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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
2 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index daf7741..61ea8ac 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2624,8 +2624,7 @@ namespace OpenSim.Region.Framework.Scenes
2624 group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; 2624 group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint;
2625 } 2625 }
2626 2626
2627 group.FromPartID = sourcePart.UUID; 2627 group.RezzerID = sourcePart.UUID;
2628 group.RezzerID = group.FromPartID;
2629 2628
2630 if( i == 0) 2629 if( i == 0)
2631 AddNewSceneObject(group, true, curpos, rot, vel); 2630 AddNewSceneObject(group, true, curpos, rot, vel);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fcbcc3f..e42b675 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1059,7 +1059,12 @@ namespace OpenSim.Region.Framework.Scenes
1059 /// <remarks> 1059 /// <remarks>
1060 /// If not applicable will be UUID.Zero 1060 /// If not applicable will be UUID.Zero
1061 /// </remarks> 1061 /// </remarks>
1062 public UUID FromPartID { get; set; } 1062 /// obsolete use RezzerID
1063 public UUID FromPartID
1064 {
1065 get { return RezzerID; }
1066 set {RezzerID = value; }
1067 }
1063 1068
1064 /// <summary> 1069 /// <summary>
1065 /// The folder ID that this object was rezzed from, if applicable. 1070 /// The folder ID that this object was rezzed from, if applicable.