diff options
Diffstat (limited to 'OpenSim/Region/Framework')
28 files changed, 3217 insertions, 1213 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 6cc64c6..788f42b 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -82,6 +83,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | UUID RezSingleAttachmentFromInventory( | 83 | UUID RezSingleAttachmentFromInventory( |
83 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 84 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
84 | 85 | ||
86 | // Same as above, but also load script states from a separate doc | ||
87 | UUID RezSingleAttachmentFromInventory( | ||
88 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
89 | |||
85 | /// <summary> | 90 | /// <summary> |
86 | /// Rez multiple attachments from a user's inventory | 91 | /// Rez multiple attachments from a user's inventory |
87 | /// </summary> | 92 | /// </summary> |
@@ -113,18 +118,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | /// <summary> | 118 | /// <summary> |
114 | /// Update the user inventory to show a detach. | 119 | /// Update the user inventory to show a detach. |
115 | /// </summary> | 120 | /// </summary> |
116 | /// <param name="itemID">/param> | 121 | /// <param name="itemID"> |
117 | /// <param name="remoteClient"></param> | 122 | /// A <see cref="UUID"/> |
123 | /// </param> | ||
124 | /// <param name="remoteClient"> | ||
125 | /// A <see cref="IClientAPI"/> | ||
126 | /// </param> | ||
118 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | 127 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); |
119 | 128 | ||
120 | /// <summary> | 129 | /// <summary> |
121 | /// Update the position of an attachment. | ||
122 | /// </summary> | ||
123 | /// <param name="sog"></param> | ||
124 | /// <param name="pos"></param> | ||
125 | void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos); | ||
126 | |||
127 | /// <summary> | ||
128 | /// Update the user inventory with a changed attachment | 130 | /// Update the user inventory with a changed attachment |
129 | /// </summary> | 131 | /// </summary> |
130 | /// <param name="remoteClient"> | 132 | /// <param name="remoteClient"> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 15060fd..4b17b9a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -115,6 +115,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
115 | /// <param name="stateSource"></param> | 115 | /// <param name="stateSource"></param> |
116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
117 | 117 | ||
118 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
119 | |||
118 | /// <summary> | 120 | /// <summary> |
119 | /// Stop a script which is in this prim's inventory. | 121 | /// Stop a script which is in this prim's inventory. |
120 | /// </summary> | 122 | /// </summary> |
@@ -229,5 +231,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
229 | /// A <see cref="Dictionary`2"/> | 231 | /// A <see cref="Dictionary`2"/> |
230 | /// </returns> | 232 | /// </returns> |
231 | Dictionary<UUID, string> GetScriptStates(); | 233 | Dictionary<UUID, string> GetScriptStates(); |
234 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
232 | } | 235 | } |
233 | } | 236 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 8b96de4..3eb38b8 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, |
41 | Vector3 lookAt, uint teleportFlags); | 41 | Vector3 lookAt, uint teleportFlags); |
42 | 42 | ||
43 | void TeleportHome(UUID id, IClientAPI client); | 43 | bool TeleportHome(UUID id, IClientAPI client); |
44 | 44 | ||
45 | bool Cross(ScenePresence agent, bool isFlying); | 45 | bool Cross(ScenePresence agent, bool isFlying); |
46 | 46 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 721f0ee..72e79ed 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -45,5 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | ||
49 | void TriggerRegionInfoChange(); | ||
48 | } | 50 | } |
49 | } | 51 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index fecdd1b..4a3c634 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -50,5 +50,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
50 | void ResumeScript(UUID itemID); | 50 | void ResumeScript(UUID itemID); |
51 | 51 | ||
52 | ArrayList GetScriptErrors(UUID itemID); | 52 | ArrayList GetScriptErrors(UUID itemID); |
53 | |||
54 | bool HasScript(UUID itemID, out bool running); | ||
53 | } | 55 | } |
54 | } | 56 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs new file mode 100644 index 0000000..d1a4d8e --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster Limited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface IUserAccountCacheModule | ||
11 | { | ||
12 | void Remove(string name); | ||
13 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 14ecd44..32ee674 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework | |||
227 | pluginAssembly.FullName, e.Message, e.StackTrace); | 227 | pluginAssembly.FullName, e.Message, e.StackTrace); |
228 | 228 | ||
229 | // justincc: Right now this is fatal to really get the user's attention | 229 | // justincc: Right now this is fatal to really get the user's attention |
230 | throw e; | 230 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
231 | //throw e; | ||
231 | } | 232 | } |
232 | } | 233 | } |
233 | 234 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 4865481..9c103cb 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,11 +53,17 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | 60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | |
61 | public bool m_jumping = false; // Add for jumping | ||
62 | public float m_jumpVelocity = 0f; // Add for jumping | ||
63 | private int m_landing = 0; // Add for jumping | ||
64 | public bool m_falling = false; // Add for falling | ||
65 | private float m_fallHeight; // Add for falling | ||
66 | |||
61 | /// <value> | 67 | /// <value> |
62 | /// The scene presence that this animator applies to | 68 | /// The scene presence that this animator applies to |
63 | /// </value> | 69 | /// </value> |
@@ -114,7 +120,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
114 | 120 | ||
115 | public void ResetAnimations() | 121 | public void ResetAnimations() |
116 | { | 122 | { |
123 | Console.WriteLine("ResetA............."); | ||
117 | m_animations.Clear(); | 124 | m_animations.Clear(); |
125 | TrySetMovementAnimation("STAND"); | ||
118 | } | 126 | } |
119 | 127 | ||
120 | /// <summary> | 128 | /// <summary> |
@@ -123,8 +131,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 131 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 132 | public void TrySetMovementAnimation(string anim) |
125 | { | 133 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 134 | if (!m_scenePresence.IsChildAgent) |
129 | { | 135 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 136 | if (m_animations.TrySetDefaultAnimation( |
@@ -142,14 +148,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
142 | /// </summary> | 148 | /// </summary> |
143 | public string GetMovementAnimation() | 149 | public string GetMovementAnimation() |
144 | { | 150 | { |
145 | const float FALL_DELAY = 0.33f; | 151 | //Console.WriteLine("GMA-------"); //## |
146 | const float PREJUMP_DELAY = 0.25f; | 152 | //#@ const float FALL_DELAY = 0.33f; |
147 | 153 | const float FALL_DELAY = 800f; //## mS | |
154 | //rm for jumping const float PREJUMP_DELAY = 0.25f; | ||
155 | const float PREJUMP_DELAY = 200f; // mS add for jumping | ||
156 | const float JUMP_PERIOD = 800f; // mS add for jumping | ||
148 | #region Inputs | 157 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 158 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 159 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 160 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 161 | ||
@@ -159,11 +165,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 165 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 166 | ||
161 | // Check control flags | 167 | // Check control flags |
162 | bool heldForward = | 168 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 169 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 170 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 171 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 172 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 173 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 174 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -182,8 +187,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
182 | 187 | ||
183 | // Is the avatar trying to move? | 188 | // Is the avatar trying to move? |
184 | // bool moving = (move != Vector3.Zero); | 189 | // bool moving = (move != Vector3.Zero); |
185 | bool jumping = m_animTickJump != 0; | 190 | // rm for jumping bool jumping = m_animTickJump != 0; |
186 | |||
187 | #endregion Inputs | 191 | #endregion Inputs |
188 | 192 | ||
189 | #region Flying | 193 | #region Flying |
@@ -192,6 +196,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
192 | { | 196 | { |
193 | m_animTickFall = 0; | 197 | m_animTickFall = 0; |
194 | m_animTickJump = 0; | 198 | m_animTickJump = 0; |
199 | m_jumping = false; //add for jumping | ||
200 | m_falling = true; //add for falling | ||
201 | m_jumpVelocity = 0f; //add for jumping | ||
202 | actor.Selected = false; //add for jumping flag | ||
203 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
195 | 204 | ||
196 | if (move.X != 0f || move.Y != 0f) | 205 | if (move.X != 0f || move.Y != 0f) |
197 | { | 206 | { |
@@ -203,8 +212,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
203 | } | 212 | } |
204 | else if (move.Z < 0f) | 213 | else if (move.Z < 0f) |
205 | { | 214 | { |
206 | if (actor != null && actor.IsColliding) | 215 | if (actor != null && actor.IsColliding) |
216 | { //## | ||
217 | //Console.WriteLine("LAND FLYING"); // ## | ||
207 | return "LAND"; | 218 | return "LAND"; |
219 | } //# | ||
208 | else | 220 | else |
209 | return "HOVER_DOWN"; | 221 | return "HOVER_DOWN"; |
210 | } | 222 | } |
@@ -218,48 +230,127 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
218 | 230 | ||
219 | #region Falling/Floating/Landing | 231 | #region Falling/Floating/Landing |
220 | 232 | ||
221 | if (actor == null || !actor.IsColliding) | 233 | // rm for jumping if (actor == null || !actor.IsColliding) |
234 | if ((actor == null || !actor.IsColliding) && !m_jumping) // add for jumping | ||
222 | { | 235 | { |
223 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 236 | // rm float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
237 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); // add, in mS | ||
224 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 238 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
239 | //Console.WriteLine("falling t={0} v={1}", fallElapsed, fallVelocity); //## | ||
240 | |||
241 | // rm for fall if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | ||
242 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; // add for falling and jumping | ||
225 | 243 | ||
226 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | 244 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) // add for jumping |
245 | // not falling yet or going up | ||
227 | { | 246 | { |
228 | // Just started falling | 247 | // reset start of fall time |
229 | m_animTickFall = Environment.TickCount; | 248 | m_animTickFall = Environment.TickCount; |
230 | } | 249 | } |
231 | else if (!jumping && fallElapsed > FALL_DELAY) | 250 | // else if (!jumping && fallElapsed > FALL_DELAY) |
251 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping | ||
232 | { | 252 | { |
233 | // Falling long enough to trigger the animation | 253 | // Falling long enough to trigger the animation |
254 | //Console.WriteLine("FALLDOWN"); //## | ||
234 | return "FALLDOWN"; | 255 | return "FALLDOWN"; |
235 | } | 256 | } |
236 | else if (m_animTickJump == -1) | ||
237 | { | ||
238 | m_animTickJump = 0; | ||
239 | return "STAND"; | ||
240 | } | ||
241 | 257 | ||
242 | return m_movementAnimation; | 258 | return m_movementAnimation; |
243 | } | 259 | } |
244 | 260 | ||
245 | #endregion Falling/Floating/Landing | 261 | #endregion Falling/Floating/Landing |
246 | 262 | ||
263 | |||
264 | #region Jumping // section added for jumping... | ||
265 | |||
266 | int jumptime; | ||
267 | jumptime = Environment.TickCount - m_animTickJump; | ||
268 | |||
269 | |||
270 | if ((move.Z > 0f) && (!m_jumping)) | ||
271 | { | ||
272 | //Console.WriteLine("PJ {0}", jumptime); //## | ||
273 | // Start jumping, prejump | ||
274 | m_animTickFall = 0; | ||
275 | m_jumping = true; | ||
276 | m_falling = false; | ||
277 | actor.Selected = true; // borrowed for jmping flag | ||
278 | m_animTickJump = Environment.TickCount; | ||
279 | m_jumpVelocity = 0.35f; | ||
280 | return "PREJUMP"; | ||
281 | } | ||
282 | |||
283 | if(m_jumping) | ||
284 | { | ||
285 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | ||
286 | { | ||
287 | //Console.WriteLine("LA {0}", jumptime); //## | ||
288 | // end jumping | ||
289 | m_jumping = false; | ||
290 | m_falling = false; | ||
291 | actor.Selected = false; // borrowed for jumping flag | ||
292 | m_jumpVelocity = 0f; | ||
293 | m_animTickFall = Environment.TickCount; | ||
294 | return "LAND"; | ||
295 | } | ||
296 | else if (jumptime > JUMP_PERIOD) | ||
297 | { | ||
298 | //Console.WriteLine("JD {0}", jumptime); //## | ||
299 | // jump down | ||
300 | m_jumpVelocity = 0f; | ||
301 | return "JUMP"; | ||
302 | } | ||
303 | else if (jumptime > PREJUMP_DELAY) | ||
304 | { | ||
305 | //Console.WriteLine("JU {0}", jumptime); //## | ||
306 | // jump up | ||
307 | m_jumping = true; | ||
308 | m_jumpVelocity = 10f; | ||
309 | return "JUMP"; | ||
310 | } | ||
311 | } | ||
312 | |||
313 | #endregion Jumping // end added section | ||
314 | |||
247 | #region Ground Movement | 315 | #region Ground Movement |
248 | 316 | ||
249 | if (m_movementAnimation == "FALLDOWN") | 317 | if (m_movementAnimation == "FALLDOWN") |
250 | { | 318 | { |
319 | m_falling = false; | ||
251 | m_animTickFall = Environment.TickCount; | 320 | m_animTickFall = Environment.TickCount; |
252 | |||
253 | // TODO: SOFT_LAND support | 321 | // TODO: SOFT_LAND support |
254 | return "LAND"; | 322 | float fallHeight = m_fallHeight - actor.Position.Z; |
323 | //Console.WriteLine("Hit from {0}", fallHeight); //## | ||
324 | if (fallHeight > 15.0f) // add for falling | ||
325 | return "STANDUP"; | ||
326 | else if (fallHeight > 8.0f) // add for falling | ||
327 | return "SOFT_LAND"; // add for falling | ||
328 | else // add for falling | ||
329 | return "LAND"; // add for falling | ||
255 | } | 330 | } |
256 | else if (m_movementAnimation == "LAND") | 331 | // rm jumping float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
332 | // rm jumping if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | ||
333 | // rm for landing return "LAND"; | ||
334 | else if ((m_movementAnimation == "LAND") || (m_movementAnimation == "SOFT_LAND") || (m_movementAnimation == "STANDUP")) | ||
257 | { | 335 | { |
258 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 336 | int landElapsed = Environment.TickCount - m_animTickFall; // add for jumping |
259 | if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | 337 | int limit = 1000; // add for jumping |
260 | return "LAND"; | 338 | if(m_movementAnimation == "LAND") limit = 350; // add for jumping |
261 | } | 339 | // NB if the above is set too long a weird anim reset from some place prevents STAND from being sent to client |
262 | 340 | ||
341 | if ((m_animTickFall != 0) && (landElapsed <= limit)) // add for jumping | ||
342 | { | ||
343 | //Console.WriteLine("Lelapse {0}", m_movementAnimation); //## | ||
344 | return m_movementAnimation; | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | //Console.WriteLine("end/STAND"); //## | ||
349 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
350 | return "STAND"; | ||
351 | } | ||
352 | } | ||
353 | /* This section removed, replaced by jumping section | ||
263 | m_animTickFall = 0; | 354 | m_animTickFall = 0; |
264 | 355 | ||
265 | if (move.Z > 0f) | 356 | if (move.Z > 0f) |
@@ -271,7 +362,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
271 | m_animTickJump = Environment.TickCount; | 362 | m_animTickJump = Environment.TickCount; |
272 | return "PREJUMP"; | 363 | return "PREJUMP"; |
273 | } | 364 | } |
274 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 365 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
275 | { | 366 | { |
276 | // Start actual jump | 367 | // Start actual jump |
277 | if (m_animTickJump == -1) | 368 | if (m_animTickJump == -1) |
@@ -284,37 +375,40 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
284 | m_animTickJump = -1; | 375 | m_animTickJump = -1; |
285 | return "JUMP"; | 376 | return "JUMP"; |
286 | } | 377 | } |
287 | else | ||
288 | return "JUMP"; | ||
289 | } | 378 | } |
290 | else | 379 | else |
291 | { | 380 | { |
292 | // Not jumping | 381 | // Not jumping |
293 | m_animTickJump = 0; | 382 | m_animTickJump = 0; |
294 | 383 | */ | |
295 | if (move.X != 0f || move.Y != 0f) | 384 | // next section moved outside paren. and realigned for jumping |
296 | { | 385 | if (move.X != 0f || move.Y != 0f) |
297 | // Walking / crouchwalking / running | 386 | { |
298 | if (move.Z < 0f) | 387 | m_fallHeight = actor.Position.Z; // save latest flying height |
299 | return "CROUCHWALK"; | 388 | m_falling = false; // Add for falling |
300 | else if (m_scenePresence.SetAlwaysRun) | 389 | // Walking / crouchwalking / running |
301 | return "RUN"; | 390 | if (move.Z < 0f) |
302 | else | 391 | return "CROUCHWALK"; |
303 | return "WALK"; | 392 | else if (m_scenePresence.SetAlwaysRun) |
304 | } | 393 | return "RUN"; |
305 | else | 394 | else |
306 | { | 395 | return "WALK"; |
307 | // Not walking | ||
308 | if (move.Z < 0f) | ||
309 | return "CROUCH"; | ||
310 | else | ||
311 | return "STAND"; | ||
312 | } | ||
313 | } | 396 | } |
314 | 397 | // rm for jumping else | |
398 | else if (!m_jumping) // add for jumping | ||
399 | { | ||
400 | m_falling = false; // Add for falling | ||
401 | // Not walking | ||
402 | if (move.Z < 0f) | ||
403 | return "CROUCH"; | ||
404 | else | ||
405 | return "STAND"; | ||
406 | } | ||
407 | // end section realign for jumping | ||
315 | #endregion Ground Movement | 408 | #endregion Ground Movement |
316 | 409 | ||
317 | //return m_movementAnimation; | 410 | m_falling = false; // Add for falling |
411 | return m_movementAnimation; | ||
318 | } | 412 | } |
319 | 413 | ||
320 | /// <summary> | 414 | /// <summary> |
@@ -323,7 +417,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
323 | public void UpdateMovementAnimations() | 417 | public void UpdateMovementAnimations() |
324 | { | 418 | { |
325 | m_movementAnimation = GetMovementAnimation(); | 419 | m_movementAnimation = GetMovementAnimation(); |
326 | TrySetMovementAnimation(m_movementAnimation); | 420 | /* if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
421 | { | ||
422 | // This was the previous behavior before PREJUMP | ||
423 | TrySetMovementAnimation("JUMP"); | ||
424 | } | ||
425 | else | ||
426 | { removed for jumping */ | ||
427 | TrySetMovementAnimation(m_movementAnimation); | ||
428 | // rm for jumping } | ||
327 | } | 429 | } |
328 | 430 | ||
329 | public UUID[] GetAnimationArray() | 431 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 3423542..088839d 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -104,8 +104,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // better than losing the object for now. | 104 | // better than losing the object for now. |
105 | if (permissionToDelete) | 105 | if (permissionToDelete) |
106 | { | 106 | { |
107 | List<uint> killIDs = new List<uint>(); | ||
108 | |||
107 | foreach (SceneObjectGroup g in objectGroups) | 109 | foreach (SceneObjectGroup g in objectGroups) |
110 | { | ||
111 | killIDs.Add(g.LocalId); | ||
108 | g.DeleteGroupFromScene(false); | 112 | g.DeleteGroupFromScene(false); |
113 | } | ||
114 | |||
115 | m_scene.SendKillObject(killIDs); | ||
109 | } | 116 | } |
110 | } | 117 | } |
111 | 118 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index fd62535..4ce7a6c 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -766,6 +770,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
766 | } | 770 | } |
767 | } | 771 | } |
768 | } | 772 | } |
773 | public void TriggerTerrainUpdate() | ||
774 | { | ||
775 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
776 | if (handlerTerrainUpdate != null) | ||
777 | { | ||
778 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
779 | { | ||
780 | try | ||
781 | { | ||
782 | d(); | ||
783 | } | ||
784 | catch (Exception e) | ||
785 | { | ||
786 | m_log.ErrorFormat( | ||
787 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
788 | e.Message, e.StackTrace); | ||
789 | } | ||
790 | } | ||
791 | } | ||
792 | } | ||
769 | 793 | ||
770 | public void TriggerTerrainTick() | 794 | public void TriggerTerrainTick() |
771 | { | 795 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index e3ed905..17b2da1 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | 88 | ||
89 | // If this is an update for our own avatar give it the highest priority | 89 | // If this is an update for our own avatar give it the highest priority |
90 | if (client.AgentId == entity.UUID) | 90 | if (client.AgentId == entity.UUID) |
91 | return 0; | 91 | return PriorityQueue.ImmediateQueue; |
92 | 92 | ||
93 | uint priority; | 93 | uint priority; |
94 | 94 | ||
@@ -134,6 +134,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | 134 | ||
135 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 135 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
136 | { | 136 | { |
137 | if (entity == null) return 0; | ||
138 | |||
137 | uint pqueue = ComputeDistancePriority(client,entity,true); | 139 | uint pqueue = ComputeDistancePriority(client,entity,true); |
138 | 140 | ||
139 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 141 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
@@ -162,6 +164,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
162 | 164 | ||
163 | private uint ComputeDistancePriority(IClientAPI client, ISceneEntity entity, bool useFrontBack) | 165 | private uint ComputeDistancePriority(IClientAPI client, ISceneEntity entity, bool useFrontBack) |
164 | { | 166 | { |
167 | // If this is an update for our own avatar give it the highest priority | ||
168 | if (client.AgentId == entity.UUID) | ||
169 | return 0; | ||
170 | if (entity == null) | ||
171 | return 0; | ||
172 | |||
165 | // Get this agent's position | 173 | // Get this agent's position |
166 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 174 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
167 | if (presence == null) | 175 | if (presence == null) |
@@ -172,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
172 | 180 | ||
173 | // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); | 181 | // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); |
174 | // throw new InvalidOperationException("Prioritization agent not defined"); | 182 | // throw new InvalidOperationException("Prioritization agent not defined"); |
175 | return Int32.MaxValue; | 183 | return PriorityQueue.NumberOfQueues - 1; |
176 | } | 184 | } |
177 | 185 | ||
178 | // Use group position for child prims, since we are putting child prims in | 186 | // Use group position for child prims, since we are putting child prims in |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0f85925..f41c6b9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -99,34 +99,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// <param name="item"></param> | 99 | /// <param name="item"></param> |
100 | public bool AddInventoryItem(InventoryItemBase item) | 100 | public bool AddInventoryItem(InventoryItemBase item) |
101 | { | 101 | { |
102 | if (UUID.Zero == item.Folder) | 102 | InventoryFolderBase folder; |
103 | |||
104 | if (item.Folder == UUID.Zero) | ||
103 | { | 105 | { |
104 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 106 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
105 | if (f != null) | 107 | if (folder == null) |
106 | { | ||
107 | // m_log.DebugFormat( | ||
108 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
109 | // f.Name, (AssetType)f.Type, item.Name); | ||
110 | |||
111 | item.Folder = f.ID; | ||
112 | } | ||
113 | else | ||
114 | { | 108 | { |
115 | f = InventoryService.GetRootFolder(item.Owner); | 109 | folder = InventoryService.GetRootFolder(item.Owner); |
116 | if (f != null) | 110 | |
117 | { | 111 | if (folder == null) |
118 | item.Folder = f.ID; | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | m_log.WarnFormat( | ||
123 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
124 | item.Owner, item.Name); | ||
125 | return false; | 112 | return false; |
126 | } | ||
127 | } | 113 | } |
114 | |||
115 | item.Folder = folder.ID; | ||
128 | } | 116 | } |
129 | 117 | ||
130 | if (InventoryService.AddItem(item)) | 118 | if (InventoryService.AddItem(item)) |
131 | { | 119 | { |
132 | int userlevel = 0; | 120 | int userlevel = 0; |
@@ -252,8 +240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | 240 | ||
253 | // Update item with new asset | 241 | // Update item with new asset |
254 | item.AssetID = asset.FullID; | 242 | item.AssetID = asset.FullID; |
255 | if (group.UpdateInventoryItem(item)) | 243 | group.UpdateInventoryItem(item); |
256 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
257 | 244 | ||
258 | part.GetProperties(remoteClient); | 245 | part.GetProperties(remoteClient); |
259 | 246 | ||
@@ -264,12 +251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | { | 251 | { |
265 | // Needs to determine which engine was running it and use that | 252 | // Needs to determine which engine was running it and use that |
266 | // | 253 | // |
267 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 254 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
268 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
273 | } | 255 | } |
274 | part.ParentGroup.ResumeScripts(); | 256 | part.ParentGroup.ResumeScripts(); |
275 | return errors; | 257 | return errors; |
@@ -328,6 +310,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
328 | { | 310 | { |
329 | if (UUID.Zero == transactionID) | 311 | if (UUID.Zero == transactionID) |
330 | { | 312 | { |
313 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
331 | item.Name = itemUpd.Name; | 314 | item.Name = itemUpd.Name; |
332 | item.Description = itemUpd.Description; | 315 | item.Description = itemUpd.Description; |
333 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 316 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
@@ -700,6 +683,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | return; | 683 | return; |
701 | } | 684 | } |
702 | 685 | ||
686 | if (newName == null) newName = item.Name; | ||
687 | |||
703 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 688 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
704 | 689 | ||
705 | if (asset != null) | 690 | if (asset != null) |
@@ -753,6 +738,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
753 | } | 738 | } |
754 | 739 | ||
755 | /// <summary> | 740 | /// <summary> |
741 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
742 | /// </summary> | ||
743 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
744 | { | ||
745 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
746 | foreach (InventoryItemBase b in items) | ||
747 | { | ||
748 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
749 | InventoryItemBase n = InventoryService.GetItem(b); | ||
750 | n.Folder = destfolder; | ||
751 | moveitems.Add(n); | ||
752 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
753 | } | ||
754 | |||
755 | MoveInventoryItem(remoteClient, moveitems); | ||
756 | } | ||
757 | |||
758 | /// <summary> | ||
756 | /// Move an item within the agent's inventory. | 759 | /// Move an item within the agent's inventory. |
757 | /// </summary> | 760 | /// </summary> |
758 | /// <param name="remoteClient"></param> | 761 | /// <param name="remoteClient"></param> |
@@ -985,8 +988,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 988 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
986 | { | 989 | { |
987 | SceneObjectPart part = GetSceneObjectPart(localID); | 990 | SceneObjectPart part = GetSceneObjectPart(localID); |
988 | SceneObjectGroup group = part.ParentGroup; | 991 | SceneObjectGroup group = null; |
989 | if (group != null) | 992 | if (part != null) |
993 | { | ||
994 | group = part.ParentGroup; | ||
995 | } | ||
996 | if (part != null && group != null) | ||
990 | { | 997 | { |
991 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 998 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) |
992 | return; | 999 | return; |
@@ -1222,6 +1229,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1222 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1229 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1223 | return; | 1230 | return; |
1224 | 1231 | ||
1232 | bool overrideNoMod = false; | ||
1233 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1234 | overrideNoMod = true; | ||
1235 | |||
1225 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1236 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1226 | { | 1237 | { |
1227 | // object cannot copy items to an object owned by a different owner | 1238 | // object cannot copy items to an object owned by a different owner |
@@ -1231,7 +1242,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1231 | } | 1242 | } |
1232 | 1243 | ||
1233 | // must have both move and modify permission to put an item in an object | 1244 | // must have both move and modify permission to put an item in an object |
1234 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1245 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1235 | { | 1246 | { |
1236 | return; | 1247 | return; |
1237 | } | 1248 | } |
@@ -1290,6 +1301,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1290 | 1301 | ||
1291 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1302 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1292 | { | 1303 | { |
1304 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1305 | if (destPart != null) // Move into a prim | ||
1306 | { | ||
1307 | foreach(UUID itemID in items) | ||
1308 | MoveTaskInventoryItem(destID, host, itemID); | ||
1309 | return destID; // Prim folder ID == prim ID | ||
1310 | } | ||
1311 | |||
1293 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1312 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1294 | 1313 | ||
1295 | UUID newFolderID = UUID.Random(); | 1314 | UUID newFolderID = UUID.Random(); |
@@ -1435,13 +1454,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1435 | { | 1454 | { |
1436 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1455 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1437 | remoteClient, part, transactionID, currentItem); | 1456 | remoteClient, part, transactionID, currentItem); |
1438 | |||
1439 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1440 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1441 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1442 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1443 | else | ||
1444 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1445 | } | 1457 | } |
1446 | 1458 | ||
1447 | // Base ALWAYS has move | 1459 | // Base ALWAYS has move |
@@ -1582,7 +1594,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1582 | return; | 1594 | return; |
1583 | 1595 | ||
1584 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1596 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1585 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1597 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1586 | remoteClient.AgentId); | 1598 | remoteClient.AgentId); |
1587 | AssetService.Store(asset); | 1599 | AssetService.Store(asset); |
1588 | 1600 | ||
@@ -1735,23 +1747,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1735 | // build a list of eligible objects | 1747 | // build a list of eligible objects |
1736 | List<uint> deleteIDs = new List<uint>(); | 1748 | List<uint> deleteIDs = new List<uint>(); |
1737 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1749 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1738 | 1750 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1739 | // Start with true for both, then remove the flags if objects | ||
1740 | // that we can't derez are part of the selection | ||
1741 | bool permissionToTake = true; | ||
1742 | bool permissionToTakeCopy = true; | ||
1743 | bool permissionToDelete = true; | ||
1744 | 1751 | ||
1745 | foreach (uint localID in localIDs) | 1752 | foreach (uint localID in localIDs) |
1746 | { | 1753 | { |
1754 | // Start with true for both, then remove the flags if objects | ||
1755 | // that we can't derez are part of the selection | ||
1756 | bool permissionToTake = true; | ||
1757 | bool permissionToTakeCopy = true; | ||
1758 | bool permissionToDelete = true; | ||
1759 | |||
1747 | // Invalid id | 1760 | // Invalid id |
1748 | SceneObjectPart part = GetSceneObjectPart(localID); | 1761 | SceneObjectPart part = GetSceneObjectPart(localID); |
1749 | if (part == null) | 1762 | if (part == null) |
1763 | { | ||
1764 | //Client still thinks the object exists, kill it | ||
1765 | deleteIDs.Add(localID); | ||
1750 | continue; | 1766 | continue; |
1767 | } | ||
1751 | 1768 | ||
1752 | // Already deleted by someone else | 1769 | // Already deleted by someone else |
1753 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1770 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1771 | { | ||
1772 | //Client still thinks the object exists, kill it | ||
1773 | deleteIDs.Add(localID); | ||
1754 | continue; | 1774 | continue; |
1775 | } | ||
1755 | 1776 | ||
1756 | // Can't delete child prims | 1777 | // Can't delete child prims |
1757 | if (part != part.ParentGroup.RootPart) | 1778 | if (part != part.ParentGroup.RootPart) |
@@ -1759,9 +1780,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1759 | 1780 | ||
1760 | SceneObjectGroup grp = part.ParentGroup; | 1781 | SceneObjectGroup grp = part.ParentGroup; |
1761 | 1782 | ||
1762 | deleteIDs.Add(localID); | ||
1763 | deleteGroups.Add(grp); | ||
1764 | |||
1765 | if (remoteClient == null) | 1783 | if (remoteClient == null) |
1766 | { | 1784 | { |
1767 | // Autoreturn has a null client. Nothing else does. So | 1785 | // Autoreturn has a null client. Nothing else does. So |
@@ -1778,80 +1796,104 @@ namespace OpenSim.Region.Framework.Scenes | |||
1778 | } | 1796 | } |
1779 | else | 1797 | else |
1780 | { | 1798 | { |
1781 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1799 | if (action == DeRezAction.TakeCopy) |
1800 | { | ||
1801 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1802 | permissionToTakeCopy = false; | ||
1803 | } | ||
1804 | else | ||
1805 | { | ||
1782 | permissionToTakeCopy = false; | 1806 | permissionToTakeCopy = false; |
1783 | 1807 | } | |
1784 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1808 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1785 | permissionToTake = false; | 1809 | permissionToTake = false; |
1786 | 1810 | ||
1787 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1811 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1788 | permissionToDelete = false; | 1812 | permissionToDelete = false; |
1789 | } | 1813 | } |
1790 | } | ||
1791 | 1814 | ||
1792 | // Handle god perms | 1815 | // Handle god perms |
1793 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1816 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1794 | { | 1817 | { |
1795 | permissionToTake = true; | 1818 | permissionToTake = true; |
1796 | permissionToTakeCopy = true; | 1819 | permissionToTakeCopy = true; |
1797 | permissionToDelete = true; | 1820 | permissionToDelete = true; |
1798 | } | 1821 | } |
1799 | 1822 | ||
1800 | // If we're re-saving, we don't even want to delete | 1823 | // If we're re-saving, we don't even want to delete |
1801 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1824 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1802 | permissionToDelete = false; | 1825 | permissionToDelete = false; |
1803 | 1826 | ||
1804 | // if we want to take a copy, we also don't want to delete | 1827 | // if we want to take a copy, we also don't want to delete |
1805 | // Note: after this point, the permissionToTakeCopy flag | 1828 | // Note: after this point, the permissionToTakeCopy flag |
1806 | // becomes irrelevant. It already includes the permissionToTake | 1829 | // becomes irrelevant. It already includes the permissionToTake |
1807 | // permission and after excluding no copy items here, we can | 1830 | // permission and after excluding no copy items here, we can |
1808 | // just use that. | 1831 | // just use that. |
1809 | if (action == DeRezAction.TakeCopy) | 1832 | if (action == DeRezAction.TakeCopy) |
1810 | { | 1833 | { |
1811 | // If we don't have permission, stop right here | 1834 | // If we don't have permission, stop right here |
1812 | if (!permissionToTakeCopy) | 1835 | if (!permissionToTakeCopy) |
1813 | return; | 1836 | return; |
1814 | 1837 | ||
1815 | permissionToTake = true; | 1838 | permissionToTake = true; |
1816 | // Don't delete | 1839 | // Don't delete |
1817 | permissionToDelete = false; | 1840 | permissionToDelete = false; |
1818 | } | 1841 | } |
1819 | 1842 | ||
1820 | if (action == DeRezAction.Return) | 1843 | if (action == DeRezAction.Return) |
1821 | { | ||
1822 | if (remoteClient != null) | ||
1823 | { | 1844 | { |
1824 | if (Permissions.CanReturnObjects( | 1845 | if (remoteClient != null) |
1825 | null, | ||
1826 | remoteClient.AgentId, | ||
1827 | deleteGroups)) | ||
1828 | { | 1846 | { |
1829 | permissionToTake = true; | 1847 | if (Permissions.CanReturnObjects( |
1830 | permissionToDelete = true; | 1848 | null, |
1831 | 1849 | remoteClient.AgentId, | |
1832 | foreach (SceneObjectGroup g in deleteGroups) | 1850 | deleteGroups)) |
1833 | { | 1851 | { |
1834 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1852 | permissionToTake = true; |
1853 | permissionToDelete = true; | ||
1854 | |||
1855 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1835 | } | 1856 | } |
1836 | } | 1857 | } |
1858 | else // Auto return passes through here with null agent | ||
1859 | { | ||
1860 | permissionToTake = true; | ||
1861 | permissionToDelete = true; | ||
1862 | } | ||
1837 | } | 1863 | } |
1838 | else // Auto return passes through here with null agent | 1864 | |
1865 | if (permissionToTake && (!permissionToDelete)) | ||
1866 | takeGroups.Add(grp); | ||
1867 | |||
1868 | if (permissionToDelete) | ||
1839 | { | 1869 | { |
1840 | permissionToTake = true; | 1870 | if (permissionToTake) |
1841 | permissionToDelete = true; | 1871 | deleteGroups.Add(grp); |
1872 | deleteIDs.Add(grp.LocalId); | ||
1842 | } | 1873 | } |
1843 | } | 1874 | } |
1844 | 1875 | ||
1845 | if (permissionToTake) | 1876 | SendKillObject(deleteIDs); |
1877 | |||
1878 | if (deleteGroups.Count > 0) | ||
1846 | { | 1879 | { |
1880 | foreach (SceneObjectGroup g in deleteGroups) | ||
1881 | deleteIDs.Remove(g.LocalId); | ||
1882 | |||
1847 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1883 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1848 | action, destinationID, deleteGroups, remoteClient, | 1884 | action, destinationID, deleteGroups, remoteClient, |
1849 | permissionToDelete); | 1885 | true); |
1886 | } | ||
1887 | if (takeGroups.Count > 0) | ||
1888 | { | ||
1889 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
1890 | action, destinationID, takeGroups, remoteClient, | ||
1891 | false); | ||
1850 | } | 1892 | } |
1851 | else if (permissionToDelete) | 1893 | if (deleteIDs.Count > 0) |
1852 | { | 1894 | { |
1853 | foreach (SceneObjectGroup g in deleteGroups) | 1895 | foreach (SceneObjectGroup g in deleteGroups) |
1854 | DeleteSceneObject(g, false); | 1896 | DeleteSceneObject(g, true); |
1855 | } | 1897 | } |
1856 | } | 1898 | } |
1857 | 1899 | ||
@@ -1903,21 +1945,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1903 | else // oopsies | 1945 | else // oopsies |
1904 | item.Folder = UUID.Zero; | 1946 | item.Folder = UUID.Zero; |
1905 | 1947 | ||
1948 | // Set up base perms properly | ||
1949 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
