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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 8670229..04df9c3 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -61,7 +61,29 @@ namespace OpenSim.Region.Framework.Interfaces
61 /// <returns>true if a valid agent was found, false otherwise</returns> 61 /// <returns>true if a valid agent was found, false otherwise</returns>
62 bool SaveBakedTextures(UUID agentId); 62 bool SaveBakedTextures(UUID agentId);
63 63
64 /// <summary>
65 /// Validate that OpenSim can find the baked textures need to display a given avatar
66 /// </summary>
67 /// <param name="client"></param>
68 /// <param name="checkonly"></param>
69 /// <returns>
70 /// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise.
71 /// </returns>
64 bool ValidateBakedTextureCache(IScenePresence sp); 72 bool ValidateBakedTextureCache(IScenePresence sp);
73
74 /// <summary>
75 /// Request a rebake of textures for an avatar.
76 /// </summary>
77 /// <remarks>
78 /// This will send the request to the viewer, since it's there that the rebake is done.
79 /// </remarks>
80 /// <param name="sp">Avatar to rebake.</param>
81 /// <param name="missingTexturesOnly">
82 /// If true, only request a rebake for the textures that are missing.
83 /// If false then we request a rebake of all textures for which we already have references.
84 /// </param>
85 void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
86
65 void QueueAppearanceSend(UUID agentid); 87 void QueueAppearanceSend(UUID agentid);
66 void QueueAppearanceSave(UUID agentid); 88 void QueueAppearanceSave(UUID agentid);
67 89