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-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs1209
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs158
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs96
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
8 files changed, 577 insertions, 1015 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 4224198..5d65f98 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -201,31 +201,31 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
201 } 201 }
202 } 202 }
203 203
204 public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) 204 //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
205 { 205 //{
206 InventoryClient invCli = null; 206 // InventoryClient invCli = null;
207 string inventoryURL = UserInventoryURL(item.Owner); 207 // string inventoryURL = UserInventoryURL(item.Owner);
208 if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli)) 208 // if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
209 { 209 // {
210 m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL); 210 // m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
211 invCli = new InventoryClient(inventoryURL); 211 // invCli = new InventoryClient(inventoryURL);
212 m_inventoryServers.Add(inventoryURL, invCli); 212 // m_inventoryServers.Add(inventoryURL, invCli);
213 } 213 // }
214 214
215 item = invCli.GetInventoryItem(item); 215 // item = invCli.GetInventoryItem(item);
216 if (item != null) 216 // if (item != null)
217 { 217 // {
218 // Change the folder, stick it in root folder, all items flattened out here in this region cache 218 // // Change the folder, stick it in root folder, all items flattened out here in this region cache
219 item.Folder = rootFolder; 219 // item.Folder = rootFolder;
220 //userInfo.AddItem(item); don't use this, it calls back to the inventory server 220 // //userInfo.AddItem(item); don't use this, it calls back to the inventory server
221 lock (userInfo.RootFolder.Items) 221 // lock (userInfo.RootFolder.Items)
222 { 222 // {
223 userInfo.RootFolder.Items[item.ID] = item; 223 // userInfo.RootFolder.Items[item.ID] = item;
224 } 224 // }
225 225
226 } 226 // }
227 return item; 227 // return item;
228 } 228 //}
229 229
230 public void Post(UUID assetID, UUID ownerID) 230 public void Post(UUID assetID, UUID ownerID)
231 { 231 {
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
index cb6794e..dd6928f 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
@@ -117,25 +117,20 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
117 117
118 if (fromTaskID.Equals(UUID.Zero)) 118 if (fromTaskID.Equals(UUID.Zero))
119 { 119 {
120 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 120 InventoryItemBase item = new InventoryItemBase(itemID);
121 if (userInfo != null) 121 item.Owner = remoteClient.AgentId;
122 item = InventoryService.GetItem(item);
123 //if (item == null)
124 //{ // Fetch the item
125 // item = new InventoryItemBase();
126 // item.Owner = remoteClient.AgentId;
127 // item.ID = itemID;
128 // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
129 //}
130 if (item != null)
122 { 131 {
123 if (userInfo.RootFolder != null) 132 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
124 { 133
125 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
126 if (item == null)
127 { // Fetch the item
128 item = new InventoryItemBase();
129 item.Owner = remoteClient.AgentId;
130 item.ID = itemID;
131 item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
132 }
133 if (item != null)
134 {
135 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
136
137 }
138 }
139 } 134 }
140 } 135 }
141 136
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index facd301..a941a74 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -80,17 +80,12 @@ namespace OpenSim.Region.Framework.Scenes
80 80
81 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) 81 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)
82 { 82 {
83 CachedUserInfo userInfo 83 if (InventoryService.AddItem(item))
84 = CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
85 if (userInfo != null)
86 {
87 userInfo.AddItem(item);
88 return true; 84 return true;
89 }
90 else 85 else
91 { 86 {
92 m_log.ErrorFormat( 87 m_log.WarnFormat(
93 "[AGENT INVENTORY]: Agent was not found for add of item {1} {2}", item.Name, item.ID); 88 "[AGENT INVENTORY]: Unable to add item {1} to agent {2} inventory", item.Name, AgentId);
94 89
95 return false; 90 return false;
96 } 91 }
@@ -98,13 +93,9 @@ namespace OpenSim.Region.Framework.Scenes
98 93
99 public void AddInventoryItem(UUID AgentID, InventoryItemBase item) 94 public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
100 { 95 {
101 CachedUserInfo userInfo
102 = CommsManager.UserProfileCacheService.GetUserDetails(AgentID);
103 96
104 if (userInfo != null) 97 if (InventoryService.AddItem(item))
105 { 98 {
106 userInfo.AddItem(item);
107
108 int userlevel = 0; 99 int userlevel = 0;
109 if (Permissions.IsGod(AgentID)) 100 if (Permissions.IsGod(AgentID))
110 { 101 {
@@ -120,8 +111,8 @@ namespace OpenSim.Region.Framework.Scenes
120 } 111 }
121 else 112 else
122 { 113 {
123 m_log.ErrorFormat( 114 m_log.WarnFormat(
124 "[AGENT INVENTORY]: Agent {1} was not found for add of item {2} {3}", 115 "[AGENT INVENTORY]: Agent {1} could not add item {2} {3}",
125 AgentID, item.Name, item.ID); 116 AgentID, item.Name, item.ID);
126 117
127 return; 118 return;
@@ -136,20 +127,8 @@ namespace OpenSim.Region.Framework.Scenes
136 /// in which the item is to be placed.</param> 127 /// in which the item is to be placed.</param>
137 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) 128 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
138 { 129 {
139 CachedUserInfo userInfo 130 AddInventoryItem(remoteClient.AgentId, item);
140 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 131 remoteClient.SendInventoryItemCreateUpdate(item, 0);
141
142 if (userInfo != null)
143 {
144 AddInventoryItem(remoteClient.AgentId, item);
145 remoteClient.SendInventoryItemCreateUpdate(item, 0);
146 }
147 else
148 {
149 m_log.ErrorFormat(
150 "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
151 remoteClient.AgentId);
152 }
153 } 132 }
154 133
155 /// <summary> 134 /// <summary>
@@ -161,47 +140,40 @@ namespace OpenSim.Region.Framework.Scenes
161 /// <returns></returns> 140 /// <returns></returns>
162 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) 141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
163 { 142 {
164 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 143 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
165 if (userInfo != null) 144
145 if (item != null)
166 { 146 {
167 if (userInfo.RootFolder != null) 147 if ((InventoryType)item.InvType == InventoryType.Notecard)
168 { 148 {
169 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 149 if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
170
171 if (item != null)
172 { 150 {
173 if ((InventoryType)item.InvType == InventoryType.Notecard) 151 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
174 { 152 return UUID.Zero;
175 if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId)) 153 }
176 {
177 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
178 return UUID.Zero;
179 }
180 154
181 remoteClient.SendAgentAlertMessage("Notecard saved", false); 155 remoteClient.SendAgentAlertMessage("Notecard saved", false);
182 } 156 }
183 else if ((InventoryType)item.InvType == InventoryType.LSL) 157 else if ((InventoryType)item.InvType == InventoryType.LSL)
184 { 158 {
185 if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId)) 159 if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
186 { 160 {
187 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); 161 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
188 return UUID.Zero; 162 return UUID.Zero;
189 } 163 }
190 164
191 remoteClient.SendAgentAlertMessage("Script saved", false); 165 remoteClient.SendAgentAlertMessage("Script saved", false);
192 } 166 }
193 167
194 AssetBase asset = 168 AssetBase asset =
195 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); 169 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
196 item.AssetID = asset.FullID; 170 item.AssetID = asset.FullID;
197 AssetService.Store(asset); 171 AssetService.Store(asset);
198 172
199 userInfo.UpdateItem(item); 173 InventoryService.UpdateItem(item);
200 174
201 // remoteClient.SendInventoryItemCreateUpdate(item); 175 // remoteClient.SendInventoryItemCreateUpdate(item);
202 return (asset.FullID); 176 return (asset.FullID);
203 }
204 }
205 } 177 }
206 else 178 else
207 { 179 {
@@ -343,63 +315,52 @@ namespace OpenSim.Region.Framework.Scenes
343 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 315 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
344 UUID itemID, InventoryItemBase itemUpd) 316 UUID itemID, InventoryItemBase itemUpd)
345 { 317 {
346 CachedUserInfo userInfo 318 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
347 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
348 319
349 if (userInfo != null && userInfo.RootFolder != null) 320 if (item != null)
350 { 321 {
351 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 322 if (UUID.Zero == transactionID)
352
353 if (item != null)
354 { 323 {
355 if (UUID.Zero == transactionID) 324 item.Name = itemUpd.Name;
356 { 325 item.Description = itemUpd.Description;
357 item.Name = itemUpd.Name; 326 item.NextPermissions = itemUpd.NextPermissions;
358 item.Description = itemUpd.Description; 327 item.CurrentPermissions |= 8; // Slam!
359 item.NextPermissions = itemUpd.NextPermissions; 328 item.EveryOnePermissions = itemUpd.EveryOnePermissions;
360 item.CurrentPermissions |= 8; // Slam! 329 item.GroupPermissions = itemUpd.GroupPermissions;
361 item.EveryOnePermissions = itemUpd.EveryOnePermissions;
362 item.GroupPermissions = itemUpd.GroupPermissions;
363
364 item.GroupID = itemUpd.GroupID;
365 item.GroupOwned = itemUpd.GroupOwned;
366 item.CreationDate = itemUpd.CreationDate;
367 // The client sends zero if its newly created?