1950 | permsBase &= grp.RootPart.BaseMask; | ||
1951 | permsBase |= (uint)PermissionMask.Move; | ||
1952 | |||
1953 | // Make sure we don't lock it | ||
1954 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
1955 | |||
1906 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | 1956 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) |
1907 | { | 1957 | { |
1908 | item.BasePermissions = grp.RootPart.NextOwnerMask; | 1958 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; |
1909 | item.CurrentPermissions = grp.RootPart.NextOwnerMask; | 1959 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; |
1910 | item.NextPermissions = grp.RootPart.NextOwnerMask; | 1960 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; |
1911 | item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | 1961 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; |
1912 | item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | 1962 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; |
1913 | } | 1963 | } |
1914 | else | 1964 | else |
1915 | { | 1965 | { |
1916 | item.BasePermissions = grp.RootPart.BaseMask; | 1966 | item.BasePermissions = permsBase; |
1917 | item.CurrentPermissions = grp.RootPart.OwnerMask; | 1967 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; |
1918 | item.NextPermissions = grp.RootPart.NextOwnerMask; | 1968 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; |
1919 | item.EveryOnePermissions = grp.RootPart.EveryoneMask; | 1969 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; |
1920 | item.GroupPermissions = grp.RootPart.GroupMask; | 1970 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; |
1921 | } | 1971 | } |
1922 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1972 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
1923 | 1973 | ||
@@ -2067,6 +2117,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2067 | 2117 | ||
2068 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2118 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2069 | { | 2119 | { |
2120 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2121 | return; | ||
2122 | |||
2070 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2123 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2071 | if (part == null) | 2124 | if (part == null) |
2072 | return; | 2125 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..48beb9c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | 49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | 50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); |
51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
52 | public delegate bool ViewObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
52 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 53 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
53 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
54 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
@@ -116,6 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | public event DuplicateObjectHandler OnDuplicateObject; | 117 | public event DuplicateObjectHandler OnDuplicateObject; |
117 | public event EditObjectHandler OnEditObject; | 118 | public event EditObjectHandler OnEditObject; |
118 | public event EditObjectInventoryHandler OnEditObjectInventory; | 119 | public event EditObjectInventoryHandler OnEditObjectInventory; |
120 | public event ViewObjectInventoryHandler OnViewObjectInventory; | ||
119 | public event MoveObjectHandler OnMoveObject; | 121 | public event MoveObjectHandler OnMoveObject; |
120 | public event ObjectEntryHandler OnObjectEntry; | 122 | public event ObjectEntryHandler OnObjectEntry; |
121 | public event ReturnObjectsHandler OnReturnObjects; | 123 | public event ReturnObjectsHandler OnReturnObjects; |
@@ -401,6 +403,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | return true; | 403 | return true; |
402 | } | 404 | } |
403 | 405 | ||
406 | public bool CanViewObjectInventory(UUID objectID, UUID editorID) | ||
407 | { | ||
408 | ViewObjectInventoryHandler handler = OnViewObjectInventory; | ||
409 | if (handler != null) | ||
410 | { | ||
411 | Delegate[] list = handler.GetInvocationList(); | ||
412 | foreach (ViewObjectInventoryHandler h in list) | ||
413 | { | ||
414 | if (h(objectID, editorID, m_scene) == false) | ||
415 | return false; | ||
416 | } | ||
417 | } | ||
418 | return true; | ||
419 | } | ||
420 | |||
404 | #endregion | 421 | #endregion |
405 | 422 | ||
406 | #region MOVE OBJECT | 423 | #region MOVE OBJECT |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 01de824..4d619c3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | public bool LoginsDisabled = true; | 98 | public bool LoginsDisabled = true; |
98 | public bool LoadingPrims; | 99 | public bool LoadingPrims; |
@@ -111,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | protected ModuleLoader m_moduleLoader; | 112 | protected ModuleLoader m_moduleLoader; |
112 | protected AgentCircuitManager m_authenticateHandler; | 113 | protected AgentCircuitManager m_authenticateHandler; |
113 | protected SceneCommunicationService m_sceneGridService; | 114 | protected SceneCommunicationService m_sceneGridService; |
115 | protected ISnmpModule m_snmpService = null; | ||
114 | 116 | ||
115 | protected ISimulationDataService m_SimulationDataService; | 117 | protected ISimulationDataService m_SimulationDataService; |
116 | protected IEstateDataService m_EstateDataService; | 118 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 169 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 170 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 171 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 172 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 173 | private int m_update_coarse_locations = 50; |
172 | 174 | ||
173 | private int frameMS; | 175 | private int frameMS; |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private int landMS; | 183 | private int landMS; |
182 | private int lastCompletedFrame; | 184 | private int lastCompletedFrame; |
183 | 185 | ||
186 | public bool CombineRegions = false; | ||
184 | private bool m_physics_enabled = true; | 187 | private bool m_physics_enabled = true; |
185 | private bool m_scripts_enabled = true; | 188 | private bool m_scripts_enabled = true; |
186 | private string m_defaultScriptEngine; | 189 | private string m_defaultScriptEngine; |
@@ -189,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private volatile bool shuttingdown; | 192 | private volatile bool shuttingdown; |
190 | 193 | ||
191 | private int m_lastUpdate; | 194 | private int m_lastUpdate; |
195 | private int m_lastIncoming; | ||
196 | private int m_lastOutgoing; | ||
192 | private bool m_firstHeartbeat = true; | 197 | private bool m_firstHeartbeat = true; |
193 | 198 | ||
194 | private object m_deleting_scene_object = new object(); | 199 | private object m_deleting_scene_object = new object(); |
@@ -240,6 +245,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | get { return m_sceneGridService; } | 245 | get { return m_sceneGridService; } |
241 | } | 246 | } |
242 | 247 | ||
248 | public ISnmpModule SnmpService | ||
249 | { | ||
250 | get | ||
251 | { | ||
252 | if (m_snmpService == null) | ||
253 | { | ||
254 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
255 | } | ||
256 | |||
257 | return m_snmpService; | ||
258 | } | ||
259 | } | ||
260 | |||
243 | public ISimulationDataService SimulationDataService | 261 | public ISimulationDataService SimulationDataService |
244 | { | 262 | { |
245 | get | 263 | get |
@@ -563,7 +581,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | m_regInfo = regInfo; | 581 | m_regInfo = regInfo; |
564 | m_regionHandle = m_regInfo.RegionHandle; | 582 | m_regionHandle = m_regInfo.RegionHandle; |
565 | m_regionName = m_regInfo.RegionName; | 583 | m_regionName = m_regInfo.RegionName; |
584 | m_datastore = m_regInfo.DataStore; | ||
566 | m_lastUpdate = Util.EnvironmentTickCount(); | 585 | m_lastUpdate = Util.EnvironmentTickCount(); |
586 | m_lastIncoming = 0; | ||
587 | m_lastOutgoing = 0; | ||
567 | 588 | ||
568 | m_physicalPrim = physicalPrim; | 589 | m_physicalPrim = physicalPrim; |
569 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 590 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -577,6 +598,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | #region Region Settings | 598 | #region Region Settings |
578 | 599 | ||
579 | // Load region settings | 600 | // Load region settings |
601 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
602 | |||
580 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 603 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
581 | if (estateDataService != null) | 604 | if (estateDataService != null) |
582 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 605 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -638,9 +661,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
638 | //Animation states | 661 | //Animation states |
639 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 662 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
640 | // TODO: Change default to true once the feature is supported | 663 | // TODO: Change default to true once the feature is supported |
641 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 664 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
642 | |||
643 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 665 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
666 | |||
667 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
644 | if (RegionInfo.NonphysPrimMax > 0) | 668 | if (RegionInfo.NonphysPrimMax > 0) |
645 | { | 669 | { |
646 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 670 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -672,6 +696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | m_persistAfter *= 10000000; | 696 | m_persistAfter *= 10000000; |
673 | 697 | ||
674 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 698 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
699 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
675 | 700 | ||
676 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 701 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
677 | if (packetConfig != null) | 702 | if (packetConfig != null) |
@@ -681,6 +706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | } | 706 | } |
682 | 707 | ||
683 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 708 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
709 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
710 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
684 | 711 | ||
685 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 712 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
686 | if (m_generateMaptiles) | 713 | if (m_generateMaptiles) |
@@ -705,9 +732,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | } | 732 | } |
706 | } | 733 | } |
707 | } | 734 | } |
708 | catch | 735 | catch (Exception e) |
709 | { | 736 | { |
710 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 737 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
711 | } | 738 | } |
712 | 739 | ||
713 | #endregion Region Config | 740 | #endregion Region Config |
@@ -1078,7 +1105,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1105 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1079 | if (HeartbeatThread != null) | 1106 | if (HeartbeatThread != null) |
1080 | { | 1107 | { |
1108 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1081 | HeartbeatThread.Abort(); | 1109 | HeartbeatThread.Abort(); |
1110 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1082 | HeartbeatThread = null; | 1111 | HeartbeatThread = null; |
1083 | } | 1112 | } |
1084 | m_lastUpdate = Util.EnvironmentTickCount(); | 1113 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1202,9 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | { | 1231 | { |
1203 | while (!shuttingdown) | 1232 | while (!shuttingdown) |
1204 | Update(); | 1233 | Update(); |
1205 | |||
1206 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1207 | m_firstHeartbeat = false; | ||
1208 | } | 1234 | } |
1209 | catch (ThreadAbortException) | 1235 | catch (ThreadAbortException) |
1210 | { | 1236 | { |
@@ -1311,12 +1337,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1337 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1312 | } | 1338 | } |
1313 | 1339 | ||
1314 | //if (Frame % m_update_land == 0) | 1340 | // if (Frame % m_update_land == 0) |
1315 | //{ | 1341 | // { |
1316 | // int ldMS = Util.EnvironmentTickCount(); | 1342 | // int ldMS = Util.EnvironmentTickCount(); |
1317 | // UpdateLand(); | 1343 | // UpdateLand(); |
1318 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1344 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1319 | //} | 1345 | // } |
1320 | 1346 | ||
1321 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1347 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1322 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1348 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1382,12 +1408,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1408 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1383 | maintc = (int)(m_timespan * 1000) - maintc; | 1409 | maintc = (int)(m_timespan * 1000) - maintc; |
1384 | 1410 | ||
1411 | |||
1412 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1413 | m_firstHeartbeat = false; | ||
1414 | |||
1385 | if (maintc > 0) | 1415 | if (maintc > 0) |
1386 | Thread.Sleep(maintc); | 1416 | Thread.Sleep(maintc); |
1387 | 1417 | ||
1388 | // Tell the watchdog that this thread is still alive | 1418 | // Tell the watchdog that this thread is still alive |
1389 | Watchdog.UpdateThread(); | 1419 | Watchdog.UpdateThread(); |
1390 | } | 1420 | } |
1391 | 1421 | ||
1392 | public void AddGroupTarget(SceneObjectGroup grp) | 1422 | public void AddGroupTarget(SceneObjectGroup grp) |
1393 | { | 1423 | { |
@@ -1403,9 +1433,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1403 | 1433 | ||
1404 | private void CheckAtTargets() | 1434 | private void CheckAtTargets() |
1405 | { | 1435 | { |
1406 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1436 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1407 | lock (m_groupsWithTargets) | 1437 | lock (m_groupsWithTargets) |
1408 | objs = m_groupsWithTargets.Values; | 1438 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1409 | 1439 | ||
1410 | foreach (SceneObjectGroup entry in objs) | 1440 | foreach (SceneObjectGroup entry in objs) |
1411 | entry.checkAtTargets(); | 1441 | entry.checkAtTargets(); |
@@ -1728,14 +1758,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1728 | /// <returns></returns> | 1758 | /// <returns></returns> |
1729 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1759 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1730 | { | 1760 | { |
1761 | |||
1762 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1763 | Vector3 wpos = Vector3.Zero; | ||
1764 | // Check for water surface intersection from above | ||
1765 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1766 | { | ||
1767 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1768 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1769 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1770 | wpos.Z = wheight; | ||
1771 | } | ||
1772 | |||
1731 | Vector3 pos = Vector3.Zero; | 1773 | Vector3 pos = Vector3.Zero; |
1732 | if (RayEndIsIntersection == (byte)1) | 1774 | if (RayEndIsIntersection == (byte)1) |
1733 | { | 1775 | { |
1734 | pos = RayEnd; | 1776 | pos = RayEnd; |
1735 | return pos; | ||
1736 | } | 1777 | } |
1737 | 1778 | else if (RayTargetID != UUID.Zero) | |
1738 | if (RayTargetID != UUID.Zero) | ||
1739 | { | 1779 | { |
1740 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1780 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1741 | 1781 | ||
@@ -1757,7 +1797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1757 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1797 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1758 | 1798 | ||
1759 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1799 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1760 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1800 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1761 | float ScaleOffset = 0.5f; | 1801 | float ScaleOffset = 0.5f; |
1762 | 1802 | ||
1763 | // If we hit something | 1803 | // If we hit something |
@@ -1780,13 +1820,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1780 | //pos.Z -= 0.25F; | 1820 | //pos.Z -= 0.25F; |
1781 | 1821 | ||
1782 | } | 1822 | } |
1783 | |||
1784 | return pos; | ||
1785 | } | 1823 | } |
1786 | else | 1824 | else |
1787 | { | 1825 | { |
1788 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1826 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1789 | |||
1790 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1827 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1791 | 1828 | ||
1792 | // Un-comment the following line to print the raytrace results to the console. | 1829 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1795,13 +1832,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1795 | if (ei.HitTF) | 1832 | if (ei.HitTF) |
1796 | { | 1833 | { |
1797 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1834 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1798 | } else | 1835 | } |
1836 | else | ||
1799 | { | 1837 | { |
1800 | // fall back to our stupid functionality | 1838 | // fall back to our stupid functionality |
1801 | pos = RayEnd; | 1839 | pos = RayEnd; |
1802 | } | 1840 | } |
1803 | |||
1804 | return pos; | ||
1805 | } | 1841 | } |
1806 | } | 1842 | } |
1807 | else | 1843 | else |
@@ -1812,8 +1848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1812 | //increase height so its above the ground. | 1848 | //increase height so its above the ground. |
1813 | //should be getting the normal of the ground at the rez point and using that? | 1849 | //should be getting the normal of the ground at the rez point and using that? |
1814 | pos.Z += scale.Z / 2f; | 1850 | pos.Z += scale.Z / 2f; |
1815 | return pos; | 1851 | // return pos; |
1816 | } | 1852 | } |
1853 | |||
1854 | // check against posible water intercept | ||
1855 | if (wpos.Z > pos.Z) pos = wpos; | ||
1856 | return pos; | ||
1817 | } | 1857 | } |
1818 | 1858 | ||
1819 | 1859 | ||
@@ -1893,7 +1933,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1893 | public bool AddRestoredSceneObject( | 1933 | public bool AddRestoredSceneObject( |
1894 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1934 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1895 | { | 1935 | { |
1896 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1936 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1937 | if (result) | ||
1938 | sceneObject.IsDeleted = false; | ||
1939 | return result; | ||
1897 | } | 1940 | } |
1898 | 1941 | ||
1899 | /// <summary> | 1942 | /// <summary> |
@@ -1982,6 +2025,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1982 | /// </summary> | 2025 | /// </summary> |
1983 | public void DeleteAllSceneObjects() | 2026 | public void DeleteAllSceneObjects() |
1984 | { | 2027 | { |
2028 | DeleteAllSceneObjects(false); | ||
2029 | } | ||
2030 | |||
2031 | /// <summary> | ||
2032 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2033 | /// </summary> | ||
2034 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2035 | { | ||
2036 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1985 | lock (Entities) | 2037 | lock (Entities) |
1986 | { | 2038 | { |
1987 | EntityBase[] entities = Entities.GetEntities(); | 2039 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1990,11 +2042,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | if (e is SceneObjectGroup) | 2042 | if (e is SceneObjectGroup) |
1991 | { | 2043 | { |
1992 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2044 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1993 | if (!sog.IsAttachment) | 2045 | if (sog != null && !sog.IsAttachment) |
1994 | DeleteSceneObject((SceneObjectGroup)e, false); | 2046 | { |
2047 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2048 | { | ||
2049 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2050 | } | ||
2051 | else | ||
2052 | { | ||
2053 | toReturn.Add((SceneObjectGroup)e); | ||
2054 | } | ||
2055 | } | ||
1995 | } | 2056 | } |
1996 | } | 2057 | } |
1997 | } | 2058 | } |
2059 | if (toReturn.Count > 0) | ||
2060 | { | ||
2061 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2062 | } | ||
1998 | } | 2063 | } |
1999 | 2064 | ||
2000 | /// <summary> | 2065 | /// <summary> |
@@ -2043,6 +2108,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2043 | } | 2108 | } |
2044 | 2109 | ||
2045 | group.DeleteGroupFromScene(silent); | 2110 | group.DeleteGroupFromScene(silent); |
2111 | if (!silent) | ||
2112 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2046 | 2113 | ||
2047 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2114 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2048 | } | 2115 | } |
@@ -2373,10 +2440,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2373 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2440 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2374 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2441 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2375 | { | 2442 | { |
2443 | if (sceneObject.OwnerID == UUID.Zero) | ||
2444 | { | ||
2445 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2446 | return false; | ||
2447 | } | ||
2448 | |||
2376 | // If the user is banned, we won't let any of their objects | 2449 | // If the user is banned, we won't let any of their objects |
2377 | // enter. Period. | 2450 | // enter. Period. |
2378 | // | 2451 | // |
2379 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2452 | int flags = GetUserFlags(sceneObject.OwnerID); |
2453 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2380 | { | 2454 | { |
2381 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2455 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2382 | "banned avatar"); | 2456 | "banned avatar"); |
@@ -2420,15 +2494,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2420 | 2494 | ||
2421 | if (AttachmentsModule != null) | 2495 | if (AttachmentsModule != null) |
2422 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2496 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2497 | |||
2498 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2423 | } | 2499 | } |
2424 | else | 2500 | else |
2425 | { | 2501 | { |
2502 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2426 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2503 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2427 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2504 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2428 | } | 2505 | } |
2506 | if (sceneObject.OwnerID == UUID.Zero) | ||
2507 | { | ||
2508 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2509 | return false; | ||
2510 | } | ||
2429 | } | 2511 | } |
2430 | else | 2512 | else |
2431 | { | 2513 | { |
2514 | if (sceneObject.OwnerID == UUID.Zero) | ||
2515 | { | ||
2516 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2517 | return false; | ||
2518 | } | ||
2432 | AddRestoredSceneObject(sceneObject, true, false); | 2519 | AddRestoredSceneObject(sceneObject, true, false); |
2433 | 2520 | ||
2434 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2521 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2467,6 +2554,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2467 | return 2; // StateSource.PrimCrossing | 2554 | return 2; // StateSource.PrimCrossing |
2468 | } | 2555 | } |
2469 | 2556 | ||
2557 | public int GetUserFlags(UUID user) | ||
2558 | { | ||
2559 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2560 | /* | ||
2561 | ScenePresence sp; | ||
2562 | if (TryGetScenePresence(user, out sp)) | ||
2563 | { | ||
2564 | return sp.UserFlags; | ||
2565 | } | ||
2566 | else | ||
2567 | { | ||
2568 | */ | ||
2569 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2570 | if (uac == null) | ||
2571 | return 0; | ||
2572 | return uac.UserFlags; | ||
2573 | //} | ||
2574 | } | ||
2470 | #endregion | 2575 | #endregion |
2471 | 2576 | ||
2472 | #region Add/Remove Avatar Methods | 2577 | #region Add/Remove Avatar Methods |
@@ -2487,6 +2592,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2487 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2592 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2488 | 2593 | ||
2489 | CheckHeartbeat(); | 2594 | CheckHeartbeat(); |
2595 | ScenePresence presence; | ||
2490 | 2596 | ||
2491 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2597 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2492 | { | 2598 | { |
@@ -2510,12 +2616,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2510 | } | 2616 | } |
2511 | } | 2617 | } |
2512 | 2618 | ||
2513 | if (GetScenePresence(client.AgentId) != null) | 2619 | if (TryGetScenePresence(client.AgentId, out presence)) |
2514 | { | 2620 | { |
2515 | m_LastLogin = Util.EnvironmentTickCount(); | 2621 | m_LastLogin = Util.EnvironmentTickCount(); |
2516 | EventManager.TriggerOnNewClient(client); | 2622 | EventManager.TriggerOnNewClient(client); |
2517 | if (vialogin) | 2623 | if (vialogin) |
2624 | { | ||
2518 | EventManager.TriggerOnClientLogin(client); | 2625 | EventManager.TriggerOnClientLogin(client); |
2626 | |||
2627 | // Send initial parcel data | ||
2628 | Vector3 pos = presence.AbsolutePosition; | ||
2629 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2630 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2631 | } | ||
2519 | } | 2632 | } |
2520 | } | 2633 | } |
2521 | 2634 | ||
@@ -2566,19 +2679,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2566 | // and the scene presence and the client, if they exist | 2679 | // and the scene presence and the client, if they exist |
2567 | try | 2680 | try |
2568 | { | 2681 | { |
2569 | // We need to wait for the client to make UDP contact first. | 2682 | ScenePresence sp = GetScenePresence(agentID); |
2570 | // It's the UDP contact that creates the scene presence | 2683 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2571 | ScenePresence sp = WaitGetScenePresence(agentID); | 2684 | |
2572 | if (sp != null) | 2685 | if (sp != null) |
2573 | { | ||
2574 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2575 | |||
2576 | sp.ControllingClient.Close(); | 2686 | sp.ControllingClient.Close(); |
2577 | } | 2687 | |
2578 | else | ||
2579 | { | ||
2580 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2581 | } | ||
2582 | // BANG! SLASH! | 2688 | // BANG! SLASH! |
2583 | m_authenticateHandler.RemoveCircuit(agentID); | 2689 | m_authenticateHandler.RemoveCircuit(agentID); |
2584 | 2690 | ||
@@ -2678,6 +2784,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2678 | client.OnFetchInventory += HandleFetchInventory; | 2784 | client.OnFetchInventory += HandleFetchInventory; |
2679 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2785 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2680 | client.OnCopyInventoryItem += CopyInventoryItem; | 2786 | client.OnCopyInventoryItem += CopyInventoryItem; |
2787 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2681 | client.OnMoveInventoryItem += MoveInventoryItem; | 2788 | client.OnMoveInventoryItem += MoveInventoryItem; |
2682 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2789 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2683 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2790 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2856,15 +2963,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2856 | /// </summary> | 2963 | /// </summary> |
2857 | /// <param name="agentId">The avatar's Unique ID</param> | 2964 | /// <param name="agentId">The avatar's Unique ID</param> |
2858 | /// <param name="client">The IClientAPI for the client</param> | 2965 | /// <param name="client">The IClientAPI for the client</param> |
2859 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2966 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2860 | { | 2967 | { |
2861 | if (m_teleportModule != null) | 2968 | if (m_teleportModule != null) |
2862 | m_teleportModule.TeleportHome(agentId, client); | 2969 | return m_teleportModule.TeleportHome(agentId, client); |
2863 | else | 2970 | else |
2864 | { | 2971 | { |
2865 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 2972 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2866 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 2973 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2867 | } | 2974 | } |
2975 | return false; | ||
2868 | } | 2976 | } |
2869 | 2977 | ||
2870 | /// <summary> | 2978 | /// <summary> |
@@ -2963,6 +3071,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | /// <param name="flags"></param> | 3071 | /// <param name="flags"></param> |
2964 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3072 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2965 | { | 3073 | { |
3074 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3075 | ScenePresence presence; | ||
3076 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3077 | { | ||
3078 | if (presence.Appearance != null) | ||
3079 | { | ||
3080 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3081 | } | ||
3082 | } | ||
3083 | |||
2966 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3084 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
2967 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3085 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
2968 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3086 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3039,7 +3157,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | regions.Remove(RegionInfo.RegionHandle); | 3157 | regions.Remove(RegionInfo.RegionHandle); |
3040 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3158 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3041 | } | 3159 | } |
3160 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3042 | m_eventManager.TriggerClientClosed(agentID, this); | 3161 | m_eventManager.TriggerClientClosed(agentID, this); |
3162 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3043 | } | 3163 | } |
3044 | catch (NullReferenceException) | 3164 | catch (NullReferenceException) |
3045 | { | 3165 | { |
@@ -3047,7 +3167,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3047 | // Avatar is already disposed :/ | 3167 | // Avatar is already disposed :/ |
3048 | } | 3168 | } |
3049 | 3169 | ||
3170 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3050 | m_eventManager.TriggerOnRemovePresence(agentID); | 3171 | m_eventManager.TriggerOnRemovePresence(agentID); |
3172 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3173 | |||
3174 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3175 | avatar.SaveChangedAttachments(); | ||
3051 | 3176 | ||
3052 | if (avatar != null && (!avatar.IsChildAgent)) | 3177 | if (avatar != null && (!avatar.IsChildAgent)) |
3053 | avatar.SaveChangedAttachments(); | 3178 | avatar.SaveChangedAttachments(); |
@@ -3056,7 +3181,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3056 | delegate(IClientAPI client) | 3181 | delegate(IClientAPI client) |
3057 | { | 3182 | { |
3058 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3183 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3059 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3184 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3060 | catch (NullReferenceException) { } | 3185 | catch (NullReferenceException) { } |
3061 | }); | 3186 | }); |
3062 | 3187 | ||
@@ -3067,8 +3192,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3067 | } | 3192 | } |
3068 | 3193 | ||
3069 | // Remove the avatar from the scene | 3194 | // Remove the avatar from the scene |
3195 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3070 | m_sceneGraph.RemoveScenePresence(agentID); | 3196 | m_sceneGraph.RemoveScenePresence(agentID); |
3197 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3071 | m_clientManager.Remove(agentID); | 3198 | m_clientManager.Remove(agentID); |
3199 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3072 | 3200 | ||
3073 | try | 3201 | try |
3074 | { | 3202 | { |
@@ -3082,9 +3210,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3082 | { | 3210 | { |
3083 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3211 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3084 | } | 3212 | } |
3085 | 3213 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3086 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3214 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3087 | CleanDroppedAttachments(); | 3215 | CleanDroppedAttachments(); |
3216 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3088 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3217 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3089 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3218 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3090 | } | 3219 | } |
@@ -3115,18 +3244,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3115 | 3244 | ||
3116 | #region Entities | 3245 | #region Entities |
3117 | 3246 | ||
3118 | public void SendKillObject(uint localID) | 3247 | public void SendKillObject(List<uint> localIDs) |
3119 | { | 3248 | { |
3120 | SceneObjectPart part = GetSceneObjectPart(localID); | 3249 | List<uint> deleteIDs = new List<uint>(); |
3121 | if (part != null) // It is a prim | 3250 | |
3251 | foreach (uint localID in localIDs) | ||
3122 | { | 3252 | { |
3123 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3253 | SceneObjectPart part = GetSceneObjectPart(localID); |
3254 | if (part != null) // It is a prim | ||
3124 | { | 3255 | { |
3125 | if (part.ParentGroup.RootPart != part) // Child part | 3256 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3126 | return; | 3257 | { |
3258 | if (part.ParentGroup.RootPart != part) // Child part | ||
3259 | continue; | ||
3260 | } | ||
3127 | } | 3261 | } |
3262 | deleteIDs.Add(localID); | ||
3128 | } | 3263 | } |
3129 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3264 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3130 | } | 3265 | } |
3131 | 3266 | ||
3132 | #endregion | 3267 | #endregion |
@@ -3144,7 +3279,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3144 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3279 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3145 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3280 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3146 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3281 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3147 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3148 | m_sceneGridService.OnGetLandData += GetLandData; | 3282 | m_sceneGridService.OnGetLandData += GetLandData; |
3149 | } | 3283 | } |
3150 | 3284 | ||
@@ -3153,7 +3287,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3153 | /// </summary> | 3287 | /// </summary> |
3154 | public void UnRegisterRegionWithComms() | 3288 | public void UnRegisterRegionWithComms() |
3155 | { | 3289 | { |
3156 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3157 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3290 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3158 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3291 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3159 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3292 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3233,13 +3366,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3233 | sp = null; | 3366 | sp = null; |
3234 | } | 3367 | } |
3235 | 3368 | ||
3236 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3237 | 3369 | ||
3238 | //On login test land permisions | 3370 | //On login test land permisions |
3239 | if (vialogin) | 3371 | if (vialogin) |
3240 | { | 3372 | { |
3241 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3373 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3374 | if (cache != null) | ||
3375 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3376 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3242 | { | 3377 | { |
3378 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3243 | return false; | 3379 | return false; |
3244 | } | 3380 | } |
3245 | } | 3381 | } |
@@ -3262,8 +3398,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3262 | 3398 | ||
3263 | try | 3399 | try |
3264 | { | 3400 | { |
3265 | if (!AuthorizeUser(agent, out reason)) | 3401 | // Always check estate if this is a login. Always |
3266 | return false; | 3402 | // check if banned regions are to be blacked out. |
3403 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3404 | { | ||
3405 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3406 | return false; | ||
3407 | } | ||
3267 | } | 3408 | } |
3268 | catch (Exception e) | 3409 | catch (Exception e) |
3269 | { | 3410 | { |
@@ -3366,6 +3507,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3366 | } | 3507 | } |
3367 | } | 3508 | } |
3368 | // Honor parcel landing type and position. | 3509 | // Honor parcel landing type and position. |
3510 | /* | ||
3511 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3369 | if (land != null) | 3512 | if (land != null) |
3370 | { | 3513 | { |
3371 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3514 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3373,26 +3516,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3373 | agent.startpos = land.LandData.UserLocation; | 3516 | agent.startpos = land.LandData.UserLocation; |
3374 | } | 3517 | } |
3375 | } | 3518 | } |
3519 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3376 | } | 3520 | } |
3377 | 3521 | ||
3378 | return true; | 3522 | return true; |
3379 | } | 3523 | } |
3380 | 3524 | ||
3381 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3525 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3382 | { | 3526 | { |
3383 | 3527 | reason = String.Empty; | |
3384 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3528 | if (Permissions.IsGod(agentID)) |
3385 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3529 | return true; |
3530 | |||
3531 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3532 | if (land == null) | ||
3533 | return false; | ||
3534 | |||
3535 | bool banned = land.IsBannedFromLand(agentID); | ||
3536 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3386 | 3537 | ||
3387 | if (banned || restricted) | 3538 | if (banned || restricted) |
3388 | { | 3539 | { |
3389 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3540 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3390 | if (nearestParcel != null) | 3541 | if (nearestParcel != null) |
3391 | { | 3542 | { |
3392 | //Move agent to nearest allowed | 3543 | //Move agent to nearest allowed |
3393 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3544 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3394 | agent.startpos.X = newPosition.X; | 3545 | posX = newPosition.X; |
3395 | agent.startpos.Y = newPosition.Y; | 3546 | posY = newPosition.Y; |
3396 | } | 3547 | } |
3397 | else | 3548 | else |
3398 | { | 3549 | { |
@@ -3448,19 +3599,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3448 | /// <param name="reason">outputs the reason to this string</param> | 3599 | /// <param name="reason">outputs the reason to this string</param> |
3449 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3600 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3450 | /// also return a reason.</returns> | 3601 | /// also return a reason.</returns> |
3451 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3602 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3452 | { | 3603 | { |
3453 | reason = String.Empty; | 3604 | reason = String.Empty; |
3454 | 3605 | ||
3455 | if (!m_strictAccessControl) return true; | 3606 | if (!m_strictAccessControl) return true; |
3456 | if (Permissions.IsGod(agent.AgentID)) return true; | 3607 | if (Permissions.IsGod(agentID)) return true; |
3457 | 3608 | ||
3458 | if (AuthorizationService != null) | 3609 | if (AuthorizationService != null) |
3459 | { | 3610 | { |
3460 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3611 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3461 | { | 3612 | { |
