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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs35
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs23
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs36
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs48
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs36
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs59
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs21
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs20
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUrlModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs49
-rw-r--r--OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs321
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs91
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs182
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs441
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs45
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs154
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs130
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs455
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs2
50 files changed, 1870 insertions, 651 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..c605fc1 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -166,6 +166,19 @@ namespace OpenSim.Region.Framework.Interfaces
166 List<TaskInventoryItem> GetInventoryItems(); 166 List<TaskInventoryItem> GetInventoryItems();
167 167
168 /// <summary> 168 /// <summary>
169 /// Gets an inventory item by name
170 /// </summary>
171 /// <remarks>
172 /// This method returns the first inventory item that matches the given name. In SL this is all you need
173 /// since each item in a prim inventory must have a unique name.
174 /// </remarks>
175 /// <param name='name'></param>
176 /// <returns>
177 /// The inventory item. Null if no such item was found.
178 /// </returns>
179 TaskInventoryItem GetInventoryItem(string name);
180
181 /// <summary>
169 /// Get inventory items by name. 182 /// Get inventory items by name.
170 /// </summary> 183 /// </summary>
171 /// <param name="name"></param> 184 /// <param name="name"></param>
@@ -174,7 +187,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 187 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 188 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 189 List<TaskInventoryItem> GetInventoryItems(string name);
177 190
191 /// <summary>
192 /// Get inventory items by type.
193 /// </summary>
194 /// <param type="name"></param>
195 /// <returns>
196 /// A list of inventory items of that type.
197 /// If no inventory items of that type then an empty list is returned.
198 /// </returns>
199 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
200
178 /// <summary> 201 /// <summary>
179 /// Get the scene object referenced by an inventory item. 202 /// Get the scene object referenced by an inventory item.
180 /// </summary> 203 /// </summary>
@@ -228,6 +251,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 251 bool ContainsScripts();
229 252
230 /// <summary> 253 /// <summary>
254 /// Returns the count of scripts contained
255 /// </summary></returns>
256 int ScriptCount();
257
258 /// <summary>
259 /// Returns the count of running scripts contained
260 /// </summary></returns>
261 int RunningScriptCount();
262
263 /// <summary>
231 /// Get the uuids of all items in this inventory 264 /// Get the uuids of all items in this inventory
232 /// </summary> 265 /// </summary>
233 /// <returns></returns> 266 /// <returns></returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 76f1641..5bc8e51 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -39,13 +39,30 @@ namespace OpenSim.Region.Framework.Interfaces
39 39
40 public interface IEntityTransferModule 40 public interface IEntityTransferModule
41 { 41 {
42 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, 42 /// <summary>
43 Vector3 lookAt, uint teleportFlags); 43 /// Teleport an agent within the same or to a different region.
44 /// </summary>
45 /// <param name='agent'></param>
46 /// <param name='regionHandle'>
47 /// The handle of the destination region. If it's the same as the region currently
48 /// occupied by the agent then the teleport will be within that region.
49 /// </param>
50 /// <param name='position'></param>
51 /// <param name='lookAt'></param>
52 /// <param name='teleportFlags'></param>
53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
44 54
45 bool TeleportHome(UUID id, IClientAPI client); 55 bool TeleportHome(UUID id, IClientAPI client);
46 56
47 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
48 Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
59
60 /// <summary>
61 /// Show whether the given agent is being teleported.
62 /// </summary>
63 /// <param name='id'>The agent ID</para></param>
64 /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
65 bool IsInTransit(UUID id);
49 66
50 bool Cross(ScenePresence agent, bool isFlying); 67 bool Cross(ScenePresence agent, bool isFlying);
51 68
diff --git a/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs b/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs
new file mode 100644
index 0000000..7a7b782
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs
@@ -0,0 +1,36 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Region.Framework.Interfaces
31{
32 public interface IEnvironmentModule
33 {
34 void ResetEnvironmentSettings(UUID regionUUID);
35 }
36}
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 72e79ed..ca2ad94 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange(); 48 void TriggerEstateInfoChange();
49 void TriggerRegionInfoChange(); 49 void TriggerRegionInfoChange();
50
51 void setEstateTerrainBaseTexture(int level, UUID texture);
52 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
50 } 53 }
51} 54}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 1904011..3576e35 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -49,11 +49,15 @@ namespace OpenSim.Region.Framework.Interfaces
49 /// <param name="folderID"></param> 49 /// <param name="folderID"></param>
50 /// <param name="objectGroups"></param> 50 /// <param name="objectGroups"></param>
51 /// <param name="remoteClient"></param> 51 /// <param name="remoteClient"></param>
52 /// <param name="asAttachment">
53 /// Should be true if the object(s) are begin taken as attachments. False otherwise.
54 /// </param>
52 /// <returns> 55 /// <returns>
53 /// Returns the UUID of the newly created item asset (not the item itself). 56 /// A list of the items created. If there was more than one object and objects are not being coaleseced in
54 /// FIXME: This is not very useful. It would be far more useful to return a list of items instead. 57 /// inventory, then the order of items is in the same order as the input objects.
55 /// </returns> 58 /// </returns>
56 UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); 59 List<InventoryItemBase> CopyToInventory(
60 DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment);
57 61
58 /// <summary> 62 /// <summary>
59 /// Rez an object into the scene from the user's inventory 63 /// Rez an object into the scene from the user's inventory
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
new file mode 100644
index 0000000..baac6e8
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public delegate void TakeValueCallback(string s);
35
36 public interface IJsonStoreModule
37 {
38 bool CreateStore(string value, out UUID result);
39 bool DestroyStore(UUID storeID);
40 bool TestPath(UUID storeID, string path, bool useJson);
41 bool SetValue(UUID storeID, string path, string value, bool useJson);
42 bool RemoveValue(UUID storeID, string path);
43 bool GetValue(UUID storeID, string path, bool useJson, out string value);
44
45 void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
46 void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
47 }
48}
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index dc3ff89..860483d 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// </param> 113 /// </param>
114 /// <param name="landAtTarget"> 114 /// <param name="landAtTarget">
115 /// If true and the avatar is flying when it reaches the target, land. 115 /// If true and the avatar is flying when it reaches the target, land.
116 /// </param> 116 /// </param> name="running">
117 /// If true, NPC moves with running speed.
117 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
118 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); 119 ///
120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
119 121
120 /// <summary> 122 /// <summary>
121 /// Stop the NPC's current movement. 123 /// Stop the NPC's current movement.
@@ -135,6 +137,36 @@ namespace OpenSim.Region.Framework.Interfaces
135 bool Say(UUID agentID, Scene scene, string text); 137 bool Say(UUID agentID, Scene scene, string text);
136 138
137 /// <summary> 139 /// <summary>
140 /// Get the NPC to say something.
141 /// </summary>
142 /// <param name="agentID">The UUID of the NPC</param>
143 /// <param name="scene"></param>
144 /// <param name="text"></param>
145 /// <param name="channel"></param>
146 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
147 bool Say(UUID agentID, Scene scene, string text, int channel);
148
149 /// <summary>
150 /// Get the NPC to shout something.
151 /// </summary>
152 /// <param name="agentID">The UUID of the NPC</param>
153 /// <param name="scene"></param>
154 /// <param name="text"></param>
155 /// <param name="channel"></param>
156 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
157 bool Shout(UUID agentID, Scene scene, string text, int channel);
158
159 /// <summary>
160 /// Get the NPC to whisper something.
161 /// </summary>
162 /// <param name="agentID">The UUID of the NPC</param>
163 /// <param name="scene"></param>
164 /// <param name="text"></param>
165 /// <param name="channel"></param>
166 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
167 bool Whisper(UUID agentID, Scene scene, string text, int channel);
168
169 /// <summary>
138 /// Sit the NPC. 170 /// Sit the NPC.
139 /// </summary> 171 /// </summary>
140 /// <param name="agentID"></param> 172 /// <param name="agentID"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
new file mode 100644
index 0000000..e03ac5a
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
@@ -0,0 +1,59 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32using OpenSim.Region.Framework.Scenes;
33using System.IO;
34using OpenMetaverse;
35
36namespace OpenSim.Region.Framework.Interfaces
37{
38 public interface IRegionCombinerModule
39 {
40 /// <summary>
41 /// Does the given id belong to the root region of a megaregion?
42 /// </summary>
43 bool IsRootForMegaregion(UUID regionId);
44
45 /// <summary>
46 /// Gets the size of megaregion.
47 /// </summary>
48 /// <remarks>
49 /// Returns size in meters.
50 /// Do not rely on this method remaining the same - this area is actively under development.
51 /// </remarks>
52 /// <param name="sceneId">
53 /// The id of the root region for a megaregion.
54 /// This may change in the future to allow any region id that makes up a megaregion.
55 /// Currently, will throw an exception if this does not match a root region.
56 /// </param>
57 Vector2 GetSizeOfMegaregion(UUID regionId);
58 }
59} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index ce66100..143af48 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces
71 71
72 bool HasScript(UUID itemID, out bool running); 72 bool HasScript(UUID itemID, out bool running);
73 73
74 /// <summary>
75 /// Returns true if a script is running.
76 /// </summary>
77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID);
79
74 void SaveAllState(); 80 void SaveAllState();
75 81
76 /// <summary> 82 /// <summary>
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces
79 void StartProcessing(); 85 void StartProcessing();
80 86
81 /// <summary> 87 /// <summary>
88 /// Get the execution times of all scripts in the given array if they are currently running.
89 /// </summary>
90 /// <returns>
91 /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
92 /// </returns>
93 float GetScriptExecutionTime(List<UUID> itemIDs);
94
95 /// <summary>
82 /// Get the execution times of all scripts in each object. 96 /// Get the execution times of all scripts in each object.
83 /// </summary> 97 /// </summary>
84 /// <returns> 98 /// <returns>
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// </returns> 101 /// </returns>
88 Dictionary<uint, float> GetObjectScriptsExecutionTimes(); 102 Dictionary<uint, float> GetObjectScriptsExecutionTimes();
89 } 103 }
90} \ No newline at end of file 104}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 5295a72..0fcafcc 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -95,5 +95,26 @@ namespace OpenSim.Region.Framework.Interfaces
95 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 95 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
96 void StoreRegionWindlightSettings(RegionLightShareData wl); 96 void StoreRegionWindlightSettings(RegionLightShareData wl);
97 void RemoveRegionWindlightSettings(UUID regionID); 97 void RemoveRegionWindlightSettings(UUID regionID);
98
99 /// <summary>
100 /// Load Environment settings from region storage
101 /// </summary>
102 /// <param name="regionUUID">the region UUID</param>
103 /// <returns>LLSD string for viewer</returns>
104 string LoadRegionEnvironmentSettings(UUID regionUUID);
105
106 /// <summary>
107 /// Store Environment settings into region storage
108 /// </summary>
109 /// <param name="regionUUID">the region UUID</param>
110 /// <param name="settings">LLSD string from viewer</param>
111 void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
112
113 /// <summary>
114 /// Delete Environment settings from region storage
115 /// </summary>
116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118
98 } 119 }
99} 120}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 615f377..e424976 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -107,6 +107,26 @@ namespace OpenSim.Region.Framework.Interfaces
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 109
110 /// <summary>
111 /// Load Environment settings from region storage
112 /// </summary>
113 /// <param name="regionUUID">the region UUID</param>
114 /// <returns>LLSD string for viewer</returns>
115 string LoadRegionEnvironmentSettings(UUID regionUUID);
116
117 /// <summary>
118 /// Store Environment settings into region storage
119 /// </summary>
120 /// <param name="regionUUID">the region UUID</param>
121 /// <param name="settings">LLSD string from viewer</param>
122 void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
123
124 /// <summary>
125 /// Delete Environment settings from region storage
126 /// </summary>
127 /// <param name="regionUUID">the region UUID</param>
128 void RemoveRegionEnvironmentSettings(UUID regionUUID);
129
110 void Shutdown(); 130 void Shutdown();
111 } 131 }
112} 132}
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
index 1b91166..457444c 100644
--- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IUrlModule 35 public interface IUrlModule
36 { 36 {
37 string ExternalHostNameForLSL { get; }
37 UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID); 38 UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID);
38 UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); 39 UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID);
39 void ReleaseURL(string url); 40 void ReleaseURL(string url);
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index e8e375e..4e74781 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); 106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index e577958..9ddac19 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -294,6 +294,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
294 return "FALLDOWN"; 294 return "FALLDOWN";
295 } 295 }
296 296
297 // Check if the user has stopped walking just now
298 if (CurrentMovementAnimation == "WALK" && (move == Vector3.Zero))
299 return "STAND";
300
297 return CurrentMovementAnimation; 301 return CurrentMovementAnimation;
298 } 302 }
299 303
@@ -418,13 +422,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
418 /// </summary> 422 /// </summary>
419 public void UpdateMovementAnimations() 423 public void UpdateMovementAnimations()
420 { 424 {
421 CurrentMovementAnimation = DetermineMovementAnimation(); 425 lock (m_animations)
426 {
427 CurrentMovementAnimation = DetermineMovementAnimation();
422 428
423// m_log.DebugFormat( 429// m_log.DebugFormat(
424// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", 430// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
425// CurrentMovementAnimation, m_scenePresence.Name); 431// CurrentMovementAnimation, m_scenePresence.Name);
426 432
427 TrySetMovementAnimation(CurrentMovementAnimation); 433 TrySetMovementAnimation(CurrentMovementAnimation);
434 }
428 } 435 }
429 436
430 public UUID[] GetAnimationArray() 437 public UUID[] GetAnimationArray()
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index f678d07..f555b49 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
117 117
118 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) 118 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
119 { 119 {
120 m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); 120// m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
121 121
122 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved 122 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
123 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as 123 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as
@@ -147,15 +147,15 @@ namespace OpenSim.Region.Framework.Scenes
147 { 147 {
148 x = m_inventoryDeletes.Dequeue(); 148 x = m_inventoryDeletes.Dequeue();
149 149
150 m_log.DebugFormat( 150// m_log.DebugFormat(
151 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", 151// "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
152 left, x.action, x.objectGroups.Count); 152// left, x.action, x.objectGroups.Count);
153 153
154 try 154 try
155 { 155 {
156 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 156 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
157 if (invAccess != null) 157 if (invAccess != null)
158 invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); 158 invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient, false);
159 159
160 if (x.permissionToDelete) 160 if (x.permissionToDelete)
161 { 161 {
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes
185 e.StackTrace); 185 e.StackTrace);
186 } 186 }
187 187
188 m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); 188// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
189 189
190 return false; 190 return false;
191 } 191 }
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 2365cfe..7688cf8 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes
53 53
54 public event ClientMovement OnClientMovement; 54 public event ClientMovement OnClientMovement;
55 55
56 public delegate void OnTerrainTaintedDelegate();
57
58 public event OnTerrainTaintedDelegate OnTerrainTainted;
59
56 public delegate void OnTerrainTickDelegate(); 60 public delegate void OnTerrainTickDelegate();
57 61
58 public delegate void OnTerrainUpdateDelegate(); 62 public delegate void OnTerrainUpdateDelegate();
@@ -484,6 +488,9 @@ namespace OpenSim.Region.Framework.Scenes
484 public delegate void SceneObjectPartUpdated(SceneObjectPart sop); 488 public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
485 public event SceneObjectPartUpdated OnSceneObjectPartUpdated; 489 public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
486 490
491 public delegate void ScenePresenceUpdated(ScenePresence sp);
492 public event ScenePresenceUpdated OnScenePresenceUpdated;
493
487 public delegate void RegionUp(GridRegion region); 494 public delegate void RegionUp(GridRegion region);
488 public event RegionUp OnRegionUp; 495 public event RegionUp OnRegionUp;
489 496
@@ -935,6 +942,27 @@ namespace OpenSim.Region.Framework.Scenes
935 } 942 }
936 } 943 }
937 944
945 public void TriggerTerrainTainted()
946 {
947 OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
948 if (handlerTerrainTainted != null)
949 {
950 foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList())
951 {
952 try
953 {
954 d();
955 }
956 catch (Exception e)
957 {
958 m_log.ErrorFormat(
959 "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
960 e.Message, e.StackTrace);
961 }
962 }
963 }
964 }
965
938 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) 966 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
939 { 967 {
940 OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; 968 OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
@@ -2367,6 +2395,27 @@ namespace OpenSim.Region.Framework.Scenes
2367 } 2395 }
2368 } 2396 }
2369 2397
2398 public void TriggerScenePresenceUpdated(ScenePresence sp)
2399 {
2400 ScenePresenceUpdated handler = OnScenePresenceUpdated;
2401 if (handler != null)
2402 {
2403 foreach (ScenePresenceUpdated d in handler.GetInvocationList())
2404 {
2405 try
2406 {
2407 d(sp);
2408 }
2409 catch (Exception e)
2410 {
2411 m_log.ErrorFormat(
2412 "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}",
2413 e.Message, e.StackTrace);
2414 }
2415 }
2416 }
2417 }
2418
2370 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, 2419 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
