diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 422 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 115 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 34 |
7 files changed, 592 insertions, 42 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..b7b0d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,422 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.IO; | ||
10 | using System.Diagnostics; | ||
11 | using System.Reflection; | ||
12 | using System.Threading; | ||
13 | using OpenMetaverse; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework.Interfaces; | ||
16 | using OpenSim.Region.Physics.Manager; | ||
17 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
18 | using System.Runtime.Serialization.Formatters.Binary; | ||
19 | using System.Runtime.Serialization; | ||
20 | using Timer = System.Timers.Timer; | ||
21 | using log4net; | ||
22 | |||
23 | namespace OpenSim.Region.Framework.Scenes | ||
24 | { | ||
25 | [Serializable] | ||
26 | public class KeyframeMotion | ||
27 | { | ||
28 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
29 | |||
30 | public enum PlayMode : int | ||
31 | { | ||
32 | Forward = 0, | ||
33 | Reverse = 1, | ||
34 | Loop = 2, | ||
35 | PingPong = 3 | ||
36 | }; | ||
37 | |||
38 | [Flags] | ||
39 | public enum DataFormat : int | ||
40 | { | ||
41 | Translation = 1, | ||
42 | Rotation = 2 | ||
43 | } | ||
44 | |||
45 | [Serializable] | ||
46 | public struct Keyframe | ||
47 | { | ||
48 | public Vector3? Position; | ||
49 | public Quaternion? Rotation; | ||
50 | public Quaternion StartRotation; | ||
51 | public int TimeMS; | ||
52 | public int TimeTotal; | ||
53 | public Vector3 AngularVelocity; | ||
54 | }; | ||
55 | |||
56 | private Vector3 m_basePosition; | ||
57 | private Quaternion m_baseRotation; | ||
58 | private Vector3 m_serializedPosition; | ||
59 | |||
60 | private Keyframe m_currentFrame; | ||
61 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
62 | |||
63 | private Keyframe[] m_keyframes; | ||
64 | |||
65 | [NonSerialized()] | ||
66 | protected Timer m_timer = new Timer(); | ||
67 | |||
68 | [NonSerialized()] | ||
69 | private SceneObjectGroup m_group; | ||
70 | |||
71 | private PlayMode m_mode = PlayMode.Forward; | ||
72 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
73 | |||
74 | private bool m_running = false; | ||
75 | [NonSerialized()] | ||
76 | private bool m_selected = false; | ||
77 | |||
78 | private int m_iterations = 0; | ||
79 | |||
80 | private const double timerInterval = 50.0; | ||
81 | |||
82 | public DataFormat Data | ||
83 | { | ||
84 | get { return m_data; } | ||
85 | } | ||
86 | |||
87 | public bool Selected | ||
88 | { | ||
89 | set | ||
90 | { | ||
91 | if (value) | ||
92 | { | ||
93 | // Once we're let go, recompute positions | ||
94 | if (m_selected) | ||
95 | UpdateSceneObject(m_group); | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | // Save selection position in case we get moved | ||
100 | if (!m_selected) | ||
101 | m_serializedPosition = m_group.AbsolutePosition; | ||
102 | } | ||
103 | m_selected = value; } | ||
104 | } | ||
105 | |||
106 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | ||
107 | { | ||
108 | MemoryStream ms = new MemoryStream(data); | ||
109 | |||
110 | BinaryFormatter fmt = new BinaryFormatter(); | ||
111 | |||
112 | KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms); | ||
113 | |||
114 | // This will be started when position is updated | ||
115 | newMotion.m_timer = new Timer(); | ||
116 | newMotion.m_timer.Interval = (int)timerInterval; | ||
117 | newMotion.m_timer.AutoReset = true; | ||
118 | newMotion.m_timer.Elapsed += newMotion.OnTimer; | ||
119 | |||
120 | return newMotion; | ||
121 | } | ||
122 | |||
123 | public void UpdateSceneObject(SceneObjectGroup grp) | ||
124 | { | ||
125 | m_group = grp; | ||
126 | Vector3 offset = grp.AbsolutePosition - m_serializedPosition; | ||
127 | |||
128 | m_basePosition += offset; | ||
129 | m_currentFrame.Position += offset; | ||
130 | for (int i = 0 ; i < m_frames.Count ; i++) | ||
131 | { | ||
132 | Keyframe k = m_frames[i]; | ||
133 | k.Position += offset; | ||
134 | m_frames[i] = k; | ||
135 | } | ||
136 | |||
