diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Prioritizer.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 199 |
5 files changed, 119 insertions, 133 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index ef78f0f..0f35894 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -167,18 +167,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | { | 167 | { |
168 | if (!presence.IsChildAgent) | 168 | if (!presence.IsChildAgent) |
169 | { | 169 | { |
170 | // All avatars other than our own go into pqueue 1 | ||
171 | if (entity is ScenePresence) | ||
172 | return 1; | ||
173 | |||
170 | if (entity is SceneObjectPart) | 174 | if (entity is SceneObjectPart) |
171 | { | 175 | { |
176 | // Attachments are high priority, | ||
177 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | ||
178 | return 1; | ||
179 | |||
172 | // Non physical prims are lower priority than physical prims | 180 | // Non physical prims are lower priority than physical prims |
173 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | 181 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; |
174 | if (physActor == null || !physActor.IsPhysical) | 182 | if (physActor == null || !physActor.IsPhysical) |
175 | pqueue++; | 183 | pqueue++; |
176 | |||
177 | // Attachments are high priority, | ||
178 | // MIC: shouldn't these already be in the highest priority queue already | ||
179 | // since their root position is same as the avatars? | ||
180 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | ||
181 | pqueue = 1; | ||
182 | } | 184 | } |
183 | } | 185 | } |
184 | } | 186 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f41c6b9..5b7a297 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1449,6 +1449,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1449 | } | 1449 | } |
1450 | else // Updating existing item with new perms etc | 1450 | else // Updating existing item with new perms etc |
1451 | { | 1451 | { |
1452 | // m_log.DebugFormat( | ||
1453 | // "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()", | ||
1454 | // currentItem.Name, part.Name); | ||
1455 | |||
1452 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 1456 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
1453 | if (agentTransactions != null) | 1457 | if (agentTransactions != null) |
1454 | { | 1458 | { |
@@ -2089,6 +2093,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2089 | if (rot != null) | 2093 | if (rot != null) |
2090 | group.UpdateGroupRotationR((Quaternion)rot); | 2094 | group.UpdateGroupRotationR((Quaternion)rot); |
2091 | 2095 | ||
2096 | // TODO: This needs to be refactored with the similar code in | ||
2097 | // SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | ||
2098 | // possibly by allowing this method to take a null rotation. | ||
2099 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2100 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2101 | |||
2092 | // We can only call this after adding the scene object, since the scene object references the scene | 2102 | // We can only call this after adding the scene object, since the scene object references the scene |
2093 | // to find out if scripts should be activated at all. | 2103 | // to find out if scripts should be activated at all. |
2094 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); | 2104 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4d619c3..1d06889 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1255,7 +1255,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1255 | 1255 | ||
1256 | // Increment the frame counter | 1256 | // Increment the frame counter |
1257 | ++Frame; | 1257 | ++Frame; |
1258 | |||
1259 | try | 1258 | try |
1260 | { | 1259 | { |
1261 | // Check if any objects have reached their targets | 1260 | // Check if any objects have reached their targets |
@@ -2383,7 +2382,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2383 | /// <returns></returns> | 2382 | /// <returns></returns> |
2384 | public bool IncomingCreateObject(ISceneObject sog) | 2383 | public bool IncomingCreateObject(ISceneObject sog) |
2385 | { | 2384 | { |
2386 | //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2385 | //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, |
2386 | // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); | ||
2387 | |||
2387 | SceneObjectGroup newObject; | 2388 | SceneObjectGroup newObject; |
2388 | try | 2389 | try |
2389 | { | 2390 | { |
@@ -2401,9 +2402,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2401 | return false; | 2402 | return false; |
2402 | } | 2403 | } |
2403 | 2404 | ||
2404 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2405 | // For attachments, we need to wait until the agent is root |
2405 | 2406 | // before we restart the scripts, or else some functions won't work. | |
2406 | newObject.ResumeScripts(); | 2407 | if (!newObject.IsAttachment) |
2408 | { | ||
2409 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | ||
2410 | newObject.ResumeScripts(); | ||
2411 | } | ||
2407 | 2412 | ||
