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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs29
1 files changed, 27 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 4d1d913..db3b834 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -181,12 +181,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation
181 181
182 m_animations.Clear(); 182 m_animations.Clear();
183 } 183 }
184 184
185
186 UUID aoSitGndAnim = UUID.Zero;
187
185 /// <summary> 188 /// <summary>
186 /// The movement animation is reserved for "main" animations 189 /// The movement animation is reserved for "main" animations
187 /// that are mutually exclusive, e.g. flying and sitting. 190 /// that are mutually exclusive, e.g. flying and sitting.
188 /// </summary> 191 /// </summary>
189 /// <returns>'true' if the animation was updated</returns> 192 /// <returns>'true' if the animation was updated</returns>
193 ///
194
195
196
190 public bool TrySetMovementAnimation(string anim) 197 public bool TrySetMovementAnimation(string anim)
191 { 198 {
192 bool ret = false; 199 bool ret = false;
@@ -196,10 +203,28 @@ namespace OpenSim.Region.Framework.Scenes.Animation
196// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}", 203// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
197// anim, m_scenePresence.Name); 204// anim, m_scenePresence.Name);
198 205
206 if (aoSitGndAnim != UUID.Zero)
207 {
208 avnChangeAnim(aoSitGndAnim, false, false);
209 aoSitGndAnim = UUID.Zero;
210 }
211
199 UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim); 212 UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim);
200 if (overridenAnim != UUID.Zero) 213 if (overridenAnim != UUID.Zero)
201 { 214 {
202 m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID); 215 if (anim == "SITGROUND")
216 {
217 UUID defsit = DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"];
218 if (defsit == UUID.Zero)
219 return false;
220 m_animations.SetDefaultAnimation(defsit, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
221 aoSitGndAnim = overridenAnim;
222 avnChangeAnim(overridenAnim, true, false);
223 }
224 else
225 {
226 m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
227 }
203 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION }); 228 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION });
204 SendAnimPack(); 229 SendAnimPack();
205 ret = true; 230 ret = true;