137 | if (m_running) | ||
138 | Start(); | ||
139 | } | ||
140 | |||
141 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
142 | { | ||
143 | m_mode = mode; | ||
144 | m_data = data; | ||
145 | |||
146 | m_group = grp; | ||
147 | m_basePosition = grp.AbsolutePosition; | ||
148 | m_baseRotation = grp.GroupRotation; | ||
149 | |||
150 | m_timer.Interval = (int)timerInterval; | ||
151 | m_timer.AutoReset = true; | ||
152 | m_timer.Elapsed += OnTimer; | ||
153 | } | ||
154 | |||
155 | public void SetKeyframes(Keyframe[] frames) | ||
156 | { | ||
157 | m_keyframes = frames; | ||
158 | } | ||
159 | |||
160 | public void Start() | ||
161 | { | ||
162 | if (m_keyframes.Length > 0) | ||
163 | m_timer.Start(); | ||
164 | m_running = true; | ||
165 | } | ||
166 | |||
167 | public void Stop() | ||
168 | { | ||
169 | // Failed object creation | ||
170 | if (m_timer == null) | ||
171 | return; | ||
172 | m_timer.Stop(); | ||
173 | |||
174 | m_basePosition = m_group.AbsolutePosition; | ||
175 | m_baseRotation = m_group.GroupRotation; | ||
176 | |||
177 | m_group.RootPart.Velocity = Vector3.Zero; | ||
178 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
179 | m_group.SendGroupRootTerseUpdate(); | ||
180 | |||
181 | m_frames.Clear(); | ||
182 | m_running = false; | ||
183 | } | ||
184 | |||
185 | public void Pause() | ||
186 | { | ||
187 | m_group.RootPart.Velocity = Vector3.Zero; | ||
188 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
189 | m_group.SendGroupRootTerseUpdate(); | ||
190 | |||
191 | m_timer.Stop(); | ||
192 | m_running = false; | ||
193 | } | ||
194 | |||
195 | private void GetNextList() | ||
196 | { | ||
197 | m_frames.Clear(); | ||
198 | Vector3 pos = m_basePosition; | ||
199 | Quaternion rot = m_baseRotation; | ||
200 | |||
201 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
202 | { | ||
203 | int direction = 1; | ||
204 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
205 | direction = -1; | ||
206 | |||
207 | int start = 0; | ||
208 | int end = m_keyframes.Length; | ||
209 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
210 | // end = m_keyframes.Length - 1; | ||
211 | |||
212 | if (direction < 0) | ||
213 | { | ||
214 | start = m_keyframes.Length - 1; | ||
215 | end = -1; | ||
216 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
217 | // end = 0; | ||
218 | } | ||
219 | |||
220 | for (int i = start; i != end ; i += direction) | ||
221 | { | ||
222 | Keyframe k = m_keyframes[i]; | ||
223 | |||
224 | if (k.Position.HasValue) | ||
225 | k.Position = (k.Position * direction) + pos; | ||
226 | else | ||
227 | k.Position = pos; | ||
228 | |||
229 | k.StartRotation = rot; | ||
230 | if (k.Rotation.HasValue) | ||
231 | { | ||
232 | if (direction == -1) | ||
233 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
234 | k.Rotation = rot * k.Rotation; | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | k.Rotation = rot; | ||
239 | } | ||
240 | |||
241 | float angle = 0; | ||
242 | |||
243 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
244 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
245 | float aa_bb = aa * bb; | ||
246 | |||
247 | if (aa_bb == 0) | ||
248 | { | ||
249 | angle = 0; | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
254 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
255 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
256 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
257 | float q = (ab * ab) / aa_bb; | ||
258 | |||
259 | if (q > 1.0f) | ||
260 | { | ||
261 | angle = 0; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | angle = (float)Math.Acos(2 * q - 1); | ||
266 | } | ||
267 | } | ||
268 | |||
269 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
270 | k.TimeTotal = k.TimeMS; | ||
271 | |||
272 | m_frames.Add(k); | ||
273 | |||
274 | pos = (Vector3)k.Position; | ||
275 | rot = (Quaternion)k.Rotation; | ||
276 | } | ||
277 | |||
278 | m_basePosition = pos; | ||
279 | m_baseRotation = rot; | ||
280 | |||
281 | m_iterations++; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | protected void OnTimer(object sender, ElapsedEventArgs e) | ||
286 | { | ||
287 | if (m_frames.Count == 0) | ||
288 | { | ||
289 | GetNextList(); | ||
