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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8e55996..a70c276 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2505,15 +2505,15 @@ namespace OpenSim.Region.Framework.Scenes
2505 2505
2506 public void SendInitialDataToMe() 2506 public void SendInitialDataToMe()
2507 { 2507 {
2508 // we created a new ScenePresence (a new child agent) in a fresh region.
2509 // Request info about all the (root) agents in this region
2510 // Note: This won't send data *to* other clients in that region (children don't send)
2511 SendOtherAgentsAvatarDataToMe();
2512 SendOtherAgentsAppearanceToMe();
2513
2514 // Send all scene object to the new client 2508 // Send all scene object to the new client
2515 Util.FireAndForget(delegate 2509 Util.FireAndForget(delegate
2516 { 2510 {
2511 // we created a new ScenePresence (a new child agent) in a fresh region.
2512 // Request info about all the (root) agents in this region
2513 // Note: This won't send data *to* other clients in that region (children don't send)
2514 SendOtherAgentsAvatarDataToMe();
2515 SendOtherAgentsAppearanceToMe();
2516
2517 EntityBase[] entities = Scene.Entities.GetEntities(); 2517 EntityBase[] entities = Scene.Entities.GetEntities();
2518 foreach(EntityBase e in entities) 2518 foreach(EntityBase e in entities)
2519 { 2519 {