368
369 if (itemUpd.CreationDate == 0)
370 item.CreationDate = Util.UnixTimeSinceEpoch();
371 else
372 item.CreationDate = itemUpd.CreationDate;
373 330
374 // TODO: Check if folder changed and move item 331 item.GroupID = itemUpd.GroupID;
375 //item.NextPermissions = itemUpd.Folder; 332 item.GroupOwned = itemUpd.GroupOwned;
376 item.InvType = itemUpd.InvType; 333 item.CreationDate = itemUpd.CreationDate;
377 item.SalePrice = itemUpd.SalePrice; 334 // The client sends zero if its newly created?
378 item.SaleType = itemUpd.SaleType;
379 item.Flags = itemUpd.Flags;
380 335
381 userInfo.UpdateItem(item); 336 if (itemUpd.CreationDate == 0)
382 } 337 item.CreationDate = Util.UnixTimeSinceEpoch();
383 else 338 else
384 { 339 item.CreationDate = itemUpd.CreationDate;
385 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 340
386 if (agentTransactions != null) 341 // TODO: Check if folder changed and move item
387 { 342 //item.NextPermissions = itemUpd.Folder;
388 agentTransactions.HandleItemUpdateFromTransaction( 343 item.InvType = itemUpd.InvType;
389 remoteClient, transactionID, item); 344 item.SalePrice = itemUpd.SalePrice;
390 } 345 item.SaleType = itemUpd.SaleType;
391 } 346 item.Flags = itemUpd.Flags;
347
348 InventoryService.UpdateItem(item);
392 } 349 }
393 else 350 else
394 { 351 {
395 m_log.Error( 352 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
396 "[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update."); 353 if (agentTransactions != null)
354 {
355 agentTransactions.HandleItemUpdateFromTransaction(
356 remoteClient, transactionID, item);
357 }
397 } 358 }
398 } 359 }
399 else 360 else
400 { 361 {
401 m_log.Error( 362 m_log.Error(
402 "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); 363 "[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update.");
403 } 364 }
404 } 365 }
405 366
@@ -445,123 +406,85 @@ namespace OpenSim.Region.Framework.Scenes
445 public virtual InventoryItemBase GiveInventoryItem( 406 public virtual InventoryItemBase GiveInventoryItem(
446 UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) 407 UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
447 { 408 {
448 // Retrieve the item from the sender
449 CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId);
450
451 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); 409 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
452 410
453 if (senderUserInfo == null) 411 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
454 {
455 m_log.ErrorFormat(
456 "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId);
457
458 return null;
459 }
460 412
461 if (senderUserInfo.RootFolder != null) 413 if ((item != null) && (item.Owner == senderId))
462 { 414 {
463 InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId); 415 if (!Permissions.BypassPermissions())
464
465 if (item != null)
466 { 416 {
467 if (!Permissions.BypassPermissions()) 417 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
468 { 418 return null;
469 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 419 }
470 return null;
471 }
472 420
473 CachedUserInfo recipientUserInfo 421 // Insert a copy of the item into the recipient
474 = CommsManager.UserProfileCacheService.GetUserDetails(recipient); 422 InventoryItemBase itemCopy = new InventoryItemBase();
423 itemCopy.Owner = recipient;
424 itemCopy.CreatorId = item.CreatorId;
425 itemCopy.ID = UUID.Random();
426 itemCopy.AssetID = item.AssetID;
427 itemCopy.Description = item.Description;
428 itemCopy.Name = item.Name;
429 itemCopy.AssetType = item.AssetType;
430 itemCopy.InvType = item.InvType;
431 itemCopy.Folder = recipientFolderId;
475 432
476 if (recipientUserInfo != null) 433 if (Permissions.PropagatePermissions())
434 {
435 if (item.InvType == (int)InventoryType.Object)
477 { 436 {
478 if (!recipientUserInfo.HasReceivedInventory) 437 itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
479 recipientUserInfo.FetchInventory(); 438 itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
480
481 // Insert a copy of the item into the recipient
482 InventoryItemBase itemCopy = new InventoryItemBase();
483 itemCopy.Owner = recipient;
484 itemCopy.CreatorId = item.CreatorId;
485 itemCopy.ID = UUID.Random();
486 itemCopy.AssetID = item.AssetID;
487 itemCopy.Description = item.Description;
488 itemCopy.Name = item.Name;
489 itemCopy.AssetType = item.AssetType;
490 itemCopy.InvType = item.InvType;
491 itemCopy.Folder = recipientFolderId;
492
493 if (Permissions.PropagatePermissions())
494 {
495 if (item.InvType == (int)InventoryType.Object)
496 {
497 itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
498 itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
499 }
500 else
501 {
502 itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
503 }
504
505 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
506 if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
507 {
508 itemCopy.BasePermissions &= item.NextPermissions;
509 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
510 itemCopy.CurrentPermissions |= 8;
511 }
512
513 itemCopy.NextPermissions = item.NextPermissions;
514 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
515 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
516 }
517 else
518 {
519 itemCopy.CurrentPermissions = item.CurrentPermissions;
520 itemCopy.NextPermissions = item.NextPermissions;
521 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
522 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
523 itemCopy.BasePermissions = item.BasePermissions;
524 }
525
526 itemCopy.GroupID = UUID.Zero;
527 itemCopy.GroupOwned = false;
528 itemCopy.Flags = item.Flags;
529 itemCopy.SalePrice = item.SalePrice;
530 itemCopy.SaleType = item.SaleType;
531
532 recipientUserInfo.AddItem(itemCopy);
533
534 if (!Permissions.BypassPermissions())
535 {
536 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
537 senderUserInfo.DeleteItem(itemId);
538 }
539
540 return itemCopy;
541 } 439 }
542 else 440 else
543 { 441 {
544 m_log.ErrorFormat( 442 itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
545 "[AGENT INVENTORY]: Could not find userinfo for recipient user {0} of item {1}, {2} from {3}",
546 recipient, item.Name,
547 item.ID, senderId);
548 } 443 }
444
445 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
446 if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
447 {
448 itemCopy.BasePermissions &= item.NextPermissions;
449 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
450 itemCopy.CurrentPermissions |= 8;
451 }
452
453 itemCopy.NextPermissions = item.NextPermissions;
454 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
455 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
549 } 456 }
550 else 457 else
551 { 458 {
552 m_log.ErrorFormat( 459 itemCopy.CurrentPermissions = item.CurrentPermissions;
553 "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); 460 itemCopy.NextPermissions = item.NextPermissions;
461 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
462 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
463 itemCopy.BasePermissions = item.BasePermissions;
464 }
465
466 itemCopy.GroupID = UUID.Zero;
467 itemCopy.GroupOwned = false;
468 itemCopy.Flags = item.Flags;
469 itemCopy.SalePrice = item.SalePrice;
470 itemCopy.SaleType = item.SaleType;
554 471
555 return null; 472 InventoryService.AddItem(itemCopy);
473
474 if (!Permissions.BypassPermissions())
475 {
476 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
477 InventoryService.DeleteItem(new InventoryItemBase(itemId));
556 } 478 }
479
480 return itemCopy;
557 } 481 }
558 else 482 else
559 { 483 {
560 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); 484 m_log.WarnFormat("[AGENT INVENTORY]: Failed to find item {0} or item does not belong to giver ", itemId);
561 return null; 485 return null;
562 } 486 }
563 487
564 return null;
565 } 488 }
566 489
567 /// <summary> 490 /// <summary>
@@ -578,31 +501,11 @@ namespace OpenSim.Region.Framework.Scenes
578 /// <returns> 501 /// <returns>
579 /// The inventory folder copy given, null if the copy was unsuccessful 502 /// The inventory folder copy given, null if the copy was unsuccessful
580 /// </returns> 503 /// </returns>
581 public virtual InventoryFolderImpl GiveInventoryFolder( 504 public virtual InventoryFolderBase GiveInventoryFolder(
582 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) 505 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
583 { 506 {
584 // Retrieve the folder from the sender 507 //// Retrieve the folder from the sender
585 CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); 508 InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
586
587 if (null == senderUserInfo)
588 {
589 m_log.ErrorFormat(
590 "[AGENT INVENTORY]: Failed to find sending user {0} for folder {1}", senderId, folderId);
591
592 return null;
593 }
594
595 if (!senderUserInfo.HasReceivedInventory)
596 {
597 m_log.DebugFormat(
598 "[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
599 senderId);
600
601 return null;
602 }
603
604 InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
605
606 if (null == folder) 509 if (null == folder)
607 { 510 {
608 m_log.ErrorFormat( 511 m_log.ErrorFormat(
@@ -611,48 +514,37 @@ namespace OpenSim.Region.Framework.Scenes
611 return null; 514 return null;
612 } 515 }
613 516
614 CachedUserInfo recipientUserInfo
615 = CommsManager.UserProfileCacheService.GetUserDetails(recipientId);
616
617 if (null == recipientUserInfo)
618 {
619 m_log.ErrorFormat(
620 "[AGENT INVENTORY]: Failed to find receiving user {0} for folder {1}", recipientId, folderId);
621
622 return null;
623 }
624 517
625 if (!recipientUserInfo.HasReceivedInventory) 518 if (recipientParentFolderId == UUID.Zero)
626 { 519 {
627 recipientUserInfo.FetchInventory(); 520 InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId);
628 if (!WaitForInventory(recipientUserInfo)) 521 if (recipientRootFolder != null)
522 recipientParentFolderId = recipientRootFolder.ID;
523 else
524 {
525 m_log.WarnFormat("[AGENT INVENTORY]: Unable to find root folder for receiving agent");
629 return null; 526 return null;
527 }
630 } 528 }
631 529
632 if (recipientParentFolderId == UUID.Zero)
633 recipientParentFolderId = recipientUserInfo.RootFolder.ID;
634
635 UUID newFolderId = UUID.Random(); 530 UUID newFolderId = UUID.Random();
636 recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId); 531 InventoryFolderBase newFolder = new InventoryFolderBase(newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
637 532 InventoryService.AddFolder(newFolder);
