | ||
645 | |||
589 | public uint ParentID | 646 | public uint ParentID |
590 | { | 647 | { |
591 | get { return m_parentID; } | 648 | get { return m_parentID; } |
592 | set { m_parentID = value; } | 649 | set { m_parentID = value; } |
593 | } | 650 | } |
651 | |||
652 | public UUID LinkedPrim | ||
653 | { | ||
654 | get { return m_linkedPrim; } | ||
655 | set { m_linkedPrim = value; } | ||
656 | } | ||
657 | |||
594 | public float Health | 658 | public float Health |
595 | { | 659 | { |
596 | get { return m_health; } | 660 | get { return m_health; } |
@@ -725,6 +789,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
725 | m_localId = m_scene.AllocateLocalId(); | 789 | m_localId = m_scene.AllocateLocalId(); |
726 | 790 | ||
727 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 791 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
792 | m_userFlags = account.UserFlags; | ||
728 | 793 | ||
729 | if (account != null) | 794 | if (account != null) |
730 | m_userLevel = account.UserLevel; | 795 | m_userLevel = account.UserLevel; |
@@ -743,10 +808,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
743 | m_reprioritization_timer.AutoReset = false; | 808 | m_reprioritization_timer.AutoReset = false; |
744 | 809 | ||
745 | AdjustKnownSeeds(); | 810 | AdjustKnownSeeds(); |
746 | |||
747 | // TODO: I think, this won't send anything, as we are still a child here... | ||
748 | Animator.TrySetMovementAnimation("STAND"); | 811 | Animator.TrySetMovementAnimation("STAND"); |
749 | |||
750 | // we created a new ScenePresence (a new child agent) in a fresh region. | 812 | // we created a new ScenePresence (a new child agent) in a fresh region. |
751 | // Request info about all the (root) agents in this region | 813 | // Request info about all the (root) agents in this region |
752 | // Note: This won't send data *to* other clients in that region (children don't send) | 814 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -787,25 +849,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 849 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
788 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 850 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
789 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 851 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
790 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 852 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
791 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 853 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
792 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 854 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
855 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
856 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
793 | } | 857 | } |
794 | 858 | ||
795 | private Vector3[] GetWalkDirectionVectors() | 859 | private Vector3[] GetWalkDirectionVectors() |
796 | { | 860 | { |
797 | Vector3[] vector = new Vector3[9]; | 861 | Vector3[] vector = new Vector3[11]; |
798 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 862 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
799 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 863 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
800 | vector[2] = Vector3.UnitY; //LEFT | 864 | vector[2] = Vector3.UnitY; //LEFT |
801 | vector[3] = -Vector3.UnitY; //RIGHT | 865 | vector[3] = -Vector3.UnitY; //RIGHT |
802 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 866 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
803 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 867 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
804 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 868 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
805 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 869 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
806 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 870 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
871 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
872 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
807 | return vector; | 873 | return vector; |
808 | } | 874 | } |
875 | |||
876 | private bool[] GetDirectionIsNudge() | ||
877 | { | ||
878 | bool[] isNudge = new bool[11]; | ||
879 | isNudge[0] = false; //FORWARD | ||
880 | isNudge[1] = false; //BACK | ||
881 | isNudge[2] = false; //LEFT | ||
882 | isNudge[3] = false; //RIGHT | ||
883 | isNudge[4] = false; //UP | ||
884 | isNudge[5] = false; //DOWN | ||
885 | isNudge[6] = true; //FORWARD_NUDGE | ||
886 | isNudge[7] = true; //BACK_NUDGE | ||
887 | isNudge[8] = true; //LEFT_NUDGE | ||
888 | isNudge[9] = true; //RIGHT_NUDGE | ||
889 | isNudge[10] = true; //DOWN_Nudge | ||
890 | return isNudge; | ||
891 | } | ||
892 | |||
809 | 893 | ||
810 | #endregion | 894 | #endregion |
811 | 895 | ||
@@ -870,6 +954,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
870 | pos.Y = crossedBorder.BorderLine.Z - 1; | 954 | pos.Y = crossedBorder.BorderLine.Z - 1; |
871 | } | 955 | } |
872 | 956 | ||
957 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
958 | if (land != null) | ||
959 | { | ||
960 | // If we come in via login, landmark or map, we want to | ||
961 | // honor landing points. If we come in via Lure, we want | ||
962 | // to ignore them. | ||
963 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
964 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
965 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) | ||
966 | { | ||
967 | // Don't restrict gods, estate managers, or land owners to | ||
968 | // the TP point. This behaviour mimics agni. | ||
969 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
970 | land.LandData.UserLocation != Vector3.Zero && | ||
971 | GodLevel < 200 && | ||
972 | ((land.LandData.OwnerID != m_uuid && | ||
973 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
974 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | ||
975 | { | ||
976 | pos = land.LandData.UserLocation; | ||
977 | } | ||
978 | } | ||
979 | |||
980 | land.SendLandUpdateToClient(ControllingClient); | ||
981 | } | ||
982 | |||
983 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
984 | { | ||
985 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
986 | |||
987 | if (pos.X < 0) | ||
988 | { | ||
989 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
990 | if (!(pos.Y < 0)) | ||
991 | emergencyPos.Y = pos.Y; | ||
992 | if (!(pos.Z < 0)) | ||
993 | emergencyPos.Z = pos.Z; | ||
994 | } | ||
995 | if (pos.Y < 0) | ||
996 | { | ||
997 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
998 | if (!(pos.X < 0)) | ||
999 | emergencyPos.X = pos.X; | ||
1000 | if (!(pos.Z < 0)) | ||
1001 | emergencyPos.Z = pos.Z; | ||
1002 | } | ||
1003 | if (pos.Z < 0) | ||
1004 | { | ||
1005 | emergencyPos.Z = 128; | ||
1006 | if (!(pos.Y < 0)) | ||
1007 | emergencyPos.Y = pos.Y; | ||
1008 | if (!(pos.X < 0)) | ||
1009 | emergencyPos.X = pos.X; | ||
1010 | } | ||
1011 | } | ||
1012 | |||
873 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 1013 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
874 | { | 1014 | { |
875 | m_log.WarnFormat( | 1015 | m_log.WarnFormat( |
@@ -1002,16 +1142,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | /// <summary> | 1142 | /// <summary> |
1003 | /// Removes physics plugin scene representation of this agent if it exists. | 1143 | /// Removes physics plugin scene representation of this agent if it exists. |
1004 | /// </summary> | 1144 | /// </summary> |
1005 | private void RemoveFromPhysicalScene() | 1145 | public void RemoveFromPhysicalScene() |
1006 | { | 1146 | { |
1007 | if (PhysicsActor != null) | 1147 | if (PhysicsActor != null) |
1008 | { | 1148 | { |
1009 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1149 | try |
1010 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1150 | { |
1011 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1151 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1012 | m_physicsActor.UnSubscribeEvents(); | 1152 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1013 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1153 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1014 | PhysicsActor = null; | 1154 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1155 | m_physicsActor.UnSubscribeEvents(); | ||
1156 | PhysicsActor = null; | ||
1157 | } | ||
1158 | catch | ||
1159 | { } | ||
1015 | } | 1160 | } |
1016 | } | 1161 | } |
1017 | 1162 | ||
@@ -1022,15 +1167,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1022 | public void Teleport(Vector3 pos) | 1167 | public void Teleport(Vector3 pos) |
1023 | { | 1168 | { |
1024 | bool isFlying = false; | 1169 | bool isFlying = false; |
1170 | |||
1025 | if (m_physicsActor != null) | 1171 | if (m_physicsActor != null) |
1026 | isFlying = m_physicsActor.Flying; | 1172 | isFlying = m_physicsActor.Flying; |
1027 | 1173 | ||
1028 | RemoveFromPhysicalScene(); | 1174 | RemoveFromPhysicalScene(); |
1029 | Velocity = Vector3.Zero; | 1175 | Velocity = Vector3.Zero; |
1176 | CheckLandingPoint(ref pos); | ||
1030 | AbsolutePosition = pos; | 1177 | AbsolutePosition = pos; |
1031 | AddToPhysicalScene(isFlying); | 1178 | AddToPhysicalScene(isFlying); |
1032 | 1179 | ||
1033 | SendTerseUpdateToAllClients(); | 1180 | SendTerseUpdateToAllClients(); |
1181 | |||
1034 | } | 1182 | } |
1035 | 1183 | ||
