diff options
Diffstat (limited to 'OpenSim/Region/Framework')
3 files changed, 20 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f03cf7b..36c5c52 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -652,7 +652,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | if (!Entities.Remove(agentID)) | 652 | if (!Entities.Remove(agentID)) |
653 | { | 653 | { |
654 | m_log.WarnFormat( | 654 | m_log.WarnFormat( |
655 | "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", | 655 | "[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", |
656 | agentID); | 656 | agentID); |
657 | } | 657 | } |
658 | 658 | ||
@@ -675,7 +675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
675 | } | 675 | } |
676 | else | 676 | else |
677 | { | 677 | { |
678 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 678 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
679 | } | 679 | } |
680 | } | 680 | } |
681 | } | 681 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 4bca3d0..905ecc9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -389,5 +389,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | for (int i = 0; i < parts.Length; i++) | 389 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 390 | parts[i].Inventory.ResumeScripts(); |
391 | } | 391 | } |
392 | |||
393 | /// <summary> | ||
394 | /// Returns true if any part in the scene object contains scripts, false otherwise. | ||
395 | /// </summary> | ||
396 | /// <returns></returns> | ||
397 | public bool ContainsScripts() | ||
398 | { | ||
399 | foreach (SceneObjectPart part in Parts) | ||
400 | if (part.Inventory.ContainsScripts()) | ||
401 | return true; | ||
402 | |||
403 | return false; | ||
404 | } | ||
392 | } | 405 | } |
393 | } | 406 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index e40e57d..57adda7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -1035,10 +1035,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1035 | item.BasePermissions = perms; | 1035 | item.BasePermissions = perms; |
1036 | } | 1036 | } |
1037 | } | 1037 | } |
1038 | |||
1038 | m_inventorySerial++; | 1039 | m_inventorySerial++; |
1039 | HasInventoryChanged = true; | 1040 | HasInventoryChanged = true; |
1040 | } | 1041 | } |
1041 | 1042 | ||
1043 | /// <summary> | ||
1044 | /// Returns true if this part inventory contains any scripts. False otherwise. | ||
1045 | /// </summary> | ||
1046 | /// <returns></returns> | ||
1042 | public bool ContainsScripts() | 1047 | public bool ContainsScripts() |
1043 | { | 1048 | { |
1044 | lock (m_items) | 1049 | lock (m_items) |