diff options
Diffstat (limited to 'OpenSim/Region/Framework')
11 files changed, 166 insertions, 504 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 2c906a2..89a45da 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -185,19 +185,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
185 | List<UUID> GetInventoryList(); | 185 | List<UUID> GetInventoryList(); |
186 | 186 | ||
187 | /// <summary> | 187 | /// <summary> |
188 | /// Get the names of the assemblies associated with scripts in this inventory. | ||
189 | /// </summary> | ||
190 | /// <returns></returns> | ||
191 | string[] GetScriptAssemblies(); | ||
192 | |||
193 | /// <summary> | ||
194 | /// Get the xml representing the saved states of scripts in this inventory. | 188 | /// Get the xml representing the saved states of scripts in this inventory. |
195 | /// </summary> | 189 | /// </summary> |
196 | /// <returns> | 190 | /// <returns> |
197 | /// A <see cref="Dictionary`2"/> | 191 | /// A <see cref="Dictionary`2"/> |
198 | /// </returns> | 192 | /// </returns> |
199 | Dictionary<UUID, string> GetScriptStates(); | 193 | Dictionary<UUID, string> GetScriptStates(); |
200 | |||
201 | bool CanBeDeleted(); | ||
202 | } | 194 | } |
203 | } | 195 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 10835b9..f11e571 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -34,9 +34,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 34 | { |
35 | string ScriptEngineName { get; } | 35 | string ScriptEngineName { get; } |
36 | 36 | ||
37 | string GetAssemblyName(UUID itemID); | ||
38 | string GetXMLState(UUID itemID); | 37 | string GetXMLState(UUID itemID); |
39 | bool CanBeDeleted(UUID itemID); | 38 | void SetXMLState(UUID itemID, string xml); |
40 | 39 | ||
41 | bool PostScriptEvent(UUID itemID, string name, Object[] args); | 40 | bool PostScriptEvent(UUID itemID, string name, Object[] args); |
42 | bool PostObjectEvent(UUID itemID, string name, Object[] args); | 41 | bool PostObjectEvent(UUID itemID, string name, Object[] args); |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 5b571c7..9a7863b 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -131,11 +131,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | if (left > 0) | 131 | if (left > 0) |
132 | { | 132 | { |
133 | x = m_inventoryDeletes.Dequeue(); | 133 | x = m_inventoryDeletes.Dequeue(); |
134 | if (!x.objectGroup.CanBeDeleted()) | ||
135 | { | ||
136 | m_inventoryDeletes.Enqueue(x); | ||
137 | return true; | ||
138 | } | ||
139 | 134 | ||
140 | m_log.DebugFormat( | 135 | m_log.DebugFormat( |
141 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); | 136 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f444e51..a3f3d8f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | private Thread HeartbeatThread; | 310 | private Thread HeartbeatThread; |
311 | private volatile bool shuttingdown; | 311 | private volatile bool shuttingdown; |
312 | 312 | ||
313 | private int m_lastUpdate = Environment.TickCount; | 313 | private int m_lastUpdate; |
314 | private bool m_firstHeartbeat = true; | 314 | private bool m_firstHeartbeat = true; |
315 | 315 | ||
316 | private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; | 316 | private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; |
@@ -387,6 +387,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
387 | { | 387 | { |
388 | get { return StatsReporter.getLastReportedSimFPS(); } | 388 | get { return StatsReporter.getLastReportedSimFPS(); } |
389 | } | 389 | } |
390 | |||
391 | public float[] SimulatorStats | ||
392 | { | ||
393 | get { return StatsReporter.getLastReportedSimStats(); } | ||
394 | } | ||
390 | 395 | ||
391 | public string DefaultScriptEngine | 396 | public string DefaultScriptEngine |
392 | { | 397 | { |
@@ -521,6 +526,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | m_regionHandle = m_regInfo.RegionHandle; | 526 | m_regionHandle = m_regInfo.RegionHandle; |
522 | m_regionName = m_regInfo.RegionName; | 527 | m_regionName = m_regInfo.RegionName; |
523 | m_datastore = m_regInfo.DataStore; | 528 | m_datastore = m_regInfo.DataStore; |
529 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
524 | 530 | ||
525 | m_physicalPrim = physicalPrim; | 531 | m_physicalPrim = physicalPrim; |
526 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 532 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -618,7 +624,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
618 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | 624 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); |
619 | m_persistAfter *= 10000000; | 625 | m_persistAfter *= 10000000; |
620 | 626 | ||
621 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); | 627 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
622 | 628 | ||
623 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 629 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
624 | if (packetConfig != null) | 630 | if (packetConfig != null) |
@@ -730,6 +736,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | 736 | ||
731 | m_regInfo = regInfo; | 737 | m_regInfo = regInfo; |
732 | m_eventManager = new EventManager(); | 738 | m_eventManager = new EventManager(); |
739 | |||
740 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
733 | } | 741 | } |
734 | 742 | ||
735 | #endregion | 743 | #endregion |
@@ -1084,7 +1092,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1084 | HeartbeatThread.Abort(); | 1092 | HeartbeatThread.Abort(); |
1085 | HeartbeatThread = null; | 1093 | HeartbeatThread = null; |
1086 | } | 1094 | } |
1087 | m_lastUpdate = Environment.TickCount; | 1095 | m_lastUpdate = Util.EnvironmentTickCount(); |
1088 | 1096 | ||
1089 | HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false); | 1097 | HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false); |
1090 | } | 1098 | } |
@@ -1125,7 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1125 | { | 1133 | { |
1126 | Update(); | 1134 | Update(); |
1127 | 1135 | ||
1128 | m_lastUpdate = Environment.TickCount; | 1136 | m_lastUpdate = Util.EnvironmentTickCount(); |
1129 | m_firstHeartbeat = false; | 1137 | m_firstHeartbeat = false; |
1130 | } | 1138 | } |
1131 | catch (ThreadAbortException) | 1139 | catch (ThreadAbortException) |
@@ -1151,10 +1159,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1151 | while (!shuttingdown) | 1159 | while (!shuttingdown) |
1152 | { | 1160 | { |
1153 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1161 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1154 | physicsFPS = 0f; | 1162 | physicsFPS = 0f; |
1155 | 1163 | ||