1036 | public void TeleportWithMomentum(Vector3 pos) | 1184 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1040,6 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1040 | isFlying = m_physicsActor.Flying; | 1188 | isFlying = m_physicsActor.Flying; |
1041 | 1189 | ||
1042 | RemoveFromPhysicalScene(); | 1190 | RemoveFromPhysicalScene(); |
1191 | CheckLandingPoint(ref pos); | ||
1043 | AbsolutePosition = pos; | 1192 | AbsolutePosition = pos; |
1044 | AddToPhysicalScene(isFlying); | 1193 | AddToPhysicalScene(isFlying); |
1045 | 1194 | ||
@@ -1240,6 +1389,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1240 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1389 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1241 | 1390 | ||
1242 | m_pos = m_LastFinitePos; | 1391 | m_pos = m_LastFinitePos; |
1392 | |||
1243 | if (!m_pos.IsFinite()) | 1393 | if (!m_pos.IsFinite()) |
1244 | { | 1394 | { |
1245 | m_pos.X = 127f; | 1395 | m_pos.X = 127f; |
@@ -1309,7 +1459,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1309 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1459 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1310 | } | 1460 | } |
1311 | } | 1461 | } |
1312 | |||
1313 | lock (scriptedcontrols) | 1462 | lock (scriptedcontrols) |
1314 | { | 1463 | { |
1315 | if (scriptedcontrols.Count > 0) | 1464 | if (scriptedcontrols.Count > 0) |
@@ -1324,6 +1473,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1324 | 1473 | ||
1325 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1474 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1326 | { | 1475 | { |
1476 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1477 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1478 | |||
1327 | // TODO: This doesn't prevent the user from walking yet. | 1479 | // TODO: This doesn't prevent the user from walking yet. |
1328 | // Setting parent ID would fix this, if we knew what value | 1480 | // Setting parent ID would fix this, if we knew what value |
1329 | // to use. Or we could add a m_isSitting variable. | 1481 | // to use. Or we could add a m_isSitting variable. |
@@ -1378,6 +1530,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | if (actor.Flying != oldflying) | 1530 | if (actor.Flying != oldflying) |
1379 | update_movementflag = true; | 1531 | update_movementflag = true; |
1380 | 1532 | ||
1533 | if (m_animator.m_jumping) // add for jumping | ||
1534 | update_movementflag = true; | ||
1535 | |||
1536 | if (q != m_bodyRot) | ||
1537 | { | ||
1538 | m_bodyRot = q; | ||
1539 | update_rotation = true; | ||
1540 | } | ||
1541 | |||
1542 | //guilty until proven innocent.. | ||
1543 | bool Nudging = true; | ||
1544 | //Basically, if there is at least one non-nudge control then we don't need | ||
1545 | //to worry about stopping the avatar | ||
1546 | |||
1381 | if (m_parentID == 0) | 1547 | if (m_parentID == 0) |
1382 | { | 1548 | { |
1383 | bool bAllowUpdateMoveToPosition = false; | 1549 | bool bAllowUpdateMoveToPosition = false; |
@@ -1391,10 +1557,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1391 | else | 1557 | else |
1392 | dirVectors = Dir_Vectors; | 1558 | dirVectors = Dir_Vectors; |
1393 | 1559 | ||
1394 | // The fact that m_movementflag is a byte needs to be fixed | 1560 | bool[] isNudge = GetDirectionIsNudge(); |
1395 | // it really should be a uint | 1561 | |
1396 | // A DIR_CONTROL_FLAG occurs when the user is trying to move in a particular direction. | 1562 | |
1397 | uint nudgehack = 250; | 1563 | |
1564 | |||
1565 | |||
1398 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1566 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1399 | { | 1567 | { |
1400 | if (((uint)flags & (uint)DCF) != 0) | 1568 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1404,19 +1572,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1404 | try | 1572 | try |
1405 | { | 1573 | { |
1406 | agent_control_v3 += dirVectors[i]; | 1574 | agent_control_v3 += dirVectors[i]; |
1407 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1575 | if (isNudge[i] == false) |
1576 | { | ||
1577 | Nudging = false; | ||
1578 | } | ||
1408 | } | 1579 | } |
1409 | catch (IndexOutOfRangeException) | 1580 | catch (IndexOutOfRangeException) |
1410 | { | 1581 | { |
1411 | // Why did I get this? | 1582 | // Why did I get this? |
1412 | } | 1583 | } |
1413 | 1584 | ||
1414 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1585 | if ((m_movementflag & (uint)DCF) == 0) |
1415 | { | 1586 | { |
1416 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1417 | { | ||
1418 | m_movementflag |= (byte)nudgehack; | ||
1419 | } | ||
1420 | 1587 | ||
1421 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with {1}", Name, DCF); | 1588 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with {1}", Name, DCF); |
1422 | m_movementflag += (byte)(uint)DCF; | 1589 | m_movementflag += (byte)(uint)DCF; |
@@ -1425,22 +1592,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1425 | } | 1592 | } |
1426 | else | 1593 | else |
1427 | { | 1594 | { |
1428 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1595 | if ((m_movementflag & (uint)DCF) != 0) |
1429 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1430 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1431 | ) // This or is for Nudge forward | ||
1432 | { | 1596 | { |
1433 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with lack of {1}", Name, DCF); | 1597 | m_movementflag -= (byte)(uint)DCF; |
1434 | m_movementflag -= ((byte)(uint)DCF); | ||
1435 | update_movementflag = true; | 1598 | update_movementflag = true; |
1436 | |||
1437 | /* | ||
1438 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1439 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1440 | { | ||
1441 | m_log.Debug("Removed Hack flag"); | ||
1442 | } | ||
1443 | */ | ||
1444 | } | 1599 | } |
1445 | else | 1600 | else |
1446 | { | 1601 | { |
@@ -1450,19 +1605,128 @@ namespace OpenSim.Region.Framework.Scenes | |||
1450 | 1605 | ||
1451 | i++; | 1606 | i++; |
1452 | } | 1607 | } |
1453 | |||
1454 | if (MovingToTarget) | 1608 | if (MovingToTarget) |
1455 | { | 1609 | { |
1456 | // If the user has pressed a key then we want to cancel any move to target. | 1610 | m_moveToPositionTarget = Vector3.Zero; |
1457 | if (DCFlagKeyPressed) | 1611 | m_moveToPositionInProgress = false; |
1612 | update_movementflag = true; | ||
1613 | bAllowUpdateMoveToPosition = false; | ||
1614 | } | ||
1615 | |||
1616 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) | ||
1617 | { | ||
1618 | /* | ||
1619 | bool twoD = false; | ||
1620 | bool there = false; | ||
1621 | if (Animator != null) | ||
1622 | { | ||
1623 | switch (Animator.CurrentMovementAnimation) | ||
1624 | { | ||
1625 | case "STAND": | ||
1626 | case "WALK": | ||
1627 | case "RUN": | ||
1628 | case "CROUCH": | ||
1629 | case "CROUCHWALK": | ||
1630 | { | ||
1631 | twoD = true; | ||
1632 | } | ||
1633 | break; | ||
1634 | } | ||
1635 | } | ||
1636 | |||
1637 | if (twoD) | ||
1638 | { | ||
1639 | */ | ||
1640 | Vector3 abspos = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, 0.0f); | ||
1641 | Vector3 tgt = new Vector3(m_moveToPositionTarget.X, m_moveToPositionTarget.Y, 0.0f); | ||
1642 | /* if (Util.GetDistanceTo(abspos, tgt) <= 0.5f) there = true; | ||
1643 | } | ||
1644 | else | ||
1645 | { | ||
1646 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) there = true; | ||
1647 | } | ||
1648 | */ | ||
1649 | //Check the error term of the current position in relation to the target position | ||
1650 | // if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) | ||
1651 | // if (there) | ||
1652 | if (Util.GetDistanceTo(abspos, tgt) <= 0.5f) | ||
1458 | { | 1653 | { |
1459 | ResetMoveToTarget(); | 1654 | ResetMoveToTarget(); |
1460 | update_movementflag = true; | 1655 | update_movementflag = true; |
1461 | } | 1656 | } |
1462 | else if (bAllowUpdateMoveToPosition) | 1657 | else if (bAllowUpdateMoveToPosition) |
1463 | { | 1658 | { |
1464 | if (HandleMoveToTargetUpdate(ref agent_control_v3)) | 1659 | try |
1465 | update_movementflag = true; | 1660 | { |
1661 | // move avatar in 2D at one meter/second towards target, in avatar coordinate frame. | ||
1662 | // This movement vector gets added to the velocity through AddNewMovement(). | ||
1663 | // Theoretically we might need a more complex PID approach here if other | ||
1664 | // unknown forces are acting on the avatar and we need to adaptively respond | ||
1665 | // to such forces, but the following simple approach seems to works fine. | ||
1666 | Vector3 LocalVectorToTarget3D = | ||
1667 | // (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | ||
1668 | (tgt - abspos) | ||
1669 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords | ||
1670 | // Ignore z component of vector | ||
1671 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | ||
1672 | LocalVectorToTarget2D.Normalize(); | ||
1673 | |||
1674 | //We're not nudging | ||
1675 | Nudging = false; | ||
1676 | agent_control_v3 += LocalVectorToTarget2D; | ||
1677 | |||
1678 | // update avatar movement flags. the avatar coordinate system is as follows: | ||
1679 | // | ||
1680 | // +X (forward) | ||
1681 | // | ||
1682 | // ^ | ||
1683 | // | | ||
1684 | // | | ||
1685 | // | | ||
1686 | // | | ||
1687 | // (left) +Y <--------o--------> -Y | ||
1688 | // avatar | ||
1689 | // | | ||
1690 | // | | ||
1691 | // | | ||
1692 | // | | ||
1693 | // v | ||
1694 | // -X | ||
1695 | // | ||
1696 | |||
