diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 50 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 15 |
2 files changed, 34 insertions, 31 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f4f37ac..9293aeb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1444,7 +1444,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1444 | // If we've found the item in the user's inventory or in the library | 1444 | // If we've found the item in the user's inventory or in the library |
1445 | if (item != null) | 1445 | if (item != null) |
1446 | { | 1446 | { |
1447 | part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); | 1447 | part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID); |
1448 | m_log.InfoFormat( | 1448 | m_log.InfoFormat( |
1449 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", | 1449 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", |
1450 | item.Name, primLocalID, remoteClient.Name); | 1450 | item.Name, primLocalID, remoteClient.Name); |
@@ -1565,22 +1565,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1565 | /// <param name="localID"></param> | 1565 | /// <param name="localID"></param> |
1566 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) | 1566 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) |
1567 | { | 1567 | { |
1568 | SceneObjectPart partWhereRezzed; | ||
1569 | |||
1568 | if (itemBase.ID != UUID.Zero) | 1570 | if (itemBase.ID != UUID.Zero) |
1569 | RezScriptFromAgentInventory(remoteClient, itemBase.ID, localID); | 1571 | partWhereRezzed = RezScriptFromAgentInventory(remoteClient.AgentId, itemBase.ID, localID); |
1570 | else | 1572 | else |
1571 | RezNewScript(remoteClient, itemBase); | 1573 | partWhereRezzed = RezNewScript(remoteClient.AgentId, itemBase); |
1574 | |||
1575 | if (partWhereRezzed != null) | ||
1576 | partWhereRezzed.SendPropertiesToClient(remoteClient); | ||
1572 | } | 1577 | } |
1573 | 1578 | ||
1574 | /// <summary> | 1579 | /// <summary> |
1575 | /// Rez a script into a prim from an agent inventory. | 1580 | /// Rez a script into a prim from an agent inventory. |
1576 | /// </summary> | 1581 | /// </summary> |
1577 | /// <param name="remoteClient"></param> | 1582 | /// <param name="agentID"></param> |
1578 | /// <param name="fromItemID"></param> | 1583 | /// <param name="fromItemID"></param> |
1579 | /// <param name="localID"></param> | 1584 | /// <param name="localID"></param> |
1580 | public void RezScriptFromAgentInventory(IClientAPI remoteClient, UUID fromItemID, uint localID) | 1585 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> |
1586 | public SceneObjectPart RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID) | ||
1581 | { | 1587 | { |
1582 | UUID copyID = UUID.Random(); | 1588 | UUID copyID = UUID.Random(); |
1583 | InventoryItemBase item = new InventoryItemBase(fromItemID, remoteClient.AgentId); | 1589 | InventoryItemBase item = new InventoryItemBase(fromItemID, agentID); |
1584 | item = InventoryService.GetItem(item); | 1590 | item = InventoryService.GetItem(item); |
1585 | 1591 | ||
1586 | // Try library | 1592 | // Try library |
@@ -1595,10 +1601,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1595 | SceneObjectPart part = GetSceneObjectPart(localID); | 1601 | SceneObjectPart part = GetSceneObjectPart(localID); |
1596 | if (part != null) | 1602 | if (part != null) |
1597 | { | 1603 | { |
1598 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 1604 | if (!Permissions.CanEditObjectInventory(part.UUID, agentID)) |
1599 | return; | 1605 | return null; |
1600 | 1606 | ||
1601 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); | 1607 | part.ParentGroup.AddInventoryItem(agentID, localID, item, copyID); |
1602 | // TODO: switch to posting on_rez here when scripts | 1608 | // TODO: switch to posting on_rez here when scripts |
1603 | // have state in inventory | 1609 | // have state in inventory |
1604 | part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); | 1610 | part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); |
@@ -1606,8 +1612,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1606 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1612 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
1607 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 1613 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
1608 | // item.inventoryName, localID, remoteClient.Name); | 1614 | // item.inventoryName, localID, remoteClient.Name); |
1609 | part.SendPropertiesToClient(remoteClient); | ||
1610 | part.ParentGroup.ResumeScripts(); | 1615 | part.ParentGroup.ResumeScripts(); |
1616 | |||
1617 | return part; | ||
1611 | } | 1618 | } |
1612 | else | 1619 | else |
1613 | { | 1620 | { |
@@ -1615,15 +1622,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1615 | "[PRIM INVENTORY]: " + | 1622 | "[PRIM INVENTORY]: " + |
1616 | "Could not rez script {0} into prim local ID {1} for user {2}" | 1623 | "Could not rez script {0} into prim local ID {1} for user {2}" |
1617 | + " because the prim could not be found in the region!", | 1624 | + " because the prim could not be found in the region!", |
1618 | item.Name, localID, remoteClient.Name); | 1625 | item.Name, localID, agentID); |
1619 | } | 1626 | } |
1620 | } | 1627 | } |
1621 | else | 1628 | else |
1622 | { | 1629 | { |
1623 | m_log.ErrorFormat( | 1630 | m_log.ErrorFormat( |