1156 | maintc = otherMS = Environment.TickCount; | 1164 | maintc = Util.EnvironmentTickCount(); |
1157 | int tmpFrameMS = maintc; | 1165 | int tmpFrameMS = maintc; |
1166 | tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | ||
1158 | 1167 | ||
1159 | // Increment the frame counter | 1168 | // Increment the frame counter |
1160 | ++m_frame; | 1169 | ++m_frame; |
@@ -1174,74 +1183,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
1174 | if (m_frame % m_update_presences == 0) | 1183 | if (m_frame % m_update_presences == 0) |
1175 | m_sceneGraph.UpdatePresences(); | 1184 | m_sceneGraph.UpdatePresences(); |
1176 | 1185 | ||
1177 | int TempPhysicsMS2 = Environment.TickCount; | 1186 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1178 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1187 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1179 | m_sceneGraph.UpdatePreparePhysics(); | 1188 | m_sceneGraph.UpdatePreparePhysics(); |
1180 | TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2; | 1189 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); |
1181 | physicsMS2 = TempPhysicsMS2; | ||
1182 | 1190 | ||
1183 | if (m_frame % m_update_entitymovement == 0) | 1191 | if (m_frame % m_update_entitymovement == 0) |
1184 | m_sceneGraph.UpdateScenePresenceMovement(); | 1192 | m_sceneGraph.UpdateScenePresenceMovement(); |
1185 | 1193 | ||
1186 | int TempPhysicsMS = Environment.TickCount; | 1194 | int tmpPhysicsMS = Util.EnvironmentTickCount(); |
1187 | if (m_frame % m_update_physics == 0) | 1195 | if (m_frame % m_update_physics == 0) |
1188 | { | 1196 | { |
1189 | if (m_physics_enabled) | 1197 | if (m_physics_enabled) |
1190 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); | 1198 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); |
1191 | if (SynchronizeScene != null) | 1199 | if (SynchronizeScene != null) |
1192 | SynchronizeScene(this); | 1200 | SynchronizeScene(this); |
1193 | } | 1201 | } |
1194 | TempPhysicsMS = Environment.TickCount - TempPhysicsMS; | 1202 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); |
1195 | physicsMS = TempPhysicsMS; | ||
1196 | 1203 | ||
1197 | // Delete temp-on-rez stuff | 1204 | // Delete temp-on-rez stuff |
1198 | if (m_frame % m_update_backup == 0) | 1205 | if (m_frame % m_update_backup == 0) |
1199 | { | 1206 | { |
1200 | int tozMS = Environment.TickCount; | 1207 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); |
1201 | CleanTempObjects(); | 1208 | CleanTempObjects(); |
1202 | tozMS -= Environment.TickCount; | 1209 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); |
1203 | tempOnRezMS = tozMS; | ||
1204 | } | 1210 | } |
1205 | 1211 | ||
1206 | if (RegionStatus != RegionStatus.SlaveScene) | 1212 | if (RegionStatus != RegionStatus.SlaveScene) |
1207 | { | 1213 | { |
1208 | if (m_frame % m_update_events == 0) | 1214 | if (m_frame % m_update_events == 0) |
1209 | { | 1215 | { |
1210 | int evMS = Environment.TickCount; | 1216 | int evMS = Util.EnvironmentTickCount(); |
1211 | UpdateEvents(); | 1217 | UpdateEvents(); |
1212 | evMS -= Environment.TickCount; | 1218 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1213 | eventMS = evMS; | ||
1214 | } | 1219 | } |
1215 | 1220 | ||
1216 | if (m_frame % m_update_backup == 0) | 1221 | if (m_frame % m_update_backup == 0) |
1217 | { | 1222 | { |
1218 | int backMS = Environment.TickCount; | 1223 | int backMS = Util.EnvironmentTickCount(); |
1219 | UpdateStorageBackup(); | 1224 | UpdateStorageBackup(); |
1220 | backMS -= Environment.TickCount; | 1225 | backupMS = Util.EnvironmentTickCountSubtract(backMS); |
1221 | backupMS = backMS; | ||
1222 | } | 1226 | } |
1223 | 1227 | ||
1224 | if (m_frame % m_update_terrain == 0) | 1228 | if (m_frame % m_update_terrain == 0) |
1225 | { | 1229 | { |
1226 | int terMS = Environment.TickCount; | 1230 | int terMS = Util.EnvironmentTickCount(); |
1227 | UpdateTerrain(); | 1231 | UpdateTerrain(); |
1228 | terMS -= Environment.TickCount; | 1232 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1229 | terrainMS = terMS; | ||
1230 | } | 1233 | } |
1231 | 1234 | ||
1232 | if (m_frame % m_update_land == 0) | 1235 | if (m_frame % m_update_land == 0) |
1233 | { | 1236 | { |
1234 | int ldMS = Environment.TickCount; | 1237 | int ldMS = Util.EnvironmentTickCount(); |
1235 | UpdateLand(); | 1238 | UpdateLand(); |
1236 | ldMS -= Environment.TickCount; | 1239 | landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1237 | landMS = ldMS; | 1240 | } |
1238 | } | 1241 | |
1239 | 1242 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | |
1240 | int tickCount = Environment.TickCount; | 1243 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1241 | otherMS = tickCount - otherMS; | 1244 | lastCompletedFrame = Util.EnvironmentTickCount(); |
1242 | tmpFrameMS -= tickCount; | ||
1243 | frameMS = tmpFrameMS; | ||
1244 | lastCompletedFrame = tickCount; | ||
1245 | 1245 | ||
1246 | // if (m_frame%m_update_avatars == 0) | 1246 | // if (m_frame%m_update_avatars == 0) |
1247 | // UpdateInWorldTime(); | 1247 | // UpdateInWorldTime(); |
@@ -1293,9 +1293,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1293 | finally | 1293 | finally |
1294 | { | 1294 | { |
1295 | m_lastupdate = DateTime.UtcNow; | 1295 | m_lastupdate = DateTime.UtcNow; |
1296 | } | 1296 | } |
1297 | 1297 | ||
1298 | maintc = Environment.TickCount - maintc; | 1298 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1299 | maintc = (int)(m_timespan * 1000) - maintc; | 1299 | maintc = (int)(m_timespan * 1000) - maintc; |
1300 | 1300 | ||
1301 | if ((maintc < (m_timespan * 1000)) && maintc > 0) | 1301 | if ((maintc < (m_timespan * 1000)) && maintc > 0) |
@@ -1306,6 +1306,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1306 | } | 1306 | } |
1307 | } | 1307 | } |
1308 | 1308 | ||
1309 | |||
1309 | 1310 | ||
1310 | public void AddGroupTarget(SceneObjectGroup grp) | 1311 | public void AddGroupTarget(SceneObjectGroup grp) |
1311 | { | 1312 | { |
@@ -2381,103 +2382,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2381 | return successYN; | 2382 | return successYN; |
2382 | } | 2383 | } |
2383 | 2384 | ||
2384 | /// <summary> | ||
2385 | /// Handle a scene object that is crossing into this region from another. | ||
2386 | /// NOTE: Unused as of 2009-02-09. Soon to be deleted. | ||
2387 | /// </summary> | ||
2388 | /// <param name="regionHandle"></param> | ||
2389 | /// <param name="primID"></param> | ||
2390 | /// <param name="objXMLData"></param> | ||
2391 | /// <param name="XMLMethod"></param> | ||
2392 | /// <returns></returns> | ||
2393 | public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod) | ||
