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-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
2 files changed, 33 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index ace8313..f97b0a9 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes
53 53
54 public event ClientMovement OnClientMovement; 54 public event ClientMovement OnClientMovement;
55 55
56 public delegate void OnTerrainTaintedDelegate();
57
58 public event OnTerrainTaintedDelegate OnTerrainTainted;
59
56 public delegate void OnTerrainTickDelegate(); 60 public delegate void OnTerrainTickDelegate();
57 61
58 public event OnTerrainTickDelegate OnTerrainTick; 62 public event OnTerrainTickDelegate OnTerrainTick;
@@ -914,6 +918,27 @@ namespace OpenSim.Region.Framework.Scenes
914 } 918 }
915 } 919 }
916 920
921 public void TriggerTerrainTainted()
922 {
923 OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
924 if (handlerTerrainTainted != null)
925 {
926 foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList())
927 {
928 try
929 {
930 d();
931 }
932 catch (Exception e)
933 {
934 m_log.ErrorFormat(
935 "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
936 e.Message, e.StackTrace);
937 }
938 }
939 }
940 }
941
917 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) 942 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
918 { 943 {
919 OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; 944 OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4d0aa6f..3d2213a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1353,6 +1353,14 @@ namespace OpenSim.Region.Framework.Scenes
1353 1353
1354 try 1354 try
1355 { 1355 {
1356 // Apply taints in terrain module to terrain in physics scene
1357 if (Frame % m_update_terrain == 0)
1358 {
1359 terMS = Util.EnvironmentTickCount();
1360 UpdateTerrain();
1361 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1362 }
1363
1356 tmpPhysicsMS2 = Util.EnvironmentTickCount(); 1364 tmpPhysicsMS2 = Util.EnvironmentTickCount();
1357 if ((Frame % m_update_physics == 0) && m_physics_enabled) 1365 if ((Frame % m_update_physics == 0) && m_physics_enabled)
1358 m_sceneGraph.UpdatePreparePhysics(); 1366 m_sceneGraph.UpdatePreparePhysics();
@@ -1417,13 +1425,6 @@ namespace OpenSim.Region.Framework.Scenes
1417 backupMS = Util.EnvironmentTickCountSubtract(backMS); 1425 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1418 } 1426 }
1419 1427
1420 if (Frame % m_update_terrain == 0)
1421 {
1422 terMS = Util.EnvironmentTickCount();
1423 UpdateTerrain();
1424 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1425 }
1426
1427 //if (Frame % m_update_land == 0) 1428 //if (Frame % m_update_land == 0)
1428 //{ 1429 //{
1429 // int ldMS = Util.EnvironmentTickCount(); 1430 // int ldMS = Util.EnvironmentTickCount();