2371 int local_id, IClientAPI remote_client) 2420 int local_id, IClientAPI remote_client)
2372 { 2421 {
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index 6c5685c..1365831 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -48,16 +48,19 @@ namespace OpenSim.Region.Framework.Scenes
48{ 48{
49 public class RegionStatsHandler : IStreamedRequestHandler 49 public class RegionStatsHandler : IStreamedRequestHandler
50 { 50 {
51 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
51 private string osRXStatsURI = String.Empty; 53 private string osRXStatsURI = String.Empty;
52 private string osXStatsURI = String.Empty; 54 private string osXStatsURI = String.Empty;
53 //private string osSecret = String.Empty; 55 //private string osSecret = String.Empty;
54 private OpenSim.Framework.RegionInfo regionInfo; 56 private OpenSim.Framework.RegionInfo regionInfo;
55 public string localZone = TimeZone.CurrentTimeZone.StandardName; 57 public string localZone = TimeZone.CurrentTimeZone.StandardName;
56 public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); 58 public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now);
57
58 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 59
60 public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info) 60 public string Name { get { return "RegionStats"; } }
61 public string Description { get { return "Region Statistics"; } }
62
63 public RegionStatsHandler(RegionInfo region_info)
61 { 64 {
62 regionInfo = region_info; 65 regionInfo = region_info;
63 osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); 66 osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 29465c0..270b01b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -300,6 +300,10 @@ namespace OpenSim.Region.Framework.Scenes
300 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); 300 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
301 AssetService.Store(asset); 301 AssetService.Store(asset);
302 302
303// m_log.DebugFormat(
304// "[PRIM INVENTORY]: Stored asset {0} when updating item {1} in prim {2} for {3}",
305// asset.ID, item.Name, part.Name, remoteClient.Name);
306
303 if (isScriptRunning) 307 if (isScriptRunning)
304 { 308 {
305 part.Inventory.RemoveScriptInstance(item.ItemID, false); 309 part.Inventory.RemoveScriptInstance(item.ItemID, false);
@@ -950,8 +954,8 @@ namespace OpenSim.Region.Framework.Scenes
950 sbyte invType, sbyte type, UUID olditemID) 954 sbyte invType, sbyte type, UUID olditemID)
951 { 955 {
952// m_log.DebugFormat( 956// m_log.DebugFormat(
953// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}", 957// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}, assetType {4}, inventoryType {5}",
954// remoteClient.Name, name, folderID, olditemID); 958// remoteClient.Name, name, folderID, olditemID, (AssetType)type, (InventoryType)invType);
955 959
956 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 960 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
957 return; 961 return;
@@ -984,10 +988,10 @@ namespace OpenSim.Region.Framework.Scenes
984 asset.Type = type; 988 asset.Type = type;
985 asset.Name = name; 989 asset.Name = name;
986 asset.Description = description; 990 asset.Description = description;
987 991
988 CreateNewInventoryItem( 992 CreateNewInventoryItem(
989 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, 993 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
990 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, 994 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
991 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); 995 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
992 } 996 }
993 else 997 else
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 3ef1e29..cf68ff4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41
41 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
42 UUID fromID, bool fromAgent, bool broadcast) 43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
43 { 44 {
44 OSChatMessage args = new OSChatMessage(); 45 OSChatMessage args = new OSChatMessage();
45 46
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes
63 } 64 }
64 65
65 args.From = fromName; 66 args.From = fromName;
66 //args. 67 args.TargetUUID = targetID;
67 68
68 if (broadcast) 69 if (broadcast)
69 EventManager.TriggerOnChatBroadcast(this, args); 70 EventManager.TriggerOnChatBroadcast(this, args);
70 else 71 else
71 EventManager.TriggerOnChatFromWorld(this, args); 72 EventManager.TriggerOnChatFromWorld(this, args);
72 } 73 }
73 74
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast)
77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
79 }
80
74 /// <summary> 81 /// <summary>
75 /// 82 ///
76 /// </summary> 83 /// </summary>
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
108 { 115 {
109 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
110 } 117 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
111 131
112 /// <summary> 132 /// <summary>
113 /// Invoked when the client requests a prim. 133 /// Invoked when the client requests a prim.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index e1fedf4..535d87a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes
67 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); 67 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene);
68 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); 68 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
69 public delegate bool IsGodHandler(UUID user, Scene requestFromScene); 69 public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
70 public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene);
70 public delegate bool IsAdministratorHandler(UUID user); 71 public delegate bool IsAdministratorHandler(UUID user);
71 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); 72 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
72 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); 73 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
@@ -134,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
134 public event RunConsoleCommandHandler OnRunConsoleCommand; 135 public event RunConsoleCommandHandler OnRunConsoleCommand;
135 public event IssueEstateCommandHandler OnIssueEstateCommand; 136 public event IssueEstateCommandHandler OnIssueEstateCommand;
136 public event IsGodHandler OnIsGod; 137 public event IsGodHandler OnIsGod;
138 public event IsGridGodHandler OnIsGridGod;
137 public event IsAdministratorHandler OnIsAdministrator; 139 public event IsAdministratorHandler OnIsAdministrator;
138// public event EditParcelHandler OnEditParcel; 140// public event EditParcelHandler OnEditParcel;
139 public event EditParcelPropertiesHandler OnEditParcelProperties; 141 public event EditParcelPropertiesHandler OnEditParcelProperties;
@@ -728,6 +730,21 @@ namespace OpenSim.Region.Framework.Scenes
728 return true; 730 return true;
729 } 731 }
730 732
733 public bool IsGridGod(UUID user)
734 {
735 IsGridGodHandler handler = OnIsGridGod;
736 if (handler != null)
737 {
738 Delegate[] list = handler.GetInvocationList();
739 foreach (IsGridGodHandler h in list)
740 {
741 if (h(user, m_scene) == false)
742 return false;
743 }
744 }
745 return true;
746 }
747
731 public bool IsAdministrator(UUID user) 748 public bool IsAdministrator(UUID user)
732 { 749 {
733 IsAdministratorHandler handler = OnIsAdministrator; 750 IsAdministratorHandler handler = OnIsAdministrator;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a9a4cda..32c7262 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -77,7 +77,12 @@ namespace OpenSim.Region.Framework.Scenes
77 public bool DebugUpdates { get; private set; } 77 public bool DebugUpdates { get; private set; }
78 78
79 public SynchronizeSceneHandler SynchronizeScene; 79 public SynchronizeSceneHandler SynchronizeScene;
80 public SimStatsReporter StatsReporter; 80
81 /// <summary>
82 /// Statistical information for this scene.
83 /// </summary>
84 public SimStatsReporter StatsReporter { get; private set; }
85
81 public List<Border> NorthBorders = new List<Border>(); 86 public List<Border> NorthBorders = new List<Border>();
82 public List<Border> EastBorders = new List<Border>(); 87 public List<Border> EastBorders = new List<Border>();
83 public List<Border> SouthBorders = new List<Border>(); 88 public List<Border> SouthBorders = new List<Border>();
@@ -103,6 +108,7 @@ namespace OpenSim.Region.Framework.Scenes
103 public bool m_trustBinaries; 108 public bool m_trustBinaries;
104 public bool m_allowScriptCrossings; 109 public bool m_allowScriptCrossings;
105 public bool m_useFlySlow; 110 public bool m_useFlySlow;
111 public bool m_useTrashOnDelete = true;
106 112
107 /// <summary> 113 /// <summary>
108 /// Temporarily setting to trigger appearance resends at 60 second intervals. 114 /// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -163,7 +169,6 @@ namespace OpenSim.Region.Framework.Scenes
163 protected IConfigSource m_config; 169 protected IConfigSource m_config;
164 protected IRegionSerialiserModule m_serialiser; 170 protected IRegionSerialiserModule m_serialiser;
165 protected IDialogModule m_dialogModule; 171 protected IDialogModule m_dialogModule;
166 protected IEntityTransferModule m_teleportModule;
167 protected ICapabilitiesModule m_capsModule; 172 protected ICapabilitiesModule m_capsModule;
168 protected IGroupsModule m_groupsModule; 173 protected IGroupsModule m_groupsModule;
169 174
@@ -458,6 +463,7 @@ namespace OpenSim.Region.Framework.Scenes
458 { 463 {
459 if (m_simulationService == null) 464 if (m_simulationService == null)
460 m_simulationService = RequestModuleInterface<ISimulationService>(); 465 m_simulationService = RequestModuleInterface<ISimulationService>();
466
461 return m_simulationService; 467 return m_simulationService;
462 } 468 }
463 } 469 }
@@ -513,6 +519,7 @@ namespace OpenSim.Region.Framework.Scenes
513 } 519 }
514 520
515 public IAttachmentsModule AttachmentsModule { get; set; } 521 public IAttachmentsModule AttachmentsModule { get; set; }
522 public IEntityTransferModule EntityTransferModule { get; private set; }
516 523
517 public IAvatarFactoryModule AvatarFactory 524 public IAvatarFactoryModule AvatarFactory
518 { 525 {
@@ -589,6 +596,20 @@ namespace OpenSim.Region.Framework.Scenes
589 get { return m_sceneGraph.Entities; } 596 get { return m_sceneGraph.Entities; }
590 } 597 }
591 598
599
600 // used in sequence see: SpawnPoint()
601 private int m_SpawnPoint;
602 // can be closest/random/sequence
603 public string SpawnPointRouting
604 {
605 get; private set;
606 }
607 // allow landmarks to pass
608 public bool TelehubAllowLandmarks
609 {
610 get; private set;
611 }
612
592 #endregion Properties 613 #endregion Properties
593 614
594 #region Constructors 615 #region Constructors
@@ -606,7 +627,7 @@ namespace OpenSim.Region.Framework.Scenes
606 627
607 Random random = new Random(); 628 Random random = new Random();
608 629
609 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); 630 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
610 m_moduleLoader = moduleLoader; 631 m_moduleLoader = moduleLoader;
611 m_authenticateHandler = authen; 632 m_authenticateHandler = authen;
612 m_sceneGridService = sceneGridService; 633 m_sceneGridService = sceneGridService;
@@ -726,6 +747,9 @@ namespace OpenSim.Region.Framework.Scenes
726 m_maxPhys = RegionInfo.PhysPrimMax; 747 m_maxPhys = RegionInfo.PhysPrimMax;
727 } 748 }
728 749
750 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
751 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
752
729 // Here, if clamping is requested in either global or 753 // Here, if clamping is requested in either global or
730 // local config, it will be used 754 // local config, it will be used
731 // 755 //
@@ -735,6 +759,7 @@ namespace OpenSim.Region.Framework.Scenes
735 m_clampPrimSize = true; 759 m_clampPrimSize = true;
736 } 760 }
737 761
762 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
738 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 763 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
739 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 764 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
740 m_dontPersistBefore = 765 m_dontPersistBefore =
@@ -833,13 +858,11 @@ namespace OpenSim.Region.Framework.Scenes
833 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 858 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
834 } 859 }
835 860
836 /// <summary>
837 /// Mock constructor for scene group persistency unit tests.
838 /// SceneObjectGroup RegionId property is delegated to Scene.
839 /// </summary>
840 /// <param name="regInfo"></param>
841 public Scene(RegionInfo regInfo) 861 public Scene(RegionInfo regInfo)
842 { 862 {
863 PhysicalPrims = true;
864 CollidablePrims = true;
865
843 BordersLocked = true; 866 BordersLocked = true;
844 Border northBorder = new Border(); 867 Border northBorder = new Border();
845 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 868 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
@@ -866,8 +889,6 @@ namespace OpenSim.Region.Framework.Scenes
866 m_eventManager = new EventManager(); 889 m_eventManager = new EventManager();
867 890
868 m_permissions = new ScenePermissions(this); 891 m_permissions = new ScenePermissions(this);
869
870// m_lastUpdate = Util.EnvironmentTickCount();
871 } 892 }
872 893
873 #endregion 894 #endregion
@@ -936,8 +957,8 @@ namespace OpenSim.Region.Framework.Scenes
936 List<ulong> old = new List<ulong>(); 957 List<ulong> old = new List<ulong>();
937 old.Add(otherRegion.RegionHandle); 958 old.Add(otherRegion.RegionHandle);
938 agent.DropOldNeighbours(old); 959 agent.DropOldNeighbours(old);
939 if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc) 960 if (EntityTransferModule != null && agent.PresenceType != PresenceType.Npc)
940 m_teleportModule.EnableChildAgent(agent, otherRegion); 961 EntityTransferModule.EnableChildAgent(agent, otherRegion);
941 }); 962 });
942 } 963 }
943 catch (NullReferenceException) 964 catch (NullReferenceException)
@@ -1044,13 +1065,13 @@ namespace OpenSim.Region.Framework.Scenes
1044 } 1065 }
1045 } 1066 }
1046 1067
1068 m_log.Error("[REGION]: Closing");
1069 Close();
1070
1047 if (PhysicsScene != null) 1071 if (PhysicsScene != null)
1048 { 1072 {
1049 PhysicsScene.Dispose(); 1073 PhysicsScene.Dispose();
1050 } 1074 }
1051
1052 m_log.Error("[REGION]: Closing");
1053 Close();
1054 1075
1055 m_log.Error("[REGION]: Firing Region Restart Message"); 1076 m_log.Error("[REGION]: Firing Region Restart Message");
1056 1077
@@ -1074,8 +1095,8 @@ namespace OpenSim.Region.Framework.Scenes
1074 { 1095 {
1075 ForEachRootScenePresence(delegate(ScenePresence agent) 1096 ForEachRootScenePresence(delegate(ScenePresence agent)
1076 { 1097 {
1077 if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc) 1098 if (EntityTransferModule != null && agent.PresenceType != PresenceType.Npc)
1078 m_teleportModule.EnableChildAgent(agent, r); 1099 EntityTransferModule.EnableChildAgent(agent, r);
1079 }); 1100 });
1080 } 1101 }
1081 catch (NullReferenceException) 1102 catch (NullReferenceException)
@@ -1265,7 +1286,7 @@ namespace OpenSim.Region.Framework.Scenes
1265 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1286 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1266 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1287 m_dialogModule = RequestModuleInterface<IDialogModule>();
1267 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1288 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
1268 m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); 1289 EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
1269 m_groupsModule = RequestModuleInterface<IGroupsModule>(); 1290 m_groupsModule = RequestModuleInterface<IGroupsModule>();
1270 } 1291 }
1271 1292
@@ -1404,6 +1425,14 @@ namespace OpenSim.Region.Framework.Scenes
1404 1425
1405 try 1426 try
1406 { 1427 {
1428 // Apply taints in terrain module to terrain in physics scene
1429 if (Frame % m_update_terrain == 0)
1430 {
1431 terMS = Util.EnvironmentTickCount();
1432 UpdateTerrain();
1433 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1434 }
1435
1407 tmpPhysicsMS2 = Util.EnvironmentTickCount(); 1436 tmpPhysicsMS2 = Util.EnvironmentTickCount();
1408 if ((Frame % m_update_physics == 0) && m_physics_enabled) 1437 if ((Frame % m_update_physics == 0) && m_physics_enabled)
1409 m_sceneGraph.UpdatePreparePhysics(); 1438 m_sceneGraph.UpdatePreparePhysics();
@@ -1468,13 +1497,6 @@ namespace OpenSim.Region.Framework.Scenes
1468 backupMS = Util.EnvironmentTickCountSubtract(backMS); 1497 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1469 } 1498 }
1470 1499
1471 if (Frame % m_update_terrain == 0)
1472 {
1473 terMS = Util.EnvironmentTickCount();
1474 UpdateTerrain();
1475 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1476 }
1477
1478 //if (Frame % m_update_land == 0) 1500 //if (Frame % m_update_land == 0)
1479 //{ 1501 //{
1480 // int ldMS = Util.EnvironmentTickCount(); 1502 // int ldMS = Util.EnvironmentTickCount();
@@ -2363,8 +2385,8 @@ namespace OpenSim.Region.Framework.Scenes
2363 return; 2385 return;
2364 } 2386 }
2365 2387
2366 if (m_teleportModule != null) 2388 if (EntityTransferModule != null)
2367 m_teleportModule.Cross(grp, attemptedPosition, silent); 2389 EntityTransferModule.Cross(grp, attemptedPosition, silent);
2368 } 2390 }
2369 2391
2370 public Border GetCrossedBorder(Vector3 position, Cardinals gridline) 2392 public Border GetCrossedBorder(Vector3 position, Cardinals gridline)
@@ -2684,10 +2706,10 @@ namespace OpenSim.Region.Framework.Scenes
2684 { 2706 {
2685 SceneObjectGroup grp = sceneObject; 2707 SceneObjectGroup grp = sceneObject;
2686 2708
2687 m_log.DebugFormat( 2709// m_log.DebugFormat(
2688 "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); 2710// "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
2689 m_log.DebugFormat( 2711// m_log.DebugFormat(
2690 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2712// "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2691 2713
2692 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2714 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2693 2715
@@ -2783,7 +2805,8 @@ namespace OpenSim.Region.Framework.Scenes
2783 if (sp == null) 2805 if (sp == null)
2784 { 2806 {
2785 m_log.DebugFormat( 2807 m_log.DebugFormat(
2786 "[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos); 2808 "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}",
2809 client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos);
2787 2810
2788 m_clientManager.Add(client); 2811 m_clientManager.Add(client);
2789 SubscribeToClientEvents(client); 2812 SubscribeToClientEvents(client);
@@ -3207,8 +3230,10 @@ namespace OpenSim.Region.Framework.Scenes
3207 /// <param name="client">The IClientAPI for the client</param> 3230 /// <param name="client">The IClientAPI for the client</param>
3208 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) 3231 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3209 { 3232 {
3210 if (m_teleportModule != null) 3233 if (EntityTransferModule != null)
3211 return m_teleportModule.TeleportHome(agentId, client); 3234 {
3235 EntityTransferModule.TeleportHome(agentId, client);
3236 }
3212 else 3237 else
3213 { 3238 {
3214 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3239 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
@@ -3382,8 +3407,8 @@ namespace OpenSim.Region.Framework.Scenes
3382 try 3407 try
3383 { 3408 {
3384 m_log.DebugFormat( 3409 m_log.DebugFormat(
3385 "[SCENE]: Removing {0} agent {1} from region {2}", 3410 "[SCENE]: Removing {0} agent {1} {2} from region {3}",
3386 (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); 3411 (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
3387 3412
3388 m_sceneGraph.removeUserCount(!isChildAgent); 3413 m_sceneGraph.removeUserCount(!isChildAgent);
3389 3414
@@ -3554,7 +3579,7 @@ namespace OpenSim.Region.Framework.Scenes
3554 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) 3579 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
3555 { 3580 {
3556 bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || 3581 bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
3557 (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); 3582 (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
3558 bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); 3583 bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
3559 bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); 3584 bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
3560 3585
@@ -3570,8 +3595,17 @@ namespace OpenSim.Region.Framework.Scenes
3570 // Don't disable this log message - it's too helpful 3595 // Don't disable this log message - it's too helpful
3571 m_log.DebugFormat( 3596 m_log.DebugFormat(
3572 "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", 3597 "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})",
3573 RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, 3598 RegionInfo.RegionName,
3574 agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos); 3599 (agent.child ? "child" : "root"),
3600 agent.firstname,
3601 agent.lastname,
3602 agent.AgentID,
3603 agent.circuitcode,
3604 agent.IPAddress,
3605 agent.Viewer,
3606 ((TPFlags)teleportFlags).ToString(),
3607 agent.startpos
3608 );
3575 3609
3576 if (LoginsDisabled) 3610 if (LoginsDisabled)
3577 { 3611 {
@@ -3586,7 +3620,11 @@ namespace OpenSim.Region.Framework.Scenes
3586 // We have a zombie from a crashed session. 3620 // We have a zombie from a crashed session.
