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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5dc48d7..f828a2d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3657,15 +3657,16 @@ namespace OpenSim.Region.Framework.Scenes
3657 return; 3657 return;
3658 } 3658 }
3659 3659
3660 List<int> attPoints = m_appearance.GetAttachedPoints(); 3660 List<AvatarAttachment> attachments = m_appearance.GetAttachments();
3661 foreach (int p in attPoints) 3661 foreach (AvatarAttachment attach in attachments)
3662 { 3662 {
3663 if (m_isDeleted) 3663 if (m_isDeleted)
3664 return; 3664 return;
3665 3665
3666 UUID itemID = m_appearance.GetAttachedItem(p); 3666 int p = attach.AttachPoint;
3667 UUID itemID = attach.ItemID;
3667 3668
3668 //UUID assetID = m_appearance.GetAttachedAsset(p); 3669 //UUID assetID = attach.AssetID;
3669 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down 3670 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
3670 // But they're not used anyway, the item is being looked up for now, so let's proceed. 3671 // But they're not used anyway, the item is being looked up for now, so let's proceed.
3671 //if (UUID.Zero == assetID) 3672 //if (UUID.Zero == assetID)