diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e3a7f3b..8a49f2c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3836,23 +3836,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3836 | 3836 | ||
3837 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 3837 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3838 | { | 3838 | { |
3839 | // Some debugging help to show all the TeleportFlags we have... | 3839 | // // Some temporary debugging help to show all the TeleportFlags we have... |
3840 | bool HG = false; | 3840 | // bool HG = false; |
3841 | if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) | 3841 | // if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) |
3842 | HG = true; | 3842 | // HG = true; |
3843 | 3843 | // | |
3844 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 3844 | // m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
3845 | 3845 | // | |
3846 | for (uint i = 0; i <= 30 ; i++) | 3846 | // for (uint i = 0; i <= 30 ; i++) |
3847 | { | 3847 | // { |
3848 | if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i) | 3848 | // if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i) |
3849 | if (HG == false) | 3849 | // if (HG == false) |
3850 | m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString()); | 3850 | // m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString()); |
3851 | else | 3851 | // else |
3852 | m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString()); | 3852 | // m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString()); |
3853 | } | 3853 | // } |
3854 | 3854 | // | |
3855 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 3855 | // m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
3856 | 3856 | ||
3857 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | 3857 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); |
3858 | if (land != null) | 3858 | if (land != null) |
@@ -3873,7 +3873,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3873 | GodLevel < 200 && | 3873 | GodLevel < 200 && |
3874 | ((land.LandData.OwnerID != m_uuid && | 3874 | ((land.LandData.OwnerID != m_uuid && |
3875 | (!m_scene.Permissions.IsGod(m_uuid)) && | 3875 | (!m_scene.Permissions.IsGod(m_uuid)) && |
3876 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | 3876 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0) || |
3877 | ((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)) | ||
3877 | { | 3878 | { |
3878 | pos = land.LandData.UserLocation; | 3879 | pos = land.LandData.UserLocation; |
3879 | } | 3880 | } |