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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainCompressor.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs2
5 files changed, 12 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index b7400ea..eb1a970 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -306,6 +306,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
306 return base.Equals(obj); 306 return base.Equals(obj);
307 } 307 }
308 308
309 public override int GetHashCode()
310 {
311 return base.GetHashCode();
312 }
313
309 public override string ToString() 314 public override string ToString()
310 { 315 {
311 StringBuilder buff = new StringBuilder(); 316 StringBuilder buff = new StringBuilder();
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index b059ecf..4208669 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -43,7 +43,10 @@ namespace OpenSim.Region.Framework.Scenes
43 public abstract class SceneBase : IScene 43 public abstract class SceneBase : IScene
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47#pragma warning disable 414
46 private static readonly string LogHeader = "[SCENE]"; 48 private static readonly string LogHeader = "[SCENE]";
49#pragma warning restore 414
47 50
48 #region Events 51 #region Events
49 52
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 57f9d01..e722fa5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -271,7 +271,6 @@ namespace OpenSim.Region.Framework.Scenes
271 //private int m_moveToPositionStateStatus; 271 //private int m_moveToPositionStateStatus;
272 //***************************************************** 272 //*****************************************************
273 273
274 private bool m_collisionEventFlag = false;
275 private object m_collisionEventLock = new Object(); 274 private object m_collisionEventLock = new Object();
276 275
277 private int m_movementAnimationUpdateCounter = 0; 276 private int m_movementAnimationUpdateCounter = 0;
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
index 1107a2a..e797207 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -46,7 +46,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
46 public static class OpenSimTerrainCompressor 46 public static class OpenSimTerrainCompressor
47 { 47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50#pragma warning disable 414
49 private static string LogHeader = "[TERRAIN COMPRESSOR]"; 51 private static string LogHeader = "[TERRAIN COMPRESSOR]";
52#pragma warning restore 414
50 53
51 public const int END_OF_PATCHES = 97; 54 public const int END_OF_PATCHES = 97;
52 55
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index fe6cb84..a7015e1 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
192 if (ps.Texture != UUID.Zero) 192 if (ps.Texture != UUID.Zero)
193 assetUuids[ps.Texture] = (sbyte)AssetType.Texture; 193 assetUuids[ps.Texture] = (sbyte)AssetType.Texture;
194 } 194 }
195 catch (Exception e) 195 catch (Exception)
196 { 196 {
197 m_log.WarnFormat( 197 m_log.WarnFormat(
198 "[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.", 198 "[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.",