3587 // Or the same user is trying to be root twice here, won't work. 3621 // Or the same user is trying to be root twice here, won't work.
3588 // Kill it. 3622 // Kill it.
3589 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); 3623 m_log.DebugFormat(
3624 "[SCENE]: Zombie scene presence detected for {0} in {1}",
3625 agent.AgentID,
3626 RegionInfo.RegionName
3627 );
3590 sp.ControllingClient.Close(); 3628 sp.ControllingClient.Close();
3591 sp = null; 3629 sp = null;
3592 } 3630 }
@@ -3613,8 +3651,7 @@ namespace OpenSim.Region.Framework.Scenes
3613 { 3651 {
3614 if (!VerifyUserPresence(agent, out reason)) 3652 if (!VerifyUserPresence(agent, out reason))
3615 return false; 3653 return false;
3616 } 3654 } catch (Exception e)
3617 catch (Exception e)
3618 { 3655 {
3619 m_log.ErrorFormat( 3656 m_log.ErrorFormat(
3620 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); 3657 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
@@ -3649,8 +3686,7 @@ namespace OpenSim.Region.Framework.Scenes
3649 CapsModule.SetAgentCapsSeeds(agent); 3686 CapsModule.SetAgentCapsSeeds(agent);
3650 CapsModule.CreateCaps(agent.AgentID); 3687 CapsModule.CreateCaps(agent.AgentID);
3651 } 3688 }
3652 } 3689 } else
3653 else
3654 { 3690 {
3655 // Let the SP know how we got here. This has a lot of interesting 3691 // Let the SP know how we got here. This has a lot of interesting
3656 // uses down the line. 3692 // uses down the line.
@@ -3673,7 +3709,7 @@ namespace OpenSim.Region.Framework.Scenes
3673 agent.teleportFlags = teleportFlags; 3709 agent.teleportFlags = teleportFlags;
3674 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3710 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
3675 3711
3676 if (vialogin) 3712 if (vialogin)
3677 { 3713 {
3678// CleanDroppedAttachments(); 3714// CleanDroppedAttachments();
3679 3715
@@ -3714,8 +3750,7 @@ namespace OpenSim.Region.Framework.Scenes
3714 agent.startpos.Z = 720; 3750 agent.startpos.Z = 720;
3715 } 3751 }
3716 } 3752 }
3717 } 3753 } else
3718 else
3719 { 3754 {
3720 if (agent.startpos.X > EastBorders[0].BorderLine.Z) 3755 if (agent.startpos.X > EastBorders[0].BorderLine.Z)
3721 { 3756 {
@@ -3741,10 +3776,19 @@ namespace OpenSim.Region.Framework.Scenes
3741 SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); 3776 SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
3742 // Can have multiple SpawnPoints 3777 // Can have multiple SpawnPoints
3743 List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); 3778 List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
3744 if ( spawnpoints.Count > 1) 3779 if (spawnpoints.Count > 1)
3745 { 3780 {
3746 // We have multiple SpawnPoints, Route the agent to a random one 3781 // We have multiple SpawnPoints, Route the agent to a random or sequential one
3747 agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); 3782 if (SpawnPointRouting == "random")
3783 agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
3784 telehub.AbsolutePosition,
3785 telehub.GroupRotation
3786 );
3787 else
3788 agent.startpos = spawnpoints[SpawnPoint()].GetLocation(
3789 telehub.AbsolutePosition,
3790 telehub.GroupRotation
3791 );
3748 } 3792 }
3749 else 3793 else
3750 { 3794 {
@@ -3981,41 +4025,41 @@ namespace OpenSim.Region.Framework.Scenes
3981 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); 4025 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
3982 } 4026 }
3983 4027
3984 /// <summary> 4028// /// <summary>
3985 /// The Grid has requested that we log-off a user. Log them off. 4029// /// The Grid has requested that we log-off a user. Log them off.
3986 /// </summary> 4030// /// </summary>
3987 /// <param name="AvatarID">Unique ID of the avatar to log-off</param> 4031// /// <param name="AvatarID">Unique ID of the avatar to log-off</param>
3988 /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> 4032// /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
3989 /// <param name="message">message to display to the user. Reason for being logged off</param> 4033// /// <param name="message">message to display to the user. Reason for being logged off</param>
3990 public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) 4034// public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
3991 { 4035// {
3992 ScenePresence loggingOffUser = GetScenePresence(AvatarID); 4036// ScenePresence loggingOffUser = GetScenePresence(AvatarID);
3993 if (loggingOffUser != null) 4037// if (loggingOffUser != null)
3994 { 4038// {
3995 UUID localRegionSecret = UUID.Zero; 4039// UUID localRegionSecret = UUID.Zero;
3996 bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); 4040// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
3997 4041//
3998 // Region Secret is used here in case a new sessionid overwrites an old one on the user server. 4042// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
3999 // Will update the user server in a few revisions to use it. 4043// // Will update the user server in a few revisions to use it.
4000 4044//
4001 if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) 4045// if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
4002 { 4046// {
4003 m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); 4047// m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
4004 loggingOffUser.ControllingClient.Kick(message); 4048// loggingOffUser.ControllingClient.Kick(message);
4005 // Give them a second to receive the message! 4049// // Give them a second to receive the message!
4006 Thread.Sleep(1000); 4050// Thread.Sleep(1000);
4007 loggingOffUser.ControllingClient.Close(); 4051// loggingOffUser.ControllingClient.Close();
4008 } 4052// }
4009 else 4053// else
4010 { 4054// {
4011 m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); 4055// m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
4012 } 4056// }
4013 } 4057// }
4014 else 4058// else
4015 { 4059// {
4016 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); 4060// m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
4017 } 4061// }
4018 } 4062// }
4019 4063
4020 /// <summary> 4064 /// <summary>
4021 /// Triggered when an agent crosses into this sim. Also happens on initial login. 4065 /// Triggered when an agent crosses into this sim. Also happens on initial login.
@@ -4068,21 +4112,19 @@ namespace OpenSim.Region.Framework.Scenes
4068 return false; 4112 return false;
4069 } 4113 }
4070 4114
4115 // TODO: This check should probably be in QueryAccess().
4071 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4116 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4072 if (nearestParcel == null) 4117 if (nearestParcel == null)
4073 { 4118 {
4074 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID); 4119 m_log.DebugFormat(
4075 return false; 4120 "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
4076 } 4121 cAgentData.AgentID, RegionInfo.RegionName);
4077
4078 int num = m_sceneGraph.GetNumberOfScenePresences();
4079 4122
4080 if (num >= RegionInfo.RegionSettings.AgentLimit) 4123 return false;
4081 {
4082 if (!Permissions.IsAdministrator(cAgentData.AgentID))
4083 return false;
4084 } 4124 }
4085 4125
4126 // We have to wait until the viewer contacts this region after receiving EAC.
4127 // That calls AddNewClient, which finally creates the ScenePresence
4086 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 4128 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
4087 4129
4088 if (childAgentUpdate != null) 4130 if (childAgentUpdate != null)
@@ -4126,14 +4168,28 @@ namespace OpenSim.Region.Framework.Scenes
4126 return false; 4168 return false;
4127 } 4169 }
4128 4170
4171 /// <summary>
4172 /// Poll until the requested ScenePresence appears or we timeout.
4173 /// </summary>
4174 /// <returns>The scene presence is found, else null.</returns>
4175 /// <param name='agentID'></param>
4129 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4176 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4130 { 4177 {
4131 int ntimes = 10; 4178 int ntimes = 10;
4132 ScenePresence childAgentUpdate = null; 4179 ScenePresence sp = null;
4133 while ((childAgentUpdate = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4180 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4134 Thread.Sleep(1000); 4181 Thread.Sleep(1000);
4135 return childAgentUpdate;
4136 4182
4183 if (sp == null)
4184 m_log.WarnFormat(
4185 "[SCENE PRESENCE]: Did not find presence with id {0} in {1} before timeout",
4186 agentID, RegionInfo.RegionName);
4187// else
4188// m_log.DebugFormat(
4189// "[SCENE PRESENCE]: Found presence {0} {1} {2} in {3} after {4} waits",
4190// sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 10 - ntimes);
4191
4192 return sp;
4137 } 4193 }
4138 4194
4139 public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) 4195 public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent)
@@ -4283,8 +4339,10 @@ namespace OpenSim.Region.Framework.Scenes
4283 position.Y -= shifty; 4339 position.Y -= shifty;
4284 } 4340 }
4285 4341
4286 if (m_teleportModule != null) 4342 if (EntityTransferModule != null)
4287 m_teleportModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); 4343 {
4344 EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags);
4345 }
4288 else 4346 else
4289 { 4347 {
4290 m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active"); 4348 m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active");
@@ -4295,8 +4353,10 @@ namespace OpenSim.Region.Framework.Scenes
4295 4353
4296 public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) 4354 public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
4297 { 4355 {
4298 if (m_teleportModule != null) 4356 if (EntityTransferModule != null)
4299 return m_teleportModule.Cross(agent, isFlying); 4357 {
4358 return EntityTransferModule.Cross(agent, isFlying);
4359 }
4300 else 4360 else
4301 { 4361 {
4302 m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); 4362 m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
@@ -5444,29 +5504,58 @@ Environment.Exit(1);
5444 throw new Exception(error); 5504 throw new Exception(error);
5445 } 5505 }
5446 5506
5447 // This method is called across the simulation connector to 5507 /// <summary>
5448 // determine if a given agent is allowed in this region 5508 /// This method is called across the simulation connector to
5449 // AS A ROOT AGENT. Returning false here will prevent them 5509 /// determine if a given agent is allowed in this region
5450 // from logging into the region, teleporting into the region 5510 /// AS A ROOT AGENT
5451 // or corssing the broder walking, but will NOT prevent 5511 /// </summary>
5452 // child agent creation, thereby emulating the SL behavior. 5512 /// <remarks>
5513 /// Returning false here will prevent them
5514 /// from logging into the region, teleporting into the region
5515 /// or corssing the broder walking, but will NOT prevent
5516 /// child agent creation, thereby emulating the SL behavior.
5517 /// </remarks>
5518 /// <param name='agentID'></param>
5519 /// <param name='position'></param>
5520 /// <param name='reason'></param>
5521 /// <returns></returns>
5453 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5522 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5454 { 5523 {
5455 reason = "You are banned from the region"; 5524 reason = "You are banned from the region";
5456 5525
5526 if (EntityTransferModule.IsInTransit(agentID))
5527 {
5528 reason = "Agent is still in transit from this region";
5529
5530 m_log.WarnFormat(
5531 "[SCENE]: Denying agent {0} entry into {1} since region still has them registered as in transit",
5532 agentID, RegionInfo.RegionName);
5533
5534 return false;
5535 }
5536
5457 if (Permissions.IsGod(agentID)) 5537 if (Permissions.IsGod(agentID))
5458 { 5538 {
5459 reason = String.Empty; 5539 reason = String.Empty;
5460 return true; 5540 return true;
5461 } 5541 }
5462 5542
5463 int num = m_sceneGraph.GetNumberOfScenePresences(); 5543 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
5544 // However, the long term fix is to make sure root agent count is always accurate.
5545 m_sceneGraph.RecalculateStats();
5546
5547 int num = m_sceneGraph.GetRootAgentCount();
5464 5548
5465 if (num >= RegionInfo.RegionSettings.AgentLimit) 5549 if (num >= RegionInfo.RegionSettings.AgentLimit)
5466 { 5550 {
5467 if (!Permissions.IsAdministrator(agentID)) 5551 if (!Permissions.IsAdministrator(agentID))
5468 { 5552 {
5469 reason = "The region is full"; 5553 reason = "The region is full";
5554
5555 m_log.DebugFormat(
5556 "[SCENE]: Denying presence with id {0} entry into {1} since region is at agent limit of {2}",
5557 agentID, RegionInfo.RegionName, RegionInfo.RegionSettings.AgentLimit);
5558
5470 return false; 5559 return false;
5471 } 5560 }
5472 } 5561 }
@@ -5637,5 +5726,19 @@ Environment.Exit(1);
5637 } 5726 }
5638 } 5727 }
5639 } 5728 }
5729
5730 // manage and select spawn points in sequence
5731 public int SpawnPoint()
5732 {
5733 int spawnpoints = RegionInfo.RegionSettings.SpawnPoints().Count;
5734
5735 if (spawnpoints == 0)
5736 return 0;
5737
5738 m_SpawnPoint++;
5739 if (m_SpawnPoint > spawnpoints)
5740 m_SpawnPoint = 1;
5741 return m_SpawnPoint - 1;
5742 }
5640 } 5743 }
5641} 5744}
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index b806d91..77e808e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159// bool v = true; 159 if (dest == null)
160 continue;
161
160 if (!simulatorList.Contains(dest.ServerURI)) 162 if (!simulatorList.Contains(dest.ServerURI))
161 { 163 {
162 // we havent seen this simulator before, add it to the list 164 // we havent seen this simulator before, add it to the list
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0d178c3..23a0550 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -101,6 +101,13 @@ namespace OpenSim.Region.Framework.Scenes
101 /// </summary> 101 /// </summary>
102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); 102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
103 103
104 /// <summary>
105 /// Lock to prevent object group update, linking, delinking and duplication operations from running concurrently.
106 /// </summary>
107 /// <remarks>
108 /// These operations rely on the parts composition of the object. If allowed to run concurrently then race
109 /// conditions can occur.
110 /// </remarks>
104 private Object m_updateLock = new Object(); 111 private Object m_updateLock = new Object();
105 112
106 #endregion 113 #endregion
@@ -853,11 +860,6 @@ namespace OpenSim.Region.Framework.Scenes
853 return m_scenePresenceArray; 860 return m_scenePresenceArray;
854 } 861 }
855 862
856 public int GetNumberOfScenePresences()
857 {
858 return m_scenePresenceArray.Count;
859 }
860
861 /// <summary> 863 /// <summary>
862 /// Request a scene presence by UUID. Fast, indexed lookup. 864 /// Request a scene presence by UUID. Fast, indexed lookup.