2394 | { | ||
2395 | if (XMLMethod == 0) | ||
2396 | { | ||
2397 | m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID); | ||
2398 | SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); | ||
2399 | if (sceneObject.IsAttachment) | ||
2400 | sceneObject.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
2401 | |||
2402 | return AddSceneObject(sceneObject); | ||
2403 | } | ||
2404 | else if ((XMLMethod == 100) && m_allowScriptCrossings) | ||
2405 | { | ||
2406 | m_log.Warn("[INTERREGION]: Prim state data arrived from a neighbor"); | ||
2407 | |||
2408 | XmlDocument doc = new XmlDocument(); | ||
2409 | doc.LoadXml(objXMLData); | ||
2410 | |||
2411 | XmlNodeList rootL = doc.GetElementsByTagName("ScriptData"); | ||
2412 | if (rootL.Count == 1) | ||
2413 | { | ||
2414 | XmlNode rootNode = rootL[0]; | ||
2415 | if (rootNode != null) | ||
2416 | { | ||
2417 | XmlNodeList partL = rootNode.ChildNodes; | ||
2418 | |||
2419 | foreach (XmlNode part in partL) | ||
2420 | { | ||
2421 | XmlNodeList nodeL = part.ChildNodes; | ||
2422 | |||
2423 | switch (part.Name) | ||
2424 | { | ||
2425 | case "Assemblies": | ||
2426 | foreach (XmlNode asm in nodeL) | ||
2427 | { | ||
2428 | string fn = asm.Attributes.GetNamedItem("Filename").Value; | ||
2429 | |||
2430 | Byte[] filedata = Convert.FromBase64String(asm.InnerText); | ||
2431 | string path = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString()); | ||
2432 | path = Path.Combine(path, fn); | ||
2433 | |||
2434 | if (!File.Exists(path)) | ||
2435 | { | ||
2436 | FileStream fs = File.Create(path); | ||
2437 | fs.Write(filedata, 0, filedata.Length); | ||
2438 | fs.Close(); | ||
2439 | } | ||
2440 | } | ||
2441 | break; | ||
2442 | case "ScriptStates": | ||
2443 | foreach (XmlNode st in nodeL) | ||
2444 | { | ||
2445 | string id = st.Attributes.GetNamedItem("UUID").Value; | ||
2446 | UUID uuid = new UUID(id); | ||
2447 | XmlNode state = st.ChildNodes[0]; | ||
2448 | |||
2449 | XmlDocument sdoc = new XmlDocument(); | ||
2450 | XmlNode sxmlnode = sdoc.CreateNode( | ||
2451 | XmlNodeType.XmlDeclaration, | ||
2452 | "", ""); | ||
2453 | sdoc.AppendChild(sxmlnode); | ||
2454 | |||
2455 | XmlNode newnode = sdoc.ImportNode(state, true); | ||
2456 | sdoc.AppendChild(newnode); | ||
2457 | |||
2458 | string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString()); | ||
2459 | spath = Path.Combine(spath, uuid.ToString()); | ||
2460 | FileStream sfs = File.Create(spath + ".state"); | ||
2461 | ASCIIEncoding enc = new ASCIIEncoding(); | ||
2462 | Byte[] buf = enc.GetBytes(sdoc.InnerXml); | ||
2463 | sfs.Write(buf, 0, buf.Length); | ||
2464 | sfs.Close(); | ||
2465 | } | ||
2466 | break; | ||
2467 | } | ||
2468 | } | ||
2469 | } | ||
2470 | } | ||
2471 | |||
2472 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | ||
2473 | RootPrim.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1); | ||
2474 | |||
2475 | return true; | ||
2476 | } | ||
2477 | |||
2478 | return true; | ||
2479 | } | ||
2480 | |||
2481 | public bool IncomingCreateObject(ISceneObject sog) | 2385 | public bool IncomingCreateObject(ISceneObject sog) |
2482 | { | 2386 | { |
2483 | //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2387 | //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); |
@@ -2677,9 +2581,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2677 | sp.IsChildAgent = false; | 2581 | sp.IsChildAgent = false; |
2678 | Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); | 2582 | Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); |
2679 | } | 2583 | } |
2680 | } | 2584 | } |
2681 | 2585 | ||
2682 | m_LastLogin = Environment.TickCount; | 2586 | m_LastLogin = Util.EnvironmentTickCount(); |
2683 | EventManager.TriggerOnNewClient(client); | 2587 | EventManager.TriggerOnNewClient(client); |
2684 | } | 2588 | } |
2685 | 2589 | ||
@@ -3350,7 +3254,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3350 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | 3254 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; |
3351 | //m_eventManager.OnRegionUp += OtherRegionUp; | 3255 | //m_eventManager.OnRegionUp += OtherRegionUp; |
3352 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3256 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3353 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | ||
3354 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3257 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3355 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3258 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3356 | m_sceneGridService.KiPrimitive += SendKillObject; | 3259 | m_sceneGridService.KiPrimitive += SendKillObject; |
@@ -3374,7 +3277,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3374 | m_sceneGridService.KiPrimitive -= SendKillObject; | 3277 | m_sceneGridService.KiPrimitive -= SendKillObject; |
3375 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3278 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3376 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3279 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3377 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | ||
3378 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3280 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3379 | //m_eventManager.OnRegionUp -= OtherRegionUp; | 3281 | //m_eventManager.OnRegionUp -= OtherRegionUp; |
3380 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; | 3282 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; |
@@ -4492,16 +4394,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4492 | 4394 | ||
4493 | #endregion | 4395 | #endregion |
4494 | 4396 | ||
4495 | #region Avatar Appearance Default | ||
4496 | |||
4497 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | ||
4498 | { | ||
4499 | visualParams = AvatarAppearance.GetDefaultVisualParams(); | ||
4500 | wearables = AvatarWearable.DefaultWearables; | ||
4501 | } | ||
4502 | |||
4503 | #endregion | ||
4504 | |||
4505 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | 4397 | public void RegionHandleRequest(IClientAPI client, UUID regionID) |
4506 | { | 4398 | { |
4507 | ulong handle = 0; | 4399 | ulong handle = 0; |
@@ -4758,16 +4650,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4758 | // 3 = We have seen a new user enter within the past 4 minutes | 4650 | // 3 = We have seen a new user enter within the past 4 minutes |
4759 | // which can be seen as positive confirmation of sim health | 4651 | // which can be seen as positive confirmation of sim health |
4760 | // | 4652 | // |
