diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 111 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 4 |
2 files changed, 106 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ff7e5ed..8fe2d72 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -389,10 +389,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | if (value) | 389 | if (value) |
390 | { | 390 | { |
391 | if (!m_active) | 391 | if (!m_active) |
392 | Start(); | 392 | Start(false); |
393 | } | 393 | } |
394 | else | 394 | else |
395 | { | 395 | { |
396 | // This appears assymetric with Start() above but is not - setting m_active = false stops the loops | ||
397 | // XXX: Possibly this should be in an explicit Stop() method for symmetry. | ||
396 | m_active = false; | 398 | m_active = false; |
397 | } | 399 | } |
398 | } | 400 | } |
@@ -1331,10 +1333,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1331 | } | 1333 | } |
1332 | } | 1334 | } |
1333 | 1335 | ||
1336 | public override void Start() | ||
1337 | { | ||
1338 | Start(true); | ||
1339 | } | ||
1340 | |||
1334 | /// <summary> | 1341 | /// <summary> |
1335 | /// Start the scene | 1342 | /// Start the scene |
1336 | /// </summary> | 1343 | /// </summary> |
1337 | public void Start() | 1344 | /// <param name='startScripts'> |
1345 | /// Start the scripts within the scene. | ||
1346 | /// </param> | ||
1347 | public void Start(bool startScripts) | ||
1338 | { | 1348 | { |
1339 | m_active = true; | 1349 | m_active = true; |
1340 | 1350 | ||
@@ -1353,6 +1363,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1353 | m_heartbeatThread | 1363 | m_heartbeatThread |
1354 | = Watchdog.StartThread( | 1364 | = Watchdog.StartThread( |
1355 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); | 1365 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
1366 | |||
1367 | StartScripts(); | ||
1356 | } | 1368 | } |
1357 | 1369 | ||
1358 | /// <summary> | 1370 | /// <summary> |
@@ -3699,7 +3711,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3699 | // On login test land permisions | 3711 | // On login test land permisions |
3700 | if (vialogin) | 3712 | if (vialogin) |
3701 | { | 3713 | { |
3702 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3714 | if (land != null && !TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) |
3703 | { | 3715 | { |
3704 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); | 3716 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); |
3705 | return false; | 3717 | return false; |
@@ -3880,20 +3892,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
3880 | return true; | 3892 | return true; |
3881 | } | 3893 | } |
3882 | 3894 | ||
3883 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3895 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3884 | { | 3896 | { |
3885 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3897 | if (posX < 0) |
3886 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3898 | posX = 0; |
3899 | else if (posX >= 256) | ||
3900 | posX = 255.999f; | ||
3901 | if (posY < 0) | ||
3902 | posY = 0; | ||
3903 | else if (posY >= 256) | ||
3904 | posY = 255.999f; | ||
3905 | |||
3906 | reason = String.Empty; | ||
3907 | if (Permissions.IsGod(agentID)) | ||
3908 | return true; | ||
3909 | |||
3910 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3911 | if (land == null) | ||
3912 | return false; | ||
3913 | |||
3914 | bool banned = land.IsBannedFromLand(agentID); | ||
3915 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3887 | 3916 | ||
3888 | if (banned || restricted) | 3917 | if (banned || restricted) |
3889 | { | 3918 | { |
3890 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3919 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3891 | if (nearestParcel != null) | 3920 | if (nearestParcel != null) |
3892 | { | 3921 | { |
3893 | //Move agent to nearest allowed | 3922 | //Move agent to nearest allowed |
3894 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3923 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3895 | agent.startpos.X = newPosition.X; | 3924 | posX = newPosition.X; |
3896 | agent.startpos.Y = newPosition.Y; | 3925 | posY = newPosition.Y; |
3897 | } | 3926 | } |
3898 | else | 3927 | else |
3899 | { | 3928 | { |
@@ -5478,6 +5507,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5478 | /// <returns></returns> | 5507 | /// <returns></returns> |
5479 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5508 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5480 | { | 5509 | { |
5510 | reason = "You are banned from the region"; | ||
5511 | |||
5481 | if (EntityTransferModule.IsInTransit(agentID)) | 5512 | if (EntityTransferModule.IsInTransit(agentID)) |
5482 | { | 5513 | { |
5483 | reason = "Agent is still in transit from this region"; | 5514 | reason = "Agent is still in transit from this region"; |
@@ -5489,6 +5520,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5489 | return false; | 5520 | return false; |
5490 | } | 5521 | } |
5491 | 5522 | ||
5523 | if (Permissions.IsGod(agentID)) | ||
5524 | { | ||
5525 | reason = String.Empty; | ||
5526 | return true; | ||
5527 | } | ||
5528 | |||
5492 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5529 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5493 | // However, the long term fix is to make sure root agent count is always accurate. | 5530 | // However, the long term fix is to make sure root agent count is always accurate. |
5494 | m_sceneGraph.RecalculateStats(); | 5531 | m_sceneGraph.RecalculateStats(); |
@@ -5509,6 +5546,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5509 | } | 5546 | } |
5510 | } | 5547 | } |
5511 | 5548 | ||
5549 | ScenePresence presence = GetScenePresence(agentID); | ||
5550 | IClientAPI client = null; | ||
5551 | AgentCircuitData aCircuit = null; | ||
5552 | |||
5553 | if (presence != null) | ||
5554 | { | ||
5555 | client = presence.ControllingClient; | ||
5556 | if (client != null) | ||
5557 | aCircuit = client.RequestClientInfo(); | ||
5558 | } | ||
5559 | |||
5560 | // We may be called before there is a presence or a client. | ||
5561 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5562 | if (client == null) | ||
5563 | { | ||
5564 | aCircuit = new AgentCircuitData(); | ||
5565 | aCircuit.AgentID = agentID; | ||
5566 | aCircuit.firstname = String.Empty; | ||
5567 | aCircuit.lastname = String.Empty; | ||
5568 | } | ||
5569 | |||
5570 | try | ||
5571 | { | ||
5572 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5573 | { | ||
5574 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5575 | return false; | ||
5576 | } | ||
5577 | } | ||
5578 | catch (Exception e) | ||
5579 | { | ||
5580 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5581 | return false; | ||
5582 | } | ||
5583 | |||
5512 | if (position == Vector3.Zero) // Teleport | 5584 | if (position == Vector3.Zero) // Teleport |
5513 | { | 5585 | { |
5514 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5586 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5542,6 +5614,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
5542 | } | 5614 | } |
5543 | } | 5615 | } |
5544 | } | 5616 | } |
5617 | |||
5618 | float posX = 128.0f; | ||
5619 | float posY = 128.0f; | ||
5620 | |||
5621 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5622 | { | ||
5623 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5624 | return false; | ||
5625 | } | ||
5626 | } | ||
5627 | else // Walking | ||
5628 | { | ||
5629 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5630 | if (land == null) | ||
5631 | return false; | ||
5632 | |||
5633 | bool banned = land.IsBannedFromLand(agentID); | ||
5634 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5635 | |||
5636 | if (banned || restricted) | ||
5637 | return false; | ||
5545 | } | 5638 | } |
5546 | 5639 | ||
5547 | reason = String.Empty; | 5640 | reason = String.Empty; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index d3e968e..d2097ea 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -561,6 +561,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
561 | get { return false; } | 561 | get { return false; } |
562 | } | 562 | } |
563 | 563 | ||
564 | public virtual void Start() | ||
565 | { | ||
566 | } | ||
567 | |||
564 | public void Restart() | 568 | public void Restart() |
565 | { | 569 | { |
566 | // This has to be here to fire the event | 570 | // This has to be here to fire the event |