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-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs27
3 files changed, 39 insertions, 31 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index edf2bef..5cfba39 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -345,9 +345,9 @@ namespace OpenSim.Region.Framework.Scenes
345 m_baseRotation = m_group.GroupRotation; 345 m_baseRotation = m_group.GroupRotation;
346 346
347 m_group.RootPart.Velocity = Vector3.Zero; 347 m_group.RootPart.Velocity = Vector3.Zero;
348 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); 348 m_group.RootPart.AngularVelocity = Vector3.Zero;
349 m_group.SendGroupRootTerseUpdate(); 349 m_group.SendGroupRootTerseUpdate();
350 350// m_group.RootPart.ScheduleTerseUpdate();
351 m_frames.Clear(); 351 m_frames.Clear();
352 } 352 }
353 353
@@ -357,8 +357,10 @@ namespace OpenSim.Region.Framework.Scenes
357 RemoveTimer(); 357 RemoveTimer();
358 358
359 m_group.RootPart.Velocity = Vector3.Zero; 359 m_group.RootPart.Velocity = Vector3.Zero;
360 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); 360 m_group.RootPart.AngularVelocity = Vector3.Zero;
361 m_group.SendGroupRootTerseUpdate(); 361 m_group.SendGroupRootTerseUpdate();
362// m_group.RootPart.ScheduleTerseUpdate();
363
362 } 364 }
363 365
364 private void GetNextList() 366 private void GetNextList()
@@ -490,6 +492,8 @@ namespace OpenSim.Region.Framework.Scenes
490 { 492 {
491 m_group.RootPart.Velocity = Vector3.Zero; 493 m_group.RootPart.Velocity = Vector3.Zero;
492 m_group.SendGroupRootTerseUpdate(); 494 m_group.SendGroupRootTerseUpdate();
495// m_group.RootPart.ScheduleTerseUpdate();
496
493 } 497 }
494 m_inOnTimer = false; 498 m_inOnTimer = false;
495 return; 499 return;
@@ -539,13 +543,15 @@ namespace OpenSim.Region.Framework.Scenes
539 if (steps <= 0.0) 543 if (steps <= 0.0)
540 { 544 {
541 m_group.RootPart.Velocity = Vector3.Zero; 545 m_group.RootPart.Velocity = Vector3.Zero;
542 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); 546 m_group.RootPart.AngularVelocity = Vector3.Zero;
543 547
544 m_nextPosition = (Vector3)m_currentFrame.Position; 548 m_nextPosition = (Vector3)m_currentFrame.Position;
545 m_group.AbsolutePosition = m_nextPosition; 549 m_group.AbsolutePosition = m_nextPosition;
546 550
547 m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); 551 // we are sending imediate updates, no doing force a extra terseUpdate
552// m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
548 553
554 m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation;
549 m_frames.RemoveAt(0); 555 m_frames.RemoveAt(0);
550 if (m_frames.Count > 0) 556 if (m_frames.Count > 0)
551 m_currentFrame = m_frames[0]; 557 m_currentFrame = m_frames[0];
@@ -613,7 +619,9 @@ namespace OpenSim.Region.Framework.Scenes
613 // assuming w is a dependente var 619 // assuming w is a dependente var
614 620
615 { 621 {
616 m_group.UpdateGroupRotationR(step); 622// m_group.UpdateGroupRotationR(step);
623 m_group.RootPart.RotationOffset = step;
624
617 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); 625 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
618 update = true; 626 update = true;
619 } 627 }
@@ -622,6 +630,8 @@ namespace OpenSim.Region.Framework.Scenes
622 630
623 if (update) 631 if (update)
624 m_group.SendGroupRootTerseUpdate(); 632 m_group.SendGroupRootTerseUpdate();
633// m_group.RootPart.ScheduleTerseUpdate();
634
625 635
626 } 636 }
627 catch ( Exception ex) 637 catch ( Exception ex)
@@ -672,6 +682,7 @@ namespace OpenSim.Region.Framework.Scenes
672 { 682 {
673 m_group.RootPart.Velocity = Vector3.Zero; 683 m_group.RootPart.Velocity = Vector3.Zero;
674 m_group.SendGroupRootTerseUpdate(); 684 m_group.SendGroupRootTerseUpdate();
685// m_group.RootPart.ScheduleTerseUpdate();
675 } 686 }
676 } 687 }
677 688
@@ -683,6 +694,7 @@ namespace OpenSim.Region.Framework.Scenes
683 { 694 {
684 m_group.RootPart.Velocity = Vector3.Zero; 695 m_group.RootPart.Velocity = Vector3.Zero;
685 m_group.SendGroupRootTerseUpdate(); 696 m_group.SendGroupRootTerseUpdate();
697// m_group.RootPart.ScheduleTerseUpdate();
686 698
687 if (m_running && m_timer != null) 699 if (m_running && m_timer != null)
688 { 700 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4ad8b11..b008e66 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -307,9 +307,6 @@ namespace OpenSim.Region.Framework.Scenes
307 get { return RootPart.VolumeDetectActive; } 307 get { return RootPart.VolumeDetectActive; }
308 } 308 }
309 309
310 private Vector3 lastPhysGroupPos;
311 private Quaternion lastPhysGroupRot;
312
313 private bool m_isBackedUp; 310 private bool m_isBackedUp;
314 311
315 public bool IsBackedUp 312 public bool IsBackedUp
@@ -2525,6 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes
2525 2522
2526 #endregion 2523 #endregion
2527 2524
2525
2528 public override void Update() 2526 public override void Update()
2529 { 2527 {
2530 // Check that the group was not deleted before the scheduled update 2528 // Check that the group was not deleted before the scheduled update
@@ -2543,19 +2541,8 @@ namespace OpenSim.Region.Framework.Scenes
2543 // check to see if the physical position or rotation warrant an update. 2541 // check to see if the physical position or rotation warrant an update.