4761 | int health=1; // Start at 1, means we're up | 4653 | int health=1; // Start at 1, means we're up |
4762 | 4654 | ||
4763 | if ((Environment.TickCount - m_lastUpdate) < 1000) | 4655 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) |
4764 | health+=1; | 4656 | health+=1; |
4765 | else | 4657 | else |
4766 | return health; | 4658 | return health; |
4767 | 4659 | ||
4768 | // A login in the last 4 mins? We can't be doing too badly | 4660 | // A login in the last 4 mins? We can't be doing too badly |
4769 | // | 4661 | // |
4770 | if ((Environment.TickCount - m_LastLogin) < 240000) | 4662 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) |
4771 | health++; | 4663 | health++; |
4772 | else | 4664 | else |
4773 | return health; | 4665 | return health; |
@@ -4963,9 +4855,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4963 | private void CheckHeartbeat() | 4855 | private void CheckHeartbeat() |
4964 | { | 4856 | { |
4965 | if (m_firstHeartbeat) | 4857 | if (m_firstHeartbeat) |
4966 | return; | 4858 | return; |
4967 | 4859 | ||
4968 | if (System.Environment.TickCount - m_lastUpdate > 2000) | 4860 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) |
4969 | StartTimer(); | 4861 | StartTimer(); |
4970 | } | 4862 | } |
4971 | } | 4863 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 76c6cab..3892769 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
85 | /// <summary> | 85 | /// <summary> |
86 | /// A Prim will arrive shortly | 86 | /// A Prim will arrive shortly |
87 | /// </summary> | 87 | /// </summary> |
88 | public event ExpectPrimDelegate OnExpectPrim; | ||
89 | public event CloseAgentConnection OnCloseAgentConnection; | 88 | public event CloseAgentConnection OnCloseAgentConnection; |
90 | 89 | ||
91 | /// <summary> | 90 | /// <summary> |
@@ -116,7 +115,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | 115 | ||
117 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | 116 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; |
118 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | 117 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; |
119 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; | ||
120 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | 118 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
121 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 119 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
122 | //private RegionUp handlerRegionUp = null; // OnRegionUp; | 120 | //private RegionUp handlerRegionUp = null; // OnRegionUp; |
@@ -147,30 +145,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> | 145 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> |
148 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) | 146 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) |
149 | { | 147 | { |
150 | //m_interregionCommsOut = comms_out; | ||
151 | |||
152 | //m_regionInfo = regionInfos; | ||
153 | //m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName; | ||
154 | //regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); | ||
155 | |||
156 | //if (regionCommsHost != null) | ||
157 | //{ | ||
158 | // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); | ||
159 | |||
160 | // regionCommsHost.debugRegionName = regionInfos.RegionName; | ||
161 | // regionCommsHost.OnExpectPrim += IncomingPrimCrossing; | ||
162 | // regionCommsHost.OnExpectUser += NewUserConnection; | ||
163 | // regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | ||
164 | // regionCommsHost.OnCloseAgentConnection += CloseConnection; | ||
165 | // regionCommsHost.OnRegionUp += newRegionUp; | ||
166 | // regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; | ||
167 | // regionCommsHost.OnLogOffUser += GridLogOffUser; | ||
168 | // regionCommsHost.OnGetLandData += FetchLandData; | ||
169 | //} | ||
170 | //else | ||
171 | //{ | ||
172 | // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null"); | ||
173 | //} | ||
174 | } | 148 | } |
175 | 149 | ||
176 | /// <summary> | 150 | /// <summary> |
@@ -179,31 +153,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
179 | /// </summary> | 153 | /// </summary> |
180 | public void Close() | 154 | public void Close() |
181 | { | 155 | { |
182 | |||
183 | //if (regionCommsHost != null) | ||
184 | //{ | ||
185 | // regionCommsHost.OnLogOffUser -= GridLogOffUser; | ||
186 | // regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; | ||
187 | // regionCommsHost.OnRegionUp -= newRegionUp; | ||
188 | // regionCommsHost.OnExpectUser -= NewUserConnection; | ||
189 | // regionCommsHost.OnExpectPrim -= IncomingPrimCrossing; | ||
190 | // regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; | ||
191 | // regionCommsHost.OnCloseAgentConnection -= CloseConnection; | ||
192 | // regionCommsHost.OnGetLandData -= FetchLandData; | ||
193 | |||
194 | // try | ||
195 | // { | ||
196 | // m_commsProvider.GridService.DeregisterRegion(m_regionInfo); | ||
197 | // } | ||
198 | // catch (Exception e) | ||
199 | // { | ||
200 | // m_log.ErrorFormat( | ||
201 | // "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing", | ||
202 | // m_regionInfo.RegionName, e); | ||
203 | // } | ||
204 | |||
205 | // regionCommsHost = null; | ||
206 | //} | ||
207 | } | 156 | } |
208 | 157 | ||
209 | #region CommsManager Event handlers | 158 | #region CommsManager Event handlers |
@@ -263,27 +212,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
263 | } | 212 | } |
264 | } | 213 | } |
265 | 214 | ||
266 | /// <summary> | ||
267 | /// We have a new prim from a neighbor | ||
268 | /// </summary> | ||
269 | /// <param name="primID">unique ID for the primative</param> | ||
270 | /// <param name="objXMLData">XML2 encoded data of the primative</param> | ||
271 | /// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param> | ||
272 | /// <returns>True if the prim was accepted, false if it was not</returns> | ||
273 | protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod) | ||
274 | { | ||
275 | handlerExpectPrim = OnExpectPrim; | ||
276 | if (handlerExpectPrim != null) | ||
277 | { | ||
278 | return handlerExpectPrim(primID, objXMLData, XMLMethod); | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | return false; | ||
283 | } | ||
284 | |||
285 | } | ||
286 | |||
287 | protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical) | 215 | protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical) |
288 | { | 216 | { |
289 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; | 217 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 3cec77f..5a06bdb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -309,26 +309,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | 309 | ||
