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-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs12
3 files changed, 51 insertions, 51 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index a4e90d2..c2b1292 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -37,49 +37,49 @@ namespace OpenSim.Region.Framework.Interfaces
37 37
38 public interface ILandObject 38 public interface ILandObject
39 { 39 {
40 int getParcelMaxPrimCount(ILandObject thisObject); 40 int GetParcelMaxPrimCount(ILandObject thisObject);
41 int getSimulatorMaxPrimCount(ILandObject thisObject); 41 int GetSimulatorMaxPrimCount(ILandObject thisObject);
42 42
43 LandData landData { get; set; } 43 LandData LandData { get; set; }
44 bool[,] landBitmap { get; set; } 44 bool[,] LandBitmap { get; set; }
45 UUID regionUUID { get; } 45 UUID RegionUUID { get; }
46 bool containsPoint(int x, int y); 46 bool ContainsPoint(int x, int y);
47 ILandObject Copy(); 47 ILandObject Copy();
48 48
49 void sendLandUpdateToAvatarsOverMe(); 49 void SendLandUpdateToAvatarsOverMe();
50 50
51 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); 51 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
52 void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); 52 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
53 bool isEitherBannedOrRestricted(UUID avatar); 53 bool IsEitherBannedOrRestricted(UUID avatar);
54 bool isBannedFromLand(UUID avatar); 54 bool IsBannedFromLand(UUID avatar);
55 bool isRestrictedFromLand(UUID avatar); 55 bool IsRestrictedFromLand(UUID avatar);
56 void sendLandUpdateToClient(IClientAPI remote_client); 56 void SendLandUpdateToClient(IClientAPI remote_client);
57 List<UUID> createAccessListArrayByFlag(AccessList flag); 57 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
58 void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 58 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
59 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 59 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
60 void updateLandBitmapByteArray(); 60 void UpdateLandBitmapByteArray();
61 void setLandBitmapFromByteArray(); 61 void SetLandBitmapFromByteArray();
62 bool[,] getLandBitmap(); 62 bool[,] GetLandBitmap();
63 void forceUpdateLandInfo(); 63 void ForceUpdateLandInfo();
64 void setLandBitmap(bool[,] bitmap); 64 void SetLandBitmap(bool[,] bitmap);
65 65
66 bool[,] basicFullRegionLandBitmap(); 66 bool[,] BasicFullRegionLandBitmap();
67 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); 67 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
68 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); 68 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
69 bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); 69 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
70 void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); 70 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
71 void sendLandObjectOwners(IClientAPI remote_client); 71 void SendLandObjectOwners(IClientAPI remote_client);
72 void returnObject(SceneObjectGroup obj); 72 void ReturnObject(SceneObjectGroup obj);
73 void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); 73 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
74 void resetLandPrimCounts(); 74 void ResetLandPrimCounts();
75 void addPrimToCount(SceneObjectGroup obj); 75 void AddPrimToCount(SceneObjectGroup obj);
76 void removePrimFromCount(SceneObjectGroup obj); 76 void RemovePrimFromCount(SceneObjectGroup obj);
77 void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 77 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
78 78
79 void deedToGroup(UUID groupID); 79 void DeedToGroup(UUID groupID);
80 80
81 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); 81 void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
82 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); 82 void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
83 83
84 /// <summary> 84 /// <summary>
85 /// Set the media url for this land parcel 85 /// Set the media url for this land parcel
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 05a6f13..606135b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3206,9 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes
3206 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 3206 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3207 if (land != null) 3207 if (land != null)
3208 { 3208 {
3209 if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) 3209 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
3210 { 3210 {
3211 agent.startpos = land.landData.UserLocation; 3211 agent.startpos = land.LandData.UserLocation;
3212 } 3212 }
3213 } 3213 }
3214 } 3214 }
@@ -3846,13 +3846,13 @@ namespace OpenSim.Region.Framework.Scenes
3846 3846
3847 public LandData GetLandData(float x, float y) 3847 public LandData GetLandData(float x, float y)
3848 { 3848 {
3849 return LandChannel.GetLandObject(x, y).landData; 3849 return LandChannel.GetLandObject(x, y).LandData;
3850 } 3850 }
3851 3851
3852 public LandData GetLandData(uint x, uint y) 3852 public LandData GetLandData(uint x, uint y)
3853 { 3853 {
3854 m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); 3854 m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y);
3855 return LandChannel.GetLandObject((int)x, (int)y).landData; 3855 return LandChannel.GetLandObject((int)x, (int)y).LandData;
3856 } 3856 }
3857 3857
3858 3858
@@ -3880,14 +3880,14 @@ namespace OpenSim.Region.Framework.Scenes
3880 { 3880 {
3881 if (parcel != null) 3881 if (parcel != null)
3882 { 3882 {
3883 if ((parcel.landData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0) 3883 if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0)
3884 { 3884 {
3885 return true; 3885 return true;
3886 } 3886 }
3887 else if ((parcel.landData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0) 3887 else if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0)
3888 { 3888 {
3889 if (part.OwnerID == parcel.landData.OwnerID 3889 if (part.OwnerID == parcel.LandData.OwnerID
3890 || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) 3890 || (parcel.LandData.IsGroupOwned && part.GroupID == parcel.LandData.GroupID)
3891 || Permissions.IsGod(part.OwnerID)) 3891 || Permissions.IsGod(part.OwnerID))
3892 { 3892 {
3893 return true; 3893 return true;
@@ -3899,7 +3899,7 @@ namespace OpenSim.Region.Framework.Scenes
3899 } 3899 }
3900 else 3900 else
3901 { 3901 {
3902 if (part.OwnerID == parcel.landData.OwnerID) 3902 if (part.OwnerID == parcel.LandData.OwnerID)
3903 { 3903 {
3904 return true; 3904 return true;
3905 } 3905 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 25489d8..6a10618 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1320,15 +1320,15 @@ namespace OpenSim.Region.Framework.Scenes
1320 ILandObject parcel = m_scene.LandChannel.GetLandObject( 1320 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1321 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 1321 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
1322 1322
1323 if (parcel != null && parcel.landData != null && 1323 if (parcel != null && parcel.LandData != null &&
1324 parcel.landData.OtherCleanTime != 0) 1324 parcel.LandData.OtherCleanTime != 0)
1325 { 1325 {
1326 if (parcel.landData.OwnerID != OwnerID && 1326 if (parcel.LandData.OwnerID != OwnerID &&
1327 (parcel.landData.GroupID != GroupID || 1327 (parcel.LandData.GroupID != GroupID ||
1328 parcel.landData.GroupID == UUID.Zero)) 1328 parcel.LandData.GroupID == UUID.Zero))
1329 { 1329 {
1330 if ((DateTime.Now - RootPart.Rezzed).TotalMinutes > 1330 if ((DateTime.Now - RootPart.Rezzed).TotalMinutes >
1331 parcel.landData.OtherCleanTime) 1331 parcel.LandData.OtherCleanTime)
1332 { 1332 {
1333 DetachFromBackup(); 1333 DetachFromBackup();
1334 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); 1334 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());