638 // XXX: Messy - we should really get this back in the CreateFolder call
639 InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
640 533
641 // Give all the subfolders 534 // Give all the subfolders
642 List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); 535 InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId);
643 foreach (InventoryFolderImpl childFolder in subFolders) 536 foreach (InventoryFolderBase childFolder in contents.Folders)
644 { 537 {
645 GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID); 538 GiveInventoryFolder(recipientId, senderId, childFolder.ID, newFolder.ID);
646 } 539 }
647 540
648 // Give all the items 541 // Give all the items
649 List<InventoryItemBase> items = folder.RequestListOfItems(); 542 foreach (InventoryItemBase item in contents.Items)
650 foreach (InventoryItemBase item in items)
651 { 543 {
652 GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID); 544 GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID);
653 } 545 }
654 546
655 return copiedFolder; 547 return newFolder;
656 } 548 }
657 549
658 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, 550 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID,
@@ -666,24 +558,9 @@ namespace OpenSim.Region.Framework.Scenes
666 558
667 if (item == null) 559 if (item == null)
668 { 560 {
669 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); 561 item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
670 if (userInfo == null)
671 {
672 m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID.ToString());
673 return;
674 }
675 562
676 if (userInfo.RootFolder != null) 563 if (item == null)
677 {
678 item = userInfo.RootFolder.FindItem(oldItemID);
679
680 if (item == null)
681 {
682 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
683 return;
684 }
685 }
686 else
687 { 564 {
688 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); 565 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
689 return; 566 return;
@@ -759,41 +636,24 @@ namespace OpenSim.Region.Framework.Scenes
759 m_log.DebugFormat( 636 m_log.DebugFormat(
760 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); 637 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
761 638
762 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 639 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
763 640
764 if (userInfo == null) 641 if (item != null)
765 {
766 m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
767
768 return;
769 }
770
771 if (userInfo.RootFolder != null)
772 { 642 {
773 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 643 if (newName != String.Empty)
774
775 if (item != null)
776 { 644 {
777 if (newName != String.Empty) 645 item.Name = newName;
778 {
779 item.Name = newName;
780 }
781 item.Folder = folderID;
782
783 userInfo.DeleteItem(item.ID);
784
785 AddInventoryItem(remoteClient, item);
786 } 646 }
787 else 647 item.Folder = folderID;
788 {
789 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
790 648
791 return; 649 // Diva comment: can't we just update?
792 } 650 InventoryService.DeleteItem(item);
651
652 AddInventoryItem(remoteClient, item);
793 } 653 }
794 else 654 else
795 { 655 {
796 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); 656 m_log.Warn("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
797 657
798 return; 658 return;
799 } 659 }
@@ -830,37 +690,32 @@ namespace OpenSim.Region.Framework.Scenes
830 IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, 690 IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
831 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 691 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
832 { 692 {
833 CachedUserInfo userInfo 693 InventoryItemBase item = new InventoryItemBase();
834 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 694 item.Owner = remoteClient.AgentId;
835 695 item.CreatorId = creatorID;
836 if (userInfo != null) 696 item.ID = UUID.Random();
837 { 697 item.AssetID = asset.FullID;
838 InventoryItemBase item = new InventoryItemBase(); 698 item.Description = asset.Description;
839 item.Owner = remoteClient.AgentId; 699 item.Name = name;
840 item.CreatorId = creatorID; 700 item.Flags = flags;
841 item.ID = UUID.Random(); 701 item.AssetType = asset.Type;
842 item.AssetID = asset.FullID; 702 item.InvType = invType;
843 item.Description = asset.Description; 703 item.Folder = folderID;
844 item.Name = name; 704 item.CurrentPermissions = currentMask;
845 item.Flags = flags; 705 item.NextPermissions = nextOwnerMask;
846 item.AssetType = asset.Type; 706 item.EveryOnePermissions = everyoneMask;
847 item.InvType = invType; 707 item.GroupPermissions = groupMask;
848 item.Folder = folderID; 708 item.BasePermissions = baseMask;
849 item.CurrentPermissions = currentMask; 709 item.CreationDate = creationDate;
850 item.NextPermissions = nextOwnerMask; 710
851 item.EveryOnePermissions = everyoneMask; 711 if (InventoryService.AddItem(item))
852 item.GroupPermissions = groupMask;
853 item.BasePermissions = baseMask;
854 item.CreationDate = creationDate;
855
856 userInfo.AddItem(item);
857 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 712 remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
858 }
859 else 713 else
860 { 714 {
715 m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item");
861 m_log.WarnFormat( 716 m_log.WarnFormat(
862 "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!", 717 "Failed to add item for {0} in CreateNewInventoryItem!",
863 remoteClient.Name, remoteClient.AgentId); 718 remoteClient.Name);
864 } 719 }
865 } 720 }
866 721
@@ -941,19 +796,7 @@ namespace OpenSim.Region.Framework.Scenes
941 /// <param name="itemID"></param> 796 /// <param name="itemID"></param>
942 private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) 797 private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID)
943 { 798 {
944 CachedUserInfo userInfo 799 InventoryService.DeleteItem(new InventoryItemBase(itemID));
945 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
946
947 if (userInfo == null)
948 {
949 m_log.WarnFormat(
950 "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}",
951 remoteClient.Name, remoteClient.AgentId, itemID);
952
953 return;
954 }
955
956 userInfo.DeleteItem(itemID);
957 } 800 }
958 801
959 /// <summary> 802 /// <summary>
@@ -964,28 +807,15 @@ namespace OpenSim.Region.Framework.Scenes
964 /// <param name="folderID"></param> 807 /// <param name="folderID"></param>
965 private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID) 808 private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID)
966 { 809 {
967 CachedUserInfo userInfo 810 // Unclear is this handler is ever called by the Linden client, but it might
968 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
969 811
970 if (userInfo == null) 812 InventoryFolderBase folder = new InventoryFolderBase(folderID);
813 folder.Owner = remoteClient.AgentId;
814 InventoryFolderBase trash = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
815 if (trash != null)
971 { 816 {
972 m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); 817 folder.ParentID = trash.ID;
973 return; 818 InventoryService.MoveFolder(folder);
974 }
975
976 if (userInfo.RootFolder != null)
977 {
978 InventoryItemBase folder = userInfo.RootFolder.FindItem(folderID);
979
980 if (folder != null)
981 {
982 m_log.WarnFormat(
983 "[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}",
984 remoteClient.Name, remoteClient.AgentId, folderID);
985
986 // doesn't work just yet, commented out. will fix in next patch.
987 // userInfo.DeleteItem(folder);
988 }
989 } 819 }
990 } 820 }
991 821
@@ -1202,20 +1032,7 @@ namespace OpenSim.Region.Framework.Scenes
1202 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); 1032 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
1203 } 1033 }
1204 else 1034 else
1205 { 1035 {
1206 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
1207 if (profile == null || profile.RootFolder == null)
1208 {
1209 m_log.ErrorFormat(
1210 "[PRIM INVENTORY]: " +
1211 "Avatar {0} cannot be found to add item",
1212 avatarId);
1213 return null;
1214 }
1215
1216 if (!profile.HasReceivedInventory)
1217 profile.FetchInventory();
1218
1219 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); 1036 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
1220 1037
1221 if (agentItem == null) 1038 if (agentItem == null)
@@ -1332,19 +1149,12 @@ namespace OpenSim.Region.Framework.Scenes
1332 1149
1333 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1150 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1334 { 1151 {
1335 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); 1152 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1336 if (profile == null || profile.RootFolder == null)
1337 {
1338 m_log.ErrorFormat(
1339 "[PRIM INVENTORY]: " +
1340 "Avatar {0} cannot be found to add items",
1341 destID);
1342 return UUID.Zero;
1343 }
1344 1153
1345 UUID newFolderID = UUID.Random(); 1154 UUID newFolderID = UUID.Random();
1346 1155
1347 profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); 1156 InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, 0xff, rootFolder.ID, rootFolder.Version);
1157 InventoryService.AddFolder(newFolder);
1348 1158
1349 foreach (UUID itemID in items) 1159 foreach (UUID itemID in items)
1350 { 1160 {
@@ -1358,19 +1168,27 @@ namespace OpenSim.Region.Framework.Scenes
1358 } 1168 }
1359 } 1169 }
1360 1170
1361 ScenePresence avatar; 1171 ScenePresence avatar = null;
1362
1363 if (TryGetAvatar(destID, out avatar)) 1172 if (TryGetAvatar(destID, out avatar))
1364 { 1173 {
1365 profile.SendInventoryDecendents(avatar.ControllingClient, 1174 //profile.SendInventoryDecendents(avatar.ControllingClient,
1366 profile.RootFolder.ID, true, false); 1175 // profile.RootFolder.ID, true, false);
1367 profile.SendInventoryDecendents(avatar.ControllingClient, 1176 //profile.SendInventoryDecendents(avatar.ControllingClient,
1368 newFolderID, false, true); 1177 // newFolderID, false, true);
1178
1179 SendInventoryUpdate(avatar.ControllingClient, rootFolder, true, false);
1180 SendInventoryUpdate(avatar.ControllingClient, newFolder, false, true);
1369 } 1181 }
1370 1182
1371 return newFolderID; 1183 return newFolderID;
1372 } 1184 }
1373 1185
1186 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
1187 {
1188 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1189 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems);
1190 }
1191
1374 /// <summary> 1192 /// <summary>
1375 /// Update an item in a prim (task) inventory. 1193 /// Update an item in a prim (task) inventory.
