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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/AnimationSet.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs29
3 files changed, 35 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation.cs b/OpenSim/Region/Framework/Scenes/Animation.cs
index cb0afa7..6f0681c 100644
--- a/OpenSim/Region/Framework/Scenes/Animation.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation.cs
@@ -45,14 +45,22 @@ namespace OpenSim.Region.Framework.Scenes
45 set { sequenceNum = value; } 45 set { sequenceNum = value; }
46 } 46 }
47 47
48 private UUID objectID;
49 public UUID ObjectID
50 {
51 get { return objectID; }
52 set { objectID = value; }
53 }
54
48 public Animation() 55 public Animation()
49 { 56 {
50 } 57 }
51 58
52 public Animation(UUID animID, int sequenceNum) 59 public Animation(UUID animID, int sequenceNum, UUID objectID)
53 { 60 {
54 this.animID = animID; 61 this.animID = animID;
55 this.sequenceNum = sequenceNum; 62 this.sequenceNum = sequenceNum;
63 this.objectID = objectID;
56 } 64 }
57 } 65 }
58} 66}
diff --git a/OpenSim/Region/Framework/Scenes/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/AnimationSet.cs
index 49bcda8..864e599 100644
--- a/OpenSim/Region/Framework/Scenes/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/AnimationSet.cs
@@ -60,13 +60,13 @@ namespace OpenSim.Region.Framework.Scenes
60 return false; 60 return false;
61 } 61 }
62 62
63 public bool Add(UUID animID, int sequenceNum) 63 public bool Add(UUID animID, int sequenceNum, UUID objectID)
64 { 64 {
65 lock (m_animations) 65 lock (m_animations)
66 { 66 {
67 if (!HasAnimation(animID)) 67 if (!HasAnimation(animID))
68 { 68 {
69 m_animations.Add(new Animation(animID, sequenceNum)); 69 m_animations.Add(new Animation(animID, sequenceNum, objectID));
70 return true; 70 return true;
71 } 71 }
72 } 72 }
@@ -106,11 +106,11 @@ namespace OpenSim.Region.Framework.Scenes
106 /// The default animation is reserved for "main" animations 106 /// The default animation is reserved for "main" animations
107 /// that are mutually exclusive, e.g. flying and sitting. 107 /// that are mutually exclusive, e.g. flying and sitting.
108 /// </summary> 108 /// </summary>
109 public bool SetDefaultAnimation(UUID animID, int sequenceNum) 109 public bool SetDefaultAnimation(UUID animID, int sequenceNum, UUID objectID)
110 { 110 {
111 if (m_defaultAnimation.AnimID != animID) 111 if (m_defaultAnimation.AnimID != animID)
112 { 112 {
113 m_defaultAnimation = new Animation(animID, sequenceNum); 113 m_defaultAnimation = new Animation(animID, sequenceNum, objectID);
114 return true; 114 return true;
115 } 115 }
116 return false; 116 return false;
@@ -118,27 +118,28 @@ namespace OpenSim.Region.Framework.Scenes
118 118
119 protected bool ResetDefaultAnimation() 119 protected bool ResetDefaultAnimation()
120 { 120 {
121 return TrySetDefaultAnimation("STAND", 1); 121 return TrySetDefaultAnimation("STAND", 1, UUID.Zero);
122 } 122 }
123 123
124 /// <summary> 124 /// <summary>
125 /// Set the animation as the default animation if it's known 125 /// Set the animation as the default animation if it's known
126 /// </summary> 126 /// </summary>
127 public bool TrySetDefaultAnimation(string anim, int sequenceNum) 127 public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID)
128 { 128 {
129 if (Animations.AnimsUUID.ContainsKey(anim)) 129 if (Animations.AnimsUUID.ContainsKey(anim))
130 { 130 {
131 return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum); 131 return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum, objectID);
132 } 132 }
133 return false; 133 return false;
134 } 134 }
135 135
136 public void GetArrays(out UUID[] animIDs, out int[] sequenceNums) 136 public void GetArrays(out UUID[] animIDs, out int[] sequenceNums, out UUID[] objectIDs)
137 { 137 {
138 lock (m_animations) 138 lock (m_animations)
139 { 139 {
140 animIDs = new UUID[m_animations.Count + 1]; 140 animIDs = new UUID[m_animations.Count + 1];
141 sequenceNums = new int[m_animations.Count + 1]; 141 sequenceNums = new int[m_animations.Count + 1];
142 objectIDs = new UUID[m_animations.Count + 1];
142 143
143 animIDs[0] = m_defaultAnimation.AnimID; 144 animIDs[0] = m_defaultAnimation.AnimID;
144 sequenceNums[0] = m_defaultAnimation.SequenceNum; 145 sequenceNums[0] = m_defaultAnimation.SequenceNum;
@@ -147,6 +148,7 @@ namespace OpenSim.Region.Framework.Scenes
147 { 148 {
148 animIDs[i + 1] = m_animations[i].AnimID; 149 animIDs[i + 1] = m_animations[i].AnimID;
