diff options
Diffstat (limited to 'OpenSim/Region/Framework')
4 files changed, 78 insertions, 88 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b1755ac..992e6c5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1109,9 +1109,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | 1109 | ||
1110 | // Kick all ROOT agents with the message, 'The simulator is going down' | 1110 | // Kick all ROOT agents with the message, 'The simulator is going down' |
1111 | ForEachScenePresence(delegate(ScenePresence avatar) | 1111 | ForEachScenePresence(delegate(ScenePresence avatar) |
1112 | { | 1112 | { |
1113 | if (avatar.KnownChildRegionHandles.Contains(RegionInfo.RegionHandle)) | 1113 | avatar.RemoveNeighbourRegion(RegionInfo.RegionHandle); |
1114 | avatar.KnownChildRegionHandles.Remove(RegionInfo.RegionHandle); | ||
1115 | 1114 | ||
1116 | if (!avatar.IsChildAgent) | 1115 | if (!avatar.IsChildAgent) |
1117 | avatar.ControllingClient.Kick("The simulator is going down."); | 1116 | avatar.ControllingClient.Kick("The simulator is going down."); |
@@ -3103,14 +3102,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); | 3102 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); |
3104 | 3103 | ||
3105 | if (closeChildAgents && !avatar.IsChildAgent) | 3104 | if (closeChildAgents && !avatar.IsChildAgent) |
3106 | { | 3105 | { |
3107 | //List<ulong> childknownRegions = new List<ulong>(); | 3106 | List<ulong> regions = avatar.KnownRegionHandles; |
3108 | //List<ulong> ckn = avatar.KnownChildRegionHandles; | ||
3109 | //for (int i = 0; i < ckn.Count; i++) | ||
3110 | //{ | ||
3111 | // childknownRegions.Add(ckn[i]); | ||
3112 | //} | ||
3113 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | ||
3114 | regions.Remove(RegionInfo.RegionHandle); | 3107 | regions.Remove(RegionInfo.RegionHandle); |
3115 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3108 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3116 | } | 3109 | } |
@@ -3181,7 +3174,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3181 | { | 3174 | { |
3182 | for (int i = 0; i < regionslst.Count; i++) | 3175 | for (int i = 0; i < regionslst.Count; i++) |
3183 | { | 3176 | { |
3184 | av.KnownChildRegionHandles.Remove(regionslst[i]); | 3177 | av.RemoveNeighbourRegion(regionslst[i]); |
3185 | } | 3178 | } |
3186 | } | 3179 | } |
3187 | } | 3180 | } |
@@ -3674,7 +3667,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3674 | 3667 | ||
3675 | if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) | 3668 | if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) |
3676 | { | 3669 | { |
3677 | m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, new List<ulong>(loggingOffUser.KnownRegions.Keys)); | 3670 | m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); |
3678 | loggingOffUser.ControllingClient.Kick(message); | 3671 | loggingOffUser.ControllingClient.Kick(message); |
3679 | // Give them a second to receive the message! | 3672 | // Give them a second to receive the message! |
3680 | Thread.Sleep(1000); | 3673 | Thread.Sleep(1000); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 837e655..7cffa70 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | { | 229 | { |
230 | uint x = 0, y = 0; | 230 | uint x = 0, y = 0; |
231 | List<string> simulatorList = new List<string>(); | 231 | List<string> simulatorList = new List<string>(); |
232 | foreach (ulong regionHandle in presence.KnownChildRegionHandles) | 232 | foreach (ulong regionHandle in presence.KnownRegionHandles) |
233 | { | 233 | { |
234 | if (regionHandle != m_regionInfo.RegionHandle) | 234 | if (regionHandle != m_regionInfo.RegionHandle) |
235 | { | 235 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e4e5f17..e7ef377 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -219,11 +219,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | } | 219 | } |
220 | } | 220 | } |
221 | 221 | ||
222 | |||
223 | // neighbouring regions we have enabled a child agent in | ||
224 | // holds the seed cap for the child agent in that region | ||
225 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | ||
226 | |||
227 | /// <summary> | 222 | /// <summary> |
228 | /// Copy of the script states while the agent is in transit. This state may | 223 | /// Copy of the script states while the agent is in transit. This state may |
229 | /// need to be placed back in case of transfer fail. | 224 | /// need to be placed back in case of transfer fail. |
@@ -635,29 +630,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