290 | |||
291 | if (m_frames.Count == 0) | ||
292 | { | ||
293 | Stop(); | ||
294 | return; | ||
295 | } | ||
296 | |||
297 | m_currentFrame = m_frames[0]; | ||
298 | } | ||
299 | |||
300 | if (m_selected) | ||
301 | { | ||
302 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
303 | { | ||
304 | m_group.RootPart.Velocity = Vector3.Zero; | ||
305 | m_group.SendGroupRootTerseUpdate(); | ||
306 | } | ||
307 | return; | ||
308 | } | ||
309 | |||
310 | // Do the frame processing | ||
311 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | ||
312 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
313 | |||
314 | if (steps <= 1.0) | ||
315 | { | ||
316 | m_currentFrame.TimeMS = 0; | ||
317 | |||
318 | m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; | ||
319 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
324 | Vector3 motionThisFrame = v / (float)steps; | ||
325 | v = v * 1000 / m_currentFrame.TimeMS; | ||
326 | |||
327 | bool update = false; | ||
328 | |||
329 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
330 | { | ||
331 | m_group.AbsolutePosition += motionThisFrame; | ||
332 | m_group.RootPart.Velocity = v; | ||
333 | update = true; | ||
334 | } | ||
335 | |||
336 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
337 | { | ||
338 | Quaternion current = m_group.GroupRotation; | ||
339 | |||
340 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
341 | |||
342 | float angle = 0; | ||
343 | |||
344 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
345 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
346 | float aa_bb = aa * bb; | ||
347 | |||
348 | if (aa_bb == 0) | ||
349 | { | ||
350 | angle = 0; | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | float ab = current.X * step.X + | ||
355 | current.Y * step.Y + | ||
356 | current.Z * step.Z + | ||
357 | current.W * step.W; | ||
358 | float q = (ab * ab) / aa_bb; | ||
359 | |||
360 | if (q > 1.0f) | ||
361 | { | ||
362 | angle = 0; | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | angle = (float)Math.Acos(2 * q - 1); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | if (angle > 0.01f) | ||
371 | { | ||
372 | m_group.UpdateGroupRotationR(step); | ||
373 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
374 | update = true; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | if (update) | ||
379 | m_group.SendGroupRootTerseUpdate(); | ||
380 | } | ||
381 | |||
382 | m_currentFrame.TimeMS -= (int)timerInterval; | ||
383 | |||
384 | if (m_currentFrame.TimeMS <= 0) | ||
385 | { | ||
386 | m_group.RootPart.Velocity = Vector3.Zero; | ||
387 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
388 | m_group.SendGroupRootTerseUpdate(); | ||
389 | |||
390 | m_frames.RemoveAt(0); | ||
391 | if (m_frames.Count > 0) | ||
392 | m_currentFrame = m_frames[0]; | ||
393 | } | ||
394 | } | ||
395 | |||
396 | public Byte[] Serialize() | ||
397 | { | ||
398 | MemoryStream ms = new MemoryStream(); | ||
399 | m_timer.Stop(); | ||
400 | |||
401 | BinaryFormatter fmt = new BinaryFormatter(); | ||
402 | SceneObjectGroup tmp = m_group; | ||
403 | m_group = null; | ||
404 | m_serializedPosition = tmp.AbsolutePosition; | ||
405 | fmt.Serialize(ms, this); | ||
406 | m_group = tmp; | ||
407 | return ms.ToArray(); | ||
408 | } | ||
409 | |||
410 | public void CrossingFailure() | ||
411 | { | ||
412 | // The serialization has stopped the timer, so let's wait a moment | ||
413 | // then retry the crossing. We'll get back here if it fails. | ||
414 | Util.FireAndForget(delegate (object x) | ||
415 | { | ||
416 | Thread.Sleep(60000); | ||
417 | if (m_running) | ||
418 | m_timer.Start(); | ||
419 | }); | ||
420 | } | ||
421 | } | ||
422 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index bf2e775..b006045 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -138,12 +138,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
138 | { | 138 | { |
139 | SceneObjectGroup sog = part.ParentGroup; | 139 | SceneObjectGroup sog = part.ParentGroup; |
140 | sog.SendPropertiesToClient(remoteClient); | 140 | sog.SendPropertiesToClient(remoteClient); |
141 | sog.IsSelected = true; | ||
142 | 141 | ||