1376 /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see> 1194 /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see>
@@ -1406,39 +1224,33 @@ namespace OpenSim.Region.Framework.Scenes
1406 UUID copyID = UUID.Random(); 1224 UUID copyID = UUID.Random();
1407 if (itemID != UUID.Zero) 1225 if (itemID != UUID.Zero)
1408 { 1226 {
1409 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 1227 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1410 1228
1411 if (userInfo != null && userInfo.RootFolder != null) 1229 // Try library
1230 if (null == item)
1412 { 1231 {
1413 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 1232 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1414 1233 }
1415 // Try library
1416 // XXX clumsy, possibly should be one call
1417 if (null == item)
1418 {
1419 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1420 }
1421 1234
1422 if (item != null) 1235 if (item != null)
1423 { 1236 {
1424 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); 1237 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
1425 m_log.InfoFormat( 1238 m_log.InfoFormat(
1426 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", 1239 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
1427 item.Name, primLocalID, remoteClient.Name); 1240 item.Name, primLocalID, remoteClient.Name);
1428 part.GetProperties(remoteClient); 1241 part.GetProperties(remoteClient);
1429 if (!Permissions.BypassPermissions()) 1242 if (!Permissions.BypassPermissions())
1430 {
1431 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1432 RemoveInventoryItem(remoteClient, itemID);
1433 }
1434 }
1435 else
1436 { 1243 {
1437 m_log.ErrorFormat( 1244 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1438 "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!", 1245 RemoveInventoryItem(remoteClient, itemID);
1439 itemID, remoteClient.Name);
1440 } 1246 }
1441 } 1247 }
1248 else
1249 {
1250 m_log.ErrorFormat(
1251 "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
1252 itemID, remoteClient.Name);
1253 }
1442 } 1254 }
1443 } 1255 }
1444 else // Updating existing item with new perms etc 1256 else // Updating existing item with new perms etc
@@ -1475,53 +1287,48 @@ namespace OpenSim.Region.Framework.Scenes
1475 1287
1476 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory 1288 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
1477 { 1289 {
1478 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 1290 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1479 1291
1480 if (userInfo != null && userInfo.RootFolder != null) 1292 // Try library
1293 // XXX clumsy, possibly should be one call
1294 if (null == item)
1481 { 1295 {
1482 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 1296 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1483 1297 }
1484 // Try library
1485 // XXX clumsy, possibly should be one call
1486 if (null == item)
1487 {
1488 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1489 }
1490 1298
1491 if (item != null) 1299 if (item != null)
1300 {
1301 SceneObjectPart part = GetSceneObjectPart(localID);
1302 if (part != null)
1492 { 1303 {
1493 SceneObjectPart part = GetSceneObjectPart(localID); 1304 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1494 if (part != null) 1305 return;
1495 {
1496 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1497 return;
1498 1306
1499 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1307 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1500 // TODO: switch to posting on_rez here when scripts 1308 // TODO: switch to posting on_rez here when scripts
1501 // have state in inventory 1309 // have state in inventory
1502 part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); 1310 part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
1503 1311
1504 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1312 // m_log.InfoFormat("[PRIMINVENTORY]: " +
1505 // "Rezzed script {0} into prim local ID {1} for user {2}", 1313 // "Rezzed script {0} into prim local ID {1} for user {2}",
1506 // item.inventoryName, localID, remoteClient.Name); 1314 // item.inventoryName, localID, remoteClient.Name);
1507 part.GetProperties(remoteClient); 1315 part.GetProperties(remoteClient);
1508 }
1509 else
1510 {
1511 m_log.ErrorFormat(
1512 "[PRIM INVENTORY]: " +
1513 "Could not rez script {0} into prim local ID {1} for user {2}"
1514 + " because the prim could not be found in the region!",
1515 item.Name, localID, remoteClient.Name);
1516 }
1517 } 1316 }
1518 else 1317 else
1519 { 1318 {
1520 m_log.ErrorFormat( 1319 m_log.ErrorFormat(
1521 "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!", 1320 "[PRIM INVENTORY]: " +
1522 itemID, remoteClient.Name); 1321 "Could not rez script {0} into prim local ID {1} for user {2}"
1322 + " because the prim could not be found in the region!",
1323 item.Name, localID, remoteClient.Name);
1523 } 1324 }
1524 } 1325 }
1326 else
1327 {
1328 m_log.ErrorFormat(
1329 "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
1330 itemID, remoteClient.Name);
1331 }
1525 } 1332 }
1526 else // script has been rezzed directly into a prim's inventory 1333 else // script has been rezzed directly into a prim's inventory
1527 { 1334 {
@@ -1811,26 +1618,6 @@ namespace OpenSim.Region.Framework.Scenes
1811 } 1618 }
1812 } 1619 }
1813 1620
1814 private bool WaitForInventory(CachedUserInfo info)
1815 {
1816 // 200 Seconds wait. This is called in the context of the
1817 // background delete thread, so we can afford to waste time
1818 // here.
1819 //
1820 int count = 200;
1821
1822 while (count > 0)
1823 {
1824 System.Threading.Thread.Sleep(100);
1825 count--;
1826 if (info.HasReceivedInventory)
1827 return true;
1828 }
1829 m_log.DebugFormat("Timed out waiting for inventory of user {0}",
1830 info.UserProfile.ID.ToString());
1831 return false;
1832 }
1833
1834 /// <summary> 1621 /// <summary>
1835 /// Delete a scene object from a scene and place in the given avatar's inventory. 1622 /// Delete a scene object from a scene and place in the given avatar's inventory.
1836 /// Returns the UUID of the newly created asset. 1623 /// Returns the UUID of the newly created asset.
@@ -1848,7 +1635,7 @@ namespace OpenSim.Region.Framework.Scenes
1848 1635
1849 // Get the user info of the item destination 1636 // Get the user info of the item destination
1850 // 1637 //
1851 CachedUserInfo userInfo; 1638 UUID userID = UUID.Zero;
1852 1639
1853 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || 1640 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
1854 action == DeRezAction.SaveToExistingUserInventoryItem) 1641 action == DeRezAction.SaveToExistingUserInventoryItem)
@@ -1859,28 +1646,19 @@ namespace OpenSim.Region.Framework.Scenes
1859 if (remoteClient == null) 1646 if (remoteClient == null)
1860 return UUID.Zero; 1647 return UUID.Zero;
1861 1648
1862 userInfo = CommsManager.UserProfileCacheService.GetUserDetails( 1649 userID = remoteClient.AgentId;
1863 remoteClient.AgentId);
1864 } 1650 }
1865 else 1651 else
1866 { 1652 {
1867 // All returns / deletes go to the object owner 1653 // All returns / deletes go to the object owner
1868 // 1654 //
1869 userInfo = CommsManager.UserProfileCacheService.GetUserDetails(
1870 objectGroup.RootPart.OwnerID);
1871 }
1872 1655
1873 if (userInfo == null) // Can't proceed 1656 userID = objectGroup.RootPart.OwnerID;
1874 {
1875 return UUID.Zero;
1876 } 1657 }
1877 1658
1878 if (!userInfo.HasReceivedInventory) 1659 if (userID == UUID.Zero) // Can't proceed
1879 { 1660 {
1880 // Async inventory requests will queue, but they will never 1661 return UUID.Zero;
1881 // execute unless inventory is actually fetched
1882 //
1883 userInfo.FetchInventory();
1884 } 1662 }
1885 1663
1886 // If we're returning someone's item, it goes back to the 1664 // If we're returning someone's item, it goes back to the
@@ -1894,8 +1672,11 @@ namespace OpenSim.Region.Framework.Scenes
1894 1672
1895 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1673 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1896 { 1674 {
1897 item = userInfo.RootFolder.FindItem( 1675 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
1898 objectGroup.RootPart.FromUserInventoryItemID); 1676 item = InventoryService.GetItem(item);
1677
1678 //item = userInfo.RootFolder.FindItem(
1679 // objectGroup.RootPart.FromUserInventoryItemID);