635 | set { m_health = value; } | 630 | set { m_health = value; } |
636 | } | 631 | } |
637 | 632 | ||
638 | /// <summary> | ||
639 | /// These are the region handles known by the avatar. | ||
640 | /// </summary> | ||
641 | public List<ulong> KnownChildRegionHandles | ||
642 | { | ||
643 | get | ||
644 | { | ||
645 | if (m_knownChildRegions.Count == 0) | ||
646 | return new List<ulong>(); | ||
647 | else | ||
648 | return new List<ulong>(m_knownChildRegions.Keys); | ||
649 | } | ||
650 | } | ||
651 | |||
652 | public Dictionary<ulong, string> KnownRegions | ||
653 | { | ||
654 | get { return m_knownChildRegions; } | ||
655 | set | ||
656 | { | ||
657 | m_knownChildRegions = value; | ||
658 | } | ||
659 | } | ||
660 | |||
661 | private ISceneViewer m_sceneViewer; | 633 | private ISceneViewer m_sceneViewer; |
662 | 634 | ||
663 | public ISceneViewer SceneViewer | 635 | public ISceneViewer SceneViewer |
@@ -1103,7 +1075,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | public void StopFlying() | 1075 | public void StopFlying() |
1104 | { | 1076 | { |
1105 | ControllingClient.StopFlying(this); | 1077 | ControllingClient.StopFlying(this); |
1106 | } | 1078 | } |
1079 | |||
1080 | // neighbouring regions we have enabled a child agent in | ||
1081 | // holds the seed cap for the child agent in that region | ||
1082 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | ||
1107 | 1083 | ||
1108 | public void AddNeighbourRegion(ulong regionHandle, string cap) | 1084 | public void AddNeighbourRegion(ulong regionHandle, string cap) |
1109 | { | 1085 | { |
@@ -1119,14 +1095,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1119 | } | 1095 | } |
1120 | 1096 | ||
1121 | public void RemoveNeighbourRegion(ulong regionHandle) | 1097 | public void RemoveNeighbourRegion(ulong regionHandle) |
1122 | { | 1098 | { |
1123 | lock (m_knownChildRegions) | 1099 | lock (m_knownChildRegions) |
1124 | { | 1100 | { |
1125 | if (m_knownChildRegions.ContainsKey(regionHandle)) | 1101 | // Checking ContainsKey is redundant as Remove works either way and returns a bool |
1126 | { | 1102 | // This is here to allow the Debug output to be conditional on removal |
1127 | m_knownChildRegions.Remove(regionHandle); | 1103 | //if (m_knownChildRegions.ContainsKey(regionHandle)) |
1128 | //m_log.Debug(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); | 1104 | // m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); |
1129 | } | 1105 | m_knownChildRegions.Remove(regionHandle); |
1130 | } | 1106 | } |
1131 | } | 1107 | } |
1132 | 1108 | ||
@@ -1137,11 +1113,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
1137 | RemoveNeighbourRegion(handle); | 1113 | RemoveNeighbourRegion(handle); |
1138 | Scene.CapsModule.DropChildSeed(UUID, handle); | 1114 | Scene.CapsModule.DropChildSeed(UUID, handle); |
1139 | } | 1115 | } |
1140 | } | 1116 | } |
1141 | 1117 | ||
1142 | public List<ulong> GetKnownRegionList() | 1118 | public Dictionary<ulong, string> KnownRegions |
1143 | { | 1119 | { |
1144 | return new List<ulong>(m_knownChildRegions.Keys); | 1120 | get |
1121 | { | ||
1122 | lock (m_knownChildRegions) | ||
1123 | return new Dictionary<ulong, string>(m_knownChildRegions); | ||
1124 | } | ||
1125 | set | ||
1126 | { | ||
1127 | // Replacing the reference is atomic but we still need to lock on | ||
1128 | // the original dictionary object which may be in use elsewhere | ||
1129 | lock (m_knownChildRegions) | ||
1130 | m_knownChildRegions = value; | ||
1131 | } | ||
1132 | } | ||
1133 | |||
1134 | public List<ulong> KnownRegionHandles | ||
1135 | { | ||
1136 | get | ||
1137 | { | ||
1138 | return new List<ulong>(KnownRegions.Keys); | ||
1139 | } | ||
1140 | } | ||
1141 | |||
1142 | public int KnownRegionCount | ||
1143 | { | ||
1144 | get | ||
1145 | { | ||
1146 | lock (m_knownChildRegions) | ||
1147 | return m_knownChildRegions.Count; | ||
1148 | } | ||
1145 | } | 1149 | } |
1146 | 1150 | ||
1147 | #endregion | 1151 | #endregion |
@@ -2730,7 +2734,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2730 | 2734 | ||
2731 | // Throttles | 2735 | // Throttles |
2732 | float multiplier = 1; | 2736 | float multiplier = 1; |
2733 | int childRegions = m_knownChildRegions.Count; | 2737 | int childRegions = KnownRegionCount; |
2734 | if (childRegions != 0) | 2738 | if (childRegions != 0) |
2735 | multiplier = 1f / childRegions; | 2739 | multiplier = 1f / childRegions; |
2736 | 2740 | ||
@@ -2982,30 +2986,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2982 | /// <returns></returns> | 2986 | /// <returns></returns> |