310 | public string GetStateSnapshot() | 310 | public string GetStateSnapshot() |
311 | { | 311 | { |
312 | //m_log.Debug(" >>> GetStateSnapshot <<<"); | ||
313 | |||
314 | List<string> assemblies = new List<string>(); | ||
315 | Dictionary<UUID, string> states = new Dictionary<UUID, string>(); | 312 | Dictionary<UUID, string> states = new Dictionary<UUID, string>(); |
316 | 313 | ||
317 | foreach (SceneObjectPart part in m_parts.Values) | 314 | foreach (SceneObjectPart part in m_parts.Values) |
318 | { | 315 | { |
319 | foreach (string a in part.Inventory.GetScriptAssemblies()) | ||
320 | { | ||
321 | if (a != "" && !assemblies.Contains(a)) | ||
322 | assemblies.Add(a); | ||
323 | } | ||
324 | |||
325 | foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates()) | 316 | foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates()) |
326 | { | ||
327 | states[s.Key] = s.Value; | 317 | states[s.Key] = s.Value; |
328 | } | ||
329 | } | 318 | } |
330 | 319 | ||
331 | if (states.Count < 1 || assemblies.Count < 1) | 320 | if (states.Count < 1) |
332 | return ""; | 321 | return ""; |
333 | 322 | ||
334 | XmlDocument xmldoc = new XmlDocument(); | 323 | XmlDocument xmldoc = new XmlDocument(); |
@@ -342,104 +331,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
342 | 331 | ||
343 | xmldoc.AppendChild(rootElement); | 332 | xmldoc.AppendChild(rootElement); |
344 | 333 | ||
345 | XmlElement wrapper = xmldoc.CreateElement("", "Assemblies", | ||
346 | ""); | ||
347 | 334 | ||
348 | rootElement.AppendChild(wrapper); | 335 | XmlElement wrapper = xmldoc.CreateElement("", "ScriptStates", |
349 | |||
350 | foreach (string assembly in assemblies) | ||
351 | { | ||
352 | string fn = Path.GetFileName(assembly); | ||
353 | if (fn == String.Empty) | ||
354 | continue; | ||
355 | |||
356 | String filedata = String.Empty; | ||
357 | |||
358 | if (File.Exists(assembly+".text")) | ||
359 | { | ||
360 | FileInfo tfi = new FileInfo(assembly+".text"); | ||
361 | |||
362 | if (tfi == null) | ||
363 | continue; | ||
364 | |||
365 | Byte[] tdata = new Byte[tfi.Length]; | ||
366 | |||
367 | try | ||
368 | { | ||
369 | FileStream tfs = File.Open(assembly+".text", FileMode.Open, FileAccess.Read); | ||
370 | tfs.Read(tdata, 0, tdata.Length); | ||
371 | tfs.Close(); | ||
372 | } | ||
373 | catch (Exception e) | ||
374 | { | ||
375 | m_log.DebugFormat("[SOG]: Unable to open script textfile {0}, reason: {1}", assembly+".text", e.Message); | ||
376 | } | ||
377 | |||
378 | filedata = new System.Text.ASCIIEncoding().GetString(tdata); | ||
379 | } | ||
380 | else | ||
381 | { | ||
382 | FileInfo fi = new FileInfo(assembly); | ||
383 | |||
384 | if (fi == null) | ||
385 | continue; | ||
386 | |||
387 | Byte[] data = new Byte[fi.Length]; | ||
388 | |||
389 | try | ||
390 | { | ||
391 | FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read); | ||
392 | fs.Read(data, 0, data.Length); | ||
393 | fs.Close(); | ||
394 | } | ||
395 | catch (Exception e) | ||
396 | { | ||
397 | m_log.DebugFormat("[SOG]: Unable to open script assembly {0}, reason: {1}", assembly, e.Message); | ||
398 | } | ||
399 | |||
400 | filedata = System.Convert.ToBase64String(data); | ||
401 | } | ||
402 | XmlElement assemblyData = xmldoc.CreateElement("", "Assembly", ""); | ||
403 | XmlAttribute assemblyName = xmldoc.CreateAttribute("", "Filename", ""); | ||
404 | assemblyName.Value = fn; | ||
405 | assemblyData.Attributes.Append(assemblyName); | ||
406 | |||
407 | assemblyData.InnerText = filedata; | ||
408 | |||
409 | wrapper.AppendChild(assemblyData); | ||
410 | } | ||
411 | |||
412 | wrapper = xmldoc.CreateElement("", "ScriptStates", | ||
413 | ""); | 336 | ""); |
414 | 337 | ||
415 | rootElement.AppendChild(wrapper); | 338 | rootElement.AppendChild(wrapper); |
416 | 339 | ||
417 | foreach (KeyValuePair<UUID, string> state in states) | 340 | foreach (KeyValuePair<UUID, string> state in states) |
418 | { | 341 | { |
419 | XmlElement stateData = xmldoc.CreateElement("", "State", ""); | ||
420 | |||
421 | XmlAttribute stateID = xmldoc.CreateAttribute("", "UUID", ""); | ||
422 | stateID.Value = state.Key.ToString(); | ||
423 | stateData.Attributes.Append(stateID); | ||
424 | |||
425 | XmlDocument sdoc = new XmlDocument(); | 342 | XmlDocument sdoc = new XmlDocument(); |
426 | sdoc.LoadXml(state.Value); | 343 | sdoc.LoadXml(state.Value); |
427 | XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState"); | 344 | XmlNodeList rootL = sdoc.GetElementsByTagName("State"); |
428 | XmlNode rootNode = rootL[0]; | 345 | XmlNode rootNode = rootL[0]; |
429 | 346 | ||
430 | XmlNode newNode = xmldoc.ImportNode(rootNode, true); | 347 | XmlNode newNode = xmldoc.ImportNode(rootNode, true); |
431 | stateData.AppendChild(newNode); | 348 | wrapper.AppendChild(newNode); |
432 | wrapper.AppendChild(stateData); | ||
433 | } | 349 | } |
434 | 350 | ||
435 | return xmldoc.InnerXml; | 351 | return xmldoc.InnerXml; |
436 | } | 352 | } |
437 | 353 | ||
438 | public void SetState(string objXMLData, UUID RegionID) | 354 | public void SetState(string objXMLData, IScene ins) |
439 | { | 355 | { |
356 | if (!(ins is Scene)) | ||
357 | return; | ||
358 | |||
359 | Scene s = (Scene)ins; | ||
360 | |||
440 | if (objXMLData == String.Empty) | 361 | if (objXMLData == String.Empty) |
441 | return; | 362 | return; |
442 | 363 | ||
364 | IScriptModule scriptModule = null; | ||
365 | |||
366 | foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>()) | ||
367 | { | ||
368 | if (sm.ScriptEngineName == s.DefaultScriptEngine) | ||
369 | scriptModule = sm; | ||
370 | else if (scriptModule == null) | ||
371 | scriptModule = sm; | ||
372 | } | ||
373 | |||
374 | if (scriptModule == null) | ||
375 | return; | ||
376 | |||
443 | XmlDocument doc = new XmlDocument(); | 377 | XmlDocument doc = new XmlDocument(); |
444 | try | 378 | try |
445 | { | 379 | { |
@@ -457,69 +391,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | } | 391 | } |
458 | 392 | ||
459 | XmlNodeList rootL = doc.GetElementsByTagName("ScriptData"); | 393 | XmlNodeList rootL = doc.GetElementsByTagName("ScriptData"); |
460 | if (rootL.Count == 1) | 394 | if (rootL.Count != 1) |
395 | return; | ||
396 | |||
397 | XmlElement rootE = (XmlElement)rootL[0]; | ||
398 | |||
399 | XmlNodeList dataL = rootE.GetElementsByTagName("ScriptStates"); | ||
400 | if (dataL.Count != 1) | ||
401 | return; | ||
402 | |||
403 | XmlElement dataE = (XmlElement)dataL[0]; | ||
404 | |||
405 | foreach (XmlNode n in dataE.ChildNodes) | ||
461 | { | 406 | { |