3462 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3613 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3463 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3614 | agentID, RegionInfo.RegionName); |
3464 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3615 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3465 | return false; | 3616 | return false; |
3466 | } | 3617 | } |
@@ -3468,10 +3619,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3468 | 3619 | ||
3469 | if (m_regInfo.EstateSettings != null) | 3620 | if (m_regInfo.EstateSettings != null) |
3470 | { | 3621 | { |
3471 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3622 | int flags = GetUserFlags(agentID); |
3623 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3472 | { | 3624 | { |
3473 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3625 | //Add some more info to help users |
3474 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3626 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3627 | { | ||
3628 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3629 | agentID, RegionInfo.RegionName); | ||
3630 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3631 | return false; | ||
3632 | } | ||
3633 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3634 | { | ||
3635 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3636 | agentID, RegionInfo.RegionName); | ||
3637 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3638 | return false; | ||
3639 | } | ||
3640 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3641 | agentID, RegionInfo.RegionName); | ||
3475 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3642 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3476 | RegionInfo.RegionName); | 3643 | RegionInfo.RegionName); |
3477 | return false; | 3644 | return false; |
@@ -3488,7 +3655,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3488 | if (groupsModule != null) | 3655 | if (groupsModule != null) |
3489 | { | 3656 | { |
3490 | GroupMembershipData[] GroupMembership = | 3657 | GroupMembershipData[] GroupMembership = |
3491 | groupsModule.GetMembershipData(agent.AgentID); | 3658 | groupsModule.GetMembershipData(agentID); |
3492 | 3659 | ||
3493 | if (GroupMembership != null) | 3660 | if (GroupMembership != null) |
3494 | { | 3661 | { |
@@ -3517,44 +3684,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3517 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3684 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3518 | 3685 | ||
3519 | if (!m_regInfo.EstateSettings.PublicAccess && | 3686 | if (!m_regInfo.EstateSettings.PublicAccess && |
3520 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3687 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3521 | !groupAccess) | 3688 | !groupAccess) |
3522 | { | 3689 | { |
3523 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3690 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3524 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3691 | agentID, RegionInfo.RegionName); |
3525 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3692 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3526 | RegionInfo.RegionName); | 3693 | RegionInfo.RegionName); |
3527 | return false; | 3694 | return false; |
3528 | } | 3695 | } |
3529 | 3696 | ||
3530 | // TODO: estate/region settings are not properly hooked up | ||
3531 | // to ILandObject.isRestrictedFromLand() | ||
3532 | // if (null != LandChannel) | ||
3533 | // { | ||
3534 | // // region seems to have local Id of 1 | ||
3535 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3536 | // if (null != land) | ||
3537 | // { | ||
3538 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3539 | // { | ||
3540 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3541 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3542 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3543 | // RegionInfo.RegionName); | ||
3544 | // return false; | ||
3545 | // } | ||
3546 | |||
3547 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3548 | // { | ||
3549 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3550 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3551 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3552 | // RegionInfo.RegionName); | ||
3553 | // return false; | ||
3554 | // } | ||
3555 | // } | ||
3556 | // } | ||
3557 | |||
3558 | return true; | 3697 | return true; |
3559 | } | 3698 | } |
3560 | 3699 | ||
@@ -3658,6 +3797,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3658 | 3797 | ||
3659 | // We have to wait until the viewer contacts this region after receiving EAC. | 3798 | // We have to wait until the viewer contacts this region after receiving EAC. |
3660 | // That calls AddNewClient, which finally creates the ScenePresence | 3799 | // That calls AddNewClient, which finally creates the ScenePresence |
3800 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3801 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3802 | { | ||
3803 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3804 | return false; | ||
3805 | } | ||
3806 | |||
3661 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3807 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3662 | if (nearestParcel == null) | 3808 | if (nearestParcel == null) |
3663 | { | 3809 | { |
@@ -3673,7 +3819,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3673 | return false; | 3819 | return false; |
3674 | } | 3820 | } |
3675 | 3821 | ||
3676 | |||
3677 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3822 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3678 | 3823 | ||
3679 | if (childAgentUpdate != null) | 3824 | if (childAgentUpdate != null) |
@@ -3740,12 +3885,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3740 | return false; | 3885 | return false; |
3741 | } | 3886 | } |
3742 | 3887 | ||
3888 | public bool IncomingCloseAgent(UUID agentID) | ||
3889 | { | ||
3890 | return IncomingCloseAgent(agentID, false); | ||
3891 | } | ||
3892 | |||
3893 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3894 | { | ||
3895 | return IncomingCloseAgent(agentID, true); | ||
3896 | } | ||
3897 | |||
3743 | /// <summary> | 3898 | /// <summary> |
3744 | /// Tell a single agent to disconnect from the region. | 3899 | /// Tell a single agent to disconnect from the region. |
3745 | /// </summary> | 3900 | /// </summary> |
3746 | /// <param name="regionHandle"></param> | ||
3747 | /// <param name="agentID"></param> | 3901 | /// <param name="agentID"></param> |
3748 | public bool IncomingCloseAgent(UUID agentID) | 3902 | /// <param name="childOnly"></param> |
3903 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3749 | { | 3904 | { |
3750 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3905 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3751 | 3906 | ||
@@ -3757,7 +3912,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3757 | { | 3912 | { |
3758 | m_sceneGraph.removeUserCount(false); | 3913 | m_sceneGraph.removeUserCount(false); |
3759 | } | 3914 | } |
3760 | else | 3915 | else if (!childOnly) |
3761 | { | 3916 | { |
3762 | m_sceneGraph.removeUserCount(true); | 3917 | m_sceneGraph.removeUserCount(true); |
3763 | } | 3918 | } |
@@ -3773,9 +3928,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3773 | } | 3928 | } |
3774 | else | 3929 | else |
3775 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3930 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3931 | presence.ControllingClient.Close(false); | ||
3932 | } | ||
3933 | else if (!childOnly) | ||
3934 | { | ||
3935 | presence.ControllingClient.Close(true); | ||
3776 | } | 3936 | } |
3777 | |||
3778 | presence.ControllingClient.Close(); | ||
3779 | return true; | 3937 | return true; |
3780 | } | 3938 | } |
3781 | 3939 | ||
@@ -4385,34 +4543,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4385 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4543 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4386 | } | 4544 | } |
4387 | 4545 | ||
4388 | public int GetHealth() | 4546 | public int GetHealth(out int flags, out string message) |
4389 | { | 4547 | { |
4390 | // Returns: | 4548 | // Returns: |
4391 | // 1 = sim is up and accepting http requests. The heartbeat has | 4549 | // 1 = sim is up and accepting http requests. The heartbeat has |
4392 | // stopped and the sim is probably locked up, but a remote | 4550 | // stopped and the sim is probably locked up, but a remote |
4393 | // admin restart may succeed | 4551 | // admin restart may succeed |
4394 | // | 4552 | // |
4395 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4553 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4396 | // usable for people within and logins _may_ work | 4554 | // usable for people within |
4555 | // | ||
4556 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4557 | // unstable and will not accept new logins | ||
4397 | // | 4558 | // |
4398 | // 3 = We have seen a new user enter within the past 4 minutes | 4559 | // 4 = Sim is up and both packet threads are running. Sim is |
4560 | // likely usable | ||
4561 | // | ||
4562 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4399 | // which can be seen as positive confirmation of sim health | 4563 | // which can be seen as positive confirmation of sim health |
4400 | // | 4564 | // |
4565 | |||
4566 | flags = 0; | ||
4567 | message = String.Empty; | ||
4568 | |||
4569 | CheckHeartbeat(); | ||
4570 | |||
4571 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4572 | { | ||
4573 | // We're still starting | ||
4574 | // 0 means "in startup", it can't happen another way, since | ||
4575 | // to get here, we must be able to accept http connections | ||
4576 | return 0; | ||
4577 | } | ||
4578 | |||
4401 | int health=1; // Start at 1, means we're up | 4579 | int health=1; // Start at 1, means we're up |
4402 | 4580 | ||
4403 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4581 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4582 | { | ||
4404 | health+=1; | 4583 | health+=1; |
4405 | else | 4584 | flags |= 1; |
4585 | } | ||
4586 | |||
4587 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4588 | { | ||
4589 | health+=1; | ||
4590 | flags |= 2; | ||
4591 | } | ||
4592 | |||
4593 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4594 | { | ||
4595 | health+=1; | ||
4596 | flags |= 4; | ||
4597 | } | ||
4598 | |||
4599 | if (flags != 7) | ||
4406 | return health; | 4600 | return health; |
4407 | 4601 | ||
4408 | // A login in the last 4 mins? We can't be doing too badly | 4602 | // A login in the last 4 mins? We can't be doing too badly |
4409 | // | 4603 | // |
4410 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4604 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4411 | health++; | 4605 | health++; |
4412 | else | ||
4413 | return health; | ||
4414 | |||
4415 | CheckHeartbeat(); | ||
4416 | 4606 | ||
4417 | return health; | 4607 | return health; |
4418 | } | 4608 | } |
@@ -4605,7 +4795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4605 | if (m_firstHeartbeat) | 4795 | if (m_firstHeartbeat) |
4606 | return; | 4796 | return; |
4607 | 4797 | ||
4608 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4798 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4609 | StartTimer(); | 4799 | StartTimer(); |
4610 | } | 4800 | } |
4611 | 4801 | ||
@@ -4960,10 +5150,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4960 | }); | 5150 | }); |
4961 | } | 5151 | } |
4962 | 5152 | ||
4963 | foreach (SceneObjectGroup grp in objectsToDelete) | 5153 | if (objectsToDelete.Count > 0) |
4964 | { | 5154 | { |
4965 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5155 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
4966 | DeleteSceneObject(grp, true); | 5156 | foreach (SceneObjectGroup grp in objectsToDelete) |
5157 | { | ||
5158 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5159 | DeleteSceneObject(grp, true); | ||
5160 | } | ||
5161 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5162 | } | ||
5163 | } | ||
5164 | |||
5165 | public void ThreadAlive(int threadCode) | ||
5166 | { | ||
5167 | switch(threadCode) | ||
5168 | { | ||
5169 | case 1: // Incoming | ||
5170 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5171 | break; | ||
5172 | case 2: // Incoming | ||
5173 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5174 | break; | ||
4967 | } | 5175 | } |
4968 | } | 5176 | } |
4969 | 5177 | ||
@@ -4975,6 +5183,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4975 | // child agent creation, thereby emulating the SL behavior. | 5183 | // child agent creation, thereby emulating the SL behavior. |
4976 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5184 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4977 | { | 5185 | { |
5186 | reason = "You are banned from the region"; | ||
5187 | |||
5188 | if (Permissions.IsGod(agentID)) | ||
5189 | { | ||
5190 | reason = String.Empty; | ||
5191 | return true; | ||
5192 | } | ||
5193 | |||
4978 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5194 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
4979 | 5195 | ||
4980 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5196 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -4986,6 +5202,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
4986 | } | 5202 | } |
4987 | } | 5203 | } |
4988 | 5204 | ||
5205 | if (!AuthorizeUser(agentID, out reason)) | ||
5206 | { | ||
5207 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5208 | return false; | ||
5209 | } | ||
5210 | |||
5211 | if (position == Vector3.Zero) // Teleport | ||
5212 | { | ||
5213 | float posX = 128.0f; | ||
5214 | float posY = 128.0f; | ||
5215 | |||
5216 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5217 | { | ||
5218 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5219 | return false; | ||
5220 | } | ||
5221 | } | ||
5222 | else // Walking | ||
5223 | { | ||
5224 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5225 | if (land == null) | ||
5226 | return false; | ||
5227 | |||
5228 | bool banned = land.IsBannedFromLand(agentID); | ||
5229 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5230 | |||
5231 | if (banned || restricted) | ||
5232 | return false; | ||
5233 | } | ||
5234 | |||
4989 | reason = String.Empty; | 5235 | reason = String.Empty; |
4990 | return true; | 5236 | return true; |
4991 | } | 5237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index c4547f2..f343bc8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 837e655..19cb0c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
44 | 44 | ||
45 | namespace OpenSim.Region.Framework.Scenes | 45 | namespace OpenSim.Region.Framework.Scenes |
46 | { | 46 | { |
47 | public delegate void KiPrimitiveDelegate(uint localID); | ||
48 | |||
49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); | 47 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
50 | 48 | ||
51 | /// <summary> | 49 | /// <summary> |
@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | // private LogOffUser handlerLogOffUser = null; | 111 | // private LogOffUser handlerLogOffUser = null; |
114 | // private GetLandData handlerGetLandData = null; // OnGetLandData | 112 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 113 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | ||
117 | |||
118 | public SceneCommunicationService() | 114 | public SceneCommunicationService() |
119 | { | 115 | { |
120 | } | 116 | } |
@@ -168,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 164 | ||
169 | if (neighbour != null) | 165 | if (neighbour != null) |
170 | { | 166 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 167 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 168 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 169 | } |
174 | else | 170 | else |
@@ -183,7 +179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 179 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 180 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 181 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 182 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 183 | foreach (GridRegion n in neighbours) |
188 | { | 184 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 185 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -259,46 +255,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | 255 | ||
260 | } | 256 | } |
261 | 257 | ||
262 | //public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | 258 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); |
263 | //private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
264 | //{ | ||
265 | // SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
266 | // icon.EndInvoke(iar); | ||
267 | //} | ||
268 | 259 | ||
269 | /// <summary> | 260 | /// <summary> |
270 | /// Closes a child agent on a given region | 261 | /// This Closes child agents on neighboring regions |
262 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
271 | /// </summary> | 263 | /// </summary> |
272 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 264 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
273 | { | 265 | { |
274 | 266 | ||
275 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 267 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
276 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 268 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
277 | 269 | ||
278 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 270 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
279 | uint x = 0, y = 0; | 271 | uint x = 0, y = 0; |
280 | Utils.LongToUInts(regionHandle, out x, out y); | 272 | Utils.LongToUInts(regionHandle, out x, out y); |
281 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 273 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
282 | m_scene.SimulationService.CloseAgent(destination, agentID); | 274 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
275 | } | ||
276 | |||
277 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
278 | { | ||
279 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
280 | icon.EndInvoke(iar); | ||
283 | } | 281 | } |
284 | 282 | ||
285 | /// <summary> | ||
286 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
287 | /// so that the caller doesn't wait. | ||
288 | /// </summary> | ||
289 | /// <param name="agentID"></param> | ||
290 | /// <param name="regionslst"></param> | ||
291 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 283 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
292 | { | 284 | { |
293 | Util.FireAndForget(delegate | 285 | foreach (ulong handle in regionslst) |
294 | { | 286 | { |
295 | foreach (ulong handle in regionslst) | 287 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
296 | { | 288 | d.BeginInvoke(agentID, handle, |
297 | SendCloseChildAgent(agentID, handle); | 289 | SendCloseChildAgentCompleted, |
298 | } | 290 | d); |
299 | }); | 291 | } |
300 | } | 292 | } |
301 | 293 | ||
302 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 294 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
303 | { | 295 | { |
304 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 296 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index fc31b65..3d6057b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -135,13 +144,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | 144 | ||
136 | protected internal void Close() | 145 | protected internal void Close() |
137 | { | 146 | { |
138 | lock (m_presenceLock) | 147 | m_scenePresencesLock.EnterWriteLock(); |
148 | try | ||
139 | { | 149 | { |
140 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 150 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
141 | List<ScenePresence> newlist = new List<ScenePresence>(); | 151 | List<ScenePresence> newlist = new List<ScenePresence>(); |
142 | m_scenePresenceMap = newmap; | 152 | m_scenePresenceMap = newmap; |
143 | m_scenePresenceArray = newlist; | 153 | m_scenePresenceArray = newlist; |
144 | } | 154 | } |
155 | finally | ||
156 | { | ||
157 | m_scenePresencesLock.ExitWriteLock(); | ||
158 | } | ||
145 | 159 | ||
146 | lock (SceneObjectGroupsByFullID) | 160 | lock (SceneObjectGroupsByFullID) |
147 | SceneObjectGroupsByFullID.Clear(); | 161 | SceneObjectGroupsByFullID.Clear(); |
@@ -273,6 +287,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | protected internal bool AddRestoredSceneObject( | 287 | protected internal bool AddRestoredSceneObject( |
274 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 288 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
275 | { | 289 | { |
290 | if (!m_parentScene.CombineRegions) | ||
291 | { | ||
292 | // KF: Check for out-of-region, move inside and make static. | ||
293 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
294 | sceneObject.RootPart.GroupPosition.Y, | ||
295 | sceneObject.RootPart.GroupPosition.Z); | ||
296 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
297 | npos.X > Constants.RegionSize || | ||
298 | npos.Y > Constants.RegionSize)) | ||
299 | { | ||
300 | if (npos.X < 0.0) npos.X = 1.0f; | ||
301 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
302 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
303 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
304 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
305 | |||
306 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
307 | { | ||
308 | part.GroupPosition = npos; | ||
309 | } | ||
310 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
311 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
312 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
313 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
314 | } | ||
315 | } | ||
316 | |||
276 | if (attachToBackup && (!alreadyPersisted)) | 317 | if (attachToBackup && (!alreadyPersisted)) |
277 | { | 318 | { |
278 | sceneObject.ForceInventoryPersistence(); | 319 | sceneObject.ForceInventoryPersistence(); |
@@ -482,6 +523,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
482 | m_updateList[obj.UUID] = obj; | 523 | m_updateList[obj.UUID] = obj; |
483 | } | 524 | } |
484 | 525 | ||
526 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
527 | { | ||
528 | if (OnAttachToBackup != null) | ||
529 | { | ||
530 | OnAttachToBackup(obj); | ||
531 | } | ||
532 | } | ||
533 | |||
534 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
535 | { | ||
536 | if (OnDetachFromBackup != null) | ||
537 | { | ||
538 | OnDetachFromBackup(obj); | ||
539 | } | ||
540 | } | ||
541 | |||
542 | public void FireChangeBackup(SceneObjectGroup obj) | ||
543 | { | ||
544 | if (OnChangeBackup != null) | ||
545 | { | ||
546 | OnChangeBackup(obj); | ||
547 | } | ||
548 | } | ||
549 | |||
485 | /// <summary> | 550 | /// <summary> |
486 | /// Process all pending updates | 551 | /// Process all pending updates |
487 | /// </summary> | 552 | /// </summary> |
@@ -617,7 +682,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
617 | 682 | ||
618 | Entities[presence.UUID] = presence; | 683 | Entities[presence.UUID] = presence; |
619 | 684 | ||
620 | lock (m_presenceLock) | 685 | m_scenePresencesLock.EnterWriteLock(); |
686 | try | ||
621 | { | 687 | { |
622 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 688 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
623 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 689 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -641,6 +707,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | m_scenePresenceMap = newmap; | 707 | m_scenePresenceMap = newmap; |
642 | m_scenePresenceArray = newlist; | 708 | m_scenePresenceArray = newlist; |
643 | } | 709 | } |
710 | finally | ||
711 | { | ||
712 | m_scenePresencesLock.ExitWriteLock(); | ||
713 | } | ||
644 | } | 714 | } |
645 | 715 | ||
646 | /// <summary> | 716 | /// <summary> |
@@ -655,7 +725,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | agentID); | 725 | agentID); |
656 | } | 726 | } |
657 | 727 | ||
658 | lock (m_presenceLock) | 728 | m_scenePresencesLock.EnterWriteLock(); |
729 | try | ||
659 | { | 730 | { |
660 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 731 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
661 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 732 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -677,6 +748,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 748 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
678 | } | 749 | } |
679 | } | 750 | } |
751 | finally | ||
752 | { | ||
753 | m_scenePresencesLock.ExitWriteLock(); | ||
754 | } | ||
680 | } | 755 | } |
681 | 756 | ||
682 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 757 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1314,8 +1389,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1314 | { | 1389 | { |
1315 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1390 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1316 | { | 1391 | { |
1317 | if (m_parentScene.AttachmentsModule != null) | 1392 | // Set the new attachment point data in the object |
1318 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1393 | byte attachmentPoint = group.GetAttachmentPoint(); |
1394 | group.UpdateGroupPosition(pos); | ||
1395 | group.RootPart.IsAttachment = false; | ||
1396 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1397 | group.SetAttachmentPoint(attachmentPoint); | ||
1398 | group.HasGroupChanged = true; | ||
1319 | } | 1399 | } |
1320 | else | 1400 | else |
1321 | { | 1401 | { |
@@ -1559,10 +1639,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1559 | /// <param name="childPrims"></param> | 1639 | /// <param name="childPrims"></param> |
1560 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1640 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1561 | { | 1641 | { |
1642 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1643 | if (parentGroup == null) return; | ||
1562 | Monitor.Enter(m_updateLock); | 1644 | Monitor.Enter(m_updateLock); |
1645 | |||
1563 | try | 1646 | try |
1564 | { | 1647 | { |
1565 | SceneObjectGroup parentGroup = root.ParentGroup; | 1648 | parentGroup.areUpdatesSuspended = true; |
1566 | 1649 | ||
1567 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1650 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1568 | if (parentGroup != null) | 1651 | if (parentGroup != null) |
@@ -1574,11 +1657,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1574 | 1657 | ||
1575 | if (child != null) | 1658 | if (child != null) |
1576 | { | 1659 | { |
1577 | // Make sure no child prim is set for sale | ||
1578 | // So that, on delink, no prims are unwittingly | ||
1579 | // left for sale and sold off | ||
1580 | child.RootPart.ObjectSaleType = 0; | ||
1581 | child.RootPart.SalePrice = 10; | ||
1582 | childGroups.Add(child); | 1660 | childGroups.Add(child); |
1583 | } | 1661 | } |
1584 | } | 1662 | } |
@@ -1601,12 +1679,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1601 | // occur on link to invoke this elsewhere (such as object selection) | 1679 | // occur on link to invoke this elsewhere (such as object selection) |
1602 | parentGroup.RootPart.CreateSelected = true; | 1680 | parentGroup.RootPart.CreateSelected = true; |
1603 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1681 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1604 | parentGroup.HasGroupChanged = true; | ||
1605 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1606 | |||
1607 | } | 1682 | } |
1608 | finally | 1683 | finally |
1609 | { | 1684 | { |
1685 | parentGroup.areUpdatesSuspended = false; | ||
1686 | parentGroup.HasGroupChanged = true; | ||
1687 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1688 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1610 | Monitor.Exit(m_updateLock); | 1689 | Monitor.Exit(m_updateLock); |
1611 | } | 1690 | } |
1612 | } | 1691 | } |
@@ -1638,21 +1717,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1638 | 1717 | ||
1639 | SceneObjectGroup group = part.ParentGroup; | 1718 | SceneObjectGroup group = part.ParentGroup; |
1640 | if (!affectedGroups.Contains(group)) | 1719 | if (!affectedGroups.Contains(group)) |
1720 | { | ||
1721 | group.areUpdatesSuspended = true; | ||
1641 | affectedGroups.Add(group); | 1722 | affectedGroups.Add(group); |
1723 | } | ||
1642 | } | 1724 | } |
1643 | } | 1725 | } |
1644 | } | 1726 | } |
1645 | 1727 | ||
1646 | foreach (SceneObjectPart child in childParts) | 1728 | if (childParts.Count > 0) |
1647 | { | 1729 | { |
1648 | // Unlink all child parts from their groups | 1730 | foreach (SceneObjectPart child in childParts) |
1649 | // | 1731 | { |
1650 | child.ParentGroup.DelinkFromGroup(child, true); | 1732 | // Unlink all child parts from their groups |
1651 | 1733 | // | |
1652 | // These are not in affected groups and will not be | 1734 | child.ParentGroup.DelinkFromGroup(child, true); |
1653 | // handled further. Do the honors here. | 1735 | child.ParentGroup.HasGroupChanged = true; |
1654 | child.ParentGroup.HasGroupChanged = true; | 1736 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1655 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1737 | } |
1656 | } | 1738 | } |
1657 | 1739 | ||
1658 | foreach (SceneObjectPart root in rootParts) | 1740 | foreach (SceneObjectPart root in rootParts) |
@@ -1662,56 +1744,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1662 | // However, editing linked parts and unlinking may be different | 1744 | // However, editing linked parts and unlinking may be different |
1663 | // | 1745 | // |
1664 | SceneObjectGroup group = root.ParentGroup; | 1746 | SceneObjectGroup group = root.ParentGroup; |
1747 | group.areUpdatesSuspended = true; | ||
1665 | 1748 | ||
1666 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1749 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1667 | int numChildren = newSet.Count; | 1750 | int numChildren = newSet.Count; |
1668 | 1751 | ||
1752 | if (numChildren == 1) | ||
1753 | break; | ||
1754 | |||
1669 | // If there are prims left in a link set, but the root is | 1755 | // If there are prims left in a link set, but the root is |
1670 | // slated for unlink, we need to do this | 1756 | // slated for unlink, we need to do this |
1757 | // Unlink the remaining set | ||
1671 | // | 1758 | // |
1672 | if (numChildren != 1) | 1759 | bool sendEventsToRemainder = true; |
1673 | { | 1760 | if (numChildren > 1) |
1674 | // Unlink the remaining set | 1761 | sendEventsToRemainder = false; |
1675 | // | ||
1676 | bool sendEventsToRemainder = true; | ||
1677 | if (numChildren > 1) | ||
1678 | sendEventsToRemainder = false; | ||
1679 | 1762 | ||
1680 | foreach (SceneObjectPart p in newSet) | 1763 | foreach (SceneObjectPart p in newSet) |
1764 | { | ||
1765 | if (p != group.RootPart) | ||
1681 | { | 1766 | { |
1682 | if (p != group.RootPart) | 1767 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1683 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1768 | if (numChildren > 2) |
1769 | { | ||
1770 | p.ParentGroup.areUpdatesSuspended = true; | ||
1771 | } | ||
1772 | else | ||
1773 | { | ||
1774 | p.ParentGroup.HasGroupChanged = true; | ||
1775 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1776 | } | ||
1684 | } | 1777 | } |
1778 | } | ||
1685 | 1779 | ||
1686 | // If there is more than one prim remaining, we | 1780 | // If there is more than one prim remaining, we |
1687 | // need to re-link | 1781 | // need to re-link |
1782 | // | ||
1783 | if (numChildren > 2) | ||
1784 | { | ||
1785 | // Remove old root | ||
1786 | // | ||
1787 | if (newSet.Contains(root)) | ||
1788 | newSet.Remove(root); | ||
1789 | |||
1790 | // Preserve link ordering | ||
1688 | // | 1791 | // |
1689 | if (numChildren > 2) | 1792 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1690 | { | 1793 | { |
1691 | // Remove old root | 1794 | return a.LinkNum.CompareTo(b.LinkNum); |
1692 | // | 1795 | }); |
1693 | if (newSet.Contains(root)) | ||
1694 | newSet.Remove(root); | ||
1695 | |||
1696 | // Preserve link ordering | ||
1697 | // | ||
1698 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1699 | { | ||
1700 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1701 | }); | ||
1702 | 1796 | ||
1703 | // Determine new root | 1797 | // Determine new root |
1704 | // | 1798 | // |
1705 | SceneObjectPart newRoot = newSet[0]; | 1799 | SceneObjectPart newRoot = newSet[0]; |
1706 | newSet.RemoveAt(0); | 1800 | newSet.RemoveAt(0); |
1707 | 1801 | ||
1708 | foreach (SceneObjectPart newChild in newSet) | 1802 | foreach (SceneObjectPart newChild in newSet) |
1709 | newChild.UpdateFlag = 0; | 1803 | newChild.UpdateFlag = 0; |
1710 | 1804 | ||
1711 | LinkObjects(newRoot, newSet); | 1805 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1712 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1806 | LinkObjects(newRoot, newSet); |
1713 | affectedGroups.Add(newRoot.ParentGroup); | 1807 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1714 | } | 1808 | affectedGroups.Add(newRoot.ParentGroup); |
1715 | } | 1809 | } |
1716 | } | 1810 | } |
1717 | 1811 | ||
@@ -1719,8 +1813,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | // | 1813 | // |
1720 | foreach (SceneObjectGroup g in affectedGroups) | 1814 | foreach (SceneObjectGroup g in affectedGroups) |
1721 | { | 1815 | { |
1816 | // Child prims that have been unlinked and deleted will | ||
1817 | // return unless the root is deleted. This will remove them | ||
1818 | // from the database. They will be rewritten immediately, | ||
1819 | // minus the rows for the unlinked child prims. | ||
1820 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1722 | g.TriggerScriptChangedEvent(Changed.LINK); | 1821 | g.TriggerScriptChangedEvent(Changed.LINK); |
1723 | g.HasGroupChanged = true; // Persist | 1822 | g.HasGroupChanged = true; // Persist |
1823 | g.areUpdatesSuspended = false; | ||
1724 | g.ScheduleGroupForFullUpdate(); | 1824 | g.ScheduleGroupForFullUpdate(); |
1725 | } | 1825 | } |
1726 | } | 1826 | } |
@@ -1838,9 +1938,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1838 | child.ApplyNextOwnerPermissions(); | 1938 | child.ApplyNextOwnerPermissions(); |
1839 | } | 1939 | } |
1840 | } | 1940 | } |
1841 | |||
1842 | copy.RootPart.ObjectSaleType = 0; | ||
1843 | copy.RootPart.SalePrice = 10; | ||
1844 | } | 1941 | } |
1845 | 1942 | ||
1846 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 1943 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 4bca3d0..9f0ac4f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -385,6 +381,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | 381 | ||
386 | public void ResumeScripts() | 382 | public void ResumeScripts() |
387 | { | 383 | { |
384 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
385 | return; | ||
386 | |||
388 | SceneObjectPart[] parts = m_parts.GetArray(); | 387 | SceneObjectPart[] parts = m_parts.GetArray(); |
389 | for (int i = 0; i < parts.Length; i++) | 388 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 389 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 19a9506..b100b39 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -105,8 +106,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 106 | /// since the group's last persistent backup |
106 | /// </summary> | 107 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 108 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 109 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 110 | private long timeLastChanged = 0; |
111 | private long m_maxPersistTime = 0; | ||
112 | private long m_minPersistTime = 0; | ||
113 | private Random m_rand; | ||
114 | private bool m_suspendUpdates; | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
110 | 132 | ||
111 | public bool HasGroupChanged | 133 | public bool HasGroupChanged |
112 | { | 134 | { |
@@ -114,9 +136,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 136 | { |
115 | if (value) | 137 | if (value) |
116 | { | 138 | { |
139 | if (m_isBackedUp) | ||
140 | { | ||
141 | m_scene.SceneGraph.FireChangeBackup(this); | ||
142 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 143 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 144 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 145 | timeFirstChanged = DateTime.Now.Ticks; |
146 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
147 | { | ||
148 | if (m_rand == null) | ||
149 | { | ||
150 | byte[] val = new byte[16]; | ||
151 | m_rootPart.UUID.ToBytes(val, 0); | ||
152 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
153 | } | ||
154 | |||
155 | if (m_scene.GetRootAgentCount() == 0) | ||
156 | { | ||
157 | //If the region is empty, this change has been made by an automated process | ||
158 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
159 | |||
160 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
161 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
162 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
167 | //but add a random factor so we stagger the object persistance a little | ||
168 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
169 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
170 | } | ||
171 | } | ||
120 | } | 172 | } |
121 | m_hasGroupChanged = value; | 173 | m_hasGroupChanged = value; |
122 | 174 | ||
@@ -141,8 +193,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 193 | return false; |
142 | if (m_scene.ShuttingDown) | 194 | if (m_scene.ShuttingDown) |
143 | return true; | 195 | return true; |
196 | |||
197 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
198 | { | ||
199 | m_maxPersistTime = m_scene.m_persistAfter; | ||
200 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
201 | } | ||
202 | |||
144 | long currentTime = DateTime.Now.Ticks; | 203 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 204 | |
205 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
206 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
207 | |||
208 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 209 | return true; |
147 | return false; | 210 | return false; |
148 | } | 211 | } |
@@ -185,10 +248,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | 248 | ||
186 | private bool m_scriptListens_atTarget; | 249 | private bool m_scriptListens_atTarget; |
187 | private bool m_scriptListens_notAtTarget; | 250 | private bool m_scriptListens_notAtTarget; |
188 | |||
189 | private bool m_scriptListens_atRotTarget; | 251 | private bool m_scriptListens_atRotTarget; |
190 | private bool m_scriptListens_notAtRotTarget; | 252 | private bool m_scriptListens_notAtRotTarget; |
191 | 253 | ||
254 | public bool m_dupeInProgress = false; | ||
192 | internal Dictionary<UUID, string> m_savedScriptState; | 255 | internal Dictionary<UUID, string> m_savedScriptState; |
193 | 256 | ||
194 | #region Properties | 257 | #region Properties |
@@ -228,7 +291,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | public virtual Quaternion Rotation | 291 | public virtual Quaternion Rotation |
229 | { | 292 | { |
230 | get { return m_rotation; } | 293 | get { return m_rotation; } |
231 | set { m_rotation = value; } | 294 | set { |
295 | foreach(SceneObjectPart p in m_parts.GetArray()) | ||
296 | { | ||
297 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
298 | } | ||
299 | m_rotation = value; | ||
300 | } | ||
232 | } | 301 | } |
233 | 302 | ||
234 | public Quaternion GroupRotation | 303 | public Quaternion GroupRotation |
@@ -305,7 +374,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 374 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
306 | } | 375 | } |
307 | } | 376 | } |
308 | 377 | ||
378 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
379 | { | ||
380 | part.IgnoreUndoUpdate = true; | ||
381 | } | ||
309 | if (RootPart.GetStatusSandbox()) | 382 | if (RootPart.GetStatusSandbox()) |
310 | { | 383 | { |
311 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 384 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -319,10 +392,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
319 | return; | 392 | return; |
320 | } | 393 | } |
321 | } | 394 | } |
322 | |||
323 | SceneObjectPart[] parts = m_parts.GetArray(); | 395 | SceneObjectPart[] parts = m_parts.GetArray(); |
324 | for (int i = 0; i < parts.Length; i++) | 396 | foreach (SceneObjectPart part in parts) |
325 | parts[i].GroupPosition = val; | 397 | { |
398 | part.IgnoreUndoUpdate = false; | ||
399 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
400 | part.GroupPosition = val; | ||
401 | if (!m_dupeInProgress) | ||
402 | { | ||
