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-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
2 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index b4dc3c3..860483d 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// </param> 113 /// </param>
114 /// <param name="landAtTarget"> 114 /// <param name="landAtTarget">
115 /// If true and the avatar is flying when it reaches the target, land. 115 /// If true and the avatar is flying when it reaches the target, land.
116 /// </param> 116 /// </param> name="running">
117 /// If true, NPC moves with running speed.
117 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
118 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); 119 ///
120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
119 121
120 /// <summary> 122 /// <summary>
121 /// Stop the NPC's current movement. 123 /// Stop the NPC's current movement.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 468c7ea..72d96d1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3515,7 +3515,7 @@ namespace OpenSim.Region.Framework.Scenes
3515 3515
3516 //we need to do a terse update even if the move wasn't allowed 3516 //we need to do a terse update even if the move wasn't allowed
3517 // so that the position is reset in the client (the object snaps back) 3517 // so that the position is reset in the client (the object snaps back)
3518 ScheduleGroupForTerseUpdate(); 3518 RootPart.ScheduleTerseUpdate();
3519 } 3519 }
3520 3520
3521 /// <summary> 3521 /// <summary>