863 /// </summary> 865 /// </summary>
@@ -2064,12 +2066,14 @@ namespace OpenSim.Region.Framework.Scenes
2064 /// <param name="AgentID"></param> 2066 /// <param name="AgentID"></param>
2065 /// <param name="GroupID"></param> 2067 /// <param name="GroupID"></param>
2066 /// <param name="rot"></param> 2068 /// <param name="rot"></param>
2069 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
2070 /// <summary>
2067 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2071 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
2068 { 2072 {
2069// m_log.DebugFormat( 2073// m_log.DebugFormat(
2070// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2074// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2071// originalPrimID, offset, AgentID); 2075// originalPrimID, offset, AgentID);
2072 2076
2073 SceneObjectGroup original = GetGroupByPrim(originalPrimID); 2077 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2074 if (original != null) 2078 if (original != null)
2075 { 2079 {
@@ -2099,25 +2103,25 @@ namespace OpenSim.Region.Framework.Scenes
2099 2103
2100 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2104 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
2101 Entities.Add(copy); 2105 Entities.Add(copy);
2102 2106
2103 lock (SceneObjectGroupsByFullID) 2107 lock (SceneObjectGroupsByFullID)
2104 SceneObjectGroupsByFullID[copy.UUID] = copy; 2108 SceneObjectGroupsByFullID[copy.UUID] = copy;
2105 2109
2106 SceneObjectPart[] children = copy.Parts; 2110 SceneObjectPart[] children = copy.Parts;
2107 2111
2108 lock (SceneObjectGroupsByFullPartID) 2112 lock (SceneObjectGroupsByFullPartID)
2109 { 2113 {
2110 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2114 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
2111 foreach (SceneObjectPart part in children) 2115 foreach (SceneObjectPart part in children)
2112 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2116 SceneObjectGroupsByFullPartID[part.UUID] = copy;
2113 } 2117 }
2114 2118
2115 lock (SceneObjectGroupsByLocalPartID) 2119 lock (SceneObjectGroupsByLocalPartID)
2116 { 2120 {
2117 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 2121 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2118 foreach (SceneObjectPart part in children) 2122 foreach (SceneObjectPart part in children)
2119 SceneObjectGroupsByLocalPartID[part.LocalId] = copy; 2123 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2120 } 2124 }
2121 // PROBABLE END OF FIXME 2125 // PROBABLE END OF FIXME
2122 2126
2123 // Since we copy from a source group that is in selected 2127 // Since we copy from a source group that is in selected
@@ -2149,11 +2153,10 @@ namespace OpenSim.Region.Framework.Scenes
2149 { 2153 {
2150 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); 2154 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
2151 } 2155 }
2152 2156
2153 return null; 2157 return null;
2154 } 2158 }
2155 2159
2156 /// <summary>
2157 /// Calculates the distance between two Vector3s 2160 /// Calculates the distance between two Vector3s
2158 /// </summary> 2161 /// </summary>
2159 /// <param name="v1"></param> 2162 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7568888..46a7e3d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2670,6 +2670,10 @@ namespace OpenSim.Region.Framework.Scenes
2670 /// <summary> 2670 /// <summary>
2671 /// Link the prims in a given group to this group 2671 /// Link the prims in a given group to this group
2672 /// </summary> 2672 /// </summary>
2673 /// <remarks>
2674 /// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads.
2675 /// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition.
2676 /// </remarks>
2673 /// <param name="objectGroup">The group of prims which should be linked to this group</param> 2677 /// <param name="objectGroup">The group of prims which should be linked to this group</param>
2674 public void LinkToGroup(SceneObjectGroup objectGroup) 2678 public void LinkToGroup(SceneObjectGroup objectGroup)
2675 { 2679 {
@@ -2751,6 +2755,7 @@ namespace OpenSim.Region.Framework.Scenes
2751 } 2755 }
2752 2756
2753 linkPart.LinkNum = linkNum++; 2757 linkPart.LinkNum = linkNum++;
2758 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2754 2759
2755 SceneObjectPart[] ogParts = objectGroup.Parts; 2760 SceneObjectPart[] ogParts = objectGroup.Parts;
2756 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) 2761 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
@@ -2802,6 +2807,11 @@ namespace OpenSim.Region.Framework.Scenes
2802 /// Delink the given prim from this group. The delinked prim is established as 2807 /// Delink the given prim from this group. The delinked prim is established as
2803 /// an independent SceneObjectGroup. 2808 /// an independent SceneObjectGroup.
2804 /// </summary> 2809 /// </summary>
2810 /// <remarks>
2811 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2812 /// condition. But currently there is no
2813 /// alternative method that does take a lonk to delink a single prim.
2814 /// </remarks>
2805 /// <param name="partID"></param> 2815 /// <param name="partID"></param>
2806 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2816 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
2807 public SceneObjectGroup DelinkFromGroup(uint partID) 2817 public SceneObjectGroup DelinkFromGroup(uint partID)
@@ -2813,6 +2823,11 @@ namespace OpenSim.Region.Framework.Scenes
2813 /// Delink the given prim from this group. The delinked prim is established as 2823 /// Delink the given prim from this group. The delinked prim is established as
2814 /// an independent SceneObjectGroup. 2824 /// an independent SceneObjectGroup.
2815 /// </summary> 2825 /// </summary>
2826 /// <remarks>
2827 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2828 /// condition. But currently there is no
2829 /// alternative method that does take a lonk to delink a single prim.
2830 /// </remarks>
2816 /// <param name="partID"></param> 2831 /// <param name="partID"></param>
2817 /// <param name="sendEvents"></param> 2832 /// <param name="sendEvents"></param>
2818 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2833 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
@@ -2838,6 +2853,11 @@ namespace OpenSim.Region.Framework.Scenes
2838 /// Delink the given prim from this group. The delinked prim is established as 2853 /// Delink the given prim from this group. The delinked prim is established as
2839 /// an independent SceneObjectGroup. 2854 /// an independent SceneObjectGroup.
2840 /// </summary> 2855 /// </summary>
2856 /// <remarks>
2857 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2858 /// condition. But currently there is no
2859 /// alternative method that does take a lonk to delink a single prim.
2860 /// </remarks>
2841 /// <param name="partID"></param> 2861 /// <param name="partID"></param>
2842 /// <param name="sendEvents"></param> 2862 /// <param name="sendEvents"></param>
2843 /// <returns>The object group of the newly delinked prim.</returns> 2863 /// <returns>The object group of the newly delinked prim.</returns>
@@ -2971,6 +2991,8 @@ namespace OpenSim.Region.Framework.Scenes
2971 oldRot = part.RotationOffset; 2991 oldRot = part.RotationOffset;
2972 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; 2992 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2973 part.RotationOffset = newRot; 2993 part.RotationOffset = newRot;
2994
2995 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2974 } 2996 }
2975 2997
2976 /// <summary> 2998 /// <summary>
@@ -3482,7 +3504,7 @@ namespace OpenSim.Region.Framework.Scenes
3482 3504
3483 //we need to do a terse update even if the move wasn't allowed 3505 //we need to do a terse update even if the move wasn't allowed
3484 // so that the position is reset in the client (the object snaps back) 3506 // so that the position is reset in the client (the object snaps back)
3485 ScheduleGroupForTerseUpdate(); 3507 RootPart.ScheduleTerseUpdate();
3486 } 3508 }
3487 3509
3488 /// <summary> 3510 /// <summary>
@@ -4182,7 +4204,72 @@ namespace OpenSim.Region.Framework.Scenes
4182 for (int i = 0; i < parts.Length; i++) 4204 for (int i = 0; i < parts.Length; i++)
4183 parts[i].TriggerScriptChangedEvent(val); 4205 parts[i].TriggerScriptChangedEvent(val);
4184 } 4206 }
4185 4207
4208 /// <summary>
4209 /// Returns a count of the number of scripts in this groups parts.
4210 /// </summary>
4211 public int ScriptCount()
4212 {
4213 int count = 0;
4214 SceneObjectPart[] parts = m_parts.GetArray();
4215 for (int i = 0; i < parts.Length; i++)
4216 count += parts[i].Inventory.ScriptCount();
4217
4218 return count;
4219 }
4220
4221 /// <summary>
4222 /// A float the value is a representative execution time in milliseconds of all scripts in the link set.
4223 /// </summary>
4224 public float ScriptExecutionTime()
4225 {
4226 IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
4227
4228 if (engines.Length == 0) // No engine at all
4229 return 0.0f;
4230
4231 float time = 0.0f;
4232
4233 // get all the scripts in all parts
4234 SceneObjectPart[] parts = m_parts.GetArray();
4235 List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
4236 for (int i = 0; i < parts.Length; i++)
4237 {
4238 scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
4239 }
4240 // extract the UUIDs
4241 List<UUID> ids = new List<UUID>(scripts.Count);
4242 foreach (TaskInventoryItem script in scripts)
4243 {
4244 if (!ids.Contains(script.ItemID))
4245 {
4246 ids.Add(script.ItemID);
4247 }
4248 }
4249 // Offer the list of script UUIDs to each engine found and accumulate the time
4250 foreach (IScriptModule e in engines)
4251 {
4252 if (e != null)
4253 {
4254 time += e.GetScriptExecutionTime(ids);
4255 }
4256 }
4257 return time;
4258 }
4259
4260 /// <summary>
4261 /// Returns a count of the number of running scripts in this groups parts.
4262 /// </summary>
4263 public int RunningScriptCount()
4264 {
4265 int count = 0;
4266 SceneObjectPart[] parts = m_parts.GetArray();
4267 for (int i = 0; i < parts.Length; i++)
4268 count += parts[i].Inventory.RunningScriptCount();
4269
4270 return count;
4271 }
4272
4186 public override string ToString() 4273 public override string ToString()
4187 { 4274 {
4188 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 4275 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2852c4b..749b281 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1016,7 +1016,18 @@ namespace OpenSim.Region.Framework.Scenes
1016 public int LinkNum 1016 public int LinkNum
1017 { 1017 {
1018 get { return m_linkNum; } 1018 get { return m_linkNum; }
1019 set { m_linkNum = value; } 1019 set
1020 {
1021// if (ParentGroup != null)
1022// {
1023// m_log.DebugFormat(
1024// "[SCENE OBJECT PART]: Setting linknum of {0}@{1} to {2} from {3}",
1025// Name, AbsolutePosition, value, m_linkNum);
1026// Util.PrintCallStack();
1027// }
1028
1029 m_linkNum = value;
1030 }
1020 } 1031 }
1021 1032
1022 public byte ClickAction 1033 public byte ClickAction
@@ -2153,6 +2164,9 @@ namespace OpenSim.Region.Framework.Scenes
2153 /// <param name="isNew"></param> 2164 /// <param name="isNew"></param>
2154 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 2165 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
2155 { 2166 {
2167 if (ParentGroup.Scene == null)
2168 return;
2169
2156 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) 2170 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
2157 return; 2171 return;
2158 2172
@@ -3621,7 +3635,6 @@ namespace OpenSim.Region.Framework.Scenes
3621 hasProfileCut = hasDimple; // is it the same thing? 3635 hasProfileCut = hasDimple; // is it the same thing?
3622 } 3636 }
3623 3637
3624
3625 public void SetGroup(UUID groupID, IClientAPI client) 3638 public void SetGroup(UUID groupID, IClientAPI client)
3626 { 3639 {
3627 // Scene.AddNewPrims() calls with client == null so can't use this. 3640 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3651,10 +3664,12 @@ namespace OpenSim.Region.Framework.Scenes
3651 3664
3652 public void SetPhysicsAxisRotation() 3665 public void SetPhysicsAxisRotation()
3653 { 3666 {
3654 if (PhysActor != null) 3667 PhysicsActor pa = PhysActor;
3668
3669 if (pa != null)
3655 { 3670 {
3656 PhysActor.LockAngularMotion(RotationAxis); 3671 pa.LockAngularMotion(RotationAxis);
3657 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 3672 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
3658 } 3673 }
3659 } 3674 }
3660 3675
@@ -4371,7 +4386,7 @@ namespace OpenSim.Region.Framework.Scenes
4371 // For now, we use the NINJA naming scheme for identifying joints. 4386 // For now, we use the NINJA naming scheme for identifying joints.
4372 // In the future, we can support other joint specification schemes such as a 4387 // In the future, we can support other joint specification schemes such as a
4373 // custom checkbox in the viewer GUI. 4388 // custom checkbox in the viewer GUI.
4374 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4389 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4375 { 4390 {
4376 string hingeString = "hingejoint"; 4391 string hingeString = "hingejoint";
4377 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); 4392 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
@@ -4387,7 +4402,7 @@ namespace OpenSim.Region.Framework.Scenes
4387 // For now, we use the NINJA naming scheme for identifying joints. 4402 // For now, we use the NINJA naming scheme for identifying joints.
4388 // In the future, we can support other joint specification schemes such as a 4403 // In the future, we can support other joint specification schemes such as a
4389 // custom checkbox in the viewer GUI. 4404 // custom checkbox in the viewer GUI.
4390 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4405 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4391 { 4406 {
4392 string ballString = "balljoint"; 4407 string ballString = "balljoint";
4393 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); 4408 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
@@ -4403,7 +4418,7 @@ namespace OpenSim.Region.Framework.Scenes
4403 // For now, we use the NINJA naming scheme for identifying joints. 4418 // For now, we use the NINJA naming scheme for identifying joints.
4404 // In the future, we can support other joint specification schemes such as a 4419 // In the future, we can support other joint specification schemes such as a
4405 // custom checkbox in the viewer GUI. 4420 // custom checkbox in the viewer GUI.
4406 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4421 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4407 { 4422 {
4408 return IsHingeJoint() || IsBallJoint(); 4423 return IsHingeJoint() || IsBallJoint();
4409 } 4424 }
@@ -4524,7 +4539,6 @@ namespace OpenSim.Region.Framework.Scenes
4524 } 4539 }
4525 */ 4540 */
4526 } 4541 }
4527
4528 else // it already has a physical representation 4542 else // it already has a physical representation
4529 { 4543 {
4530 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. 4544 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 959046a..f5b9825 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes
267 /// </summary> 267 /// </summary>
268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
269 { 269 {
270 Items.LockItemsForRead(true); 270 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
271 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 271 foreach (TaskInventoryItem item in scripts)
272 Items.LockItemsForRead(false); 272 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
273 foreach (TaskInventoryItem item in items)
274 {
275 if ((int)InventoryType.LSL == item.InvType)
276 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
277 }
278 } 273 }
279 274
280 public ArrayList GetScriptErrors(UUID itemID) 275 public ArrayList GetScriptErrors(UUID itemID)
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
305 /// </param> 300 /// </param>
306 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 301 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
307 { 302 {
308 Items.LockItemsForRead(true); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
309 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 304 foreach (TaskInventoryItem item in scripts)
310 Items.LockItemsForRead(false);
311
312 foreach (TaskInventoryItem item in items)
313 { 305 {
314 if ((int)InventoryType.LSL == item.InvType) 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
315 { 307 m_part.RemoveScriptEvents(item.ItemID);
316 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
317 m_part.RemoveScriptEvents(item.ItemID);
318 }
319 } 308 }
320 } 309 }
321 310
@@ -770,14 +759,22 @@ namespace OpenSim.Region.Framework.Scenes
770 return item; 759 return item;
771 } 760 }
772 761
773 /// <summary> 762 public TaskInventoryItem GetInventoryItem(string name)
774 /// Get inventory items by name. 763 {
775 /// </summary> 764 m_items.LockItemsForRead(true);
776 /// <param name="name"></param> 765 foreach (TaskInventoryItem item in m_items.Values)
777 /// <returns> 766 {
778 /// A list of inventory items with that name. 767 if (item.Name == name)
779 /// If no inventory item has that name then an empty list is returned. 768 {
780 /// </returns> 769 return item;
770 m_items.LockItemsForRead(false);
771 }
772 }
773 m_items.LockItemsForRead(false);
774
775 return null;
776 }
777
781 public List<TaskInventoryItem> GetInventoryItems(string name) 778 public List<TaskInventoryItem> GetInventoryItems(string name)
782 { 779 {
783 List<TaskInventoryItem> items = new List<TaskInventoryItem>(); 780 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
@@ -1247,10 +1244,10 @@ namespace OpenSim.Region.Framework.Scenes
1247 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) 1244 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1248 item.CurrentPermissions &= ~(uint)PermissionMask.Modify; 1245 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1249 } 1246 }
1250 item.OwnerChanged = true;
1251 item.CurrentPermissions &= item.NextPermissions; 1247 item.CurrentPermissions &= item.NextPermissions;
1252 item.BasePermissions &= item.NextPermissions; 1248 item.BasePermissions &= item.NextPermissions;
1253 item.EveryonePermissions &= item.NextPermissions; 1249 item.EveryonePermissions &= item.NextPermissions;
1250 item.OwnerChanged = true;
1254 item.PermsMask = 0; 1251 item.PermsMask = 0;
1255 item.PermsGranter = UUID.Zero; 1252 item.PermsGranter = UUID.Zero;
1256 } 1253 }
@@ -1281,9 +1278,57 @@ namespace OpenSim.Region.Framework.Scenes
1281 return true; 1278 return true;
1282 } 1279 }
1283 } 1280 }
1281
1284 return false; 1282 return false;
1285 } 1283 }
1286 1284
1285 /// <summary>
1286 /// Returns the count of scripts in this parts inventory.
1287 /// </summary>
1288 /// <returns></returns>
1289 public int ScriptCount()
1290 {
1291 int count = 0;
1292 Items.LockItemsForRead(true);
1293 foreach (TaskInventoryItem item in m_items.Values)
1294 {
1295 if (item.InvType == (int)InventoryType.LSL)
1296 {
1297 count++;
1298 }
1299 }
1300 Items.LockItemsForRead(false);
1301 return count;
1302 }
1303 /// <summary>
1304 /// Returns the count of running scripts in this parts inventory.
