diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 764ac60..183d811 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3525,8 +3525,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
3525 | return false; | 3525 | return false; |
3526 | } | 3526 | } |
3527 | 3527 | ||
3528 | IGroupsModule groupsModule = | ||
3529 | RequestModuleInterface<IGroupsModule>(); | ||
3530 | |||
3531 | List<UUID> agentGroups = new List<UUID>(); | ||
3532 | |||
3533 | if (groupsModule != null) | ||
3534 | { | ||
3535 | GroupMembershipData[] GroupMembership = | ||
3536 | groupsModule.GetMembershipData(agent.AgentID); | ||
3537 | |||
3538 | for (int i = 0; i < GroupMembership.Length; i++) | ||
3539 | agentGroups.Add(GroupMembership[i].GroupID); | ||
3540 | } | ||
3541 | |||
3542 | bool groupAccess = false; | ||
3543 | UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups; | ||
3544 | |||
3545 | foreach (UUID group in estateGroups) | ||
3546 | { | ||
3547 | if (agentGroups.Contains(group)) | ||
3548 | { | ||
3549 | groupAccess = true; | ||
3550 | break; | ||
3551 | } | ||
3552 | } | ||
3553 | |||
3528 | if (!m_regInfo.EstateSettings.PublicAccess && | 3554 | if (!m_regInfo.EstateSettings.PublicAccess && |
3529 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID)) | 3555 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && |
3556 | !groupAccess) | ||
3530 | { | 3557 | { |
3531 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3558 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", |
3532 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3559 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |