diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 6 |
3 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 44fd2e1..e6e414f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1628,7 +1628,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1628 | remoteClient.AgentId); | 1628 | remoteClient.AgentId); |
1629 | AssetService.Store(asset); | 1629 | AssetService.Store(asset); |
1630 | 1630 | ||
1631 | m_log.DebugFormat("[ScriptState]: Saved attachment as asset {0}", asset.FullID); | ||
1632 | item.AssetID = asset.FullID; | 1631 | item.AssetID = asset.FullID; |
1633 | item.Description = asset.Description; | 1632 | item.Description = asset.Description; |
1634 | item.Name = asset.Name; | 1633 | item.Name = asset.Name; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 1f8c732..84c3719 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -612,7 +612,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
612 | { | 612 | { |
613 | UUID itemid = new UUID(node.Attributes["UUID"].Value); | 613 | UUID itemid = new UUID(node.Attributes["UUID"].Value); |
614 | m_savedScriptState.Add(itemid, node.InnerXml); | 614 | m_savedScriptState.Add(itemid, node.InnerXml); |
615 | m_log.DebugFormat("[ScriptState]: Retrieved state for script item ID {0}", itemid.ToString()); | ||
616 | } | 615 | } |
617 | } | 616 | } |
618 | } | 617 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index ce4802d..04df35a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -333,10 +333,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | if (engines == null) // No engine at all | 333 | if (engines == null) // No engine at all |
334 | return; | 334 | return; |
335 | 335 | ||
336 | m_log.DebugFormat("[ScriptState]: Item ID changed: {0} to {1}", oldID, newID); | ||
337 | if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) | 336 | if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) |
338 | { | 337 | { |
339 | m_log.DebugFormat("[ScriptState]: Found script state for {0}, applying to new script item {1}", oldID, newID); | ||
340 | XmlDocument doc = new XmlDocument(); | 338 | XmlDocument doc = new XmlDocument(); |
341 | 339 | ||
342 | doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]); | 340 | doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]); |
@@ -382,10 +380,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
382 | } | 380 | } |
383 | m_part.ParentGroup.m_savedScriptState.Remove(oldID); | 381 | m_part.ParentGroup.m_savedScriptState.Remove(oldID); |
384 | } | 382 | } |
385 | else | ||
386 | { | ||
387 | m_log.DebugFormat("[ScriptState]: No state for old ID {0}", oldID); | ||
388 | } | ||
389 | } | 383 | } |
390 | 384 | ||
391 | /// <summary> | 385 | /// <summary> |