143 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 142 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
144 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | 143 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) |
145 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | 144 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) |
146 | { | 145 | { |
146 | sog.IsSelected = true; | ||
147 | EventManager.TriggerParcelPrimCountTainted(); | 147 | EventManager.TriggerParcelPrimCountTainted(); |
148 | } | 148 | } |
149 | } | 149 | } |
@@ -215,7 +215,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | // handled by group, but by prim. Legacy cruft. | 215 | // handled by group, but by prim. Legacy cruft. |
216 | // TODO: Make selection flagging per prim! | 216 | // TODO: Make selection flagging per prim! |
217 | // | 217 | // |
218 | part.ParentGroup.IsSelected = false; | 218 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) |
219 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
220 | part.ParentGroup.IsSelected = false; | ||
219 | 221 | ||
220 | if (part.ParentGroup.IsAttachment) | 222 | if (part.ParentGroup.IsAttachment) |
221 | isAttachment = true; | 223 | isAttachment = true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4324cc0..e675c73 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2411,6 +2411,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2411 | 2411 | ||
2412 | if (newPosition != Vector3.Zero) | 2412 | if (newPosition != Vector3.Zero) |
2413 | newObject.RootPart.GroupPosition = newPosition; | 2413 | newObject.RootPart.GroupPosition = newPosition; |
2414 | if (newObject.RootPart.KeyframeMotion != null) | ||
2415 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2414 | 2416 | ||
2415 | if (!AddSceneObject(newObject)) | 2417 | if (!AddSceneObject(newObject)) |
2416 | { | 2418 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5a7f124..a320601 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1731,6 +1731,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1731 | /// <param name="childPrims"></param> | 1731 | /// <param name="childPrims"></param> |
1732 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1732 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1733 | { | 1733 | { |
1734 | if (root.KeyframeMotion != null) | ||
1735 | { | ||
1736 | root.KeyframeMotion.Stop(); | ||
1737 | root.KeyframeMotion = null; | ||
1738 | } | ||
1739 | |||
1734 | SceneObjectGroup parentGroup = root.ParentGroup; | 1740 | SceneObjectGroup parentGroup = root.ParentGroup; |
1735 | if (parentGroup == null) return; | 1741 | if (parentGroup == null) return; |
1736 | 1742 | ||
@@ -1823,6 +1829,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1823 | { | 1829 | { |
1824 | if (part != null) | 1830 | if (part != null) |
1825 | { | 1831 | { |
1832 | if (part.KeyframeMotion != null) | ||
1833 | { | ||
1834 | part.KeyframeMotion.Stop(); | ||
1835 | part.KeyframeMotion = null; | ||
1836 | } | ||
1826 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1837 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1827 | { | 1838 | { |
1828 | if (part.LinkNum < 2) // Root | 1839 | if (part.LinkNum < 2) // Root |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cf8637f..c9ea8e4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -582,7 +582,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | foreach (ScenePresence av in m_linkedAvatars) | 582 | foreach (ScenePresence av in m_linkedAvatars) |
583 | { | 583 | { |
584 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | 584 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); |
585 | if (m_parts.TryGetValue(p.UUID, out p)) | 585 | if (p != null && m_parts.TryGetValue(p.UUID, out p)) |
586 | { | 586 | { |
587 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | 587 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; |
588 | av.AbsolutePosition += offset; | 588 | av.AbsolutePosition += offset; |
@@ -720,6 +720,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | child.PhysActor.Selected = value; | 720 | child.PhysActor.Selected = value; |
721 | } | 721 | } |
722 | } | 722 | } |
723 | if (RootPart.KeyframeMotion != null) | ||
724 | RootPart.KeyframeMotion.Selected = value; | ||