2408 | // Do this as late as possible so that listeners have full access to the incoming object | 2413 | // Do this as late as possible so that listeners have full access to the incoming object |
2409 | EventManager.TriggerOnIncomingSceneObject(newObject); | 2414 | EventManager.TriggerOnIncomingSceneObject(newObject); |
@@ -2540,17 +2545,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2540 | ScenePresence sp = GetScenePresence(sog.OwnerID); | 2545 | ScenePresence sp = GetScenePresence(sog.OwnerID); |
2541 | 2546 | ||
2542 | if (sp != null) | 2547 | if (sp != null) |
2543 | { | 2548 | return sp.GetStateSource(); |
2544 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID); | ||
2545 | |||
2546 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | ||
2547 | { | ||
2548 | // This will get your attention | ||
2549 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); | ||
2550 | 2549 | ||
2551 | return 5; // StateSource.Teleporting | ||
2552 | } | ||
2553 | } | ||
2554 | return 2; // StateSource.PrimCrossing | 2550 | return 2; // StateSource.PrimCrossing |
2555 | } | 2551 | } |
2556 | 2552 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 1992956..d135f16 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -881,6 +881,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | 881 | ||
882 | if (m_items.ContainsKey(item.ItemID)) | 882 | if (m_items.ContainsKey(item.ItemID)) |
883 | { | 883 | { |
884 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | ||
885 | |||
884 | item.ParentID = m_part.UUID; | 886 | item.ParentID = m_part.UUID; |
885 | item.ParentPartID = m_part.UUID; | 887 | item.ParentPartID = m_part.UUID; |
886 | 888 | ||
@@ -896,6 +898,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | m_inventorySerial++; | 898 | m_inventorySerial++; |
897 | if (fireScriptEvents) | 899 | if (fireScriptEvents) |
898 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 900 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
901 | |||
899 | if (considerChanged) | 902 | if (considerChanged) |
900 | { | 903 | { |
901 | HasInventoryChanged = true; | 904 | HasInventoryChanged = true; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e551a2e..cdf8366 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -924,6 +924,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
924 | 924 | ||
925 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 925 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
926 | 926 | ||
927 | bool wasChild = m_isChildAgent; | ||
928 | m_isChildAgent = false; | ||
929 | |||
927 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 930 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
928 | if (gm != null) | 931 | if (gm != null) |
929 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 932 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
@@ -1069,14 +1072,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | // Animator.SendAnimPack(); | 1072 | // Animator.SendAnimPack(); |
1070 | 1073 | ||
1071 | m_scene.SwapRootAgentCount(false); | 1074 | m_scene.SwapRootAgentCount(false); |
1072 | 1075 | ||
1073 | //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); | 1076 | // The initial login scene presence is already root when it gets here |
1074 | //if (userInfo != null) | 1077 | // and it has already rezzed the attachments and started their scripts. |
1075 | // userInfo.FetchInventory(); | 1078 | // We do the following only for non-login agents, because their scripts |
1076 | //else | 1079 | // haven't started yet. |
1077 | // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); | 1080 | if (wasChild) |
1078 | 1081 | { | |
1079 | m_isChildAgent = false; | 1082 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
1083 | // Resume scripts | ||
1084 | Attachments.ForEach(delegate(SceneObjectGroup sog) | ||
1085 | { | ||
1086 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | ||
1087 | sog.ResumeScripts(); | ||
1088 | }); | ||
1089 | } | ||
1080 | 1090 | ||
1081 | // send the animations of the other presences to me | 1091 | // send the animations of the other presences to me |
1082 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 1092 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
@@ -1088,6 +1098,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1088 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1098 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1089 | } | 1099 | } |
1090 | 1100 | ||
1101 | public int GetStateSource() | ||
1102 | { | ||
1103 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); | ||
1104 | |||
1105 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | ||
1106 | { | ||
1107 | // This will get your attention | ||
1108 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); | ||
1109 | |||
1110 | return 5; // StateSource.Teleporting | ||
1111 | } | ||
1112 | return 2; // StateSource.PrimCrossing | ||
1113 | } | ||
1114 | |||
1091 | /// <summary> | 1115 | /// <summary> |
1092 | /// This turns a root agent into a child agent | 1116 | /// This turns a root agent into a child agent |