1899 1680
1900 if (null == item) 1681 if (null == item)
1901 { 1682 {
@@ -1920,53 +1701,36 @@ namespace OpenSim.Region.Framework.Scenes
1920 // have to wait for the inventory to find 1701 // have to wait for the inventory to find
1921 // the destination folder 1702 // the destination folder
1922 // 1703 //
1923 if (!WaitForInventory(userInfo)) 1704 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1924 return UUID.Zero;
1925 folder = userInfo.FindFolderForType(
1926 (int)AssetType.LostAndFoundFolder);
1927 } 1705 }
1928 else 1706 else
1929 { 1707 {
1930 // Assume inventory skeleton was loaded during login 1708 // Assume inventory skeleton was loaded during login
1931 // and all folders can be found 1709 // and all folders can be found
1932 // 1710 //
1933 folder = userInfo.FindFolderForType( 1711 folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
1934 (int)AssetType.TrashFolder);
1935 } 1712 }
1936 } 1713 }
1937 else if (action == DeRezAction.Return) 1714 else if (action == DeRezAction.Return)
1938 { 1715 {
1939 // Wait if needed
1940 //
1941 if (!userInfo.HasReceivedInventory)
1942 {
1943 if (!WaitForInventory(userInfo))
1944 return UUID.Zero;
1945 }
1946 1716
1947 // Dump to lost + found unconditionally 1717 // Dump to lost + found unconditionally
1948 // 1718 //
1949 folder = userInfo.FindFolderForType( 1719 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1950 (int)AssetType.LostAndFoundFolder);
1951 } 1720 }
1952 1721
1953 if (folderID == UUID.Zero && folder == null) 1722 if (folderID == UUID.Zero && folder == null)
1954 { 1723 {
1955 // Catch all. Use lost & found 1724 // Catch all. Use lost & found
1956 // 1725 //
1957 if (!userInfo.HasReceivedInventory)
1958 {
1959 if (!WaitForInventory(userInfo))
1960 return UUID.Zero;
1961 }
1962 1726
1963 folder = userInfo.FindFolderForType( 1727 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1964 (int)AssetType.LostAndFoundFolder);
1965 } 1728 }
1966 1729
1967 if (folder == null) // None of the above 1730 if (folder == null) // None of the above
1968 { 1731 {
1969 folder = userInfo.RootFolder.FindFolder(folderID); 1732 //folder = userInfo.RootFolder.FindFolder(folderID);
1733 folder = new InventoryFolderBase(folderID);
1970 1734
1971 if (folder == null) // Nowhere to put it 1735 if (folder == null) // Nowhere to put it
1972 { 1736 {
@@ -1979,7 +1743,7 @@ namespace OpenSim.Region.Framework.Scenes
1979 item.ID = UUID.Random(); 1743 item.ID = UUID.Random();
1980 item.InvType = (int)InventoryType.Object; 1744 item.InvType = (int)InventoryType.Object;
1981 item.Folder = folder.ID; 1745 item.Folder = folder.ID;
1982 item.Owner = userInfo.UserProfile.ID; 1746 item.Owner = userID;
1983 } 1747 }
1984 1748
1985 AssetBase asset = CreateAsset( 1749 AssetBase asset = CreateAsset(
@@ -1993,7 +1757,7 @@ namespace OpenSim.Region.Framework.Scenes
1993 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1757 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1994 { 1758 {
1995 item.AssetID = asset.FullID; 1759 item.AssetID = asset.FullID;
1996 userInfo.UpdateItem(item); 1760 InventoryService.UpdateItem(item);
1997 } 1761 }
1998 else 1762 else
1999 { 1763 {
@@ -2034,7 +1798,7 @@ namespace OpenSim.Region.Framework.Scenes
2034 item.Name = asset.Name; 1798 item.Name = asset.Name;
2035 item.AssetType = asset.Type; 1799 item.AssetType = asset.Type;
2036 1800
2037 userInfo.AddItem(item); 1801 InventoryService.AddItem(item);
2038 1802
2039 if (remoteClient != null && item.Owner == remoteClient.AgentId) 1803 if (remoteClient != null && item.Owner == remoteClient.AgentId)
2040 { 1804 {
@@ -2053,7 +1817,7 @@ namespace OpenSim.Region.Framework.Scenes
2053 return assetID; 1817 return assetID;
2054 } 1818 }
2055 1819
2056 public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID) 1820 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
2057 { 1821 {
2058 SceneObjectGroup objectGroup = grp; 1822 SceneObjectGroup objectGroup = grp;
2059 if (objectGroup != null) 1823 if (objectGroup != null)
@@ -2070,65 +1834,29 @@ namespace OpenSim.Region.Framework.Scenes
2070 1834
2071 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 1835 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
2072 1836
2073 CachedUserInfo userInfo = 1837 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
2074 CommsManager.UserProfileCacheService.GetUserDetails(agentID); 1838
2075 if (userInfo != null && userInfo.RootFolder != null) 1839 if (item != null)
2076 { 1840 {
2077 Queue<InventoryFolderImpl> searchfolders = new Queue<InventoryFolderImpl>(); 1841 AssetBase asset = CreateAsset(
2078 searchfolders.Enqueue(userInfo.RootFolder); 1842 objectGroup.GetPartName(objectGroup.LocalId),
1843 objectGroup.GetPartDescription(objectGroup.LocalId),
1844 (sbyte)AssetType.Object,
1845 Utils.StringToBytes(sceneObjectXml));
1846 AssetService.Store(asset);
2079 1847
2080 UUID foundFolder = UUID.Zero; 1848 item.AssetID = asset.FullID;
2081 InventoryItemBase item = null; 1849 item.Description = asset.Description;
1850 item.Name = asset.Name;
1851 item.AssetType = asset.Type;
1852 item.InvType = (int)InventoryType.Object;
2082 1853
2083 // search through folders to find the asset. 1854 InventoryService.UpdateItem(item);
2084 while (searchfolders.Count > 0)
2085 {
2086 InventoryFolderImpl fld = searchfolders.Dequeue();
2087 lock (fld)
2088 {
2089 if (fld != null)
2090 {
2091 if (fld.Items.ContainsKey(assetID))
2092 {
2093 item = fld.Items[assetID];
2094 foundFolder = fld.ID;
2095 searchfolders.Clear();
2096 break;
2097 }
2098 else
2099 {
2100 foreach (InventoryFolderImpl subfld in fld.RequestListOfFolderImpls())
2101 {
2102 searchfolders.Enqueue(subfld);
2103 }
2104 }
2105 }
2106 }
2107 }
2108 1855
2109 if (foundFolder != UUID.Zero && item != null) 1856 // this gets called when the agent loggs off!
1857 if (remoteClient != null)
2110 { 1858 {
2111 AssetBase asset = CreateAsset( 1859 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2112 objectGroup.GetPartName(objectGroup.LocalId),
2113 objectGroup.GetPartDescription(objectGroup.LocalId),
2114 (sbyte)AssetType.Object,
2115 Utils.StringToBytes(sceneObjectXml));
2116 AssetService.Store(asset);
2117
2118 item.AssetID = asset.FullID;
2119 item.Description = asset.Description;
2120 item.Name = asset.Name;
2121 item.AssetType = asset.Type;
2122 item.InvType = (int)InventoryType.Object;
2123 item.Folder = foundFolder;
2124
2125 userInfo.UpdateItem(item);
2126
2127 // this gets called when the agent loggs off!
2128 if (remoteClient != null)
2129 {
2130 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2131 }
2132 } 1860 }
2133 } 1861 }
2134 } 1862 }
@@ -2140,59 +1868,54 @@ namespace OpenSim.Region.Framework.Scenes
2140 if (grp != null) 1868 if (grp != null)
2141 { 1869 {
2142 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 1870 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
1871
1872 AssetBase asset = CreateAsset(
1873 grp.GetPartName(grp.LocalId),
1874 grp.GetPartDescription(grp.LocalId),
1875 (sbyte)AssetType.Object,
1876 Utils.StringToBytes(sceneObjectXml));
1877 AssetService.Store(asset);
2143 1878
2144 CachedUserInfo userInfo = 1879 InventoryItemBase item = new InventoryItemBase();
2145 CommsManager.UserProfileCacheService.GetUserDetails(AgentId); 1880 item.CreatorId = grp.RootPart.CreatorID.ToString();
2146 1881 item.Owner = remoteClient.AgentId;
2147 if (userInfo != null) 1882 item.ID = UUID.Random();
2148 { 1883 item.AssetID = asset.FullID;
2149 AssetBase asset = CreateAsset( 1884 item.Description = asset.Description;
2150 grp.GetPartName(grp.LocalId), 1885 item.Name = asset.Name;
2151 grp.GetPartDescription(grp.LocalId), 1886 item.AssetType = asset.Type;
2152 (sbyte)AssetType.Object, 1887 item.InvType = (int)InventoryType.Object;
2153 Utils.StringToBytes(sceneObjectXml));
2154 AssetService.Store(asset);
2155
2156 InventoryItemBase item = new InventoryItemBase();
2157 item.CreatorId = grp.RootPart.CreatorID.ToString();
2158 item.Owner = remoteClient.AgentId;
2159 item.ID = UUID.Random();
2160 item.AssetID = asset.FullID;
2161 item.Description = asset.Description;
2162 item.Name = asset.Name;
2163 item.AssetType = asset.Type;
2164 item.InvType = (int)InventoryType.Object;
2165 1888
2166 item.Folder = UUID.Zero; // Objects folder! 1889 item.Folder = UUID.Zero; // Objects folder!