403 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
404 | } | ||
405 | } | ||
406 | if (!m_dupeInProgress) | ||
407 | { | ||
408 | foreach (ScenePresence av in m_linkedAvatars) | ||
409 | { | ||
410 | SceneObjectPart p; | ||
411 | if (m_parts.TryGetValue(av.LinkedPrim, out p)) | ||
412 | { | ||
413 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
414 | av.AbsolutePosition += offset; | ||
415 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
416 | av.SendAvatarDataToAllAgents(); | ||
417 | } | ||
418 | } | ||
419 | } | ||
326 | 420 | ||
327 | //if (m_rootPart.PhysActor != null) | 421 | //if (m_rootPart.PhysActor != null) |
328 | //{ | 422 | //{ |
@@ -476,6 +570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
476 | /// </summary> | 570 | /// </summary> |
477 | public SceneObjectGroup() | 571 | public SceneObjectGroup() |
478 | { | 572 | { |
573 | |||
479 | } | 574 | } |
480 | 575 | ||
481 | /// <summary> | 576 | /// <summary> |
@@ -492,7 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | /// Constructor. This object is added to the scene later via AttachToScene() | 587 | /// Constructor. This object is added to the scene later via AttachToScene() |
493 | /// </summary> | 588 | /// </summary> |
494 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 589 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
495 | { | 590 | { |
496 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 591 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
497 | } | 592 | } |
498 | 593 | ||
@@ -540,6 +635,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
540 | /// </summary> | 635 | /// </summary> |
541 | public virtual void AttachToBackup() | 636 | public virtual void AttachToBackup() |
542 | { | 637 | { |
638 | if (IsAttachment) return; | ||
639 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
640 | |||
543 | if (InSceneBackup) | 641 | if (InSceneBackup) |
544 | { | 642 | { |
545 | //m_log.DebugFormat( | 643 | //m_log.DebugFormat( |
@@ -655,9 +753,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | result.normal = inter.normal; | 753 | result.normal = inter.normal; |
656 | result.distance = inter.distance; | 754 | result.distance = inter.distance; |
657 | } | 755 | } |
756 | |||
658 | } | 757 | } |
659 | } | 758 | } |
660 | |||
661 | return result; | 759 | return result; |
662 | } | 760 | } |
663 | 761 | ||
@@ -677,17 +775,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | minZ = 8192f; | 775 | minZ = 8192f; |
678 | 776 | ||
679 | SceneObjectPart[] parts = m_parts.GetArray(); | 777 | SceneObjectPart[] parts = m_parts.GetArray(); |
680 | for (int i = 0; i < parts.Length; i++) | 778 | foreach (SceneObjectPart part in parts) |
681 | { | 779 | { |
682 | SceneObjectPart part = parts[i]; | ||
683 | |||
684 | Vector3 worldPos = part.GetWorldPosition(); | 780 | Vector3 worldPos = part.GetWorldPosition(); |
685 | Vector3 offset = worldPos - AbsolutePosition; | 781 | Vector3 offset = worldPos - AbsolutePosition; |
686 | Quaternion worldRot; | 782 | Quaternion worldRot; |
687 | if (part.ParentID == 0) | 783 | if (part.ParentID == 0) |
784 | { | ||
688 | worldRot = part.RotationOffset; | 785 | worldRot = part.RotationOffset; |
786 | } | ||
689 | else | 787 | else |
788 | { | ||
690 | worldRot = part.GetWorldRotation(); | 789 | worldRot = part.GetWorldRotation(); |
790 | } | ||
691 | 791 | ||
692 | Vector3 frontTopLeft; | 792 | Vector3 frontTopLeft; |
693 | Vector3 frontTopRight; | 793 | Vector3 frontTopRight; |
@@ -699,6 +799,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | Vector3 backBottomLeft; | 799 | Vector3 backBottomLeft; |
700 | Vector3 backBottomRight; | 800 | Vector3 backBottomRight; |
701 | 801 | ||
802 | // Vector3[] corners = new Vector3[8]; | ||
803 | |||
702 | Vector3 orig = Vector3.Zero; | 804 | Vector3 orig = Vector3.Zero; |
703 | 805 | ||
704 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 806 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -733,6 +835,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
733 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 835 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
734 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 836 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
735 | 837 | ||
838 | |||
839 | |||
840 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
841 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
842 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
843 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
844 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
845 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
846 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
847 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
848 | |||
849 | //for (int i = 0; i < 8; i++) | ||
850 | //{ | ||
851 | // corners[i] = corners[i] * worldRot; | ||
852 | // corners[i] += offset; | ||
853 | |||
854 | // if (corners[i].X > maxX) | ||
855 | // maxX = corners[i].X; | ||
856 | // if (corners[i].X < minX) | ||
857 | // minX = corners[i].X; | ||
858 | |||
859 | // if (corners[i].Y > maxY) | ||
860 | // maxY = corners[i].Y; | ||
861 | // if (corners[i].Y < minY) | ||
862 | // minY = corners[i].Y; | ||
863 | |||
864 | // if (corners[i].Z > maxZ) | ||
865 | // maxZ = corners[i].Y; | ||
866 | // if (corners[i].Z < minZ) | ||
867 | // minZ = corners[i].Z; | ||
868 | //} | ||
869 | |||
736 | frontTopLeft = frontTopLeft * worldRot; | 870 | frontTopLeft = frontTopLeft * worldRot; |
737 | frontTopRight = frontTopRight * worldRot; | 871 | frontTopRight = frontTopRight * worldRot; |
738 | frontBottomLeft = frontBottomLeft * worldRot; | 872 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -754,6 +888,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | backTopLeft += offset; | 888 | backTopLeft += offset; |
755 | backTopRight += offset; | 889 | backTopRight += offset; |
756 | 890 | ||
891 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
892 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
893 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
894 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
895 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
896 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
897 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
898 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
899 | |||
757 | if (frontTopRight.X > maxX) | 900 | if (frontTopRight.X > maxX) |
758 | maxX = frontTopRight.X; | 901 | maxX = frontTopRight.X; |
759 | if (frontTopLeft.X > maxX) | 902 | if (frontTopLeft.X > maxX) |
@@ -899,15 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
899 | 1042 | ||
900 | public void SaveScriptedState(XmlTextWriter writer) | 1043 | public void SaveScriptedState(XmlTextWriter writer) |
901 | { | 1044 | { |
1045 | SaveScriptedState(writer, false); | ||
1046 | } | ||
1047 | |||
1048 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1049 | { | ||
902 | XmlDocument doc = new XmlDocument(); | 1050 | XmlDocument doc = new XmlDocument(); |
903 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1051 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
904 | 1052 | ||
905 | SceneObjectPart[] parts = m_parts.GetArray(); | 1053 | SceneObjectPart[] parts = m_parts.GetArray(); |
906 | for (int i = 0; i < parts.Length; i++) | 1054 | for (int i = 0; i < parts.Length; i++) |
907 | { | 1055 | { |
908 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1056 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
909 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1057 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
910 | states.Add(kvp.Key, kvp.Value); | 1058 | states[kvp.Key] = kvp.Value; |
911 | } | 1059 | } |
912 | 1060 | ||
913 | if (states.Count > 0) | 1061 | if (states.Count > 0) |
@@ -926,6 +1074,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
926 | } | 1074 | } |
927 | } | 1075 | } |
928 | 1076 | ||
1077 | /// <summary> | ||
1078 | /// Add the avatar to this linkset (avatar is sat). | ||
1079 | /// </summary> | ||
1080 | /// <param name="agentID"></param> | ||
1081 | public void AddAvatar(UUID agentID) | ||
1082 | { | ||
1083 | ScenePresence presence; | ||
1084 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1085 | { | ||
1086 | if (!m_linkedAvatars.Contains(presence)) | ||
1087 | { | ||
1088 | m_linkedAvatars.Add(presence); | ||
1089 | } | ||
1090 | } | ||
1091 | } | ||
1092 | |||
1093 | /// <summary> | ||
1094 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1095 | /// </summary> | ||
1096 | /// <param name="agentID"></param> | ||
1097 | public void DeleteAvatar(UUID agentID) | ||
1098 | { | ||
1099 | ScenePresence presence; | ||
1100 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1101 | { | ||
1102 | if (m_linkedAvatars.Contains(presence)) | ||
1103 | { | ||
1104 | m_linkedAvatars.Remove(presence); | ||
1105 | } | ||
1106 | } | ||
1107 | } | ||
1108 | |||
1109 | /// <summary> | ||
1110 | /// Returns the list of linked presences (avatars sat on this group) | ||
1111 | /// </summary> | ||
1112 | /// <param name="agentID"></param> | ||
1113 | public List<ScenePresence> GetLinkedAvatars() | ||
1114 | { | ||
1115 | return m_linkedAvatars; | ||
1116 | } | ||
1117 | |||
1118 | /// <summary> | ||
1119 | /// Attach this scene object to the given avatar. | ||
1120 | /// </summary> | ||
1121 | /// <param name="agentID"></param> | ||
1122 | /// <param name="attachmentpoint"></param> | ||
1123 | /// <param name="AttachOffset"></param> | ||
1124 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset, bool silent) | ||
1125 | { | ||
1126 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | ||
1127 | if (avatar != null) | ||
1128 | { | ||
1129 | // don't attach attachments to child agents | ||
1130 | if (avatar.IsChildAgent) return; | ||
1131 | |||
1132 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1133 | |||
1134 | DetachFromBackup(); | ||
1135 | |||
1136 | // Remove from database and parcel prim count | ||
1137 | m_scene.DeleteFromStorage(UUID); | ||
1138 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1139 | |||
1140 | m_rootPart.AttachedAvatar = agentID; | ||
1141 | |||
1142 | //Anakin Lohner bug #3839 | ||
1143 | lock (m_parts) | ||
1144 | { | ||
1145 | foreach (SceneObjectPart p in m_parts.GetArray()) | ||
1146 | { | ||
1147 | p.AttachedAvatar = agentID; | ||
1148 | } | ||
1149 | } | ||
1150 | |||
1151 | if (m_rootPart.PhysActor != null) | ||
1152 | { | ||
1153 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | ||
1154 | m_rootPart.PhysActor = null; | ||
1155 | } | ||
1156 | |||
1157 | AbsolutePosition = AttachOffset; | ||
1158 | m_rootPart.AttachedPos = AttachOffset; | ||
1159 | m_rootPart.IsAttachment = true; | ||
1160 | |||
1161 | m_rootPart.SetParentLocalId(avatar.LocalId); | ||
1162 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | ||
1163 | |||
1164 | avatar.AddAttachment(this); | ||
1165 | |||
1166 | if (!silent) | ||
1167 | { | ||
1168 | // Killing it here will cause the client to deselect it | ||
1169 | // It then reappears on the avatar, deselected | ||
1170 | // through the full update below | ||
1171 | // | ||
1172 | if (IsSelected) | ||
1173 | { | ||
1174 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1175 | } | ||
1176 | |||
1177 | IsSelected = false; // fudge.... | ||
1178 | ScheduleGroupForFullUpdate(); | ||
1179 | } | ||
1180 | } | ||
1181 | else | ||
1182 | { | ||
1183 | m_log.WarnFormat( | ||
1184 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1185 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1186 | } | ||
1187 | } | ||
1188 | |||
929 | public byte GetAttachmentPoint() | 1189 | public byte GetAttachmentPoint() |
930 | { | 1190 | { |
931 | return m_rootPart.Shape.State; | 1191 | return m_rootPart.Shape.State; |
@@ -1052,7 +1312,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1052 | public void AddPart(SceneObjectPart part) | 1312 | public void AddPart(SceneObjectPart part) |
1053 | { | 1313 | { |
1054 | part.SetParent(this); | 1314 | part.SetParent(this); |
1055 | part.LinkNum = m_parts.Add(part.UUID, part); | 1315 | m_parts.Add(part.UUID, part); |
1316 | |||
1317 | part.LinkNum = m_parts.Count; | ||
1318 | |||
1056 | if (part.LinkNum == 2 && RootPart != null) | 1319 | if (part.LinkNum == 2 && RootPart != null) |
1057 | RootPart.LinkNum = 1; | 1320 | RootPart.LinkNum = 1; |
1058 | } | 1321 | } |
@@ -1136,7 +1399,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1136 | 1399 | ||
1137 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1400 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1138 | { | 1401 | { |
1139 | part.StoreUndoState(); | 1402 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1140 | part.OnGrab(offsetPos, remoteClient); | 1403 | part.OnGrab(offsetPos, remoteClient); |
1141 | } | 1404 | } |
1142 | 1405 | ||
@@ -1156,6 +1419,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1156 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1419 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1157 | public void DeleteGroupFromScene(bool silent) | 1420 | public void DeleteGroupFromScene(bool silent) |
1158 | { | 1421 | { |
1422 | // We need to keep track of this state in case this group is still queued for backup. | ||
1423 | m_isDeleted = true; | ||
1424 | |||
1425 | DetachFromBackup(); | ||
1426 | |||
1159 | SceneObjectPart[] parts = m_parts.GetArray(); | 1427 | SceneObjectPart[] parts = m_parts.GetArray(); |
1160 | for (int i = 0; i < parts.Length; i++) | 1428 | for (int i = 0; i < parts.Length; i++) |
1161 | { | 1429 | { |
@@ -1167,13 +1435,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | avatar.StandUp(); | 1435 | avatar.StandUp(); |
1168 | 1436 | ||
1169 | if (!silent) | 1437 | if (!silent) |
1170 | { | ||
1171 | part.UpdateFlag = 0; | 1438 | part.UpdateFlag = 0; |
1172 | if (part == m_rootPart) | ||
1173 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | ||
1174 | } | ||
1175 | }); | 1439 | }); |
1176 | } | 1440 | } |
1441 | |||
1442 | |||
1177 | } | 1443 | } |
1178 | 1444 | ||
1179 | public void AddScriptLPS(int count) | 1445 | public void AddScriptLPS(int count) |
@@ -1270,7 +1536,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1270 | 1536 | ||
1271 | public void SetOwnerId(UUID userId) | 1537 | public void SetOwnerId(UUID userId) |
1272 | { | 1538 | { |
1273 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1539 | ForEachPart(delegate(SceneObjectPart part) |
1540 | { | ||
1541 | |||
1542 | part.OwnerID = userId; | ||
1543 | |||
1544 | }); | ||
1274 | } | 1545 | } |
1275 | 1546 | ||
1276 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1547 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1302,11 +1573,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1302 | return; | 1573 | return; |
1303 | } | 1574 | } |
1304 | 1575 | ||
1576 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1577 | return; | ||
1578 | |||
1305 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1579 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1306 | // any exception propogate upwards. | 1580 | // any exception propogate upwards. |
1307 | try | 1581 | try |
1308 | { | 1582 | { |
1309 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1583 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1584 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1585 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1586 | |||
1310 | { | 1587 | { |
1311 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1588 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1312 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1589 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1333,6 +1610,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | } | 1610 | } |
1334 | } | 1611 | } |
1335 | } | 1612 | } |
1613 | |||
1336 | } | 1614 | } |
1337 | 1615 | ||
1338 | if (HasGroupChanged) | 1616 | if (HasGroupChanged) |
@@ -1340,6 +1618,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1340 | // don't backup while it's selected or you're asking for changes mid stream. | 1618 | // don't backup while it's selected or you're asking for changes mid stream. |
1341 | if (isTimeToPersist() || forcedBackup) | 1619 | if (isTimeToPersist() || forcedBackup) |
1342 | { | 1620 | { |
1621 | if (m_rootPart.PhysActor != null && | ||
1622 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1623 | { | ||
1624 | // Possible ghost prim | ||
1625 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1626 | { | ||
1627 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1628 | { | ||
1629 | // Re-set physics actor positions and | ||
1630 | // orientations | ||
1631 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1632 | } | ||
1633 | } | ||
1634 | } | ||
1343 | // m_log.DebugFormat( | 1635 | // m_log.DebugFormat( |
1344 | // "[SCENE]: Storing {0}, {1} in {2}", | 1636 | // "[SCENE]: Storing {0}, {1} in {2}", |
1345 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1637 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1403,81 +1695,90 @@ namespace OpenSim.Region.Framework.Scenes | |||
1403 | /// <returns></returns> | 1695 | /// <returns></returns> |
1404 | public SceneObjectGroup Copy(bool userExposed) | 1696 | public SceneObjectGroup Copy(bool userExposed) |
1405 | { | 1697 | { |
1406 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1698 | SceneObjectGroup dupe; |
1407 | dupe.m_isBackedUp = false; | 1699 | try |
1408 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 1700 | { |
1409 | 1701 | m_dupeInProgress = true; | |
1410 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 1702 | dupe = (SceneObjectGroup)MemberwiseClone(); |
1411 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 1703 | dupe.m_isBackedUp = false; |
1412 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 1704 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1413 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | ||
1414 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | ||
1415 | // then restore it's attachment state | ||
1416 | |||
1417 | // This is only necessary when userExposed is false! | ||
1418 | 1705 | ||
1419 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | 1706 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1420 | 1707 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | |
1421 | if (!userExposed) | 1708 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
1422 | dupe.RootPart.IsAttachment = true; | 1709 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state |
1710 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | ||
1711 | // then restore it's attachment state | ||
1423 | 1712 | ||
1424 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1713 | // This is only necessary when userExposed is false! |
1425 | 1714 | ||
1426 | if (!userExposed) | 1715 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; |
1427 | { | ||
1428 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1429 | } | ||
1430 | 1716 | ||
1431 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1717 | if (!userExposed) |
1432 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1718 | dupe.RootPart.IsAttachment = true; |
1433 | 1719 | ||
1434 | if (userExposed) | 1720 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1435 | dupe.m_rootPart.TrimPermissions(); | ||
1436 | 1721 | ||
1437 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1722 | if (!userExposed) |
1438 | |||
1439 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1440 | { | 1723 | { |
1441 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1724 | dupe.RootPart.IsAttachment = previousAttachmentStatus; |
1442 | } | 1725 | } |
1443 | ); | ||
1444 | 1726 | ||
1445 | foreach (SceneObjectPart part in partList) | 1727 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1446 | { | 1728 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1447 | if (part.UUID != m_rootPart.UUID) | 1729 | |
1730 | if (userExposed) | ||
1731 | dupe.m_rootPart.TrimPermissions(); | ||
1732 | |||
1733 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | ||
1734 | |||
1735 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1736 | { | ||
1737 | return p1.LinkNum.CompareTo(p2.LinkNum); | ||
1738 | } | ||
1739 | ); | ||
1740 | |||
1741 | foreach (SceneObjectPart part in partList) | ||
1448 | { | 1742 | { |
1449 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1743 | if (part.UUID != m_rootPart.UUID) |
1450 | newPart.LinkNum = part.LinkNum; | 1744 | { |
1451 | } | 1745 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1452 | 1746 | ||
1453 | // Need to duplicate the physics actor as well | 1747 | newPart.LinkNum = part.LinkNum; |
1454 | if (part.PhysActor != null && userExposed) | 1748 | } |
1749 | |||
1750 | // Need to duplicate the physics actor as well | ||
1751 | if (part.PhysActor != null && userExposed) | ||
1752 | { | ||
1753 | PrimitiveBaseShape pbs = part.Shape; | ||
1754 | |||
1755 | part.PhysActor | ||
1756 | = m_scene.PhysicsScene.AddPrimShape( | ||
1757 | string.Format("{0}/{1}", part.Name, part.UUID), | ||
1758 | pbs, | ||
1759 | part.AbsolutePosition, | ||
1760 | part.Scale, | ||
1761 | part.RotationOffset, | ||
1762 | part.PhysActor.IsPhysical); | ||
1763 | part.PhysActor.SetMaterial((int)part.Material); | ||
1764 | |||
1765 | part.PhysActor.LocalID = part.LocalId; | ||
1766 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1767 | } | ||
1768 | } | ||
1769 | if (userExposed) | ||
1455 | { | 1770 | { |
1456 | PrimitiveBaseShape pbs = part.Shape; | 1771 | dupe.UpdateParentIDs(); |
1457 | 1772 | dupe.HasGroupChanged = true; | |
1458 | part.PhysActor | 1773 | dupe.AttachToBackup(); |
1459 | = m_scene.PhysicsScene.AddPrimShape( | 1774 | |
1460 | string.Format("{0}/{1}", part.Name, part.UUID), | 1775 | ScheduleGroupForFullUpdate(); |
1461 | pbs, | ||
1462 | part.AbsolutePosition, | ||
1463 | part.Scale, | ||
1464 | part.RotationOffset, | ||
1465 | part.PhysActor.IsPhysical); | ||
1466 | |||
1467 | part.PhysActor.LocalID = part.LocalId; | ||
1468 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1469 | } | 1776 | } |
1470 | } | 1777 | } |
1471 | 1778 | finally | |
1472 | if (userExposed) | ||
1473 | { | 1779 | { |
1474 | dupe.UpdateParentIDs(); | 1780 | m_dupeInProgress = false; |
1475 | dupe.HasGroupChanged = true; | ||
1476 | dupe.AttachToBackup(); | ||
1477 | |||
1478 | ScheduleGroupForFullUpdate(); | ||
1479 | } | 1781 | } |
1480 | |||
1481 | return dupe; | 1782 | return dupe; |
1482 | } | 1783 | } |
1483 | 1784 | ||
@@ -1622,6 +1923,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1622 | return Vector3.Zero; | 1923 | return Vector3.Zero; |
1623 | } | 1924 | } |
1624 | 1925 | ||
1926 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1625 | public void moveToTarget(Vector3 target, float tau) | 1927 | public void moveToTarget(Vector3 target, float tau) |
1626 | { | 1928 | { |
1627 | SceneObjectPart rootpart = m_rootPart; | 1929 | SceneObjectPart rootpart = m_rootPart; |
@@ -1661,20 +1963,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
1661 | SceneObjectPart rootpart = m_rootPart; | 1963 | SceneObjectPart rootpart = m_rootPart; |
1662 | if (rootpart != null) | 1964 | if (rootpart != null) |
1663 | { | 1965 | { |
1664 | if (rootpart.PhysActor != null) | 1966 | if (IsAttachment) |
1967 | { | ||
1968 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1969 | if (avatar != null) avatar.StopMoveToPosition(); | ||
1970 | } | ||
1971 | else | ||
1665 | { | 1972 | { |
1666 | rootpart.PhysActor.PIDActive = false; | 1973 | if (rootpart.PhysActor != null) |
1974 | { | ||
1975 | rootpart.PhysActor.PIDActive = false; | ||
1976 | } | ||
1667 | } | 1977 | } |
1668 | } | 1978 | } |
1669 | } | 1979 | } |
1670 | 1980 | ||
1981 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1982 | { | ||
1983 | SceneObjectPart rootpart = m_rootPart; | ||
1984 | if (rootpart != null) | ||
1985 | { | ||
1986 | if (IsAttachment) | ||
1987 | { | ||
1988 | /* | ||
1989 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1990 | if (avatar != null) | ||
1991 | { | ||
1992 | Rotate the Av? | ||
1993 | } */ | ||
1994 | } | ||
1995 | else | ||
1996 | { | ||
1997 | if (rootpart.PhysActor != null) | ||
1998 | { // APID must be implemented in your physics system for this to function. | ||
1999 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2000 | rootpart.PhysActor.APIDStrength = strength; | ||
2001 | rootpart.PhysActor.APIDDamping = damping; | ||
2002 | rootpart.PhysActor.APIDActive = true; | ||
2003 | } | ||
2004 | } | ||
2005 | } | ||
2006 | } | ||
2007 | |||
1671 | public void stopLookAt() | 2008 | public void stopLookAt() |
1672 | { | 2009 | { |
1673 | SceneObjectPart rootpart = m_rootPart; | 2010 | SceneObjectPart rootpart = m_rootPart; |
1674 | if (rootpart != null) | 2011 | if (rootpart != null) |
1675 | { | 2012 | { |
1676 | if (rootpart.PhysActor != null) | 2013 | if (rootpart.PhysActor != null) |
1677 | { | 2014 | { // APID must be implemented in your physics system for this to function. |
1678 | rootpart.PhysActor.APIDActive = false; | 2015 | rootpart.PhysActor.APIDActive = false; |
1679 | } | 2016 | } |
1680 | } | 2017 | } |
@@ -1740,6 +2077,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2077 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1741 | { | 2078 | { |
1742 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2079 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
2080 | newPart.SetParent(this); | ||
2081 | |||
1743 | AddPart(newPart); | 2082 | AddPart(newPart); |
1744 | 2083 | ||
1745 | SetPartAsNonRoot(newPart); | 2084 | SetPartAsNonRoot(newPart); |
@@ -1888,11 +2227,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1888 | /// Immediately send a full update for this scene object. | 2227 | /// Immediately send a full update for this scene object. |
1889 | /// </summary> | 2228 | /// </summary> |
1890 | public void SendGroupFullUpdate() | 2229 | public void SendGroupFullUpdate() |
1891 | { | 2230 | { |
1892 | if (IsDeleted) | 2231 | if (IsDeleted) |
1893 | return; | 2232 | return; |
1894 | 2233 | ||
1895 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2234 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1896 | 2235 | ||
1897 | RootPart.SendFullUpdateToAllClients(); | 2236 | RootPart.SendFullUpdateToAllClients(); |
1898 | 2237 | ||
@@ -2081,12 +2420,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2081 | part.LinkNum += objectGroup.PrimCount; | 2420 | part.LinkNum += objectGroup.PrimCount; |
2082 | } | 2421 | } |
2083 | } | 2422 | } |
2423 | } | ||
2084 | 2424 | ||
2085 | linkPart.LinkNum = 2; | 2425 | linkPart.LinkNum = 2; |
2086 | 2426 | ||
2087 | linkPart.SetParent(this); | 2427 | linkPart.SetParent(this); |
2088 | linkPart.CreateSelected = true; | 2428 | linkPart.CreateSelected = true; |
2089 | 2429 | ||
2430 | lock (m_parts.SyncRoot) | ||
2431 | { | ||
2090 | //if (linkPart.PhysActor != null) | 2432 | //if (linkPart.PhysActor != null) |
2091 | //{ | 2433 | //{ |
2092 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2434 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
@@ -2244,6 +2586,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2244 | /// <param name="objectGroup"></param> | 2586 | /// <param name="objectGroup"></param> |
2245 | public virtual void DetachFromBackup() | 2587 | public virtual void DetachFromBackup() |
2246 | { | 2588 | { |
2589 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2590 | |||
2247 | if (m_isBackedUp) | 2591 | if (m_isBackedUp) |
2248 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2592 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2249 | 2593 | ||
@@ -2262,7 +2606,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2262 | 2606 | ||
2263 | axPos *= parentRot; | 2607 | axPos *= parentRot; |
2264 | part.OffsetPosition = axPos; | 2608 | part.OffsetPosition = axPos; |
2265 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2609 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2610 | part.GroupPosition = newPos; | ||
2266 | part.OffsetPosition = Vector3.Zero; | 2611 | part.OffsetPosition = Vector3.Zero; |
2267 | part.RotationOffset = worldRot; | 2612 | part.RotationOffset = worldRot; |
2268 | 2613 | ||
@@ -2273,7 +2618,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2273 | 2618 | ||
2274 | part.LinkNum = linkNum; | 2619 | part.LinkNum = linkNum; |
2275 | 2620 | ||
2276 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2621 | part.OffsetPosition = newPos - AbsolutePosition; |
2277 | 2622 | ||
2278 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2623 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2279 | 2624 | ||
@@ -2283,7 +2628,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2283 | 2628 | ||
2284 | parentRot = m_rootPart.RotationOffset; | 2629 | parentRot = m_rootPart.RotationOffset; |
2285 | oldRot = part.RotationOffset; | 2630 | oldRot = part.RotationOffset; |
2286 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2631 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2287 | part.RotationOffset = newRot; | 2632 | part.RotationOffset = newRot; |
2288 | } | 2633 | } |
2289 | 2634 | ||
@@ -2534,8 +2879,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2534 | } | 2879 | } |
2535 | } | 2880 | } |
2536 | 2881 | ||
2882 | RootPart.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | ||
2537 | for (int i = 0; i < parts.Length; i++) | 2883 | for (int i = 0; i < parts.Length; i++) |
2538 | parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2884 | { |
2885 | if (parts[i] != RootPart) | ||
2886 | parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | ||
2887 | } | ||
2539 | } | 2888 | } |
2540 | } | 2889 | } |
2541 | 2890 | ||
@@ -2548,6 +2897,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2548 | } | 2897 | } |
2549 | } | 2898 | } |
2550 | 2899 | ||
2900 | |||
2901 | |||
2902 | /// <summary> | ||
2903 | /// Gets the number of parts | ||
2904 | /// </summary> | ||
2905 | /// <returns></returns> | ||
2906 | public int GetPartCount() | ||
2907 | { | ||
2908 | return Parts.Count(); | ||
2909 | } | ||
2910 | |||
2551 | /// <summary> | 2911 | /// <summary> |
2552 | /// Update the texture entry for this part | 2912 | /// Update the texture entry for this part |
2553 | /// </summary> | 2913 | /// </summary> |
@@ -2609,11 +2969,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2609 | scale.Y = m_scene.m_maxNonphys; | 2969 | scale.Y = m_scene.m_maxNonphys; |
2610 | if (scale.Z > m_scene.m_maxNonphys) | 2970 | if (scale.Z > m_scene.m_maxNonphys) |
2611 | scale.Z = m_scene.m_maxNonphys; | 2971 | scale.Z = m_scene.m_maxNonphys; |
2612 | |||
2613 | SceneObjectPart part = GetChildPart(localID); | 2972 | SceneObjectPart part = GetChildPart(localID); |
2614 | if (part != null) | 2973 | if (part != null) |
2615 | { | 2974 | { |
2616 | part.Resize(scale); | ||
2617 | if (part.PhysActor != null) | 2975 | if (part.PhysActor != null) |
2618 | { | 2976 | { |
2619 | if (part.PhysActor.IsPhysical) | 2977 | if (part.PhysActor.IsPhysical) |
@@ -2628,7 +2986,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2628 | part.PhysActor.Size = scale; | 2986 | part.PhysActor.Size = scale; |
2629 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2987 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2630 | } | 2988 | } |
2631 | //if (part.UUID != m_rootPart.UUID) | 2989 | part.Resize(scale); |
2632 | 2990 | ||
2633 | HasGroupChanged = true; | 2991 | HasGroupChanged = true; |
2634 | part.TriggerScriptChangedEvent(Changed.SCALE); | 2992 | part.TriggerScriptChangedEvent(Changed.SCALE); |
@@ -2651,7 +3009,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2651 | SceneObjectPart part = GetChildPart(localID); | 3009 | SceneObjectPart part = GetChildPart(localID); |
2652 | if (part != null) | 3010 | if (part != null) |
2653 | { | 3011 | { |
2654 | part.IgnoreUndoUpdate = true; | ||
2655 | if (scale.X > m_scene.m_maxNonphys) | 3012 | if (scale.X > m_scene.m_maxNonphys) |
2656 | scale.X = m_scene.m_maxNonphys; | 3013 | scale.X = m_scene.m_maxNonphys; |
2657 | if (scale.Y > m_scene.m_maxNonphys) | 3014 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2688,7 +3045,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | 3045 | ||
2689 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3046 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2690 | { | 3047 | { |
2691 | if (oldSize.X * x > m_scene.m_maxPhys) | 3048 | if (oldSize.X*x > m_scene.m_maxPhys) |
2692 | { | 3049 | { |
2693 | f = m_scene.m_maxPhys / oldSize.X; | 3050 | f = m_scene.m_maxPhys / oldSize.X; |
2694 | a = f / x; | 3051 | a = f / x; |
@@ -2696,7 +3053,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2696 | y *= a; | 3053 | y *= a; |
2697 | z *= a; | 3054 | z *= a; |
2698 | } | 3055 | } |
2699 | if (oldSize.Y * y > m_scene.m_maxPhys) | 3056 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2700 | { | 3057 | { |
2701 | f = m_scene.m_maxPhys / oldSize.Y; | 3058 | f = m_scene.m_maxPhys / oldSize.Y; |
2702 | a = f / y; | 3059 | a = f / y; |
@@ -2704,7 +3061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2704 | y *= a; | 3061 | y *= a; |
2705 | z *= a; | 3062 | z *= a; |
2706 | } | 3063 | } |
2707 | if (oldSize.Z * z > m_scene.m_maxPhys) | 3064 | if (oldSize.Z*z > m_scene.m_maxPhys) |
2708 | { | 3065 | { |
2709 | f = m_scene.m_maxPhys / oldSize.Z; | 3066 | f = m_scene.m_maxPhys / oldSize.Z; |
2710 | a = f / z; | 3067 | a = f / z; |
@@ -2715,7 +3072,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2715 | } | 3072 | } |
2716 | else | 3073 | else |
2717 | { | 3074 | { |
2718 | if (oldSize.X * x > m_scene.m_maxNonphys) | 3075 | if (oldSize.X*x > m_scene.m_maxNonphys) |
2719 | { | 3076 | { |
2720 | f = m_scene.m_maxNonphys / oldSize.X; | 3077 | f = m_scene.m_maxNonphys / oldSize.X; |
2721 | a = f / x; | 3078 | a = f / x; |
@@ -2723,7 +3080,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2723 | y *= a; | 3080 | y *= a; |
2724 | z *= a; | 3081 | z *= a; |
2725 | } | 3082 | } |
2726 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 3083 | if (oldSize.Y*y > m_scene.m_maxNonphys) |
2727 | { | 3084 | { |
2728 | f = m_scene.m_maxNonphys / oldSize.Y; | 3085 | f = m_scene.m_maxNonphys / oldSize.Y; |
2729 | a = f / y; | 3086 | a = f / y; |
@@ -2731,7 +3088,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2731 | y *= a; | 3088 | y *= a; |
2732 | z *= a; | 3089 | z *= a; |
2733 | } | 3090 | } |
2734 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 3091 | if (oldSize.Z*z > m_scene.m_maxNonphys) |
2735 | { | 3092 | { |
2736 | f = m_scene.m_maxNonphys / oldSize.Z; | 3093 | f = m_scene.m_maxNonphys / oldSize.Z; |
2737 | a = f / z; | 3094 | a = f / z; |
@@ -2741,7 +3098,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | } | 3098 | } |
2742 | } | 3099 | } |
2743 | obPart.IgnoreUndoUpdate = false; | 3100 | obPart.IgnoreUndoUpdate = false; |
2744 | obPart.StoreUndoState(); | ||
2745 | } | 3101 | } |
2746 | } | 3102 | } |
2747 | } | 3103 | } |
@@ -2749,8 +3105,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2749 | Vector3 prevScale = part.Scale; | 3105 | Vector3 prevScale = part.Scale; |
2750 | prevScale.X *= x; | 3106 | prevScale.X *= x; |
2751 | prevScale.Y *= y; | 3107 | prevScale.Y *= y; |
2752 | prevScale.Z *= z; | 3108 | prevScale.Z *= z;; |
3109 | |||
3110 | part.IgnoreUndoUpdate = false; | ||
3111 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3112 | part.IgnoreUndoUpdate = true; | ||
2753 | part.Resize(prevScale); | 3113 | part.Resize(prevScale); |
3114 | part.IgnoreUndoUpdate = false; | ||
2754 | 3115 | ||
2755 | parts = m_parts.GetArray(); | 3116 | parts = m_parts.GetArray(); |
2756 | for (int i = 0; i < parts.Length; i++) | 3117 | for (int i = 0; i < parts.Length; i++) |
@@ -2759,19 +3120,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2759 | obPart.IgnoreUndoUpdate = true; | 3120 | obPart.IgnoreUndoUpdate = true; |
2760 | if (obPart.UUID != m_rootPart.UUID) | 3121 | if (obPart.UUID != m_rootPart.UUID) |
2761 | { | 3122 | { |
2762 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3123 | if (obPart.UUID != m_rootPart.UUID) |
2763 | currentpos.X *= x; | 3124 | { |
2764 | currentpos.Y *= y; | 3125 | obPart.IgnoreUndoUpdate = false; |
2765 | currentpos.Z *= z; | 3126 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); |
2766 | Vector3 newSize = new Vector3(obPart.Scale); | 3127 | obPart.IgnoreUndoUpdate = true; |
2767 | newSize.X *= x; | 3128 | |
2768 | newSize.Y *= y; | 3129 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2769 | newSize.Z *= z; | 3130 | currentpos.X *= x; |
2770 | obPart.Resize(newSize); | 3131 | currentpos.Y *= y; |
2771 | obPart.UpdateOffSet(currentpos); | 3132 | currentpos.Z *= z; |
3133 | Vector3 newSize = new Vector3(obPart.Scale); | ||
3134 | newSize.X *= x; | ||
3135 | newSize.Y *= y; | ||
3136 | newSize.Z *= z; | ||
3137 | obPart.Resize(newSize); | ||
3138 | obPart.UpdateOffSet(currentpos); | ||
3139 | } | ||
3140 | obPart.IgnoreUndoUpdate = false; | ||
2772 | } | 3141 | } |
2773 | obPart.IgnoreUndoUpdate = false; | 3142 | obPart.IgnoreUndoUpdate = false; |
2774 | obPart.StoreUndoState(); | ||
2775 | } | 3143 | } |
2776 | 3144 | ||
2777 | if (part.PhysActor != null) | 3145 | if (part.PhysActor != null) |
@@ -2781,7 +3149,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2781 | } | 3149 | } |
2782 | 3150 | ||
2783 | part.IgnoreUndoUpdate = false; | 3151 | part.IgnoreUndoUpdate = false; |
2784 | part.StoreUndoState(); | ||
2785 | HasGroupChanged = true; | 3152 | HasGroupChanged = true; |
2786 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | 3153 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
2787 | ScheduleGroupForTerseUpdate(); | 3154 | ScheduleGroupForTerseUpdate(); |
@@ -2798,14 +3165,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2798 | /// <param name="pos"></param> | 3165 | /// <param name="pos"></param> |
2799 | public void UpdateGroupPosition(Vector3 pos) | 3166 | public void UpdateGroupPosition(Vector3 pos) |
2800 | { | 3167 | { |
2801 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
2802 | for (int i = 0; i < parts.Length; i++) | ||
2803 | parts[i].StoreUndoState(); | ||
2804 | |||
2805 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3168 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2806 | { | 3169 | { |
2807 | if (IsAttachment) | 3170 | if (IsAttachment) |
2808 | { | 3171 | { |
3172 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
2809 | m_rootPart.AttachedPos = pos; | 3173 | m_rootPart.AttachedPos = pos; |
2810 | } | 3174 | } |
2811 | if (RootPart.GetStatusSandbox()) | 3175 | if (RootPart.GetStatusSandbox()) |
@@ -2839,7 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2839 | 3203 | ||
2840 | SceneObjectPart[] parts = m_parts.GetArray(); | 3204 | SceneObjectPart[] parts = m_parts.GetArray(); |
2841 | for (int i = 0; i < parts.Length; i++) | 3205 | for (int i = 0; i < parts.Length; i++) |
2842 | parts[i].StoreUndoState(); | 3206 | parts[i].StoreUndoState(UndoType.STATE_PRIM_POSITION); |
2843 | 3207 | ||
2844 | if (part != null) | 3208 | if (part != null) |
2845 | { | 3209 | { |
@@ -2864,7 +3228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2864 | { | 3228 | { |
2865 | SceneObjectPart[] parts = m_parts.GetArray(); | 3229 | SceneObjectPart[] parts = m_parts.GetArray(); |
2866 | for (int i = 0; i < parts.Length; i++) | 3230 | for (int i = 0; i < parts.Length; i++) |
2867 | parts[i].StoreUndoState(); | 3231 | parts[i].StoreUndoState(UndoType.STATE_PRIM_POSITION); |
2868 | 3232 | ||
2869 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3233 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2870 | Vector3 oldPos = | 3234 | Vector3 oldPos = |
@@ -2885,10 +3249,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2885 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3249 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
2886 | } | 3250 | } |
2887 | 3251 | ||
2888 | AbsolutePosition = newPos; | 3252 | //We have to set undoing here because otherwise an undo state will be saved |
3253 | if (!m_rootPart.Undoing) | ||
3254 | { | ||
3255 | m_rootPart.Undoing = true; | ||
3256 | AbsolutePosition = newPos; | ||
3257 | m_rootPart.Undoing = false; | ||
3258 | } | ||
3259 | else | ||
3260 | { | ||
3261 | AbsolutePosition = newPos; | ||
3262 | } | ||
2889 | 3263 | ||
2890 | HasGroupChanged = true; | 3264 | HasGroupChanged = true; |