1697 | // based on the above avatar coordinate system, classify the movement into | ||
1698 | // one of left/right/back/forward. | ||
1699 | if (LocalVectorToTarget2D.Y > 0)//MoveLeft | ||
1700 | { | ||
1701 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | ||
1702 | //AgentControlFlags | ||
1703 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | ||
1704 | update_movementflag = true; | ||
1705 | } | ||
1706 | else if (LocalVectorToTarget2D.Y < 0) //MoveRight | ||
1707 | { | ||
1708 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | ||
1709 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | ||
1710 | update_movementflag = true; | ||
1711 | } | ||
1712 | if (LocalVectorToTarget2D.X < 0) //MoveBack | ||
1713 | { | ||
1714 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | ||
1715 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | ||
1716 | update_movementflag = true; | ||
1717 | } | ||
1718 | else if (LocalVectorToTarget2D.X > 0) //Move Forward | ||
1719 | { | ||
1720 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | ||
1721 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | ||
1722 | update_movementflag = true; | ||
1723 | } | ||
1724 | } | ||
1725 | catch (Exception e) | ||
1726 | { | ||
1727 | //Avoid system crash, can be slower but... | ||
1728 | m_log.DebugFormat("Crash! {0}", e.ToString()); | ||
1729 | } | ||
1466 | } | 1730 | } |
1467 | } | 1731 | } |
1468 | } | 1732 | } |
@@ -1499,7 +1763,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1499 | // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", | 1763 | // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", |
1500 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); | 1764 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); |
1501 | 1765 | ||
1502 | AddNewMovement(agent_control_v3); | 1766 | AddNewMovement(agent_control_v3, q, Nudging); |
1767 | |||
1768 | |||
1503 | } | 1769 | } |
1504 | // else | 1770 | // else |
1505 | // { | 1771 | // { |
@@ -1515,6 +1781,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1515 | Animator.UpdateMovementAnimations(); | 1781 | Animator.UpdateMovementAnimations(); |
1516 | } | 1782 | } |
1517 | 1783 | ||
1784 | if (update_movementflag && !SitGround) | ||
1785 | Animator.UpdateMovementAnimations(); | ||
1786 | |||
1518 | m_scene.EventManager.TriggerOnClientMovement(this); | 1787 | m_scene.EventManager.TriggerOnClientMovement(this); |
1519 | 1788 | ||
1520 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 1789 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
@@ -1531,14 +1800,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1531 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) | 1800 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) |
1532 | { | 1801 | { |
1533 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); | 1802 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); |
1534 | |||
1535 | bool updated = false; | 1803 | bool updated = false; |
1536 | 1804 | ||
1537 | // m_log.DebugFormat( | 1805 | public void StopMoveToPosition() |
1538 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", | 1806 | { |
1539 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); | 1807 | m_moveToPositionTarget = Vector3.Zero; |
1808 | m_moveToPositionInProgress = false; | ||
1809 | } | ||
1540 | 1810 | ||
1541 | if (!m_autopilotMoving) | 1811 | public void DoMoveToPosition(Object sender, string method, List<String> args) |
1812 | { | ||
1813 | //Console.WriteLine("SP:DoMoveToPosition"); | ||
1814 | try | ||
1542 | { | 1815 | { |
1543 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); | 1816 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); |
1544 | // m_log.DebugFormat( | 1817 | // m_log.DebugFormat( |
@@ -1644,7 +1917,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1644 | m_log.DebugFormat("Crash! {0}", e.ToString()); | 1917 | m_log.DebugFormat("Crash! {0}", e.ToString()); |
1645 | } | 1918 | } |
1646 | } | 1919 | } |
1647 | } | 1920 | } |
1648 | 1921 | ||
1649 | return updated; | 1922 | return updated; |
1650 | } | 1923 | } |
@@ -1736,7 +2009,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1736 | Velocity = Vector3.Zero; | 2009 | Velocity = Vector3.Zero; |
1737 | SendAvatarDataToAllAgents(); | 2010 | SendAvatarDataToAllAgents(); |
1738 | 2011 | ||
1739 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 2012 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1740 | } | 2013 | } |
1741 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 2014 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1742 | m_requestedSitTargetUUID = UUID.Zero; | 2015 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1773,25 +2046,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1773 | 2046 | ||
1774 | if (m_parentID != 0) | 2047 | if (m_parentID != 0) |
1775 | { | 2048 | { |
1776 | m_log.Debug("StandupCode Executed"); | 2049 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1777 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1778 | if (part != null) | 2050 | if (part != null) |
1779 | { | 2051 | { |
2052 | part.TaskInventory.LockItemsForRead(true); | ||
1780 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2053 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1781 | if (taskIDict != null) | 2054 | if (taskIDict != null) |
1782 | { | 2055 | { |
1783 | lock (taskIDict) | 2056 | foreach (UUID taskID in taskIDict.Keys) |
1784 | { | 2057 | { |
1785 | foreach (UUID taskID in taskIDict.Keys) | 2058 | UnRegisterControlEventsToScript(LocalId, taskID); |
1786 | { | 2059 | taskIDict[taskID].PermsMask &= ~( |
1787 | UnRegisterControlEventsToScript(LocalId, taskID); | 2060 | 2048 | //PERMISSION_CONTROL_CAMERA |
1788 | taskIDict[taskID].PermsMask &= ~( | 2061 | 4); // PERMISSION_TAKE_CONTROLS |
1789 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1790 | 4); // PERMISSION_TAKE_CONTROLS | ||
1791 | } | ||
1792 | } | 2062 | } |
1793 | |||
1794 | } | 2063 | } |
2064 | part.TaskInventory.LockItemsForRead(false); | ||
1795 | // Reset sit target. | 2065 | // Reset sit target. |
1796 | if (part.GetAvatarOnSitTarget() == UUID) | 2066 | if (part.GetAvatarOnSitTarget() == UUID) |
1797 | part.SitTargetAvatar = UUID.Zero; | 2067 | part.SitTargetAvatar = UUID.Zero; |
@@ -1800,20 +2070,58 @@ namespace OpenSim.Region.Framework.Scenes | |||
1800 | m_parentPosition = part.GetWorldPosition(); | 2070 | m_parentPosition = part.GetWorldPosition(); |
1801 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2071 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1802 | } | 2072 | } |
2073 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
2074 | // Rotation is the sittiing Av's rotation | ||
2075 | |||
2076 | Quaternion partRot; | ||
2077 | // if (part.LinkNum == 1) | ||
2078 | // { // Root prim of linkset | ||
2079 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
2080 | // } | ||
2081 | // else | ||
2082 | // { // single or child prim | ||
2083 | |||
2084 | // } | ||
2085 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
2086 | { | ||
2087 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
2088 | } | ||
2089 | else | ||
2090 | { | ||
2091 | partRot = part.GetWorldRotation(); | ||
2092 | } | ||
2093 | |||
2094 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1803 | 2095 | ||
2096 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
2097 | Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av | ||
2098 | |||
2099 | |||
1804 | if (m_physicsActor == null) | 2100 | if (m_physicsActor == null) |
1805 | { | 2101 | { |
1806 | AddToPhysicalScene(false); | 2102 | AddToPhysicalScene(false); |
1807 | } | 2103 | } |
1808 | 2104 | //CW: If the part isn't null then we can set the current position | |
1809 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 2105 | if (part != null) |
1810 | m_parentPosition = Vector3.Zero; | 2106 | { |
1811 | 2107 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1812 | m_parentID = 0; | 2108 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
2109 | part.IsOccupied = false; | ||
2110 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
2111 | } | ||
2112 | else | ||
2113 | { | ||
2114 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
2115 | AbsolutePosition = m_lastWorldPosition; | ||
2116 | } | ||
2117 | |||
2118 | m_parentPosition = Vector3.Zero; | ||
2119 | m_parentID = 0; | ||
2120 | m_linkedPrim = UUID.Zero; | ||
2121 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1813 | SendAvatarDataToAllAgents(); | 2122 | SendAvatarDataToAllAgents(); |
1814 | m_requestedSitTargetID = 0; | 2123 | m_requestedSitTargetID = 0; |
1815 | } | 2124 | } |
1816 | |||
1817 | Animator.TrySetMovementAnimation("STAND"); | 2125 | Animator.TrySetMovementAnimation("STAND"); |
1818 | } | 2126 | } |
1819 | 2127 | ||
@@ -1844,13 +2152,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1844 | Vector3 avSitOffSet = part.SitTargetPosition; | 2152 | Vector3 avSitOffSet = part.SitTargetPosition; |
1845 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2153 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1846 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2154 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1847 | 2155 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1848 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 2156 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1849 | bool SitTargetisSet = | 2157 | if (SitTargetisSet && !SitTargetOccupied) |