2167 1890
2168 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) 1891 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2169 { 1892 {
2170 item.BasePermissions = grp.RootPart.NextOwnerMask; 1893 item.BasePermissions = grp.RootPart.NextOwnerMask;
2171 item.CurrentPermissions = grp.RootPart.NextOwnerMask; 1894 item.CurrentPermissions = grp.RootPart.NextOwnerMask;
2172 item.NextPermissions = grp.RootPart.NextOwnerMask; 1895 item.NextPermissions = grp.RootPart.NextOwnerMask;
2173 item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; 1896 item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2174 item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; 1897 item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2175 } 1898 }
2176 else 1899 else
2177 { 1900 {
2178 item.BasePermissions = grp.RootPart.BaseMask; 1901 item.BasePermissions = grp.RootPart.BaseMask;
2179 item.CurrentPermissions = grp.RootPart.OwnerMask; 1902 item.CurrentPermissions = grp.RootPart.OwnerMask;
2180 item.NextPermissions = grp.RootPart.NextOwnerMask; 1903 item.NextPermissions = grp.RootPart.NextOwnerMask;
2181 item.EveryOnePermissions = grp.RootPart.EveryoneMask; 1904 item.EveryOnePermissions = grp.RootPart.EveryoneMask;
2182 item.GroupPermissions = grp.RootPart.GroupMask; 1905 item.GroupPermissions = grp.RootPart.GroupMask;
2183 } 1906 }
2184 item.CreationDate = Util.UnixTimeSinceEpoch(); 1907 item.CreationDate = Util.UnixTimeSinceEpoch();
2185 1908
2186 // sets assetID so client can show asset as 'attached' in inventory 1909 // sets assetID so client can show asset as 'attached' in inventory
2187 grp.SetFromAssetID(item.ID); 1910 grp.SetFromAssetID(item.ID);
2188 1911
2189 userInfo.AddItem(item); 1912 if (InventoryService.AddItem(item))
2190 remoteClient.SendInventoryItemCreateUpdate(item, 0); 1913 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1914 else
1915 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2191 1916
2192 itemID = item.ID; 1917 itemID = item.ID;
2193 return item.AssetID; 1918 return item.AssetID;
2194 }
2195 return UUID.Zero;
2196 } 1919 }
2197 return UUID.Zero; 1920 return UUID.Zero;
2198 } 1921 }
@@ -2261,180 +1984,164 @@ namespace OpenSim.Region.Framework.Scenes
2261 BypassRayCast, bRayEndIsIntersection,true,scale, false); 1984 BypassRayCast, bRayEndIsIntersection,true,scale, false);
2262 1985
2263 // Rez object 1986 // Rez object
2264 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 1987 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
2265 if (userInfo != null) 1988
1989 if (item != null)
2266 { 1990 {
2267 // Do NOT use HasReceivedInventory here, this is called 1991 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
2268 // from within ItemReceive during login for attachments. 1992
2269 // Using HasReceivedInventory here will break attachment 1993 if (rezAsset != null)
2270 // persistence!
2271 //
2272 if (userInfo.RootFolder != null)
2273 { 1994 {
2274 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 1995 UUID itemId = UUID.Zero;
2275 1996
2276 if (item != null) 1997 // If we have permission to copy then link the rezzed object back to the user inventory
1998 // item that it came from. This allows us to enable 'save object to inventory'
1999 if (!Permissions.BypassPermissions())
2277 { 2000 {
2278 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); 2001 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
2279
2280 if (rezAsset != null)
2281 { 2002 {
2282 UUID itemId = UUID.Zero; 2003 itemId = item.ID;
2283 2004 }
2284 // If we have permission to copy then link the rezzed object back to the user inventory 2005 }
2285 // item that it came from. This allows us to enable 'save object to inventory' 2006 else
2286 if (!Permissions.BypassPermissions()) 2007 {
2287 { 2008 // Brave new fullperm world
2288 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) 2009 //
2289 { 2010 itemId = item.ID;
2290 itemId = item.ID; 2011 }
2291 }
2292 }
2293 else
2294 {
2295 // Brave new fullperm world
2296 //
2297 itemId = item.ID;
2298 }
2299
2300 string xmlData = Utils.BytesToString(rezAsset.Data);
2301 SceneObjectGroup group
2302 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
2303 2012
2304 if (!Permissions.CanRezObject( 2013 string xmlData = Utils.BytesToString(rezAsset.Data);
2305 group.Children.Count, remoteClient.AgentId, pos) 2014 SceneObjectGroup group
2306 && !attachment) 2015 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
2307 {
2308 return null;
2309 }
2310 2016
2311 group.ResetIDs(); 2017 if (!Permissions.CanRezObject(
2018 group.Children.Count, remoteClient.AgentId, pos)
2019 && !attachment)
2020 {
2021 return null;
2022 }
2312 2023
2313 if (attachment) 2024 group.ResetIDs();
2314 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2315 2025
2316 AddNewSceneObject(group, true); 2026 if (attachment)
2027 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2317 2028
2318 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 2029 AddNewSceneObject(group, true);
2319 // if attachment we set it's asset id so object updates can reflect that
2320 // if not, we set it's position in world.
2321 if (!attachment)
2322 {
2323 float offsetHeight = 0;
2324 pos = GetNewRezLocation(
2325 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2326 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
2327 pos.Z += offsetHeight;
2328 group.AbsolutePosition = pos;
2329 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
2330 2030
2331 } 2031 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
2332 else 2032 // if attachment we set it's asset id so object updates can reflect that
2333 { 2033 // if not, we set it's position in world.
2334 group.SetFromAssetID(itemID); 2034 if (!attachment)
2335 } 2035 {
2036 float offsetHeight = 0;
2037 pos = GetNewRezLocation(
2038 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2039 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
2040 pos.Z += offsetHeight;
2041 group.AbsolutePosition = pos;
2042 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
2336 2043
2337 SceneObjectPart rootPart = null; 2044 }
2338 try 2045 else
2339 { 2046 {
2340 rootPart = group.GetChildPart(group.UUID); 2047 group.SetFromAssetID(itemID);
2341 } 2048 }
2342 catch (NullReferenceException)
2343 {
2344 string isAttachment = "";
2345 2049
2346 if (attachment) 2050 SceneObjectPart rootPart = null;
2347 isAttachment = " Object was an attachment"; 2051 try
2052 {
2053 rootPart = group.GetChildPart(group.UUID);
2054 }
2055 catch (NullReferenceException)
2056 {
2057 string isAttachment = "";
2348 2058
2349 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); 2059 if (attachment)
2350 } 2060 isAttachment = " Object was an attachment";
2351 2061
2352 // Since renaming the item in the inventory does not affect the name stored 2062 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
2353 // in the serialization, transfer the correct name from the inventory to the 2063 }
2354 // object itself before we rez.
2355 rootPart.Name = item.Name;
2356 rootPart.Description = item.Description;
2357 2064
2358 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); 2065 // Since renaming the item in the inventory does not affect the name stored
2066 // in the serialization, transfer the correct name from the inventory to the
2067 // object itself before we rez.
2068 rootPart.Name = item.Name;
2069 rootPart.Description = item.Description;
2359 2070
2360 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 2071 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
2361 if (rootPart.OwnerID != item.Owner)
2362 {
2363 //Need to kill the for sale here
2364 rootPart.ObjectSaleType = 0;
2365 rootPart.SalePrice = 10;
2366 2072
2367 if (Permissions.PropagatePermissions()) 2073 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
2368 { 2074 if (rootPart.OwnerID != item.Owner)
2369 if ((item.CurrentPermissions & 8) != 0) 2075 {
2370 { 2076 //Need to kill the for sale here
2371 foreach (SceneObjectPart part in partList) 2077 rootPart.ObjectSaleType = 0;
2372 { 2078 rootPart.SalePrice = 10;
2373 part.EveryoneMask = item.EveryOnePermissions;
2374 part.NextOwnerMask = item.NextPermissions;
2375 part.GroupMask = 0; // DO NOT propagate here
2376 }
2377 }
2378 group.ApplyNextOwnerPermissions();
2379 }
2380 }
2381 2079
2382 foreach (SceneObjectPart part in partList) 2080 if (Permissions.PropagatePermissions())
2081 {
2082 if ((item.CurrentPermissions & 8) != 0)
2383 { 2083 {
2384 if (part.OwnerID != item.Owner) 2084 foreach (SceneObjectPart part in partList)
2385 {
2386 part.LastOwnerID = part.OwnerID;
2387 part.OwnerID = item.Owner;
2388 part.Inventory.ChangeInventoryOwner(item.Owner);
2389 }