2891 | ScheduleGroupForTerseUpdate(); | 3265 | if (m_rootPart.Undoing) |
3266 | { | ||
3267 | ScheduleGroupForFullUpdate(); | ||
3268 | } | ||
3269 | else | ||
3270 | { | ||
3271 | ScheduleGroupForTerseUpdate(); | ||
3272 | } | ||
2892 | } | 3273 | } |
2893 | 3274 | ||
2894 | public void OffsetForNewRegion(Vector3 offset) | 3275 | public void OffsetForNewRegion(Vector3 offset) |
@@ -2908,7 +3289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2908 | { | 3289 | { |
2909 | SceneObjectPart[] parts = m_parts.GetArray(); | 3290 | SceneObjectPart[] parts = m_parts.GetArray(); |
2910 | for (int i = 0; i < parts.Length; i++) | 3291 | for (int i = 0; i < parts.Length; i++) |
2911 | parts[i].StoreUndoState(); | 3292 | parts[i].StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
2912 | 3293 | ||
2913 | m_rootPart.UpdateRotation(rot); | 3294 | m_rootPart.UpdateRotation(rot); |
2914 | 3295 | ||
@@ -2932,7 +3313,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2932 | { | 3313 | { |
2933 | SceneObjectPart[] parts = m_parts.GetArray(); | 3314 | SceneObjectPart[] parts = m_parts.GetArray(); |
2934 | for (int i = 0; i < parts.Length; i++) | 3315 | for (int i = 0; i < parts.Length; i++) |
2935 | parts[i].StoreUndoState(); | 3316 | parts[i].StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
2936 | 3317 | ||
2937 | m_rootPart.UpdateRotation(rot); | 3318 | m_rootPart.UpdateRotation(rot); |
2938 | 3319 | ||
@@ -2957,10 +3338,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2957 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3338 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2958 | { | 3339 | { |
2959 | SceneObjectPart part = GetChildPart(localID); | 3340 | SceneObjectPart part = GetChildPart(localID); |
2960 | |||
2961 | SceneObjectPart[] parts = m_parts.GetArray(); | 3341 | SceneObjectPart[] parts = m_parts.GetArray(); |
2962 | for (int i = 0; i < parts.Length; i++) | 3342 | for (int i = 0; i < parts.Length; i++) |
2963 | parts[i].StoreUndoState(); | 3343 | parts[i].StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
2964 | 3344 | ||
2965 | if (part != null) | 3345 | if (part != null) |
2966 | { | 3346 | { |
@@ -2988,15 +3368,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2988 | if (part.UUID == m_rootPart.UUID) | 3368 | if (part.UUID == m_rootPart.UUID) |
2989 | { | 3369 | { |
2990 | UpdateRootRotation(rot); | 3370 | UpdateRootRotation(rot); |
2991 | AbsolutePosition = pos; | 3371 | if (!m_rootPart.Undoing) |
3372 | { | ||
3373 | m_rootPart.Undoing = true; | ||
3374 | AbsolutePosition = pos; | ||
3375 | m_rootPart.Undoing = false; | ||
3376 | } | ||
3377 | else | ||
3378 | { | ||
3379 | AbsolutePosition = pos; | ||
3380 | } | ||
2992 | } | 3381 | } |
2993 | else | 3382 | else |
2994 | { | 3383 | { |
3384 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
2995 | part.IgnoreUndoUpdate = true; | 3385 | part.IgnoreUndoUpdate = true; |
2996 | part.UpdateRotation(rot); | 3386 | part.UpdateRotation(rot); |
2997 | part.OffsetPosition = pos; | 3387 | part.OffsetPosition = pos; |
2998 | part.IgnoreUndoUpdate = false; | 3388 | part.IgnoreUndoUpdate = false; |
2999 | part.StoreUndoState(); | ||
3000 | } | 3389 | } |
3001 | } | 3390 | } |
3002 | } | 3391 | } |
@@ -3010,8 +3399,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3010 | Quaternion axRot = rot; | 3399 | Quaternion axRot = rot; |
3011 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3400 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3012 | 3401 | ||
3013 | m_rootPart.StoreUndoState(); | 3402 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3014 | m_rootPart.UpdateRotation(rot); | 3403 | bool cancelUndo = false; |
3404 | if (!m_rootPart.Undoing) | ||
3405 | { | ||
3406 | m_rootPart.Undoing = true; | ||
3407 | cancelUndo = true; | ||
3408 | } | ||
3409 | |||
3410 | //Don't use UpdateRotation because it schedules an update prematurely | ||
3411 | m_rootPart.RotationOffset = rot; | ||
3015 | if (m_rootPart.PhysActor != null) | 3412 | if (m_rootPart.PhysActor != null) |
3016 | { | 3413 | { |
3017 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3414 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -3026,28 +3423,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3026 | { | 3423 | { |
3027 | prim.IgnoreUndoUpdate = true; | 3424 | prim.IgnoreUndoUpdate = true; |
3028 | Vector3 axPos = prim.OffsetPosition; | 3425 | Vector3 axPos = prim.OffsetPosition; |
3426 | |||
3029 | axPos *= oldParentRot; | 3427 | axPos *= oldParentRot; |
3030 | axPos *= Quaternion.Inverse(axRot); | 3428 | axPos *= Quaternion.Inverse(axRot); |
3031 | prim.OffsetPosition = axPos; | 3429 | prim.OffsetPosition = axPos; |
3032 | Quaternion primsRot = prim.RotationOffset; | 3430 | |
3033 | Quaternion newRot = primsRot * oldParentRot; | 3431 | prim.RotationOffset *= Quaternion.Inverse(prim.GetWorldRotation()) * (oldParentRot * prim.RotationOffset); |
3034 | newRot *= Quaternion.Inverse(axRot); | 3432 | |
3035 | prim.RotationOffset = newRot; | 3433 | prim.IgnoreUndoUpdate = false; |
3036 | prim.ScheduleTerseUpdate(); | ||
3037 | } | 3434 | } |
3038 | } | 3435 | } |
3039 | 3436 | if (cancelUndo == true) | |
3040 | for (int i = 0; i < parts.Length; i++) | ||
3041 | { | 3437 | { |
3042 | SceneObjectPart childpart = parts[i]; | 3438 | m_rootPart.Undoing = false; |
3043 | if (childpart != m_rootPart) | ||
3044 | { | ||
3045 | childpart.IgnoreUndoUpdate = false; | ||
3046 | childpart.StoreUndoState(); | ||
3047 | } | ||
3048 | } | 3439 | } |
3049 | 3440 | HasGroupChanged = true; | |
3050 | m_rootPart.ScheduleTerseUpdate(); | 3441 | ScheduleGroupForFullUpdate(); |
3051 | } | 3442 | } |
3052 | 3443 | ||
3053 | #endregion | 3444 | #endregion |
@@ -3270,7 +3661,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3270 | public float GetMass() | 3661 | public float GetMass() |
3271 | { | 3662 | { |
3272 | float retmass = 0f; | 3663 | float retmass = 0f; |
3273 | |||
3274 | SceneObjectPart[] parts = m_parts.GetArray(); | 3664 | SceneObjectPart[] parts = m_parts.GetArray(); |
3275 | for (int i = 0; i < parts.Length; i++) | 3665 | for (int i = 0; i < parts.Length; i++) |
3276 | retmass += parts[i].GetMass(); | 3666 | retmass += parts[i].GetMass(); |
@@ -3386,6 +3776,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3386 | SetFromItemID(uuid); | 3776 | SetFromItemID(uuid); |
3387 | } | 3777 | } |
3388 | 3778 | ||
3779 | public void ResetOwnerChangeFlag() | ||
3780 | { | ||
3781 | ForEachPart(delegate(SceneObjectPart part) | ||
3782 | { | ||
3783 | part.ResetOwnerChangeFlag(); | ||
3784 | }); | ||
3785 | } | ||
3786 | |||
3389 | #endregion | 3787 | #endregion |
3390 | } | 3788 | } |
3391 | } | 3789 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8a8a699..e7e3014 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -61,7 +61,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | TELEPORT = 512, | 61 | TELEPORT = 512, |
62 | REGION_RESTART = 1024, | 62 | REGION_RESTART = 1024, |
63 | MEDIA = 2048, | 63 | MEDIA = 2048, |
64 | ANIMATION = 16384 | 64 | ANIMATION = 16384, |
65 | POSITION = 32768 | ||
65 | } | 66 | } |
66 | 67 | ||
67 | // I don't really know where to put this except here. | 68 | // I don't really know where to put this except here. |
@@ -145,10 +146,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
145 | public Vector3 StatusSandboxPos; | 146 | public Vector3 StatusSandboxPos; |
146 | 147 | ||
147 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
148 | 149 | [XmlIgnore] | |
149 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
150 | 151 | ||
151 | 152 | [XmlIgnore] | |
152 | public PhysicsActor PhysActor | 153 | public PhysicsActor PhysActor |
153 | { | 154 | { |
154 | get { return m_physActor; } | 155 | get { return m_physActor; } |
@@ -190,7 +191,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | 191 | ||
191 | public UUID FromFolderID; | 192 | public UUID FromFolderID; |
192 | 193 | ||
193 | 194 | // The following two are to hold the attachment data | |
195 | // while an object is inworld | ||
196 | [XmlIgnore] | ||
197 | public byte AttachPoint = 0; | ||
198 | |||
199 | [XmlIgnore] | ||
200 | public Vector3 AttachOffset = Vector3.Zero; | ||
201 | |||
202 | [XmlIgnore] | ||
194 | public int STATUS_ROTATE_X; | 203 | public int STATUS_ROTATE_X; |
195 | 204 | ||
196 | 205 | ||
@@ -285,6 +294,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 294 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
286 | private Vector3 m_sitTargetPosition; | 295 | private Vector3 m_sitTargetPosition; |
287 | private string m_sitAnimation = "SIT"; | 296 | private string m_sitAnimation = "SIT"; |
297 | private bool m_occupied; // KF if any av is sitting on this prim | ||
288 | private string m_text = String.Empty; | 298 | private string m_text = String.Empty; |
289 | private string m_touchName = String.Empty; | 299 | private string m_touchName = String.Empty; |
290 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 300 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -374,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 384 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
375 | Quaternion rotationOffset, Vector3 offsetPosition) | 385 | Quaternion rotationOffset, Vector3 offsetPosition) |
376 | { | 386 | { |
377 | m_name = "Primitive"; | 387 | m_name = "Object"; |
378 | 388 | ||
379 | Rezzed = DateTime.UtcNow; | 389 | Rezzed = DateTime.UtcNow; |
380 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 390 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -430,7 +440,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | private uint _ownerMask = (uint)PermissionMask.All; | 440 | private uint _ownerMask = (uint)PermissionMask.All; |
431 | private uint _groupMask = (uint)PermissionMask.None; | 441 | private uint _groupMask = (uint)PermissionMask.None; |
432 | private uint _everyoneMask = (uint)PermissionMask.None; | 442 | private uint _everyoneMask = (uint)PermissionMask.None; |
433 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 443 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
434 | private PrimFlags _flags = PrimFlags.None; | 444 | private PrimFlags _flags = PrimFlags.None; |
435 | private DateTime m_expires; | 445 | private DateTime m_expires; |
436 | private DateTime m_rezzed; | 446 | private DateTime m_rezzed; |
@@ -529,12 +539,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | } | 539 | } |
530 | 540 | ||
531 | /// <value> | 541 | /// <value> |
532 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 542 | /// Get the inventory list |
533 | /// </value> | 543 | /// </value> |
534 | public TaskInventoryDictionary TaskInventory | 544 | public TaskInventoryDictionary TaskInventory |
535 | { | 545 | { |
536 | get { return m_inventory.Items; } | 546 | get { |
537 | set { m_inventory.Items = value; } | 547 | return m_inventory.Items; |
548 | } | ||
549 | set { | ||
550 | m_inventory.Items = value; | ||
551 | } | ||
538 | } | 552 | } |
539 | 553 | ||
540 | /// <summary> | 554 | /// <summary> |
@@ -674,14 +688,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
674 | set { m_LoopSoundSlavePrims = value; } | 688 | set { m_LoopSoundSlavePrims = value; } |
675 | } | 689 | } |
676 | 690 | ||
677 | |||
678 | public Byte[] TextureAnimation | 691 | public Byte[] TextureAnimation |
679 | { | 692 | { |
680 | get { return m_TextureAnimation; } | 693 | get { return m_TextureAnimation; } |
681 | set { m_TextureAnimation = value; } | 694 | set { m_TextureAnimation = value; } |
682 | } | 695 | } |
683 | 696 | ||
684 | |||
685 | public Byte[] ParticleSystem | 697 | public Byte[] ParticleSystem |
686 | { | 698 | { |
687 | get { return m_particleSystem; } | 699 | get { return m_particleSystem; } |
@@ -718,9 +730,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
718 | { | 730 | { |
719 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 731 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
720 | PhysicsActor actor = PhysActor; | 732 | PhysicsActor actor = PhysActor; |
721 | if (actor != null && _parentID == 0) | 733 | if (_parentID == 0) |
722 | { | 734 | { |
723 | m_groupPosition = actor.Position; | 735 | if (actor != null) |
736 | m_groupPosition = actor.Position; | ||
737 | return m_groupPosition; | ||
724 | } | 738 | } |
725 | 739 | ||
726 | if (IsAttachment) | 740 | if (IsAttachment) |
@@ -730,12 +744,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | return sp.AbsolutePosition; | 744 | return sp.AbsolutePosition; |
731 | } | 745 | } |
732 | 746 | ||
747 | // use root prim's group position. Physics may have updated it | ||
748 | if (ParentGroup.RootPart != this) | ||
749 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
733 | return m_groupPosition; | 750 | return m_groupPosition; |
734 | } | 751 | } |
735 | set | 752 | set |
736 | { | 753 | { |
737 | m_groupPosition = value; | 754 | m_groupPosition = value; |
738 | |||
739 | PhysicsActor actor = PhysActor; | 755 | PhysicsActor actor = PhysActor; |
740 | if (actor != null) | 756 | if (actor != null) |
741 | { | 757 | { |
@@ -755,25 +771,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | 771 | ||
756 | // Tell the physics engines that this prim changed. | 772 | // Tell the physics engines that this prim changed. |
757 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 773 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
774 | |||
758 | } | 775 | } |
759 | catch (Exception e) | 776 | catch (Exception e) |
760 | { | 777 | { |
761 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 778 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
762 | } | 779 | } |
763 | } | 780 | } |
764 | |||
765 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
766 | if (m_sitTargetAvatar != UUID.Zero) | ||
767 | { | ||
768 | if (m_parentGroup != null) // TODO can there be a SOP without a SOG? | ||
769 | { | ||
770 | ScenePresence avatar; | ||
771 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
772 | { | ||
773 | avatar.ParentPosition = GetWorldPosition(); | ||
774 | } | ||
775 | } | ||
776 | } | ||
777 | } | 781 | } |
778 | } | 782 | } |
779 | 783 | ||
@@ -782,7 +786,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | get { return m_offsetPosition; } | 786 | get { return m_offsetPosition; } |
783 | set | 787 | set |
784 | { | 788 | { |
785 | StoreUndoState(); | 789 | Vector3 oldpos = m_offsetPosition; |
790 | StoreUndoState(UndoType.STATE_PRIM_POSITION); | ||
786 | m_offsetPosition = value; | 791 | m_offsetPosition = value; |
787 | 792 | ||
788 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 793 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -796,7 +801,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
796 | // Tell the physics engines that this prim changed. | 801 | // Tell the physics engines that this prim changed. |
797 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 802 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
798 | } | 803 | } |
804 | |||
805 | if (!m_parentGroup.m_dupeInProgress) | ||
806 | { | ||
807 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
808 | foreach (ScenePresence av in avs) | ||
809 | { | ||
810 | if (av.LinkedPrim == m_uuid) | ||
811 | { | ||
812 | Vector3 offset = (m_offsetPosition - oldpos); | ||
813 | av.OffsetPosition += offset; | ||
814 | av.SendAvatarDataToAllAgents(); | ||
815 | } | ||
816 | } | ||
817 | } | ||
799 | } | 818 | } |
819 | TriggerScriptChangedEvent(Changed.POSITION); | ||
800 | } | 820 | } |
801 | } | 821 | } |
802 | 822 | ||
@@ -838,7 +858,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
838 | 858 | ||
839 | set | 859 | set |
840 | { | 860 | { |
841 | StoreUndoState(); | 861 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
842 | m_rotationOffset = value; | 862 | m_rotationOffset = value; |
843 | 863 | ||
844 | PhysicsActor actor = PhysActor; | 864 | PhysicsActor actor = PhysActor; |
@@ -922,7 +942,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
922 | /// <summary></summary> | 942 | /// <summary></summary> |
923 | public Vector3 Acceleration | 943 | public Vector3 Acceleration |
924 | { | 944 | { |
925 | get { return m_acceleration; } | 945 | get |
946 | { | ||
947 | PhysicsActor actor = PhysActor; | ||
948 | if (actor != null) | ||
949 | { | ||
950 | m_acceleration = actor.Acceleration; | ||
951 | } | ||
952 | return m_acceleration; | ||
953 | } | ||
954 | |||
926 | set { m_acceleration = value; } | 955 | set { m_acceleration = value; } |
927 | } | 956 | } |
928 | 957 | ||
@@ -1013,7 +1042,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | get { return m_shape.Scale; } | 1042 | get { return m_shape.Scale; } |
1014 | set | 1043 | set |
1015 | { | 1044 | { |
1016 | StoreUndoState(); | 1045 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
1017 | if (m_shape != null) | 1046 | if (m_shape != null) |
1018 | { | 1047 | { |
1019 | m_shape.Scale = value; | 1048 | m_shape.Scale = value; |
@@ -1079,11 +1108,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1079 | 1108 | ||
1080 | public Vector3 AbsolutePosition | 1109 | public Vector3 AbsolutePosition |
1081 | { | 1110 | { |
1082 | get { | 1111 | get |
1083 | if (IsAttachment) | 1112 | { |
1084 | return GroupPosition; | 1113 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1085 | 1114 | } | |
1086 | return m_offsetPosition + m_groupPosition; } | ||
1087 | } | 1115 | } |
1088 | 1116 | ||
1089 | public SceneObjectGroup ParentGroup | 1117 | public SceneObjectGroup ParentGroup |
@@ -1242,6 +1270,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1242 | _flags = value; | 1270 | _flags = value; |
1243 | } | 1271 | } |
1244 | } | 1272 | } |
1273 | |||
1274 | [XmlIgnore] | ||
1275 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1276 | { | ||
1277 | get { return m_occupied; } | ||
1278 | set { m_occupied = value; } | ||
1279 | } | ||
1245 | 1280 | ||
1246 | 1281 | ||
1247 | public UUID SitTargetAvatar | 1282 | public UUID SitTargetAvatar |
@@ -1317,14 +1352,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1317 | } | 1352 | } |
1318 | } | 1353 | } |
1319 | 1354 | ||
1320 | /// <summary> | ||
1321 | /// Clear all pending updates of parts to clients | ||
1322 | /// </summary> | ||
1323 | private void ClearUpdateSchedule() | ||
1324 | { | ||
1325 | m_updateFlag = 0; | ||
1326 | } | ||
1327 | |||
1328 | private void SendObjectPropertiesToClient(UUID AgentID) | 1355 | private void SendObjectPropertiesToClient(UUID AgentID) |
1329 | { | 1356 | { |
1330 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1357 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1575,14 +1602,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1575 | // or flexible | 1602 | // or flexible |
1576 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1603 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1577 | { | 1604 | { |
1578 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1605 | try |
1579 | string.Format("{0}/{1}", Name, UUID), | 1606 | { |
1580 | Shape, | 1607 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1581 | AbsolutePosition, | 1608 | string.Format("{0}/{1}", Name, UUID), |
1582 | Scale, | 1609 | Shape, |
1583 | RotationOffset, | 1610 | AbsolutePosition, |
1584 | RigidBody); | 1611 | Scale, |
1585 | 1612 | RotationOffset, | |
1613 | RigidBody); | ||
1614 | PhysActor.SetMaterial(Material); | ||
1615 | } | ||
1616 | catch | ||
1617 | { | ||
1618 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
1619 | PhysActor = null; | ||
1620 | } | ||
1586 | // Basic Physics returns null.. joy joy joy. | 1621 | // Basic Physics returns null.. joy joy joy. |
1587 | if (PhysActor != null) | 1622 | if (PhysActor != null) |
1588 | { | 1623 | { |
@@ -1610,7 +1645,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1610 | { | 1645 | { |
1611 | m_redo.Clear(); | 1646 | m_redo.Clear(); |
1612 | } | 1647 | } |
1613 | StoreUndoState(); | 1648 | StoreUndoState(UndoType.STATE_ALL); |
1614 | } | 1649 | } |
1615 | 1650 | ||
1616 | public byte ConvertScriptUintToByte(uint indata) | 1651 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1679,6 +1714,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1679 | 1714 | ||
1680 | // Move afterwards ResetIDs as it clears the localID | 1715 | // Move afterwards ResetIDs as it clears the localID |
1681 | dupe.LocalId = localID; | 1716 | dupe.LocalId = localID; |
1717 | if(dupe.PhysActor != null) | ||
1718 | dupe.PhysActor.LocalID = localID; | ||
1719 | |||
1682 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1720 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1683 | dupe._lastOwnerID = OwnerID; | 1721 | dupe._lastOwnerID = OwnerID; |
1684 | 1722 | ||
@@ -1722,7 +1760,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1722 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1760 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1723 | part.Shape = shape; | 1761 | part.Shape = shape; |
1724 | 1762 | ||
1725 | part.Name = "Primitive"; | 1763 | part.Name = "Object"; |
1726 | part._ownerID = UUID.Random(); | 1764 | part._ownerID = UUID.Random(); |
1727 | 1765 | ||
1728 | return part; | 1766 | return part; |
@@ -2075,19 +2113,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2075 | public Vector3 GetWorldPosition() | 2113 | public Vector3 GetWorldPosition() |
2076 | { | 2114 | { |
2077 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2115 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2078 | |||
2079 | Vector3 axPos = OffsetPosition; | 2116 | Vector3 axPos = OffsetPosition; |
2080 | |||
2081 | axPos *= parentRot; | 2117 | axPos *= parentRot; |
2082 | Vector3 translationOffsetPosition = axPos; | 2118 | Vector3 translationOffsetPosition = axPos; |
2083 | 2119 | if(_parentID == 0) | |
2084 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | 2120 | { |
2085 | 2121 | return GroupPosition; | |
2086 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | 2122 | } |
2087 | 2123 | else | |
2088 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | 2124 | { |
2089 | 2125 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | |
2090 | return worldPos; | 2126 | } |
2091 | } | 2127 | } |
2092 | 2128 | ||
2093 | /// <summary> | 2129 | /// <summary> |
@@ -2744,17 +2780,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2744 | //Trys to fetch sound id from prim's inventory. | 2780 | //Trys to fetch sound id from prim's inventory. |
2745 | //Prim's inventory doesn't support non script items yet | 2781 | //Prim's inventory doesn't support non script items yet |
2746 | 2782 | ||
2747 | lock (TaskInventory) | 2783 | TaskInventory.LockItemsForRead(true); |
2784 | |||
2785 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2748 | { | 2786 | { |
2749 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2787 | if (item.Value.Name == sound) |
2750 | { | 2788 | { |
2751 | if (item.Value.Name == sound) | 2789 | soundID = item.Value.ItemID; |
2752 | { | 2790 | break; |
2753 | soundID = item.Value.ItemID; | ||
2754 | break; | ||
2755 | } | ||
2756 | } | 2791 | } |
2757 | } | 2792 | } |
2793 | |||
2794 | TaskInventory.LockItemsForRead(false); | ||
2758 | } | 2795 | } |
2759 | 2796 | ||
2760 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2797 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2814,7 +2851,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2814 | /// <param name="scale"></param> | 2851 | /// <param name="scale"></param> |
2815 | public void Resize(Vector3 scale) | 2852 | public void Resize(Vector3 scale) |
2816 | { | 2853 | { |
2817 | StoreUndoState(); | 2854 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2818 | m_shape.Scale = scale; | 2855 | m_shape.Scale = scale; |
2819 | 2856 | ||
2820 | ParentGroup.HasGroupChanged = true; | 2857 | ParentGroup.HasGroupChanged = true; |
@@ -2823,38 +2860,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2823 | 2860 | ||
2824 | public void RotLookAt(Quaternion target, float strength, float damping) | 2861 | public void RotLookAt(Quaternion target, float strength, float damping) |
2825 | { | 2862 | { |
2826 | rotLookAt(target, strength, damping); | 2863 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2827 | } | ||
2828 | |||
2829 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2830 | { | ||
2831 | if (IsAttachment) | ||
2832 | { | ||
2833 | /* | ||
2834 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2835 | if (avatar != null) | ||
2836 | { | ||
2837 | Rotate the Av? | ||
2838 | } */ | ||
2839 | } | ||
2840 | else | ||
2841 | { | ||
2842 | APIDDamp = damping; | ||
2843 | APIDStrength = strength; | ||
2844 | APIDTarget = target; | ||
2845 | } | ||
2846 | } | ||
2847 | |||
2848 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2849 | { | ||
2850 | APIDDamp = damp; | ||
2851 | APIDStrength = strength; | ||
2852 | APIDTarget = rot; | ||
2853 | } | ||
2854 | |||
2855 | public void stopLookAt() | ||
2856 | { | ||
2857 | APIDTarget = Quaternion.Identity; | ||
2858 | } | 2864 | } |
2859 | 2865 | ||
2860 | /// <summary> | 2866 | /// <summary> |
@@ -2866,7 +2872,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2866 | 2872 | ||
2867 | if (m_parentGroup != null) | 2873 | if (m_parentGroup != null) |
2868 | { | 2874 | { |
2869 | m_parentGroup.QueueForUpdateCheck(); | 2875 | if (!m_parentGroup.areUpdatesSuspended) |
2876 | { | ||
2877 | m_parentGroup.QueueForUpdateCheck(); | ||
2878 | } | ||
2870 | } | 2879 | } |
2871 | 2880 | ||
2872 | int timeNow = Util.UnixTimeSinceEpoch(); | 2881 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -3083,8 +3092,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3083 | { | 3092 | { |
3084 | const float ROTATION_TOLERANCE = 0.01f; | 3093 | const float ROTATION_TOLERANCE = 0.01f; |
3085 | const float VELOCITY_TOLERANCE = 0.001f; | 3094 | const float VELOCITY_TOLERANCE = 0.001f; |
3086 | const float POSITION_TOLERANCE = 0.05f; | 3095 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3087 | const int TIME_MS_TOLERANCE = 3000; | 3096 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3088 | 3097 | ||
3089 | if (m_updateFlag == 1) | 3098 | if (m_updateFlag == 1) |
3090 | { | 3099 | { |
@@ -3098,7 +3107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3098 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3107 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3099 | { | 3108 | { |
3100 | AddTerseUpdateToAllAvatars(); | 3109 | AddTerseUpdateToAllAvatars(); |
3101 | ClearUpdateSchedule(); | 3110 | |
3102 | 3111 | ||
3103 | // This causes the Scene to 'poll' physical objects every couple of frames | 3112 | // This causes the Scene to 'poll' physical objects every couple of frames |
3104 | // bad, so it's been replaced by an event driven method. | 3113 | // bad, so it's been replaced by an event driven method. |
@@ -3116,16 +3125,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3116 | m_lastAngularVelocity = AngularVelocity; | 3125 | m_lastAngularVelocity = AngularVelocity; |
3117 | m_lastTerseSent = Environment.TickCount; | 3126 | m_lastTerseSent = Environment.TickCount; |
3118 | } | 3127 | } |
3128 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3129 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3119 | } | 3130 | } |
3120 | else | 3131 | else |
3121 | { | 3132 | { |
3122 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3133 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3123 | { | 3134 | { |
3124 | AddFullUpdateToAllAvatars(); | 3135 | AddFullUpdateToAllAvatars(); |
3125 | ClearUpdateSchedule(); | 3136 | m_updateFlag = 0; //Same here |
3126 | } | 3137 | } |
3127 | } | 3138 | } |
3128 | ClearUpdateSchedule(); | 3139 | m_updateFlag = 0; |
3129 | } | 3140 | } |
3130 | 3141 | ||
3131 | /// <summary> | 3142 | /// <summary> |
@@ -3153,17 +3164,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3153 | if (!UUID.TryParse(sound, out soundID)) | 3164 | if (!UUID.TryParse(sound, out soundID)) |
3154 | { | 3165 | { |
3155 | // search sound file from inventory | 3166 | // search sound file from inventory |
3156 | lock (TaskInventory) | 3167 | TaskInventory.LockItemsForRead(true); |
3168 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3157 | { | 3169 | { |
3158 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3170 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3159 | { | 3171 | { |
3160 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3172 | soundID = item.Value.ItemID; |
3161 | { | 3173 | break; |
3162 | soundID = item.Value.ItemID; | ||
3163 | break; | ||
3164 | } | ||
3165 | } | 3174 | } |
3166 | } | 3175 | } |
3176 | TaskInventory.LockItemsForRead(false); | ||
3167 | } | 3177 | } |
3168 | 3178 | ||
3169 | if (soundID == UUID.Zero) | 3179 | if (soundID == UUID.Zero) |
@@ -3593,7 +3603,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3593 | 3603 | ||
3594 | public void StopLookAt() | 3604 | public void StopLookAt() |
3595 | { | 3605 | { |
3596 | m_parentGroup.stopLookAt(); | 3606 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3597 | 3607 | ||
3598 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3608 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3599 | } | 3609 | } |
@@ -3620,10 +3630,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3620 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3630 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3621 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3631 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3622 | } | 3632 | } |
3623 | 3633 | public void StoreUndoState(UndoType type) | |
3624 | public void StoreUndoState() | ||
3625 | { | 3634 | { |
3626 | if (!Undoing) | 3635 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3627 | { | 3636 | { |
3628 | if (!IgnoreUndoUpdate) | 3637 | if (!IgnoreUndoUpdate) |
3629 | { | 3638 | { |
@@ -3634,17 +3643,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3634 | if (m_undo.Count > 0) | 3643 | if (m_undo.Count > 0) |
3635 | { | 3644 | { |
3636 | UndoState last = m_undo.Peek(); | 3645 | UndoState last = m_undo.Peek(); |
3637 | if (last != null) | 3646 | |
3638 | { | ||
3639 | if (last.Compare(this)) | ||
3640 | return; | ||
3641 | } | ||
3642 | } | 3647 | } |
3643 | 3648 | ||
3644 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3649 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3645 | { | 3650 | { |
3646 | UndoState nUndo = new UndoState(this); | 3651 | UndoState lastUndo = m_undo.Peek(); |
3647 | 3652 | ||
3653 | UndoState nUndo = new UndoState(this, type); | ||
3654 | |||
3655 | if (lastUndo != null) | ||
3656 | { | ||
3657 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3658 | if (ts.TotalMilliseconds < 500) | ||
3659 | { | ||
3660 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3661 | nUndo.Merge(lastUndo); | ||
3662 | m_undo.Pop(); | ||
3663 | } | ||
3664 | } | ||
3648 | m_undo.Push(nUndo); | 3665 | m_undo.Push(nUndo); |
3649 | } | 3666 | } |
3650 | 3667 | ||
@@ -4121,11 +4138,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4121 | if (m_undo.Count > 0) | 4138 | if (m_undo.Count > 0) |
4122 | { | 4139 | { |
4123 | UndoState nUndo = null; | 4140 | UndoState nUndo = null; |
4141 | UndoState goback = m_undo.Pop(); | ||
4124 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4142 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4125 | { | 4143 | { |
4126 | nUndo = new UndoState(this); | 4144 | nUndo = new UndoState(this, goback.Type); |
4127 | } | 4145 | } |
4128 | UndoState goback = m_undo.Pop(); | 4146 | |
4147 | |||
4129 | if (goback != null) | 4148 | if (goback != null) |
4130 | { | 4149 | { |
4131 | goback.PlaybackState(this); | 4150 | goback.PlaybackState(this); |
@@ -4140,13 +4159,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4140 | { | 4159 | { |
4141 | lock (m_redo) | 4160 | lock (m_redo) |
4142 | { | 4161 | { |
4162 | UndoState gofwd = m_redo.Pop(); | ||
4143 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4163 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4144 | { | 4164 | { |
4145 | UndoState nUndo = new UndoState(this); | 4165 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4146 | 4166 | ||
4147 | m_undo.Push(nUndo); | 4167 | m_undo.Push(nUndo); |
4148 | } | 4168 | } |
4149 | UndoState gofwd = m_redo.Pop(); | ||
4150 | if (gofwd != null) | 4169 | if (gofwd != null) |
4151 | gofwd.PlayfwdState(this); | 4170 | gofwd.PlayfwdState(this); |
4152 | } | 4171 | } |
@@ -4410,6 +4429,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4410 | Scale, | 4429 | Scale, |
4411 | RotationOffset, | 4430 | RotationOffset, |
4412 | UsePhysics); | 4431 | UsePhysics); |
4432 | PhysActor.SetMaterial(Material); | ||
4413 | 4433 | ||
4414 | pa = PhysActor; | 4434 | pa = PhysActor; |
4415 | if (pa != null) | 4435 | if (pa != null) |
@@ -4595,8 +4615,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4595 | { | 4615 | { |
4596 | m_shape.TextureEntry = textureEntry; | 4616 | m_shape.TextureEntry = textureEntry; |
4597 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4617 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4598 | 4618 | m_updateFlag = 1; | |
4599 | ParentGroup.HasGroupChanged = true; | 4619 | ParentGroup.HasGroupChanged = true; |
4620 | |||
4600 | //This is madness.. | 4621 | //This is madness.. |
4601 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4622 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4602 | //This is sparta | 4623 | //This is sparta |
@@ -4829,5 +4850,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4829 | Color color = Color; | 4850 | Color color = Color; |
4830 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4851 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4831 | } | 4852 | } |
4853 | |||
4854 | public void ResetOwnerChangeFlag() | ||
4855 | { | ||
4856 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4857 | |||
4858 | foreach (UUID itemID in inv) | ||
4859 | { | ||
4860 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4861 | item.OwnerChanged = false; | ||
4862 | Inventory.UpdateInventoryItem(item, false, false); | ||
4863 | } | ||
4864 | } | ||
4832 | } | 4865 | } |
4833 | } | 4866 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3281eab..1992956 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -120,39 +126,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | /// <param name="linkNum">Link number for the part</param> | 126 | /// <param name="linkNum">Link number for the part</param> |
121 | public void ResetInventoryIDs() | 127 | public void ResetInventoryIDs() |
122 | { | 128 | { |
123 | if (null == m_part || null == m_part.ParentGroup) | 129 | m_items.LockItemsForWrite(true); |
124 | return; | 130 | |
125 | 131 | if (Items.Count == 0) | |
126 | lock (m_items) | ||
127 | { | 132 | { |
128 | if (0 == m_items.Count) | 133 | m_items.LockItemsForWrite(false); |
129 | return; | 134 | return; |
135 | } | ||
130 | 136 | ||
131 | IList<TaskInventoryItem> items = GetInventoryItems(); | 137 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
132 | m_items.Clear(); | 138 | Items.Clear(); |
133 | 139 | ||
134 | foreach (TaskInventoryItem item in items) | 140 | foreach (TaskInventoryItem item in items) |
135 | { | 141 | { |
136 | item.ResetIDs(m_part.UUID); | 142 | item.ResetIDs(m_part.UUID); |
137 | m_items.Add(item.ItemID, item); | 143 | Items.Add(item.ItemID, item); |
138 | } | ||
139 | } | 144 | } |
145 | m_items.LockItemsForWrite(false); | ||
140 | } | 146 | } |
141 | 147 | ||
142 | public void ResetObjectID() | 148 | public void ResetObjectID() |
143 | { | 149 | { |
144 | lock (Items) | 150 | m_items.LockItemsForWrite(true); |
151 | |||
152 | if (Items.Count == 0) | ||
145 | { | 153 | { |
146 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 154 | m_items.LockItemsForWrite(false); |
147 | Items.Clear(); | 155 | return; |
148 | |||
149 | foreach (TaskInventoryItem item in items) | ||
150 | { | ||
151 | item.ParentPartID = m_part.UUID; | ||
152 | item.ParentID = m_part.UUID; | ||
153 | Items.Add(item.ItemID, item); | ||
154 | } | ||
155 | } | 156 | } |
157 | |||
158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
159 | Items.Clear(); | ||
160 | |||
161 | foreach (TaskInventoryItem item in items) | ||
162 | { | ||
163 | item.ParentPartID = m_part.UUID; | ||
164 | item.ParentID = m_part.UUID; | ||
165 | Items.Add(item.ItemID, item); | ||
166 | } | ||
167 | m_items.LockItemsForWrite(false); | ||
156 | } | 168 | } |
157 | 169 | ||
158 | /// <summary> | 170 | /// <summary> |
@@ -161,12 +173,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | /// <param name="ownerId"></param> | 173 | /// <param name="ownerId"></param> |
162 | public void ChangeInventoryOwner(UUID ownerId) | 174 | public void ChangeInventoryOwner(UUID ownerId) |
163 | { | 175 | { |
164 | lock (Items) | 176 | m_items.LockItemsForWrite(true); |
177 | if (0 == Items.Count) | ||
165 | { | 178 | { |
166 | if (0 == Items.Count) | 179 | m_items.LockItemsForWrite(false); |
167 | { | 180 | return; |
168 | return; | ||
169 | } | ||
170 | } | 181 | } |
171 | 182 | ||
172 | HasInventoryChanged = true; | 183 | HasInventoryChanged = true; |
@@ -182,6 +193,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | item.PermsGranter = UUID.Zero; | 193 | item.PermsGranter = UUID.Zero; |
183 | item.OwnerChanged = true; | 194 | item.OwnerChanged = true; |
184 | } | 195 | } |
196 | m_items.LockItemsForWrite(false); | ||
185 | } | 197 | } |
186 | 198 | ||
187 | /// <summary> | 199 | /// <summary> |
@@ -190,12 +202,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | /// <param name="groupID"></param> | 202 | /// <param name="groupID"></param> |
191 | public void ChangeInventoryGroup(UUID groupID) | 203 | public void ChangeInventoryGroup(UUID groupID) |
192 | { | 204 | { |
193 | lock (Items) | 205 | m_items.LockItemsForWrite(true); |
206 | if (0 == Items.Count) | ||
194 | { | 207 | { |
195 | if (0 == Items.Count) | 208 | m_items.LockItemsForWrite(false); |
196 | { | 209 | return; |
197 | return; | ||
198 | } | ||
199 | } | 210 | } |
200 | 211 | ||
201 | // Don't let this set the HasGroupChanged flag for attachments | 212 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -207,12 +218,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | m_part.ParentGroup.HasGroupChanged = true; | 218 | m_part.ParentGroup.HasGroupChanged = true; |
208 | } | 219 | } |
209 | 220 | ||
210 | List<TaskInventoryItem> items = GetInventoryItems(); | 221 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
211 | foreach (TaskInventoryItem item in items) | 222 | foreach (TaskInventoryItem item in items) |
212 | { | 223 | { |
213 | if (groupID != item.GroupID) | 224 | if (groupID != item.GroupID) |
225 | { | ||
214 | item.GroupID = groupID; | 226 | item.GroupID = groupID; |
227 | } | ||
215 | } | 228 | } |
229 | m_items.LockItemsForWrite(false); | ||
230 | } | ||
231 | |||
232 | private void QueryScriptStates() | ||
233 | { | ||
234 | if (m_part == null || m_part.ParentGroup == null) | ||
235 | return; | ||
236 | |||
237 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
238 | if (engines == null) // No engine at all | ||
239 | return; | ||
240 | |||
241 | Items.LockItemsForRead(true); | ||
242 | foreach (TaskInventoryItem item in Items.Values) | ||
243 | { | ||
244 | if (item.InvType == (int)InventoryType.LSL) | ||
245 | { | ||
246 | foreach (IScriptModule e in engines) | ||
247 | { | ||
248 | bool running; | ||
249 | |||
250 | if (e.HasScript(item.ItemID, out running)) | ||
251 | { | ||
252 | item.ScriptRunning = running; | ||
253 | break; | ||
254 | } | ||
255 | } | ||
256 | } | ||
257 | } | ||
258 | |||
259 | Items.LockItemsForRead(false); | ||
216 | } | 260 | } |
217 | 261 | ||
218 | /// <summary> | 262 | /// <summary> |
@@ -220,9 +264,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
220 | /// </summary> | 264 | /// </summary> |
221 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 265 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
222 | { | 266 | { |
223 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 267 | Items.LockItemsForRead(true); |
224 | foreach (TaskInventoryItem item in scripts) | 268 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
225 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 269 | Items.LockItemsForRead(false); |
270 | foreach (TaskInventoryItem item in items) | ||
271 | { | ||
272 | if ((int)InventoryType.LSL == item.InvType) | ||
273 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
274 | } | ||
226 | } | 275 | } |
227 | 276 | ||
