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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs137
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs15
5 files changed, 150 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index ca2ad94..292efa4 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -46,6 +46,10 @@ namespace OpenSim.Region.Framework.Interfaces
46 /// </summary> 46 /// </summary>
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange(); 48 void TriggerEstateInfoChange();
49
50 /// <summary>
51 /// Fires the OnRegionInfoChange event.
52 /// </summary>
49 void TriggerRegionInfoChange(); 53 void TriggerRegionInfoChange();
50 54
51 void setEstateTerrainBaseTexture(int level, UUID texture); 55 void setEstateTerrainBaseTexture(int level, UUID texture);
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
index baac6e8..da39e95 100644
--- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
35 35
36 public interface IJsonStoreModule 36 public interface IJsonStoreModule
37 { 37 {
38 bool CreateStore(string value, out UUID result); 38 bool CreateStore(string value, ref UUID result);
39 bool DestroyStore(UUID storeID); 39 bool DestroyStore(UUID storeID);
40 bool TestPath(UUID storeID, string path, bool useJson); 40 bool TestPath(UUID storeID, string path, bool useJson);
41 bool SetValue(UUID storeID, string path, string value, bool useJson); 41 bool SetValue(UUID storeID, string path, string value, bool useJson);
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index eee5960..e257b57 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -47,30 +47,75 @@ namespace OpenSim.Region.Framework.Scenes
47 47
48 public delegate void OnFrameDelegate(); 48 public delegate void OnFrameDelegate();
49 49
50 /// <summary>
51 /// Triggered on each sim frame.
52 /// </summary>
53 /// <remarks>
54 /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
55 /// Core uses it for things like Sun, Wind & Clouds
56 /// The MRM module also uses it.
57 /// </remarks>
50 public event OnFrameDelegate OnFrame; 58 public event OnFrameDelegate OnFrame;
51 59
52 public delegate void ClientMovement(ScenePresence client); 60 public delegate void ClientMovement(ScenePresence client);
53 61
62 /// <summary>
63 /// Trigerred when an agent moves.
64 /// </summary>
65 /// <remarks>
66 /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
67 /// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
68 /// </remarks>
54 public event ClientMovement OnClientMovement; 69 public event ClientMovement OnClientMovement;
55 70
56 public delegate void OnTerrainTaintedDelegate(); 71 public delegate void OnTerrainTaintedDelegate();
57 72
73 /// <summary>
74 /// Triggered if the terrain has been edited
75 /// </summary>
76 /// <remarks>
77 /// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
78 /// after it determines that an update has been made.
79 /// </remarks>
58 public event OnTerrainTaintedDelegate OnTerrainTainted; 80 public event OnTerrainTaintedDelegate OnTerrainTainted;
59 81
60 public delegate void OnTerrainTickDelegate(); 82 public delegate void OnTerrainTickDelegate();
61 83
62 public delegate void OnTerrainUpdateDelegate(); 84 /// <summary>
63 85 /// Triggered if the terrain has been edited
86 /// </summary>
87 /// <remarks>
88 /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
89 /// but is used by core solely to update the physics engine.
90 /// </remarks>
64 public event OnTerrainTickDelegate OnTerrainTick; 91 public event OnTerrainTickDelegate OnTerrainTick;
65 92
93 public delegate void OnTerrainUpdateDelegate();
94
66 public event OnTerrainUpdateDelegate OnTerrainUpdate; 95 public event OnTerrainUpdateDelegate OnTerrainUpdate;
67 96
68 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); 97 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
69 98
99 /// <summary>
100 /// Triggered when a region is backed up/persisted to storage
101 /// </summary>
102 /// <remarks>
103 /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
104 /// and is fired before the persistence occurs.
105 /// </remarks>
70 public event OnBackupDelegate OnBackup; 106 public event OnBackupDelegate OnBackup;
71 107
72 public delegate void OnClientConnectCoreDelegate(IClientCore client); 108 public delegate void OnClientConnectCoreDelegate(IClientCore client);
73 109
110 /// <summary>
111 /// Triggered when a new client connects to the scene.
112 /// </summary>
113 /// <remarks>
114 /// This gets triggered in <see cref="TriggerOnNewClient"/>,
115 /// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
116 /// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
117 /// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
118 /// </remarks>
74 public event OnClientConnectCoreDelegate OnClientConnect; 119 public event OnClientConnectCoreDelegate OnClientConnect;
75 120
76 public delegate void OnNewClientDelegate(IClientAPI client); 121 public delegate void OnNewClientDelegate(IClientAPI client);
@@ -91,18 +136,54 @@ namespace OpenSim.Region.Framework.Scenes
91 136
92 public delegate void OnNewPresenceDelegate(ScenePresence presence); 137 public delegate void OnNewPresenceDelegate(ScenePresence presence);
93 138
139 /// <summary>
140 /// Triggered when a new presence is added to the scene
141 /// </summary>
142 /// <remarks>
143 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
144 /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
145 /// </remarks>
94 public event OnNewPresenceDelegate OnNewPresence; 146 public event OnNewPresenceDelegate OnNewPresence;
95 147
96 public delegate void OnRemovePresenceDelegate(UUID agentId); 148 public delegate void OnRemovePresenceDelegate(UUID agentId);
97 149
150 /// <summary>
151 /// Triggered when a presence is removed from the scene
152 /// </summary>
153 /// <remarks>
154 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
155 /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
156 /// </remarks>
98 public event OnRemovePresenceDelegate OnRemovePresence; 157 public event OnRemovePresenceDelegate OnRemovePresence;
99 158
100 public delegate void OnParcelPrimCountUpdateDelegate(); 159 public delegate void OnParcelPrimCountUpdateDelegate();
101 160
161 /// <summary>
162 /// Triggered whenever the prim count may have been altered, or prior
163 /// to an action that requires the current prim count to be accurate.
164 /// </summary>
165 /// <remarks>
166 /// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
167 /// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
168 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
169 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
170 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
171 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
172 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
173 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
174 /// </remarks>
102 public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; 175 public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
103 176
104 public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); 177 public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
105 178
179 /// <summary>
180 /// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
181 /// objects that actually contribute to parcel prim count.
182 /// </summary>
183 /// <remarks>
184 /// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
185 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
186 /// </remarks>
106 public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; 187 public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
107 188
108 public delegate void OnPluginConsoleDelegate(string[] args); 189 public delegate void OnPluginConsoleDelegate(string[] args);
@@ -123,6 +204,14 @@ namespace OpenSim.Region.Framework.Scenes
123 204
124 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; 205 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
125 206
207 /// <summary>
208 /// Triggered after parcel properties have been updated.
209 /// </summary>
210 /// <remarks>
211 /// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
212 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
213 /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
214 /// </remarks>
126 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; 215 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
127 216
128 /// <summary> 217 /// <summary>
@@ -373,6 +462,20 @@ namespace OpenSim.Region.Framework.Scenes
373 public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; 462 public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
374 463
375 public delegate void ParcelPrimCountTainted(); 464 public delegate void ParcelPrimCountTainted();
465
466 /// <summary>
467 /// Triggered when the parcel prim count has been altered.