1850 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1851 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1852 | |||
1853 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1854 | { | 2158 | { |
1855 | //switch the target to this prim | 2159 | //switch the target to this prim |
1856 | return part; | 2160 | return part; |
@@ -1864,85 +2168,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
1864 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 2168 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1865 | { | 2169 | { |
1866 | bool autopilot = true; | 2170 | bool autopilot = true; |
2171 | Vector3 autopilotTarget = new Vector3(); | ||
2172 | Quaternion sitOrientation = Quaternion.Identity; | ||
1867 | Vector3 pos = new Vector3(); | 2173 | Vector3 pos = new Vector3(); |
1868 | Quaternion sitOrientation = pSitOrientation; | ||
1869 | Vector3 cameraEyeOffset = Vector3.Zero; | 2174 | Vector3 cameraEyeOffset = Vector3.Zero; |
1870 | Vector3 cameraAtOffset = Vector3.Zero; | 2175 | Vector3 cameraAtOffset = Vector3.Zero; |
1871 | bool forceMouselook = false; | 2176 | bool forceMouselook = false; |
1872 | 2177 | ||
1873 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 2178 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1874 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 2179 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1875 | if (part != null) | 2180 | if (part == null) return; |
2181 | |||
2182 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2183 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2184 | |||
2185 | // part is the prim to sit on | ||
2186 | // offset is the world-ref vector distance from that prim center to the click-spot | ||
2187 | // UUID is the UUID of the Avatar doing the clicking | ||
2188 | |||
2189 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | ||
2190 | |||
2191 | // Is a sit target available? | ||
2192 | Vector3 avSitOffSet = part.SitTargetPosition; | ||
2193 | Quaternion avSitOrientation = part.SitTargetOrientation; | ||
2194 | |||
2195 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. | ||
2196 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2197 | Quaternion partRot; | ||
2198 | // if (part.LinkNum == 1) | ||
2199 | // { // Root prim of linkset | ||
2200 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
2201 | // } | ||
2202 | // else | ||
2203 | // { // single or child prim | ||
2204 | partRot = part.GetWorldRotation(); | ||
2205 | // } | ||
2206 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
2207 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | ||
2208 | // Sit analysis rewritten by KF 091125 | ||
2209 | if (SitTargetisSet) // scipted sit | ||
1876 | { | 2210 | { |
1877 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 2211 | if (!part.IsOccupied) |
1878 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2212 | { |
1879 | 2213 | //Console.WriteLine("Scripted, unoccupied"); | |
1880 | // Is a sit target available? | 2214 | part.SitTargetAvatar = UUID; // set that Av will be on it |
1881 | Vector3 avSitOffSet = part.SitTargetPosition; | 2215 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1882 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2216 | |
1883 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2217 | Quaternion nrot = avSitOrientation; |
1884 | 2218 | if (!part.IsRoot) | |
1885 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | ||
1886 | bool SitTargetisSet = | ||
1887 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | ||
1888 | ( | ||
1889 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | ||
1890 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | ||
1891 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | ||
1892 | ) | ||
1893 | )); | ||
1894 | |||
1895 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1896 | { | ||
1897 | part.SitTargetAvatar = UUID; | ||
1898 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | ||
1899 | sitOrientation = avSitOrientation; | ||
1900 | autopilot = false; | ||
1901 | } | ||
1902 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
1903 | |||
1904 | pos = part.AbsolutePosition + offset; | ||
1905 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | ||
1906 | //{ | ||
1907 | // offset = pos; | ||
1908 | //autopilot = false; | ||
1909 | //} | ||
1910 | if (m_physicsActor != null) | ||
1911 | { | ||
1912 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
1913 | // We can remove the physicsActor until they stand up. | ||
1914 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
1915 | |||
1916 | if (autopilot) | ||
1917 | { | 2219 | { |
1918 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 2220 | nrot = part.RotationOffset * avSitOrientation; |
1919 | { | ||
1920 | autopilot = false; | ||
1921 | |||
1922 | RemoveFromPhysicalScene(); | ||
1923 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
1924 | } | ||
1925 | } | 2221 | } |
1926 | else | 2222 | sitOrientation = nrot; // Change rotatione to the scripted one |
2223 | OffsetRotation = nrot; | ||
2224 | autopilot = false; // Jump direct to scripted llSitPos() | ||
2225 | } | ||
2226 | else | ||
2227 | { | ||
2228 | //Console.WriteLine("Scripted, occupied"); | ||
2229 | return; | ||
2230 | } | ||
2231 | } | ||
2232 | else // Not Scripted | ||
2233 | { | ||
2234 | if ( (Math.Abs(offset.X) > 0.1f) || (Math.Abs(offset.Y) > 0.1f) ) // Changed 0.5M to 0.1M as they want to be able to sit close together | ||
2235 | { | ||
2236 | // large prim & offset, ignore if other Avs sitting | ||
2237 | // offset.Z -= 0.05f; | ||
2238 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
2239 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
2240 | |||
2241 | //Console.WriteLine(" offset ={0}", offset); | ||
2242 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
2243 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
2244 | |||
2245 | } | ||
2246 | else // small offset | ||
2247 | { | ||
2248 | //Console.WriteLine("Small offset"); | ||
2249 | if (!part.IsOccupied) | ||
2250 | { | ||
2251 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
2252 | autopilotTarget = part.AbsolutePosition; | ||
2253 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
2254 | } | ||
2255 | else return; // occupied small | ||
2256 | } // end large/small | ||
2257 | } // end Scripted/not | ||
2258 | |||
2259 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2260 | |||
2261 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2262 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2263 | forceMouselook = part.GetForceMouselook(); | ||
2264 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
2265 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
2266 | |||
2267 | if (m_physicsActor != null) | ||
2268 | { | ||
2269 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
2270 | // We can remove the physicsActor until they stand up. | ||
2271 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
2272 | if (autopilot) | ||
2273 | { // its not a scripted sit | ||
2274 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
2275 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) | ||
1927 | { | 2276 | { |
2277 | autopilot = false; // close enough | ||
2278 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2279 | Not using the part's position because returning the AV to the last known standing | ||
2280 | position is likely to be more friendly, isn't it? */ | ||
1928 | RemoveFromPhysicalScene(); | 2281 | RemoveFromPhysicalScene(); |
1929 | } | 2282 | Velocity = Vector3.Zero; |
2283 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target | ||
2284 | } // else the autopilot will get us close | ||
2285 | } | ||
2286 | else | ||
2287 | { // its a scripted sit | ||
2288 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2289 | I *am* using the part's position this time because we have no real idea how far away | ||
2290 | the avatar is from the sit target. */ | ||
2291 | RemoveFromPhysicalScene(); | ||
2292 | Velocity = Vector3.Zero; | ||
1930 | } | 2293 | } |
1931 | |||
1932 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1933 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1934 | forceMouselook = part.GetForceMouselook(); | ||
1935 | } | 2294 | } |
1936 | 2295 | else return; // physactor is null! | |
1937 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2296 | |
1938 | m_requestedSitTargetUUID = targetID; | 2297 | Vector3 offsetr; // = offset * partIRot; |
2298 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2299 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2300 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2301 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2302 | //offsetr = offset * partIRot; | ||
2303 | // | ||
2304 | // } | ||
2305 | // else | ||
2306 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2307 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2308 | // (offset * partRot); | ||
2309 | // } | ||
2310 | |||
2311 | //Console.WriteLine(" "); | ||
2312 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2313 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2314 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2315 | //Console.WriteLine("Click offst ={0}", offset); | ||
2316 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2317 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2318 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2319 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2320 | |||