228 | public ArrayList GetScriptErrors(UUID itemID) | 277 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -255,9 +304,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | /// </param> | 304 | /// </param> |
256 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 305 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
257 | { | 306 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 307 | Items.LockItemsForRead(true); |
259 | foreach (TaskInventoryItem item in scripts) | 308 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 309 | Items.LockItemsForRead(false); |
310 | |||
311 | foreach (TaskInventoryItem item in items) | ||
312 | { | ||
313 | if ((int)InventoryType.LSL == item.InvType) | ||
314 | { | ||
315 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
316 | m_part.RemoveScriptEvents(item.ItemID); | ||
317 | } | ||
318 | } | ||
261 | } | 319 | } |
262 | 320 | ||
263 | /// <summary> | 321 | /// <summary> |
@@ -273,7 +331,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | // item.Name, item.ItemID, Name, UUID); | 331 | // item.Name, item.ItemID, Name, UUID); |
274 | 332 | ||
275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 333 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
334 | { | ||
335 | StoreScriptError(item.ItemID, "no permission"); | ||
276 | return; | 336 | return; |
337 | } | ||
277 | 338 | ||
278 | m_part.AddFlag(PrimFlags.Scripted); | 339 | m_part.AddFlag(PrimFlags.Scripted); |
279 | 340 | ||
@@ -282,14 +343,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | if (stateSource == 2 && // Prim crossing | 343 | if (stateSource == 2 && // Prim crossing |
283 | m_part.ParentGroup.Scene.m_trustBinaries) | 344 | m_part.ParentGroup.Scene.m_trustBinaries) |
284 | { | 345 | { |
285 | lock (m_items) | 346 | m_items.LockItemsForWrite(true); |
286 | { | 347 | m_items[item.ItemID].PermsMask = 0; |
287 | m_items[item.ItemID].PermsMask = 0; | 348 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
288 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 349 | m_items.LockItemsForWrite(false); |
289 | } | ||
290 | |||
291 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 350 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
292 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 351 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
352 | StoreScriptErrors(item.ItemID, null); | ||
293 | m_part.ParentGroup.AddActiveScriptCount(1); | 353 | m_part.ParentGroup.AddActiveScriptCount(1); |
294 | m_part.ScheduleFullUpdate(); | 354 | m_part.ScheduleFullUpdate(); |
295 | return; | 355 | return; |
@@ -298,6 +358,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 358 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
299 | if (null == asset) | 359 | if (null == asset) |
300 | { | 360 | { |
361 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
362 | StoreScriptError(item.ItemID, msg); | ||
301 | m_log.ErrorFormat( | 363 | m_log.ErrorFormat( |
302 | "[PRIM INVENTORY]: " + | 364 | "[PRIM INVENTORY]: " + |
303 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 365 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -309,15 +371,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | if (m_part.ParentGroup.m_savedScriptState != null) | 371 | if (m_part.ParentGroup.m_savedScriptState != null) |
310 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 372 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
311 | 373 | ||
312 | lock (m_items) | 374 | m_items.LockItemsForWrite(true); |
313 | { | 375 | |
314 | m_items[item.ItemID].PermsMask = 0; | 376 | m_items[item.ItemID].PermsMask = 0; |
315 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 377 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
316 | } | 378 | |
379 | m_items.LockItemsForWrite(false); | ||
317 | 380 | ||
318 | string script = Utils.BytesToString(asset.Data); | 381 | string script = Utils.BytesToString(asset.Data); |
319 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 382 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
320 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 383 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
384 | StoreScriptErrors(item.ItemID, null); | ||
385 | if (!item.ScriptRunning) | ||
386 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
387 | m_part.LocalId, item.ItemID); | ||
321 | m_part.ParentGroup.AddActiveScriptCount(1); | 388 | m_part.ParentGroup.AddActiveScriptCount(1); |
322 | m_part.ScheduleFullUpdate(); | 389 | m_part.ScheduleFullUpdate(); |
323 | } | 390 | } |
@@ -381,21 +448,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | 448 | ||
382 | /// <summary> | 449 | /// <summary> |
383 | /// Start a script which is in this prim's inventory. | 450 | /// Start a script which is in this prim's inventory. |
451 | /// Some processing may occur in the background, but this routine returns asap. | ||
384 | /// </summary> | 452 | /// </summary> |
385 | /// <param name="itemId"> | 453 | /// <param name="itemId"> |
386 | /// A <see cref="UUID"/> | 454 | /// A <see cref="UUID"/> |
387 | /// </param> | 455 | /// </param> |
388 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 456 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
389 | { | 457 | { |
390 | TaskInventoryItem item = GetInventoryItem(itemId); | 458 | lock (m_scriptErrors) |
391 | if (item != null) | 459 | { |
392 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 460 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
461 | m_scriptErrors.Remove(itemId); | ||
462 | } | ||
463 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
464 | } | ||
465 | |||
466 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
467 | { | ||
468 | m_items.LockItemsForRead(true); | ||
469 | if (m_items.ContainsKey(itemId)) | ||
470 | { | ||
471 | if (m_items.ContainsKey(itemId)) | ||
472 | { | ||
473 | m_items.LockItemsForRead(false); | ||
474 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
475 | } | ||
476 | else | ||
477 | { | ||
478 | m_items.LockItemsForRead(false); | ||
479 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
480 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
481 | StoreScriptError(itemId, msg); | ||
482 | m_log.ErrorFormat( | ||
483 | "[PRIM INVENTORY]: " + | ||
484 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
485 | } | ||
486 | } | ||
393 | else | 487 | else |
488 | { | ||
489 | m_items.LockItemsForRead(false); | ||
490 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
491 | StoreScriptError(itemId, msg); | ||
394 | m_log.ErrorFormat( | 492 | m_log.ErrorFormat( |
395 | "[PRIM INVENTORY]: " + | 493 | "[PRIM INVENTORY]: " + |
396 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 494 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
397 | itemId, m_part.Name, m_part.UUID, | 495 | } |
398 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 496 | |
497 | } | ||
498 | |||
499 | /// <summary> | ||
500 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
501 | /// </summary> | ||
502 | /// <param name="itemId"> | ||
503 | /// A <see cref="UUID"/> | ||
504 | /// </param> | ||
505 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
506 | { | ||
507 | ArrayList errors; | ||
508 | |||
509 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
510 | // post any compilation/loading error messages | ||
511 | lock (m_scriptErrors) | ||
512 | { | ||
513 | m_scriptErrors[itemId] = null; | ||
514 | } | ||
515 | |||
516 | // Perform compilation/loading | ||
517 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
518 | |||
519 | // Wait for and retrieve any errors | ||
520 | lock (m_scriptErrors) | ||
521 | { | ||
522 | while ((errors = m_scriptErrors[itemId]) == null) | ||
523 | { | ||
524 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
525 | { | ||
526 | m_log.ErrorFormat( | ||
527 | "[PRIM INVENTORY]: " + | ||
528 | "timedout waiting for script {0} errors", itemId); | ||
529 | errors = m_scriptErrors[itemId]; | ||
530 | if (errors == null) | ||
531 | { | ||
532 | errors = new ArrayList(1); | ||
533 | errors.Add("timedout waiting for errors"); | ||
534 | } | ||
535 | break; | ||
536 | } | ||
537 | } | ||
538 | m_scriptErrors.Remove(itemId); | ||
539 | } | ||
540 | return errors; | ||
541 | } | ||
542 | |||
543 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
544 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
545 | { | ||
546 | lock (m_scriptErrors) | ||
547 | { | ||
548 | // If compilation/loading initiated via CreateScriptInstance(), | ||
549 | // it does not want the errors, so just get out | ||
550 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
551 | { | ||
552 | return; | ||
553 | } | ||
554 | |||
555 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
556 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
557 | if (errors != null) | ||
558 | { | ||
559 | m_scriptErrors[itemId] = errors; | ||
560 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
561 | return; | ||
562 | } | ||
563 | } | ||
564 | |||
565 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
566 | // the errors are yet, so retrieve them from the script engine. | ||
567 | // This may involve some waiting internal to GetScriptErrors(). | ||
568 | errors = GetScriptErrors(itemId); | ||
569 | |||
570 | // Get a default non-null value to indicate success. | ||
571 | if (errors == null) | ||
572 | { | ||
573 | errors = new ArrayList(); | ||
574 | } | ||
575 | |||
576 | // Post to CreateScriptInstanceEr() and wake it up | ||
577 | lock (m_scriptErrors) | ||
578 | { | ||
579 | m_scriptErrors[itemId] = errors; | ||
580 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
581 | } | ||
582 | } | ||
583 | |||
584 | // Like StoreScriptErrors(), but just posts a single string message | ||
585 | private void StoreScriptError(UUID itemId, string message) | ||
586 | { | ||
587 | ArrayList errors = new ArrayList(1); | ||
588 | errors.Add(message); | ||
589 | StoreScriptErrors(itemId, errors); | ||
399 | } | 590 | } |
400 | 591 | ||
401 | /// <summary> | 592 | /// <summary> |
@@ -408,15 +599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | /// </param> | 599 | /// </param> |
409 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 600 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
410 | { | 601 | { |
411 | bool scriptPresent = false; | 602 | if (m_items.ContainsKey(itemId)) |
412 | |||
413 | lock (m_items) | ||
414 | { | ||
415 | if (m_items.ContainsKey(itemId)) | ||
416 | scriptPresent = true; | ||
417 | } | ||
418 | |||
419 | if (scriptPresent) | ||
420 | { | 603 | { |
421 | if (!sceneObjectBeingDeleted) | 604 | if (!sceneObjectBeingDeleted) |
422 | m_part.RemoveScriptEvents(itemId); | 605 | m_part.RemoveScriptEvents(itemId); |
@@ -441,14 +624,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
441 | /// <returns></returns> | 624 | /// <returns></returns> |
442 | private bool InventoryContainsName(string name) | 625 | private bool InventoryContainsName(string name) |
443 | { | 626 | { |
444 | lock (m_items) | 627 | m_items.LockItemsForRead(true); |
628 | foreach (TaskInventoryItem item in m_items.Values) | ||
445 | { | 629 | { |
446 | foreach (TaskInventoryItem item in m_items.Values) | 630 | if (item.Name == name) |
447 | { | 631 | { |
448 | if (item.Name == name) | 632 | m_items.LockItemsForRead(false); |
449 | return true; | 633 | return true; |
450 | } | 634 | } |
451 | } | 635 | } |
636 | m_items.LockItemsForRead(false); | ||
452 | return false; | 637 | return false; |
453 | } | 638 | } |
454 | 639 | ||
@@ -490,8 +675,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | /// <param name="item"></param> | 675 | /// <param name="item"></param> |
491 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 676 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
492 | { | 677 | { |
493 | List<TaskInventoryItem> il = GetInventoryItems(); | 678 | m_items.LockItemsForRead(true); |
494 | 679 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
680 | m_items.LockItemsForRead(false); | ||
495 | foreach (TaskInventoryItem i in il) | 681 | foreach (TaskInventoryItem i in il) |
496 | { | 682 | { |
497 | if (i.Name == item.Name) | 683 | if (i.Name == item.Name) |
@@ -529,14 +715,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | item.Name = name; | 715 | item.Name = name; |
530 | item.GroupID = m_part.GroupID; | 716 | item.GroupID = m_part.GroupID; |
531 | 717 | ||
532 | lock (m_items) | 718 | m_items.LockItemsForWrite(true); |
533 | m_items.Add(item.ItemID, item); | 719 | m_items.Add(item.ItemID, item); |
534 | 720 | m_items.LockItemsForWrite(false); | |
535 | if (allowedDrop) | 721 | if (allowedDrop) |
536 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 722 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
537 | else | 723 | else |
538 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 724 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
539 | 725 | ||
540 | m_inventorySerial++; | 726 | m_inventorySerial++; |
541 | //m_inventorySerial += 2; | 727 | //m_inventorySerial += 2; |
542 | HasInventoryChanged = true; | 728 | HasInventoryChanged = true; |
@@ -552,15 +738,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
552 | /// <param name="items"></param> | 738 | /// <param name="items"></param> |
553 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 739 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
554 | { | 740 | { |
555 | lock (m_items) | 741 | m_items.LockItemsForWrite(true); |
742 | foreach (TaskInventoryItem item in items) | ||
556 | { | 743 | { |
557 | foreach (TaskInventoryItem item in items) | 744 | m_items.Add(item.ItemID, item); |
558 | { | 745 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
559 | m_items.Add(item.ItemID, item); | ||
560 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
561 | } | ||
562 | m_inventorySerial++; | ||
563 | } | 746 | } |
747 | m_items.LockItemsForWrite(false); | ||
748 | |||
749 | m_inventorySerial++; | ||
564 | } | 750 | } |
565 | 751 | ||
566 | /// <summary> | 752 | /// <summary> |
@@ -571,10 +757,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
571 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 757 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
572 | { | 758 | { |
573 | TaskInventoryItem item; | 759 | TaskInventoryItem item; |
574 | 760 | m_items.LockItemsForRead(true); | |
575 | lock (m_items) | 761 | m_items.TryGetValue(itemId, out item); |
576 | m_items.TryGetValue(itemId, out item); | 762 | m_items.LockItemsForRead(false); |
577 | |||
578 | return item; | 763 | return item; |
579 | } | 764 | } |
580 | 765 | ||
@@ -590,15 +775,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | { | 775 | { |
591 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 776 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
592 | 777 | ||
593 | lock (m_items) | 778 | m_items.LockItemsForRead(true); |
779 | |||
780 | foreach (TaskInventoryItem item in m_items.Values) | ||
594 | { | 781 | { |
595 | foreach (TaskInventoryItem item in m_items.Values) | 782 | if (item.Name == name) |
596 | { | 783 | items.Add(item); |
597 | if (item.Name == name) | ||
598 | items.Add(item); | ||
599 | } | ||
600 | } | 784 | } |
601 | 785 | ||
786 | m_items.LockItemsForRead(false); | ||
787 | |||
602 | return items; | 788 | return items; |
603 | } | 789 | } |
604 | 790 | ||
@@ -691,9 +877,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
691 | 877 | ||
692 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 878 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
693 | { | 879 | { |
694 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 880 | m_items.LockItemsForWrite(true); |
695 | if (it != null) | ||
696 | 881 | ||
882 | if (m_items.ContainsKey(item.ItemID)) | ||
697 | { | 883 | { |
698 | item.ParentID = m_part.UUID; | 884 | item.ParentID = m_part.UUID; |
699 | item.ParentPartID = m_part.UUID; | 885 | item.ParentPartID = m_part.UUID; |
@@ -704,14 +890,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | item.GroupID = m_part.GroupID; | 890 | item.GroupID = m_part.GroupID; |
705 | 891 | ||
706 | if (item.AssetID == UUID.Zero) | 892 | if (item.AssetID == UUID.Zero) |
707 | item.AssetID = it.AssetID; | 893 | item.AssetID = m_items[item.ItemID].AssetID; |
708 | |||
709 | lock (m_items) | ||
710 | { | ||
711 | m_items[item.ItemID] = item; | ||
712 | m_inventorySerial++; | ||
713 | } | ||
714 | 894 | ||
895 | m_items[item.ItemID] = item; | ||
896 | m_inventorySerial++; | ||
715 | if (fireScriptEvents) | 897 | if (fireScriptEvents) |
716 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 898 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
717 | if (considerChanged) | 899 | if (considerChanged) |
@@ -719,6 +901,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
719 | HasInventoryChanged = true; | 901 | HasInventoryChanged = true; |
720 | m_part.ParentGroup.HasGroupChanged = true; | 902 | m_part.ParentGroup.HasGroupChanged = true; |
721 | } | 903 | } |
904 | m_items.LockItemsForWrite(false); | ||
722 | return true; | 905 | return true; |
723 | } | 906 | } |
724 | else | 907 | else |
@@ -729,8 +912,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
729 | item.ItemID, m_part.Name, m_part.UUID, | 912 | item.ItemID, m_part.Name, m_part.UUID, |
730 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 913 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
731 | } | 914 | } |
732 | return false; | 915 | m_items.LockItemsForWrite(false); |
733 | 916 | ||
917 | return false; | ||
734 | } | 918 | } |
735 | 919 | ||
736 | /// <summary> | 920 | /// <summary> |
@@ -741,107 +925,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
741 | /// in this prim's inventory.</returns> | 925 | /// in this prim's inventory.</returns> |
742 | public int RemoveInventoryItem(UUID itemID) | 926 | public int RemoveInventoryItem(UUID itemID) |
743 | { | 927 | { |
744 | TaskInventoryItem item = GetInventoryItem(itemID); | 928 | m_items.LockItemsForRead(true); |
745 | if (item != null) | 929 | |
930 | if (m_items.ContainsKey(itemID)) | ||
746 | { | 931 | { |
747 | int type = m_items[itemID].InvType; | 932 | int type = m_items[itemID].InvType; |
933 | m_items.LockItemsForRead(false); | ||
748 | if (type == 10) // Script | 934 | if (type == 10) // Script |
749 | { | 935 | { |
750 | m_part.RemoveScriptEvents(itemID); | ||
751 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 936 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
752 | } | 937 | } |
938 | m_items.LockItemsForWrite(true); | ||
753 | m_items.Remove(itemID); | 939 | m_items.Remove(itemID); |
940 | m_items.LockItemsForWrite(false); | ||
754 | m_inventorySerial++; | 941 | m_inventorySerial++; |
755 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 942 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
756 | 943 | ||
757 | HasInventoryChanged = true; | 944 | HasInventoryChanged = true; |
758 | m_part.ParentGroup.HasGroupChanged = true; | 945 | m_part.ParentGroup.HasGroupChanged = true; |
759 | 946 | ||
760 | if (!ContainsScripts()) | 947 | int scriptcount = 0; |
948 | m_items.LockItemsForRead(true); | ||
949 | foreach (TaskInventoryItem item in m_items.Values) | ||
950 | { | ||
951 | if (item.Type == 10) | ||
952 | { | ||
953 | scriptcount++; | ||
954 | } | ||
955 | } | ||
956 | m_items.LockItemsForRead(false); | ||
957 | |||
958 | |||
959 | if (scriptcount <= 0) | ||
960 | { | ||
761 | m_part.RemFlag(PrimFlags.Scripted); | 961 | m_part.RemFlag(PrimFlags.Scripted); |
962 | } | ||
762 | 963 | ||
763 | m_part.ScheduleFullUpdate(); | 964 | m_part.ScheduleFullUpdate(); |
764 | 965 | ||
765 | return type; | 966 | return type; |
766 | |||
767 | } | 967 | } |
768 | else | 968 | else |
769 | { | 969 | { |
970 | m_items.LockItemsForRead(false); | ||
770 | m_log.ErrorFormat( | 971 | m_log.ErrorFormat( |
771 | "[PRIM INVENTORY]: " + | 972 | "[PRIM INVENTORY]: " + |
772 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 973 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
773 | itemID, m_part.Name, m_part.UUID, | 974 | itemID, m_part.Name, m_part.UUID); |
774 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
775 | } | 975 | } |
776 | 976 | ||
777 | return -1; | 977 | return -1; |
778 | } | 978 | } |
779 | 979 | ||
780 | private bool CreateInventoryFile() | 980 | private bool CreateInventoryFileName() |
781 | { | 981 | { |
782 | if (m_inventoryFileName == String.Empty || | 982 | if (m_inventoryFileName == String.Empty || |
783 | m_inventoryFileNameSerial < m_inventorySerial) | 983 | m_inventoryFileNameSerial < m_inventorySerial) |
784 | { | 984 | { |
785 | // Something changed, we need to create a new file | ||
786 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 985 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
787 | m_inventoryFileNameSerial = m_inventorySerial; | 986 | m_inventoryFileNameSerial = m_inventorySerial; |
788 | |||
789 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
790 | |||
791 | lock (m_items) | ||
792 | { | ||
793 | foreach (TaskInventoryItem item in m_items.Values) | ||
794 | { | ||
795 | UUID ownerID = item.OwnerID; | ||
796 | uint everyoneMask = 0; | ||
797 | uint baseMask = item.BasePermissions; | ||
798 | uint ownerMask = item.CurrentPermissions; | ||
799 | uint groupMask = item.GroupPermissions; | ||
800 | |||
801 | invString.AddItemStart(); | ||
802 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
803 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
804 | |||
805 | invString.AddPermissionsStart(); | ||
806 | |||
807 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
808 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
809 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
810 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
811 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
812 | |||
813 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
814 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
815 | |||
816 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
817 | |||
818 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
819 | invString.AddSectionEnd(); | ||
820 | |||
821 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
822 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
823 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
824 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
825 | |||
826 | invString.AddSaleStart(); | ||
827 | invString.AddNameValueLine("sale_type", "not"); | ||
828 | invString.AddNameValueLine("sale_price", "0"); | ||
829 | invString.AddSectionEnd(); | ||
830 | |||
831 | invString.AddNameValueLine("name", item.Name + "|"); | ||
832 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
833 | |||
834 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
835 | invString.AddSectionEnd(); | ||
836 | } | ||
837 | } | ||
838 | |||
839 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
840 | |||
841 | return true; | 987 | return true; |
842 | } | 988 | } |
843 | 989 | ||
844 | // No need to recreate, the existing file is fine | ||
845 | return false; | 990 | return false; |
846 | } | 991 | } |
847 | 992 | ||
@@ -851,26 +996,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
851 | /// <param name="xferManager"></param> | 996 | /// <param name="xferManager"></param> |
852 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | 997 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) |
853 | { | 998 | { |
854 | CreateInventoryFile(); | 999 | bool changed = CreateInventoryFileName(); |
1000 | |||
1001 | bool includeAssets = false; | ||
1002 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1003 | includeAssets = true; | ||
1004 | |||
1005 | if (m_inventoryPrivileged != includeAssets) | ||
1006 | changed = true; | ||
1007 | |||
1008 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1009 | |||
1010 | Items.LockItemsForRead(true); | ||
855 | 1011 | ||
856 | if (m_inventorySerial == 0) // No inventory | 1012 | if (m_inventorySerial == 0) // No inventory |
857 | { | 1013 | { |
858 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1014 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); |
1015 | Items.LockItemsForRead(false); | ||
859 | return; | 1016 | return; |
860 | } | 1017 | } |
861 | 1018 | ||
862 | // In principle, we should only do the rest if the inventory changed; | 1019 | if (!changed) |
863 | // by sending m_inventorySerial to the client, it ought to know | 1020 | { |
864 | // that nothing changed and that it doesn't need to request the file. | 1021 | if (m_inventoryFileData.Length > 2) |
865 | // Unfortunately, it doesn't look like the client optimizes this; | 1022 | { |
866 | // the client seems to always come back and request the Xfer, | 1023 | xferManager.AddNewFile(m_inventoryFileName, |
867 | // no matter what value m_inventorySerial has. | 1024 | m_inventoryFileData); |
1025 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1026 | Util.StringToBytes256(m_inventoryFileName)); | ||
1027 | |||
1028 | Items.LockItemsForRead(false); | ||
1029 | return; | ||
1030 | } | ||
1031 | } | ||
1032 | |||
1033 | m_inventoryPrivileged = includeAssets; | ||
1034 | |||
1035 | foreach (TaskInventoryItem item in m_items.Values) | ||
1036 | { | ||
1037 | UUID ownerID = item.OwnerID; | ||
1038 | uint everyoneMask = 0; | ||
1039 | uint baseMask = item.BasePermissions; | ||
1040 | uint ownerMask = item.CurrentPermissions; | ||
1041 | uint groupMask = item.GroupPermissions; | ||
1042 | |||
1043 | invString.AddItemStart(); | ||
1044 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
1045 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
1046 | |||
1047 | invString.AddPermissionsStart(); | ||
1048 | |||
1049 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
1050 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1051 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1052 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1053 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
1054 | |||
1055 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
1056 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1057 | |||
1058 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
1059 | |||
1060 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
1061 | invString.AddSectionEnd(); | ||
1062 | |||
1063 | if (includeAssets) | ||
1064 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
1065 | else | ||
1066 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1067 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
1068 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
1069 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
1070 | |||
1071 | invString.AddSaleStart(); | ||
1072 | invString.AddNameValueLine("sale_type", "not"); | ||
1073 | invString.AddNameValueLine("sale_price", "0"); | ||
1074 | invString.AddSectionEnd(); | ||
1075 | |||
1076 | invString.AddNameValueLine("name", item.Name + "|"); | ||
1077 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
1078 | |||
1079 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
1080 | invString.AddSectionEnd(); | ||
1081 | } | ||
1082 | |||
1083 | Items.LockItemsForRead(false); | ||
1084 | |||
1085 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
868 | 1086 | ||
869 | if (m_inventoryFileData.Length > 2) | 1087 | if (m_inventoryFileData.Length > 2) |
870 | // Add the file for Xfer | 1088 | { |
871 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | 1089 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
1090 | } | ||
872 | 1091 | ||
873 | // Tell the client we're ready to Xfer the file | ||
874 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | 1092 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
875 | Util.StringToBytes256(m_inventoryFileName)); | 1093 | Util.StringToBytes256(m_inventoryFileName)); |
876 | } | 1094 | } |
@@ -883,10 +1101,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
883 | { | 1101 | { |
884 | if (HasInventoryChanged) | 1102 | if (HasInventoryChanged) |
885 | { | 1103 | { |
886 | HasInventoryChanged = false; | 1104 | Items.LockItemsForRead(true); |
887 | List<TaskInventoryItem> items = GetInventoryItems(); | 1105 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
888 | datastore.StorePrimInventory(m_part.UUID, items); | 1106 | Items.LockItemsForRead(false); |
889 | 1107 | ||
1108 | HasInventoryChanged = false; | ||
890 | } | 1109 | } |
891 | } | 1110 | } |
892 | 1111 | ||
@@ -953,82 +1172,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | { | 1172 | { |
954 | uint mask=0x7fffffff; | 1173 | uint mask=0x7fffffff; |
955 | 1174 | ||
956 | lock (m_items) | 1175 | foreach (TaskInventoryItem item in m_items.Values) |
957 | { | 1176 | { |
958 | foreach (TaskInventoryItem item in m_items.Values) | 1177 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1178 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1179 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1180 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1181 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1182 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1183 | |||
1184 | if (item.InvType == (int)InventoryType.Object) | ||
959 | { | 1185 | { |
960 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1186 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
961 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1187 | mask &= ~((uint)PermissionMask.Copy >> 13); |
962 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1188 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
963 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1189 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
964 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1190 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
965 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1191 | mask &= ~((uint)PermissionMask.Modify >> 13); |
966 | |||
967 | if (item.InvType != (int)InventoryType.Object) | ||
968 | { | ||
969 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
970 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
971 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
972 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
973 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
974 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
975 | } | ||
976 | else | ||
977 | { | ||
978 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
979 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
980 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
981 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
982 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
983 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
984 | } | ||
985 | |||
986 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
987 | mask &= ~(uint)PermissionMask.Copy; | ||
988 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
989 | mask &= ~(uint)PermissionMask.Transfer; | ||
990 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
991 | mask &= ~(uint)PermissionMask.Modify; | ||
992 | } | 1192 | } |
1193 | |||
1194 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1195 | mask &= ~(uint)PermissionMask.Copy; | ||
1196 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1197 | mask &= ~(uint)PermissionMask.Transfer; | ||
1198 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1199 | mask &= ~(uint)PermissionMask.Modify; | ||
993 | } | 1200 | } |
994 | |||
995 | return mask; | 1201 | return mask; |
996 | } | 1202 | } |
997 | 1203 | ||
998 | public void ApplyNextOwnerPermissions() | 1204 | public void ApplyNextOwnerPermissions() |
999 | { | 1205 | { |
1000 | lock (m_items) | 1206 | foreach (TaskInventoryItem item in m_items.Values) |
1001 | { | 1207 | { |
1002 | foreach (TaskInventoryItem item in m_items.Values) | 1208 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1003 | { | 1209 | { |
1004 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1210 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1005 | { | 1211 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1006 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1212 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1007 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1213 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1214 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1009 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1215 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1011 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1012 | } | ||
1013 | item.CurrentPermissions &= item.NextPermissions; | ||
1014 | item.BasePermissions &= item.NextPermissions; | ||
1015 | item.EveryonePermissions &= item.NextPermissions; | ||
1016 | item.OwnerChanged = true; | ||
1017 | item.PermsMask = 0; | ||
1018 | item.PermsGranter = UUID.Zero; | ||
1019 | } | 1216 | } |
1217 | item.OwnerChanged = true; | ||
1218 | item.CurrentPermissions &= item.NextPermissions; | ||
1219 | item.BasePermissions &= item.NextPermissions; | ||
1220 | item.EveryonePermissions &= item.NextPermissions; | ||
1221 | item.PermsMask = 0; | ||
1222 | item.PermsGranter = UUID.Zero; | ||
1020 | } | 1223 | } |
1021 | } | 1224 | } |
1022 | 1225 | ||
1023 | public void ApplyGodPermissions(uint perms) | 1226 | public void ApplyGodPermissions(uint perms) |
1024 | { | 1227 | { |
1025 | lock (m_items) | 1228 | foreach (TaskInventoryItem item in m_items.Values) |
1026 | { | 1229 | { |
1027 | foreach (TaskInventoryItem item in m_items.Values) | 1230 | item.CurrentPermissions = perms; |
1028 | { | 1231 | item.BasePermissions = perms; |
1029 | item.CurrentPermissions = perms; | ||
1030 | item.BasePermissions = perms; | ||
1031 | } | ||
1032 | } | 1232 | } |
1033 | m_inventorySerial++; | 1233 | m_inventorySerial++; |
1034 | HasInventoryChanged = true; | 1234 | HasInventoryChanged = true; |
@@ -1036,17 +1236,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1036 | 1236 | ||
1037 | public bool ContainsScripts() | 1237 | public bool ContainsScripts() |
1038 | { | 1238 | { |
1039 | lock (m_items) | 1239 | foreach (TaskInventoryItem item in m_items.Values) |
1040 | { | 1240 | { |
1041 | foreach (TaskInventoryItem item in m_items.Values) | 1241 | if (item.InvType == (int)InventoryType.LSL) |
1042 | { | 1242 | { |
1043 | if (item.InvType == (int)InventoryType.LSL) | 1243 | return true; |
1044 | { | ||
1045 | return true; | ||
1046 | } | ||
1047 | } | 1244 | } |
1048 | } | 1245 | } |
1049 | |||
1050 | return false; | 1246 | return false; |
1051 | } | 1247 | } |
1052 | 1248 | ||
@@ -1054,11 +1250,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1054 | { | 1250 | { |
1055 | List<UUID> ret = new List<UUID>(); | 1251 | List<UUID> ret = new List<UUID>(); |
1056 | 1252 | ||
1057 | lock (m_items) | 1253 | foreach (TaskInventoryItem item in m_items.Values) |
1058 | { | 1254 | ret.Add(item.ItemID); |
1059 | foreach (TaskInventoryItem item in m_items.Values) | ||
1060 | ret.Add(item.ItemID); | ||
1061 | } | ||
1062 | 1255 | ||
1063 | return ret; | 1256 | return ret; |
1064 | } | 1257 | } |
@@ -1089,6 +1282,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1089 | 1282 | ||
1090 | public Dictionary<UUID, string> GetScriptStates() | 1283 | public Dictionary<UUID, string> GetScriptStates() |
1091 | { | 1284 | { |
1285 | return GetScriptStates(false); | ||
1286 | } | ||
1287 | |||
1288 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1289 | { | ||
1092 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1290 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1093 | 1291 | ||
1094 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1292 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1099,25 +1297,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | if (engines == null) // No engine at all | 1297 | if (engines == null) // No engine at all |
1100 | return ret; | 1298 | return ret; |
1101 | 1299 | ||
1102 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1300 | Items.LockItemsForRead(true); |
1103 | 1301 | foreach (TaskInventoryItem item in m_items.Values) | |
1104 | foreach (TaskInventoryItem item in scripts) | ||
1105 | { | 1302 | { |
1106 | foreach (IScriptModule e in engines) | 1303 | if (item.InvType == (int)InventoryType.LSL) |
1107 | { | 1304 | { |
1108 | if (e != null) | 1305 | foreach (IScriptModule e in engines) |
1109 | { | 1306 | { |
1110 | string n = e.GetXMLState(item.ItemID); | 1307 | if (e != null) |
1111 | if (n != String.Empty) | ||
1112 | { | 1308 | { |
1113 | if (!ret.ContainsKey(item.ItemID)) | 1309 | string n = e.GetXMLState(item.ItemID); |
1114 | ret[item.ItemID] = n; | 1310 | if (n != String.Empty) |
1115 | break; | 1311 | { |
1312 | if (oldIDs) | ||
1313 | { | ||
1314 | if (!ret.ContainsKey(item.OldItemID)) | ||
1315 | ret[item.OldItemID] = n; | ||
1316 | } | ||
1317 | else | ||
1318 | { | ||
1319 | if (!ret.ContainsKey(item.ItemID)) | ||
1320 | ret[item.ItemID] = n; | ||
1321 | } | ||
1322 | break; | ||
1323 | } | ||
1116 | } | 1324 | } |
1117 | } | 1325 | } |
1118 | } | 1326 | } |
1119 | } | 1327 | } |
1120 | 1328 | Items.LockItemsForRead(false); | |
1121 | return ret; | 1329 | return ret; |
1122 | } | 1330 | } |
1123 | 1331 | ||
@@ -1127,21 +1335,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1127 | if (engines == null) | 1335 | if (engines == null) |
1128 | return; | 1336 | return; |
1129 | 1337 | ||
1130 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1131 | 1338 | ||
1132 | foreach (TaskInventoryItem item in scripts) | 1339 | Items.LockItemsForRead(true); |
1340 | |||
1341 | foreach (TaskInventoryItem item in m_items.Values) | ||
1133 | { | 1342 | { |
1134 | foreach (IScriptModule engine in engines) | 1343 | if (item.InvType == (int)InventoryType.LSL) |
1135 | { | 1344 | { |
1136 | if (engine != null) | 1345 | foreach (IScriptModule engine in engines) |
1137 | { | 1346 | { |
1138 | if (item.OwnerChanged) | 1347 | if (engine != null) |
1139 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1348 | { |
1140 | item.OwnerChanged = false; | 1349 | if (item.OwnerChanged) |
1141 | engine.ResumeScript(item.ItemID); | 1350 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1351 | item.OwnerChanged = false; | ||
1352 | engine.ResumeScript(item.ItemID); | ||
1353 | } | ||
1142 | } | 1354 | } |
1143 | } | 1355 | } |
1144 | } | 1356 | } |
1357 | |||
1358 | Items.LockItemsForRead(false); | ||
1145 | } | 1359 | } |
1146 | } | 1360 | } |
1147 | } | 1361 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 00a1487..3a5b05d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 79 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
@@ -87,7 +88,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 88 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
88 | /// issue #1716 | 89 | /// issue #1716 |
89 | /// </summary> | 90 | /// </summary> |
90 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 91 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
92 | // Value revised by KF 091121 by comparison with SL. | ||
93 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
91 | 94 | ||
92 | public UUID currentParcelUUID = UUID.Zero; | 95 | public UUID currentParcelUUID = UUID.Zero; |
93 | 96 | ||
@@ -110,6 +113,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | { | 113 | { |
111 | get { return m_attachments; } | 114 | get { return m_attachments; } |
112 | } | 115 | } |
116 | |||
113 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 117 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
114 | 118 | ||
115 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); | 119 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
@@ -119,10 +123,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | private SceneObjectGroup proxyObjectGroup; | 123 | private SceneObjectGroup proxyObjectGroup; |
120 | //private SceneObjectPart proxyObjectPart = null; | 124 | //private SceneObjectPart proxyObjectPart = null; |
121 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
122 | public bool sentMessageAboutRestrictedParcelFlyingDown; | ||
123 | public Vector4 CollisionPlane = Vector4.UnitW; | 126 | public Vector4 CollisionPlane = Vector4.UnitW; |
124 | 127 | ||
128 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
129 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
125 | private Vector3 m_lastPosition; | 130 | private Vector3 m_lastPosition; |
131 | private Vector3 m_lastWorldPosition; | ||
126 | private Quaternion m_lastRotation; | 132 | private Quaternion m_lastRotation; |