1624 | "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!", | 1631 | "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!", |
1625 | fromItemID, remoteClient.Name); | 1632 | fromItemID, agentID); |
1626 | } | 1633 | } |
1634 | |||
1635 | return null; | ||
1627 | } | 1636 | } |
1628 | 1637 | ||
1629 | /// <summary> | 1638 | /// <summary> |
@@ -1631,19 +1640,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1631 | /// </summary> | 1640 | /// </summary> |
1632 | /// <param name="remoteClient"></param> | 1641 | /// <param name="remoteClient"></param> |
1633 | /// <param name="itemBase"></param> | 1642 | /// <param name="itemBase"></param> |
1634 | public void RezNewScript(IClientAPI remoteClient, InventoryItemBase itemBase) | 1643 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> |
1644 | public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase) | ||
1635 | { | 1645 | { |
1646 | // The part ID is the folder ID! | ||
1636 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); | 1647 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); |
1637 | if (part == null) | 1648 | if (part == null) |
1638 | return; | 1649 | return null; |
1639 | 1650 | ||
1640 | if (!Permissions.CanCreateObjectInventory( | 1651 | if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID)) |
1641 | itemBase.InvType, part.UUID, remoteClient.AgentId)) | 1652 | return null; |
1642 | return; | ||
1643 | 1653 | ||
1644 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1654 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1645 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1655 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), |
1646 | remoteClient.AgentId); | 1656 | agentID); |
1647 | AssetService.Store(asset); | 1657 | AssetService.Store(asset); |
1648 | 1658 | ||
1649 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1659 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
@@ -1670,10 +1680,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1670 | taskItem.AssetID = asset.FullID; | 1680 | taskItem.AssetID = asset.FullID; |
1671 | 1681 | ||
1672 | part.Inventory.AddInventoryItem(taskItem, false); | 1682 | part.Inventory.AddInventoryItem(taskItem, false); |
1673 | part.SendPropertiesToClient(remoteClient); | ||
1674 | |||
1675 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | 1683 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); |
1676 | part.ParentGroup.ResumeScripts(); | 1684 | part.ParentGroup.ResumeScripts(); |
1685 | |||
1686 | return part; | ||
1677 | } | 1687 | } |
1678 | 1688 | ||
1679 | /// <summary> | 1689 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 905ecc9..f173c95 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -83,13 +83,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Add an inventory item from a user's inventory to a prim in this scene object. | 84 | /// Add an inventory item from a user's inventory to a prim in this scene object. |
85 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="remoteClient">The client adding the item.</param> | 86 | /// <param name="agentID">The agent adding the item.</param> |
87 | /// <param name="localID">The local ID of the part receiving the add.</param> | 87 | /// <param name="localID">The local ID of the part receiving the add.</param> |
88 | /// <param name="item">The user inventory item being added.</param> | 88 | /// <param name="item">The user inventory item being added.</param> |
89 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> | 89 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> |
90 | /// <returns></returns> | 90 | /// <returns></returns> |
91 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, | 91 | public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID) |
92 | InventoryItemBase item, UUID copyItemID) | ||
93 | { | 92 | { |
94 | // m_log.DebugFormat( | 93 | // m_log.DebugFormat( |
95 | // "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", | 94 | // "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", |
@@ -111,9 +110,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | taskItem.Type = item.AssetType; | 110 | taskItem.Type = item.AssetType; |
112 | taskItem.InvType = item.InvType; | 111 | taskItem.InvType = item.InvType; |
113 | 112 | ||
114 | if (remoteClient != null && | 113 | if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions()) |
115 | remoteClient.AgentId != part.OwnerID && | ||
116 | m_scene.Permissions.PropagatePermissions()) | ||
117 | { | 114 | { |
118 | taskItem.BasePermissions = item.BasePermissions & | 115 | taskItem.BasePermissions = item.BasePermissions & |
119 | item.NextPermissions; | 116 | item.NextPermissions; |
@@ -148,11 +145,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | // taskItem.SaleType = item.SaleType; | 145 | // taskItem.SaleType = item.SaleType; |
149 | taskItem.CreationDate = (uint)item.CreationDate; | 146 | taskItem.CreationDate = (uint)item.CreationDate; |
150 | 147 | ||
151 | bool addFromAllowedDrop = false; | 148 | bool addFromAllowedDrop = agentID != part.OwnerID; |
152 | if (remoteClient != null) | ||
153 | { | ||
154 | addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; | ||
155 | } | ||
156 | 149 | ||
157 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); | 150 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); |
158 | 151 | ||