diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 315 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 |
3 files changed, 330 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..239f7ca --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,315 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections.Generic; | ||
8 | using System.IO; | ||
9 | using System.Diagnostics; | ||
10 | using System.Reflection; | ||
11 | using System.Threading; | ||
12 | using OpenMetaverse; | ||
13 | using OpenSim.Framework; | ||
14 | using OpenSim.Region.Framework.Interfaces; | ||
15 | using OpenSim.Region.Physics.Manager; | ||
16 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
17 | using Timer = System.Timers.Timer; | ||
18 | using log4net; | ||
19 | |||
20 | namespace OpenSim.Region.Framework.Scenes | ||
21 | { | ||
22 | public class KeyframeMotion | ||
23 | { | ||
24 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
25 | |||
26 | public enum PlayMode : int | ||
27 | { | ||
28 | Forward = 0, | ||
29 | Reverse = 1, | ||
30 | Loop = 2, | ||
31 | PingPong = 3 | ||
32 | }; | ||
33 | |||
34 | [Flags] | ||
35 | public enum DataFormat : int | ||
36 | { | ||
37 | Translation = 1, | ||
38 | Rotation = 2 | ||
39 | } | ||
40 | |||
41 | public struct Keyframe | ||
42 | { | ||
43 | public Vector3? Position; | ||
44 | public Quaternion? Rotation; | ||
45 | public Quaternion StartRotation; | ||
46 | public int TimeMS; | ||
47 | public int TimeTotal; | ||
48 | public Vector3 AngularVelocity; | ||
49 | }; | ||
50 | |||
51 | private Vector3 m_basePosition; | ||
52 | private Quaternion m_baseRotation; | ||
53 | |||
54 | private Keyframe m_currentFrame; | ||
55 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
56 | |||
57 | private Keyframe[] m_keyframes; | ||
58 | |||
59 | private Timer m_timer = new Timer(); | ||
60 | |||
61 | private readonly SceneObjectGroup m_group; | ||
62 | |||
63 | private PlayMode m_mode = PlayMode.Forward; | ||
64 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
65 | |||
66 | private int m_iterations = 0; | ||
67 | |||
68 | private const double timerInterval = 50.0; | ||
69 | |||
70 | public DataFormat Data | ||
71 | { | ||
72 | get { return m_data; } | ||
73 | } | ||
74 | |||
75 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
76 | { | ||
77 | m_mode = mode; | ||
78 | m_data = data; | ||
79 | |||
80 | m_group = grp; | ||
81 | m_basePosition = grp.AbsolutePosition; | ||
82 | m_baseRotation = grp.GroupRotation; | ||
83 | |||
84 | m_timer.Interval = (int)timerInterval; | ||
85 | m_timer.AutoReset = true; | ||
86 | m_timer.Elapsed += OnTimer; | ||
87 | } | ||
88 | |||
89 | public void SetKeyframes(Keyframe[] frames) | ||
90 | { | ||
91 | m_keyframes = frames; | ||
92 | } | ||
93 | |||
94 | public void Start() | ||
95 | { | ||
96 | if (m_keyframes.Length > 0) | ||
97 | m_timer.Start(); | ||
98 | } | ||
99 | |||
100 | public void Stop() | ||
101 | { | ||
102 | m_timer.Stop(); | ||
103 | |||
104 | m_basePosition = m_group.AbsolutePosition; | ||
105 | m_baseRotation = m_group.GroupRotation; | ||
106 | |||
107 | m_group.RootPart.Velocity = Vector3.Zero; | ||
108 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
109 | m_group.SendGroupRootTerseUpdate(); | ||
110 | |||
111 | m_frames.Clear(); | ||
112 | } | ||
113 | |||
114 | public void Pause() | ||
115 | { | ||
116 | m_group.RootPart.Velocity = Vector3.Zero; | ||
117 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
118 | m_group.SendGroupRootTerseUpdate(); | ||
119 | |||
120 | m_timer.Stop(); | ||
121 | } | ||
122 | |||
123 | private void GetNextList() | ||
124 | { | ||
125 | m_frames.Clear(); | ||
126 | Vector3 pos = m_basePosition; | ||
127 | Quaternion rot = m_baseRotation; | ||
128 | |||
129 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
130 | { | ||
131 | int direction = 1; | ||
132 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
133 | direction = -1; | ||
134 | |||
135 | int start = 0; | ||
136 | int end = m_keyframes.Length; | ||
137 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
138 | // end = m_keyframes.Length - 1; | ||
139 | |||
140 | if (direction < 0) | ||
141 | { | ||
142 | start = m_keyframes.Length - 1; | ||
143 | end = -1; | ||
144 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
145 | // end = 0; | ||
146 | } | ||
147 | |||
148 | for (int i = start; i != end ; i += direction) | ||
149 | { | ||
150 | Keyframe k = m_keyframes[i]; | ||
151 | |||
152 | if (k.Position.HasValue) | ||
153 | k.Position = (k.Position * direction) + pos; | ||
154 | else | ||
155 | k.Position = pos; | ||
156 | |||
157 | k.StartRotation = rot; | ||
158 | if (k.Rotation.HasValue) | ||
159 | { | ||
160 | if (direction == -1) | ||
161 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
162 | k.Rotation = rot * k.Rotation; | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | k.Rotation = rot; | ||
167 | } | ||
168 | |||
169 | float angle = 0; | ||
170 | |||
171 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
172 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
173 | float aa_bb = aa * bb; | ||
174 | |||
175 | if (aa_bb == 0) | ||
176 | { | ||
177 | angle = 0; | ||
178 | } | ||
179 | else | ||
180 | { | ||
181 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
182 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
183 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
184 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