127 | private Vector3 m_lastVelocity; | 133 | private Vector3 m_lastVelocity; |
128 | //private int m_lastTerseSent; | 134 | //private int m_lastTerseSent; |
@@ -130,6 +136,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | private bool m_updateflag; | 136 | private bool m_updateflag; |
131 | private byte m_movementflag; | 137 | private byte m_movementflag; |
132 | private Vector3? m_forceToApply; | 138 | private Vector3? m_forceToApply; |
139 | private int m_userFlags; | ||
140 | public int UserFlags | ||
141 | { | ||
142 | get { return m_userFlags; } | ||
143 | } | ||
133 | private TeleportFlags m_teleportFlags; | 144 | private TeleportFlags m_teleportFlags; |
134 | public TeleportFlags TeleportFlags | 145 | public TeleportFlags TeleportFlags |
135 | { | 146 | { |
@@ -160,9 +171,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | private int m_perfMonMS; | 171 | private int m_perfMonMS; |
161 | 172 | ||
162 | private bool m_setAlwaysRun; | 173 | private bool m_setAlwaysRun; |
163 | |||
164 | private bool m_forceFly; | 174 | private bool m_forceFly; |
165 | private bool m_flyDisabled; | 175 | private bool m_flyDisabled; |
176 | private bool m_flyingOld; // add for fly velocity control | ||
177 | public bool m_wasFlying; // add for fly velocity control | ||
166 | 178 | ||
167 | private float m_speedModifier = 1.0f; | 179 | private float m_speedModifier = 1.0f; |
168 | 180 | ||
@@ -181,7 +193,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | protected RegionInfo m_regionInfo; | 193 | protected RegionInfo m_regionInfo; |
182 | protected ulong crossingFromRegion; | 194 | protected ulong crossingFromRegion; |
183 | 195 | ||
184 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 196 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
197 | private bool m_isNudging = false; | ||
185 | 198 | ||
186 | // Position of agent's camera in world (region cordinates) | 199 | // Position of agent's camera in world (region cordinates) |
187 | protected Vector3 m_CameraCenter; | 200 | protected Vector3 m_CameraCenter; |
@@ -206,17 +219,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private bool m_autopilotMoving; | 219 | private bool m_autopilotMoving; |
207 | private Vector3 m_autoPilotTarget; | 220 | private Vector3 m_autoPilotTarget; |
208 | private bool m_sitAtAutoTarget; | 221 | private bool m_sitAtAutoTarget; |
222 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
209 | 223 | ||
210 | private string m_nextSitAnimation = String.Empty; | 224 | private string m_nextSitAnimation = String.Empty; |
211 | 225 | ||
212 | //PauPaw:Proper PID Controler for autopilot************ | 226 | //PauPaw:Proper PID Controler for autopilot************ |
213 | private bool m_moveToPositionInProgress; | 227 | private bool m_moveToPositionInProgress; |
214 | private Vector3 m_moveToPositionTarget; | 228 | private Vector3 m_moveToPositionTarget; |
229 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
215 | 230 | ||
216 | private bool m_followCamAuto; | 231 | private bool m_followCamAuto; |
217 | 232 | ||
218 | private int m_movementUpdateCount; | 233 | private int m_movementUpdateCount; |
234 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
235 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
236 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
219 | private const int NumMovementsBetweenRayCast = 5; | 237 | private const int NumMovementsBetweenRayCast = 5; |
238 | private List<uint> m_lastColliders = new List<uint>(); | ||
239 | |||
240 | private object m_syncRoot = new Object(); | ||
220 | 241 | ||
221 | private bool CameraConstraintActive; | 242 | private bool CameraConstraintActive; |
222 | //private int m_moveToPositionStateStatus; | 243 | //private int m_moveToPositionStateStatus; |
@@ -243,7 +264,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 264 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 265 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 266 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
246 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 267 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
268 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
269 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
247 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 270 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
248 | } | 271 | } |
249 | 272 | ||
@@ -450,7 +473,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
450 | get | 473 | get |
451 | { | 474 | { |
452 | PhysicsActor actor = m_physicsActor; | 475 | PhysicsActor actor = m_physicsActor; |
453 | if (actor != null) | 476 | // if (actor != null) |
477 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
454 | m_pos = actor.Position; | 478 | m_pos = actor.Position; |
455 | else | 479 | else |
456 | { | 480 | { |
@@ -472,7 +496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 496 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
473 | if (part != null) | 497 | if (part != null) |
474 | { | 498 | { |
475 | return m_parentPosition + (m_pos * part.GetWorldRotation()); | 499 | return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); |
476 | } | 500 | } |
477 | else | 501 | else |
478 | { | 502 | { |
@@ -499,7 +523,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
499 | } | 523 | } |
500 | } | 524 | } |
501 | 525 | ||
502 | m_pos = value; | 526 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
527 | m_pos = value; | ||
503 | m_parentPosition = Vector3.Zero; | 528 | m_parentPosition = Vector3.Zero; |
504 | } | 529 | } |
505 | } | 530 | } |
@@ -543,10 +568,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | } | 568 | } |
544 | } | 569 | } |
545 | 570 | ||
571 | public Quaternion OffsetRotation | ||
572 | { | ||
573 | get { return m_offsetRotation; } | ||
574 | set { m_offsetRotation = value; } | ||
575 | } | ||
576 | |||
546 | public Quaternion Rotation | 577 | public Quaternion Rotation |
547 | { | 578 | { |
548 | get { return m_bodyRot; } | 579 | get { |
549 | set { m_bodyRot = value; } | 580 | if (m_parentID != 0) |
581 | { | ||
582 | if (m_offsetRotation != null) | ||
583 | { | ||
584 | return m_offsetRotation; | ||
585 | } | ||
586 | else | ||
587 | { | ||
588 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
589 | } | ||
590 | |||
591 | } | ||
592 | else | ||
593 | { | ||
594 | return m_bodyRot; | ||
595 | } | ||
596 | } | ||
597 | set { | ||
598 | m_bodyRot = value; | ||
599 | if (m_parentID != 0) | ||
600 | { | ||
601 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
602 | } | ||
603 | } | ||
550 | } | 604 | } |
551 | 605 | ||
552 | public Quaternion PreviousRotation | 606 | public Quaternion PreviousRotation |
@@ -571,11 +625,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
571 | 625 | ||
572 | private uint m_parentID; | 626 | private uint m_parentID; |
573 | 627 | ||
628 | |||
629 | private UUID m_linkedPrim; | ||
630 | |||
574 | public uint ParentID | 631 | public uint ParentID |
575 | { | 632 | { |
576 | get { return m_parentID; } | 633 | get { return m_parentID; } |
577 | set { m_parentID = value; } | 634 | set { m_parentID = value; } |
578 | } | 635 | } |
636 | |||
637 | public UUID LinkedPrim | ||
638 | { | ||
639 | get { return m_linkedPrim; } | ||
640 | set { m_linkedPrim = value; } | ||
641 | } | ||
642 | |||
579 | public float Health | 643 | public float Health |
580 | { | 644 | { |
581 | get { return m_health; } | 645 | get { return m_health; } |
@@ -697,7 +761,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
697 | CreateSceneViewer(); | 761 | CreateSceneViewer(); |
698 | m_animator = new ScenePresenceAnimator(this); | 762 | m_animator = new ScenePresenceAnimator(this); |
699 | } | 763 | } |
700 | 764 | ||
701 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 765 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
702 | { | 766 | { |
703 | m_DrawDistance = world.DefaultDrawDistance; | 767 | m_DrawDistance = world.DefaultDrawDistance; |
@@ -712,6 +776,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
712 | m_localId = m_scene.AllocateLocalId(); | 776 | m_localId = m_scene.AllocateLocalId(); |
713 | 777 | ||
714 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 778 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
779 | m_userFlags = account.UserFlags; | ||
715 | 780 | ||
716 | if (account != null) | 781 | if (account != null) |
717 | m_userLevel = account.UserLevel; | 782 | m_userLevel = account.UserLevel; |
@@ -730,10 +795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | m_reprioritization_timer.AutoReset = false; | 795 | m_reprioritization_timer.AutoReset = false; |
731 | 796 | ||
732 | AdjustKnownSeeds(); | 797 | AdjustKnownSeeds(); |
733 | |||
734 | // TODO: I think, this won't send anything, as we are still a child here... | ||
735 | Animator.TrySetMovementAnimation("STAND"); | 798 | Animator.TrySetMovementAnimation("STAND"); |
736 | |||
737 | // we created a new ScenePresence (a new child agent) in a fresh region. | 799 | // we created a new ScenePresence (a new child agent) in a fresh region. |
738 | // Request info about all the (root) agents in this region | 800 | // Request info about all the (root) agents in this region |
739 | // Note: This won't send data *to* other clients in that region (children don't send) | 801 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -784,25 +846,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
784 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 846 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
785 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 847 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
786 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 848 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
787 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 849 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
788 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 850 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
789 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 851 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
852 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
853 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
790 | } | 854 | } |
791 | 855 | ||
792 | private Vector3[] GetWalkDirectionVectors() | 856 | private Vector3[] GetWalkDirectionVectors() |
793 | { | 857 | { |
794 | Vector3[] vector = new Vector3[9]; | 858 | Vector3[] vector = new Vector3[11]; |
795 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 859 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
796 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 860 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
797 | vector[2] = Vector3.UnitY; //LEFT | 861 | vector[2] = Vector3.UnitY; //LEFT |
798 | vector[3] = -Vector3.UnitY; //RIGHT | 862 | vector[3] = -Vector3.UnitY; //RIGHT |
799 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 863 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
800 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 864 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
801 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 865 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
802 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 866 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
803 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 867 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
868 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
869 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
804 | return vector; | 870 | return vector; |
805 | } | 871 | } |
872 | |||
873 | private bool[] GetDirectionIsNudge() | ||
874 | { | ||
875 | bool[] isNudge = new bool[11]; | ||
876 | isNudge[0] = false; //FORWARD | ||
877 | isNudge[1] = false; //BACK | ||
878 | isNudge[2] = false; //LEFT | ||
879 | isNudge[3] = false; //RIGHT | ||
880 | isNudge[4] = false; //UP | ||
881 | isNudge[5] = false; //DOWN | ||
882 | isNudge[6] = true; //FORWARD_NUDGE | ||
883 | isNudge[7] = true; //BACK_NUDGE | ||
884 | isNudge[8] = true; //LEFT_NUDGE | ||
885 | isNudge[9] = true; //RIGHT_NUDGE | ||
886 | isNudge[10] = true; //DOWN_Nudge | ||
887 | return isNudge; | ||
888 | } | ||
889 | |||
806 | 890 | ||
807 | #endregion | 891 | #endregion |
808 | 892 | ||
@@ -864,6 +948,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
864 | pos.Y = crossedBorder.BorderLine.Z - 1; | 948 | pos.Y = crossedBorder.BorderLine.Z - 1; |
865 | } | 949 | } |
866 | 950 | ||
951 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
952 | if (land != null) | ||
953 | { | ||
954 | // If we come in via login, landmark or map, we want to | ||
955 | // honor landing points. If we come in via Lure, we want | ||
956 | // to ignore them. | ||
957 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
958 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
959 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) | ||
960 | { | ||
961 | // Don't restrict gods, estate managers, or land owners to | ||
962 | // the TP point. This behaviour mimics agni. | ||
963 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
964 | land.LandData.UserLocation != Vector3.Zero && | ||
965 | GodLevel < 200 && | ||
966 | ((land.LandData.OwnerID != m_uuid && | ||
967 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
968 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | ||
969 | { | ||
970 | pos = land.LandData.UserLocation; | ||
971 | } | ||
972 | } | ||
973 | |||
974 | land.SendLandUpdateToClient(ControllingClient); | ||
975 | } | ||
976 | |||
977 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
978 | { | ||
979 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
980 | |||
981 | if (pos.X < 0) | ||
982 | { | ||
983 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
984 | if (!(pos.Y < 0)) | ||
985 | emergencyPos.Y = pos.Y; | ||
986 | if (!(pos.Z < 0)) | ||
987 | emergencyPos.Z = pos.Z; | ||
988 | } | ||
989 | if (pos.Y < 0) | ||
990 | { | ||
991 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
992 | if (!(pos.X < 0)) | ||
993 | emergencyPos.X = pos.X; | ||
994 | if (!(pos.Z < 0)) | ||
995 | emergencyPos.Z = pos.Z; | ||
996 | } | ||
997 | if (pos.Z < 0) | ||
998 | { | ||
999 | emergencyPos.Z = 128; | ||
1000 | if (!(pos.Y < 0)) | ||
1001 | emergencyPos.Y = pos.Y; | ||
1002 | if (!(pos.X < 0)) | ||
1003 | emergencyPos.X = pos.X; | ||
1004 | } | ||
1005 | } | ||
1006 | |||
867 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 1007 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
868 | { | 1008 | { |
869 | m_log.WarnFormat( | 1009 | m_log.WarnFormat( |
@@ -988,16 +1128,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
988 | /// <summary> | 1128 | /// <summary> |
989 | /// Removes physics plugin scene representation of this agent if it exists. | 1129 | /// Removes physics plugin scene representation of this agent if it exists. |
990 | /// </summary> | 1130 | /// </summary> |
991 | private void RemoveFromPhysicalScene() | 1131 | public void RemoveFromPhysicalScene() |
992 | { | 1132 | { |
993 | if (PhysicsActor != null) | 1133 | if (PhysicsActor != null) |
994 | { | 1134 | { |
995 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1135 | try |
996 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1136 | { |
997 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1137 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
998 | m_physicsActor.UnSubscribeEvents(); | 1138 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
999 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1139 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1000 | PhysicsActor = null; | 1140 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1141 | m_physicsActor.UnSubscribeEvents(); | ||
1142 | PhysicsActor = null; | ||
1143 | } | ||
1144 | catch | ||
1145 | { } | ||
1001 | } | 1146 | } |
1002 | } | 1147 | } |
1003 | 1148 | ||
@@ -1008,11 +1153,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1008 | public void Teleport(Vector3 pos) | 1153 | public void Teleport(Vector3 pos) |
1009 | { | 1154 | { |
1010 | bool isFlying = false; | 1155 | bool isFlying = false; |
1156 | |||
1011 | if (m_physicsActor != null) | 1157 | if (m_physicsActor != null) |
1012 | isFlying = m_physicsActor.Flying; | 1158 | isFlying = m_physicsActor.Flying; |
1013 | 1159 | ||
1014 | RemoveFromPhysicalScene(); | 1160 | RemoveFromPhysicalScene(); |
1015 | Velocity = Vector3.Zero; | 1161 | Velocity = Vector3.Zero; |
1162 | CheckLandingPoint(ref pos); | ||
1016 | AbsolutePosition = pos; | 1163 | AbsolutePosition = pos; |
1017 | AddToPhysicalScene(isFlying); | 1164 | AddToPhysicalScene(isFlying); |
1018 | if (m_appearance != null) | 1165 | if (m_appearance != null) |
@@ -1022,6 +1169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1022 | } | 1169 | } |
1023 | 1170 | ||
1024 | SendTerseUpdateToAllClients(); | 1171 | SendTerseUpdateToAllClients(); |
1172 | |||
1025 | } | 1173 | } |
1026 | 1174 | ||
1027 | public void TeleportWithMomentum(Vector3 pos) | 1175 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1031,6 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1031 | isFlying = m_physicsActor.Flying; | 1179 | isFlying = m_physicsActor.Flying; |
1032 | 1180 | ||
1033 | RemoveFromPhysicalScene(); | 1181 | RemoveFromPhysicalScene(); |
1182 | CheckLandingPoint(ref pos); | ||
1034 | AbsolutePosition = pos; | 1183 | AbsolutePosition = pos; |
1035 | AddToPhysicalScene(isFlying); | 1184 | AddToPhysicalScene(isFlying); |
1036 | if (m_appearance != null) | 1185 | if (m_appearance != null) |
@@ -1242,6 +1391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1242 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1391 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1243 | 1392 | ||
1244 | m_pos = m_LastFinitePos; | 1393 | m_pos = m_LastFinitePos; |
1394 | |||
1245 | if (!m_pos.IsFinite()) | 1395 | if (!m_pos.IsFinite()) |
1246 | { | 1396 | { |
1247 | m_pos.X = 127f; | 1397 | m_pos.X = 127f; |
@@ -1312,7 +1462,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1312 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1462 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1313 | } | 1463 | } |
1314 | } | 1464 | } |
1315 | |||
1316 | lock (scriptedcontrols) | 1465 | lock (scriptedcontrols) |
1317 | { | 1466 | { |
1318 | if (scriptedcontrols.Count > 0) | 1467 | if (scriptedcontrols.Count > 0) |
@@ -1327,6 +1476,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1327 | 1476 | ||
1328 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1477 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1329 | { | 1478 | { |
1479 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1480 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1481 | |||
1330 | // TODO: This doesn't prevent the user from walking yet. | 1482 | // TODO: This doesn't prevent the user from walking yet. |
1331 | // Setting parent ID would fix this, if we knew what value | 1483 | // Setting parent ID would fix this, if we knew what value |
1332 | // to use. Or we could add a m_isSitting variable. | 1484 | // to use. Or we could add a m_isSitting variable. |
@@ -1375,12 +1527,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1375 | if (actor.Flying != oldflying) | 1527 | if (actor.Flying != oldflying) |
1376 | update_movementflag = true; | 1528 | update_movementflag = true; |
1377 | 1529 | ||
1530 | if (m_animator.m_jumping) // add for jumping | ||
1531 | update_movementflag = true; | ||
1532 | |||
1378 | if (q != m_bodyRot) | 1533 | if (q != m_bodyRot) |
1379 | { | 1534 | { |
1380 | m_bodyRot = q; | 1535 | m_bodyRot = q; |
1381 | update_rotation = true; | 1536 | update_rotation = true; |
1382 | } | 1537 | } |
1383 | 1538 | ||
1539 | //guilty until proven innocent.. | ||
1540 | bool Nudging = true; | ||
1541 | //Basically, if there is at least one non-nudge control then we don't need | ||
1542 | //to worry about stopping the avatar | ||
1543 | |||
1384 | if (m_parentID == 0) | 1544 | if (m_parentID == 0) |
1385 | { | 1545 | { |
1386 | bool bAllowUpdateMoveToPosition = false; | 1546 | bool bAllowUpdateMoveToPosition = false; |
@@ -1395,9 +1555,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1395 | else | 1555 | else |
1396 | dirVectors = Dir_Vectors; | 1556 | dirVectors = Dir_Vectors; |
1397 | 1557 | ||
1398 | // The fact that m_movementflag is a byte needs to be fixed | 1558 | bool[] isNudge = GetDirectionIsNudge(); |
1399 | // it really should be a uint | 1559 | |
1400 | uint nudgehack = 250; | 1560 | |
1561 | |||
1562 | |||
1563 | |||
1401 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1564 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1402 | { | 1565 | { |
1403 | if (((uint)flags & (uint)DCF) != 0) | 1566 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1407,40 +1570,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | try | 1570 | try |
1408 | { | 1571 | { |
1409 | agent_control_v3 += dirVectors[i]; | 1572 | agent_control_v3 += dirVectors[i]; |
1410 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1573 | if (isNudge[i] == false) |
1574 | { | ||
1575 | Nudging = false; | ||
1576 | } | ||
1411 | } | 1577 | } |
1412 | catch (IndexOutOfRangeException) | 1578 | catch (IndexOutOfRangeException) |
1413 | { | 1579 | { |
1414 | // Why did I get this? | 1580 | // Why did I get this? |
1415 | } | 1581 | } |
1416 | 1582 | ||
1417 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1583 | if ((m_movementflag & (uint)DCF) == 0) |
1418 | { | 1584 | { |
1419 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1420 | { | ||
1421 | m_movementflag |= (byte)nudgehack; | ||
1422 | } | ||
1423 | m_movementflag += (byte)(uint)DCF; | 1585 | m_movementflag += (byte)(uint)DCF; |
1424 | update_movementflag = true; | 1586 | update_movementflag = true; |
1425 | } | 1587 | } |
1426 | } | 1588 | } |
1427 | else | 1589 | else |
1428 | { | 1590 | { |
1429 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1591 | if ((m_movementflag & (uint)DCF) != 0) |
1430 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1431 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1432 | ) // This or is for Nudge forward | ||
1433 | { | 1592 | { |
1434 | m_movementflag -= ((byte)(uint)DCF); | 1593 | m_movementflag -= (byte)(uint)DCF; |
1435 | |||
1436 | update_movementflag = true; | 1594 | update_movementflag = true; |
1437 | /* | ||
1438 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1439 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1440 | { | ||
1441 | m_log.Debug("Removed Hack flag"); | ||
1442 | } | ||
1443 | */ | ||
1444 | } | 1595 | } |
1445 | else | 1596 | else |
1446 | { | 1597 | { |
@@ -1449,7 +1600,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1449 | } | 1600 | } |
1450 | i++; | 1601 | i++; |
1451 | } | 1602 | } |
1452 | |||
1453 | //Paupaw:Do Proper PID for Autopilot here | 1603 | //Paupaw:Do Proper PID for Autopilot here |
1454 | if (bResetMoveToPosition) | 1604 | if (bResetMoveToPosition) |
1455 | { | 1605 | { |
@@ -1461,8 +1611,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1461 | 1611 | ||
1462 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) | 1612 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) |
1463 | { | 1613 | { |
1614 | /* | ||
1615 | bool twoD = false; | ||
1616 | bool there = false; | ||
1617 | if (Animator != null) | ||
1618 | { | ||
1619 | switch (Animator.CurrentMovementAnimation) | ||
1620 | { | ||
1621 | case "STAND": | ||
1622 | case "WALK": | ||
1623 | case "RUN": | ||
1624 | case "CROUCH": | ||
1625 | case "CROUCHWALK": | ||
1626 | { | ||
1627 | twoD = true; | ||
1628 | } | ||
1629 | break; | ||
1630 | } | ||
1631 | } | ||
1632 | |||
1633 | if (twoD) | ||
1634 | { | ||
1635 | */ | ||
1636 | Vector3 abspos = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, 0.0f); | ||
1637 | Vector3 tgt = new Vector3(m_moveToPositionTarget.X, m_moveToPositionTarget.Y, 0.0f); | ||
1638 | /* if (Util.GetDistanceTo(abspos, tgt) <= 0.5f) there = true; | ||
1639 | } | ||
1640 | else | ||
1641 | { | ||
1642 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) there = true; | ||
1643 | } | ||
1644 | */ | ||
1464 | //Check the error term of the current position in relation to the target position | 1645 | //Check the error term of the current position in relation to the target position |
1465 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) | 1646 | // if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) |
1647 | // if (there) | ||
1648 | if (Util.GetDistanceTo(abspos, tgt) <= 0.5f) | ||
1466 | { | 1649 | { |
1467 | // we are close enough to the target | 1650 | // we are close enough to the target |
1468 | m_moveToPositionTarget = Vector3.Zero; | 1651 | m_moveToPositionTarget = Vector3.Zero; |
@@ -1479,11 +1662,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1479 | // unknown forces are acting on the avatar and we need to adaptively respond | 1662 | // unknown forces are acting on the avatar and we need to adaptively respond |
1480 | // to such forces, but the following simple approach seems to works fine. | 1663 | // to such forces, but the following simple approach seems to works fine. |
1481 | Vector3 LocalVectorToTarget3D = | 1664 | Vector3 LocalVectorToTarget3D = |
1482 | (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | 1665 | // (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords |
1666 | (tgt - abspos) | ||
1483 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords | 1667 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords |
1484 | // Ignore z component of vector | 1668 | // Ignore z component of vector |
1485 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1669 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1486 | LocalVectorToTarget2D.Normalize(); | 1670 | LocalVectorToTarget2D.Normalize(); |
1671 | |||
1672 | //We're not nudging | ||
1673 | Nudging = false; | ||
1487 | agent_control_v3 += LocalVectorToTarget2D; | 1674 | agent_control_v3 += LocalVectorToTarget2D; |
1488 | 1675 | ||
1489 | // update avatar movement flags. the avatar coordinate system is as follows: | 1676 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1574,13 +1761,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1574 | // m_log.DebugFormat( | 1761 | // m_log.DebugFormat( |
1575 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1762 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1576 | 1763 | ||
1577 | AddNewMovement(agent_control_v3, q); | 1764 | AddNewMovement(agent_control_v3, q, Nudging); |
1578 | 1765 | ||
1579 | 1766 | ||
1580 | } | 1767 | } |
1581 | } | 1768 | } |
1582 | 1769 | ||
1583 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1770 | if (update_movementflag && !SitGround) |
1584 | Animator.UpdateMovementAnimations(); | 1771 | Animator.UpdateMovementAnimations(); |
1585 | 1772 | ||
1586 | m_scene.EventManager.TriggerOnClientMovement(this); | 1773 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1595,7 +1782,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1595 | m_sitAtAutoTarget = false; | 1782 | m_sitAtAutoTarget = false; |
1596 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1783 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1597 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1784 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1598 | |||
1599 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1785 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1600 | proxyObjectGroup.AttachToScene(m_scene); | 1786 | proxyObjectGroup.AttachToScene(m_scene); |
1601 | 1787 | ||
@@ -1614,8 +1800,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1614 | // } | 1800 | // } |
1615 | } | 1801 | } |
1616 | 1802 | ||
1803 | public void StopMoveToPosition() | ||
1804 | { | ||
1805 | m_moveToPositionTarget = Vector3.Zero; | ||
1806 | m_moveToPositionInProgress = false; | ||
1807 | } | ||
1808 | |||
1617 | public void DoMoveToPosition(Object sender, string method, List<String> args) | 1809 | public void DoMoveToPosition(Object sender, string method, List<String> args) |
1618 | { | 1810 | { |
1811 | //Console.WriteLine("SP:DoMoveToPosition"); | ||
1619 | try | 1812 | try |
1620 | { | 1813 | { |
1621 | float locx = 0f; | 1814 | float locx = 0f; |
@@ -1637,7 +1830,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1637 | } | 1830 | } |
1638 | m_moveToPositionInProgress = true; | 1831 | m_moveToPositionInProgress = true; |
1639 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1832 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1640 | } | 1833 | } |
1641 | catch (Exception ex) | 1834 | catch (Exception ex) |
1642 | { | 1835 | { |
1643 | //Why did I get this error? | 1836 | //Why did I get this error? |
@@ -1659,7 +1852,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1659 | Velocity = Vector3.Zero; | 1852 | Velocity = Vector3.Zero; |
1660 | SendAvatarDataToAllAgents(); | 1853 | SendAvatarDataToAllAgents(); |
1661 | 1854 | ||
1662 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1855 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1663 | } | 1856 | } |
1664 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1857 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1665 | m_requestedSitTargetUUID = UUID.Zero; | 1858 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1696,25 +1889,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1696 | 1889 | ||
1697 | if (m_parentID != 0) | 1890 | if (m_parentID != 0) |
1698 | { | 1891 | { |
1699 | m_log.Debug("StandupCode Executed"); | 1892 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1700 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1701 | if (part != null) | 1893 | if (part != null) |
1702 | { | 1894 | { |
1895 | part.TaskInventory.LockItemsForRead(true); | ||
1703 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1896 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1704 | if (taskIDict != null) | 1897 | if (taskIDict != null) |
1705 | { | 1898 | { |
1706 | lock (taskIDict) | 1899 | foreach (UUID taskID in taskIDict.Keys) |
1707 | { | 1900 | { |
1708 | foreach (UUID taskID in taskIDict.Keys) | 1901 | UnRegisterControlEventsToScript(LocalId, taskID); |
1709 | { | 1902 | taskIDict[taskID].PermsMask &= ~( |
1710 | UnRegisterControlEventsToScript(LocalId, taskID); | 1903 | 2048 | //PERMISSION_CONTROL_CAMERA |
1711 | taskIDict[taskID].PermsMask &= ~( | 1904 | 4); // PERMISSION_TAKE_CONTROLS |
1712 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1713 | 4); // PERMISSION_TAKE_CONTROLS | ||
1714 | } | ||
1715 | } | 1905 | } |
1716 | |||
1717 | } | 1906 | } |
1907 | part.TaskInventory.LockItemsForRead(false); | ||
1718 | // Reset sit target. | 1908 | // Reset sit target. |
1719 | if (part.GetAvatarOnSitTarget() == UUID) | 1909 | if (part.GetAvatarOnSitTarget() == UUID) |
1720 | part.SitTargetAvatar = UUID.Zero; | 1910 | part.SitTargetAvatar = UUID.Zero; |
@@ -1723,16 +1913,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
1723 | m_parentPosition = part.GetWorldPosition(); | 1913 | m_parentPosition = part.GetWorldPosition(); |
1724 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1914 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1725 | } | 1915 | } |
1916 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1917 | // Rotation is the sittiing Av's rotation | ||
1918 | |||
1919 | Quaternion partRot; | ||
1920 | // if (part.LinkNum == 1) | ||
1921 | // { // Root prim of linkset | ||
1922 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1923 | // } | ||
1924 | // else | ||
1925 | // { // single or child prim | ||
1926 | |||
1927 | // } | ||
1928 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1929 | { | ||
1930 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1931 | } | ||
1932 | else | ||
1933 | { | ||
1934 | partRot = part.GetWorldRotation(); | ||
1935 | } | ||
1936 | |||
1937 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1726 | 1938 | ||
1939 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1940 | Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av | ||
1941 | |||
1942 | |||
1727 | if (m_physicsActor == null) | 1943 | if (m_physicsActor == null) |
1728 | { | 1944 | { |
1729 | AddToPhysicalScene(false); | 1945 | AddToPhysicalScene(false); |
1730 | } | 1946 | } |
1731 | 1947 | //CW: If the part isn't null then we can set the current position | |
1732 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1948 | if (part != null) |
1733 | m_parentPosition = Vector3.Zero; | 1949 | { |
1734 | 1950 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1735 | m_parentID = 0; | 1951 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1952 | part.IsOccupied = false; | ||
1953 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1954 | } | ||
1955 | else | ||
1956 | { | ||
1957 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1958 | AbsolutePosition = m_lastWorldPosition; | ||
1959 | } | ||
1960 | |||
1961 | m_parentPosition = Vector3.Zero; | ||
1962 | m_parentID = 0; | ||
1963 | m_linkedPrim = UUID.Zero; | ||
1964 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1736 | SendAvatarDataToAllAgents(); | 1965 | SendAvatarDataToAllAgents(); |
1737 | m_requestedSitTargetID = 0; | 1966 | m_requestedSitTargetID = 0; |
1738 | if (m_physicsActor != null && m_appearance != null) | 1967 | if (m_physicsActor != null && m_appearance != null) |
@@ -1741,7 +1970,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1741 | SetHeight(m_appearance.AvatarHeight); | 1970 | SetHeight(m_appearance.AvatarHeight); |
1742 | } | 1971 | } |
1743 | } | 1972 | } |
1744 | |||
1745 | Animator.TrySetMovementAnimation("STAND"); | 1973 | Animator.TrySetMovementAnimation("STAND"); |
1746 | } | 1974 | } |
1747 | 1975 | ||
@@ -1772,13 +2000,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1772 | Vector3 avSitOffSet = part.SitTargetPosition; | 2000 | Vector3 avSitOffSet = part.SitTargetPosition; |
1773 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2001 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1774 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2002 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1775 | 2003 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1776 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 2004 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1777 | bool SitTargetisSet = | 2005 | if (SitTargetisSet && !SitTargetOccupied) |
1778 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1779 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1780 | |||
1781 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1782 | { | 2006 | { |
1783 | //switch the target to this prim | 2007 | //switch the target to this prim |
1784 | return part; | 2008 | return part; |
@@ -1792,85 +2016,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
1792 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 2016 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1793 | { | 2017 | { |
1794 | bool autopilot = true; | 2018 | bool autopilot = true; |
2019 | Vector3 autopilotTarget = new Vector3(); | ||
2020 | Quaternion sitOrientation = Quaternion.Identity; | ||
1795 | Vector3 pos = new Vector3(); | 2021 | Vector3 pos = new Vector3(); |
1796 | Quaternion sitOrientation = pSitOrientation; | ||
1797 | Vector3 cameraEyeOffset = Vector3.Zero; | 2022 | Vector3 cameraEyeOffset = Vector3.Zero; |
1798 | Vector3 cameraAtOffset = Vector3.Zero; | 2023 | Vector3 cameraAtOffset = Vector3.Zero; |
1799 | bool forceMouselook = false; | 2024 | bool forceMouselook = false; |
1800 | 2025 | ||
1801 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 2026 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1802 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 2027 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1803 | if (part != null) | 2028 | if (part == null) return; |
1804 | { | 2029 | |
1805 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 2030 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1806 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2031 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1807 | 2032 | ||
1808 | // Is a sit target available? | 2033 | // part is the prim to sit on |
1809 | Vector3 avSitOffSet = part.SitTargetPosition; | 2034 | // offset is the world-ref vector distance from that prim center to the click-spot |
1810 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2035 | // UUID is the UUID of the Avatar doing the clicking |
1811 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2036 | |
1812 | 2037 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1813 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 2038 | |
1814 | bool SitTargetisSet = | 2039 | // Is a sit target available? |
1815 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 2040 | Vector3 avSitOffSet = part.SitTargetPosition; |
1816 | ( | 2041 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1817 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 2042 | |
1818 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 2043 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1819 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 2044 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1820 | ) | 2045 | Quaternion partRot; |
1821 | )); | 2046 | // if (part.LinkNum == 1) |
1822 | 2047 | // { // Root prim of linkset | |
1823 | if (SitTargetisSet && SitTargetUnOccupied) | 2048 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1824 | { | 2049 | // } |
1825 | part.SitTargetAvatar = UUID; | 2050 | // else |
1826 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 2051 | // { // single or child prim |
1827 | sitOrientation = avSitOrientation; | 2052 | partRot = part.GetWorldRotation(); |
1828 | autopilot = false; | 2053 | // } |
1829 | } | 2054 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1830 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2055 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); |
1831 | 2056 | // Sit analysis rewritten by KF 091125 | |
1832 | pos = part.AbsolutePosition + offset; | 2057 | if (SitTargetisSet) // scipted sit |
1833 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 2058 | { |
1834 | //{ | 2059 | if (!part.IsOccupied) |
1835 | // offset = pos; | 2060 | { |
1836 | //autopilot = false; | 2061 | //Console.WriteLine("Scripted, unoccupied"); |
1837 | //} | 2062 | part.SitTargetAvatar = UUID; // set that Av will be on it |
1838 | if (m_physicsActor != null) | 2063 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1839 | { | 2064 | |
1840 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 2065 | Quaternion nrot = avSitOrientation; |
1841 | // We can remove the physicsActor until they stand up. | 2066 | if (!part.IsRoot) |
1842 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
1843 | |||
1844 | if (autopilot) | ||
1845 | { | 2067 | { |
1846 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 2068 | nrot = part.RotationOffset * avSitOrientation; |
1847 | { | ||
1848 | autopilot = false; | ||
1849 | |||
1850 | RemoveFromPhysicalScene(); | ||
1851 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
1852 | } | ||
1853 | } | 2069 | } |
1854 | else | 2070 | sitOrientation = nrot; // Change rotatione to the scripted one |
2071 | OffsetRotation = nrot; | ||
2072 | autopilot = false; // Jump direct to scripted llSitPos() | ||
2073 | } | ||
2074 | else | ||
2075 | { | ||
2076 | //Console.WriteLine("Scripted, occupied"); | ||
2077 | return; | ||
2078 | } | ||
2079 | } | ||
2080 | else // Not Scripted | ||
2081 | { | ||
2082 | if ( (Math.Abs(offset.X) > 0.1f) || (Math.Abs(offset.Y) > 0.1f) ) // Changed 0.5M to 0.1M as they want to be able to sit close together | ||
2083 | { | ||
2084 | // large prim & offset, ignore if other Avs sitting | ||
2085 | // offset.Z -= 0.05f; | ||
2086 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
2087 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
2088 | |||
2089 | //Console.WriteLine(" offset ={0}", offset); | ||
2090 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
2091 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
2092 | |||
2093 | } | ||
2094 | else // small offset | ||
2095 | { | ||
2096 | //Console.WriteLine("Small offset"); | ||
2097 | if (!part.IsOccupied) | ||
2098 | { | ||
2099 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
2100 | autopilotTarget = part.AbsolutePosition; | ||
