diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 40a8f83..64a6dd5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -977,77 +977,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
977 | } | 977 | } |
978 | } | 978 | } |
979 | 979 | ||
980 | /// <summary> | ||
981 | /// Attach this scene object to the given avatar. | ||
982 | /// </summary> | ||
983 | /// <param name="agentID"></param> | ||
984 | /// <param name="attachmentpoint"></param> | ||
985 | /// <param name="AttachOffset"></param> | ||
986 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset, bool silent) | ||
987 | { | ||
988 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | ||
989 | if (avatar != null) | ||
990 | { | ||
991 | // don't attach attachments to child agents | ||
992 | if (avatar.IsChildAgent) return; | ||
993 | |||
994 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
995 | |||
996 | DetachFromBackup(); | ||
997 | |||
998 | // Remove from database and parcel prim count | ||
999 | m_scene.DeleteFromStorage(UUID); | ||
1000 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1001 | |||
1002 | m_rootPart.AttachedAvatar = agentID; | ||
1003 | |||
1004 | //Anakin Lohner bug #3839 | ||
1005 | lock (m_parts) | ||
1006 | { | ||
1007 | foreach (SceneObjectPart p in m_parts.Values) | ||
1008 | { | ||
1009 | p.AttachedAvatar = agentID; | ||
1010 | } | ||
1011 | } | ||
1012 | |||
1013 | if (m_rootPart.PhysActor != null) | ||
1014 | { | ||
1015 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | ||
1016 | m_rootPart.PhysActor = null; | ||
1017 | } | ||
1018 | |||
1019 | AbsolutePosition = AttachOffset; | ||
1020 | m_rootPart.AttachedPos = AttachOffset; | ||
1021 | m_rootPart.IsAttachment = true; | ||
1022 | |||
1023 | m_rootPart.SetParentLocalId(avatar.LocalId); | ||
1024 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | ||
1025 | |||
1026 | avatar.AddAttachment(this); | ||
1027 | |||
1028 | if (!silent) | ||
1029 | { | ||
1030 | // Killing it here will cause the client to deselect it | ||
1031 | // It then reappears on the avatar, deselected | ||
1032 | // through the full update below | ||
1033 | // | ||
1034 | if (IsSelected) | ||
1035 | { | ||
1036 | m_scene.SendKillObject(m_rootPart.LocalId); | ||
1037 | } | ||
1038 | |||
1039 | IsSelected = false; // fudge.... | ||
1040 | ScheduleGroupForFullUpdate(); | ||
1041 | } | ||
1042 | } | ||
1043 | else | ||
1044 | { | ||
1045 | m_log.WarnFormat( | ||
1046 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1047 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1048 | } | ||
1049 | } | ||
1050 | |||
1051 | public byte GetAttachmentPoint() | 980 | public byte GetAttachmentPoint() |
1052 | { | 981 | { |
1053 | return m_rootPart.Shape.State; | 982 | return m_rootPart.Shape.State; |