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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs39
1 files changed, 36 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 216eb51..83887b4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -174,6 +174,8 @@ namespace OpenSim.Region.Framework.Scenes
174 private volatile bool shuttingdown; 174 private volatile bool shuttingdown;
175 175
176 private int m_lastUpdate; 176 private int m_lastUpdate;
177 private int m_lastIncoming;
178 private int m_lastOutgoing;
177 private bool m_firstHeartbeat = true; 179 private bool m_firstHeartbeat = true;
178 180
179 private object m_deleting_scene_object = new object(); 181 private object m_deleting_scene_object = new object();
@@ -567,6 +569,8 @@ namespace OpenSim.Region.Framework.Scenes
567 m_regionName = m_regInfo.RegionName; 569 m_regionName = m_regInfo.RegionName;
568 m_datastore = m_regInfo.DataStore; 570 m_datastore = m_regInfo.DataStore;
569 m_lastUpdate = Util.EnvironmentTickCount(); 571 m_lastUpdate = Util.EnvironmentTickCount();
572 m_lastIncoming = Util.EnvironmentTickCount();
573 m_lastOutgoing = Util.EnvironmentTickCount();
570 574
571 m_physicalPrim = physicalPrim; 575 m_physicalPrim = physicalPrim;
572 m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; 576 m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
@@ -4543,11 +4547,17 @@ namespace OpenSim.Region.Framework.Scenes
4543 // 1 = sim is up and accepting http requests. The heartbeat has 4547 // 1 = sim is up and accepting http requests. The heartbeat has
4544 // stopped and the sim is probably locked up, but a remote 4548 // stopped and the sim is probably locked up, but a remote
4545 // admin restart may succeed 4549 // admin restart may succeed
4546 // 4550 //
4547 // 2 = Sim is up and the heartbeat is running. The sim is likely 4551 // 2 = Sim is up and the heartbeat is running. The sim is likely
4548 // usable for people within and logins _may_ work 4552 // usable for people within
4553 //
4554 // 3 = Sim is up and one packet thread is running. Sim is
4555 // unstable and will not accept new logins
4556 //
4557 // 4 = Sim is up and both packet threads are running. Sim is
4558 // likely usable
4549 // 4559 //
4550 // 3 = We have seen a new user enter within the past 4 minutes 4560 // 5 = We have seen a new user enter within the past 4 minutes
4551 // which can be seen as positive confirmation of sim health 4561 // which can be seen as positive confirmation of sim health
4552 // 4562 //
4553 int health=1; // Start at 1, means we're up 4563 int health=1; // Start at 1, means we're up
@@ -4557,6 +4567,16 @@ namespace OpenSim.Region.Framework.Scenes
4557 else 4567 else
4558 return health; 4568 return health;
4559 4569
4570 if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastIncoming)) < 1000))
4571 health+=1;
4572 else
4573 return health;
4574
4575 if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastOutgoing)) < 1000))
4576 health+=1;
4577 else
4578 return health;
4579
4560 // A login in the last 4 mins? We can't be doing too badly 4580 // A login in the last 4 mins? We can't be doing too badly
4561 // 4581 //
4562 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 4582 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000)
@@ -5106,5 +5126,18 @@ namespace OpenSim.Region.Framework.Scenes
5106 m_log.Debug("[SCENE]: Finished dropped attachment deletion"); 5126 m_log.Debug("[SCENE]: Finished dropped attachment deletion");
5107 } 5127 }
5108 } 5128 }
5129
5130 public void ThreadAlive(int threadCode)
5131 {
5132 switch(threadCode)
5133 {
5134 case 1: // Incoming
5135 m_lastIncoming = Util.EnvironmentTickCount();
5136 break;
5137 case 2: // Incoming
5138 m_lastOutgoing = Util.EnvironmentTickCount();
5139 break;
5140 }
5141 }
5109 } 5142 }
5110} 5143}