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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs9
2 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 8d62847..c457b2f 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -268,17 +268,25 @@ namespace OpenSim.Region.Framework.Interfaces
268 void ApplyGodPermissions(uint perms); 268 void ApplyGodPermissions(uint perms);
269 269
270 /// <summary> 270 /// <summary>
271 /// Number of items in this inventory.
272 /// </summary>
273 int Count { get; }
274
275 /// <summary>
271 /// Returns true if this inventory contains any scripts 276 /// Returns true if this inventory contains any scripts
272 /// </summary></returns> 277 /// </summary></returns>
273 bool ContainsScripts(); 278 bool ContainsScripts();
274 279
275 /// <summary> 280 /// <summary>
276 /// Returns the count of scripts contained 281 /// Number of scripts in this inventory.
277 /// </summary></returns> 282 /// </summary>
283 /// <remarks>
284 /// Includes both running and non running scripts.
285 /// </remarks>
278 int ScriptCount(); 286 int ScriptCount();
279 287
280 /// <summary> 288 /// <summary>
281 /// Returns the count of running scripts contained 289 /// Number of running scripts in this inventory.
282 /// </summary></returns> 290 /// </summary></returns>
283 int RunningScriptCount(); 291 int RunningScriptCount();
284 292
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 821fd81..bdb0446 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -92,6 +92,15 @@ namespace OpenSim.Region.Framework.Scenes
92 QueryScriptStates(); 92 QueryScriptStates();
93 } 93 }
94 } 94 }
95
96 public int Count
97 {
98 get
99 {
100 lock (m_items)
101 return m_items.Count;
102 }
103 }
95 104
96 /// <summary> 105 /// <summary>
97 /// Constructor 106 /// Constructor