1093 | /// when an agent departs this region for a neighbor, this gets called. | 1117 | /// when an agent departs this region for a neighbor, this gets called. |
@@ -1288,7 +1312,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1288 | AbsolutePosition = pos; | 1312 | AbsolutePosition = pos; |
1289 | } | 1313 | } |
1290 | 1314 | ||
1291 | m_isChildAgent = false; | ||
1292 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1315 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1293 | MakeRootAgent(AbsolutePosition, m_flying); | 1316 | MakeRootAgent(AbsolutePosition, m_flying); |
1294 | 1317 | ||
@@ -2757,12 +2780,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2757 | 2780 | ||
2758 | #region Update Client(s) | 2781 | #region Update Client(s) |
2759 | 2782 | ||
2783 | |||
2760 | /// <summary> | 2784 | /// <summary> |
2761 | /// Sends a location update to the client connected to this scenePresence | 2785 | /// Sends a location update to the client connected to this scenePresence |
2762 | /// </summary> | 2786 | /// </summary> |
2763 | /// <param name="remoteClient"></param> | 2787 | /// <param name="remoteClient"></param> |
2764 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 2788 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
2765 | { | 2789 | { |
2790 | |||
2766 | // If the client is inactive, it's getting its updates from another | 2791 | // If the client is inactive, it's getting its updates from another |
2767 | // server. | 2792 | // server. |
2768 | if (remoteClient.IsActive) | 2793 | if (remoteClient.IsActive) |
@@ -2775,8 +2800,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2775 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2800 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2776 | 2801 | ||
2777 | remoteClient.SendPrimUpdate( | 2802 | remoteClient.SendPrimUpdate( |
2778 | this, | 2803 | this, |
2779 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | 2804 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity |
2780 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | 2805 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |
2781 | 2806 | ||
2782 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2807 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
@@ -2784,16 +2809,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2784 | } | 2809 | } |
2785 | } | 2810 | } |
2786 | 2811 | ||
2812 | |||
2813 | // vars to support reduced update frequency when velocity is unchanged | ||
2814 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; | ||
2815 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); | ||
2816 | |||
2787 | /// <summary> | 2817 | /// <summary> |
2788 | /// Send a location/velocity/accelleration update to all agents in scene | 2818 | /// Send a location/velocity/accelleration update to all agents in scene |
2789 | /// </summary> | 2819 | /// </summary> |
2790 | public void SendTerseUpdateToAllClients() | 2820 | public void SendTerseUpdateToAllClients() |
2791 | { | 2821 | { |
2792 | m_perfMonMS = Util.EnvironmentTickCount(); | 2822 | int currentTick = Util.EnvironmentTickCount(); |
2793 | |||
2794 | m_scene.ForEachClient(SendTerseUpdateToClient); | ||
2795 | 2823 | ||
2796 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2824 | // decrease update frequency when avatar is moving but velocity is not changing |
2825 | if (m_velocity.Length() < 0.01f | ||
2826 | || Vector3.Distance(lastVelocitySentToAllClients, m_velocity) > 0.01f | ||
2827 | || currentTick - lastTerseUpdateToAllClientsTick > 1500) | ||
2828 | { | ||
2829 | m_perfMonMS = currentTick; | ||
2830 | lastVelocitySentToAllClients = m_velocity; | ||
2831 | lastTerseUpdateToAllClientsTick = currentTick; | ||
2832 | |||
2833 | m_scene.ForEachClient(SendTerseUpdateToClient); | ||
2834 | |||
2835 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2836 | } | ||
2797 | } | 2837 | } |
2798 | 2838 | ||
2799 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2839 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
@@ -3478,54 +3518,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3478 | 3518 | ||
3479 | cAgent.Appearance = new AvatarAppearance(m_appearance); | 3519 | cAgent.Appearance = new AvatarAppearance(m_appearance); |
3480 | 3520 | ||
3481 | /* | ||
3482 | try | ||
3483 | { | ||
3484 | // We might not pass the Wearables in all cases... | ||
3485 | // They're only needed so that persistent changes to the appearance | ||
3486 | // are preserved in the new region where the user is moving to. | ||
3487 | // But in Hypergrid we might not let this happen. | ||
3488 | int i = 0; | ||
3489 | UUID[] wears = new UUID[m_appearance.Wearables.Length * 2]; | ||
3490 | foreach (AvatarWearable aw in m_appearance.Wearables) | ||
3491 | { | ||
3492 | if (aw != null) | ||
3493 | { | ||
3494 | wears[i++] = aw.ItemID; | ||
3495 | wears[i++] = aw.AssetID; | ||
3496 | } | ||
3497 | else | ||
3498 | { | ||
3499 | wears[i++] = UUID.Zero; | ||
3500 | wears[i++] = UUID.Zero; | ||
3501 | } | ||
3502 | } | ||
3503 | cAgent.Wearables = wears; | ||
3504 | |||
3505 | cAgent.VisualParams = m_appearance.VisualParams; | ||