2390 else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
2391 { 2085 {
2392 part.EveryoneMask = item.EveryOnePermissions; 2086 part.EveryoneMask = item.EveryOnePermissions;
2393 part.NextOwnerMask = item.NextPermissions; 2087 part.NextOwnerMask = item.NextPermissions;
2394
2395 part.GroupMask = 0; // DO NOT propagate here 2088 part.GroupMask = 0; // DO NOT propagate here
2396 } 2089 }
2397 } 2090 }
2091 group.ApplyNextOwnerPermissions();
2092 }
2093 }
2398 2094
2399 rootPart.TrimPermissions(); 2095 foreach (SceneObjectPart part in partList)
2096 {
2097 if (part.OwnerID != item.Owner)
2098 {
2099 part.LastOwnerID = part.OwnerID;
2100 part.OwnerID = item.Owner;
2101 part.Inventory.ChangeInventoryOwner(item.Owner);
2102 }
2103 else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
2104 {
2105 part.EveryoneMask = item.EveryOnePermissions;
2106 part.NextOwnerMask = item.NextPermissions;
2400 2107
2401 if (!attachment) 2108 part.GroupMask = 0; // DO NOT propagate here
2402 { 2109 }
2403 if (group.RootPart.Shape.PCode == (byte)PCode.Prim) 2110 }
2404 {
2405 group.ClearPartAttachmentData();
2406 }
2407 }
2408 2111
2409 if (!attachment) 2112 rootPart.TrimPermissions();
2410 {
2411 // Fire on_rez
2412 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2413 2113
2414 rootPart.ScheduleFullUpdate(); 2114 if (!attachment)
2415 } 2115 {
2116 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
2117 {
2118 group.ClearPartAttachmentData();
2119 }
2120 }
2416 2121
2417 if (!Permissions.BypassPermissions()) 2122 if (!attachment)
2418 { 2123 {
2419 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2124 // Fire on_rez
2420 { 2125 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2421 // If this is done on attachments, no 2126
2422 // copy ones will be lost, so avoid it 2127 rootPart.ScheduleFullUpdate();
2423 // 2128 }
2424 if (!attachment)
2425 userInfo.DeleteItem(item.ID);
2426 }
2427 }
2428 2129
2429 return rootPart.ParentGroup; 2130 if (!Permissions.BypassPermissions())
2131 {
2132 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2133 {
2134 // If this is done on attachments, no
2135 // copy ones will be lost, so avoid it
2136 //
2137 if (!attachment)
2138 InventoryService.DeleteItem(item);
2430 } 2139 }
2431 } 2140 }
2141
2142 return rootPart.ParentGroup;
2432 } 2143 }
2433 else
2434 m_log.WarnFormat("[AGENT INVENTORY]: Root folder not found in {0}", RegionInfo.RegionName);
2435 } 2144 }
2436 else
2437 m_log.WarnFormat("[AGENT INVENTORY]: User profile not found in {0}", RegionInfo.RegionName);
2438 2145
2439 return null; 2146 return null;
2440 } 2147 }
@@ -2681,13 +2388,9 @@ namespace OpenSim.Region.Framework.Scenes
2681 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 2388 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2682 } 2389 }
2683 part.ParentGroup.DetachToGround(); 2390 part.ParentGroup.DetachToGround();
2684 CachedUserInfo userInfo = 2391
2685 CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 2392 InventoryService.DeleteItem(new InventoryItemBase(inventoryID));
2686 if (userInfo != null) 2393 remoteClient.SendRemoveInventoryItem(inventoryID);
2687 {
2688 userInfo.DeleteItem(inventoryID);
2689 remoteClient.SendRemoveInventoryItem(inventoryID);
2690 }
2691 } 2394 }
2692 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 2395 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
2693 } 2396 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 113918d..bcc9bcb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -382,31 +382,13 @@ namespace OpenSim.Region.Framework.Scenes
382 return; 382 return;
383 } 383 }
384 384
385 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 385 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
386 386
387 if (null == userProfile) 387 if (item != null)
388 {
389 m_log.ErrorFormat(
390 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
391 remoteClient.Name, remoteClient.AgentId);
392 return;
393 }
394
395 if (userProfile.HasReceivedInventory)
396 { 388 {
397 InventoryItemBase item = null; 389 remoteClient.SendInventoryItemDetails(ownerID, item);
398 if (userProfile.RootFolder == null)
399 m_log.ErrorFormat(
400 "[AGENT INVENTORY]: User {0} {1} does not have a root folder.",
401 remoteClient.Name, remoteClient.AgentId);
402 else
403 item = userProfile.RootFolder.FindItem(itemID);
404
405 if (item != null)
406 {
407 remoteClient.SendInventoryItemDetails(ownerID, item);
408 }
409 } 390 }
391 // else shouldn't we send an alert message?
410 } 392 }
411 393
412 /// <summary> 394 /// <summary>
@@ -435,23 +417,14 @@ namespace OpenSim.Region.Framework.Scenes
435 return; 417 return;
436 } 418 }
437 419
438 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 420 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
439
440 if (null == userProfile)
441 {
442 m_log.ErrorFormat(
443 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
444 remoteClient.Name, remoteClient.AgentId);
445 return;
446 }
447
448 userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems);
449 } 421 }
450 422
451 /// <summary> 423 /// <summary>
452 /// Handle the caps inventory descendents fetch. 424 /// Handle the caps inventory descendents fetch.
453 /// 425 ///
454 /// Since the folder structure is sent to the client on login, I believe we only need to handle items. 426 /// Since the folder structure is sent to the client on login, I believe we only need to handle items.
427 /// Diva comment 8/13/2009: what if someone gave us a folder in the meantime??
455 /// </summary> 428 /// </summary>
456 /// <param name="agentID"></param> 429 /// <param name="agentID"></param>
457 /// <param name="folderID"></param> 430 /// <param name="folderID"></param>
@@ -477,59 +450,10 @@ namespace OpenSim.Region.Framework.Scenes
477 { 450 {
478 return fold.RequestListOfItems(); 451 return fold.RequestListOfItems();
479 } 452 }
480
481 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(agentID);
482
483 if (null == userProfile)
484 {
485 m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID);
486 return null;
487 }
488
489 // XXX: When a client crosses into a scene, their entire inventory is fetched
490 // asynchronously. If the client makes a request before the inventory is received, we need
491 // to give the inventory a chance to come in.
492 //
493 // This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
494 // in CAPS as doing this with the udp request, since here it won't hold up other packets.
495 // In fact, here we'll be generous and try for longer.
496 if (!userProfile.HasReceivedInventory)
497 {
498 int attempts = 0;
499 while (attempts++ < 30)
500 {
501 m_log.DebugFormat(
502 "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
503 attempts, folderID, agentID);
504
505 Thread.Sleep(2000);
506 453
507 if (userProfile.HasReceivedInventory) 454 InventoryCollection contents = InventoryService.GetFolderContent(agentID, folderID);
508 { 455 return contents.Items;
509 break;
510 }
511 }
512 }
513 456
514 if (userProfile.HasReceivedInventory)
515 {
516 if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
517 {
518 return fold.RequestListOfItems();
519 }
520 else
521 {
522 m_log.WarnFormat(
523 "[AGENT INVENTORY]: Could not find folder {0} requested by user {1}",
524 folderID, agentID);
525 return null;
526 }
527 }
528 else
529 {
530 m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID);
531 return null;
532 }
533 } 457 }
534 458
535 /// <summary> 459 /// <summary>
@@ -543,19 +467,10 @@ namespace OpenSim.Region.Framework.Scenes
543 public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType, 467 public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType,
544 string folderName, UUID parentID) 468 string folderName, UUID parentID)
545 { 469 {
546 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 470 InventoryFolderBase folder = new InventoryFolderBase(folderID, folderName, remoteClient.AgentId, (short)folderType, parentID, 1);
547 471 if (!InventoryService.AddFolder(folder))
548 if (null == userProfile)
549 {
550 m_log.ErrorFormat(
551 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
552 remoteClient.Name, remoteClient.AgentId);
553 return;
554 }
555
556 if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID))
557 { 472 {
558 m_log.ErrorFormat( 473 m_log.WarnFormat(
559 "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", 474 "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
560 remoteClient.Name, remoteClient.AgentId); 475 remoteClient.Name, remoteClient.AgentId);
561 } 476 }
@@ -598,36 +513,10 @@ namespace OpenSim.Region.Framework.Scenes
598 } 513 }
599 } 514 }
600 515
601 /// <summary>
602 /// Handle an inventory folder move request from the client.