149 sequenceNums[i + 1] = m_animations[i].SequenceNum; 150 sequenceNums[i + 1] = m_animations[i].SequenceNum;
151 objectIDs[i + i] = m_animations[i].ObjectID;
150 } 152 }
151 } 153 }
152 } 154 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index fc3166a..a488f59 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1754,18 +1754,18 @@ namespace OpenSim.Region.Framework.Scenes
1754 } 1754 }
1755 } 1755 }
1756 1756
1757 public void AddAnimation(UUID animID) 1757 public void AddAnimation(UUID animID, UUID objectID)
1758 { 1758 {
1759 if (m_isChildAgent) 1759 if (m_isChildAgent)
1760 return; 1760 return;
1761 1761
1762 if (m_animations.Add(animID, m_controllingClient.NextAnimationSequenceNumber)) 1762 if (m_animations.Add(animID, m_controllingClient.NextAnimationSequenceNumber, objectID))
1763 { 1763 {
1764 SendAnimPack(); 1764 SendAnimPack();
1765 } 1765 }
1766 } 1766 }
1767 1767
1768 public void AddAnimation(string name) 1768 public void AddAnimation(string name, UUID objectID)
1769 { 1769 {
1770 if (m_isChildAgent) 1770 if (m_isChildAgent)
1771 return; 1771 return;
@@ -1774,7 +1774,7 @@ namespace OpenSim.Region.Framework.Scenes
1774 if (animID == UUID.Zero) 1774 if (animID == UUID.Zero)
1775 return; 1775 return;
1776 1776
1777 AddAnimation(animID); 1777 AddAnimation(animID, objectID);
1778 } 1778 }
1779 1779
1780 public void RemoveAnimation(UUID animID) 1780 public void RemoveAnimation(UUID animID)
@@ -1804,13 +1804,14 @@ namespace OpenSim.Region.Framework.Scenes
1804 { 1804 {
1805 UUID[] animIDs; 1805 UUID[] animIDs;
1806 int[] sequenceNums; 1806 int[] sequenceNums;
1807 m_animations.GetArrays( out animIDs, out sequenceNums ); 1807 UUID[] objectIDs;
1808 m_animations.GetArrays( out animIDs, out sequenceNums, out objectIDs);
1808 return animIDs; 1809 return animIDs;
1809 } 1810 }
1810 1811
1811 public void HandleStartAnim(IClientAPI remoteClient, UUID animID) 1812 public void HandleStartAnim(IClientAPI remoteClient, UUID animID)
1812 { 1813 {
1813 AddAnimation(animID); 1814 AddAnimation(animID, UUID.Zero);
1814 } 1815 }
1815 1816
1816 public void HandleStopAnim(IClientAPI remoteClient, UUID animID) 1817 public void HandleStopAnim(IClientAPI remoteClient, UUID animID)
@@ -1826,7 +1827,7 @@ namespace OpenSim.Region.Framework.Scenes
1826 { 1827 {
1827 //m_log.DebugFormat("Updating movement animation to {0}", anim); 1828 //m_log.DebugFormat("Updating movement animation to {0}", anim);
1828 1829
1829 if (m_animations.TrySetDefaultAnimation(anim, m_controllingClient.NextAnimationSequenceNumber)) 1830 if (m_animations.TrySetDefaultAnimation(anim, m_controllingClient.NextAnimationSequenceNumber, UUID.Zero))
1830 { 1831 {
1831 SendAnimPack(); 1832 SendAnimPack();
1832 } 1833 }
@@ -2284,13 +2285,13 @@ namespace OpenSim.Region.Framework.Scenes
2284 /// </summary> 2285 /// </summary>
2285 /// <param name="animations"></param> 2286 /// <param name="animations"></param>
2286 /// <param name="seqs"></param> 2287 /// <param name="seqs"></param>
2287 public void SendAnimPack(UUID[] animations, int[] seqs) 2288 public void SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs)
2288 { 2289 {
2289 if (m_isChildAgent) 2290 if (m_isChildAgent)
2290 return; 2291 return;
2291 2292
2292 m_scene.Broadcast( 2293 m_scene.Broadcast(
2293 delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); }); 2294 delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); });
2294 } 2295 }
2295 2296
2296 public void SendAnimPackToClient(IClientAPI client) 2297 public void SendAnimPackToClient(IClientAPI client)
@@ -2299,10 +2300,11 @@ namespace OpenSim.Region.Framework.Scenes
2299 return; 2300 return;
2300 UUID[] animIDs; 2301 UUID[] animIDs;
2301 int[] sequenceNums; 2302 int[] sequenceNums;
2303 UUID[] objectIDs;
2302 2304
2303 m_animations.GetArrays(out animIDs, out sequenceNums); 2305 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
2304 2306
2305 client.SendAnimations(animIDs, sequenceNums, m_controllingClient.AgentId); 2307 client.SendAnimations(animIDs, sequenceNums, m_controllingClient.AgentId, objectIDs);
2306 } 2308 }
2307 2309
2308 /// <summary> 2310 /// <summary>
@@ -2317,10 +2319,11 @@ namespace OpenSim.Region.Framework.Scenes
2317 2319
2318 UUID[] animIDs; 2320 UUID[] animIDs;
2319 int[] sequenceNums; 2321 int[] sequenceNums;
2322 UUID[] objectIDs;
2320 2323
2321 m_animations.GetArrays(out animIDs, out sequenceNums); 2324 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
2322 2325
2323 SendAnimPack(animIDs, sequenceNums); 2326 SendAnimPack(animIDs, sequenceNums, objectIDs);
2324 } 2327 }
2325 2328
2326 #endregion 2329 #endregion