1305 /// </summary>
1306 /// <returns></returns>
1307 public int RunningScriptCount()
1308 {
1309 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1310 if (engines.Length == 0)
1311 return 0;
1312
1313 int count = 0;
1314 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1315
1316 foreach (TaskInventoryItem item in scripts)
1317 {
1318 foreach (IScriptModule engine in engines)
1319 {
1320 if (engine != null)
1321 {
1322 if (engine.GetScriptState(item.ItemID))
1323 {
1324 count++;
1325 }
1326 }
1327 }
1328 }
1329 return count;
1330 }
1331
1287 public List<UUID> GetInventoryList() 1332 public List<UUID> GetInventoryList()
1288 { 1333 {
1289 List<UUID> ret = new List<UUID>(); 1334 List<UUID> ret = new List<UUID>();
@@ -1298,22 +1343,24 @@ namespace OpenSim.Region.Framework.Scenes
1298 { 1343 {
1299 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1344 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1300 1345
1301 lock (m_items) 1346 Items.LockItemsForRead(true);
1302 ret = new List<TaskInventoryItem>(m_items.Values); 1347 ret = new List<TaskInventoryItem>(m_items.Values);
1348 Items.LockItemsForRead(false);
1303 1349
1304 return ret; 1350 return ret;
1305 } 1351 }
1306 1352
1307 public List<TaskInventoryItem> GetInventoryScripts() 1353 public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
1308 { 1354 {
1309 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1355 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1310 1356
1311 lock (m_items) 1357 Items.LockItemsForRead(true);
1312 { 1358
1313 foreach (TaskInventoryItem item in m_items.Values) 1359 foreach (TaskInventoryItem item in m_items.Values)
1314 if (item.InvType == (int)InventoryType.LSL) 1360 if (item.InvType == (int)type)
1315 ret.Add(item); 1361 ret.Add(item);
1316 } 1362
1363 Items.LockItemsForRead(false);
1317 1364
1318 return ret; 1365 return ret;
1319 } 1366 }
@@ -1335,35 +1382,32 @@ namespace OpenSim.Region.Framework.Scenes
1335 if (engines.Length == 0) // No engine at all 1382 if (engines.Length == 0) // No engine at all
1336 return ret; 1383 return ret;
1337 1384
1338 Items.LockItemsForRead(true); 1385 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1339 foreach (TaskInventoryItem item in m_items.Values) 1386
1387 foreach (TaskInventoryItem item in scripts)
1340 { 1388 {
1341 if (item.InvType == (int)InventoryType.LSL) 1389 foreach (IScriptModule e in engines)
1342 { 1390 {
1343 foreach (IScriptModule e in engines) 1391 if (e != null)
1344 { 1392 {
1345 if (e != null) 1393 string n = e.GetXMLState(item.ItemID);
1394 if (n != String.Empty)
1346 { 1395 {
1347 string n = e.GetXMLState(item.ItemID); 1396 if (oldIDs)
1348 if (n != String.Empty) 1397 {
1398 if (!ret.ContainsKey(item.OldItemID))
1399 ret[item.OldItemID] = n;
1400 }
1401 else
1349 { 1402 {
1350 if (oldIDs) 1403 if (!ret.ContainsKey(item.ItemID))
1351 { 1404 ret[item.ItemID] = n;
1352 if (!ret.ContainsKey(item.OldItemID))
1353 ret[item.OldItemID] = n;
1354 }
1355 else
1356 {
1357 if (!ret.ContainsKey(item.ItemID))
1358 ret[item.ItemID] = n;
1359 }
1360 break;
1361 } 1405 }
1406 break;
1362 } 1407 }
1363 } 1408 }
1364 } 1409 }
1365 } 1410 }
1366 Items.LockItemsForRead(false);
1367 return ret; 1411 return ret;
1368 } 1412 }
1369 1413
@@ -1373,27 +1417,27 @@ namespace OpenSim.Region.Framework.Scenes
1373 if (engines.Length == 0) 1417 if (engines.Length == 0)
1374 return; 1418 return;
1375 1419
1420 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1376 1421
1377 Items.LockItemsForRead(true); 1422 foreach (TaskInventoryItem item in scripts)
1378
1379 foreach (TaskInventoryItem item in m_items.Values)
1380 { 1423 {
1381 if (item.InvType == (int)InventoryType.LSL) 1424 foreach (IScriptModule engine in engines)
1382 { 1425 {
1383 foreach (IScriptModule engine in engines) 1426 if (engine != null)
1384 { 1427 {
1385 if (engine != null) 1428// m_log.DebugFormat(
1386 { 1429// "[PRIM INVENTORY]: Resuming script {0} {1} for {2}, OwnerChanged {3}",
1387 if (item.OwnerChanged) 1430// item.Name, item.ItemID, item.OwnerID, item.OwnerChanged);
1388 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); 1431
1389 item.OwnerChanged = false; 1432 engine.ResumeScript(item.ItemID);
1390 engine.ResumeScript(item.ItemID); 1433
1391 } 1434 if (item.OwnerChanged)
1435 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1436
1437 item.OwnerChanged = false;
1392 } 1438 }
1393 } 1439 }
1394 } 1440 }
1395
1396 Items.LockItemsForRead(false);
1397 } 1441 }
1398 } 1442 }
1399} 1443}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5a3b518..225d4c9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -45,6 +45,7 @@ using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
45 45
46namespace OpenSim.Region.Framework.Scenes 46namespace OpenSim.Region.Framework.Scenes
47{ 47{
48 [Flags]
48 enum ScriptControlled : uint 49 enum ScriptControlled : uint
49 { 50 {
50 CONTROL_ZERO = 0, 51 CONTROL_ZERO = 0,
@@ -76,6 +77,11 @@ namespace OpenSim.Region.Framework.Scenes
76// { 77// {
77// m_log.Debug("[SCENE PRESENCE] Destructor called"); 78// m_log.Debug("[SCENE PRESENCE] Destructor called");
78// } 79// }
80 private void TriggerScenePresenceUpdated()
81 {
82 if (m_scene != null)
83 m_scene.EventManager.TriggerScenePresenceUpdated(this);
84 }
79 85
80 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 86 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
81 87
@@ -497,6 +503,7 @@ namespace OpenSim.Region.Framework.Scenes
497 //m_log.DebugFormat( 503 //m_log.DebugFormat(
498 // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", 504 // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
499 // Scene.RegionInfo.RegionName, Name, m_pos); 505 // Scene.RegionInfo.RegionName, Name, m_pos);
506 TriggerScenePresenceUpdated();
500 } 507 }
501 } 508 }
502 509
@@ -516,6 +523,7 @@ namespace OpenSim.Region.Framework.Scenes
516 return; 523 return;
517 524
518 m_pos = value; 525 m_pos = value;
526 TriggerScenePresenceUpdated();
519 } 527 }
520 } 528 }
521 529
@@ -1085,23 +1093,13 @@ namespace OpenSim.Region.Framework.Scenes
1085 /// <param name="pos"></param> 1093 /// <param name="pos"></param>
1086 public void Teleport(Vector3 pos) 1094 public void Teleport(Vector3 pos)
1087 { 1095 {
1088 bool isFlying = Flying; 1096 TeleportWithMomentum(pos, Vector3.Zero);
1089 RemoveFromPhysicalScene();
1090 Velocity = Vector3.Zero;
1091 CheckLandingPoint(ref pos);
1092 AbsolutePosition = pos;
1093 AddToPhysicalScene(isFlying);
1094
1095 SendTerseUpdateToAllClients();
1096 }
1097
1098 public void TeleportWithMomentum(Vector3 pos)
1099 {
1100 TeleportWithMomentum(pos, null);
1101 } 1097 }
1102 1098
1103 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1099 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
1104 { 1100 {
1101 if (ParentID != (uint)0)
1102 StandUp();
1105 bool isFlying = Flying; 1103 bool isFlying = Flying;
1106 Vector3 vel = Velocity; 1104 Vector3 vel = Velocity;
1107 RemoveFromPhysicalScene(); 1105 RemoveFromPhysicalScene();
@@ -1281,17 +1279,33 @@ namespace OpenSim.Region.Framework.Scenes
1281 1279
1282 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1280 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1283 MakeRootAgent(AbsolutePosition, flying); 1281 MakeRootAgent(AbsolutePosition, flying);
1282 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1283
1284// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1284 1285
1285 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1286 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1286 { 1287 {
1287 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1288 // We cannot sleep here since this would hold up the inbound packet processing thread, as
1289 // CompleteMovement() is executed synchronously. However, it might be better to delay the release
1290 // here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
1291 // is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
1292 // region as the current region, meaning that a close sent before then will fail the teleport.
1293// System.Threading.Thread.Sleep(2000);
1294
1295 m_log.DebugFormat(
1296 "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
1297 client.Name, client.AgentId, m_callbackURI);
1298
1288 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); 1299 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1289 m_callbackURI = null; 1300 m_callbackURI = null;
1290 } 1301 }
1302// else
1303// {
1304// m_log.DebugFormat(
1305// "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}",
1306// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
1307// }
1291 1308
1292// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1293
1294 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1295 ValidateAndSendAppearanceAndAgentData(); 1309 ValidateAndSendAppearanceAndAgentData();
1296 1310
1297 // Create child agents in neighbouring regions 1311 // Create child agents in neighbouring regions
@@ -1306,7 +1320,6 @@ namespace OpenSim.Region.Framework.Scenes
1306 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1320 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1307 } 1321 }
1308 1322
1309
1310// m_log.DebugFormat( 1323// m_log.DebugFormat(
1311// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1324// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1312// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1325// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
@@ -1359,7 +1372,7 @@ namespace OpenSim.Region.Framework.Scenes
1359 { 1372 {
1360// m_log.DebugFormat( 1373// m_log.DebugFormat(
1361// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", 1374// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}",
1362// Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); 1375// Scene.RegionInfo.RegionName, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags);
1363 1376
1364 if (IsChildAgent) 1377 if (IsChildAgent)
1365 { 1378 {
@@ -1469,14 +1482,8 @@ namespace OpenSim.Region.Framework.Scenes
1469 } 1482 }
1470 } 1483 }
1471 1484
1472 lock (scriptedcontrols) 1485 uint flagsForScripts = (uint)flags;
1473 { 1486 flags = RemoveIgnoredControls(flags, IgnoredControls);
1474 if (scriptedcontrols.Count > 0)
1475 {
1476 SendControlToScripts((uint)flags);
1477 flags = RemoveIgnoredControls(flags, IgnoredControls);
1478 }
1479 }
1480 1487
1481 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1488 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1482 HandleAgentSitOnGround(); 1489 HandleAgentSitOnGround();
@@ -1490,6 +1497,7 @@ namespace OpenSim.Region.Framework.Scenes
1490 PhysicsActor actor = PhysicsActor; 1497 PhysicsActor actor = PhysicsActor;
1491 if (actor == null) 1498 if (actor == null)
1492 { 1499 {
1500 SendControlsToScripts(flagsForScripts);
1493 return; 1501 return;
1494 } 1502 }
1495 1503
@@ -1569,7 +1577,7 @@ namespace OpenSim.Region.Framework.Scenes
1569 MovementFlag |= (byte)nudgehack; 1577 MovementFlag |= (byte)nudgehack;
1570 } 1578 }
1571 1579
1572// m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); 1580 //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF);
1573 MovementFlag += (byte)(uint)DCF; 1581 MovementFlag += (byte)(uint)DCF;
1574 update_movementflag = true; 1582 update_movementflag = true;
1575 } 1583 }
@@ -1582,7 +1590,7 @@ namespace OpenSim.Region.Framework.Scenes
1582 && ((MovementFlag & (byte)nudgehack) == nudgehack)) 1590 && ((MovementFlag & (byte)nudgehack) == nudgehack))
1583 ) // This or is for Nudge forward 1591 ) // This or is for Nudge forward
1584 { 1592 {
1585// m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); 1593 //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF);
1586 MovementFlag -= ((byte)(uint)DCF); 1594 MovementFlag -= ((byte)(uint)DCF);
1587 update_movementflag = true; 1595 update_movementflag = true;
1588 1596
@@ -1663,11 +1671,14 @@ namespace OpenSim.Region.Framework.Scenes
1663// } 1671// }
1664// } 1672// }
1665 1673
1666// if (update_movementflag && ParentID == 0) 1674 if (update_movementflag && ParentID == 0)
1667// Animator.UpdateMovementAnimations(); 1675 Animator.UpdateMovementAnimations();
1676
1677 SendControlsToScripts(flagsForScripts);
1668 } 1678 }
1669 1679
1670 m_scene.EventManager.TriggerOnClientMovement(this); 1680 m_scene.EventManager.TriggerOnClientMovement(this);
1681 TriggerScenePresenceUpdated();
1671 } 1682 }
1672 1683
1673 /// <summary> 1684 /// <summary>
@@ -2607,6 +2618,7 @@ namespace OpenSim.Region.Framework.Scenes
2607 2618
2608 m_scene.ForEachClient(SendTerseUpdateToClient); 2619 m_scene.ForEachClient(SendTerseUpdateToClient);
2609 } 2620 }
2621 TriggerScenePresenceUpdated();
2610 } 2622 }
2611 2623
2612 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2624 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
@@ -2685,7 +2697,7 @@ namespace OpenSim.Region.Framework.Scenes
2685 // If we are using the the cached appearance then send it out to everyone 2697 // If we are using the the cached appearance then send it out to everyone
2686 if (cachedappearance) 2698 if (cachedappearance)
2687 { 2699 {
2688 m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); 2700 m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name);
2689 2701
2690 // If the avatars baked textures are all in the cache, then we have a 2702 // If the avatars baked textures are all in the cache, then we have a
2691 // complete appearance... send it out, if not, then we'll send it when 2703 // complete appearance... send it out, if not, then we'll send it when
@@ -3089,8 +3101,8 @@ namespace OpenSim.Region.Framework.Scenes
3089 x = x / Constants.RegionSize; 3101 x = x / Constants.RegionSize;
3090 y = y / Constants.RegionSize; 3102 y = y / Constants.RegionSize;
3091 3103
3092 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3104// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3093 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3105// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
3094 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) 3106 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
3095 { 3107 {
3096 byebyeRegions.Add(handle); 3108 byebyeRegions.Add(handle);
@@ -3147,7 +3159,7 @@ namespace OpenSim.Region.Framework.Scenes
3147 3159
3148 public void ChildAgentDataUpdate(AgentData cAgentData) 3160 public void ChildAgentDataUpdate(AgentData cAgentData)
3149 { 3161 {
3150 //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); 3162// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
3151 if (!IsChildAgent) 3163 if (!IsChildAgent)
3152 return; 3164 return;
3153 3165
@@ -3291,6 +3303,9 @@ namespace OpenSim.Region.Framework.Scenes
3291 m_originRegionID = cAgent.RegionID; 3303 m_originRegionID = cAgent.RegionID;
3292 3304
3293 m_callbackURI = cAgent.CallbackURI; 3305 m_callbackURI = cAgent.CallbackURI;
3306// m_log.DebugFormat(
3307// "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()",
3308// Name, m_scene.RegionInfo.RegionName, m_callbackURI);
3294 3309
3295 m_pos = cAgent.Position; 3310 m_pos = cAgent.Position;
3296 m_velocity = cAgent.Velocity; 3311 m_velocity = cAgent.Velocity;
@@ -3392,6 +3407,7 @@ namespace OpenSim.Region.Framework.Scenes
3392 Velocity = force; 3407 Velocity = force;
3393 3408
3394 m_forceToApply = null; 3409 m_forceToApply = null;
3410 TriggerScenePresenceUpdated();
3395 } 3411 }
3396 } 3412 }
3397 3413
@@ -3497,25 +3513,53 @@ namespace OpenSim.Region.Framework.Scenes
3497 } 3513 }
3498 } 3514 }
3499 3515
3500 RaiseCollisionScriptEvents(coldata); 3516 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3501 3517 if (Invulnerable || GodLevel > 0)
3502 if (Invulnerable)
3503 return; 3518 return;
3504 3519
3520 // The following may be better in the ICombatModule
3521 // probably tweaking of the values for ground and normal prim collisions will be needed
3505 float starthealth = Health; 3522 float starthealth = Health;
3506 uint killerObj = 0; 3523 uint killerObj = 0;
3524 SceneObjectPart part = null;
3507 foreach (uint localid in coldata.Keys) 3525 foreach (uint localid in coldata.Keys)
3508 { 3526 {
3509 SceneObjectPart part = Scene.GetSceneObjectPart(localid); 3527 if (localid == 0)
3510 3528 {
3511 if (part != null && part.ParentGroup.Damage != -1.0f) 3529 part = null;
3512 Health -= part.ParentGroup.Damage; 3530 }
3531 else
3532 {
3533 part = Scene.GetSceneObjectPart(localid);
3534 }
3535 if (part != null)
3536 {
3537 // Ignore if it has been deleted or volume detect
3538 if (!part.ParentGroup.IsDeleted && !part.ParentGroup.IsVolumeDetect)
3539 {
3540 if (part.ParentGroup.Damage > 0.0f)
3541 {
3542 // Something with damage...
3543 Health -= part.ParentGroup.Damage;
3544 part.ParentGroup.Scene.DeleteSceneObject(part.ParentGroup, false);
3545 }
3546 else
3547 {
3548 // An ordinary prim
3549 if (coldata[localid].PenetrationDepth >= 0.10f)
3550 Health -= coldata[localid].PenetrationDepth * 5.0f;
3551 }
3552 }
3553 }
3513 else 3554 else
3514 { 3555 {
3515 if (coldata[localid].PenetrationDepth >= 0.10f) 3556 // 0 is the ground
3557 // what about collisions with other avatars?