2101 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
2102 | } | ||
2103 | else return; // occupied small | ||
2104 | } // end large/small | ||
2105 | } // end Scripted/not | ||
2106 | |||
2107 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2108 | |||
2109 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2110 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2111 | forceMouselook = part.GetForceMouselook(); | ||
2112 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
2113 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
2114 | |||
2115 | if (m_physicsActor != null) | ||
2116 | { | ||
2117 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
2118 | // We can remove the physicsActor until they stand up. | ||
2119 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
2120 | if (autopilot) | ||
2121 | { // its not a scripted sit | ||
2122 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
2123 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) | ||
1855 | { | 2124 | { |
2125 | autopilot = false; // close enough | ||
2126 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2127 | Not using the part's position because returning the AV to the last known standing | ||
2128 | position is likely to be more friendly, isn't it? */ | ||
1856 | RemoveFromPhysicalScene(); | 2129 | RemoveFromPhysicalScene(); |
1857 | } | 2130 | Velocity = Vector3.Zero; |
2131 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target | ||
2132 | } // else the autopilot will get us close | ||
2133 | } | ||
2134 | else | ||
2135 | { // its a scripted sit | ||
2136 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2137 | I *am* using the part's position this time because we have no real idea how far away | ||
2138 | the avatar is from the sit target. */ | ||
2139 | RemoveFromPhysicalScene(); | ||
2140 | Velocity = Vector3.Zero; | ||
1858 | } | 2141 | } |
1859 | |||
1860 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1861 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1862 | forceMouselook = part.GetForceMouselook(); | ||
1863 | } | 2142 | } |
1864 | 2143 | else return; // physactor is null! | |
1865 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2144 | |
1866 | m_requestedSitTargetUUID = targetID; | 2145 | Vector3 offsetr; // = offset * partIRot; |
2146 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2147 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2148 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2149 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2150 | //offsetr = offset * partIRot; | ||
2151 | // | ||
2152 | // } | ||
2153 | // else | ||
2154 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2155 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2156 | // (offset * partRot); | ||
2157 | // } | ||
2158 | |||
2159 | //Console.WriteLine(" "); | ||
2160 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2161 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2162 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2163 | //Console.WriteLine("Click offst ={0}", offset); | ||
2164 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2165 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2166 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2167 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2168 | |||
2169 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2170 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2171 | |||
2172 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1867 | // This calls HandleAgentSit twice, once from here, and the client calls | 2173 | // This calls HandleAgentSit twice, once from here, and the client calls |
1868 | // HandleAgentSit itself after it gets to the location | 2174 | // HandleAgentSit itself after it gets to the location |
1869 | // It doesn't get to the location until we've moved them there though | 2175 | // It doesn't get to the location until we've moved them there though |
1870 | // which happens in HandleAgentSit :P | 2176 | // which happens in HandleAgentSit :P |
1871 | m_autopilotMoving = autopilot; | 2177 | m_autopilotMoving = autopilot; |
1872 | m_autoPilotTarget = pos; | 2178 | m_autoPilotTarget = autopilotTarget; |
1873 | m_sitAtAutoTarget = autopilot; | 2179 | m_sitAtAutoTarget = autopilot; |
2180 | m_initialSitTarget = autopilotTarget; | ||
1874 | if (!autopilot) | 2181 | if (!autopilot) |
1875 | HandleAgentSit(remoteClient, UUID); | 2182 | HandleAgentSit(remoteClient, UUID); |
1876 | } | 2183 | } |
@@ -2165,47 +2472,130 @@ namespace OpenSim.Region.Framework.Scenes | |||
2165 | { | 2472 | { |
2166 | if (part != null) | 2473 | if (part != null) |
2167 | { | 2474 | { |
2475 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2168 | if (part.GetAvatarOnSitTarget() == UUID) | 2476 | if (part.GetAvatarOnSitTarget() == UUID) |
2169 | { | 2477 | { |
2478 | //Console.WriteLine("Scripted Sit"); | ||
2479 | // Scripted sit | ||
2170 | Vector3 sitTargetPos = part.SitTargetPosition; | 2480 | Vector3 sitTargetPos = part.SitTargetPosition; |
2171 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2481 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2172 | |||
2173 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2174 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2175 | |||
2176 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2177 | |||
2178 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2482 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2179 | m_pos += SIT_TARGET_ADJUSTMENT; | 2483 | m_pos += SIT_TARGET_ADJUSTMENT; |
2484 | if (!part.IsRoot) | ||
2485 | { | ||
2486 | m_pos *= part.RotationOffset; | ||
2487 | } | ||
2180 | m_bodyRot = sitTargetOrient; | 2488 | m_bodyRot = sitTargetOrient; |
2181 | //Rotation = sitTargetOrient; | ||
2182 | m_parentPosition = part.AbsolutePosition; | 2489 | m_parentPosition = part.AbsolutePosition; |
2183 | 2490 | part.IsOccupied = true; | |
2184 | //SendTerseUpdateToAllClients(); | 2491 | part.ParentGroup.AddAvatar(agentID); |
2185 | } | 2492 | } |
2186 | else | 2493 | else |
2187 | { | 2494 | { |
2188 | m_pos -= part.AbsolutePosition; | 2495 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2496 | // Else Av sits at m_avUnscriptedSitPos | ||
2497 | |||
2498 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2499 | // Calculate angle of line from prim to Av | ||
2500 | Quaternion partIRot; | ||
2501 | // if (part.LinkNum == 1) | ||
2502 | // { // Root prim of linkset | ||
2503 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2504 | // } | ||
2505 | // else | ||
2506 | // { // single or child prim | ||
2507 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2508 | // } | ||
2509 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2510 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2511 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2512 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2513 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2514 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2515 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2516 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2517 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2518 | |||
2189 | m_parentPosition = part.AbsolutePosition; | 2519 | m_parentPosition = part.AbsolutePosition; |
2190 | } | 2520 | part.IsOccupied = true; |
2521 | part.ParentGroup.AddAvatar(agentID); | ||
2522 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2523 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2524 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2525 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2526 | //Set up raytrace to find top surface of prim | ||
2527 | Vector3 size = part.Scale; | ||
2528 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2529 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2530 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2531 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2532 | m_scene.PhysicsScene.RaycastWorld( | ||
2533 | start, // Vector3 position, | ||
2534 | down, // Vector3 direction, | ||
2535 | mag, // float length, | ||
2536 | SitAltitudeCallback); // retMethod | ||
2537 | } // end scripted/not | ||
2191 | } | 2538 | } |
2192 | else | 2539 | else // no Av |
2193 | { | 2540 | { |
2194 | return; | 2541 | return; |
2195 | } | 2542 | } |
2196 | } | 2543 | } |
2197 | m_parentID = m_requestedSitTargetID; | ||
2198 | 2544 | ||
2545 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2546 | if (!part.IsRoot) | ||
2547 | { | ||
2548 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2549 | m_pos += part.OffsetPosition; | ||
2550 | } | ||
2551 | else | ||
2552 | { | ||
2553 | m_parentID = m_requestedSitTargetID; | ||
2554 | } | ||
2555 | |||
2556 | m_linkedPrim = part.UUID; | ||
2557 | if (part.GetAvatarOnSitTarget() != UUID) | ||
2558 | { | ||
2559 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | ||
2560 | } | ||
2199 | Velocity = Vector3.Zero; | 2561 | Velocity = Vector3.Zero; |
2200 | RemoveFromPhysicalScene(); | 2562 | RemoveFromPhysicalScene(); |
2201 | |||
2202 | Animator.TrySetMovementAnimation(sitAnimation); | 2563 | Animator.TrySetMovementAnimation(sitAnimation); |
2203 | SendAvatarDataToAllAgents(); | 2564 | SendAvatarDataToAllAgents(); |
2204 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2205 | // So we're also sending a terse update (which has avatar rotation) | ||
2206 | // [Update] We do now. | ||
2207 | //SendTerseUpdateToAllClients(); | 2565 | //SendTerseUpdateToAllClients(); |
2208 | } | 2566 | } |
2567 | |||
2568 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2569 | { | ||
2570 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2571 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2572 | if(hitYN) | ||
2573 | { | ||
2574 | // m_pos = Av offset from prim center to make look like on center | ||
2575 | // m_parentPosition = Actual center pos of prim | ||
2576 | // collisionPoint = spot on prim where we want to sit | ||
2577 | // collisionPoint.Z = global sit surface height | ||
2578 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2579 | Quaternion partIRot; | ||
2580 | // if (part.LinkNum == 1) | ||
2581 | /// { // Root prim of linkset | ||
2582 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2583 | // } | ||
2584 | // else | ||
2585 | // { // single or child prim | ||
2586 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2587 | // } | ||
2588 | if (m_initialSitTarget != null) | ||
2589 | { | ||
2590 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2591 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2592 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2593 | m_pos += offset; | ||
2594 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2595 | } | ||
2596 | |||
2597 | } | ||
2598 | } // End SitAltitudeCallback KF. | ||
2209 | 2599 | ||
2210 | /// <summary> | 2600 | /// <summary> |
2211 | /// Event handler for the 'Always run' setting on the client | 2601 | /// Event handler for the 'Always run' setting on the client |
@@ -2235,12 +2625,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2235 | /// </summary> | 2625 | /// </summary> |
2236 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2626 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2237 | /// <param name="rotation">The direction in which this avatar should now face. | 2627 | /// <param name="rotation">The direction in which this avatar should now face. |
2238 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2628 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2239 | { | 2629 | { |
2240 | if (m_isChildAgent) | 2630 | if (m_isChildAgent) |
2241 | { | 2631 | { |
2242 | // WHAT??? | 2632 | // WHAT??? |
2243 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); | 2633 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent"); |
2634 | |||
2244 | return; | 2635 | return; |
2245 | } | 2636 | } |
2246 | 2637 | ||
@@ -2249,15 +2640,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2249 | Rotation = rotation; | 2640 | Rotation = rotation; |
2250 | Vector3 direc = vec * rotation; | 2641 | Vector3 direc = vec * rotation; |
2251 | direc.Normalize(); | 2642 | direc.Normalize(); |
2643 | PhysicsActor actor = m_physicsActor; | ||
2644 | |||
2645 | if (actor.Flying != m_flyingOld) // add for fly velocity control | ||
2646 | { | ||
2647 | m_flyingOld = actor.Flying; // add for fly velocity control | ||
2648 | if (!actor.Flying) m_wasFlying = true; // add for fly velocity control | ||
2649 | } | ||
2650 | |||
2651 | if (m_physicsActor.IsColliding == true) m_wasFlying = false; // add for fly velocity control | ||
2652 | |||
2653 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2252 | 2654 | ||
2253 | direc *= 0.03f * 128f * m_speedModifier; | 2655 | direc *= 0.03f * 128f * m_speedModifier; |
2254 | 2656 | ||
2255 | PhysicsActor actor = m_physicsActor; | ||
2256 | if (actor != null) | 2657 | if (actor != null) |
2257 | { | 2658 | { |
2258 | if (actor.Flying) | 2659 | if (actor.Flying) |
2259 | { | 2660 | { |
2260 | direc *= 4.0f; | 2661 | // rm speed mod direc *= 4.0f; |
2662 | direc *= 5.2f; // for speed mod | ||
2261 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 2663 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
2262 | //bool colliding = (m_physicsActor.IsColliding==true); | 2664 | //bool colliding = (m_physicsActor.IsColliding==true); |
2263 | //if (controlland) | 2665 | //if (controlland) |
@@ -2270,22 +2672,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
2270 | // m_log.Info("[AGENT]: Stop FLying"); | 2672 | // m_log.Info("[AGENT]: Stop FLying"); |
2271 | //} | 2673 | //} |
2272 | } | 2674 | } |
2675 | if (Animator.m_falling && m_wasFlying) // if falling from flying, disable motion add | ||
2676 | { | ||
2677 | direc *= 0.0f; | ||
2678 | } | ||
2679 | /* This jumping section removed to SPA | ||
2273 | else if (!actor.Flying && actor.IsColliding) | 2680 | else if (!actor.Flying && actor.IsColliding) |
2274 | { | 2681 | { |
2275 | if (direc.Z > 2.0f) | 2682 | if (direc.Z > 2.0f) |
2276 | { | 2683 | { |
2277 | direc.Z *= 3.0f; | 2684 | if(m_animator.m_animTickJump == -1) |
2278 | 2685 | { | |
2279 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2686 | direc.Z *= 3.0f; // jump |
2280 | Animator.TrySetMovementAnimation("PREJUMP"); | 2687 | } |
2281 | Animator.TrySetMovementAnimation("JUMP"); | 2688 | else |
2689 | { | ||
2690 | direc.Z *= 0.1f; // prejump | ||
2691 | } | ||
2692 | / * Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2693 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2694 | Animator.TrySetMovementAnimation("JUMP"); | ||
2695 | * / | ||
2282 | } | 2696 | } |
2283 | } | 2697 | } */ |
2284 | } | 2698 | } |
2285 | 2699 | ||
2286 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2700 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2287 | m_forceToApply = direc; | 2701 | m_forceToApply = direc; |
2288 | 2702 | m_isNudging = Nudging; | |
2289 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2703 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2290 | } | 2704 | } |
2291 | 2705 | ||
@@ -2334,6 +2748,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2334 | 2748 | ||
2335 | CheckForSignificantMovement(); // sends update to the modules. | 2749 | CheckForSignificantMovement(); // sends update to the modules. |
2336 | } | 2750 | } |
2751 | |||
2752 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2753 | SendPrimUpdates(); | ||
2337 | } | 2754 | } |
2338 | 2755 | ||
2339 | #endregion | 2756 | #endregion |
@@ -3143,6 +3560,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | m_callbackURI = cAgent.CallbackURI; | 3560 | m_callbackURI = cAgent.CallbackURI; |
3144 | 3561 | ||
3145 | m_pos = cAgent.Position; | 3562 | m_pos = cAgent.Position; |
3563 | |||
3146 | m_velocity = cAgent.Velocity; | 3564 | m_velocity = cAgent.Velocity; |
3147 | m_CameraCenter = cAgent.Center; | 3565 | m_CameraCenter = cAgent.Center; |
3148 | m_CameraAtAxis = cAgent.AtAxis; | 3566 | m_CameraAtAxis = cAgent.AtAxis; |
@@ -3265,20 +3683,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
3265 | /// </summary> | 3683 | /// </summary> |
3266 | public override void UpdateMovement() | 3684 | public override void UpdateMovement() |
3267 | { | 3685 | { |
3268 | if (m_forceToApply.HasValue) | 3686 | if (Animator!=null) // add for jumping |
3269 | { | 3687 | { // add for jumping |
3270 | Vector3 force = m_forceToApply.Value; | 3688 | // if (!m_animator.m_jumping) // add for jumping |
3689 | // { // add for jumping | ||
3271 | 3690 | ||
3272 | m_updateflag = true; | 3691 | if (m_forceToApply.HasValue) // this section realigned |
3273 | 3692 | { | |
3274 | // The magic constant 0.95f seems to make walking feel less jerky, | ||
3275 | // probably because it hackishly accounts for the overall latency of | ||
3276 | // these Velocity updates -- Diva | ||
3277 | Velocity = force * .95F; | ||
3278 | 3693 | ||
3279 | m_forceToApply = null; | 3694 | Vector3 force = m_forceToApply.Value; |
3280 | } | 3695 | m_updateflag = true; |
3281 | } | 3696 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping |
3697 | Velocity = force; | ||
3698 | //Console.WriteLine("UM1 {0}", Velocity); | ||
3699 | m_forceToApply = null; | ||
3700 | } | ||
3701 | else | ||
3702 | { | ||
3703 | if (m_isNudging) | ||
3704 | { | ||
3705 | Vector3 force = Vector3.Zero; | ||
3706 | |||
3707 | m_updateflag = true; | ||
3708 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3709 | Velocity = force; | ||
3710 | //Console.WriteLine("UM2 {0}", Velocity); | ||
3711 | m_isNudging = false; | ||
3712 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3713 | } | ||
3714 | else // add for jumping | ||
3715 | { // add for jumping | ||
3716 | Vector3 force = Vector3.Zero; // add for jumping | ||
3717 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3718 | //Console.WriteLine("UM3 {0}", Velocity); | ||
3719 | Velocity = force; // add for jumping | ||
3720 | } | ||
3721 | } | ||
3722 | // } // end realign | ||
3723 | } // add for jumping | ||
3724 | } // add for jumping | ||
3282 | 3725 | ||
3283 | /// <summary> | 3726 | /// <summary> |
3284 | /// Adds a physical representation of the avatar to the Physics plugin | 3727 | /// Adds a physical representation of the avatar to the Physics plugin |
@@ -3292,10 +3735,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3292 | 3735 | ||
3293 | Vector3 pVec = AbsolutePosition; | 3736 | Vector3 pVec = AbsolutePosition; |
3294 | 3737 | ||
3295 | // Old bug where the height was in centimeters instead of meters | ||
3296 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, | 3738 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, |
3297 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); | 3739 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); |
3298 | |||
3299 | scene.AddPhysicsActorTaint(m_physicsActor); | 3740 | scene.AddPhysicsActorTaint(m_physicsActor); |
3300 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3741 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3301 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3742 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
@@ -3319,18 +3760,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3319 | { | 3760 | { |
3320 | if (e == null) | 3761 | if (e == null) |
3321 | return; | 3762 | return; |
3322 | 3763 | ||
3323 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3764 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3324 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3325 | // as of this comment the interval is set in AddToPhysicalScene | 3765 | // as of this comment the interval is set in AddToPhysicalScene |
3326 | if (Animator!=null) | 3766 | if (Animator!=null) |
3327 | Animator.UpdateMovementAnimations(); | 3767 | { |
3768 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3769 | { // else its will lock out other animation changes, like ground sit. | ||
3770 | Animator.UpdateMovementAnimations(); | ||
3771 | m_updateCount--; | ||
3772 | } | ||
3773 | } | ||
3328 | 3774 | ||
3329 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3775 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3330 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3776 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3331 | 3777 | ||
3332 | CollisionPlane = Vector4.UnitW; | 3778 | CollisionPlane = Vector4.UnitW; |
3333 | 3779 | ||
3780 | if (m_lastColCount != coldata.Count) | ||
3781 | { | ||
3782 | m_updateCount = UPDATE_COUNT; | ||
3783 | m_lastColCount = coldata.Count; | ||
3784 | } | ||
3785 | |||
3334 | if (coldata.Count != 0 && Animator != null) | 3786 | if (coldata.Count != 0 && Animator != null) |
3335 | { | 3787 | { |
3336 | switch (Animator.CurrentMovementAnimation) | 3788 | switch (Animator.CurrentMovementAnimation) |
@@ -3360,6 +3812,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3360 | } | 3812 | } |
3361 | } | 3813 | } |
3362 | 3814 | ||
3815 | List<uint> thisHitColliders = new List<uint>(); | ||
3816 | List<uint> endedColliders = new List<uint>(); | ||
3817 | List<uint> startedColliders = new List<uint>(); | ||
3818 | |||
3819 | foreach (uint localid in coldata.Keys) | ||
3820 | { | ||
3821 | thisHitColliders.Add(localid); | ||
3822 | if (!m_lastColliders.Contains(localid)) | ||
3823 | { | ||
3824 | startedColliders.Add(localid); | ||
3825 | } | ||
3826 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3827 | } | ||
3828 | |||
3829 | // calculate things that ended colliding | ||
3830 | foreach (uint localID in m_lastColliders) | ||
3831 | { | ||
3832 | if (!thisHitColliders.Contains(localID)) | ||
3833 | { | ||
3834 | endedColliders.Add(localID); | ||
3835 | } | ||
3836 | } | ||
3837 | //add the items that started colliding this time to the last colliders list. | ||
3838 | foreach (uint localID in startedColliders) | ||
3839 | { | ||
3840 | m_lastColliders.Add(localID); | ||
3841 | } | ||
3842 | // remove things that ended colliding from the last colliders list | ||
3843 | foreach (uint localID in endedColliders) | ||
3844 | { | ||
3845 | m_lastColliders.Remove(localID); | ||
3846 | } | ||
3847 | |||
3848 | // do event notification | ||
3849 | if (startedColliders.Count > 0) | ||
3850 | { | ||
3851 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3852 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3853 | foreach (uint localId in startedColliders) | ||
3854 | { | ||
3855 | if (localId == 0) | ||
3856 | continue; | ||
3857 | |||
3858 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3859 | string data = ""; | ||
3860 | if (obj != null) | ||
3861 | { | ||
3862 | DetectedObject detobj = new DetectedObject(); | ||
3863 | detobj.keyUUID = obj.UUID; | ||
3864 | detobj.nameStr = obj.Name; | ||
3865 | detobj.ownerUUID = obj.OwnerID; | ||
3866 | detobj.posVector = obj.AbsolutePosition; | ||
3867 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3868 | detobj.velVector = obj.Velocity; | ||
3869 | detobj.colliderType = 0; | ||
3870 | detobj.groupUUID = obj.GroupID; | ||
3871 | colliding.Add(detobj); | ||
3872 | } | ||
3873 | } | ||
3874 | |||
3875 | if (colliding.Count > 0) | ||
3876 | { | ||
3877 | StartCollidingMessage.Colliders = colliding; | ||
3878 | |||
3879 | foreach (SceneObjectGroup att in Attachments) | ||
3880 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3881 | } | ||
3882 | } | ||
3883 | |||
3884 | if (endedColliders.Count > 0) | ||
3885 | { | ||
3886 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3887 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3888 | foreach (uint localId in endedColliders) | ||
3889 | { | ||
3890 | if (localId == 0) | ||
3891 | continue; | ||
3892 | |||
3893 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3894 | string data = ""; | ||
3895 | if (obj != null) | ||
3896 | { | ||
3897 | DetectedObject detobj = new DetectedObject(); | ||
3898 | detobj.keyUUID = obj.UUID; | ||
3899 | detobj.nameStr = obj.Name; | ||
3900 | detobj.ownerUUID = obj.OwnerID; | ||
3901 | detobj.posVector = obj.AbsolutePosition; | ||
3902 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3903 | detobj.velVector = obj.Velocity; | ||
3904 | detobj.colliderType = 0; | ||
3905 | detobj.groupUUID = obj.GroupID; | ||
3906 | colliding.Add(detobj); | ||
3907 | } | ||
3908 | } | ||
3909 | |||
3910 | if (colliding.Count > 0) | ||
3911 | { | ||
3912 | EndCollidingMessage.Colliders = colliding; | ||
3913 | |||
3914 | foreach (SceneObjectGroup att in Attachments) | ||
3915 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3916 | } | ||
3917 | } | ||
3918 | |||
3919 | if (thisHitColliders.Count > 0) | ||
3920 | { | ||
3921 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3922 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3923 | foreach (uint localId in thisHitColliders) | ||
3924 | { | ||
3925 | if (localId == 0) | ||
3926 | continue; | ||
3927 | |||
3928 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3929 | string data = ""; | ||
3930 | if (obj != null) | ||
3931 | { | ||
3932 | DetectedObject detobj = new DetectedObject(); | ||
3933 | detobj.keyUUID = obj.UUID; | ||
3934 | detobj.nameStr = obj.Name; | ||
3935 | detobj.ownerUUID = obj.OwnerID; | ||
3936 | detobj.posVector = obj.AbsolutePosition; | ||
3937 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3938 | detobj.velVector = obj.Velocity; | ||
3939 | detobj.colliderType = 0; | ||
3940 | detobj.groupUUID = obj.GroupID; | ||
3941 | colliding.Add(detobj); | ||
3942 | } | ||
3943 | } | ||
3944 | |||
3945 | if (colliding.Count > 0) | ||
3946 | { | ||
3947 | CollidingMessage.Colliders = colliding; | ||
3948 | |||
3949 | lock (m_attachments) | ||
3950 | { | ||
3951 | foreach (SceneObjectGroup att in m_attachments) | ||
3952 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3953 | } | ||
3954 | } | ||
3955 | } | ||
3956 | |||
3363 | if (m_invulnerable) | 3957 | if (m_invulnerable) |
3364 | return; | 3958 | return; |
3365 | 3959 | ||
@@ -3785,6 +4379,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3785 | return; | 4379 | return; |
3786 | } | 4380 | } |
3787 | 4381 | ||
4382 | XmlDocument doc = new XmlDocument(); | ||
4383 | string stateData = String.Empty; | ||
4384 | |||
4385 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4386 | if (attServ != null) | ||
4387 | { | ||
4388 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4389 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4390 | if (stateData != String.Empty) | ||
4391 | { | ||
4392 | try | ||
4393 | { | ||
4394 | doc.LoadXml(stateData); | ||
4395 | } | ||
4396 | catch { } | ||
4397 | } | ||
4398 | } | ||
4399 | |||
4400 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4401 | |||
4402 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4403 | if (nodes.Count > 0) | ||
4404 | { | ||
4405 | foreach (XmlNode n in nodes) | ||
4406 | { | ||
4407 | XmlElement elem = (XmlElement)n; | ||
4408 | string itemID = elem.GetAttribute("ItemID"); | ||
4409 | string xml = elem.InnerXml; | ||
4410 | |||
4411 | itemData[new UUID(itemID)] = xml; | ||
4412 | } | ||
4413 | } | ||
4414 | |||
3788 | List<AvatarAttachment> attachments = m_appearance.GetAttachments(); | 4415 | List<AvatarAttachment> attachments = m_appearance.GetAttachments(); |
3789 | foreach (AvatarAttachment attach in attachments) | 4416 | foreach (AvatarAttachment attach in attachments) |
3790 | { | 4417 | { |
@@ -3805,7 +4432,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3805 | 4432 | ||
3806 | try | 4433 | try |
3807 | { | 4434 | { |
3808 | m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4435 | string xmlData; |
4436 | XmlDocument d = new XmlDocument(); | ||
4437 | UUID asset; | ||
4438 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4439 | { | ||
4440 | d.LoadXml(xmlData); | ||
4441 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4442 | |||
4443 | // Rez from inventory | ||
4444 | asset | ||
4445 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4446 | |||
4447 | } | ||
4448 | else | ||
4449 | { | ||
4450 | // Rez from inventory (with a null doc to let | ||
4451 | // CHANGED_OWNER happen) | ||
4452 | asset | ||
4453 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4454 | } | ||
4455 | |||
4456 | m_log.InfoFormat( | ||
4457 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2}", | ||
4458 | p, itemID, asset); | ||
3809 | } | 4459 | } |
3810 | catch (Exception e) | 4460 | catch (Exception e) |
3811 | { | 4461 | { |
@@ -3838,6 +4488,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3838 | m_reprioritization_called = false; | 4488 | m_reprioritization_called = false; |
3839 | } | 4489 | } |
3840 | } | 4490 | } |
4491 | |||
4492 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4493 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4494 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4495 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4496 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4497 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4498 | return(new Vector3(x,y,z)); | ||
4499 | } | ||
3841 | 4500 | ||
3842 | public void SaveChangedAttachments() | 4501 | public void SaveChangedAttachments() |
3843 | { | 4502 | { |
@@ -3861,5 +4520,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3861 | } | 4520 | } |
3862 | } | 4521 | } |
3863 | } | 4522 | } |
4523 | |||
4524 | private void CheckLandingPoint(ref Vector3 pos) | ||
4525 | { | ||
4526 | // Never constrain lures | ||
4527 | if ((TeleportFlags & TeleportFlags.ViaLure) != 0) | ||
4528 | return; | ||
4529 | |||
4530 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | ||
4531 | return; | ||
4532 | |||
4533 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
4534 | |||
4535 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
4536 | land.LandData.UserLocation != Vector3.Zero && | ||
4537 | land.LandData.OwnerID != m_uuid && | ||
4538 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
4539 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | ||
4540 | { | ||
4541 | float curr = Vector3.Distance(AbsolutePosition, pos); | ||
4542 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | ||
4543 | pos = land.LandData.UserLocation; | ||
4544 | else | ||
4545 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); | ||
4546 | } | ||
4547 | } | ||
3864 | } | 4548 | } |
3865 | } | 4549 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 7c067ca..1f4ec96 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | g.ScheduleFullUpdateToAvatar(m_presence); | 106 | g.ScheduleFullUpdateToAvatar(m_presence); |
107 | } | 107 | } |
108 | 108 | ||
109 | while (m_partsUpdateQueue.Count > 0) | 109 | while (m_partsUpdateQueue.Count != null && m_partsUpdateQueue.Count > 0) |
110 | { | 110 | { |
111 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | 111 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); |
112 | 112 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index bb8a83a..769d8a5 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
102 | sceneObject.AddPart(part); | 102 | sceneObject.AddPart(part); |
103 | part.LinkNum = linkNum; | 103 | part.LinkNum = linkNum; |
104 | part.TrimPermissions(); | 104 | part.TrimPermissions(); |
105 | part.StoreUndoState(); | 105 | part.StoreUndoState(UndoType.STATE_ALL); |
106 | reader.Close(); | 106 | reader.Close(); |
107 | sr.Close(); | 107 | sr.Close(); |
108 | } | 108 | } |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
237 | if (originalLinkNum != 0) | 237 | if (originalLinkNum != 0) |
238 | part.LinkNum = originalLinkNum; | 238 | part.LinkNum = originalLinkNum; |
239 | 239 | ||
240 | part.StoreUndoState(); | 240 | part.StoreUndoState(UndoType.STATE_ALL); |
241 | reader.Close(); | 241 | reader.Close(); |
242 | sr.Close(); | 242 | sr.Close(); |
243 | } | 243 | } |
@@ -1458,12 +1458,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1458 | { | 1458 | { |
1459 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1459 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1460 | 1460 | ||
1461 | if (reader.IsEmptyElement) | ||
1462 | { | ||
1463 | reader.Read(); | ||
1464 | return tinv; | ||
1465 | } | ||
1466 | |||
1467 | reader.ReadStartElement(name, String.Empty); | 1461 | reader.ReadStartElement(name, String.Empty); |
1468 | 1462 | ||
1469 | while (reader.Name == "TaskInventoryItem") | 1463 | while (reader.Name == "TaskInventoryItem") |
@@ -1497,12 +1491,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1497 | { | 1491 | { |
1498 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1492 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1499 | 1493 | ||
1500 | if (reader.IsEmptyElement) | ||
1501 | { | ||
1502 | reader.Read(); | ||
1503 | return shape; | ||
1504 | } | ||
1505 | |||
1506 | reader.ReadStartElement(name, String.Empty); // Shape | 1494 | reader.ReadStartElement(name, String.Empty); // Shape |
1507 | 1495 | ||
1508 | string nodeName = string.Empty; | 1496 | string nodeName = string.Empty; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..f71b507 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,48 +27,125 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
53 | public Vector3 GroupPosition = Vector3.Zero; | ||
54 | public Quaternion GroupRotation = Quaternion.Identity; | ||
55 | public Vector3 GroupScale = Vector3.Zero; | ||
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
38 | 58 | ||
39 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
40 | { | 60 | { |
61 | Type = type; | ||
41 | if (part != null) | 62 | if (part != null) |
42 | { | 63 | { |
43 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
44 | { | 65 | { |
45 | Position = part.ParentGroup.AbsolutePosition; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
67 | |||
68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
69 | //or you'll experience a loop and/or a stack issue | ||
70 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
71 | GroupRotation = part.ParentGroup.GroupRotation; | ||
72 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
46 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
47 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
48 | } | 76 | } |
49 | else | 77 | else |
50 | { | 78 | { |
79 | GroupScale = part.Shape.Scale; | ||
80 | |||
81 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
82 | //or you'll experience a loop and/or a stack issue | ||
83 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
84 | GroupRotation = part.ParentGroup.Rotation; | ||
51 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
52 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
53 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
54 | } | 89 | } |
55 | } | 90 | } |
56 | } | 91 | } |
57 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | GroupScale = last.GroupScale; | ||
102 | Scale = last.Scale; | ||
103 | } | ||
104 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
105 | { | ||
106 | GroupRotation = last.GroupRotation; | ||
107 | Rotation = last.Rotation; | ||
108 | } | ||
109 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
110 | { | ||
111 | Position = last.Position; | ||
112 | } | ||
113 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
114 | { | ||
115 | Scale = last.Scale; | ||
116 | } | ||
117 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
118 | { | ||
119 | Rotation = last.Rotation; | ||
120 | } | ||
121 | Type = Type | last.Type; | ||
122 | } | ||
123 | public bool Compare(UndoState undo) | ||
124 | { | ||
125 | if (undo == null || Position == null) return false; | ||
126 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
127 | { | ||
128 | return true; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | return false; | ||
133 | } | ||
134 | } | ||
58 | public bool Compare(SceneObjectPart part) | 135 | public bool Compare(SceneObjectPart part) |
59 | { | 136 | { |
60 | if (part != null) | 137 | if (part != null) |
61 | { | 138 | { |
62 | if (part.ParentID == 0) | 139 | if (part.ParentID == 0) |
63 | { | 140 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 141 | if (Position == part.ParentGroup.RootPart.AbsolutePosition && Rotation == part.ParentGroup.Rotation && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
65 | return true; | 142 | return true; |
66 | else | 143 | else |
67 | return false; | 144 | return false; |
68 | } | 145 | } |
69 | else | 146 | else |
70 | { | 147 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 148 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
72 | return true; | 149 | return true; |
73 | else | 150 | else |
74 | return false; | 151 | return false; |
@@ -78,62 +155,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | return false; | 155 | return false; |
79 | } | 156 | } |
80 | 157 | ||
81 | public void PlaybackState(SceneObjectPart part) | 158 | private void RestoreState(SceneObjectPart part) |
82 | { | 159 | { |
160 | bool GroupChange = false; | ||
161 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
162 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
164 | { | ||
165 | GroupChange = true; | ||
166 | } | ||
167 | |||
83 | if (part != null) | 168 | if (part != null) |
84 | { | 169 | { |
85 | part.Undoing = true; | 170 | part.Undoing = true; |
86 | 171 | ||
87 | if (part.ParentID == 0) | 172 | if (part.ParentID == 0 && GroupChange == false) |
88 | { | 173 | { |
89 | if (Position != Vector3.Zero) | 174 | if (Position != Vector3.Zero) |
90 | part.ParentGroup.AbsolutePosition = Position; | 175 | |
91 | part.RotationOffset = Rotation; | 176 | part.ParentGroup.UpdateSinglePosition(Position, part.LocalId); |
177 | part.ParentGroup.UpdateSingleRotation(Rotation, part.LocalId); | ||
92 | if (Scale != Vector3.Zero) | 178 | if (Scale != Vector3.Zero) |
93 | part.Resize(Scale); | 179 | part.Resize(Scale); |
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 180 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 181 | } |
96 | else | 182 | else |
97 | { | 183 | { |
98 | if (Position != Vector3.Zero) | 184 | if (GroupChange) |
99 | part.OffsetPosition = Position; | 185 | { |
100 | part.UpdateRotation(Rotation); | 186 | part.ParentGroup.RootPart.Undoing = true; |
101 | if (Scale != Vector3.Zero) | 187 | if (GroupPosition != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 188 | { |
189 | //Calculate the scale... | ||
190 | Vector3 gs = part.Shape.Scale; | ||
191 | float scale = GroupScale.Z / gs.Z; | ||
192 | |||
193 | //Scale first since it can affect our position | ||
194 | part.ParentGroup.GroupResize(gs * scale, part.LocalId); | ||
195 | part.ParentGroup.AbsolutePosition = GroupPosition; | ||
196 | part.ParentGroup.UpdateGroupRotationR(GroupRotation); | ||
197 | |||
198 | } | ||
199 | part.ParentGroup.RootPart.Undoing = false; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | if (Position != Vector3.Zero) //We can use this for all the updates since all are set | ||
204 | { | ||
205 | part.OffsetPosition = Position; | ||
206 | part.UpdateRotation(Rotation); | ||
207 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
208 | } | ||
209 | } | ||
103 | } | 210 | } |
104 | part.Undoing = false; | 211 | part.Undoing = false; |
105 | 212 | ||
106 | } | 213 | } |
107 | } | 214 | } |
215 | public void PlaybackState(SceneObjectPart part) | ||
216 | { | ||
217 | RestoreState(part); | ||
218 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | 219 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 220 | { |
110 | if (part != null) | 221 | RestoreState(part); |
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
132 | part.ScheduleTerseUpdate(); | ||
133 | } | ||
134 | part.Undoing = false; | ||
135 | |||
136 | } | ||
137 | } | 222 | } |
138 | } | 223 | } |
139 | public class LandUndoState | 224 | public class LandUndoState |
@@ -161,3 +246,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | } | 246 | } |
162 | } | 247 | } |
163 | } | 248 | } |
249 | |||
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 77b1535..fdfbc78 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -86,10 +86,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
86 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
88 | { | 88 | { |
89 | // avoid infinite loops | ||
90 | if (assetUuids.ContainsKey(assetUuid)) | ||
91 | return; | ||
92 | |||
93 | try | 89 | try |
94 | { | 90 | { |
95 | assetUuids[assetUuid] = assetType; | 91 | assetUuids[assetUuid] = assetType; |