2321 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2322 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2323 | |||
2324 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1939 | // This calls HandleAgentSit twice, once from here, and the client calls | 2325 | // This calls HandleAgentSit twice, once from here, and the client calls |
1940 | // HandleAgentSit itself after it gets to the location | 2326 | // HandleAgentSit itself after it gets to the location |
1941 | // It doesn't get to the location until we've moved them there though | 2327 | // It doesn't get to the location until we've moved them there though |
1942 | // which happens in HandleAgentSit :P | 2328 | // which happens in HandleAgentSit :P |
1943 | m_autopilotMoving = autopilot; | 2329 | m_autopilotMoving = autopilot; |
1944 | m_autoPilotTarget = pos; | 2330 | m_autoPilotTarget = autopilotTarget; |
1945 | m_sitAtAutoTarget = autopilot; | 2331 | m_sitAtAutoTarget = autopilot; |
2332 | m_initialSitTarget = autopilotTarget; | ||
1946 | if (!autopilot) | 2333 | if (!autopilot) |
1947 | HandleAgentSit(remoteClient, UUID); | 2334 | HandleAgentSit(remoteClient, UUID); |
1948 | } | 2335 | } |
@@ -2207,47 +2594,130 @@ namespace OpenSim.Region.Framework.Scenes | |||
2207 | { | 2594 | { |
2208 | if (part != null) | 2595 | if (part != null) |
2209 | { | 2596 | { |
2597 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2210 | if (part.GetAvatarOnSitTarget() == UUID) | 2598 | if (part.GetAvatarOnSitTarget() == UUID) |
2211 | { | 2599 | { |
2600 | //Console.WriteLine("Scripted Sit"); | ||
2601 | // Scripted sit | ||
2212 | Vector3 sitTargetPos = part.SitTargetPosition; | 2602 | Vector3 sitTargetPos = part.SitTargetPosition; |
2213 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2603 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2214 | |||
2215 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2216 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2217 | |||
2218 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2219 | |||
2220 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2604 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2221 | m_pos += SIT_TARGET_ADJUSTMENT; | 2605 | m_pos += SIT_TARGET_ADJUSTMENT; |
2606 | if (!part.IsRoot) | ||
2607 | { | ||
2608 | m_pos *= part.RotationOffset; | ||
2609 | } | ||
2222 | m_bodyRot = sitTargetOrient; | 2610 | m_bodyRot = sitTargetOrient; |
2223 | //Rotation = sitTargetOrient; | ||
2224 | m_parentPosition = part.AbsolutePosition; | 2611 | m_parentPosition = part.AbsolutePosition; |
2225 | 2612 | part.IsOccupied = true; | |
2226 | //SendTerseUpdateToAllClients(); | 2613 | part.ParentGroup.AddAvatar(agentID); |
2227 | } | 2614 | } |
2228 | else | 2615 | else |
2229 | { | 2616 | { |
2230 | m_pos -= part.AbsolutePosition; | 2617 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2618 | // Else Av sits at m_avUnscriptedSitPos | ||
2619 | |||
2620 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2621 | // Calculate angle of line from prim to Av | ||
2622 | Quaternion partIRot; | ||
2623 | // if (part.LinkNum == 1) | ||
2624 | // { // Root prim of linkset | ||
2625 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2626 | // } | ||
2627 | // else | ||
2628 | // { // single or child prim | ||
2629 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2630 | // } | ||
2631 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2632 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2633 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2634 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2635 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2636 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2637 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2638 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2639 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2640 | |||
2231 | m_parentPosition = part.AbsolutePosition; | 2641 | m_parentPosition = part.AbsolutePosition; |
2232 | } | 2642 | part.IsOccupied = true; |
2643 | part.ParentGroup.AddAvatar(agentID); | ||
2644 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2645 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2646 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2647 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2648 | //Set up raytrace to find top surface of prim | ||
2649 | Vector3 size = part.Scale; | ||
2650 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2651 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2652 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2653 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2654 | m_scene.PhysicsScene.RaycastWorld( | ||
2655 | start, // Vector3 position, | ||
2656 | down, // Vector3 direction, | ||
2657 | mag, // float length, | ||
2658 | SitAltitudeCallback); // retMethod | ||
2659 | } // end scripted/not | ||
2233 | } | 2660 | } |
2234 | else | 2661 | else // no Av |
2235 | { | 2662 | { |
2236 | return; | 2663 | return; |
2237 | } | 2664 | } |
2238 | } | 2665 | } |
2239 | m_parentID = m_requestedSitTargetID; | ||
2240 | 2666 | ||
2667 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2668 | if (!part.IsRoot) | ||
2669 | { | ||
2670 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2671 | m_pos += part.OffsetPosition; | ||
2672 | } | ||
2673 | else | ||
2674 | { | ||
2675 | m_parentID = m_requestedSitTargetID; | ||
2676 | } | ||
2677 | |||
2678 | m_linkedPrim = part.UUID; | ||
2679 | if (part.GetAvatarOnSitTarget() != UUID) | ||
2680 | { | ||
2681 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | ||
2682 | } | ||
2241 | Velocity = Vector3.Zero; | 2683 | Velocity = Vector3.Zero; |
2242 | RemoveFromPhysicalScene(); | 2684 | RemoveFromPhysicalScene(); |
2243 | |||
2244 | Animator.TrySetMovementAnimation(sitAnimation); | 2685 | Animator.TrySetMovementAnimation(sitAnimation); |
2245 | SendAvatarDataToAllAgents(); | 2686 | SendAvatarDataToAllAgents(); |
2246 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2247 | // So we're also sending a terse update (which has avatar rotation) | ||
2248 | // [Update] We do now. | ||
2249 | //SendTerseUpdateToAllClients(); | 2687 | //SendTerseUpdateToAllClients(); |
2250 | } | 2688 | } |
2689 | |||
2690 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2691 | { | ||
2692 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2693 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2694 | if(hitYN) | ||
2695 | { | ||
2696 | // m_pos = Av offset from prim center to make look like on center | ||
2697 | // m_parentPosition = Actual center pos of prim | ||
2698 | // collisionPoint = spot on prim where we want to sit | ||
2699 | // collisionPoint.Z = global sit surface height | ||
2700 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2701 | Quaternion partIRot; | ||
2702 | // if (part.LinkNum == 1) | ||
2703 | /// { // Root prim of linkset | ||
2704 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2705 | // } | ||
2706 | // else | ||
2707 | // { // single or child prim | ||
2708 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2709 | // } | ||
2710 | if (m_initialSitTarget != null) | ||
2711 | { | ||
2712 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2713 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2714 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2715 | m_pos += offset; | ||
2716 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2717 | } | ||
2718 | |||
2719 | } | ||
2720 | } // End SitAltitudeCallback KF. | ||
2251 | 2721 | ||
2252 | /// <summary> | 2722 | /// <summary> |
2253 | /// Event handler for the 'Always run' setting on the client | 2723 | /// Event handler for the 'Always run' setting on the client |
@@ -2276,21 +2746,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
2276 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2746 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2277 | /// </summary> | 2747 | /// </summary> |
2278 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2748 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2279 | public void AddNewMovement(Vector3 vec) | 2749 | /// <param name="rotation">The direction in which this avatar should now face. |
2750 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) | ||
2280 | { | 2751 | { |
2752 | if (m_isChildAgent) | ||
2753 | { | ||
2754 | // WHAT??? | ||
2755 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent"); | ||
2756 | |||
2757 | return; | ||
2758 | } | ||
2759 | |||
2281 | m_perfMonMS = Util.EnvironmentTickCount(); | 2760 | m_perfMonMS = Util.EnvironmentTickCount(); |
2282 | 2761 | ||
2283 | Vector3 direc = vec * Rotation; | 2762 | Vector3 direc = vec * Rotation; |
2284 | direc.Normalize(); | 2763 | direc.Normalize(); |
2764 | PhysicsActor actor = m_physicsActor; | ||
2765 | |||
2766 | if (actor.Flying != m_flyingOld) // add for fly velocity control | ||
2767 | { | ||
2768 | m_flyingOld = actor.Flying; // add for fly velocity control | ||
2769 | if (!actor.Flying) m_wasFlying = true; // add for fly velocity control | ||
2770 | } | ||
2771 | |||
2772 | if (m_physicsActor.IsColliding == true) m_wasFlying = false; // add for fly velocity control | ||
2773 | |||
2774 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2285 | 2775 | ||
2286 | direc *= 0.03f * 128f * m_speedModifier; | 2776 | direc *= 0.03f * 128f * m_speedModifier; |