3506 | |||
3507 | if (m_appearance.Texture != null) | ||
3508 | cAgent.AgentTextures = m_appearance.Texture.GetBytes(); | ||
3509 | } | ||
3510 | catch (Exception e) | ||
3511 | { | ||
3512 | m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message); | ||
3513 | } | ||
3514 | |||
3515 | //Attachments | ||
3516 | List<int> attPoints = m_appearance.GetAttachedPoints(); | ||
3517 | if (attPoints != null) | ||
3518 | { | ||
3519 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); | ||
3520 | int i = 0; | ||
3521 | AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count]; | ||
3522 | foreach (int point in attPoints) | ||
3523 | { | ||
3524 | attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); | ||
3525 | } | ||
3526 | cAgent.Attachments = attachs; | ||
3527 | } | ||
3528 | */ | ||
3529 | lock (scriptedcontrols) | 3521 | lock (scriptedcontrols) |
3530 | { | 3522 | { |
3531 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; | 3523 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; |
@@ -3545,9 +3537,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3545 | } | 3537 | } |
3546 | catch { } | 3538 | catch { } |
3547 | 3539 | ||
3548 | // cAgent.GroupID = ?? | 3540 | // Attachment objects |
3549 | // Groups??? | 3541 | if (m_attachments != null && m_attachments.Count > 0) |
3550 | 3542 | { | |
3543 | cAgent.AttachmentObjects = new List<ISceneObject>(); | ||
3544 | cAgent.AttachmentObjectStates = new List<string>(); | ||
3545 | IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
3546 | foreach (SceneObjectGroup sog in m_attachments) | ||
3547 | { | ||
3548 | // We need to make a copy and pass that copy | ||
3549 | // because of transfers withn the same sim | ||
3550 | ISceneObject clone = sog.CloneForNewScene(); | ||
3551 | // Attachment module assumes that GroupPosition holds the offsets...! | ||
3552 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
3553 | ((SceneObjectGroup)clone).RootPart.IsAttachment = false; | ||
3554 | cAgent.AttachmentObjects.Add(clone); | ||
3555 | cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); | ||
3556 | // Let's remove the scripts of the original object here | ||
3557 | sog.RemoveScriptInstances(true); | ||
3558 | } | ||
3559 | } | ||
3551 | } | 3560 | } |
3552 | 3561 | ||
3553 | public void CopyFrom(AgentData cAgent) | 3562 | public void CopyFrom(AgentData cAgent) |
@@ -3589,50 +3598,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3589 | AddToPhysicalScene(isFlying); | 3598 | AddToPhysicalScene(isFlying); |
3590 | } | 3599 | } |
3591 | 3600 | ||
3592 | /* | ||
3593 | uint i = 0; | ||
3594 | try | ||
3595 | { | ||
3596 | if (cAgent.Wearables == null) | ||
3597 | cAgent.Wearables = new UUID[0]; | ||
3598 | AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2]; | ||
3599 | for (uint n = 0; n < cAgent.Wearables.Length; n += 2) | ||
3600 | { | ||
3601 | UUID itemId = cAgent.Wearables[n]; | ||
3602 | UUID assetId = cAgent.Wearables[n + 1]; | ||
3603 | wears[i++] = new AvatarWearable(itemId, assetId); | ||
3604 | } | ||
3605 | // m_appearance.Wearables = wears; | ||
3606 | Primitive.TextureEntry textures = null; | ||
3607 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) | ||
3608 | textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); | ||
3609 | |||
3610 | byte[] visuals = null; | ||
3611 | |||
3612 | if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) | ||
3613 | visuals = (byte[])cAgent.VisualParams.Clone(); | ||
3614 | |||
3615 | m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals); | ||
3616 | } | ||
3617 | catch (Exception e) | ||
3618 | { | ||
3619 | m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message); | ||
3620 | } | ||
3621 | |||
3622 | // Attachments | ||
3623 | try | ||
3624 | { | ||
3625 | if (cAgent.Attachments != null) | ||
3626 | { | ||
3627 | m_appearance.ClearAttachments(); | ||
3628 | foreach (AvatarAttachment att in cAgent.Attachments) | ||
3629 | { | ||
3630 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); | ||
3631 | } | ||
3632 | } | ||
3633 | } | ||
3634 | catch { } | ||
3635 | */ | ||
3636 | try | 3601 | try |
3637 | { | 3602 | { |
3638 | lock (scriptedcontrols) | 3603 | lock (scriptedcontrols) |
@@ -3662,8 +3627,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3662 | } | 3627 | } |
3663 | catch { } | 3628 | catch { } |
3664 | 3629 | ||
3665 | //cAgent.GroupID = ?? | 3630 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) |
3666 | //Groups??? | 3631 | { |
3632 | m_attachments = new List<SceneObjectGroup>(); | ||
3633 | int i = 0; | ||
3634 | foreach (ISceneObject so in cAgent.AttachmentObjects) | ||
3635 | { | ||
3636 | ((SceneObjectGroup)so).LocalId = 0; | ||
3637 | ((SceneObjectGroup)so).RootPart.UpdateFlag = 0; | ||
3638 | so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); | ||
3639 | m_scene.IncomingCreateObject(so); | ||
3640 | } | ||
3641 | } | ||
3667 | } | 3642 | } |
3668 | 3643 | ||
3669 | public bool CopyAgent(out IAgentData agent) | 3644 | public bool CopyAgent(out IAgentData agent) |