diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4fb9a1b..3a1e758 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -951,7 +951,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
951 | // and it has already rezzed the attachments and started their scripts. | 951 | // and it has already rezzed the attachments and started their scripts. |
952 | // We do the following only for non-login agents, because their scripts | 952 | // We do the following only for non-login agents, because their scripts |
953 | // haven't started yet. | 953 | // haven't started yet. |
954 | if ((TeleportFlags & TeleportFlags.ViaLogin) != 0) | 954 | if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0) |
955 | { | 955 | { |
956 | // We leave a 5 second pause before attempting to rez attachments to avoid a clash with | 956 | // We leave a 5 second pause before attempting to rez attachments to avoid a clash with |
957 | // version 3 viewers that maybe doing their own attachment rezzing related to their current | 957 | // version 3 viewers that maybe doing their own attachment rezzing related to their current |
@@ -964,7 +964,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
964 | Util.FireAndForget( | 964 | Util.FireAndForget( |
965 | o => | 965 | o => |
966 | { | 966 | { |
967 | if (Util.FireAndForgetMethod != FireAndForgetMethod.None) | 967 | if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None) |
968 | System.Threading.Thread.Sleep(5000); | 968 | System.Threading.Thread.Sleep(5000); |
969 | 969 | ||
970 | Scene.AttachmentsModule.RezAttachments(this); | 970 | Scene.AttachmentsModule.RezAttachments(this); |