2287 | 2777 | ||
2288 | PhysicsActor actor = m_physicsActor; | ||
2289 | if (actor != null) | 2778 | if (actor != null) |
2290 | { | 2779 | { |
2291 | if (actor.Flying) | 2780 | if (actor.Flying) |
2292 | { | 2781 | { |
2293 | direc *= 4.0f; | 2782 | // rm speed mod direc *= 4.0f; |
2783 | direc *= 5.2f; // for speed mod | ||
2294 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 2784 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
2295 | //bool colliding = (m_physicsActor.IsColliding==true); | 2785 | //bool colliding = (m_physicsActor.IsColliding==true); |
2296 | //if (controlland) | 2786 | //if (controlland) |
@@ -2303,22 +2793,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
2303 | // m_log.Info("[AGENT]: Stop FLying"); | 2793 | // m_log.Info("[AGENT]: Stop FLying"); |
2304 | //} | 2794 | //} |
2305 | } | 2795 | } |
2796 | if (Animator.m_falling && m_wasFlying) // if falling from flying, disable motion add | ||
2797 | { | ||
2798 | direc *= 0.0f; | ||
2799 | } | ||
2800 | /* This jumping section removed to SPA | ||
2306 | else if (!actor.Flying && actor.IsColliding) | 2801 | else if (!actor.Flying && actor.IsColliding) |
2307 | { | 2802 | { |
2308 | if (direc.Z > 2.0f) | 2803 | if (direc.Z > 2.0f) |
2309 | { | 2804 | { |
2310 | direc.Z *= 3.0f; | 2805 | if(m_animator.m_animTickJump == -1) |
2311 | 2806 | { | |
2312 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2807 | direc.Z *= 3.0f; // jump |
2313 | Animator.TrySetMovementAnimation("PREJUMP"); | 2808 | } |
2314 | Animator.TrySetMovementAnimation("JUMP"); | 2809 | else |
2810 | { | ||
2811 | direc.Z *= 0.1f; // prejump | ||
2812 | } | ||
2813 | / * Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2814 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2815 | Animator.TrySetMovementAnimation("JUMP"); | ||
2816 | * / | ||
2315 | } | 2817 | } |
2316 | } | 2818 | } */ |
2317 | } | 2819 | } |
2318 | 2820 | ||
2319 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2821 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2320 | m_forceToApply = direc; | 2822 | m_forceToApply = direc; |
2321 | 2823 | m_isNudging = Nudging; | |
2322 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2824 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2323 | } | 2825 | } |
2324 | 2826 | ||
@@ -2367,6 +2869,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2367 | 2869 | ||
2368 | CheckForSignificantMovement(); // sends update to the modules. | 2870 | CheckForSignificantMovement(); // sends update to the modules. |
2369 | } | 2871 | } |
2872 | |||
2873 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2874 | SendPrimUpdates(); | ||
2370 | } | 2875 | } |
2371 | 2876 | ||
2372 | #endregion | 2877 | #endregion |
@@ -3172,6 +3677,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3172 | m_callbackURI = cAgent.CallbackURI; | 3677 | m_callbackURI = cAgent.CallbackURI; |
3173 | 3678 | ||
3174 | m_pos = cAgent.Position; | 3679 | m_pos = cAgent.Position; |
3680 | |||
3175 | m_velocity = cAgent.Velocity; | 3681 | m_velocity = cAgent.Velocity; |
3176 | m_CameraCenter = cAgent.Center; | 3682 | m_CameraCenter = cAgent.Center; |
3177 | m_CameraAtAxis = cAgent.AtAxis; | 3683 | m_CameraAtAxis = cAgent.AtAxis; |
@@ -3260,17 +3766,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
3260 | /// </summary> | 3766 | /// </summary> |
3261 | public override void UpdateMovement() | 3767 | public override void UpdateMovement() |
3262 | { | 3768 | { |
3263 | if (m_forceToApply.HasValue) | 3769 | if (Animator!=null) // add for jumping |
3264 | { | 3770 | { // add for jumping |
3265 | Vector3 force = m_forceToApply.Value; | 3771 | // if (!m_animator.m_jumping) // add for jumping |
3772 | // { // add for jumping | ||
3266 | 3773 | ||
3267 | m_updateflag = true; | 3774 | if (m_forceToApply.HasValue) // this section realigned |
3268 | 3775 | { | |
3269 | Velocity = force; | ||
3270 | 3776 | ||
3271 | m_forceToApply = null; | 3777 | Vector3 force = m_forceToApply.Value; |
3272 | } | 3778 | m_updateflag = true; |
3273 | } | 3779 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping |
3780 | Velocity = force; | ||
3781 | //Console.WriteLine("UM1 {0}", Velocity); | ||
3782 | m_forceToApply = null; | ||
3783 | } | ||
3784 | else | ||
3785 | { | ||
3786 | if (m_isNudging) | ||
3787 | { | ||
3788 | Vector3 force = Vector3.Zero; | ||
3789 | |||
3790 | m_updateflag = true; | ||
3791 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3792 | Velocity = force; | ||
3793 | //Console.WriteLine("UM2 {0}", Velocity); | ||
3794 | m_isNudging = false; | ||
3795 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3796 | } | ||
3797 | else // add for jumping | ||
3798 | { // add for jumping | ||
3799 | Vector3 force = Vector3.Zero; // add for jumping | ||
3800 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3801 | //Console.WriteLine("UM3 {0}", Velocity); | ||
3802 | Velocity = force; // add for jumping | ||
3803 | } | ||
3804 | } | ||
3805 | // } // end realign | ||
3806 | } // add for jumping | ||
3807 | } // add for jumping | ||
3274 | 3808 | ||
3275 | /// <summary> | 3809 | /// <summary> |
3276 | /// Adds a physical representation of the avatar to the Physics plugin | 3810 | /// Adds a physical representation of the avatar to the Physics plugin |
@@ -3284,10 +3818,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3284 | 3818 | ||
3285 | Vector3 pVec = AbsolutePosition; | 3819 | Vector3 pVec = AbsolutePosition; |
3286 | 3820 | ||
3287 | // Old bug where the height was in centimeters instead of meters | 3821 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, |
3288 | m_physicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec, | ||
3289 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); | 3822 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); |
3290 | |||
3291 | scene.AddPhysicsActorTaint(m_physicsActor); | 3823 | scene.AddPhysicsActorTaint(m_physicsActor); |
3292 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3824 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3293 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3825 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
@@ -3313,18 +3845,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3313 | { | 3845 | { |
3314 | if (e == null) | 3846 | if (e == null) |
3315 | return; | 3847 | return; |
3316 | 3848 | ||
3317 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3849 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3318 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3319 | // as of this comment the interval is set in AddToPhysicalScene | 3850 | // as of this comment the interval is set in AddToPhysicalScene |
3320 | if (Animator!=null) | 3851 | if (Animator!=null) |
3321 | Animator.UpdateMovementAnimations(); | 3852 | { |
3853 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3854 | { // else its will lock out other animation changes, like ground sit. | ||
3855 | Animator.UpdateMovementAnimations(); | ||
3856 | m_updateCount--; | ||
3857 | } | ||
3858 | } | ||
3322 | 3859 | ||
3323 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3860 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3324 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3861 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3325 | 3862 | ||
3326 | CollisionPlane = Vector4.UnitW; | 3863 | CollisionPlane = Vector4.UnitW; |
3327 | 3864 | ||
3865 | if (m_lastColCount != coldata.Count) | ||
3866 | { | ||
3867 | m_updateCount = UPDATE_COUNT; | ||
3868 | m_lastColCount = coldata.Count; | ||
3869 | } | ||
3870 | |||
3328 | if (coldata.Count != 0 && Animator != null) | 3871 | if (coldata.Count != 0 && Animator != null) |
3329 | { | 3872 | { |
3330 | switch (Animator.CurrentMovementAnimation) | 3873 | switch (Animator.CurrentMovementAnimation) |
@@ -3354,6 +3897,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3354 | } | 3897 | } |
3355 | } | 3898 | } |
3356 | 3899 | ||
3900 | List<uint> thisHitColliders = new List<uint>(); | ||
3901 | List<uint> endedColliders = new List<uint>(); | ||
3902 | List<uint> startedColliders = new List<uint>(); | ||
3903 | |||
3904 | foreach (uint localid in coldata.Keys) | ||
3905 | { | ||
3906 | thisHitColliders.Add(localid); | ||
3907 | if (!m_lastColliders.Contains(localid)) | ||
3908 | { | ||
3909 | startedColliders.Add(localid); | ||
3910 | } | ||
3911 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3912 | } | ||
3913 | |||
3914 | // calculate things that ended colliding | ||
3915 | foreach (uint localID in m_lastColliders) | ||
3916 | { | ||
3917 | if (!thisHitColliders.Contains(localID)) | ||
3918 | { | ||
3919 | endedColliders.Add(localID); | ||
3920 | } | ||
3921 | } | ||
3922 | //add the items that started colliding this time to the last colliders list. | ||
3923 | foreach (uint localID in startedColliders) | ||
3924 | { | ||
3925 | m_lastColliders.Add(localID); | ||
3926 | } | ||
3927 | // remove things that ended colliding from the last colliders list | ||
3928 | foreach (uint localID in endedColliders) | ||
3929 | { | ||
3930 | m_lastColliders.Remove(localID); | ||
3931 | } | ||
3932 | |||
3933 | // do event notification | ||
3934 | if (startedColliders.Count > 0) | ||
3935 | { | ||
3936 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3937 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3938 | foreach (uint localId in startedColliders) | ||
3939 | { | ||
