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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs28
1 files changed, 19 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 93e66e0..f1be4d8 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -150,7 +150,8 @@ namespace OpenSim.Region.Framework.Scenes
150 150
151 private float m_sitAvatarHeight = 2.0f; 151 private float m_sitAvatarHeight = 2.0f;
152 152
153 private float m_godlevel; 153 private int m_godLevel;
154 private int m_userLevel;
154 155
155 private bool m_invulnerable = true; 156 private bool m_invulnerable = true;
156 157
@@ -304,9 +305,14 @@ namespace OpenSim.Region.Framework.Scenes
304 get { return m_invulnerable; } 305 get { return m_invulnerable; }
305 } 306 }
306 307
307 public float GodLevel 308 public int UserLevel
308 { 309 {
309 get { return m_godlevel; } 310 get { return m_userLevel; }
311 }
312
313 public int GodLevel
314 {
315 get { return m_godLevel; }
310 } 316 }
311 317
312 public ulong RegionHandle 318 public ulong RegionHandle
@@ -678,6 +684,10 @@ namespace OpenSim.Region.Framework.Scenes
678 m_regionInfo = reginfo; 684 m_regionInfo = reginfo;
679 m_localId = m_scene.AllocateLocalId(); 685 m_localId = m_scene.AllocateLocalId();
680 686
687 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
688
689 m_userLevel = account.UserLevel;
690
681 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 691 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
682 if (gm != null) 692 if (gm != null)
683 m_grouptitle = gm.GetGroupTitle(m_uuid); 693 m_grouptitle = gm.GetGroupTitle(m_uuid);
@@ -3164,17 +3174,17 @@ namespace OpenSim.Region.Framework.Scenes
3164 if (account != null) 3174 if (account != null)
3165 { 3175 {
3166 if (account.UserLevel > 0) 3176 if (account.UserLevel > 0)
3167 m_godlevel = account.UserLevel; 3177 m_godLevel = account.UserLevel;
3168 else 3178 else
3169 m_godlevel = 200; 3179 m_godLevel = 200;
3170 } 3180 }
3171 } 3181 }
3172 else 3182 else
3173 { 3183 {
3174 m_godlevel = 0; 3184 m_godLevel = 0;
3175 } 3185 }
3176 3186
3177 ControllingClient.SendAdminResponse(token, (uint)m_godlevel); 3187 ControllingClient.SendAdminResponse(token, (uint)m_godLevel);
3178 } 3188 }
3179 3189
3180 #region Child Agent Updates 3190 #region Child Agent Updates
@@ -3265,7 +3275,7 @@ namespace OpenSim.Region.Framework.Scenes
3265 cAgent.ControlFlags = (uint)m_AgentControlFlags; 3275 cAgent.ControlFlags = (uint)m_AgentControlFlags;
3266 3276
3267 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3277 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3268 cAgent.GodLevel = (byte)m_godlevel; 3278 cAgent.GodLevel = (byte)m_godLevel;
3269 else 3279 else
3270 cAgent.GodLevel = (byte) 0; 3280 cAgent.GodLevel = (byte) 0;
3271 3281
@@ -3354,7 +3364,7 @@ namespace OpenSim.Region.Framework.Scenes
3354 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; 3364 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
3355 3365
3356 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3366 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3357 m_godlevel = cAgent.GodLevel; 3367 m_godLevel = cAgent.GodLevel;
3358 m_setAlwaysRun = cAgent.AlwaysRun; 3368 m_setAlwaysRun = cAgent.AlwaysRun;
3359 3369
3360 uint i = 0; 3370 uint i = 0;