603 /// </summary>
604 /// <param name="remoteClient"></param>
605 /// <param name="folderID"></param>
606 /// <param name="parentID"></param>
607 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) 516 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
608 { 517 {
609 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
610
611 if (null == userProfile)
612 {
613 m_log.ErrorFormat(
614 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
615 remoteClient.Name, remoteClient.AgentId);
616 return;
617 }
618
619 if (!userProfile.MoveFolder(folderID, parentID))
620 {
621 m_log.ErrorFormat(
622 "[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}",
623 folderID, parentID, remoteClient.Name);
624 }
625 }
626
627 public void HandleMoveInventoryFolder2(IClientAPI remoteClient, UUID folderID, UUID parentID)
628 {
629 InventoryFolderBase folder = new InventoryFolderBase(folderID); 518 InventoryFolderBase folder = new InventoryFolderBase(folderID);
630 folder = InventoryService.QueryFolder(folder); 519 folder = InventoryService.GetFolder(folder);
631 if (folder != null) 520 if (folder != null)
632 { 521 {
633 folder.ParentID = parentID; 522 folder.ParentID = parentID;
@@ -647,27 +536,8 @@ namespace OpenSim.Region.Framework.Scenes
647 /// </summary> 536 /// </summary>
648 /// <param name="remoteClient"></param> 537 /// <param name="remoteClient"></param>
649 /// <param name="folderID"></param> 538 /// <param name="folderID"></param>
650 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
651 {
652 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
653
654 if (null == userProfile)
655 {
656 m_log.ErrorFormat(
657 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
658 remoteClient.Name, remoteClient.AgentId);
659 return;
660 }
661
662 if (!userProfile.PurgeFolder(folderID))
663 {
664 m_log.ErrorFormat(
665 "[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
666 remoteClient.Name, remoteClient.AgentId);
667 }
668 }
669 539
670 public void HandlePurgeInventoryDescendents2(IClientAPI remoteClient, UUID folderID) 540 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
671 { 541 {
672 InventoryFolderBase folder = new InventoryFolderBase(folderID); 542 InventoryFolderBase folder = new InventoryFolderBase(folderID);
673 543
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 919075c..0c99166 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3510,59 +3510,53 @@ namespace OpenSim.Region.Framework.Scenes
3510 case 2: // Sell a copy 3510 case 2: // Sell a copy
3511 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); 3511 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
3512 3512
3513 CachedUserInfo userInfo = 3513 uint perms=group.GetEffectivePermissions();
3514 CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
3515 3514
3516 if (userInfo != null) 3515 if ((perms & (uint)PermissionMask.Transfer) == 0)
3517 { 3516 {
3518 uint perms=group.GetEffectivePermissions(); 3517 m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
3519 3518 return false;
3520 if ((perms & (uint)PermissionMask.Transfer) == 0) 3519 }
3521 {
3522 m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
3523 return false;
3524 }
3525 3520
3526 AssetBase asset = CreateAsset( 3521 AssetBase asset = CreateAsset(
3527 group.GetPartName(localID), 3522 group.GetPartName(localID),
3528 group.GetPartDescription(localID), 3523 group.GetPartDescription(localID),
3529 (sbyte)AssetType.Object, 3524 (sbyte)AssetType.Object,
3530 Utils.StringToBytes(sceneObjectXml)); 3525 Utils.StringToBytes(sceneObjectXml));
3531 AssetService.Store(asset); 3526 AssetService.Store(asset);
3532 3527
3533 InventoryItemBase item = new InventoryItemBase(); 3528 InventoryItemBase item = new InventoryItemBase();
3534 item.CreatorId = part.CreatorID.ToString(); 3529 item.CreatorId = part.CreatorID.ToString();
3535 3530
3536 item.ID = UUID.Random(); 3531 item.ID = UUID.Random();
3537 item.Owner = remoteClient.AgentId; 3532 item.Owner = remoteClient.AgentId;
3538 item.AssetID = asset.FullID; 3533 item.AssetID = asset.FullID;
3539 item.Description = asset.Description; 3534 item.Description = asset.Description;
3540 item.Name = asset.Name; 3535 item.Name = asset.Name;
3541 item.AssetType = asset.Type; 3536 item.AssetType = asset.Type;
3542 item.InvType = (int)InventoryType.Object; 3537 item.InvType = (int)InventoryType.Object;
3543 item.Folder = categoryID; 3538 item.Folder = categoryID;
3544 3539
3545 uint nextPerms=(perms & 7) << 13; 3540 uint nextPerms=(perms & 7) << 13;
3546 if ((nextPerms & (uint)PermissionMask.Copy) == 0) 3541 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
3547 perms &= ~(uint)PermissionMask.Copy; 3542 perms &= ~(uint)PermissionMask.Copy;
3548 if ((nextPerms & (uint)PermissionMask.Transfer) == 0) 3543 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
3549 perms &= ~(uint)PermissionMask.Transfer; 3544 perms &= ~(uint)PermissionMask.Transfer;
3550 if ((nextPerms & (uint)PermissionMask.Modify) == 0) 3545 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
3551 perms &= ~(uint)PermissionMask.Modify; 3546 perms &= ~(uint)PermissionMask.Modify;
3552 3547
3553 item.BasePermissions = perms & part.NextOwnerMask; 3548 item.BasePermissions = perms & part.NextOwnerMask;
3554 item.CurrentPermissions = perms & part.NextOwnerMask; 3549 item.CurrentPermissions = perms & part.NextOwnerMask;
3555 item.NextPermissions = part.NextOwnerMask; 3550 item.NextPermissions = part.NextOwnerMask;
3556 item.EveryOnePermissions = part.EveryoneMask & 3551 item.EveryOnePermissions = part.EveryoneMask &
3557 part.NextOwnerMask; 3552 part.NextOwnerMask;
3558 item.GroupPermissions = part.GroupMask & 3553 item.GroupPermissions = part.GroupMask &
3559 part.NextOwnerMask; 3554 part.NextOwnerMask;
3560 item.CurrentPermissions |= 8; // Slam! 3555 item.CurrentPermissions |= 8; // Slam!
3561 item.CreationDate = Util.UnixTimeSinceEpoch(); 3556 item.CreationDate = Util.UnixTimeSinceEpoch();
3562 3557
3563 userInfo.AddItem(item); 3558 if (InventoryService.AddItem(item))
3564 remoteClient.SendInventoryItemCreateUpdate(item, 0); 3559 remoteClient.SendInventoryItemCreateUpdate(item, 0);
3565 }
3566 else 3560 else
3567 { 3561 {
3568 m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); 3562 m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
@@ -3577,8 +3571,8 @@ namespace OpenSim.Region.Framework.Scenes
3577 3571
3578 foreach (UUID invID in invList) 3572 foreach (UUID invID in invList)
3579 { 3573 {
3580 TaskInventoryItem item = part.Inventory.GetInventoryItem(invID); 3574 TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
3581 if ((item.CurrentPermissions & 3575 if ((item1.CurrentPermissions &
3582 (uint)PermissionMask.Transfer) == 0) 3576 (uint)PermissionMask.Transfer) == 0)
3583 { 3577 {
3584 okToSell = false; 3578 okToSell = false;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 0140faa..f28352c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1020,11 +1020,11 @@ namespace OpenSim.Region.Framework.Scenes
1020 1020
1021 public bool WaitForCallback(UUID id) 1021 public bool WaitForCallback(UUID id)
1022 { 1022 {
1023 int count = 20; 1023 int count = 200;
1024 while (m_agentsInTransit.Contains(id) && count-- > 0) 1024 while (m_agentsInTransit.Contains(id) && count-- > 0)
1025 { 1025 {
1026 //m_log.Debug(" >>> Waiting... " + count); 1026 //m_log.Debug(" >>> Waiting... " + count);
1027 Thread.Sleep(1000); 1027 Thread.Sleep(100);
1028 } 1028 }
1029 1029
1030 if (count > 0) 1030 if (count > 0)
@@ -1141,16 +1141,16 @@ namespace OpenSim.Region.Framework.Scenes
1141 { 1141 {
1142 pos = pos + (agent.Velocity); 1142 pos = pos + (agent.Velocity);
1143 1143
1144 CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); 1144 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1145 if (userInfo != null) 1145 //if (userInfo != null)
1146 { 1146 //{
1147 userInfo.DropInventory(); 1147 // userInfo.DropInventory();
1148 } 1148 //}
1149 else 1149 //else
1150 { 1150 //{
1151 m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}", 1151 // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
1152 agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName); 1152 // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1153 } 1153 //}
1154 1154
1155 //bool crossingSuccessful = 1155 //bool crossingSuccessful =
1156 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos, 1156 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
@@ -1249,11 +1249,11 @@ namespace OpenSim.Region.Framework.Scenes
1249 } 1249 }
1250 else // Not successful 1250 else // Not successful
1251 { 1251 {
1252 CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); 1252 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1253 if (userInfo != null) 1253 //if (userInfo != null)
1254 { 1254 //{
1255 userInfo.FetchInventory(); 1255 // userInfo.FetchInventory();
1256 } 1256 //}
1257 agent.RestoreInCurrentScene(); 1257 agent.RestoreInCurrentScene();
1258 } 1258 }
1259 // In any case 1259 // In any case
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0e0999a..9599379 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -542,7 +542,7 @@ namespace OpenSim.Region.Framework.Scenes
542 group.DetachToInventoryPrep(); 542 group.DetachToInventoryPrep();
543 m_log.Debug("[DETACH]: Saving attachpoint: " + 543 m_log.Debug("[DETACH]: Saving attachpoint: " +
544 ((uint)group.GetAttachmentPoint()).ToString()); 544 ((uint)group.GetAttachmentPoint()).ToString());
545 m_parentScene.updateKnownAsset(remoteClient, group, 545 m_parentScene.UpdateKnownItem(remoteClient, group,
546 group.GetFromAssetID(), group.OwnerID); 546 group.GetFromAssetID(), group.OwnerID);
547 m_parentScene.DeleteSceneObject(group, false); 547 m_parentScene.DeleteSceneObject(group, false);
548 return; 548 return;
@@ -1307,7 +1307,7 @@ namespace OpenSim.Region.Framework.Scenes
1307 group.UpdateGroupPosition(pos); 1307 group.UpdateGroupPosition(pos);
1308 group.RootPart.IsAttachment = false; 1308 group.RootPart.IsAttachment = false;
1309 group.AbsolutePosition = group.RootPart.AttachedPos; 1309 group.AbsolutePosition = group.RootPart.AttachedPos;
1310 m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID); 1310 m_parentScene.UpdateKnownItem(remoteClient, group, group.GetFromAssetID(), group.OwnerID);
1311 group.SetAttachmentPoint(attachmentPoint); 1311 group.SetAttachmentPoint(attachmentPoint);
1312 1312
1313 } 1313 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4695df7..fc8b62e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -833,11 +833,11 @@ namespace OpenSim.Region.Framework.Scenes
833 833
834 m_scene.SwapRootAgentCount(false); 834 m_scene.SwapRootAgentCount(false);
835 835
836 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); 836 //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
837 if (userInfo != null) 837 //if (userInfo != null)
838 userInfo.FetchInventory(); 838 // userInfo.FetchInventory();
839 else 839 //else
840 m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); 840 // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
841 841
842 // On the next prim update, all objects will be sent 842 // On the next prim update, all objects will be sent
843 // 843 //