723 | } | 725 | } |
724 | } | 726 | } |
725 | 727 | ||
@@ -890,6 +892,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
890 | ApplyPhysics(); | 892 | ApplyPhysics(); |
891 | 893 | ||
892 | if (RootPart.PhysActor != null) | 894 | if (RootPart.PhysActor != null) |
895 | RootPart.Force = RootPart.Force; | ||
896 | if (RootPart.PhysActor != null) | ||
897 | RootPart.Torque = RootPart.Torque; | ||
898 | if (RootPart.PhysActor != null) | ||
893 | RootPart.Buoyancy = RootPart.Buoyancy; | 899 | RootPart.Buoyancy = RootPart.Buoyancy; |
894 | 900 | ||
895 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 901 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
@@ -1829,6 +1835,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1829 | 1835 | ||
1830 | backup_group.ForEachPart(delegate(SceneObjectPart part) | 1836 | backup_group.ForEachPart(delegate(SceneObjectPart part) |
1831 | { | 1837 | { |
1838 | if (part.KeyframeMotion != null) | ||
1839 | { | ||
1840 | part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); | ||
1841 | part.KeyframeMotion.UpdateSceneObject(this); | ||
1842 | } | ||
1832 | part.Inventory.ProcessInventoryBackup(datastore); | 1843 | part.Inventory.ProcessInventoryBackup(datastore); |
1833 | }); | 1844 | }); |
1834 | 1845 | ||
@@ -1978,10 +1989,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1978 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 1989 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1979 | { | 1990 | { |
1980 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 1991 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
1992 | if (userExposed) | ||
1993 | RootPart.Velocity = Vector3.Zero; // In case source is moving | ||
1981 | } | 1994 | } |
1982 | 1995 | ||
1983 | public void ScriptSetPhysicsStatus(bool usePhysics) | 1996 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1984 | { | 1997 | { |
1998 | if (usePhysics) | ||
1999 | { | ||
2000 | if (RootPart.KeyframeMotion != null) | ||
2001 | RootPart.KeyframeMotion.Stop(); | ||
2002 | RootPart.KeyframeMotion = null; | ||
2003 | } | ||
1985 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2004 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1986 | } | 2005 | } |
1987 | 2006 | ||
@@ -2045,30 +2064,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2045 | } | 2064 | } |
2046 | } | 2065 | } |
2047 | 2066 | ||
2048 | public void setAngularImpulse(Vector3 impulse) | ||
2049 | { | ||
2050 | if (RootPart.PhysActor != null) | ||
2051 | { | ||
2052 | if (!IsAttachment) | ||
2053 | { | ||
2054 | RootPart.PhysActor.Torque = impulse; | ||
2055 | m_scene.PhysicsScene.AddPhysicsActorTaint(RootPart.PhysActor); | ||
2056 | } | ||
2057 | } | ||
2058 | } | ||
2059 | |||
2060 | public Vector3 GetTorque() | 2067 | public Vector3 GetTorque() |
2061 | { | 2068 | { |
2062 | if (RootPart.PhysActor != null) | 2069 | return RootPart.Torque; |
2063 | { | ||
2064 | if (!IsAttachment) | ||
2065 | { | ||
2066 | Vector3 torque = RootPart.PhysActor.Torque; | ||
2067 | return torque; | ||
2068 | } | ||
2069 | } | ||
2070 | |||
2071 | return Vector3.Zero; | ||
2072 | } | 2070 | } |
2073 | 2071 | ||
2074 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | 2072 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index dd9431b..1c72b10 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -294,6 +294,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
294 | protected Vector3 m_lastAngularVelocity; | 294 | protected Vector3 m_lastAngularVelocity; |
295 | protected int m_lastTerseSent; | 295 | protected int m_lastTerseSent; |
296 | protected float m_buoyancy = 0.0f; | 296 | protected float m_buoyancy = 0.0f; |
297 | protected Vector3 m_force; | ||
298 | protected Vector3 m_torque; | ||
297 | 299 | ||
298 | /// <summary> | 300 | /// <summary> |
299 | /// Stores media texture data | 301 | /// Stores media texture data |
@@ -313,6 +315,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | 315 | ||
314 | private SOPVehicle m_vehicle = null; | 316 | private SOPVehicle m_vehicle = null; |
315 | 317 | ||
318 | private KeyframeMotion m_keyframeMotion = null; | ||
319 | |||
320 | public KeyframeMotion KeyframeMotion | ||
321 | { | ||
