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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
3 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b0f0de6..cd01a05 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -713,7 +713,7 @@ namespace OpenSim.Region.Framework.Scenes
713 newName = item.Name; 713 newName = item.Name;
714 } 714 }
715 715
716 if (remoteClient.AgentId == oldAgentID) 716 if (remoteClient.AgentId == oldAgentID || (LibraryService != null && LibraryService.LibraryRootFolder != null && oldAgentID == LibraryService.LibraryRootFolder.Owner))
717 { 717 {
718 CreateNewInventoryItem( 718 CreateNewInventoryItem(
719 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, 719 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b537381..49fbe33 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -775,6 +775,8 @@ namespace OpenSim.Region.Framework.Scenes
775 m_regInfo = regInfo; 775 m_regInfo = regInfo;
776 m_eventManager = new EventManager(); 776 m_eventManager = new EventManager();
777 777
778 m_permissions = new ScenePermissions(this);
779
778 m_lastUpdate = Util.EnvironmentTickCount(); 780 m_lastUpdate = Util.EnvironmentTickCount();
779 } 781 }
780 782
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 631c91b..f6295b1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2430,8 +2430,12 @@ namespace OpenSim.Region.Framework.Scenes
2430 float speed = Velocity.Length(); 2430 float speed = Velocity.Length();
2431 float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity); 2431 float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
2432 2432
2433 // assuming 5 ms. worst case precision for timer, use 2x that
2434 // for distance error threshold
2435 float distanceErrorThreshold = speed * 0.01f;
2436
2433 if (speed < 0.01f // allow rotation updates if avatar position is unchanged 2437 if (speed < 0.01f // allow rotation updates if avatar position is unchanged
2434 || Math.Abs(distanceError) > 0.25f // arbitrary distance error threshold 2438 || Math.Abs(distanceError) > distanceErrorThreshold
2435 || velocidyDiff > 0.01f) // did velocity change from last update? 2439 || velocidyDiff > 0.01f) // did velocity change from last update?
2436 { 2440 {
2437 m_perfMonMS = currentTick; 2441 m_perfMonMS = currentTick;
@@ -3151,7 +3155,7 @@ namespace OpenSim.Region.Framework.Scenes
3151 { 3155 {
3152 cAgent.AttachmentObjects = new List<ISceneObject>(); 3156 cAgent.AttachmentObjects = new List<ISceneObject>();
3153 cAgent.AttachmentObjectStates = new List<string>(); 3157 cAgent.AttachmentObjectStates = new List<string>();
3154 IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); 3158// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
3155 m_InTransitScriptStates.Clear(); 3159 m_InTransitScriptStates.Clear();
3156 foreach (SceneObjectGroup sog in m_attachments) 3160 foreach (SceneObjectGroup sog in m_attachments)
3157 { 3161 {