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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs6
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 55b5462..b00f388 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1390,7 +1390,7 @@ namespace OpenSim.Region.Framework.Scenes
1390 public float Density { get; set; } 1390 public float Density { get; set; }
1391 public float GravityModifier { get; set; } 1391 public float GravityModifier { get; set; }
1392 public float Friction { get; set; } 1392 public float Friction { get; set; }
1393 public float Bounciness { get; set; } 1393 public float Restitution { get; set; }
1394 1394
1395 #endregion Public Properties with only Get 1395 #endregion Public Properties with only Get
1396 1396
@@ -3964,8 +3964,8 @@ namespace OpenSim.Region.Framework.Scenes
3964 GravityModifier = physdata.GravitationModifier; 3964 GravityModifier = physdata.GravitationModifier;
3965 if(Friction != physdata.Friction) 3965 if(Friction != physdata.Friction)
3966 Friction = physdata.Friction; 3966 Friction = physdata.Friction;
3967 if(Bounciness != physdata.Bounce) 3967 if(Restitution != physdata.Bounce)
3968 Bounciness = physdata.Bounce; 3968 Restitution = physdata.Bounce;
3969 } 3969 }
3970 /// <summary> 3970 /// <summary>
3971 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 3971 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 78229fe..39420a6 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -618,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
618 618
619 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) 619 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
620 { 620 {
621 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); 621 obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
622 } 622 }
623 623
624 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) 624 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
@@ -1295,8 +1295,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1295 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1295 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1296 if (sop.Friction != 0.6f) 1296 if (sop.Friction != 0.6f)
1297 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); 1297 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1298 if (sop.Bounciness != 0.5f) 1298 if (sop.Restitution != 0.5f)
1299 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); 1299 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
1300 if (sop.GravityModifier != 1.0f) 1300 if (sop.GravityModifier != 1.0f)
1301 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1301 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1302 1302