322 | get; set; | ||
323 | } | ||
324 | |||
325 | |||
316 | #endregion Fields | 326 | #endregion Fields |
317 | 327 | ||
318 | // ~SceneObjectPart() | 328 | // ~SceneObjectPart() |
@@ -906,7 +916,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | get | 916 | get |
907 | { | 917 | { |
908 | PhysicsActor actor = PhysActor; | 918 | PhysicsActor actor = PhysActor; |
909 | if ((actor != null) && actor.IsPhysical) | 919 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this) |
910 | { | 920 | { |
911 | m_angularVelocity = actor.RotationalVelocity; | 921 | m_angularVelocity = actor.RotationalVelocity; |
912 | } | 922 | } |
@@ -1302,14 +1312,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1302 | 1312 | ||
1303 | public float Buoyancy | 1313 | public float Buoyancy |
1304 | { | 1314 | { |
1305 | get { return m_buoyancy; } | 1315 | get |
1316 | { | ||
1317 | if (ParentGroup.RootPart == this) | ||
1318 | return m_buoyancy; | ||
1319 | |||
1320 | return ParentGroup.RootPart.Buoyancy; | ||
1321 | } | ||
1306 | set | 1322 | set |
1307 | { | 1323 | { |
1324 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1325 | { | ||
1326 | ParentGroup.RootPart.Buoyancy = value; | ||
1327 | return; | ||
1328 | } | ||
1308 | m_buoyancy = value; | 1329 | m_buoyancy = value; |
1309 | if (PhysActor != null) | 1330 | if (PhysActor != null) |
1310 | { | ||
1311 | PhysActor.Buoyancy = value; | 1331 | PhysActor.Buoyancy = value; |
1332 | } | ||
1333 | } | ||
1334 | |||
1335 | public Vector3 Force | ||
1336 | { | ||
1337 | get | ||
1338 | { | ||
1339 | if (ParentGroup.RootPart == this) | ||
1340 | return m_force; | ||
1341 | |||
1342 | return ParentGroup.RootPart.Force; | ||
1343 | } | ||
1344 | |||
1345 | set | ||
1346 | { | ||
1347 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1348 | { | ||
1349 | ParentGroup.RootPart.Force = value; | ||
1350 | return; | ||
1351 | } | ||
1352 | m_force = value; | ||
1353 | if (PhysActor != null) | ||
1354 | PhysActor.Force = value; | ||
1355 | } | ||
1356 | } | ||
1357 | |||
1358 | public Vector3 Torque | ||
1359 | { | ||
1360 | get | ||
1361 | { | ||
1362 | if (ParentGroup.RootPart == this) | ||
1363 | return m_torque; | ||
1364 | |||
1365 | return ParentGroup.RootPart.Torque; | ||
1366 | } | ||
1367 | |||
1368 | set | ||
1369 | { | ||
1370 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1371 | { | ||
1372 | ParentGroup.RootPart.Torque = value; | ||
1373 | return; | ||
1312 | } | 1374 | } |
1375 | m_torque = value; | ||
1376 | if (PhysActor != null) | ||
1377 | PhysActor.Torque = value; | ||
1313 | } | 1378 | } |
1314 | } | 1379 | } |
1315 | 1380 | ||
@@ -1488,20 +1553,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1488 | /// </summary> | 1553 | /// </summary> |
1489 | /// <param name="impulsei">Vector force</param> | 1554 | /// <param name="impulsei">Vector force</param> |
1490 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1555 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1491 | public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) | 1556 | |
1557 | // this is actualy Set Torque.. keeping naming so not to edit lslapi also | ||
1558 | public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF) | ||
1492 | { | 1559 | { |
1493 | Vector3 impulse = impulsei; | 1560 | Vector3 torque = torquei; |
1494 | 1561 | ||
1495 | if (localGlobalTF) | 1562 | if (localGlobalTF) |
1496 | { | 1563 | { |
1564 | /* | ||
1497 | Quaternion grot = GetWorldRotation(); | 1565 | Quaternion grot = GetWorldRotation(); |
1498 | Quaternion AXgrot = grot; | 1566 | Quaternion AXgrot = grot; |
1499 | Vector3 AXimpulsei = impulsei; | 1567 | Vector3 AXimpulsei = impulsei; |
1500 | Vector3 newimpulse = AXimpulsei * AXgrot; | 1568 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1501 | impulse = newimpulse; | 1569 | */ |
1570 | torque *= GetWorldRotation(); | ||
1502 | } | 1571 | } |
1503 | 1572 | ||
1504 | ParentGroup.setAngularImpulse(impulse); | 1573 | Torque = torque; |
1505 | } | 1574 | } |
1506 | 1575 | ||
1507 | /// <summary> | 1576 | /// <summary> |
@@ -1571,14 +1640,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1571 | 1640 | ||
