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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
3 files changed, 3 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5c7bca0..ec911a5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2554,8 +2554,6 @@ namespace OpenSim.Region.Framework.Scenes
2554 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2554 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2555 public bool AddSceneObject(SceneObjectGroup sceneObject) 2555 public bool AddSceneObject(SceneObjectGroup sceneObject)
2556 { 2556 {
2557 sceneObject.SetScene(this);
2558
2559 // Force allocation of new LocalId 2557 // Force allocation of new LocalId
2560 // 2558 //
2561 SceneObjectPart[] parts = sceneObject.Parts; 2559 SceneObjectPart[] parts = sceneObject.Parts;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index bc9a585..2be5364 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -355,9 +355,9 @@ namespace OpenSim.Region.Framework.Scenes
355 355
356 if (Entities.ContainsKey(sceneObject.UUID)) 356 if (Entities.ContainsKey(sceneObject.UUID))
357 { 357 {
358// m_log.DebugFormat( 358 m_log.DebugFormat(
359// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", 359 "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
360// m_parentScene.RegionInfo.RegionName, sceneObject.UUID); 360 m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
361 361
362 return false; 362 return false;
363 } 363 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 96cc376..4e0e183 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1055,16 +1055,6 @@ namespace OpenSim.Region.Framework.Scenes
1055 { 1055 {
1056 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); 1056 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
1057 } 1057 }
1058
1059 /// <summary>
1060 /// Added as a way for the storage provider to reset the scene,
1061 /// most likely a better way to do this sort of thing but for now...
1062 /// </summary>
1063 /// <param name="scene"></param>
1064 public void SetScene(Scene scene)
1065 {
1066 m_scene = scene;
1067 }
1068 1058
1069 /// <summary> 1059 /// <summary>
1070 /// Set a part to act as the root part for this scene object 1060 /// Set a part to act as the root part for this scene object