2983 | public void CloseChildAgents(uint newRegionX, uint newRegionY) | 2987 | public void CloseChildAgents(uint newRegionX, uint newRegionY) |
2984 | { | 2988 | { |
2985 | List<ulong> byebyeRegions = new List<ulong>(); | 2989 | List<ulong> byebyeRegions = new List<ulong>(); |
2990 | List<ulong> knownRegions = KnownRegionHandles; | ||
2986 | m_log.DebugFormat( | 2991 | m_log.DebugFormat( |
2987 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", | 2992 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", |
2988 | m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName); | 2993 | knownRegions.Count, Scene.RegionInfo.RegionName); |
2989 | //DumpKnownRegions(); | 2994 | //DumpKnownRegions(); |
2990 | 2995 | ||
2991 | lock (m_knownChildRegions) | 2996 | foreach (ulong handle in knownRegions) |
2992 | { | 2997 | { |
2993 | foreach (ulong handle in m_knownChildRegions.Keys) | 2998 | // Don't close the agent on this region yet |
2999 | if (handle != Scene.RegionInfo.RegionHandle) | ||
2994 | { | 3000 | { |
2995 | // Don't close the agent on this region yet | 3001 | uint x, y; |
2996 | if (handle != Scene.RegionInfo.RegionHandle) | 3002 | Utils.LongToUInts(handle, out x, out y); |
3003 | x = x / Constants.RegionSize; | ||
3004 | y = y / Constants.RegionSize; | ||
3005 | |||
3006 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | ||
3007 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | ||
3008 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) | ||
2997 | { | 3009 | { |
2998 | uint x, y; | 3010 | byebyeRegions.Add(handle); |
2999 | Utils.LongToUInts(handle, out x, out y); | ||
3000 | x = x / Constants.RegionSize; | ||
3001 | y = y / Constants.RegionSize; | ||
3002 | |||
3003 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | ||
3004 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | ||
3005 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) | ||
3006 | { | ||
3007 | byebyeRegions.Add(handle); | ||
3008 | } | ||
3009 | } | 3011 | } |
3010 | } | 3012 | } |
3011 | } | 3013 | } |
@@ -3123,7 +3125,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3123 | 3125 | ||
3124 | // Throttles | 3126 | // Throttles |
3125 | float multiplier = 1; | 3127 | float multiplier = 1; |
3126 | int childRegions = m_knownChildRegions.Count; | 3128 | int childRegions = KnownRegionCount; |
3127 | if (childRegions != 0) | 3129 | if (childRegions != 0) |
3128 | multiplier = 1f / childRegions; | 3130 | multiplier = 1f / childRegions; |
3129 | 3131 | ||
@@ -3432,12 +3434,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3432 | public void Close() | 3434 | public void Close() |
3433 | { | 3435 | { |
3434 | if (!IsChildAgent) | 3436 | if (!IsChildAgent) |
3435 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); | 3437 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); |
3436 | 3438 | ||
3437 | lock (m_knownChildRegions) | 3439 | // Clear known regions |
3438 | { | 3440 | KnownRegions = new Dictionary<ulong, string>(); |
3439 | m_knownChildRegions.Clear(); | ||
3440 | } | ||
3441 | 3441 | ||
3442 | lock (m_reprioritization_timer) | 3442 | lock (m_reprioritization_timer) |
3443 | { | 3443 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index ce9d418..119eb1f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -215,11 +215,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | 215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; |
216 | 216 | ||
217 | presence.AddNeighbourRegion(region2, cap); | 217 | presence.AddNeighbourRegion(region2, cap); |
218 | presence.AddNeighbourRegion(region3, cap); | 218 | presence.AddNeighbourRegion(region3, cap); |
219 | 219 | ||
220 | List<ulong> neighbours = presence.GetKnownRegionList(); | 220 | Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); |
221 | |||
222 | Assert.That(neighbours.Count, Is.EqualTo(2)); | ||
223 | } | 221 | } |
224 | 222 | ||
225 | [Test] | 223 | [Test] |
@@ -230,8 +228,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
230 | ScenePresence presence = scene.GetScenePresence(agent1); | 228 | ScenePresence presence = scene.GetScenePresence(agent1); |
231 | presence.RemoveNeighbourRegion(region3); | 229 | presence.RemoveNeighbourRegion(region3); |
232 | 230 | ||
233 | List<ulong> neighbours = presence.GetKnownRegionList(); | 231 | Assert.That(presence.KnownRegionCount,Is.EqualTo(1)); |
234 | Assert.That(neighbours.Count,Is.EqualTo(1)); | ||
235 | /* | 232 | /* |
236 | presence.MakeChildAgent; | 233 | presence.MakeChildAgent; |
237 | presence.MakeRootAgent; | 234 | presence.MakeRootAgent; |