2544 if (m_rootPart.UpdateFlag == UpdateRequired.NONE) 2542 if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
2545 { 2543 {
2546 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 2544 // rootpart SendScheduledUpdates will check if a update is needed
2547 2545 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
2548 if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
2549 {
2550 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
2551 lastPhysGroupPos = AbsolutePosition;
2552 }
2553
2554 if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
2555 {
2556 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
2557 lastPhysGroupRot = GroupRotation;
2558 }
2559 } 2546 }
2560 2547
2561 SceneObjectPart[] parts = m_parts.GetArray(); 2548 SceneObjectPart[] parts = m_parts.GetArray();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b62667f..ff4ae85 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -319,7 +319,7 @@ namespace OpenSim.Region.Framework.Scenes
319 protected Vector3 m_lastVelocity; 319 protected Vector3 m_lastVelocity;
320 protected Vector3 m_lastAcceleration; 320 protected Vector3 m_lastAcceleration;
321 protected Vector3 m_lastAngularVelocity; 321 protected Vector3 m_lastAngularVelocity;
322 protected int m_lastTerseSent; 322 protected int m_lastUpdateSentTime;
323 protected float m_buoyancy = 0.0f; 323 protected float m_buoyancy = 0.0f;
324 protected Vector3 m_force; 324 protected Vector3 m_force;
325 protected Vector3 m_torque; 325 protected Vector3 m_torque;
@@ -3198,6 +3198,14 @@ namespace OpenSim.Region.Framework.Scenes
3198 if (ParentGroup == null) 3198 if (ParentGroup == null)
3199 return; 3199 return;
3200 3200
3201 // Update the "last" values
3202 m_lastPosition = OffsetPosition;
3203 m_lastRotation = RotationOffset;
3204 m_lastVelocity = Velocity;
3205 m_lastAcceleration = Acceleration;
3206 m_lastAngularVelocity = AngularVelocity;
3207 m_lastUpdateSentTime = Environment.TickCount;
3208
3201 ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) 3209 ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
3202 { 3210 {
3203 SendFullUpdate(avatar.ControllingClient); 3211 SendFullUpdate(avatar.ControllingClient);
@@ -3271,17 +3279,10 @@ namespace OpenSim.Region.Framework.Scenes
3271 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || 3279 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
3272 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || 3280 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
3273 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 3281 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
3274 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 3282 Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE)
3275 { 3283 {
3276 SendTerseUpdateToAllClients(); 3284 SendTerseUpdateToAllClients();
3277 3285
3278 // Update the "last" values
3279 m_lastPosition = OffsetPosition;
3280 m_lastRotation = RotationOffset;
3281 m_lastVelocity = Velocity;
3282 m_lastAcceleration = Acceleration;
3283 m_lastAngularVelocity = AngularVelocity;
3284 m_lastTerseSent = Environment.TickCount;
3285 } 3286 }
3286 break; 3287 break;
3287 } 3288 }
@@ -3302,6 +3303,14 @@ namespace OpenSim.Region.Framework.Scenes
3302 if (ParentGroup == null || ParentGroup.Scene == null) 3303 if (ParentGroup == null || ParentGroup.Scene == null)
3303 return; 3304 return;
3304 3305
3306 // Update the "last" values
3307 m_lastPosition = OffsetPosition;
3308 m_lastRotation = RotationOffset;
3309 m_lastVelocity = Velocity;
3310 m_lastAcceleration = Acceleration;
3311 m_lastAngularVelocity = AngularVelocity;
3312 m_lastUpdateSentTime = Environment.TickCount;
3313
3305 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) 3314 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
3306 { 3315 {
3307 SendTerseUpdateToClient(client); 3316 SendTerseUpdateToClient(client);