diff options
Diffstat (limited to 'OpenSim/Region/Framework')
5 files changed, 77 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 8155eab..620ec22 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -109,6 +109,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
109 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); | 109 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
110 | 110 | ||
111 | /// <summary> | 111 | /// <summary> |
112 | /// Detach the given item to the ground at the specified coordinates & rotation | ||
113 | /// </summary> | ||
114 | /// <param name="sp"></param> | ||
115 | /// <param name="objectLocalID"></param> | ||
116 | /// <param name="absolutePos"></param> | ||
117 | /// <param name="absoluteRot"></param> | ||
118 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID, Vector3 absolutePos, Quaternion absoluteRot); | ||
119 | |||
120 | /// <summary> | ||
112 | /// Detach the given attachment so that it remains in the user's inventory. | 121 | /// Detach the given attachment so that it remains in the user's inventory. |
113 | /// </summary> | 122 | /// </summary> |
114 | /// <param name="sp">/param> | 123 | /// <param name="sp">/param> |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 33041e9..ad421ee 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
87 | { | 87 | { |
88 | if (m_defaultAnimation.AnimID == animID) | 88 | if (m_defaultAnimation.AnimID == animID) |
89 | { | 89 | { |
90 | ResetDefaultAnimation(); | 90 | m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); |
91 | } | 91 | } |
92 | else if (HasAnimation(animID)) | 92 | else if (HasAnimation(animID)) |
93 | { | 93 | { |
@@ -149,19 +149,26 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
149 | { | 149 | { |
150 | lock (m_animations) | 150 | lock (m_animations) |
151 | { | 151 | { |
152 | animIDs = new UUID[m_animations.Count + 1]; | 152 | int defaultSize = 0; |
153 | sequenceNums = new int[m_animations.Count + 1]; | 153 | if (m_defaultAnimation.AnimID != UUID.Zero) |
154 | objectIDs = new UUID[m_animations.Count + 1]; | 154 | defaultSize++; |
155 | 155 | ||
156 | animIDs[0] = m_defaultAnimation.AnimID; | 156 | animIDs = new UUID[m_animations.Count + defaultSize]; |
157 | sequenceNums[0] = m_defaultAnimation.SequenceNum; | 157 | sequenceNums = new int[m_animations.Count + defaultSize]; |
158 | objectIDs[0] = m_defaultAnimation.ObjectID; | 158 | objectIDs = new UUID[m_animations.Count + defaultSize]; |
159 | |||
160 | if (m_defaultAnimation.AnimID != UUID.Zero) | ||
161 | { | ||
162 | animIDs[0] = m_defaultAnimation.AnimID; | ||
163 | sequenceNums[0] = m_defaultAnimation.SequenceNum; | ||
164 | objectIDs[0] = m_defaultAnimation.ObjectID; | ||
165 | } | ||
159 | 166 | ||
160 | for (int i = 0; i < m_animations.Count; ++i) | 167 | for (int i = 0; i < m_animations.Count; ++i) |
161 | { | 168 | { |
162 | animIDs[i + 1] = m_animations[i].AnimID; | 169 | animIDs[i + defaultSize] = m_animations[i].AnimID; |
163 | sequenceNums[i + 1] = m_animations[i].SequenceNum; | 170 | sequenceNums[i + defaultSize] = m_animations[i].SequenceNum; |
164 | objectIDs[i + 1] = m_animations[i].ObjectID; | 171 | objectIDs[i + defaultSize] = m_animations[i].ObjectID; |
165 | } | 172 | } |
166 | } | 173 | } |
167 | } | 174 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index ff53f45..bb33f07 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -408,13 +408,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
408 | { | 408 | { |
409 | lock (m_animations) | 409 | lock (m_animations) |
410 | { | 410 | { |
411 | CurrentMovementAnimation = DetermineMovementAnimation(); | 411 | string newMovementAnimation = DetermineMovementAnimation(); |
412 | if (CurrentMovementAnimation != newMovementAnimation) | ||
413 | { | ||
414 | CurrentMovementAnimation = DetermineMovementAnimation(); | ||
412 | 415 | ||
413 | // m_log.DebugFormat( | 416 | // m_log.DebugFormat( |
414 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", | 417 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", |
415 | // CurrentMovementAnimation, m_scenePresence.Name); | 418 | // CurrentMovementAnimation, m_scenePresence.Name); |
416 | 419 | ||
417 | TrySetMovementAnimation(CurrentMovementAnimation); | 420 | // Only set it if it's actually changed, give a script |
421 | // a chance to stop a default animation | ||
422 | TrySetMovementAnimation(CurrentMovementAnimation); | ||
423 | } | ||
418 | } | 424 | } |
419 | } | 425 | } |
420 | 426 | ||
@@ -536,4 +542,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
536 | SendAnimPack(animIDs, sequenceNums, objectIDs); | 542 | SendAnimPack(animIDs, sequenceNums, objectIDs); |
