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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1222ac6..b6d0a3b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
68 public ScriptControlled eventControls; 68 public ScriptControlled eventControls;
69 } 69 }
70 70
71 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); 71 public delegate void SendCoarseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
72 72
73 public class ScenePresence : EntityBase, IScenePresence 73 public class ScenePresence : EntityBase, IScenePresence
74 { 74 {
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes
186 /// </summary> 186 /// </summary>
187 public bool SitGround { get; private set; } 187 public bool SitGround { get; private set; }
188 188
189 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 189 private SendCoarseLocationsMethod m_sendCoarseLocationsMethod;
190 190
191 //private Vector3 m_requestedSitOffset = new Vector3(); 191 //private Vector3 m_requestedSitOffset = new Vector3();
192 192
@@ -695,7 +695,7 @@ namespace OpenSim.Region.Framework.Scenes
695 AttachmentsSyncLock = new Object(); 695 AttachmentsSyncLock = new Object();
696 AllowMovement = true; 696 AllowMovement = true;
697 IsChildAgent = true; 697 IsChildAgent = true;
698 m_sendCourseLocationsMethod = SendCoarseLocationsDefault; 698 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
699 Animator = new ScenePresenceAnimator(this); 699 Animator = new ScenePresenceAnimator(this);
700 PresenceType = type; 700 PresenceType = type;
701 DrawDistance = world.DefaultDrawDistance; 701 DrawDistance = world.DefaultDrawDistance;
@@ -2432,17 +2432,17 @@ namespace OpenSim.Region.Framework.Scenes
2432 2432
2433 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2433 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
2434 { 2434 {
2435 SendCourseLocationsMethod d = m_sendCourseLocationsMethod; 2435 SendCoarseLocationsMethod d = m_sendCoarseLocationsMethod;
2436 if (d != null) 2436 if (d != null)
2437 { 2437 {
2438 d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); 2438 d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs);
2439 } 2439 }
2440 } 2440 }
2441 2441
2442 public void SetSendCourseLocationMethod(SendCourseLocationsMethod d) 2442 public void SetSendCoarseLocationMethod(SendCoarseLocationsMethod d)
2443 { 2443 {
2444 if (d != null) 2444 if (d != null)
2445 m_sendCourseLocationsMethod = d; 2445 m_sendCoarseLocationsMethod = d;
2446 } 2446 }
2447 2447
2448 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2448 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
@@ -2646,7 +2646,7 @@ namespace OpenSim.Region.Framework.Scenes
2646 #region Significant Movement Method 2646 #region Significant Movement Method
2647 2647
2648 /// <summary> 2648 /// <summary>
2649 /// This checks for a significant movement and sends a courselocationchange update 2649 /// This checks for a significant movement and sends a coarselocationchange update
2650 /// </summary> 2650 /// </summary>
2651 protected void CheckForSignificantMovement() 2651 protected void CheckForSignificantMovement()
2652 { 2652 {