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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataService.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
4 files changed, 20 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
index 38c10a6..7066cf2 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces
71 List<int> GetEstates(string search); 71 List<int> GetEstates(string search);
72 72
73 /// <summary> 73 /// <summary>
74 /// Get the IDs of all estates owned by the given user.
75 /// </summary>
76 /// <returns>An empty list if no estates were found.</returns>
77 List<int> GetEstatesByOwner(UUID ownerID);
78
79 /// <summary>
74 /// Get the IDs of all estates. 80 /// Get the IDs of all estates.
75 /// </summary> 81 /// </summary>
76 /// <returns>An empty list if no estates were found.</returns> 82 /// <returns>An empty list if no estates were found.</returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
index c82661d..d790a30 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
@@ -74,6 +74,12 @@ namespace OpenSim.Region.Framework.Interfaces
74 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> 74 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
75 /// <returns></returns> 75 /// <returns></returns>
76 List<int> GetEstates(string search); 76 List<int> GetEstates(string search);
77
78 /// <summary>
79 /// Get the IDs of all estates owned by the given user.
80 /// </summary>
81 /// <returns>An empty list if no estates were found.</returns>
82 List<int> GetEstatesByOwner(UUID ownerID);
77 83
78 /// <summary> 84 /// <summary>
79 /// Get the IDs of all estates. 85 /// Get the IDs of all estates.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4eb5d64..2e82e1f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1458,20 +1458,6 @@ namespace OpenSim.Region.Framework.Scenes
1458 } 1458 }
1459 1459
1460 /// <summary> 1460 /// <summary>
1461 /// Recount SceneObjectPart in parcel aabb
1462 /// </summary>
1463 private void UpdateLand()
1464 {
1465 if (LandChannel != null)
1466 {
1467 if (LandChannel.IsLandPrimCountTainted())
1468 {
1469 EventManager.TriggerParcelPrimCountUpdate();
1470 }
1471 }
1472 }
1473
1474 /// <summary>
1475 /// Update the terrain if it needs to be updated. 1461 /// Update the terrain if it needs to be updated.
1476 /// </summary> 1462 /// </summary>
1477 private void UpdateTerrain() 1463 private void UpdateTerrain()
@@ -1565,8 +1551,11 @@ namespace OpenSim.Region.Framework.Scenes
1565 } 1551 }
1566 1552
1567 /// <summary> 1553 /// <summary>
1568 /// Return object to avatar Message 1554 /// Tell an agent that their object has been returned.
1569 /// </summary> 1555 /// </summary>
1556 /// <remarks>
1557 /// The actual return is handled by the caller.
1558 /// </remarks>
1570 /// <param name="agentID">Avatar Unique Id</param> 1559 /// <param name="agentID">Avatar Unique Id</param>
1571 /// <param name="objectName">Name of object returned</param> 1560 /// <param name="objectName">Name of object returned</param>
1572 /// <param name="location">Location of object returned</param> 1561 /// <param name="location">Location of object returned</param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 776b3b3..86f06ca 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1590,8 +1590,10 @@ namespace OpenSim.Region.Framework.Scenes
1590 parcel.LandData.OtherCleanTime) 1590 parcel.LandData.OtherCleanTime)
1591 { 1591 {
1592 DetachFromBackup(); 1592 DetachFromBackup();
1593 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); 1593 m_log.DebugFormat(
1594 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); 1594 "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
1595 RootPart.UUID);
1596 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
1595 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, 1597 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
1596 DeRezAction.Return, UUID.Zero); 1598 DeRezAction.Return, UUID.Zero);
1597 1599