537 | } | 543 | } |
538 | } | 544 | } |
539 | } \ No newline at end of file | 545 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2e03874..0a4aa4a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5545,6 +5545,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5545 | 5545 | ||
5546 | public void StoreExtraSetting(string name, string val) | 5546 | public void StoreExtraSetting(string name, string val) |
5547 | { | 5547 | { |
5548 | if (m_extraSettings == null) | ||
5549 | return; | ||
5550 | |||
5548 | string oldVal; | 5551 | string oldVal; |
5549 | 5552 | ||
5550 | if (m_extraSettings.TryGetValue(name, out oldVal)) | 5553 | if (m_extraSettings.TryGetValue(name, out oldVal)) |
@@ -5562,6 +5565,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5562 | 5565 | ||
5563 | public void RemoveExtraSetting(string name) | 5566 | public void RemoveExtraSetting(string name) |
5564 | { | 5567 | { |
5568 | if (m_extraSettings == null) | ||
5569 | return; | ||
5570 | |||
5565 | if (!m_extraSettings.ContainsKey(name)) | 5571 | if (!m_extraSettings.ContainsKey(name)) |
5566 | return; | 5572 | return; |
5567 | 5573 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 96317c3..2addb5b 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 47 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; | 49 | public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; |
50 | public const string SlowFramesStatName = "SlowFrames"; | ||
50 | 51 | ||
51 | public delegate void SendStatResult(SimStats stats); | 52 | public delegate void SendStatResult(SimStats stats); |
52 | 53 | ||
@@ -129,6 +130,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | } | 130 | } |
130 | 131 | ||
131 | /// <summary> | 132 | /// <summary> |
133 | /// Number of frames that have taken longer to process than Scene.MIN_FRAME_TIME | ||
134 | /// </summary> | ||
135 | public Stat SlowFramesStat { get; private set; } | ||
136 | |||
137 | /// <summary> | ||
138 | /// The threshold at which we log a slow frame. | ||
139 | /// </summary> | ||
140 | public int SlowFramesStatReportThreshold { get; private set; } | ||
141 | |||
142 | /// <summary> | ||
132 | /// Extra sim statistics that are used by monitors but not sent to the client. | 143 | /// Extra sim statistics that are used by monitors but not sent to the client. |
133 | /// </summary> | 144 | /// </summary> |
134 | /// <value> | 145 | /// <value> |
@@ -225,6 +236,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | 236 | ||
226 | if (StatsManager.SimExtraStats != null) | 237 | if (StatsManager.SimExtraStats != null) |
227 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; | 238 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; |
239 | |||
240 | /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit | ||
241 | /// longer than ideal (which in itself is a concern). | ||
242 | SlowFramesStatReportThreshold = (int)Math.Ceiling(m_scene.MinFrameTime * 1000 * 1.2); | ||
243 | |||
244 | SlowFramesStat | ||
245 | = new Stat( | ||
246 | "SlowFrames", | ||
247 | "Slow Frames", | ||
248 | " frames", | ||
249 | "scene", | ||
250 | m_scene.Name, | ||
251 | StatVerbosity.Info, | ||
252 | "Number of frames where frame time has been significantly longer than the desired frame time."); | ||
253 | |||
254 | StatsManager.RegisterStat(SlowFramesStat); | ||
228 | } | 255 | } |
229 | 256 | ||
230 | public void Close() | 257 | public void Close() |
@@ -418,6 +445,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
418 | lock (m_lastReportedExtraSimStats) | 445 | lock (m_lastReportedExtraSimStats) |
419 | { | 446 | { |
420 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; | 447 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; |
448 | m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value; | ||
421 | 449 | ||
422 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); | 450 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); |
423 | 451 | ||
@@ -535,6 +563,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
535 | public void addFrameMS(int ms) | 563 | public void addFrameMS(int ms) |
536 | { | 564 | { |
537 | m_frameMS += ms; | 565 | m_frameMS += ms; |
566 | |||
567 | // At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit | ||
568 | // longer than ideal due to the inaccuracy of the Sleep in Scene.Update() (which in itself is a concern). | ||
569 | if (ms > SlowFramesStatReportThreshold) | ||
570 | SlowFramesStat.Value++; | ||
538 | } | 571 | } |
539 | 572 | ||
540 | public void AddSpareMS(int ms) | 573 | public void AddSpareMS(int ms) |