3558 if (localid == 0 && coldata[localid].PenetrationDepth >= 0.10f)
3516 Health -= coldata[localid].PenetrationDepth * 5.0f; 3559 Health -= coldata[localid].PenetrationDepth * 5.0f;
3517 } 3560 }
3518 3561
3562
3519 if (Health <= 0.0f) 3563 if (Health <= 0.0f)
3520 { 3564 {
3521 if (localid != 0) 3565 if (localid != 0)
@@ -3531,7 +3575,16 @@ namespace OpenSim.Region.Framework.Scenes
3531 ControllingClient.SendHealth(Health); 3575 ControllingClient.SendHealth(Health);
3532 } 3576 }
3533 if (Health <= 0) 3577 if (Health <= 0)
3578 {
3534 m_scene.EventManager.TriggerAvatarKill(killerObj, this); 3579 m_scene.EventManager.TriggerAvatarKill(killerObj, this);
3580 }
3581 if (starthealth == Health && Health < 100.0f)
3582 {
3583 Health += 0.03f;
3584 if (Health > 100.0f)
3585 Health = 100.0f;
3586 ControllingClient.SendHealth(Health);
3587 }
3535 } 3588 }
3536 } 3589 }
3537 3590
@@ -3613,6 +3666,63 @@ namespace OpenSim.Region.Framework.Scenes
3613 return m_attachments.Count > 0; 3666 return m_attachments.Count > 0;
3614 } 3667 }
3615 3668
3669 /// <summary>
3670 /// Returns the total count of scripts in all parts inventories.
3671 /// </summary>
3672 public int ScriptCount()
3673 {
3674 int count = 0;
3675 lock (m_attachments)
3676 {
3677 foreach (SceneObjectGroup gobj in m_attachments)
3678 {
3679 if (gobj != null)
3680 {
3681 count += gobj.ScriptCount();
3682 }
3683 }
3684 }
3685 return count;
3686 }
3687
3688 /// <summary>
3689 /// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
3690 /// </summary>
3691 public float ScriptExecutionTime()
3692 {
3693 float time = 0.0f;
3694 lock (m_attachments)
3695 {
3696 foreach (SceneObjectGroup gobj in m_attachments)
3697 {
3698 if (gobj != null)
3699 {
3700 time += gobj.ScriptExecutionTime();
3701 }
3702 }
3703 }
3704 return time;
3705 }
3706
3707 /// <summary>
3708 /// Returns the total count of running scripts in all parts.
3709 /// </summary>
3710 public int RunningScriptCount()
3711 {
3712 int count = 0;
3713 lock (m_attachments)
3714 {
3715 foreach (SceneObjectGroup gobj in m_attachments)
3716 {
3717 if (gobj != null)
3718 {
3719 count += gobj.RunningScriptCount();
3720 }
3721 }
3722 }
3723 return count;
3724 }
3725
3616 public bool HasScriptedAttachments() 3726 public bool HasScriptedAttachments()
3617 { 3727 {
3618 lock (m_attachments) 3728 lock (m_attachments)
@@ -3830,77 +3940,92 @@ namespace OpenSim.Region.Framework.Scenes
3830 } 3940 }
3831 } 3941 }
3832 3942
3833 internal void SendControlToScripts(uint flags) 3943 private void SendControlsToScripts(uint flags)
3834 { 3944 {
3835 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; 3945 // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script
3836 3946 // (e.g., a walking script) checks which animation is active it will be the correct animation.
3837 if (MouseDown) 3947 lock (scriptedcontrols)
3838 { 3948 {
3839 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); 3949 if (scriptedcontrols.Count <= 0)
3840 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) 3950 return;
3951
3952 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
3953
3954 if (MouseDown)
3841 { 3955 {
3842 allflags = ScriptControlled.CONTROL_ZERO; 3956 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
3957 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
3958 {
3959 allflags = ScriptControlled.CONTROL_ZERO;
3960 MouseDown = true;
3961 }
3962 }
3963
3964 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
3965 {
3966 allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
3843 MouseDown = true; 3967 MouseDown = true;
3844 } 3968 }
3845 } 3969
3970 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
3971 {
3972 allflags |= ScriptControlled.CONTROL_LBUTTON;
3973 MouseDown = true;
3974 }
3975
3976 // find all activated controls, whether the scripts are interested in them or not
3977 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
3978 {
3979 allflags |= ScriptControlled.CONTROL_FWD;
3980 }
3981
3982 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
3983 {
3984 allflags |= ScriptControlled.CONTROL_BACK;
3985 }
3986
3987 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
3988 {
3989 allflags |= ScriptControlled.CONTROL_UP;
3990 }
3991
3992 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
3993 {
3994 allflags |= ScriptControlled.CONTROL_DOWN;
3995 }
3846 3996
3847 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) 3997 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
3848 { 3998 {
3849 allflags |= ScriptControlled.CONTROL_ML_LBUTTON; 3999 allflags |= ScriptControlled.CONTROL_LEFT;
3850 MouseDown = true; 4000 }
3851 } 4001
3852 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) 4002 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
3853 { 4003 {
3854 allflags |= ScriptControlled.CONTROL_LBUTTON; 4004 allflags |= ScriptControlled.CONTROL_RIGHT;
3855 MouseDown = true; 4005 }
3856 } 4006
4007 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
4008 {
4009 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
4010 }
4011
4012 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
4013 {
4014 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
4015 }
3857 4016
3858 // find all activated controls, whether the scripts are interested in them or not 4017 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
3859 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) 4018 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
3860 {
3861 allflags |= ScriptControlled.CONTROL_FWD;
3862 }
3863 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
3864 {
3865 allflags |= ScriptControlled.CONTROL_BACK;
3866 }
3867 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
3868 {
3869 allflags |= ScriptControlled.CONTROL_UP;
3870 }
3871 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
3872 {
3873 allflags |= ScriptControlled.CONTROL_DOWN;
3874 }
3875 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
3876 {
3877 allflags |= ScriptControlled.CONTROL_LEFT;
3878 }
3879 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
3880 {
3881 allflags |= ScriptControlled.CONTROL_RIGHT;
3882 }
3883 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
3884 {
3885 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
3886 }
3887 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
3888 {
3889 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
3890 }
3891 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
3892 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
3893 {
3894 lock (scriptedcontrols)
3895 { 4019 {
3896 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) 4020 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols)
3897 { 4021 {
3898 UUID scriptUUID = kvp.Key; 4022 UUID scriptUUID = kvp.Key;
3899 ScriptControllers scriptControlData = kvp.Value; 4023 ScriptControllers scriptControlData = kvp.Value;
3900 4024
3901 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us 4025 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
3902 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle 4026 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
3903 ScriptControlled localChange = localHeld ^ localLast; // the changed bits 4027 ScriptControlled localChange = localHeld ^ localLast; // the changed bits
4028
3904 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) 4029 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
3905 { 4030 {
3906 // only send if still pressed or just changed 4031 // only send if still pressed or just changed
@@ -3908,9 +4033,9 @@ namespace OpenSim.Region.Framework.Scenes
3908 } 4033 }
3909 } 4034 }
3910 } 4035 }
4036
4037 LastCommands = allflags;
3911 } 4038 }
3912
3913 LastCommands = allflags;
3914 } 4039 }
3915 4040
3916 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) 4041 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)
@@ -3990,7 +4115,7 @@ namespace OpenSim.Region.Framework.Scenes
3990 land.LandData.UserLocation != Vector3.Zero && 4115 land.LandData.UserLocation != Vector3.Zero &&
3991 land.LandData.OwnerID != m_uuid && 4116 land.LandData.OwnerID != m_uuid &&
3992 (!m_scene.Permissions.IsGod(m_uuid)) && 4117 (!m_scene.Permissions.IsGod(m_uuid)) &&
3993 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) 4118 (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)))
3994 { 4119 {
3995 float curr = Vector3.Distance(AbsolutePosition, pos); 4120 float curr = Vector3.Distance(AbsolutePosition, pos);
3996 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) 4121 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr)
@@ -4004,13 +4129,13 @@ namespace OpenSim.Region.Framework.Scenes
4004 { 4129 {
4005 if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == 4130 if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) ==
4006 (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || 4131 (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) ||
4007 (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || 4132 (m_scene.TelehubAllowLandmarks == true ? false : ((m_teleportFlags & TeleportFlags.ViaLandmark) != 0 )) ||
4008 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4133 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4009 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) 4134 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)
4010 { 4135 {
4011 if (GodLevel < 200 && 4136 if (GodLevel < 200 &&
4012 ((!m_scene.Permissions.IsGod(m_uuid) && 4137 ((!m_scene.Permissions.IsGod(m_uuid) &&
4013 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4138 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
4014 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4139 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4015 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4140 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
4016 { 4141 {
@@ -4018,28 +4143,92 @@ namespace OpenSim.Region.Framework.Scenes
4018 if (spawnPoints.Length == 0) 4143 if (spawnPoints.Length == 0)
4019 return; 4144 return;
4020 4145
4021 float distance = 9999; 4146 int index;
4022 int closest = -1; 4147 bool selected = false;
4023 4148
4024 for (int i = 0 ; i < spawnPoints.Length ; i++) 4149 switch (m_scene.SpawnPointRouting)
4025 { 4150 {
4026 Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); 4151 case "random":
4027 Vector3 offset = spawnPosition - pos;
4028 float d = Vector3.Mag(offset);
4029 if (d >= distance)
4030 continue;
4031 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4032 if (land == null)
4033 continue;
4034 if (land.IsEitherBannedOrRestricted(UUID))
4035 continue;
4036 distance = d;
4037 closest = i;
4038 }
4039 if (closest == -1)
4040 return;
4041 4152
4042 pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); 4153 do
4154 {
4155 index = Util.RandomClass.Next(spawnPoints.Length - 1);
4156
4157 Vector3 spawnPosition = spawnPoints[index].GetLocation(
4158 telehub.AbsolutePosition,
4159 telehub.GroupRotation
4160 );
4161 // SpawnPoint sp = spawnPoints[index];
4162
4163 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4164 if (land == null || land.IsEitherBannedOrRestricted(UUID))
4165 selected = false;
4166 else
4167 selected = true;
4168
4169 } while ( selected == false);
4170
4171 pos = spawnPoints[index].GetLocation(
4172 telehub.AbsolutePosition,
4173 telehub.GroupRotation
4174 );
4175 return;
4176
4177 case "sequence":
4178
4179 do
4180 {
4181 index = m_scene.SpawnPoint();
4182
4183 Vector3 spawnPosition = spawnPoints[index].GetLocation(
4184 telehub.AbsolutePosition,
4185 telehub.GroupRotation
4186 );
4187 // SpawnPoint sp = spawnPoints[index];
4188
4189 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4190 if (land == null || land.IsEitherBannedOrRestricted(UUID))
4191 selected = false;
4192 else
4193 selected = true;
4194
4195 } while (selected == false);
4196
4197 pos = spawnPoints[index].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
4198 ;
4199 return;
4200
4201 default:
4202 case "closest":
4203
4204 float distance = 9999;
4205 int closest = -1;
4206
4207 for (int i = 0; i < spawnPoints.Length; i++)
4208 {
4209 Vector3 spawnPosition = spawnPoints[i].GetLocation(
4210 telehub.AbsolutePosition,
4211 telehub.GroupRotation
4212 );
4213 Vector3 offset = spawnPosition - pos;
4214 float d = Vector3.Mag(offset);
4215 if (d >= distance)
4216 continue;
4217 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4218 if (land == null)
4219 continue;
4220 if (land.IsEitherBannedOrRestricted(UUID))
4221 continue;
4222 distance = d;
4223 closest = i;
4224 }
4225 if (closest == -1)
4226 return;
4227
4228 pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
4229 return;
4230
4231 }
4043 } 4232 }
4044 } 4233 }
4045 } 4234 }
@@ -4084,7 +4273,7 @@ namespace OpenSim.Region.Framework.Scenes
4084 GodLevel < 200 && 4273 GodLevel < 200 &&
4085 ((land.LandData.OwnerID != m_uuid && 4274 ((land.LandData.OwnerID != m_uuid &&
4086 !m_scene.Permissions.IsGod(m_uuid) && 4275 !m_scene.Permissions.IsGod(m_uuid) &&
4087 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4276 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
4088 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4277 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4089 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4278 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
4090 { 4279 {
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index 55455cc..a4f730d 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -47,14 +47,30 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
47 /// </remarks> 47 /// </remarks>
48 public class CoalescedSceneObjectsSerializer 48 public class CoalescedSceneObjectsSerializer
49 { 49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 /// <summary> 52 /// <summary>
53 /// Serialize coalesced objects to Xml 53 /// Serialize coalesced objects to Xml
54 /// </summary> 54 /// </summary>
55 /// <param name="coa"></param> 55 /// <param name="coa"></param>
56 /// <param name="doScriptStates">
57 /// If true then serialize script states. This will halt any running scripts
58 /// </param>
56 /// <returns></returns> 59 /// <returns></returns>
57 public static string ToXml(CoalescedSceneObjects coa) 60 public static string ToXml(CoalescedSceneObjects coa)
61 {
62 return ToXml(coa, true);
63 }
64
65 /// <summary>
66 /// Serialize coalesced objects to Xml
67 /// </summary>
68 /// <param name="coa"></param>
69 /// <param name="doScriptStates">
70 /// If true then serialize script states. This will halt any running scripts
71 /// </param>
72 /// <returns></returns>
73 public static string ToXml(CoalescedSceneObjects coa, bool doScriptStates)
58 { 74 {
59 using (StringWriter sw = new StringWriter()) 75 using (StringWriter sw = new StringWriter())
60 { 76 {
@@ -91,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
91 writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); 107 writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
92 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); 108 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
93 109
94 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); 110 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates);
95 111
96 writer.WriteEndElement(); // SceneObjectGroup 112 writer.WriteEndElement(); // SceneObjectGroup
97 } 113 }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 151eba2..e223f47 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -1538,51 +1538,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1538 } 1538 }
1539 } 1539 }
1540 1540
1541 //////// Read /////////
1542 public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog)
1543 {
1544 reader.Read();
1545 reader.ReadStartElement("SceneObjectGroup");
1546 SceneObjectPart root = Xml2ToSOP(reader);
1547 if (root != null)
1548 sog.SetRootPart(root);
1549 else
1550 {
1551 return false;
1552 }
1553
1554 if (sog.UUID == UUID.Zero)
1555 sog.UUID = sog.RootPart.UUID;
1556
1557 reader.Read(); // OtherParts
1558
1559 while (!reader.EOF)
1560 {
1561 switch (reader.NodeType)
1562 {
1563 case XmlNodeType.Element:
1564 if (reader.Name == "SceneObjectPart")
1565 {
1566 SceneObjectPart child = Xml2ToSOP(reader);
1567 if (child != null)
1568 sog.AddPart(child);
1569 }
1570 else
1571 {
1572 //Logger.Log("Found unexpected prim XML element " + reader.Name, Helpers.LogLevel.Debug);
1573 reader.Read();
1574 }
1575 break;
1576 case XmlNodeType.EndElement:
1577 default:
1578 reader.Read();
1579 break;
1580 }
1581
1582 }
1583 return true;
1584 }
1585
1586 public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) 1541 public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
1587 { 1542 {
1588 SceneObjectPart obj = new SceneObjectPart(); 1543 SceneObjectPart obj = new SceneObjectPart();
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index d214eba..a3485d2 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -223,50 +223,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
223 223
224 public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) 224 public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
225 { 225 {
226 XmlDocument doc = new XmlDocument(); 226 return SceneObjectSerializer.FromXml2Format(xmlString);
227 XmlNode rootNode;
228
229 XmlTextReader reader = new XmlTextReader(new StringReader(xmlString));
230 reader.WhitespaceHandling = WhitespaceHandling.None;
231 doc.Load(reader);
232 reader.Close();
233 rootNode = doc.FirstChild;
234
235 // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene>
236 // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or
237 // when some other changes forces all regions to upgrade).
238 // This might seem rather pointless since prim crossing from this revision to an earlier revision remains
239 // broken. But it isn't much work to accomodate the old format here.
240 if (rootNode.LocalName.Equals("scene"))
241 {
242 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
243 {
244 // There is only ever one prim. This oddity should be removeable post 0.5.9
245 //return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml);
246 using (reader = new XmlTextReader(new StringReader(aPrimNode.OuterXml)))
247 {
248 SceneObjectGroup obj = new SceneObjectGroup();
249 if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
250 return obj;
251
252 return null;
253 }
254 }
255
256 return null;
257 }
258 else
259 {
260 //return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml);
261 using (reader = new XmlTextReader(new StringReader(rootNode.OuterXml)))
262 {
263 SceneObjectGroup obj = new SceneObjectGroup();
264 if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
265 return obj;
266
267 return null;
268 }
269 }
270 } 227 }
271 228
272 /// <summary> 229 /// <summary>
@@ -307,8 +264,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
307 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 264 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
308 foreach (XmlNode aPrimNode in rootNode.ChildNodes) 265 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
309 { 266 {
310 SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); 267 SceneObjectGroup obj = DeserializeGroupFromXml2(aPrimNode.OuterXml);
311 if (obj != null && startScripts) 268 if (startScripts)
312 sceneObjects.Add(obj); 269 sceneObjects.Add(obj);
313 } 270 }
314 271
@@ -319,27 +276,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
319 } 276 }
320 } 277 }
321 278
322 /// <summary>
323 /// Create a prim from the xml2 representation.
