diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 4 |
2 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index ba35a41..351e603 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
92 | /// <param name="itemID"></param> | 92 | /// <param name="itemID"></param> |
93 | /// <param name="AttachmentPt"></param> | 93 | /// <param name="AttachmentPt"></param> |
94 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 94 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
95 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); | 95 | SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); |
96 | 96 | ||
97 | /// <summary> | 97 | /// <summary> |
98 | /// Rez multiple attachments from a user's inventory | 98 | /// Rez multiple attachments from a user's inventory |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index cf2ed1a..821fd81 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -1295,6 +1295,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | { | 1295 | { |
1296 | if (e != null) | 1296 | if (e != null) |
1297 | { | 1297 | { |
1298 | // m_log.DebugFormat( | ||
1299 | // "[PRIM INVENTORY]: Getting script state from engine {0} for {1} in part {2} in group {3} in {4}", | ||
1300 | // e.Name, item.Name, m_part.Name, m_part.ParentGroup.Name, m_part.ParentGroup.Scene.Name); | ||
1301 | |||
1298 | string n = e.GetXMLState(item.ItemID); | 1302 | string n = e.GetXMLState(item.ItemID); |
1299 | if (n != String.Empty) | 1303 | if (n != String.Empty) |
1300 | { | 1304 | { |