diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9fe3a9e..2b1b342 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1887,29 +1887,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1887 | m_log.DebugFormat( | 1887 | m_log.DebugFormat( |
1888 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | 1888 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
1889 | 1889 | ||
1890 | // Resume scripts this possible should also be moved down after sending the avatar to viewer ? | 1890 | foreach(SceneObjectGroup sog in m_attachments) |
1891 | foreach (SceneObjectGroup sog in m_attachments) | ||
1892 | { | 1891 | { |
1893 | SendFullUpdateToClient(ControllingClient); | 1892 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1894 | SendAttachmentFullUpdateToAgentNF(sog, this); | 1893 | sog.ResumeScripts(); |
1894 | } | ||
1895 | 1895 | ||
1896 | if (!sog.HasPrivateAttachmentPoint) | 1896 | foreach (ScenePresence p in allpresences) |
1897 | { | ||
1898 | if (p == this) | ||
1897 | { | 1899 | { |
1898 | // sog.ScheduleGroupForFullUpdate(); | 1900 | SendTerseUpdateToAgentNF(this); |
1899 | foreach(ScenePresence p in allpresences) | 1901 | SendAttachmentsToAgentNF(this); |
1900 | { | 1902 | continue; |
1901 | if (p == this) | 1903 | } |
1902 | continue; | ||
1903 | 1904 | ||
1904 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) | 1905 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) |
1905 | continue; | 1906 | continue; |
1906 | 1907 | ||
1907 | SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path | 1908 | SendTerseUpdateToAgentNF(p); |
1908 | SendAttachmentFullUpdateToAgentNF(sog, p); | 1909 | SendAttachmentsToAgentNF(p); |
1909 | }; | ||
1910 | } | ||
1911 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | ||
1912 | sog.ResumeScripts(); | ||
1913 | } | 1910 | } |
1914 | } | 1911 | } |
1915 | } | 1912 | } |
@@ -3428,7 +3425,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3428 | if (remoteClient.IsActive) | 3425 | if (remoteClient.IsActive) |
3429 | { | 3426 | { |
3430 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); | 3427 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); |
3431 | remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate); | 3428 | remoteClient.SendEntityUpdate(this, |
3429 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | ||
3430 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | ||
3432 | m_scene.StatsReporter.AddAgentUpdates(1); | 3431 | m_scene.StatsReporter.AddAgentUpdates(1); |
3433 | } | 3432 | } |
3434 | } | 3433 | } |
@@ -4761,8 +4760,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4761 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) | 4760 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) |
4762 | return; | 4761 | return; |
4763 | 4762 | ||
4763 | SendTerseUpdateToAgentNF(p); | ||
4764 | SendAttachmentFullUpdateToAgentNF(sog, p); | 4764 | SendAttachmentFullUpdateToAgentNF(sog, p); |
4765 | SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path | ||
4766 | }); | 4765 | }); |
4767 | } | 4766 | } |
4768 | } | 4767 | } |
@@ -4772,13 +4771,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4772 | // for now they are checked in several places down the line... | 4771 | // for now they are checked in several places down the line... |
4773 | public void SendAttachmentsToAgentNF(ScenePresence p) | 4772 | public void SendAttachmentsToAgentNF(ScenePresence p) |
4774 | { | 4773 | { |
4774 | SendTerseUpdateToAgentNF(p); | ||
4775 | lock (m_attachments) | 4775 | lock (m_attachments) |
4776 | { | 4776 | { |
4777 | foreach (SceneObjectGroup sog in m_attachments) | 4777 | foreach (SceneObjectGroup sog in m_attachments) |
4778 | { | 4778 | { |
4779 | SendAttachmentFullUpdateToAgentNF(sog, p); | 4779 | SendAttachmentFullUpdateToAgentNF(sog, p); |
4780 | } | 4780 | } |
4781 | SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path | ||
4782 | } | 4781 | } |
4783 | } | 4782 | } |
4784 | 4783 | ||
@@ -5966,7 +5965,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5966 | public void HasMovedAway() | 5965 | public void HasMovedAway() |
5967 | { | 5966 | { |
5968 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); | 5967 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); |
5969 | /* foreach (ScenePresence p in allpresences) | 5968 | foreach (ScenePresence p in allpresences) |
5970 | { | 5969 | { |
5971 | if (p == this) | 5970 | if (p == this) |
5972 | continue; | 5971 | continue; |
@@ -5974,19 +5973,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
5974 | if (!p.IsChildAgent) | 5973 | if (!p.IsChildAgent) |
5975 | p.SendKillTo(this); | 5974 | p.SendKillTo(this); |
5976 | } | 5975 | } |
5977 | */ | 5976 | |
5978 | if (Scene.AttachmentsModule != null) | 5977 | if (Scene.AttachmentsModule != null) |
5979 | Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true); | 5978 | Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true); |
5980 | } | 5979 | } |
5981 | 5980 | ||
5981 | |||
5982 | // kill with attachs root kills | 5982 | // kill with attachs root kills |
5983 | public void SendKillTo(ScenePresence p) | 5983 | public void SendKillTo(ScenePresence p) |
5984 | { | 5984 | { |
5985 | List<uint> ids = new List<uint>(m_attachments.Count + 1); | 5985 | List<uint> ids = new List<uint>(m_attachments.Count + 1); |
5986 | // foreach (SceneObjectGroup sog in m_attachments) | 5986 | foreach (SceneObjectGroup sog in m_attachments) |
5987 | // { | 5987 | { |
5988 | // ids.Add(sog.RootPart.LocalId); | 5988 | ids.Add(sog.RootPart.LocalId); |
5989 | // } | 5989 | } |
5990 | 5990 | ||
5991 | ids.Add(LocalId); | 5991 | ids.Add(LocalId); |
5992 | p.ControllingClient.SendKillObject(ids); | 5992 | p.ControllingClient.SendKillObject(ids); |