diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 |
2 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f47450f..03549d7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1720,6 +1720,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1720 | /// <param name="originalPrim"></param> | 1720 | /// <param name="originalPrim"></param> |
1721 | /// <param name="offset"></param> | 1721 | /// <param name="offset"></param> |
1722 | /// <param name="flags"></param> | 1722 | /// <param name="flags"></param> |
1723 | /// <param name="AgentID"></param> | ||
1724 | /// <param name="GroupID"></param> | ||
1723 | protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) | 1725 | protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) |
1724 | { | 1726 | { |
1725 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1727 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
@@ -1734,6 +1736,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1734 | /// <param name="originalPrim"></param> | 1736 | /// <param name="originalPrim"></param> |
1735 | /// <param name="offset"></param> | 1737 | /// <param name="offset"></param> |
1736 | /// <param name="flags"></param> | 1738 | /// <param name="flags"></param> |
1739 | /// <param name="AgentID"></param> | ||
1740 | /// <param name="GroupID"></param> | ||
1741 | /// <param name="rot"></param> | ||
1737 | protected internal SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 1742 | protected internal SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1738 | { | 1743 | { |
1739 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1744 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3dac0ad..0c35eec 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1162,6 +1162,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | set { _nextOwnerMask = value; } | 1162 | set { _nextOwnerMask = value; } |
1163 | } | 1163 | } |
1164 | 1164 | ||
1165 | /// <summary> | ||
1166 | /// Property flags. See OpenMetaverse.PrimFlags | ||
1167 | /// </summary> | ||
1168 | /// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge | ||
1165 | public PrimFlags Flags | 1169 | public PrimFlags Flags |
1166 | { | 1170 | { |
1167 | get { return _flags; } | 1171 | get { return _flags; } |