185 | float q = (ab * ab) / aa_bb; | ||
186 | |||
187 | if (q > 1.0f) | ||
188 | { | ||
189 | angle = 0; | ||
190 | } | ||
191 | else | ||
192 | { | ||
193 | angle = (float)Math.Acos(2 * q - 1); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | m_log.DebugFormat("[KEYFRAME]: Angle {0} aabb {1}", angle, aa_bb); | ||
198 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
199 | k.TimeTotal = k.TimeMS; | ||
200 | |||
201 | m_frames.Add(k); | ||
202 | |||
203 | pos = (Vector3)k.Position; | ||
204 | rot = (Quaternion)k.Rotation; | ||
205 | } | ||
206 | |||
207 | m_basePosition = pos; | ||
208 | m_baseRotation = rot; | ||
209 | |||
210 | m_iterations++; | ||
211 | } | ||
212 | } | ||
213 | |||
214 | private void OnTimer(object sender, ElapsedEventArgs e) | ||
215 | { | ||
216 | if (m_frames.Count == 0) | ||
217 | { | ||
218 | GetNextList(); | ||
219 | |||
220 | if (m_frames.Count == 0) | ||
221 | { | ||
222 | Stop(); | ||
223 | return; | ||
224 | } | ||
225 | |||
226 | m_currentFrame = m_frames[0]; | ||
227 | } | ||
228 | |||
229 | // Do the frame processing | ||
230 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | ||
231 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
232 | |||
233 | if (steps <= 1.0) | ||
234 | { | ||
235 | m_currentFrame.TimeMS = 0; | ||
236 | |||
237 | m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; | ||
238 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
239 | } | ||
240 | else | ||
241 | { | ||
242 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
243 | Vector3 motionThisFrame = v / (float)steps; | ||
244 | v = v * 1000 / m_currentFrame.TimeMS; | ||
245 | |||
246 | bool update = false; | ||
247 | |||
248 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
249 | { | ||
250 | m_group.AbsolutePosition += motionThisFrame; | ||
251 | m_group.RootPart.Velocity = v; | ||
252 | update = true; | ||
253 | } | ||
254 | |||
255 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
256 | { | ||
257 | Quaternion current = m_group.GroupRotation; | ||
258 | |||
259 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
260 | |||
261 | float angle = 0; | ||
262 | |||
263 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
264 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
265 | float aa_bb = aa * bb; | ||
266 | |||
267 | if (aa_bb == 0) | ||
268 | { | ||
269 | angle = 0; | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | float ab = current.X * step.X + | ||
274 | current.Y * step.Y + | ||
275 | current.Z * step.Z + | ||
276 | current.W * step.W; | ||
277 | float q = (ab * ab) / aa_bb; | ||
278 | |||
279 | if (q > 1.0f) | ||
280 | { | ||
281 | angle = 0; | ||
282 | } | ||
283 | else | ||
284 | { | ||
285 | angle = (float)Math.Acos(2 * q - 1); | ||
286 | } | ||
287 | } | ||
288 | |||
289 | if (angle > 0.01f) | ||
290 | { | ||
291 | m_group.UpdateGroupRotationR(step); | ||
292 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
293 | update = true; | ||
294 | } | ||
295 | } | ||
296 | |||
297 | if (update) | ||
298 | m_group.SendGroupRootTerseUpdate(); | ||
299 | } | ||
300 | |||
301 | m_currentFrame.TimeMS -= (int)timerInterval; | ||
302 | |||
303 | if (m_currentFrame.TimeMS <= 0) | ||
304 | { | ||
305 | m_group.RootPart.Velocity = Vector3.Zero; | ||
306 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
307 | m_group.SendGroupRootTerseUpdate(); | ||
308 | |||
309 | m_frames.RemoveAt(0); | ||
310 | if (m_frames.Count > 0) | ||
311 | m_currentFrame = m_frames[0]; | ||
312 | } | ||
313 | } | ||
314 | } | ||
315 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e9021f1..9898681 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -114,6 +114,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | private Random m_rand; | 114 | private Random m_rand; |
115 | private bool m_suspendUpdates; | 115 | private bool m_suspendUpdates; |
116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | 116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); |
117 | private KeyframeMotion m_keyframeMotion = null; | ||
118 | |||
119 | public KeyframeMotion KeyframeMotion | ||
120 | { | ||
121 | get; set; | ||
122 | } | ||
117 | 123 | ||
118 | public bool areUpdatesSuspended | 124 | public bool areUpdatesSuspended |
119 | { | 125 | { |
@@ -1982,6 +1988,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1982 | 1988 | ||
1983 | public void ScriptSetPhysicsStatus(bool usePhysics) | 1989 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1984 | { | 1990 | { |
1991 | if (usePhysics) | ||
1992 | { | ||
1993 | if (KeyframeMotion != null) | ||
1994 | KeyframeMotion.Stop(); | ||
1995 | KeyframeMotion = null; | ||
1996 | } | ||
1985 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 1997 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1986 | } | 1998 | } |
1987 | 1999 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f35a27e..825f2a3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1921,6 +1921,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1921 | { | 1921 | { |
1922 | if (UsePhysics) | 1922 | if (UsePhysics) |
1923 | { | 1923 | { |
1924 | if (ParentGroup.KeyframeMotion != null) | ||
1925 | ParentGroup.KeyframeMotion.Stop(); | ||
1926 | ParentGroup.KeyframeMotion = null; | ||
1924 | ParentGroup.Scene.AddPhysicalPrim(1); | 1927 | ParentGroup.Scene.AddPhysicalPrim(1); |
1925 | 1928 | ||
1926 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1929 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |