diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 53 |
4 files changed, 76 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 620b605..6dea2f0 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -513,8 +513,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
513 | /// A region is considered ready when startup operations such as loading of scripts already on the region | 513 | /// A region is considered ready when startup operations such as loading of scripts already on the region |
514 | /// have been completed. | 514 | /// have been completed. |
515 | /// </remarks> | 515 | /// </remarks> |
516 | public event RegionReady OnRegionReady; | 516 | public event Action<IScene> OnRegionReadyStatusChange; |
517 | public delegate void RegionReady(IScene scene); | ||
518 | 517 | ||
519 | public delegate void PrimsLoaded(Scene s); | 518 | public delegate void PrimsLoaded(Scene s); |
520 | public event PrimsLoaded OnPrimsLoaded; | 519 | public event PrimsLoaded OnPrimsLoaded; |
@@ -2508,13 +2507,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2508 | } | 2507 | } |
2509 | } | 2508 | } |
2510 | 2509 | ||
2511 | public void TriggerRegionReady(IScene scene) | 2510 | public void TriggerRegionReadyStatusChange(IScene scene) |
2512 | { | 2511 | { |
2513 | RegionReady handler = OnRegionReady; | 2512 | Action<IScene> handler = OnRegionReadyStatusChange; |
2514 | 2513 | ||
2515 | if (handler != null) | 2514 | if (handler != null) |
2516 | { | 2515 | { |
2517 | foreach (RegionReady d in handler.GetInvocationList()) | 2516 | foreach (Action<IScene> d in handler.GetInvocationList()) |
2518 | { | 2517 | { |
2519 | try | 2518 | try |
2520 | { | 2519 | { |
@@ -2522,7 +2521,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2522 | } | 2521 | } |
2523 | catch (Exception e) | 2522 | catch (Exception e) |
2524 | { | 2523 | { |
2525 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReady failed - continuing {0} - {1}", | 2524 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}", |
2526 | e.Message, e.StackTrace); | 2525 | e.Message, e.StackTrace); |
2527 | } | 2526 | } |
2528 | } | 2527 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ee34338..20918bd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1499,8 +1499,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1499 | m_sceneGridService.InformNeighborsThatRegionisUp( | 1499 | m_sceneGridService.InformNeighborsThatRegionisUp( |
1500 | RequestModuleInterface<INeighbourService>(), RegionInfo); | 1500 | RequestModuleInterface<INeighbourService>(), RegionInfo); |
1501 | 1501 | ||
1502 | // Region ready should always be triggered whether logins are immediately enabled or not. | 1502 | // Region ready should always be set |
1503 | EventManager.TriggerRegionReady(this); | 1503 | Ready = true; |
1504 | } | 1504 | } |
1505 | else | 1505 | else |
1506 | { | 1506 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 282fc5e..b87a38a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -124,6 +124,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | } | 124 | } |
125 | private bool m_loginsEnabled; | 125 | private bool m_loginsEnabled; |
126 | 126 | ||
127 | public bool Ready | ||
128 | { | ||
129 | get | ||
130 | { | ||
131 | return m_ready; | ||
132 | } | ||
133 | |||
134 | set | ||
135 | { | ||
136 | if (m_ready != value) | ||
137 | { | ||
138 | m_ready = value; | ||
139 | EventManager.TriggerRegionReadyStatusChange(this); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | private bool m_ready; | ||
144 | |||
127 | public float TimeDilation | 145 | public float TimeDilation |
128 | { | 146 | { |
129 | get { return 1.0f; } | 147 | get { return 1.0f; } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index d73a959..c81b55d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -47,6 +47,48 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | public event RestartSim OnRestartSim; | 48 | public event RestartSim OnRestartSim; |
49 | 49 | ||
50 | /// <summary> | ||
51 | /// Fired when either all regions are ready for use or at least one region has become unready for use where | ||
52 | /// previously all regions were ready. | ||
53 | /// </summary> | ||
54 | public event Action<SceneManager> OnRegionsReadyStatusChange; | ||
55 | |||
56 | /// <summary> | ||
57 | /// Are all regions ready for use? | ||
58 | /// </summary> | ||
59 | public bool AllRegionsReady | ||
60 | { | ||
61 | get | ||
62 | { | ||
63 | return m_allRegionsReady; | ||
64 | } | ||
65 | |||
66 | private set | ||
67 | { | ||
68 | if (m_allRegionsReady != value) | ||
69 | { | ||
70 | m_allRegionsReady = value; | ||
71 | Action<SceneManager> handler = OnRegionsReadyStatusChange; | ||
72 | if (handler != null) | ||
73 | { | ||
74 | foreach (Action<SceneManager> d in handler.GetInvocationList()) | ||
75 | { | ||
76 | try | ||
77 | { | ||
78 | d(this); | ||
79 | } | ||
80 | catch (Exception e) | ||
81 | { | ||
82 | m_log.ErrorFormat("[SCENE MANAGER]: Delegate for OnRegionsReadyStatusChange failed - continuing {0} - {1}", | ||
83 | e.Message, e.StackTrace); | ||
84 | } | ||
85 | } | ||
86 | } | ||
87 | } | ||
88 | } | ||
89 | } | ||
90 | private bool m_allRegionsReady; | ||
91 | |||
50 | private static SceneManager m_instance = null; | 92 | private static SceneManager m_instance = null; |
51 | public static SceneManager Instance | 93 | public static SceneManager Instance |
52 | { | 94 | { |
@@ -141,10 +183,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | 183 | ||
142 | public void Add(Scene scene) | 184 | public void Add(Scene scene) |
143 | { | 185 | { |
144 | scene.OnRestart += HandleRestart; | ||
145 | |||
146 | lock (m_localScenes) | 186 | lock (m_localScenes) |
147 | m_localScenes.Add(scene); | 187 | m_localScenes.Add(scene); |
188 | |||
189 | scene.OnRestart += HandleRestart; | ||
190 | scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; | ||
148 | } | 191 | } |
149 | 192 | ||
150 | public void HandleRestart(RegionInfo rdata) | 193 | public void HandleRestart(RegionInfo rdata) |
@@ -175,6 +218,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | OnRestartSim(rdata); | 218 | OnRestartSim(rdata); |
176 | } | 219 | } |
177 | 220 | ||
221 | private void HandleRegionReadyStatusChange(IScene scene) | ||
222 | { | ||
223 | lock (m_localScenes) | ||
224 | AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); | ||
225 | } | ||
226 | |||
178 | public void SendSimOnlineNotification(ulong regionHandle) | 227 | public void SendSimOnlineNotification(ulong regionHandle) |
179 | { | 228 | { |
180 | RegionInfo Result = null; | 229 | RegionInfo Result = null; |