324 /// </summary>
325 /// <param name="scene"></param>
326 /// <param name="xmlData"></param>
327 /// <returns>The scene object created. null if the scene object already existed</returns>
328 protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData)
329 {
330 //SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData);
331 using (XmlTextReader reader = new XmlTextReader(new StringReader(xmlData)))
332 {
333 SceneObjectGroup obj = new SceneObjectGroup();
334 SceneObjectSerializer.Xml2ToSOG(reader, obj);
335
336 if (scene.AddRestoredSceneObject(obj, true, false))
337 return obj;
338 else
339 return null;
340 }
341 }
342
343 #endregion 279 #endregion
344 } 280 }
345} 281} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
index ab6311b..4a21dc9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO;
30using System.Text; 31using System.Text;
31using NUnit.Framework; 32using NUnit.Framework;
32using OpenMetaverse; 33using OpenMetaverse;
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
68 Vector3 position = new Vector3(200,200,21); 69 Vector3 position = new Vector3(200,200,21);
69 70
70 foreach (Border b in testborders) 71 foreach (Border b in testborders)
71 {
72 Assert.That(!b.TestCross(position)); 72 Assert.That(!b.TestCross(position));
73 73
74 }
75
76 position = new Vector3(200,280,21); 74 position = new Vector3(200,280,21);
77 Assert.That(NorthBorder.TestCross(position)); 75 Assert.That(NorthBorder.TestCross(position));
78 76
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index a5d2b23..ea9fc93 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
45 { 45 {
46 static public Random random; 46 static public Random random;
47 SceneObjectGroup found; 47 SceneObjectGroup found;
48 Scene scene = SceneHelpers.SetupScene(); 48 Scene scene = new SceneHelpers().SetupScene();
49 49
50 [Test] 50 [Test]
51 public void T010_AddObjects() 51 public void T010_AddObjects()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 9a60e50..d23c965 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -26,7 +26,9 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO;
29using System.Reflection; 30using System.Reflection;
31using System.Text;
30using NUnit.Framework; 32using NUnit.Framework;
31using OpenMetaverse; 33using OpenMetaverse;
32using OpenSim.Framework; 34using OpenSim.Framework;
@@ -44,7 +46,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
44 public void TestDuplicateObject() 46 public void TestDuplicateObject()
45 { 47 {
46 TestHelpers.InMethod(); 48 TestHelpers.InMethod();
47 Scene scene = SceneHelpers.SetupScene(); 49// TestHelpers.EnableLogging();
50
51 Scene scene = new SceneHelpers().SetupScene();
48 52
49 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); 53 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
50 string part1Name = "part1"; 54 string part1Name = "part1";
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
82 Assert.That(dupePart1.PhysActor, Is.Not.Null); 86 Assert.That(dupePart1.PhysActor, Is.Not.Null);
83 Assert.That(dupePart2.PhysActor, Is.Not.Null); 87 Assert.That(dupePart2.PhysActor, Is.Not.Null);
84 */ 88 */
89
90// TestHelpers.DisableLogging();
85 } 91 }
86 } 92 }
87} \ No newline at end of file 93} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 7737d8e..453e077 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
88 { 88 {
89 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
90 90
91 Scene scene = SceneHelpers.SetupScene(); 91 Scene scene = new SceneHelpers().SetupScene();
92 int partsToTestCount = 3; 92 int partsToTestCount = 3;
93 93
94 SceneObjectGroup so 94 SceneObjectGroup so
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
118 { 118 {
119 TestHelpers.InMethod(); 119 TestHelpers.InMethod();
120 120
121 Scene scene = SceneHelpers.SetupScene(); 121 Scene scene = new SceneHelpers().SetupScene();
122 122
123 string obj1Name = "Alfred"; 123 string obj1Name = "Alfred";
124 string obj2Name = "Betty"; 124 string obj2Name = "Betty";
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
152 { 152 {
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154 154
155 Scene scene = SceneHelpers.SetupScene(); 155 Scene scene = new SceneHelpers().SetupScene();
156 int partsToTestCount = 3; 156 int partsToTestCount = 3;
157 157
158 SceneObjectGroup so 158 SceneObjectGroup so
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
185 { 185 {
186 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
187 187
188 TestScene scene = SceneHelpers.SetupScene(); 188 TestScene scene = new SceneHelpers().SetupScene();
189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
190 scene.DeleteSceneObject(part.ParentGroup, false); 190 scene.DeleteSceneObject(part.ParentGroup, false);
191 191
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
204 204
205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
206 206
207 TestScene scene = SceneHelpers.SetupScene(); 207 TestScene scene = new SceneHelpers().SetupScene();
208 208
209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 654b1a2..0076f41 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 61
62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
63 63
64 TestScene scene = SceneHelpers.SetupScene(); 64 TestScene scene = new SceneHelpers().SetupScene();
65 IConfigSource configSource = new IniConfigSource(); 65 IConfigSource configSource = new IniConfigSource();
66 IConfig config = configSource.AddConfig("Startup"); 66 IConfig config = configSource.AddConfig("Startup");
67 config.Set("serverside_object_permissions", true); 67 config.Set("serverside_object_permissions", true);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); 101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
102 102
103 TestScene scene = SceneHelpers.SetupScene(); 103 TestScene scene = new SceneHelpers().SetupScene();
104 IConfigSource configSource = new IniConfigSource(); 104 IConfigSource configSource = new IniConfigSource();
105 IConfig config = configSource.AddConfig("Startup"); 105 IConfig config = configSource.AddConfig("Startup");
106 config.Set("serverside_object_permissions", true); 106 config.Set("serverside_object_permissions", true);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index be5b4a8..1add3dd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
55 UUID ownerId = TestHelpers.ParseTail(0x1); 55 UUID ownerId = TestHelpers.ParseTail(0x1);
56 int nParts = 3; 56 int nParts = 3;
57 57
58 TestScene scene = SceneHelpers.SetupScene(); 58 TestScene scene = new SceneHelpers().SetupScene();
59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); 59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
60 scene.AddSceneObject(sog1); 60 scene.AddSceneObject(sog1);
61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); 61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
71 71
72 bool debugtest = false; 72 bool debugtest = false;
73 73
74 Scene scene = SceneHelpers.SetupScene(); 74 Scene scene = new SceneHelpers().SetupScene();
75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
76 SceneObjectGroup grp1 = part1.ParentGroup; 76 SceneObjectGroup grp1 = part1.ParentGroup;
77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
153 153
154 bool debugtest = false; 154 bool debugtest = false;
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
158 SceneObjectGroup grp1 = part1.ParentGroup; 158 SceneObjectGroup grp1 = part1.ParentGroup;
159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
286 TestHelpers.InMethod(); 286 TestHelpers.InMethod();
287 //log4net.Config.XmlConfigurator.Configure(); 287 //log4net.Config.XmlConfigurator.Configure();
288 288
289 TestScene scene = SceneHelpers.SetupScene(); 289 TestScene scene = new SceneHelpers().SetupScene();
290 290
291 string rootPartName = "rootpart"; 291 string rootPartName = "rootpart";
292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
325 TestHelpers.InMethod(); 325 TestHelpers.InMethod();
326 //log4net.Config.XmlConfigurator.Configure(); 326 //log4net.Config.XmlConfigurator.Configure();
327 327
328 TestScene scene = SceneHelpers.SetupScene(); 328 TestScene scene = new SceneHelpers().SetupScene();
329 329
330 string rootPartName = "rootpart"; 330 string rootPartName = "rootpart";
331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index b49c6e7..0a94c19 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 TestHelpers.InMethod(); 52 TestHelpers.InMethod();
53// log4net.Config.XmlConfigurator.Configure(); 53// log4net.Config.XmlConfigurator.Configure();
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; 56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
57 57
58 g1.GroupResize(new Vector3(2, 3, 4)); 58 g1.GroupResize(new Vector3(2, 3, 4));
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
75 TestHelpers.InMethod(); 75 TestHelpers.InMethod();
76 //log4net.Config.XmlConfigurator.Configure(); 76 //log4net.Config.XmlConfigurator.Configure();
77 77
78 Scene scene = SceneHelpers.SetupScene(); 78 Scene scene = new SceneHelpers().SetupScene();
79 79
80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); 80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
81 g1.RootPart.Scale = new Vector3(2, 3, 4); 81 g1.RootPart.Scale = new Vector3(2, 3, 4);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
index c582cf6..d2361f8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52// UUID itemId = TestHelpers.ParseTail(0x2); 52// UUID itemId = TestHelpers.ParseTail(0x2);
53 string itemName = "Test Script Item"; 53 string itemName = "Test Script Item";
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); 56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
57 scene.AddNewSceneObject(so, true); 57 scene.AddNewSceneObject(so, true);
58 58
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
new file mode 100644
index 0000000..6d255aa
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -0,0 +1,154 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Threading;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Region.Framework.Scenes.Tests
40{
41 /// <summary>
42 /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
43 /// </summary>
44 [TestFixture]
45 public class SceneObjectSpatialTests
46 {
47 TestScene m_scene;
48 UUID m_ownerId = TestHelpers.ParseTail(0x1);
49
50 [SetUp]
51 public void SetUp()
52 {
53 m_scene = new SceneHelpers().SetupScene();
54 }
55
56 [Test]
57 public void TestGetSceneObjectGroupPosition()
58 {
59 TestHelpers.InMethod();
60
61 Vector3 position = new Vector3(10, 20, 30);
62
63 SceneObjectGroup so
64 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
65 so.AbsolutePosition = position;
66 m_scene.AddNewSceneObject(so, false);
67
68 Assert.That(so.AbsolutePosition, Is.EqualTo(position));
69 }
70
71 [Test]
72 public void TestGetRootPartPosition()
73 {
74 TestHelpers.InMethod();
75
76 Vector3 partPosition = new Vector3(10, 20, 30);
77
78 SceneObjectGroup so
79 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
80 so.AbsolutePosition = partPosition;
81 m_scene.AddNewSceneObject(so, false);
82
83 Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
84 Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
85 Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
86 Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
87 Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
88 }
89
90 [Test]
91 public void TestGetChildPartPosition()
92 {
93 TestHelpers.InMethod();
94
95 Vector3 rootPartPosition = new Vector3(10, 20, 30);
96 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
97
98 SceneObjectGroup so
99 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
100 so.AbsolutePosition = rootPartPosition;
101 so.Parts[1].OffsetPosition = childOffsetPosition;
102
103 m_scene.AddNewSceneObject(so, false);
104
105 // Calculate child absolute position.
106 Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
107
108 SceneObjectPart childPart = so.Parts[1];
109 Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
110 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
111 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
112 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
113 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
114 }
115
116 [Test]
117 public void TestGetChildPartPositionAfterObjectRotation()
118 {
119 TestHelpers.InMethod();
120
121 Vector3 rootPartPosition = new Vector3(10, 20, 30);
122 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
123
124 SceneObjectGroup so
125 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
126 so.AbsolutePosition = rootPartPosition;
127 so.Parts[1].OffsetPosition = childOffsetPosition;
128
129 m_scene.AddNewSceneObject(so, false);
130
131 so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
132
133 // Calculate child absolute position.
134 Vector3 rotatedChildOffsetPosition
135 = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
136
137 Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
138
139 SceneObjectPart childPart = so.Parts[1];
140
141 // FIXME: Should be childPosition after rotation?
142 Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
143
144 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
145 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
146
147 // Relative to root part as (0, 0, 0)
148 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
149
150 // Relative to root part as (0, 0, 0)
151 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
152 }
153 }
154} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 2a342d5..742c769 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using NUnit.Framework; 31using NUnit.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests
43 [TestFixture] 44 [TestFixture]
44 public class SceneObjectStatusTests 45 public class SceneObjectStatusTests
45 { 46 {
47 private TestScene m_scene;
48 private UUID m_ownerId = TestHelpers.ParseTail(0x1);
49 private SceneObjectGroup m_so1;
50 private SceneObjectGroup m_so2;
51
52 [SetUp]
53 public void Init()
54 {
55 m_scene = new SceneHelpers().SetupScene();
56 m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
57 m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
58 }
59
46 [Test] 60 [Test]
47 public void TestSetPhantom() 61 public void TestSetPhantomSinglePrim()
48 { 62 {
49 TestHelpers.InMethod(); 63 TestHelpers.InMethod();
50 64
51// Scene scene = SceneSetupHelpers.SetupScene(); 65 m_scene.AddSceneObject(m_so1);
52 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); 66
53 SceneObjectPart rootPart = so.RootPart; 67 SceneObjectPart rootPart = m_so1.RootPart;
54 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 68 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
55 69
56 so.ScriptSetPhantomStatus(true); 70 m_so1.ScriptSetPhantomStatus(true);
57 71
58// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); 72// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
59 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); 73 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
60 74
61 so.ScriptSetPhantomStatus(false); 75 m_so1.ScriptSetPhantomStatus(false);
62 76
63 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 77 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
64 } 78 }
79
80 [Test]
81 public void TestSetPhysicsSinglePrim()
82 {
83 TestHelpers.InMethod();
84
85 m_scene.AddSceneObject(m_so1);
86
87 SceneObjectPart rootPart = m_so1.RootPart;
88 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
89
90 m_so1.ScriptSetPhysicsStatus(true);
91
92// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
93 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
94
95 m_so1.ScriptSetPhysicsStatus(false);
96
97 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
98 }
99
100 [Test]
101 public void TestSetPhysicsLinkset()
102 {
103 TestHelpers.InMethod();
104
105 m_scene.AddSceneObject(m_so1);
106 m_scene.AddSceneObject(m_so2);
107
108 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
109
110 m_so1.ScriptSetPhysicsStatus(true);
111
112 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
113 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
114
115 m_so1.ScriptSetPhysicsStatus(false);
116
117 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
118 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
119
120 m_so1.ScriptSetPhysicsStatus(true);
121
122 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
123 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
124 }
125
126 /// <summary>
127 /// Test that linking results in the correct physical status for all linkees.
128 /// </summary>
129 [Test]
130 public void TestLinkPhysicsBothPhysical()
131 {
132 TestHelpers.InMethod();
133
134 m_scene.AddSceneObject(m_so1);
135 m_scene.AddSceneObject(m_so2);
136
137 m_so1.ScriptSetPhysicsStatus(true);
138 m_so2.ScriptSetPhysicsStatus(true);
139
140 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
141
142 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
143 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
144 }
145
146 /// <summary>
147 /// Test that linking results in the correct physical status for all linkees.
148 /// </summary>
149 [Test]
150 public void TestLinkPhysicsRootPhysicalOnly()
151 {
152 TestHelpers.InMethod();
153
154 m_scene.AddSceneObject(m_so1);
155 m_scene.AddSceneObject(m_so2);
156
157 m_so1.ScriptSetPhysicsStatus(true);
158
159 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
160
161 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
162 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
163 }
164
165 /// <summary>
166 /// Test that linking results in the correct physical status for all linkees.
167 /// </summary>
168 [Test]
169 public void TestLinkPhysicsChildPhysicalOnly()
170 {
171 TestHelpers.InMethod();
172
173 m_scene.AddSceneObject(m_so1);
174 m_scene.AddSceneObject(m_so2);
175
176 m_so2.ScriptSetPhysicsStatus(true);
177
178 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
179
180 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
181 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
182 }
65 } 183 }
66} \ No newline at end of file 184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index c13d82e..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
58 58
59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
60 60
61 TestScene scene = SceneHelpers.SetupScene(); 61 TestScene scene = new SceneHelpers().SetupScene();
62 IConfigSource configSource = new IniConfigSource(); 62 IConfigSource configSource = new IniConfigSource();
63 63
64 IConfig startupConfig = configSource.AddConfig("Startup"); 64 IConfig startupConfig = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index ed9b179..1aa48d7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
67 public void Init() 67 public void Init()
68 { 68 {
69 TestHelpers.InMethod(); 69 TestHelpers.InMethod();
70 70
71 scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 71 SceneHelpers sh = new SceneHelpers();
72 scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 72
73 scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); 73 scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
74 scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
75 scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
74 76
75 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 77 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
76 interregionComms.Initialise(new IniConfigSource()); 78 interregionComms.Initialise(new IniConfigSource());
@@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
101 TestHelpers.InMethod(); 103 TestHelpers.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 104// log4net.Config.XmlConfigurator.Configure();
103 105
104 TestScene scene = SceneHelpers.SetupScene(); 106 TestScene scene = new SceneHelpers().SetupScene();
105 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 107 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
106 108
107 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); 109 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
@@ -126,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
126 IConfig config = configSource.AddConfig("Modules"); 128 IConfig config = configSource.AddConfig("Modules");
127 config.Set("SimulationServices", "LocalSimulationConnectorModule"); 129 config.Set("SimulationServices", "LocalSimulationConnectorModule");
128 130
129 TestScene scene = SceneHelpers.SetupScene(); 131 SceneHelpers sceneHelpers = new SceneHelpers();
132 TestScene scene = sceneHelpers.SetupScene();
130 SceneHelpers.SetupSceneModules(scene, configSource, lsc); 133 SceneHelpers.SetupSceneModules(scene, configSource, lsc);
131 134
132 UUID agentId = TestHelpers.ParseTail(0x01); 135 UUID agentId = TestHelpers.ParseTail(0x01);
@@ -176,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
176 179
177// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); 180// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
178 181
179 TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); 182 TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
180 TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); 183 TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
181 184
182 IConfigSource configSource = new IniConfigSource(); 185 IConfigSource configSource = new IniConfigSource();
183 IConfig config = configSource.AddConfig("Startup"); 186 IConfig config = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
index 89f8007..646e5fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
59 TestHelpers.InMethod(); 59 TestHelpers.InMethod();
60// log4net.Config.XmlConfigurator.Configure(); 60// log4net.Config.XmlConfigurator.Configure();
61 61
62 TestScene scene = SceneHelpers.SetupScene(); 62 TestScene scene = new SceneHelpers().SetupScene();
63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
64 sp.Flying = true; 64 sp.Flying = true;
65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); 65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
index cfea10d..1d1ff88 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
64 [SetUp] 64 [SetUp]
65 public void Init() 65 public void Init()
66 { 66 {
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 } 68 }
69 69
70 [Test] 70 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index b7b8db4..313e350 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
50 [SetUp] 50 [SetUp]
51 public void Init() 51 public void Init()
52 { 52 {
53 m_scene = SceneHelpers.SetupScene(); 53 m_scene = new SceneHelpers().SetupScene();
54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); 54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
55 } 55 }
56 56
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index bebc10c..ccfe4ff 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -34,10 +34,14 @@ using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.Framework;
38using OpenSim.Region.CoreModules.Framework.EntityTransfer;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 39using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
40using OpenSim.Region.CoreModules.World.Permissions;
38using OpenSim.Tests.Common; 41using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 42using OpenSim.Tests.Common.Mock;
40using System.Threading; 43using System.IO;
44using System.Text;
41 45
42namespace OpenSim.Region.Framework.Scenes.Tests 46namespace OpenSim.Region.Framework.Scenes.Tests
43{ 47{
@@ -47,145 +51,344 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 [TestFixture] 51 [TestFixture]
48 public class ScenePresenceTeleportTests 52 public class ScenePresenceTeleportTests
49 { 53 {
50 /// <summary> 54 [TestFixtureSetUp]
51 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. 55 public void FixtureInit()
52 /// </summary> 56 {
53 /// Does not yet do what is says on the tin. 57 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
54 /// Commenting for now 58 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
55 //[Test, LongRunning] 59 }
56 public void TestSimpleNotNeighboursTeleport() 60
61 [TestFixtureTearDown]
62 public void TearDown()
63 {
64 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
65 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
66 // tests really shouldn't).