3940 | if (localId == 0) | ||
3941 | continue; | ||
3942 | |||
3943 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3944 | string data = ""; | ||
3945 | if (obj != null) | ||
3946 | { | ||
3947 | DetectedObject detobj = new DetectedObject(); | ||
3948 | detobj.keyUUID = obj.UUID; | ||
3949 | detobj.nameStr = obj.Name; | ||
3950 | detobj.ownerUUID = obj.OwnerID; | ||
3951 | detobj.posVector = obj.AbsolutePosition; | ||
3952 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3953 | detobj.velVector = obj.Velocity; | ||
3954 | detobj.colliderType = 0; | ||
3955 | detobj.groupUUID = obj.GroupID; | ||
3956 | colliding.Add(detobj); | ||
3957 | } | ||
3958 | } | ||
3959 | |||
3960 | if (colliding.Count > 0) | ||
3961 | { | ||
3962 | StartCollidingMessage.Colliders = colliding; | ||
3963 | |||
3964 | foreach (SceneObjectGroup att in Attachments) | ||
3965 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3966 | } | ||
3967 | } | ||
3968 | |||
3969 | if (endedColliders.Count > 0) | ||
3970 | { | ||
3971 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3972 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3973 | foreach (uint localId in endedColliders) | ||
3974 | { | ||
3975 | if (localId == 0) | ||
3976 | continue; | ||
3977 | |||
3978 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3979 | string data = ""; | ||
3980 | if (obj != null) | ||
3981 | { | ||
3982 | DetectedObject detobj = new DetectedObject(); | ||
3983 | detobj.keyUUID = obj.UUID; | ||
3984 | detobj.nameStr = obj.Name; | ||
3985 | detobj.ownerUUID = obj.OwnerID; | ||
3986 | detobj.posVector = obj.AbsolutePosition; | ||
3987 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3988 | detobj.velVector = obj.Velocity; | ||
3989 | detobj.colliderType = 0; | ||
3990 | detobj.groupUUID = obj.GroupID; | ||
3991 | colliding.Add(detobj); | ||
3992 | } | ||
3993 | } | ||
3994 | |||
3995 | if (colliding.Count > 0) | ||
3996 | { | ||
3997 | EndCollidingMessage.Colliders = colliding; | ||
3998 | |||
3999 | foreach (SceneObjectGroup att in Attachments) | ||
4000 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
4001 | } | ||
4002 | } | ||
4003 | |||
4004 | if (thisHitColliders.Count > 0) | ||
4005 | { | ||
4006 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
4007 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4008 | foreach (uint localId in thisHitColliders) | ||
4009 | { | ||
4010 | if (localId == 0) | ||
4011 | continue; | ||
4012 | |||
4013 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4014 | string data = ""; | ||
4015 | if (obj != null) | ||
4016 | { | ||
4017 | DetectedObject detobj = new DetectedObject(); | ||
4018 | detobj.keyUUID = obj.UUID; | ||
4019 | detobj.nameStr = obj.Name; | ||
4020 | detobj.ownerUUID = obj.OwnerID; | ||
4021 | detobj.posVector = obj.AbsolutePosition; | ||
4022 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4023 | detobj.velVector = obj.Velocity; | ||
4024 | detobj.colliderType = 0; | ||
4025 | detobj.groupUUID = obj.GroupID; | ||
4026 | colliding.Add(detobj); | ||
4027 | } | ||
4028 | } | ||
4029 | |||
4030 | if (colliding.Count > 0) | ||
4031 | { | ||
4032 | CollidingMessage.Colliders = colliding; | ||
4033 | |||
4034 | lock (m_attachments) | ||
4035 | { | ||
4036 | foreach (SceneObjectGroup att in m_attachments) | ||
4037 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4038 | } | ||
4039 | } | ||
4040 | } | ||
4041 | |||
3357 | if (m_invulnerable) | 4042 | if (m_invulnerable) |
3358 | return; | 4043 | return; |
3359 | 4044 | ||
@@ -3426,6 +4111,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3426 | { | 4111 | { |
3427 | lock (m_attachments) | 4112 | lock (m_attachments) |
3428 | { | 4113 | { |
4114 | // This may be true when the attachment comes back | ||
4115 | // from serialization after login. Clear it. | ||
4116 | gobj.IsDeleted = false; | ||
4117 | |||
3429 | m_attachments.Add(gobj); | 4118 | m_attachments.Add(gobj); |
3430 | } | 4119 | } |
3431 | } | 4120 | } |
@@ -3780,6 +4469,103 @@ namespace OpenSim.Region.Framework.Scenes | |||
3780 | return flags; | 4469 | return flags; |
3781 | } | 4470 | } |
3782 | 4471 | ||
4472 | /// <summary> | ||
4473 | /// RezAttachments. This should only be called upon login on the first region. | ||
4474 | /// Attachment rezzings on crossings and TPs are done in a different way. | ||
4475 | /// </summary> | ||
4476 | public void RezAttachments() | ||
4477 | { | ||
4478 | if (null == m_appearance) | ||
4479 | { | ||
4480 | m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID); | ||
4481 | return; | ||
4482 | } | ||
4483 | |||
4484 | XmlDocument doc = new XmlDocument(); | ||
4485 | string stateData = String.Empty; | ||
4486 | |||
4487 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4488 | if (attServ != null) | ||
4489 | { | ||
4490 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4491 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4492 | if (stateData != String.Empty) | ||
4493 | { | ||
4494 | try | ||
4495 | { | ||
4496 | doc.LoadXml(stateData); | ||
4497 | } | ||
4498 | catch { } | ||
4499 | } | ||
4500 | } | ||
4501 | |||
4502 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4503 | |||
4504 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4505 | if (nodes.Count > 0) | ||
4506 | { | ||
4507 | foreach (XmlNode n in nodes) | ||
4508 | { | ||
4509 | XmlElement elem = (XmlElement)n; | ||
4510 | string itemID = elem.GetAttribute("ItemID"); | ||
4511 | string xml = elem.InnerXml; | ||
4512 | |||
4513 | itemData[new UUID(itemID)] = xml; | ||
4514 | } | ||
4515 | } | ||
4516 | |||
4517 | List<AvatarAttachment> attachments = m_appearance.GetAttachments(); | ||
4518 | foreach (AvatarAttachment attach in attachments) | ||
4519 | { | ||
4520 | if (m_isDeleted) | ||
4521 | return; | ||
4522 | |||
4523 | int p = attach.AttachPoint; | ||
4524 | UUID itemID = attach.ItemID; | ||
4525 | |||
4526 | //UUID assetID = attach.AssetID; | ||
4527 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down | ||
4528 | // But they're not used anyway, the item is being looked up for now, so let's proceed. | ||
4529 | //if (UUID.Zero == assetID) | ||
4530 | //{ | ||
4531 | // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); | ||
4532 | // continue; | ||
4533 | //} | ||
4534 | |||
4535 | try | ||
4536 | { | ||
4537 | string xmlData; | ||
4538 | XmlDocument d = new XmlDocument(); | ||
4539 | UUID asset; | ||
4540 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4541 | { | ||
4542 | d.LoadXml(xmlData); | ||
4543 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4544 | |||
4545 | // Rez from inventory | ||
4546 | asset | ||
4547 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4548 | |||
4549 | } | ||
4550 | else | ||
4551 | { | ||
4552 | // Rez from inventory (with a null doc to let | ||
4553 | // CHANGED_OWNER happen) | ||
4554 | asset | ||
4555 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4556 | } | ||
4557 | |||
4558 | m_log.InfoFormat( | ||
4559 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2}", | ||
4560 | p, itemID, asset); | ||
4561 | } | ||
4562 | catch (Exception e) | ||
4563 | { | ||
4564 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); | ||
4565 | } | ||
4566 | } | ||
4567 | } | ||
4568 | |||
3783 | private void ReprioritizeUpdates() | 4569 | private void ReprioritizeUpdates() |
3784 | { | 4570 | { |
3785 | if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time) | 4571 | if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time) |
@@ -3804,5 +4590,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
3804 | m_reprioritization_called = false; | 4590 | m_reprioritization_called = false; |
3805 | } | 4591 | } |
3806 | } | 4592 | } |
4593 | |||
4594 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4595 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4596 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4597 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4598 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4599 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4600 | return(new Vector3(x,y,z)); | ||
4601 | } | ||
4602 | |||
4603 | public void SaveChangedAttachments() | ||
4604 | { | ||
4605 | // Need to copy this list because DetachToInventoryPrep mods it | ||
4606 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(Attachments.ToArray()); | ||
4607 | |||
4608 | IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule; | ||
4609 | if (attachmentsModule != null) | ||
4610 | { | ||
4611 | foreach (SceneObjectGroup grp in attachments) | ||
4612 | { | ||
4613 | if (grp.HasGroupChanged) // Resizer scripts? | ||
4614 | { | ||
4615 | grp.RootPart.IsAttachment = false; | ||
4616 | grp.AbsolutePosition = grp.RootPart.AttachedPos; | ||
4617 | // grp.DetachToInventoryPrep(); | ||
4618 | attachmentsModule.UpdateKnownItem(ControllingClient, | ||
4619 | grp, grp.GetFromItemID(), grp.OwnerID); | ||
4620 | grp.RootPart.IsAttachment = true; | ||
4621 | } | ||
4622 | } | ||
4623 | } | ||
4624 | } | ||
4625 | |||
4626 | private void CheckLandingPoint(ref Vector3 pos) | ||
4627 | { | ||
4628 | // Never constrain lures | ||
4629 | if ((TeleportFlags & TeleportFlags.ViaLure) != 0) | ||
4630 | return; | ||
4631 | |||
4632 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | ||
4633 | return; | ||
4634 | |||
4635 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
4636 | |||
4637 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