462 | XmlNode rootNode = rootL[0]; | 407 | XmlElement stateE = (XmlElement)n; |
463 | if (rootNode != null) | 408 | UUID itemID = new UUID(stateE.GetAttribute("UUID")); |
464 | { | 409 | |
465 | XmlNodeList partL = rootNode.ChildNodes; | 410 | scriptModule.SetXMLState(itemID, n.OuterXml); |
466 | |||
467 | foreach (XmlNode part in partL) | ||
468 | { | ||
469 | XmlNodeList nodeL = part.ChildNodes; | ||
470 | |||
471 | switch (part.Name) | ||
472 | { | ||
473 | case "Assemblies": | ||
474 | foreach (XmlNode asm in nodeL) | ||
475 | { | ||
476 | string fn = asm.Attributes.GetNamedItem("Filename").Value; | ||
477 | |||
478 | Byte[] filedata = Convert.FromBase64String(asm.InnerText); | ||
479 | string path = Path.Combine("ScriptEngines", RegionID.ToString()); | ||
480 | path = Path.Combine(path, fn); | ||
481 | |||
482 | if (!File.Exists(path)) | ||
483 | { | ||
484 | FileStream fs = File.Create(path); | ||
485 | fs.Write(filedata, 0, filedata.Length); | ||
486 | fs.Close(); | ||
487 | |||
488 | Byte[] textbytes = new System.Text.ASCIIEncoding().GetBytes(asm.InnerText); | ||
489 | fs = File.Create(path+".text"); | ||
490 | fs.Write(textbytes, 0, textbytes.Length); | ||
491 | fs.Close(); | ||
492 | } | ||
493 | } | ||
494 | break; | ||
495 | case "ScriptStates": | ||
496 | foreach (XmlNode st in nodeL) | ||
497 | { | ||
498 | string id = st.Attributes.GetNamedItem("UUID").Value; | ||
499 | UUID uuid = new UUID(id); | ||
500 | XmlNode state = st.ChildNodes[0]; | ||
501 | |||
502 | XmlDocument sdoc = new XmlDocument(); | ||
503 | XmlNode sxmlnode = sdoc.CreateNode( | ||
504 | XmlNodeType.XmlDeclaration, | ||
505 | "", ""); | ||
506 | sdoc.AppendChild(sxmlnode); | ||
507 | |||
508 | XmlNode newnode = sdoc.ImportNode(state, true); | ||
509 | sdoc.AppendChild(newnode); | ||
510 | |||
511 | string spath = Path.Combine("ScriptEngines", RegionID.ToString()); | ||
512 | spath = Path.Combine(spath, uuid.ToString()); | ||
513 | FileStream sfs = File.Create(spath + ".state"); | ||
514 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
515 | Byte[] buf = enc.GetBytes(sdoc.InnerXml); | ||
516 | sfs.Write(buf, 0, buf.Length); | ||
517 | sfs.Close(); | ||
518 | } | ||
519 | break; | ||
520 | } | ||
521 | } | ||
522 | } | ||
523 | } | 411 | } |
524 | } | 412 | } |
525 | } | 413 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index bcc9b37..7359011 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1199,6 +1199,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1199 | 1199 | ||
1200 | if (!silent) | 1200 | if (!silent) |
1201 | { | 1201 | { |
1202 | part.UpdateFlag = 0; | ||
1202 | if (part == m_rootPart) | 1203 | if (part == m_rootPart) |
1203 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1204 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1204 | } | 1205 | } |
@@ -3341,17 +3342,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3341 | } | 3342 | } |
3342 | #endregion | 3343 | #endregion |
3343 | 3344 | ||
3344 | public bool CanBeDeleted() | ||
3345 | { | ||
3346 | foreach (SceneObjectPart part in Children.Values) | ||
3347 | { | ||
3348 | if (!part.CanBeDeleted()) | ||
3349 | return false; | ||
3350 | } | ||
3351 | |||
3352 | return true; | ||
3353 | } | ||
3354 | |||
3355 | public double GetUpdatePriority(IClientAPI client) | 3345 | public double GetUpdatePriority(IClientAPI client) |
3356 | { | 3346 | { |
3357 | switch (Scene.UpdatePrioritizationScheme) | 3347 | switch (Scene.UpdatePrioritizationScheme) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6f1b458..b6916f2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3797,10 +3797,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
3797 | 3797 | ||
3798 | Inventory.ApplyNextOwnerPermissions(); | 3798 | Inventory.ApplyNextOwnerPermissions(); |
3799 | } | 3799 | } |
3800 | |||
3801 | public bool CanBeDeleted() | ||
3802 | { | ||
3803 | return Inventory.CanBeDeleted(); | ||
3804 | } | ||
3805 | } | 3800 | } |
3806 | } | 3801 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index f4ca877..7a0d7b7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -857,36 +857,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
857 | return ret; | 857 | return ret; |
858 | } | 858 | } |
859 | 859 | ||
860 | public string[] GetScriptAssemblies() | ||
861 | { | ||
862 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
863 | |||
864 | List<string> ret = new List<string>(); | ||
865 | if (engines == null) // No engine at all | ||
866 | return new string[0]; | ||
867 | |||
868 | foreach (TaskInventoryItem item in m_items.Values) | ||
869 | { | ||
870 | if (item.InvType == (int)InventoryType.LSL) | ||
871 | { | ||
872 | foreach (IScriptModule e in engines) | ||
873 | { | ||
874 | if (e != null) | ||
875 | { | ||
876 | string n = e.GetAssemblyName(item.ItemID); | ||
877 | if (n != String.Empty) | ||
878 | { | ||
879 | if (!ret.Contains(n)) | ||
880 | ret.Add(n); | ||
881 | break; | ||
882 | } | ||
883 | } | ||
884 | } | ||
885 | } | ||
886 | } | ||
887 | return ret.ToArray(); | ||
888 | } | ||
889 | |||
890 | public Dictionary<UUID, string> GetScriptStates() | 860 | public Dictionary<UUID, string> GetScriptStates() |
891 | { | 861 | { |
892 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 862 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
@@ -916,30 +886,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | } | 886 | } |
917 | return ret; | 887 | return ret; |
918 | } | 888 | } |
919 | |||
920 | public bool CanBeDeleted() | ||
921 | { | ||
922 | if (!ContainsScripts()) | ||
923 | return true; | ||
924 | |||
925 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
926 | |||
927 | if (engines == null) // No engine at all | ||
928 | return true; | ||
929 | |||
930 | foreach (TaskInventoryItem item in m_items.Values) | ||
931 | { | ||
932 | if (item.InvType == (int)InventoryType.LSL) | ||
933 | { | ||
934 | foreach (IScriptModule e in engines) | ||
935 | { | ||
936 | if (!e.CanBeDeleted(item.ItemID)) | ||
937 | return false; | ||
938 | } | ||
939 | } | ||
940 | } | ||
941 | |||
942 | return true; | ||
943 | } | ||
944 | } | 889 | } |
945 | } | 890 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5604e3d..bcad335 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -755,13 +755,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | /// </summary> | 755 | /// </summary> |
756 | public void SendPrimUpdates() | 756 | public void SendPrimUpdates() |
757 | { | 757 | { |
758 | m_perfMonMS = Environment.TickCount; | 758 | m_perfMonMS = EnvironmentTickCount(); |
759 | 759 | ||
760 | m_sceneViewer.SendPrimUpdates(); | 760 | m_sceneViewer.SendPrimUpdates(); |