1572 | DoPhysicsPropertyUpdate(RigidBody, true); | 1641 | DoPhysicsPropertyUpdate(RigidBody, true); |
1573 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1642 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); |
1643 | |||
1644 | if (!building) | ||
1645 | PhysActor.Building = false; | ||
1574 | 1646 | ||
1575 | Velocity = velocity; | 1647 | Velocity = velocity; |
1576 | AngularVelocity = rotationalVelocity; | 1648 | AngularVelocity = rotationalVelocity; |
1577 | PhysActor.Velocity = velocity; | 1649 | PhysActor.Velocity = velocity; |
1578 | PhysActor.RotationalVelocity = rotationalVelocity; | 1650 | PhysActor.RotationalVelocity = rotationalVelocity; |
1579 | 1651 | ||
1580 | if (!building) | 1652 | // if not vehicle and root part apply force and torque |
1581 | PhysActor.Building = false; | 1653 | if ((m_vehicle == null || m_vehicle.Type == Vehicle.TYPE_NONE) |
1654 | && LocalId == ParentGroup.RootPart.LocalId) | ||
1655 | { | ||
1656 | PhysActor.Force = Force; | ||
1657 | PhysActor.Torque = Torque; | ||
1658 | } | ||
1582 | } | 1659 | } |
1583 | } | 1660 | } |
1584 | } | 1661 | } |
@@ -1816,7 +1893,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1816 | 1893 | ||
1817 | Velocity = new Vector3(0, 0, 0); | 1894 | Velocity = new Vector3(0, 0, 0); |
1818 | Acceleration = new Vector3(0, 0, 0); | 1895 | Acceleration = new Vector3(0, 0, 0); |
1819 | AngularVelocity = new Vector3(0, 0, 0); | 1896 | if (ParentGroup.RootPart == this) |
1897 | AngularVelocity = new Vector3(0, 0, 0); | ||
1820 | 1898 | ||
1821 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1899 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1822 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1900 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
@@ -1840,7 +1918,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1840 | // velocity-vector. | 1918 | // velocity-vector. |
1841 | Velocity = new Vector3(0, 0, 0); | 1919 | Velocity = new Vector3(0, 0, 0); |
1842 | Acceleration = new Vector3(0, 0, 0); | 1920 | Acceleration = new Vector3(0, 0, 0); |
1843 | AngularVelocity = new Vector3(0, 0, 0); | 1921 | if (ParentGroup.RootPart == this) |
1922 | AngularVelocity = new Vector3(0, 0, 0); | ||
1844 | //RotationalVelocity = new Vector3(0, 0, 0); | 1923 | //RotationalVelocity = new Vector3(0, 0, 0); |
1845 | } | 1924 | } |
1846 | 1925 | ||
@@ -1855,6 +1934,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1855 | { | 1934 | { |
1856 | if (UsePhysics) | 1935 | if (UsePhysics) |
1857 | { | 1936 | { |
1937 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
1938 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
1939 | ParentGroup.RootPart.KeyframeMotion = null; | ||
1858 | ParentGroup.Scene.AddPhysicalPrim(1); | 1940 | ParentGroup.Scene.AddPhysicalPrim(1); |
1859 | 1941 | ||
1860 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1942 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
@@ -2002,10 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2002 | 2084 | ||
2003 | public Vector3 GetForce() | 2085 | public Vector3 GetForce() |
2004 | { | 2086 | { |
2005 | if (PhysActor != null) | 2087 | return Force; |
2006 | return PhysActor.Force; | ||
2007 | else | ||
2008 | return Vector3.Zero; | ||
2009 | } | 2088 | } |
2010 | 2089 | ||
2011 | /// <summary> | 2090 | /// <summary> |
@@ -3150,10 +3229,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3150 | 3229 | ||
3151 | public void SetBuoyancy(float fvalue) | 3230 | public void SetBuoyancy(float fvalue) |
3152 | { | 3231 | { |
3232 | Buoyancy = fvalue; | ||
3233 | /* | ||
3153 | if (PhysActor != null) | 3234 | if (PhysActor != null) |
3154 | { | 3235 | { |
3155 | PhysActor.Buoyancy = fvalue; | 3236 | PhysActor.Buoyancy = fvalue; |
3156 | } | 3237 | } |
3238 | */ | ||
3157 | } | 3239 | } |
3158 | 3240 | ||
3159 | public void SetDieAtEdge(bool p) | 3241 | public void SetDieAtEdge(bool p) |
@@ -3181,10 +3263,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3181 | 3263 | ||
3182 | public void SetForce(Vector3 force) | 3264 | public void SetForce(Vector3 force) |
3183 | { | 3265 | { |
3266 | Force = force; | ||
3267 | /* | ||
3184 | if (PhysActor != null) | 3268 | if (PhysActor != null) |
3185 | { | 3269 | { |
