diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 87 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 27 |
2 files changed, 70 insertions, 44 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 46777e1..a119efc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -140,7 +140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | /// <returns></returns> | 140 | /// <returns></returns> |
141 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | 141 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) |
142 | { | 142 | { |
143 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 143 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
144 | item = InventoryService.GetItem(item); | ||
144 | 145 | ||
145 | if (item != null) | 146 | if (item != null) |
146 | { | 147 | { |
@@ -315,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
315 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, | 316 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
316 | UUID itemID, InventoryItemBase itemUpd) | 317 | UUID itemID, InventoryItemBase itemUpd) |
317 | { | 318 | { |
318 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 319 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
320 | item = InventoryService.GetItem(item); | ||
319 | 321 | ||
320 | if (item != null) | 322 | if (item != null) |
321 | { | 323 | { |
@@ -408,7 +410,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | { | 410 | { |
409 | Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); | 411 | Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); |
410 | 412 | ||
411 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId)); | 413 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); |
414 | item = InventoryService.GetItem(item); | ||
412 | 415 | ||
413 | if ((item != null) && (item.Owner == senderId)) | 416 | if ((item != null) && (item.Owner == senderId)) |
414 | { | 417 | { |
@@ -474,7 +477,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
474 | if (!Permissions.BypassPermissions()) | 477 | if (!Permissions.BypassPermissions()) |
475 | { | 478 | { |
476 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 479 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
477 | InventoryService.DeleteItem(new InventoryItemBase(itemId)); | 480 | { |
481 | List<UUID> items = new List<UUID>(); | ||
482 | items.Add(itemId); | ||
483 | InventoryService.DeleteItems(senderId, items); | ||
484 | } | ||
478 | } | 485 | } |
479 | 486 | ||
480 | return itemCopy; | 487 | return itemCopy; |
@@ -558,7 +565,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
558 | 565 | ||
559 | if (item == null) | 566 | if (item == null) |
560 | { | 567 | { |
561 | item = InventoryService.GetItem(new InventoryItemBase(oldItemID)); | 568 | item = new InventoryItemBase(oldItemID, remoteClient.AgentId); |
569 | item = InventoryService.GetItem(item); | ||
562 | 570 | ||
563 | if (item == null) | 571 | if (item == null) |
564 | { | 572 | { |
@@ -630,33 +638,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
630 | /// <param name="itemID"></param> | 638 | /// <param name="itemID"></param> |
631 | /// <param name="length"></param> | 639 | /// <param name="length"></param> |
632 | /// <param name="newName"></param> | 640 | /// <param name="newName"></param> |
633 | public void MoveInventoryItem(IClientAPI remoteClient, UUID folderID, UUID itemID, int length, | 641 | public void MoveInventoryItem(IClientAPI remoteClient, List<InventoryItemBase> items) |
634 | string newName) | ||
635 | { | 642 | { |
636 | m_log.DebugFormat( | 643 | m_log.DebugFormat( |
637 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); | 644 | "[AGENT INVENTORY]: Moving {0} items for user {1}", items.Count, remoteClient.AgentId); |
638 | |||
639 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | ||
640 | 645 | ||
641 | if (item != null) | 646 | if (!InventoryService.MoveItems(remoteClient.AgentId, items)) |
642 | { | 647 | m_log.Warn("[AGENT INVENTORY]: Failed to move items for user " + remoteClient.AgentId); |
643 | if (newName != String.Empty) | ||
644 | { | ||
645 | item.Name = newName; | ||
646 | } | ||
647 | item.Folder = folderID; | ||
648 | |||
649 | // Diva comment: can't we just update? | ||
650 | InventoryService.DeleteItem(item); | ||
651 | |||
652 | AddInventoryItem(remoteClient, item); | ||
653 | } | ||
654 | else | ||
655 | { | ||
656 | m_log.Warn("[AGENT INVENTORY]: Failed to find item " + itemID.ToString()); | ||
657 | |||
658 | return; | ||
659 | } | ||
660 | } | 648 | } |
661 | 649 | ||
662 | /// <summary> | 650 | /// <summary> |
@@ -794,9 +782,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | /// </summary> | 782 | /// </summary> |
795 | /// <param name="remoteClient"></param> | 783 | /// <param name="remoteClient"></param> |
796 | /// <param name="itemID"></param> | 784 | /// <param name="itemID"></param> |
797 | private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) | 785 | private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs) |
798 | { | 786 | { |
799 | InventoryService.DeleteItem(new InventoryItemBase(itemID)); | 787 | //m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId); |
788 | InventoryService.DeleteItems(remoteClient.AgentId, itemIDs); | ||
800 | } | 789 | } |
801 | 790 | ||
802 | /// <summary> | 791 | /// <summary> |
@@ -1224,7 +1213,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1224 | UUID copyID = UUID.Random(); | 1213 | UUID copyID = UUID.Random(); |
1225 | if (itemID != UUID.Zero) | 1214 | if (itemID != UUID.Zero) |
1226 | { | 1215 | { |
1227 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 1216 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
1217 | item = InventoryService.GetItem(item); | ||
1228 | 1218 | ||
1229 | // Try library | 1219 | // Try library |
1230 | if (null == item) | 1220 | if (null == item) |
@@ -1242,7 +1232,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1242 | if (!Permissions.BypassPermissions()) | 1232 | if (!Permissions.BypassPermissions()) |
1243 | { | 1233 | { |
1244 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1234 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1245 | RemoveInventoryItem(remoteClient, itemID); | 1235 | { |
1236 | List<UUID> uuids = new List<UUID>(); | ||
1237 | uuids.Add(itemID); | ||
1238 | RemoveInventoryItem(remoteClient, uuids); | ||
1239 | } | ||
1246 | } | 1240 | } |
1247 | } | 1241 | } |
1248 | else | 1242 | else |
@@ -1287,7 +1281,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1287 | 1281 | ||
1288 | if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory | 1282 | if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory |
1289 | { | 1283 | { |
