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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
2 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 3776d47..d915807 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes
152 private int m_update_backup = 200; 152 private int m_update_backup = 200;
153 private int m_update_terrain = 50; 153 private int m_update_terrain = 50;
154// private int m_update_land = 1; 154// private int m_update_land = 1;
155 private int m_update_coarse_locations = 80; 155 private int m_update_coarse_locations = 50;
156 156
157 private int frameMS; 157 private int frameMS;
158 private int physicsMS2; 158 private int physicsMS2;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 254fe37..557fc42 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3595,7 +3595,6 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
3595//Console.WriteLine("UM3 {0}", Velocity); 3595//Console.WriteLine("UM3 {0}", Velocity);
3596 Velocity = force; // add for jumping 3596 Velocity = force; // add for jumping
3597 } 3597 }
3598
3599 } 3598 }
3600 // } // end realign 3599 // } // end realign
3601 } // add for jumping 3600 } // add for jumping