3186 | PhysActor.Force = force; | 3270 | PhysActor.Force = force; |
3187 | } | 3271 | } |
3272 | */ | ||
3188 | } | 3273 | } |
3189 | 3274 | ||
3190 | public SOPVehicle sopVehicle | 3275 | public SOPVehicle sopVehicle |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 72a0ec3..51a3320 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -244,6 +244,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
244 | sr.Close(); | 244 | sr.Close(); |
245 | } | 245 | } |
246 | 246 | ||
247 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
248 | if (keymotion.Count > 0) | ||
249 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
250 | else | ||
251 | sceneObject.RootPart.KeyframeMotion = null; | ||
252 | |||
247 | // Script state may, or may not, exist. Not having any, is NOT | 253 | // Script state may, or may not, exist. Not having any, is NOT |
248 | // ever a problem. | 254 | // ever a problem. |
249 | sceneObject.LoadScriptState(doc); | 255 | sceneObject.LoadScriptState(doc); |
@@ -349,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
349 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 355 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
350 | 356 | ||
351 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | 357 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); |
358 | m_SOPXmlProcessors.Add("Force", ProcessForce); | ||
359 | m_SOPXmlProcessors.Add("Torque", ProcessTorque); | ||
352 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | 360 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); |
353 | 361 | ||
354 | //Ubit comented until proper testing | 362 | //Ubit comented until proper testing |
@@ -595,7 +603,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
595 | obj.sopVehicle = _vehicle; | 603 | obj.sopVehicle = _vehicle; |
596 | } | 604 | } |
597 | 605 | ||
598 | |||
599 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 606 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
600 | { | 607 | { |
601 | List<string> errorNodeNames; | 608 | List<string> errorNodeNames; |
@@ -762,7 +769,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
762 | 769 | ||
763 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | 770 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) |
764 | { | 771 | { |
765 | obj.Buoyancy = (int)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | 772 | obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); |
773 | } | ||
774 | |||
775 | private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) | ||
776 | { | ||
777 | obj.Force = Util.ReadVector(reader, "Force"); | ||
778 | } | ||
779 | private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) | ||
780 | { | ||
781 | obj.Torque = Util.ReadVector(reader, "Torque"); | ||
766 | } | 782 | } |
767 | 783 | ||
768 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | 784 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) |
@@ -1157,6 +1173,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1157 | }); | 1173 | }); |
1158 | 1174 | ||
1159 | writer.WriteEndElement(); | 1175 | writer.WriteEndElement(); |
1176 | |||
1177 | if (sog.RootPart.KeyframeMotion != null) | ||
1178 | { | ||
1179 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1180 | |||
1181 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1182 | writer.WriteBase64(data, 0, data.Length); | ||
1183 | writer.WriteEndElement(); | ||
1184 | } | ||
1185 | |||
1160 | writer.WriteEndElement(); | 1186 | writer.WriteEndElement(); |
1161 | } | 1187 | } |
1162 | 1188 | ||
@@ -1256,6 +1282,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1256 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1282 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1257 | 1283 | ||
1258 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | 1284 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); |
1285 | |||
1286 | WriteVector(writer, "Force", sop.Force); | ||
1287 | WriteVector(writer, "Torque", sop.Torque); | ||
1288 | |||
1259 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | 1289 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); |
1260 | 1290 | ||
1261 | //Ubit comented until proper testing | 1291 | //Ubit comented until proper testing |