468 /// </summary>
469 /// <remarks>
470 /// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
471 /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
472 /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
473 /// <see cref="Scene.DeleteSceneObject"/>,
474 /// <see cref="Scene.SelectPrim"/>,
475 /// <see cref="Scene.DeselectPrim"/>,
476 /// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
477 /// <see cref="SceneObjectGroup.AbsolutePosition"/>
478 /// </remarks>
376 public event ParcelPrimCountTainted OnParcelPrimCountTainted; 479 public event ParcelPrimCountTainted OnParcelPrimCountTainted;
377 public event GetScriptRunning OnGetScriptRunning; 480 public event GetScriptRunning OnGetScriptRunning;
378 481
@@ -432,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes
432 /// the scripts may not have started yet 535 /// the scripts may not have started yet
433 /// Message is non empty string if there were problems loading the oar file 536 /// Message is non empty string if there were problems loading the oar file
434 /// </summary> 537 /// </summary>
435 public delegate void OarFileLoaded(Guid guid, string message); 538 public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message);
436 public event OarFileLoaded OnOarFileLoaded; 539 public event OarFileLoaded OnOarFileLoaded;
437 540
438 /// <summary> 541 /// <summary>
@@ -485,6 +588,9 @@ namespace OpenSim.Region.Framework.Scenes
485 /// <param name="copy"></param> 588 /// <param name="copy"></param>
486 /// <param name="original"></param> 589 /// <param name="original"></param>
487 /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> 590 /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
591 /// <remarks>
592 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
593 /// </remarks>
488 public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; 594 public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
489 public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); 595 public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
490 596
@@ -593,8 +699,29 @@ namespace OpenSim.Region.Framework.Scenes
593 699
594 public delegate void LandBuy(Object sender, LandBuyArgs e); 700 public delegate void LandBuy(Object sender, LandBuyArgs e);
595 701
702 /// <summary>
703 /// Triggered when an attempt to transfer grid currency occurs
704 /// </summary>
705 /// <remarks>
706 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
707 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
708 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
709 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/>
710 /// </remarks>
596 public event MoneyTransferEvent OnMoneyTransfer; 711 public event MoneyTransferEvent OnMoneyTransfer;
712
713 /// <summary>
714 /// Triggered after after <see cref="OnValidateLandBuy"/>
715 /// </summary>
597 public event LandBuy OnLandBuy; 716 public event LandBuy OnLandBuy;
717
718 /// <summary>
719 /// Triggered to allow or prevent a real estate transaction
720 /// </summary>
721 /// <remarks>
722 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/>
723 /// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/>
724 /// </remarks>
598 public event LandBuy OnValidateLandBuy; 725 public event LandBuy OnValidateLandBuy;
599 726
600 public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) 727 public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
@@ -2093,7 +2220,7 @@ namespace OpenSim.Region.Framework.Scenes
2093 return 6; 2220 return 6;
2094 } 2221 }
2095 2222
2096 public void TriggerOarFileLoaded(Guid requestId, string message) 2223 public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
2097 { 2224 {
2098 OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; 2225 OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
2099 if (handlerOarFileLoaded != null) 2226 if (handlerOarFileLoaded != null)
@@ -2102,7 +2229,7 @@ namespace OpenSim.Region.Framework.Scenes
2102 { 2229 {
2103 try 2230 try
2104 { 2231 {
2105 d(requestId, message); 2232 d(requestId, loadedScenes, message);
2106 } 2233 }
2107 catch (Exception e) 2234 catch (Exception e)
2108 { 2235 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index f1b09ca..dba3a61 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -92,7 +92,11 @@ namespace OpenSim.Region.Framework.Scenes
92 private static SceneManager m_instance = null; 92 private static SceneManager m_instance = null;
93 public static SceneManager Instance 93 public static SceneManager Instance
94 { 94 {
95 get { return m_instance; } 95 get {
96 if (m_instance == null)
97 m_instance = new SceneManager();
98 return m_instance;
99 }
96 } 100 }
97 101
98 private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); 102 private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 18e74c1..f1df6d6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2750,13 +2750,14 @@ namespace OpenSim.Region.Framework.Scenes
2750 m_scene.m_linksetCapacity) 2750 m_scene.m_linksetCapacity)
2751 { 2751 {
2752 m_log.DebugFormat( 2752 m_log.DebugFormat(
2753 "[SCENE OBJECT GROUP]: Cannot link group with root" + 2753 "[SCENE OBJECT GROUP]: Cannot link group with root" +
2754 " part {0}, {1} ({2} prims) to group with root part" + 2754 " part {0}, {1} ({2} prims) to group with root part" +
2755 " {3}, {4} ({5} prims) because the new linkset" + 2755 " {3}, {4} ({5} prims) because the new linkset" +
2756 " would exceed the configured maximum of {6}", 2756 " would exceed the configured maximum of {6}",
2757 objectGroup.RootPart.Name, objectGroup.RootPart.UUID, 2757 objectGroup.RootPart.Name, objectGroup.RootPart.UUID,
2758 objectGroup.PrimCount, RootPart.Name, RootPart.UUID, 2758 objectGroup.PrimCount, RootPart.Name, RootPart.UUID,
2759 PrimCount, m_scene.m_linksetCapacity); 2759 PrimCount, m_scene.m_linksetCapacity);
2760
2760 return; 2761 return;
2761 } 2762 }
2762 2763