67 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
68 }
69
70 [Test]
71 public void TestSameRegionTeleport()
57 { 72 {
58 TestHelpers.InMethod(); 73 TestHelpers.InMethod();
59 ThreadRunResults results = new ThreadRunResults(); 74// log4net.Config.XmlConfigurator.Configure();
60 results.Result = false; 75
61 results.Message = "Test did not run"; 76 EntityTransferModule etm = new EntityTransferModule();
62 TestRunning testClass = new TestRunning(results); 77
78 IConfigSource config = new IniConfigSource();
79 config.AddConfig("Modules");
80 // Not strictly necessary since FriendsModule assumes it is the default (!)
81 config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
82
83 TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
84 SceneHelpers.SetupSceneModules(scene, config, etm);
85
86 Vector3 teleportPosition = new Vector3(10, 11, 12);
87 Vector3 teleportLookAt = new Vector3(20, 21, 22);
63 88
64 Thread testThread = new Thread(testClass.run); 89 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
90 sp.AbsolutePosition = new Vector3(30, 31, 32);
91 scene.RequestTeleportLocation(
92 sp.ControllingClient,
93 scene.RegionInfo.RegionHandle,
94 teleportPosition,
95 teleportLookAt,
96 (uint)TeleportFlags.ViaLocation);
65 97
66 // Seems kind of redundant to start a thread and then join it, however.. We need to protect against 98 Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
67 // A thread abort exception in the simulator code.
68 testThread.Start();
69 testThread.Join();
70 99
71 Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); 100 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
72 // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 101 // position instead).
102// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
73 } 103 }
74 104
75 [TearDown] 105 [Test]
76 public void TearDown() 106 public void TestSameSimulatorSeparatedRegionsTeleport()
77 { 107 {
78 try 108 TestHelpers.InMethod();
79 { 109// log4net.Config.XmlConfigurator.Configure();
80 if (MainServer.Instance != null) MainServer.Instance.Stop(); 110
81 } 111 UUID userId = TestHelpers.ParseTail(0x1);
82 catch (NullReferenceException) 112
83 { } 113 EntityTransferModule etmA = new EntityTransferModule();
114 EntityTransferModule etmB = new EntityTransferModule();
115 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
116
117 IConfigSource config = new IniConfigSource();
118 IConfig modulesConfig = config.AddConfig("Modules");
119 modulesConfig.Set("EntityTransferModule", etmA.Name);
120 modulesConfig.Set("SimulationServices", lscm.Name);
121 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
122
123 // In order to run a single threaded regression test we do not want the entity transfer module waiting
124 // for a callback from the destination scene before removing its avatar data.
125 entityTransferConfig.Set("wait_for_callback", false);
126
127 SceneHelpers sh = new SceneHelpers();
128 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
129 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
130
131 SceneHelpers.SetupSceneModules(sceneA, config, etmA);
132 SceneHelpers.SetupSceneModules(sceneB, config, etmB);
133 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
134
135 Vector3 teleportPosition = new Vector3(10, 11, 12);
136 Vector3 teleportLookAt = new Vector3(20, 21, 22);
137
138 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
139 sp.AbsolutePosition = new Vector3(30, 31, 32);
140
141 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
142 // UDP stack (?)
143// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
144
145 sceneA.RequestTeleportLocation(
146 sp.ControllingClient,
147 sceneB.RegionInfo.RegionHandle,
148 teleportPosition,
149 teleportLookAt,
150 (uint)TeleportFlags.ViaLocation);
151
152 ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
153
154 Assert.That(sceneA.GetScenePresence(userId), Is.Null);
155
156 ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
157 Assert.That(sceneBSp, Is.Not.Null);
158 Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
159 Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
160
161 // TODO: Add assertions to check correct circuit details in both scenes.
162
163 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
164 // position instead).
165// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
84 } 166 }
85 167
86 } 168 /// <summary>
169 /// Test teleport procedures when the target simulator returns false when queried about access.
170 /// </summary>
171 [Test]
172 public void TestSameSimulatorSeparatedRegionsQueryAccessFails()
173 {
174 TestHelpers.InMethod();
175// TestHelpers.EnableLogging();
87 176
88 public class ThreadRunResults 177 UUID userId = TestHelpers.ParseTail(0x1);
89 { 178 Vector3 preTeleportPosition = new Vector3(30, 31, 32);
90 public bool Result = false;
91 public string Message = string.Empty;
92 }
93 179
94 public class TestRunning 180 EntityTransferModule etmA = new EntityTransferModule();
95 { 181 EntityTransferModule etmB = new EntityTransferModule();
96 public ThreadRunResults results; 182
97 public TestRunning(ThreadRunResults t) 183 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
184
185 IConfigSource config = new IniConfigSource();
186 config.AddConfig("Modules");
187 config.Configs["Modules"].Set("EntityTransferModule", etmA.Name);
188 config.Configs["Modules"].Set("SimulationServices", lscm.Name);
189
190 config.AddConfig("EntityTransfer");
191
192 // In order to run a single threaded regression test we do not want the entity transfer module waiting
193 // for a callback from the destination scene before removing its avatar data.
194 config.Configs["EntityTransfer"].Set("wait_for_callback", false);
195
196 config.AddConfig("Startup");
197 config.Configs["Startup"].Set("serverside_object_permissions", true);
198
199 SceneHelpers sh = new SceneHelpers();
200 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
201 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
202
203 SceneHelpers.SetupSceneModules(sceneA, config, etmA );
204
205 // We need to set up the permisions module on scene B so that our later use of agent limit to deny
206 // QueryAccess won't succeed anyway because administrators are always allowed in and the default
207 // IsAdministrator if no permissions module is present is true.
208 SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB });
209
210 // Shared scene modules
211 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
212
213 Vector3 teleportPosition = new Vector3(10, 11, 12);
214 Vector3 teleportLookAt = new Vector3(20, 21, 22);
215
216 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
217 sp.AbsolutePosition = preTeleportPosition;
218
219 // Make sceneB return false on query access
220 sceneB.RegionInfo.RegionSettings.AgentLimit = 0;
221
222 sceneA.RequestTeleportLocation(
223 sp.ControllingClient,
224 sceneB.RegionInfo.RegionHandle,
225 teleportPosition,
226 teleportLookAt,
227 (uint)TeleportFlags.ViaLocation);
228
229// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
230
231 Assert.That(sceneB.GetScenePresence(userId), Is.Null);
232
233 ScenePresence sceneASp = sceneA.GetScenePresence(userId);
234 Assert.That(sceneASp, Is.Not.Null);
235 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
236 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
237
238 // TODO: Add assertions to check correct circuit details in both scenes.
239
240 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
241 // position instead).
242// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
243
244// TestHelpers.DisableLogging();
245 }
246
247 /// <summary>
248 /// Test teleport procedures when the target simulator create agent step is refused.
249 /// </summary>
250 [Test]
251 public void TestSameSimulatorSeparatedRegionsCreateAgentFails()
98 { 252 {
99 results = t; 253 TestHelpers.InMethod();
254// TestHelpers.EnableLogging();
255
256 UUID userId = TestHelpers.ParseTail(0x1);
257 Vector3 preTeleportPosition = new Vector3(30, 31, 32);
258
259 EntityTransferModule etmA = new EntityTransferModule();
260 EntityTransferModule etmB = new EntityTransferModule();
261 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
262
263 IConfigSource config = new IniConfigSource();
264 config.AddConfig("Modules");
265 config.Configs["Modules"].Set("EntityTransferModule", etmA.Name);
266 config.Configs["Modules"].Set("SimulationServices", lscm.Name);
267
268 config.AddConfig("EntityTransfer");
269
270 // In order to run a single threaded regression test we do not want the entity transfer module waiting
271 // for a callback from the destination scene before removing its avatar data.
272 config.Configs["EntityTransfer"].Set("wait_for_callback", false);
273
274 SceneHelpers sh = new SceneHelpers();
275 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
276 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
277
278 SceneHelpers.SetupSceneModules(sceneA, config, etmA);
279 SceneHelpers.SetupSceneModules(sceneB, config, etmB);
280
281 // Shared scene modules
282 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
283
284 Vector3 teleportPosition = new Vector3(10, 11, 12);
285 Vector3 teleportLookAt = new Vector3(20, 21, 22);
286
287 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
288 sp.AbsolutePosition = preTeleportPosition;
289
290 // Make sceneB refuse CreateAgent
291 sceneB.LoginsDisabled = true;
292
293 sceneA.RequestTeleportLocation(
294 sp.ControllingClient,
295 sceneB.RegionInfo.RegionHandle,
296 teleportPosition,
297 teleportLookAt,
298 (uint)TeleportFlags.ViaLocation);
299
300// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
301
302 Assert.That(sceneB.GetScenePresence(userId), Is.Null);
303
304 ScenePresence sceneASp = sceneA.GetScenePresence(userId);
305 Assert.That(sceneASp, Is.Not.Null);
306 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
307 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
308
309 // TODO: Add assertions to check correct circuit details in both scenes.
310
311 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
312 // position instead).
313// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
314
315// TestHelpers.DisableLogging();
100 } 316 }
101 public void run(object o) 317
318 [Test]
319 public void TestSameSimulatorNeighbouringRegionsTeleport()
102 { 320 {
103 321 TestHelpers.InMethod();
104 //results.Result = true; 322// TestHelpers.EnableLogging();
105 log4net.Config.XmlConfigurator.Configure(); 323
106 324 UUID userId = TestHelpers.ParseTail(0x1);
107 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); 325
108 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); 326 EntityTransferModule etmA = new EntityTransferModule();
109 327 EntityTransferModule etmB = new EntityTransferModule();
110 // shared module 328 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
111 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 329
112 330 IConfigSource config = new IniConfigSource();
113 331 IConfig modulesConfig = config.AddConfig("Modules");
114 Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); 332 modulesConfig.Set("EntityTransferModule", etmA.Name);
115 SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 333 modulesConfig.Set("SimulationServices", lscm.Name);
116 sceneB.RegisterRegionWithGrid(); 334 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
117 335
118 Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); 336 // In order to run a single threaded regression test we do not want the entity transfer module waiting
119 SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 337 // for a callback from the destination scene before removing its avatar data.
120 sceneA.RegisterRegionWithGrid(); 338 entityTransferConfig.Set("wait_for_callback", false);
121 339
122 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); 340 SceneHelpers sh = new SceneHelpers();
123 TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient; 341 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
124 342 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
125 ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); 343
126 344 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
127 results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); 345 SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
128 346 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
129 if (!results.Result) 347
130 { 348 Vector3 teleportPosition = new Vector3(10, 11, 12);
131 results.Message = "Incorrect caps object path set up in sceneA"; 349 Vector3 teleportLookAt = new Vector3(20, 21, 22);
132 return; 350
133 } 351 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
134 352 originalSp.AbsolutePosition = new Vector3(30, 31, 32);
135 /* 353
136 Assert.That( 354 ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
137 sceneACapsModule.GetCapsPath(agentId), 355 Assert.That(beforeSceneASp, Is.Not.Null);
138 Is.EqualTo(client.CapsSeedUrl), 356 Assert.That(beforeSceneASp.IsChildAgent, Is.False);
139 "Incorrect caps object path set up in sceneA"); 357
140 */ 358 ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
141 // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. 359 Assert.That(beforeSceneBSp, Is.Not.Null);
142 360 Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
143 361
144 client.TeleportTargetScene = sceneB; 362 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
145 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); 363 // UDP stack (?)
146 364// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
147 results.Result = (sceneB.GetScenePresence(agentId) != null); 365
148 if (!results.Result) 366 sceneA.RequestTeleportLocation(
149 { 367 beforeSceneASp.ControllingClient,
150 results.Message = "Client does not have an agent in sceneB"; 368 sceneB.RegionInfo.RegionHandle,
151 return; 369 teleportPosition,
152 } 370 teleportLookAt,
153 371 (uint)TeleportFlags.ViaLocation);
154 //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); 372
155 373 ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
156 //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); 374
157 375 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
158 results.Result = (sceneA.GetScenePresence(agentId) == null); 376 Assert.That(afterSceneASp, Is.Not.Null);
159 if (!results.Result) 377 Assert.That(afterSceneASp.IsChildAgent, Is.True);
160 { 378
161 results.Message = "Client still had an agent in sceneA"; 379 ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
162 return; 380 Assert.That(afterSceneBSp, Is.Not.Null);
163 } 381 Assert.That(afterSceneBSp.IsChildAgent, Is.False);
164 382 Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
165 ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); 383 Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
166 384
167 385 // TODO: Add assertions to check correct circuit details in both scenes.
168 results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + 386
169 "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); 387 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
170 if (!results.Result) 388 // position instead).
171 { 389// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
172 results.Message = "Incorrect caps object path set up in sceneB"; 390
173 return; 391// TestHelpers.DisableLogging();
174 }
175
176 // Temporary assertion - caps url construction should at least be doable through a method.
177 /*
178 Assert.That(
179 "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
180 Is.EqualTo(client.CapsSeedUrl),
181 "Incorrect caps object path set up in sceneB");
182 */
183 // This assertion will currently fail since we don't remove the caps paths when no longer needed
184 //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
185
186 // TODO: Check that more of everything is as it should be
187
188 // TODO: test what happens if we try to teleport to a region that doesn't exist
189 } 392 }
190 } 393 }
191} 394} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 5c9a77d..d722a09 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
60 { 60 {
61 TestHelpers.InMethod(); 61 TestHelpers.InMethod();
62 62
63 Scene scene = SceneHelpers.SetupScene(); 63 Scene scene = new SceneHelpers().SetupScene();
64 scene.Update(1); 64 scene.Update(1);
65 65
66 Assert.That(scene.Frame, Is.EqualTo(1)); 66 Assert.That(scene.Frame, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 55c80f5..d15141b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
64 SceneObjectPart sop1 = sog1.RootPart; 64 SceneObjectPart sop1 = sog1.RootPart;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests
81 TestHelpers.InMethod(); 81 TestHelpers.InMethod();
82// log4net.Config.XmlConfigurator.Configure(); 82// log4net.Config.XmlConfigurator.Configure();
83 83
84 Scene scene = SceneHelpers.SetupScene(); 84 Scene scene = new SceneHelpers().SetupScene();
85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
87 SceneObjectPart sop1 = sog1.RootPart; 87 SceneObjectPart sop1 = sog1.RootPart;
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests
124 TestHelpers.InMethod(); 124 TestHelpers.InMethod();
125// log4net.Config.XmlConfigurator.Configure(); 125// log4net.Config.XmlConfigurator.Configure();
126 126
127 Scene scene = SceneHelpers.SetupScene(); 127 Scene scene = new SceneHelpers().SetupScene();
128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
130 SceneObjectPart sop1 = sog1.RootPart; 130 SceneObjectPart sop1 = sog1.RootPart;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154// log4net.Config.XmlConfigurator.Configure(); 154// log4net.Config.XmlConfigurator.Configure();
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
159 SceneObjectPart sop1 = sog1.RootPart; 159 SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 55fc1e7..44d2d45 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); 64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
85 TestHelpers.InMethod(); 85 TestHelpers.InMethod();
86// log4net.Config.XmlConfigurator.Configure(); 86// log4net.Config.XmlConfigurator.Configure();
87 87
88 Scene scene = SceneHelpers.SetupScene(); 88 Scene scene = new SceneHelpers().SetupScene();
89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
91 InventoryFolderBase folder1 91 InventoryFolderBase folder1
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index d9fe87c..198e487 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 public void Init() 47 public void Init()
48 { 48 {
49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service. 49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
50 Scene scene = SceneHelpers.SetupScene(); 50 Scene scene = new SceneHelpers().SetupScene();
51 m_assetService = scene.AssetService; 51 m_assetService = scene.AssetService;
52 m_uuidGatherer = new UuidGatherer(m_assetService); 52 m_uuidGatherer = new UuidGatherer(m_assetService);
53 } 53 }