4638 | land.LandData.UserLocation != Vector3.Zero && | ||
4639 | land.LandData.OwnerID != m_uuid && | ||
4640 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
4641 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | ||
4642 | { | ||
4643 | float curr = Vector3.Distance(AbsolutePosition, pos); | ||
4644 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | ||
4645 | pos = land.LandData.UserLocation; | ||
4646 | else | ||
4647 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); | ||
4648 | } | ||
4649 | } | ||
3807 | } | 4650 | } |
3808 | } \ No newline at end of file | 4651 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index e2ea830..501487a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | g.ScheduleFullUpdateToAvatar(m_presence); | 106 | g.ScheduleFullUpdateToAvatar(m_presence); |
107 | } | 107 | } |
108 | 108 | ||
109 | while (m_partsUpdateQueue.Count > 0) | 109 | while (m_partsUpdateQueue != null && m_partsUpdateQueue.Count != null && m_partsUpdateQueue.Count > 0) |
110 | { | 110 | { |
111 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | 111 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); |
112 | 112 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e06a222..11dad6c 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -346,6 +346,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
346 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 346 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
347 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 347 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
348 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 348 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
349 | |||
350 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
349 | #endregion | 351 | #endregion |
350 | 352 | ||
351 | #region TaskInventoryXmlProcessors initialization | 353 | #region TaskInventoryXmlProcessors initialization |
@@ -735,6 +737,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
735 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 737 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
736 | } | 738 | } |
737 | 739 | ||
740 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
741 | { | ||
742 | obj.Buoyancy = (int)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
743 | } | ||
744 | |||
738 | #endregion | 745 | #endregion |
739 | 746 | ||
740 | #region TaskInventoryXmlProcessors | 747 | #region TaskInventoryXmlProcessors |
@@ -1219,6 +1226,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1219 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1226 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1220 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1227 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1221 | 1228 | ||
1229 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1230 | |||
1222 | writer.WriteEndElement(); | 1231 | writer.WriteEndElement(); |
1223 | } | 1232 | } |
1224 | 1233 | ||
@@ -1503,12 +1512,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1503 | { | 1512 | { |
1504 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1513 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1505 | 1514 | ||
1506 | if (reader.IsEmptyElement) | ||
1507 | { | ||
1508 | reader.Read(); | ||
1509 | return tinv; | ||
1510 | } | ||
1511 | |||
1512 | reader.ReadStartElement(name, String.Empty); | 1515 | reader.ReadStartElement(name, String.Empty); |
1513 | 1516 | ||
1514 | while (reader.Name == "TaskInventoryItem") | 1517 | while (reader.Name == "TaskInventoryItem") |
@@ -1551,12 +1554,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1551 | 1554 | ||
1552 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1555 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1553 | 1556 | ||
1554 | if (reader.IsEmptyElement) | ||
1555 | { | ||
1556 | reader.Read(); | ||
1557 | return shape; | ||
1558 | } | ||
1559 | |||
1560 | reader.ReadStartElement(name, String.Empty); // Shape | 1557 | reader.ReadStartElement(name, String.Empty); // Shape |
1561 | 1558 | ||
1562 | string nodeName = string.Empty; | 1559 | string nodeName = string.Empty; |
@@ -1596,4 +1593,4 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1596 | 1593 | ||
1597 | #endregion | 1594 | #endregion |
1598 | } | 1595 | } |
1599 | } | 1596 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index d34d8e5..81f41db 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -30,9 +30,24 @@ using System.Reflection; | |||
30 | using log4net; | 30 | using log4net; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
33 | using System; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 36 | { |
37 | [Flags] | ||
38 | public enum UndoType | ||
39 | { | ||
40 | STATE_PRIM_POSITION = 1, | ||
41 | STATE_PRIM_ROTATION = 2, | ||
42 | STATE_PRIM_SCALE = 4, | ||
43 | STATE_PRIM_ALL = 7, | ||
44 | STATE_GROUP_POSITION = 8, | ||
45 | STATE_GROUP_ROTATION = 16, | ||
46 | STATE_GROUP_SCALE = 32, | ||
47 | STATE_GROUP_ALL = 56, | ||
48 | STATE_ALL = 63 | ||
49 | } | ||
50 | |||
36 | public class UndoState | 51 | public class UndoState |
37 | { | 52 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -40,6 +55,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | public Vector3 Position = Vector3.Zero; | 55 | public Vector3 Position = Vector3.Zero; |
41 | public Vector3 Scale = Vector3.Zero; | 56 | public Vector3 Scale = Vector3.Zero; |
42 | public Quaternion Rotation = Quaternion.Identity; | 57 | public Quaternion Rotation = Quaternion.Identity; |
58 | public Vector3 GroupPosition = Vector3.Zero; | ||
59 | public Quaternion GroupRotation = Quaternion.Identity; | ||
60 | public Vector3 GroupScale = Vector3.Zero; | ||
61 | public DateTime LastUpdated = DateTime.Now; | ||
62 | public UndoType Type; | ||
43 | 63 | ||
44 | /// <summary> | 64 | /// <summary> |
45 | /// Is this undo state for an entire group? | 65 | /// Is this undo state for an entire group? |
@@ -58,7 +78,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
58 | ForGroup = forGroup; | 78 | ForGroup = forGroup; |
59 | 79 | ||
60 | // if (ForGroup) | 80 | // if (ForGroup) |
61 | Position = part.ParentGroup.AbsolutePosition; | 81 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
82 | |||
83 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
84 | //or you'll experience a loop and/or a stack issue | ||
85 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
86 | GroupRotation = part.ParentGroup.GroupRotation; | ||
87 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
62 | // else | 88 | // else |
63 | // Position = part.OffsetPosition; | 89 | // Position = part.OffsetPosition; |
64 | 90 | ||
@@ -90,7 +116,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 116 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); |
91 | } | 117 | } |
92 | } | 118 | } |
93 | 119 | public void Merge(UndoState last) | |
120 | { | ||
121 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
122 | { | ||
123 | GroupPosition = last.GroupPosition; | ||
124 | Position = last.Position; | ||
125 | } | ||
126 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
127 | { | ||
128 | GroupScale = last.GroupScale; | ||
129 | Scale = last.Scale; | ||
130 | } | ||
131 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
132 | { | ||
133 | GroupRotation = last.GroupRotation; | ||
134 | Rotation = last.Rotation; | ||
135 | } | ||
136 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
137 | { | ||
138 | Position = last.Position; | ||
139 | } | ||
140 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
141 | { | ||
142 | Scale = last.Scale; | ||
143 | } | ||
144 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
145 | { | ||
146 | Rotation = last.Rotation; | ||
147 | } | ||
148 | Type = Type | last.Type; | ||
149 | } | ||
150 | public bool Compare(UndoState undo) | ||
151 | { | ||
152 | if (undo == null || Position == null) return false; | ||
153 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
154 | { | ||
155 | return true; | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | return false; | ||
160 | } | ||
161 | } | ||
94 | /// <summary> | 162 | /// <summary> |
95 | /// Compare the relevant state in the given part to this state. | 163 | /// Compare the relevant state in the given part to this state. |
96 | /// </summary> | 164 | /// </summary> |
@@ -115,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | return false; | 183 | return false; |
116 | } | 184 | } |
117 | 185 | ||
118 | public void PlaybackState(SceneObjectPart part) | 186 | private void RestoreState(SceneObjectPart part) |
119 | { | 187 | { |
120 | part.Undoing = true; | 188 | part.Undoing = true; |
121 | 189 | ||
@@ -249,4 +317,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | m_terrainModule.UndoTerrain(m_terrainChannel); | 317 | m_terrainModule.UndoTerrain(m_terrainChannel); |
250 | } | 318 | } |
251 | } | 319 | } |
252 | } \ No newline at end of file | 320 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 77b1535..fdfbc78 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -86,10 +86,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
86 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
88 | { | 88 | { |
89 | // avoid infinite loops | ||
90 | if (assetUuids.ContainsKey(assetUuid)) | ||
91 | return; | ||
92 | |||
93 | try | 89 | try |
94 | { | 90 | { |
95 | assetUuids[assetUuid] = assetType; | 91 | assetUuids[assetUuid] = assetType; |