761 | 761 | ||
762 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 762 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
763 | } | 763 | } |
764 | 764 | ||
765 | /// <summary> | ||
766 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | ||
767 | /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap | ||
768 | /// for the callers. | ||
769 | /// This trims it to a 12 day interval so don't let your frame time get too long. | ||
770 | /// </summary> | ||
771 | /// <returns></returns> | ||
772 | const Int32 EnvironmentTickCountMask = 0x3fffffff; | ||
773 | private static Int32 EnvironmentTickCount() { | ||
774 | return Environment.TickCount & EnvironmentTickCountMask; | ||
775 | } | ||
776 | |||
777 | /// <summary> | ||
778 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | ||
779 | /// and negative every 24.9 days. Subtracts the passed value (previously fetched by | ||
780 | /// 'EnvironmentTickCount()') and accounts for any wrapping. | ||
781 | /// </summary> | ||
782 | /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns> | ||
783 | private static Int32 EnvironmentTickCountSubtract(Int32 prevValue) { | ||
784 | Int32 diff = EnvironmentTickCount() - prevValue; | ||
785 | return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1); | ||
786 | } | ||
787 | |||
788 | |||
765 | #region Status Methods | 789 | #region Status Methods |
766 | 790 | ||
767 | /// <summary> | 791 | /// <summary> |
@@ -1148,7 +1172,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1148 | // return; | 1172 | // return; |
1149 | //} | 1173 | //} |
1150 | 1174 | ||
1151 | m_perfMonMS = Environment.TickCount; | 1175 | m_perfMonMS = EnvironmentTickCount(); |
1152 | 1176 | ||
1153 | ++m_movementUpdateCount; | 1177 | ++m_movementUpdateCount; |
1154 | if (m_movementUpdateCount < 1) | 1178 | if (m_movementUpdateCount < 1) |
@@ -1464,7 +1488,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1464 | 1488 | ||
1465 | m_scene.EventManager.TriggerOnClientMovement(this); | 1489 | m_scene.EventManager.TriggerOnClientMovement(this); |
1466 | 1490 | ||
1467 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 1491 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
1468 | } | 1492 | } |
1469 | 1493 | ||
1470 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) | 1494 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) |
@@ -1924,7 +1948,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1924 | return; | 1948 | return; |
1925 | } | 1949 | } |
1926 | 1950 | ||
1927 | m_perfMonMS = Environment.TickCount; | 1951 | m_perfMonMS = EnvironmentTickCount(); |
1928 | 1952 | ||
1929 | Rotation = rotation; | 1953 | Rotation = rotation; |
1930 | Vector3 direc = vec * rotation; | 1954 | Vector3 direc = vec * rotation; |
@@ -1966,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1966 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 1990 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
1967 | m_forceToApply = direc; | 1991 | m_forceToApply = direc; |
1968 | 1992 | ||
1969 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 1993 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
1970 | } | 1994 | } |
1971 | 1995 | ||
1972 | #endregion | 1996 | #endregion |
@@ -2032,7 +2056,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | // server. | 2056 | // server. |
2033 | if (remoteClient.IsActive) | 2057 | if (remoteClient.IsActive) |
2034 | { | 2058 | { |
2035 | m_perfMonMS = Environment.TickCount; | 2059 | m_perfMonMS = EnvironmentTickCount(); |
2036 | 2060 | ||
2037 | PhysicsActor actor = m_physicsActor; | 2061 | PhysicsActor actor = m_physicsActor; |
2038 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; | 2062 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; |
@@ -2045,7 +2069,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2045 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 2069 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
2046 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); | 2070 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); |
2047 | 2071 | ||
2048 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2072 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2049 | m_scene.StatsReporter.AddAgentUpdates(1); | 2073 | m_scene.StatsReporter.AddAgentUpdates(1); |
2050 | } | 2074 | } |
2051 | } | 2075 | } |
@@ -2055,11 +2079,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2055 | /// </summary> | 2079 | /// </summary> |
2056 | public void SendTerseUpdateToAllClients() | 2080 | public void SendTerseUpdateToAllClients() |
2057 | { | 2081 | { |
2058 | m_perfMonMS = Environment.TickCount; | 2082 | m_perfMonMS = EnvironmentTickCount(); |
2059 | 2083 | ||
2060 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2084 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2061 | 2085 | ||
2062 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2086 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2063 | } | 2087 | } |
2064 | 2088 | ||
2065 | public void SendCoarseLocations() | 2089 | public void SendCoarseLocations() |
@@ -2079,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2079 | 2103 | ||
2080 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) | 2104 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) |
2081 | { | 2105 | { |
2082 | m_perfMonMS = Environment.TickCount; | 2106 | m_perfMonMS = EnvironmentTickCount(); |
2083 | 2107 | ||
2084 | List<Vector3> CoarseLocations = new List<Vector3>(); | 2108 | List<Vector3> CoarseLocations = new List<Vector3>(); |
2085 | List<UUID> AvatarUUIDs = new List<UUID>(); | 2109 | List<UUID> AvatarUUIDs = new List<UUID>(); |
@@ -2115,7 +2139,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2115 | 2139 | ||
2116 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); | 2140 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); |
2117 | 2141 | ||
2118 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2142 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2119 | } | 2143 | } |
2120 | 2144 | ||
2121 | public void CoarseLocationChange() | 2145 | public void CoarseLocationChange() |
@@ -2152,7 +2176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2152 | /// </summary> | 2176 | /// </summary> |
2153 | public void SendInitialFullUpdateToAllClients() | 2177 | public void SendInitialFullUpdateToAllClients() |
2154 | { | 2178 | { |
2155 | m_perfMonMS = Environment.TickCount; | 2179 | m_perfMonMS = EnvironmentTickCount(); |
2156 | 2180 | ||
2157 | ScenePresence[] avatars = m_scene.GetScenePresences(); | 2181 | ScenePresence[] avatars = m_scene.GetScenePresences(); |