1290 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 1284 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
1285 | item = InventoryService.GetItem(item); | ||
1291 | 1286 | ||
1292 | // Try library | 1287 | // Try library |
1293 | // XXX clumsy, possibly should be one call | 1288 | // XXX clumsy, possibly should be one call |
@@ -1672,7 +1667,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1672 | 1667 | ||
1673 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1668 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
1674 | { | 1669 | { |
1675 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); | 1670 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID); |
1676 | item = InventoryService.GetItem(item); | 1671 | item = InventoryService.GetItem(item); |
1677 | 1672 | ||
1678 | //item = userInfo.RootFolder.FindItem( | 1673 | //item = userInfo.RootFolder.FindItem( |
@@ -1834,7 +1829,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1834 | 1829 | ||
1835 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 1830 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); |
1836 | 1831 | ||
1837 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 1832 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
1833 | item = InventoryService.GetItem(item); | ||
1838 | 1834 | ||
1839 | if (item != null) | 1835 | if (item != null) |
1840 | { | 1836 | { |
@@ -1984,7 +1980,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1984 | BypassRayCast, bRayEndIsIntersection,true,scale, false); | 1980 | BypassRayCast, bRayEndIsIntersection,true,scale, false); |
1985 | 1981 | ||
1986 | // Rez object | 1982 | // Rez object |
1987 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 1983 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
1984 | item = InventoryService.GetItem(item); | ||
1988 | 1985 | ||
1989 | if (item != null) | 1986 | if (item != null) |
1990 | { | 1987 | { |
@@ -2135,7 +2132,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | // copy ones will be lost, so avoid it | 2132 | // copy ones will be lost, so avoid it |
2136 | // | 2133 | // |
2137 | if (!attachment) | 2134 | if (!attachment) |
2138 | InventoryService.DeleteItem(item); | 2135 | { |
2136 | List<UUID> uuids = new List<UUID>(); | ||
2137 | uuids.Add(item.ID); | ||
2138 | InventoryService.DeleteItems(item.Owner, uuids); | ||
2139 | } | ||
2139 | } | 2140 | } |
2140 | } | 2141 | } |
2141 | 2142 | ||
@@ -2309,7 +2310,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2309 | ScenePresence presence; | 2310 | ScenePresence presence; |
2310 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2311 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2311 | { | 2312 | { |
2312 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId)); | 2313 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2314 | item = InventoryService.GetItem(item); | ||
2313 | 2315 | ||
2314 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2316 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2315 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | 2317 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); |
@@ -2360,7 +2362,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2360 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2362 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2361 | { | 2363 | { |
2362 | // XXYY!! | 2364 | // XXYY!! |
2363 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 2365 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2366 | item = InventoryService.GetItem(item); | ||
2364 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2367 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2365 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | 2368 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); |
2366 | if (ava != null) | 2369 | if (ava != null) |
@@ -2393,7 +2396,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2393 | } | 2396 | } |
2394 | part.ParentGroup.DetachToGround(); | 2397 | part.ParentGroup.DetachToGround(); |
2395 | 2398 | ||
2396 | InventoryService.DeleteItem(new InventoryItemBase(inventoryID)); | 2399 | List<UUID> uuids = new List<UUID>(); |
2400 | uuids.Add(inventoryID); | ||
2401 | InventoryService.DeleteItems(remoteClient.AgentId, uuids); | ||
2397 | remoteClient.SendRemoveInventoryItem(inventoryID); | 2402 | remoteClient.SendRemoveInventoryItem(inventoryID); |
2398 | } | 2403 | } |
2399 | SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); | 2404 | SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index fde922f..77b980c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Threading; | 30 | using System.Threading; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
@@ -404,7 +405,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
404 | return; | 405 | return; |
405 | } | 406 | } |
406 | 407 | ||
407 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 408 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
409 | item = InventoryService.GetItem(item); | ||
408 | 410 | ||
409 | if (item != null) | 411 | if (item != null) |
410 | { | 412 | { |
@@ -557,15 +559,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
557 | /// <param name="remoteClient"></param> | 559 | /// <param name="remoteClient"></param> |
558 | /// <param name="folderID"></param> | 560 | /// <param name="folderID"></param> |
559 | 561 | ||
562 | delegate void PurgeFolderDelegate(UUID userID, UUID folder); | ||
563 | |||
560 | public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) | 564 | public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) |
561 | { | 565 | { |
562 | InventoryFolderBase folder = new InventoryFolderBase(folderID); | 566 | PurgeFolderDelegate d = PurgeFolderAsync; |
567 | try | ||
568 | { | ||
569 | d.BeginInvoke(remoteClient.AgentId, folderID, PurgeFolderCompleted, d); | ||
570 | } | ||
571 | catch (Exception e) | ||
572 | { | ||
573 | m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message); | ||
574 | } | ||
575 | } | ||
576 | |||
577 | |||
578 | private void PurgeFolderAsync(UUID userID, UUID folderID) | ||
579 | { | ||
580 | InventoryFolderBase folder = new InventoryFolderBase(folderID, userID); | ||
563 | 581 | ||
564 | if (InventoryService.PurgeFolder(folder)) | 582 | if (InventoryService.PurgeFolder(folder)) |
565 | m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID); | 583 | m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID); |
566 | else | 584 | else |
567 | m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID); | 585 | m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID); |
568 | } | 586 | } |
569 | 587 | ||
588 | private void PurgeFolderCompleted(IAsyncResult iar) | ||
589 | { | ||
590 | } | ||
570 | } | 591 | } |
571 | } | 592 | } |