2158 | 2182 | ||
@@ -2178,14 +2202,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2178 | } | 2202 | } |
2179 | 2203 | ||
2180 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); | 2204 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); |
2181 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2205 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2182 | 2206 | ||
2183 | //Animator.SendAnimPack(); | 2207 | //Animator.SendAnimPack(); |
2184 | } | 2208 | } |
2185 | 2209 | ||
2186 | public void SendFullUpdateToAllClients() | 2210 | public void SendFullUpdateToAllClients() |
2187 | { | 2211 | { |
2188 | m_perfMonMS = Environment.TickCount; | 2212 | m_perfMonMS = EnvironmentTickCount(); |
2189 | 2213 | ||
2190 | // only send update from root agents to other clients; children are only "listening posts" | 2214 | // only send update from root agents to other clients; children are only "listening posts" |
2191 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2215 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
@@ -2195,7 +2219,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2195 | 2219 | ||
2196 | } | 2220 | } |
2197 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2221 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); |
2198 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2222 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2199 | 2223 | ||
2200 | Animator.SendAnimPack(); | 2224 | Animator.SendAnimPack(); |
2201 | } | 2225 | } |
@@ -2237,7 +2261,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2237 | /// </summary> | 2261 | /// </summary> |
2238 | public void SendAppearanceToAllOtherAgents() | 2262 | public void SendAppearanceToAllOtherAgents() |
2239 | { | 2263 | { |
2240 | m_perfMonMS = Environment.TickCount; | 2264 | m_perfMonMS = EnvironmentTickCount(); |
2241 | 2265 | ||
2242 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2266 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2243 | { | 2267 | { |
@@ -2247,7 +2271,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | } | 2271 | } |
2248 | }); | 2272 | }); |
2249 | 2273 | ||
2250 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2274 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2251 | } | 2275 | } |
2252 | 2276 | ||
2253 | /// <summary> | 2277 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index ee288b3..f92f440 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -82,6 +82,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | private int m_fps = 0; | 82 | private int m_fps = 0; |
83 | // saved last reported value so there is something available for llGetRegionFPS | 83 | // saved last reported value so there is something available for llGetRegionFPS |
84 | private float lastReportedSimFPS = 0; | 84 | private float lastReportedSimFPS = 0; |
85 | private float[] lastReportedSimStats = new float[21]; | ||
85 | private float m_pfps = 0; | 86 | private float m_pfps = 0; |
86 | private int m_agentUpdates = 0; | 87 | private int m_agentUpdates = 0; |
87 | 88 | ||
@@ -192,6 +193,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 193 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) |
193 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 194 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. |
194 | 195 | ||
196 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | ||
197 | // values to X-per-second values. | ||
198 | |||
195 | for (int i = 0; i<21;i++) | 199 | for (int i = 0; i<21;i++) |
196 | { | 200 | { |
197 | sb[i] = new SimStatsPacket.StatBlock(); | 201 | sb[i] = new SimStatsPacket.StatBlock(); |
@@ -236,8 +240,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | sb[12].StatID = (uint)Stats.OtherMS; | 240 | sb[12].StatID = (uint)Stats.OtherMS; |
237 | sb[12].StatValue = m_otherMS / statsUpdateFactor; | 241 | sb[12].StatValue = m_otherMS / statsUpdateFactor; |
238 | 242 | ||
239 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 243 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
240 | sb[13].StatValue = (m_inPacketsPerSecond); | 244 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); |
241 | 245 | ||
242 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; | 246 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; |
243 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); | 247 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); |
@@ -259,6 +263,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | 263 | ||
260 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 264 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
261 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 265 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; |
266 | |||
267 | for (int i = 0; i < 21; i++) | ||
268 | { | ||
269 | lastReportedSimStats[i] = sb[i].StatValue; | ||
270 | } | ||
262 | 271 | ||
263 | SimStats simStats | 272 | SimStats simStats |
264 | = new SimStats( | 273 | = new SimStats( |
@@ -279,8 +288,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
279 | m_fps = 0; | 288 | m_fps = 0; |
280 | m_pfps = 0; | 289 | m_pfps = 0; |
281 | m_agentUpdates = 0; | 290 | m_agentUpdates = 0; |
282 | m_inPacketsPerSecond = 0; | 291 | //m_inPacketsPerSecond = 0; |
283 | m_outPacketsPerSecond = 0; | 292 | //m_outPacketsPerSecond = 0; |
284 | m_unAckedBytes = 0; | 293 | m_unAckedBytes = 0; |
285 | m_scriptLinesPerSecond = 0; | 294 | m_scriptLinesPerSecond = 0; |
286 | 295 | ||
@@ -367,12 +376,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
367 | 376 | ||
368 | public void AddInPackets(int numPackets) | 377 | public void AddInPackets(int numPackets) |
369 | { | 378 | { |
370 | m_inPacketsPerSecond += numPackets; | 379 | m_inPacketsPerSecond = numPackets; |
371 | } | 380 | } |
372 | 381 | ||
373 | public void AddOutPackets(int numPackets) | 382 | public void AddOutPackets(int numPackets) |
374 | { | 383 | { |
375 | m_outPacketsPerSecond += numPackets; | 384 | m_outPacketsPerSecond = numPackets; |
376 | } | 385 | } |
377 | 386 | ||
378 | public void AddunAckedBytes(int numBytes) | 387 | public void AddunAckedBytes(int numBytes) |
@@ -438,6 +447,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
438 | { | 447 | { |
439 | return lastReportedSimFPS; | 448 | return lastReportedSimFPS; |
440 | } | 449 | } |
450 | |||
451 | public float[] getLastReportedSimStats() | ||
452 | { | ||
453 | return lastReportedSimStats; | ||
454 | } | ||
441 | 455 | ||
442 | public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) | 456 | public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) |
443 | { | 457 | { |